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| 1 | - | ----------------------- |
| 1 | + | |
| 2 | - | --[[ Name : Chain Magician ]]-- |
| 2 | + | |
| 3 | ||
| 4 | --Credit To Nebula_Zorua and ShackLuster | |
| 5 | ||
| 6 | --Discord Creterisk#2958 | |
| 7 | ||
| 8 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
| 9 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
| 10 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
| 11 | --YOU FUCKING SKIDS, | |
| 12 | --For Those who log/decompile this, If you sell or trade this, | |
| 13 | --and I find out who you are, i will take massive action. | |
| 14 | ||
| 15 | ------------------------------------------------------- | |
| 16 | ||
| 17 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 18 | print(" this script was edited by An ignorant / zach ")
| |
| 19 | warn(" credits goes to Real owner ")
| |
| 20 | warn(" pls dont abuse ")
| |
| 21 | warn(" i beg u ")
| |
| 22 | warn(" PLS ")
| |
| 23 | local Player,game,owner = owner,game | |
| 24 | local RealPlayer = Player | |
| 25 | do | |
| 26 | print("FE Compatibility code by Mokiros")
| |
| 27 | print("This EDIT was made by Zach the script stealer / aka zach so please stop pretending that you made it")
| |
| 28 | local rp = RealPlayer | |
| 29 | script.Parent = rp.Character | |
| 30 | ||
| 31 | --RemoteEvent for communicating | |
| 32 | local Event = Instance.new("RemoteEvent")
| |
| 33 | Event.Name = "UserInput_Event" | |
| 34 | ||
| 35 | --Fake event to make stuff like Mouse.KeyDown work | |
| 36 | local function fakeEvent() | |
| 37 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 38 | t.connect = t.Connect | |
| 39 | - | print('Chain Magician Loaded')
|
| 39 | + | return t |
| 40 | - | print('Was going to be a test script but fuck it.')
|
| 40 | + | |
| 41 | ||
| 42 | --Creating fake input objects with fake variables | |
| 43 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 44 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 45 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 46 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 47 | end} | |
| 48 | --Merged 2 functions into one by checking amount of arguments | |
| 49 | CAS.UnbindAction = CAS.BindAction | |
| 50 | ||
| 51 | --This function will trigger the events that have been :Connect()'ed | |
| 52 | local function te(self,ev,...) | |
| 53 | local t = m[ev] | |
| 54 | if t and t._fakeEvent then | |
| 55 | for _,f in pairs(t.Functions) do | |
| 56 | f(...) | |
| 57 | end | |
| 58 | end | |
| 59 | end | |
| 60 | m.TrigEvent = te | |
| 61 | UIS.TrigEvent = te | |
| 62 | ||
| 63 | Event.OnServerEvent:Connect(function(plr,io) | |
| 64 | if plr~=rp then return end | |
| 65 | m.Target = io.Target | |
| 66 | m.Hit = io.Hit | |
| 67 | if not io.isMouse then | |
| 68 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 69 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 70 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 71 | end | |
| 72 | for _,t in pairs(CAS.Actions) do | |
| 73 | for _,k in pairs(t.Keys) do | |
| 74 | if k==io.KeyCode then | |
| 75 | t.Function(t.Name,io.UserInputState,io) | |
| 76 | end | |
| 77 | end | |
| 78 | end | |
| 79 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 80 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 81 | end | |
| 82 | end) | |
| 83 | Event.Parent = NLS([==[ | |
| 84 | local Player = game:GetService("Players").LocalPlayer
| |
| 85 | local Event = script:WaitForChild("UserInput_Event")
| |
| 86 | ||
| 87 | local Mouse = Player:GetMouse() | |
| 88 | local UIS = game:GetService("UserInputService")
| |
| 89 | local input = function(io,a) | |
| 90 | if a then return end | |
| 91 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 92 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 93 | end | |
| 94 | UIS.InputBegan:Connect(input) | |
| 95 | UIS.InputEnded:Connect(input) | |
| 96 | ||
| 97 | local h,t | |
