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| 1 | /* | |
| 2 | rUE - Romel's Useful Environment Scripting | |
| 3 | Easy to use, Short line | |
| 4 | Copyright, (C), 2012 | |
| 5 | ||
| 6 | Note: Need a 3% knowledge in scripting or higher in able | |
| 7 | to use this Useful Environment include. | |
| 8 | ||
| 9 | Credits: Romel for the whole function | |
| 10 | DracoBlue for his dcmd | |
| 11 | ||
| 12 | */ | |
| 13 | ||
| 14 | #if defined _rUE_included | |
| 15 | #endinput | |
| 16 | #endif | |
| 17 | #define _rUE_included | |
| 18 | ||
| 19 | forward SpawnItPlayer(playerid); | |
| 20 | forward OnPlayerSkinStateChange(playerid, oldskin, newskin); | |
| 21 | ||
| 22 | new DebugFile = 1; | |
| 23 | ||
| 24 | public SpawnItPlayer(playerid) | |
| 25 | {
| |
| 26 | return SpawnPlayer(playerid); | |
| 27 | } | |
| 28 | ||
| 29 | /* | |
| 30 | native Env_Debug(enable = 1); | |
| 31 | native SpawnPlayerEx(playerid); | |
| 32 | native gVersion(playerid); | |
| 33 | native SetPlayerSkinEx(playerid, skin); | |
| 34 | native GivepHealth(playerid, Float:H); | |
| 35 | native IsPlayerInWater(playerid); | |
| 36 | native TakepHealth(playerid, Float:H); | |
| 37 | native gName(playerid); | |
| 38 | native SaveFile(filename[], text[]); | |
| 39 | native dcmd(cmd[], length, params[]); | |
| 40 | native gIp(playerid); | |
| 41 | native IsPlayerName(playerid, const name[]); | |
| 42 | */ | |
| 43 | ||
| 44 | #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 | |
| 45 | ||
| 46 | stock Env_Debug(enable = 1) | |
| 47 | {
| |
| 48 | - | if(DebugFile == 0) DebugFile = 1; |
| 48 | + | if(enable == 0) DebugFile = 1; |
| 49 | - | else if(DebugFile == 1) DebugFile = 0; |
| 49 | + | else if(enable == 1) DebugFile = 0; |
| 50 | return 1; | |
| 51 | } | |
| 52 | ||
| 53 | stock SpawnPlayerEx(playerid) | |
| 54 | {
| |
| 55 | if(DebugFile == 1) SaveFile("ENV_Debug.txt", "SpawnPlayerEx successfully loaded with out any problems!");
| |
| 56 | if(IsPlayerInAnyVehicle(playerid)) | |
| 57 | {
| |
| 58 | RemovePlayerFromVehicle(playerid); | |
| 59 | SetTimerEx("SpawnItPlayer", 3500, false, "i", playerid);
| |
| 60 | } | |
| 61 | else return SpawnPlayer(playerid); | |
| 62 | return 1; | |
| 63 | } | |
| 64 | ||
| 65 | stock SaveFile(filename[], text[]) | |
| 66 | {
| |
| 67 | new File:file; | |
| 68 | new string[356]; | |
| 69 | file = fopen(filename, io_append); | |
| 70 | format(string, sizeof(string), "%s\r\n", text); | |
| 71 | fwrite(file, string); | |
| 72 | fclose(file); | |
| 73 | return 1; | |
| 74 | } | |
| 75 | ||
| 76 | stock SetPlayerSkinEx(playerid, skin) | |
| 77 | {
| |
| 78 | if(DebugFile == 1) SaveFile("ENV_Debug.txt", "SetPlayerSpawnEx/OnPlayerSkinStateChange successfully loaded with out any problems!");
| |
| 79 | CallRemoteFunction("OnPlayerSkinStateChange", "iii", playerid, GetPlayerSkin(playerid), skin);
| |
| 80 | SetPlayerSkin(playerid, skin); | |
| 81 | return 1; | |
| 82 | } | |
| 83 | ||
| 84 | stock IsPlayerInWater(playerid) | |
| 85 | {
| |
| 86 | new animlib[32],tmp[32]; | |
| 87 | if(DebugFile == 1) SaveFile("ENV_Debug.txt", "IsPlayerInWater successfully loaded with out any problems!");
| |
| 88 | GetAnimationName(GetPlayerAnimationIndex(playerid),animlib,32,tmp,32); | |
| 89 | if(!strcmp(animlib, "SWIM") && !IsPlayerInAnyVehicle(playerid)) return true; | |
| 90 | return 0; | |
| 91 | } | |
| 92 | ||
| 93 | stock GivepHealth(playerid, Float:H) | |
| 94 | {
| |
| 95 | new Float:hp; | |
| 96 | GetPlayerHealth(playerid, hp); | |
| 97 | if(DebugFile == 1) SaveFile("ENV_Debug.txt", "GivepHealth successfully loaded with out any problems!");
| |
| 98 | return SetPlayerHealth(playerid, hp + H); | |
| 99 | } | |
| 100 | ||
| 101 | stock TakepHealth(playerid, Float:H) | |
| 102 | {
| |
| 103 | new Float:hp; | |
| 104 | GetPlayerHealth(playerid, hp); | |
| 105 | if(DebugFile == 1) SaveFile("ENV_Debug.txt", "TakepHealth successfully loaded with out any problems!");
| |
| 106 | return SetPlayerHealth(playerid, hp - H); | |
| 107 | } | |
| 108 | ||
| 109 | stock gVersion(playerid) | |
| 110 | {
| |
| 111 | new ver[110]; | |
| 112 | GetPlayerVersion(playerid, ver, sizeof(ver)); | |
| 113 | if(DebugFile == 1) SaveFile("ENV_Debug.txt", "gVersion successfully loaded with out any problems!");
| |
| 114 | return ver; | |
| 115 | } | |
| 116 | ||
| 117 | stock IsPlayerName(playerid, const name[MAX_PLAYER_NAME]) | |
| 118 | {
| |
| 119 | if(strcmp(gName(playerid), name, true) == 0) return 1; | |
| 120 | if(DebugFile == 1) SaveFile("ENV_Debug.txt", "IsPlayerName successfully loaded with out any problems!");
| |
| 121 | return 0; | |
| 122 | } | |
| 123 | ||
| 124 | stock gName(playerid) | |
| 125 | {
| |
| 126 | new pName[MAX_PLAYER_NAME]; | |
| 127 | GetPlayerName(playerid, pName, sizeof(pName)); | |
| 128 | if(DebugFile == 1) SaveFile("ENV_Debug.txt", "gName successfully loaded with out any problems!");
| |
| 129 | return pName; | |
| 130 | } | |
| 131 | ||
| 132 | stock gIp(playerid) | |
| 133 | {
| |
| 134 | new ip[16]; | |
| 135 | GetPlayerIp(playerid, ip, sizeof(ip)); | |
| 136 | if(DebugFile == 1) SaveFile("ENV_Debug.txt", "gIp successfully loaded with out any problems!");
| |
| 137 | return ip; | |
| 138 | } | |
| 139 | ||
| 140 | stock Kill(playerid) | |
| 141 | {
| |
| 142 | if(DebugFile == 1) SaveFile("ENV_Debug.txt", "Kill successfully loaded with out any problems!");
| |
| 143 | return SetPlayerHealth(playerid, 0.0); | |
| 144 | } |