| 98 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 99 | --If player is not moving their mouse, client won't fire events | |
| 100 | while wait(1/30) do | |
| 101 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 102 | h,t=Mouse.Hit,Mouse.Target | |
| 103 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 104 | end | |
| 105 | end]==],Player.Character) | |
| 106 | ||
| 107 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 108 | --Real game object | |
| 109 | local _rg = game | |
| 110 | ||
| 111 | --Metatable for fake service | |
| 112 | local fsmt = {
| |
| 113 | __index = function(self,k) | |
| 114 | local s = rawget(self,"_RealService") | |
| 115 | if s then return s[k] end | |
| 116 | end, | |
| 117 | __newindex = function(self,k,v) | |
| 118 | local s = rawget(self,"_RealService") | |
| 119 | if s then s[k]=v end | |
| 120 | end, | |
| 121 | __call = function(self,...) | |
| 122 | local s = rawget(self,"_RealService") | |
| 123 | if s then return s(...) end | |
| 124 | end | |
| 125 | } | |
| 126 | local function FakeService(t,RealService) | |
| 127 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 128 | return setmetatable(t,fsmt) | |
| 129 | end | |
| 130 | ||
| 131 | --Fake game object | |
| 132 | local g = {
| |
| 133 | GetService = function(self,s) | |
| 134 | return self[s] | |
| 135 | end, | |
| 136 | Players = FakeService({
| |
| 137 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 138 | },"Players"), | |
| 139 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 140 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 141 | } | |
| 142 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 143 | g.service = g.GetService | |
| 144 | ||
| 145 | g.RunService = FakeService({
| |
| 146 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 147 | BindToRenderStep = function(self,name,_,fun) | |
| 148 | ||
| 149 | end, | |
| 150 | UnbindFromRenderStep = function(self,name) | |
| 151 | self._btrs[name]:Disconnect() | |
| 152 | end, | |
| 153 | },"RunService") | |
| 154 | ||
| 155 | setmetatable(g,{
| |
| 156 | __index=function(self,s) | |
| 157 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 158 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 159 | end, | |
| 160 | __newindex = fsmt.__newindex, | |
| 161 | __call = fsmt.__call | |
| 162 | }) | |
| 163 | --Changing owner to fake player object to support owner:GetMouse() | |
| 164 | game,owner = g,g.Players.LocalPlayer | |
| 165 | end | |
| 166 | ||
| 167 | ||
| 168 | local FavIDs = {
| |
| 169 | 340106355, --Nefl Crystals | |
| 170 | 927529620, --Dimension | |
| 171 | 876981900, --Fantasy | |
| 172 | 398987889, --Ordinary Days | |
| 173 | 1117396305, --Oh wait, it's you. | |
| 174 | 885996042, --Action Winter Journey | |
| 175 | 919231299, --Sprawling Idiot Effigy | |
| 176 | 743466274, --Good Day Sunshine | |
| 177 | 727411183, --Knife Fight | |
| 178 | 1402748531, --The Earth Is Counting On You! | |
| 179 | 595230126 --Robot Language | |
| 180 | } | |
| 181 | ||
| 182 | ||
| 183 | ||
| 184 | --The reality of my life isn't real but a Universe -makhail07 | |
| 185 | wait(0.2) | |
| 186 | local plr = game:service'Players'.LocalPlayer | |
| 187 | print('Local User is '..plr.Name)
| |
| 188 | warn(' Dont abuse pls '..plr.Name)
| |
| 189 | print('Take the E chain boi Loaded')
| |
| 190 | print('OH YEA MR CRABS AAAAAAAAAAA')
| |
| 191 | local char = plr.Character | |
| 192 | local hum = char.Humanoid | |
| 193 | local hed = char.Head | |
| 194 | local root = char.HumanoidRootPart | |
| 195 | local rootj = root.RootJoint | |
| 196 | local tors = char.Torso | |
| 197 | local ra = char["Right Arm"] | |
| 198 | local la = char["Left Arm"] | |
| 199 | local rl = char["Right Leg"] | |
| 200 | local ll = char["Left Leg"] | |
| 201 | local neck = tors["Neck"] | |
| 202 | local mouse = plr:GetMouse() | |
| 203 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 204 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 205 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 206 | local maincolor = BrickColor.new("Institutional white")
| |
| 207 | ||
| 208 | ff = Instance.new("ForceField",char)
| |
| 209 | ff.Visible = false | |
| 210 | hum.Name = "Base" | |
| 211 | hum.MaxHealth = 1.0E298 | |
| 212 | hum.Health = 1.0E298 | |
| 213 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
| |
| 214 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
| 215 | hum.MaxHealth = 1.0E298 | |
| 216 | hum.Health = 1.0E298 | |
| 217 | end | |
| 218 | end) | |
| 219 | ||
| 220 | ------------------------------------------------------- | |
| 221 | --Start Good Stuff-- | |
| 222 | ------------------------------------------------------- | |
| 223 | cam = game.Workspace.CurrentCamera | |
| 224 | CF = CFrame.new | |
| 225 | angles = CFrame.Angles | |
| 226 | attack = false | |
| 227 | Euler = CFrame.fromEulerAnglesXYZ | |
| 228 | Rad = math.rad | |
| 229 | IT = Instance.new | |
| 230 | BrickC = BrickColor.new | |
| 231 | Cos = math.cos | |
| 232 | Acos = math.acos | |
| 233 | Sin = math.sin | |
| 234 | Asin = math.asin | |
| 235 | Abs = math.abs | |
| 236 | Mrandom = math.random | |
| 237 | Floor = math.floor | |
| 238 | ------------------------------------------------------- | |
| 239 | --End Good Stuff-- | |
| 240 | ------------------------------------------------------- | |
| 241 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 242 | RSH, LSH = nil, nil | |
| 243 | RW = Instance.new("Weld")
| |
| 244 | LW = Instance.new("Weld")
| |
| 245 | RH = tors["Right Hip"] | |
| 246 | LH = tors["Left Hip"] | |
| 247 | RSH = tors["Right Shoulder"] | |
| 248 | LSH = tors["Left Shoulder"] | |
| 249 | RSH.Parent = nil | |
| 250 | LSH.Parent = nil | |
| 251 | RW.Name = "RW" | |
| 252 | RW.Part0 = tors | |
| 253 | RW.C0 = CF(1.5, 0.5, 0) | |
| 254 | RW.C1 = CF(0, 0.5, 0) | |
| 255 | RW.Part1 = ra | |
| 256 | RW.Parent = tors | |
| 257 | LW.Name = "LW" | |
| 258 | LW.Part0 = tors | |
| 259 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 260 | LW.C1 = CF(0, 0.5, 0) | |
| 261 | LW.Part1 = la | |
| 262 | LW.Parent = tors | |
| 263 | Effects = {}
| |
| 264 | ------------------------------------------------------- | |
| 265 | --Start HeartBeat-- | |
| 266 | ------------------------------------------------------- | |
| 267 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 268 | ArtificialHB.Name = "Heartbeat" | |
| 269 | script:WaitForChild("Heartbeat")
| |
| 270 | ||
| 271 | frame = 1 / 60 | |
| 272 | tf = 0 | |
| 273 | allowframeloss = false | |
| 274 | tossremainder = false | |
| 275 | ||
| 276 | ||
| 277 | lastframe = tick() | |
| 278 | script.Heartbeat:Fire() | |
| 279 | ||
| 280 | ||
| 281 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 282 | tf = tf + s | |
| 283 | if tf >= frame then | |
| 284 | if allowframeloss then | |
| 285 | script.Heartbeat:Fire() | |
| 286 | lastframe = tick() | |
| 287 | else | |
| 288 | for i = 1, math.floor(tf / frame) do | |
| 289 | script.Heartbeat:Fire() | |
| 290 | end | |
| 291 | lastframe = tick() | |
| 292 | end | |
| 293 | if tossremainder then | |
| 294 | tf = 0 | |
| 295 | else | |
| 296 | tf = tf - frame * math.floor(tf / frame) | |
| 297 | end | |
| 298 | end | |
| 299 | end) | |
| 300 | ------------------------------------------------------- | |
| 301 | --End HeartBeat-- | |
| 302 | ------------------------------------------------------- | |
| 303 | ||
| 304 | ||
| 305 | ------ Some stuff -------------------------------- | |
| 306 | ||
| 307 | local sur = Instance.new("BillboardGui", char.Head)
| |
| 308 | sur.Name = "Billboard" | |
| 309 | sur.Adornee = char.Head | |
| 310 | sur.Size = UDim2.new(10, 0, 5, 0) | |
| 311 | sur.StudsOffset = Vector3.new(0, 5, 0) | |
| 312 | local text = Instance.new("TextLabel", sur)
| |
| 313 | text.Text = "take the E" | |
| 314 | text.Size = UDim2.new(1, 0, 1, 0) | |
| 315 | text.TextScaled = true | |
| 316 | text.BackgroundTransparency = 1 | |
| 317 | text.Font = Enum.Font.SourceSansLight | |
| 318 | text.TextColor3 = Color3.new(1, 1, 1) | |
| 319 | text.TextStrokeTransparency = 0 | |
| 320 | ||
| 321 | ||
| 322 | ||
| 323 | ||
| 324 | ||
| 325 | -------------------------------------------------------------------------------------------------------- | |
| 326 | ||
| 327 | ------------------------------------------------------- | |
| 328 | --Start Important Functions-- | |
| 329 | ------------------------------------------------------- | |
| 330 | function swait(num) | |
| 331 | if num == 0 or num == nil then | |
| 332 | game:service("RunService").Stepped:wait(0)
| |
| 333 | else | |
| 334 | for i = 0, num do | |
| 335 | game:service("RunService").Stepped:wait(0)
| |
| 336 | end | |
| 337 | end | |
| 338 | end | |
| 339 | function thread(f) | |
| 340 | coroutine.resume(coroutine.create(f)) | |
| 341 | end | |
| 342 | function clerp(a, b, t) | |
| 343 | local qa = {
| |
| 344 | QuaternionFromCFrame(a) | |
| 345 | } | |
| 346 | local qb = {
| |
| 347 | QuaternionFromCFrame(b) | |
| 348 | } | |
| 349 | local ax, ay, az = a.x, a.y, a.z | |
| 350 | local bx, by, bz = b.x, b.y, b.z | |
| 351 | local _t = 1 - t | |
| 352 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 353 | end | |
| 354 | function QuaternionFromCFrame(cf) | |
| 355 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 356 | local trace = m00 + m11 + m22 | |
| 357 | if trace > 0 then | |
| 358 | local s = math.sqrt(1 + trace) | |
| 359 | local recip = 0.5 / s | |
| 360 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 361 | else | |
| 362 | local i = 0 | |
| 363 | if m00 < m11 then | |
| 364 | i = 1 | |
| 365 | end | |
| 366 | if m22 > (i == 0 and m00 or m11) then | |
| 367 | i = 2 | |
| 368 | end | |
| 369 | if i == 0 then | |
| 370 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 371 | local recip = 0.5 / s | |
| 372 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 373 | elseif i == 1 then | |
| 374 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 375 | local recip = 0.5 / s | |
| 376 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 377 | elseif i == 2 then | |
| 378 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 379 | local recip = 0.5 / s | |
| 380 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 381 | end | |
| 382 | end | |
| 383 | end | |
| 384 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 385 | local xs, ys, zs = x + x, y + y, z + z | |
| 386 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 387 | local xx = x * xs | |
| 388 | local xy = x * ys | |
| 389 | local xz = x * zs | |
| 390 | local yy = y * ys | |
| 391 | local yz = y * zs | |
| 392 | local zz = z * zs | |
| 393 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 394 | end | |
| 395 | function QuaternionSlerp(a, b, t) | |
| 396 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 397 | local startInterp, finishInterp | |
| 398 | if cosTheta >= 1.0E-4 then | |
| 399 | if 1 - cosTheta > 1.0E-4 then | |
| 400 | local theta = math.acos(cosTheta) | |
| 401 | local invSinTheta = 1 / Sin(theta) | |
| 402 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 403 | finishInterp = Sin(t * theta) * invSinTheta | |
| 404 | else | |
| 405 | startInterp = 1 - t | |
| 406 | finishInterp = t | |
| 407 | end | |
| 408 | elseif 1 + cosTheta > 1.0E-4 then | |
| 409 | local theta = math.acos(-cosTheta) | |
| 410 | local invSinTheta = 1 / Sin(theta) | |
| 411 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 412 | finishInterp = Sin(t * theta) * invSinTheta | |
| 413 | else | |
| 414 | startInterp = t - 1 | |
| 415 | finishInterp = t | |
| 416 | end | |
| 417 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 418 | end | |
| 419 | function rayCast(Position, Direction, Range, Ignore) | |
| 420 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 421 | end | |
| 422 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 423 | local Create = RbxUtility.Create | |
| 424 | ||
| 425 | ------------------------------------------------------- | |
| 426 | --Start Damage Function-- | |
| 427 | ------------------------------------------------------- | |
| 428 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 429 | if hit.Parent == nil then | |
| 430 | return | |
| 431 | end | |
| 432 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 433 | for _, v in pairs(hit.Parent:children()) do | |
| 434 | if v:IsA("Humanoid") then
| |
| 435 | h = v | |
| 436 | end | |
| 437 | end | |
| 438 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 439 | ||
| 440 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 441 | end | |
| 442 | ||
| 443 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 444 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 445 | if hit.Parent.DebounceHit.Value == true then | |
| 446 | return | |
| 447 | end | |
| 448 | end | |
| 449 | if insta == true then | |
| 450 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 451 | end | |
| 452 | local c = Create("ObjectValue"){
| |
| 453 | Name = "creator", | |
| 454 | Value = game:service("Players").LocalPlayer,
| |
| 455 | Parent = h, | |
| 456 | } | |
| 457 | game:GetService("Debris"):AddItem(c, .5)
| |
| 458 | if HitSound ~= nil and HitPitch ~= nil then | |
| 459 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 460 | end | |
| 461 | local Damage = math.random(minim, maxim) | |
| 462 | local blocked = false | |
| 463 | local block = hit.Parent:findFirstChild("Block")
| |
| 464 | if block ~= nil then | |
| 465 | if block.className == "IntValue" then | |
| 466 | if block.Value > 0 then | |
| 467 | blocked = true | |
| 468 | block.Value = block.Value - 1 | |
| 469 | print(block.Value) | |
| 470 | end | |
| 471 | end | |
| 472 | end | |
| 473 | if blocked == false then | |
| 474 | h.Health = h.Health - Damage | |
| 475 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 476 | else | |
| 477 | h.Health = h.Health - (Damage / 2) | |
| 478 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 479 | end | |
| 480 | if Type == "Knockdown" then | |
| 481 | local hum = hit.Parent.Humanoid | |
| 482 | hum.PlatformStand = true | |
| 483 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 484 | swait(1) | |
| 485 | HHumanoid.PlatformStand = false | |
| 486 | end), hum) | |
| 487 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 488 | local bodvol = Create("BodyVelocity"){
| |
| 489 | velocity = angle * knockback, | |
| 490 | P = 5000, | |
| 491 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 492 | Parent = hit, | |
| 493 | } | |
| 494 | local rl = Create("BodyAngularVelocity"){
| |
| 495 | P = 3000, | |
| 496 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 497 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 498 | Parent = hit, | |
| 499 | } | |
| 500 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 501 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 502 | elseif Type == "Normal" then | |
| 503 | local vp = Create("BodyVelocity"){
| |
| 504 | P = 500, | |
| 505 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 506 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 507 | } | |
| 508 | if knockback > 0 then | |
| 509 | vp.Parent = hit.Parent.Torso | |
| 510 | end | |
| 511 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 512 | elseif Type == "Up" then | |
| 513 | local bodyVelocity = Create("BodyVelocity"){
| |
| 514 | velocity = Vector3.new(0, 20, 0), | |
| 515 | P = 5000, | |
| 516 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 517 | Parent = hit, | |
| 518 | } | |
| 519 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 520 | elseif Type == "DarkUp" then | |
| 521 | coroutine.resume(coroutine.create(function() | |
| 522 | for i = 0, 1, 0.1 do | |
| 523 | swait() | |
| 524 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 525 | end | |
| 526 | end)) | |
| 527 | local bodyVelocity = Create("BodyVelocity"){
| |
| 528 | velocity = Vector3.new(0, 20, 0), | |
| 529 | P = 5000, | |
| 530 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 531 | Parent = hit, | |
| 532 | } | |
| 533 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 534 | elseif Type == "Snare" then | |
| 535 | local bp = Create("BodyPosition"){
| |
| 536 | P = 2000, | |
| 537 | D = 100, | |
| 538 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 539 | position = hit.Parent.Torso.Position, | |
| 540 | Parent = hit.Parent.Torso, | |
| 541 | } | |
| 542 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 543 | elseif Type == "Freeze" then | |
| 544 | local BodPos = Create("BodyPosition"){
| |
| 545 | P = 50000, | |
| 546 | D = 1000, | |
| 547 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 548 | position = hit.Parent.Torso.Position, | |
| 549 | Parent = hit.Parent.Torso, | |
| 550 | } | |
| 551 | local BodGy = Create("BodyGyro") {
| |
| 552 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 553 | P = 20e+003, | |
| 554 | Parent = hit.Parent.Torso, | |
| 555 | cframe = hit.Parent.Torso.CFrame, | |
| 556 | } | |
| 557 | hit.Parent.Torso.Anchored = true | |
| 558 | coroutine.resume(coroutine.create(function(Part) | |
| 559 | swait(1.5) | |
| 560 | Part.Anchored = false | |
| 561 | end), hit.Parent.Torso) | |
| 562 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 563 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 564 | end | |
| 565 | local debounce = Create("BoolValue"){
| |
| 566 | Name = "DebounceHit", | |
| 567 | Parent = hit.Parent, | |
| 568 | Value = true, | |
| 569 | } | |
| 570 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 571 | c = Create("ObjectValue"){
| |
| 572 | Name = "creator", | |
| 573 | Value = Player, | |
| 574 | Parent = h, | |
| 575 | } | |
| 576 | game:GetService("Debris"):AddItem(c, .5)
| |
| 577 | end | |
| 578 | end | |
| 579 | ------------------------------------------------------- | |
| 580 | --End Damage Function-- | |
| 581 | ------------------------------------------------------- | |
| 582 | ||
| 583 | ------------------------------------------------------- | |
| 584 | --Start Damage Function Customization-- | |
| 585 | ------------------------------------------------------- | |
| 586 | function ShowDamage(Pos, Text, Time, Color) | |
| 587 | local Rate = (1 / 30) | |
| 588 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 589 | local Text = (Text or "") | |
| 590 | local Time = (Time or 2) | |
| 591 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 592 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 593 | EffectPart.Anchored = true | |
| 594 | local BillboardGui = Create("BillboardGui"){
| |
| 595 | Size = UDim2.new(3, 0, 3, 0), | |
| 596 | Adornee = EffectPart, | |
| 597 | Parent = EffectPart, | |
| 598 | } | |
| 599 | local TextLabel = Create("TextLabel"){
| |
| 600 | BackgroundTransparency = 1, | |
| 601 | Size = UDim2.new(1, 0, 1, 0), | |
| 602 | Text = Text, | |
| 603 | Font = "Bodoni", | |
| 604 | TextColor3 = Color, | |
| 605 | TextScaled = true, | |
| 606 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 607 | Parent = BillboardGui, | |
| 608 | } | |
| 609 | game.Debris:AddItem(EffectPart, (Time)) | |
| 610 | EffectPart.Parent = game:GetService("Workspace")
| |
| 611 | delay(0, function() | |
| 612 | local Frames = (Time / Rate) | |
| 613 | for Frame = 1, Frames do | |
| 614 | wait(Rate) | |
| 615 | local Percent = (Frame / Frames) | |
| 616 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 617 | TextLabel.TextTransparency = Percent | |
| 618 | end | |
| 619 | if EffectPart and EffectPart.Parent then | |
| 620 | EffectPart:Destroy() | |
| 621 | end | |
| 622 | end) | |
| 623 | end | |
| 624 | ------------------------------------------------------- | |
| 625 | --End Damage Function Customization-- | |
| 626 | ------------------------------------------------------- | |
| 627 | ||
| 628 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 629 | for _, c in pairs(workspace:children()) do | |
| 630 | local hum = c:findFirstChild("Humanoid")
| |
| 631 | if hum ~= nil then | |
| 632 | local head = c:findFirstChild("Head")
| |
| 633 | if head ~= nil then | |
| 634 | local targ = head.Position - Part.Position | |
| 635 | local mag = targ.magnitude | |
| 636 | if magni >= mag and c.Name ~= plr.Name then | |
| 637 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 638 | end | |
| 639 | end | |
| 640 | end | |
| 641 | end | |
| 642 | end | |
| 643 | ||
| 644 | ||
| 645 | CFuncs = {
| |
| 646 | Part = {
| |
| 647 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 648 | local Part = Create("Part")({
| |
| 649 | Parent = Parent, | |
| 650 | Reflectance = Reflectance, | |
| 651 | Transparency = Transparency, | |
| 652 | CanCollide = false, | |
| 653 | Locked = true, | |
| 654 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 655 | Name = Name, | |
| 656 | Size = Size, | |
| 657 | Material = Material | |
| 658 | }) | |
| 659 | RemoveOutlines(Part) | |
| 660 | return Part | |
| 661 | end | |
| 662 | }, | |
| 663 | Mesh = {
| |
| 664 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 665 | local Msh = Create(Mesh)({
| |
| 666 | Parent = Part, | |
| 667 | Offset = OffSet, | |
| 668 | Scale = Scale | |
| 669 | }) | |
| 670 | if Mesh == "SpecialMesh" then | |
| 671 | Msh.MeshType = MeshType | |
| 672 | Msh.MeshId = MeshId | |
| 673 | end | |
| 674 | return Msh | |
| 675 | end | |
| 676 | }, | |
| 677 | Mesh = {
| |
| 678 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 679 | local Msh = Create(Mesh)({
| |
| 680 | Parent = Part, | |
| 681 | Offset = OffSet, | |
| 682 | Scale = Scale | |
| 683 | }) | |
| 684 | if Mesh == "SpecialMesh" then | |
| 685 | Msh.MeshType = MeshType | |
| 686 | Msh.MeshId = MeshId | |
| 687 | end | |
| 688 | return Msh | |
| 689 | end | |
| 690 | }, | |
| 691 | Weld = {
| |
| 692 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 693 | local Weld = Create("Weld")({
| |
| 694 | Parent = Parent, | |
| 695 | Part0 = Part0, | |
| 696 | Part1 = Part1, | |
| 697 | C0 = C0, | |
| 698 | C1 = C1 | |
| 699 | }) | |
| 700 | return Weld | |
| 701 | end | |
| 702 | }, | |
| 703 | Sound = {
| |
| 704 | Create = function(id, par, vol, pit) | |
| 705 | coroutine.resume(coroutine.create(function() | |
| 706 | local S = Create("Sound")({
| |
| 707 | Volume = vol, | |
| 708 | Pitch = pit or 1, | |
| 709 | SoundId = id, | |
| 710 | Parent = par or workspace | |
| 711 | }) | |
| 712 | wait() | |
| 713 | S:play() | |
| 714 | game:GetService("Debris"):AddItem(S, 6)
| |
| 715 | end)) | |
| 716 | end | |
| 717 | }, | |
| 718 | ParticleEmitter = {
| |
| 719 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 720 | local fp = Create("ParticleEmitter")({
| |
| 721 | Parent = Parent, | |
| 722 | Color = ColorSequence.new(Color1, Color2), | |
| 723 | LightEmission = LightEmission, | |
| 724 | Size = Size, | |
| 725 | Texture = Texture, | |
| 726 | Transparency = Transparency, | |
| 727 | ZOffset = ZOffset, | |
| 728 | Acceleration = Accel, | |
| 729 | Drag = Drag, | |
| 730 | LockedToPart = LockedToPart, | |
| 731 | VelocityInheritance = VelocityInheritance, | |
| 732 | EmissionDirection = EmissionDirection, | |
| 733 | Enabled = Enabled, | |
| 734 | Lifetime = LifeTime, | |
| 735 | Rate = Rate, | |
| 736 | Rotation = Rotation, | |
| 737 | RotSpeed = RotSpeed, | |
| 738 | Speed = Speed, | |
| 739 | VelocitySpread = VelocitySpread | |
| 740 | }) | |
| 741 | return fp | |
| 742 | end | |
| 743 | } | |
| 744 | } | |
| 745 | function RemoveOutlines(part) | |
| 746 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 747 | end | |
| 748 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 749 | local Part = Create("Part")({
| |
| 750 | formFactor = FormFactor, | |
| 751 | Parent = Parent, | |
| 752 | Reflectance = Reflectance, | |
| 753 | Transparency = Transparency, | |
| 754 | CanCollide = false, | |
| 755 | Locked = true, | |
| 756 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 757 | Name = Name, | |
| 758 | Size = Size, | |
| 759 | Material = Material | |
| 760 | }) | |
| 761 | RemoveOutlines(Part) | |
| 762 | return Part | |
| 763 | end | |
| 764 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 765 | local Msh = Create(Mesh)({
| |
| 766 | Parent = Part, | |
| 767 | Offset = OffSet, | |
| 768 | Scale = Scale | |
| 769 | }) | |
| 770 | if Mesh == "SpecialMesh" then | |
| 771 | Msh.MeshType = MeshType | |
| 772 | Msh.MeshId = MeshId | |
| 773 | end | |
| 774 | return Msh | |
| 775 | end | |
| 776 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 777 | local Weld = Create("Weld")({
| |
| 778 | Parent = Parent, | |
| 779 | Part0 = Part0, | |
| 780 | Part1 = Part1, | |
| 781 | C0 = C0, | |
| 782 | C1 = C1 | |
| 783 | }) | |
| 784 | return Weld | |
| 785 | end | |
| 786 | ||
| 787 | ||
| 788 | ------------------------------------------------------- | |
| 789 | --Start Effect Function-- | |
| 790 | ------------------------------------------------------- | |
| 791 | EffectModel = Instance.new("Model", char)
| |
| 792 | Effects = {
| |
| 793 | Block = {
| |
| 794 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 795 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 796 | prt.Anchored = true | |
| 797 | prt.CFrame = cframe | |
| 798 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 799 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 800 | if Type == 1 or Type == nil then | |
| 801 | table.insert(Effects, {
| |
| 802 | prt, | |
| 803 | "Block1", | |
| 804 | delay, | |
| 805 | x3, | |
| 806 | y3, | |
| 807 | z3, | |
| 808 | msh | |
| 809 | }) | |
| 810 | elseif Type == 2 then | |
| 811 | table.insert(Effects, {
| |
| 812 | prt, | |
| 813 | "Block2", | |
| 814 | delay, | |
| 815 | x3, | |
| 816 | y3, | |
| 817 | z3, | |
| 818 | msh | |
| 819 | }) | |
| 820 | else | |
| 821 | table.insert(Effects, {
| |
| 822 | prt, | |
| 823 | "Block3", | |
| 824 | delay, | |
| 825 | x3, | |
| 826 | y3, | |
| 827 | z3, | |
| 828 | msh | |
| 829 | }) | |
| 830 | end | |
| 831 | end | |
| 832 | }, | |
| 833 | Sphere = {
| |
| 834 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 835 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 836 | prt.Anchored = true | |
| 837 | prt.CFrame = cframe | |
| 838 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 839 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 840 | table.insert(Effects, {
| |
| 841 | prt, | |
| 842 | "Cylinder", | |
| 843 | delay, | |
| 844 | x3, | |
| 845 | y3, | |
| 846 | z3, | |
| 847 | msh | |
| 848 | }) | |
| 849 | end | |
| 850 | }, | |
| 851 | Cylinder = {
| |
| 852 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 853 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 854 | prt.Anchored = true | |
| 855 | prt.CFrame = cframe | |
| 856 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 857 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 858 | table.insert(Effects, {
| |
| 859 | prt, | |
| 860 | "Cylinder", | |
| 861 | delay, | |
| 862 | x3, | |
| 863 | y3, | |
| 864 | z3, | |
| 865 | msh | |
| 866 | }) | |
| 867 | end | |
| 868 | }, | |
| 869 | Wave = {
| |
| 870 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 871 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 872 | prt.Anchored = true | |
| 873 | prt.CFrame = cframe | |
| 874 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 875 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 876 | table.insert(Effects, {
| |
| 877 | prt, | |
| 878 | "Cylinder", | |
| 879 | delay, | |
| 880 | x3 / 60, | |
| 881 | y3 / 60, | |
| 882 | z3 / 60, | |
| 883 | msh | |
| 884 | }) | |
| 885 | end | |
| 886 | }, | |
| 887 | Ring = {
| |
| 888 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 889 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 890 | prt.Anchored = true | |
| 891 | prt.CFrame = cframe | |
| 892 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 893 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 894 | table.insert(Effects, {
| |
| 895 | prt, | |
| 896 | "Cylinder", | |
| 897 | delay, | |
| 898 | x3, | |
| 899 | y3, | |
| 900 | z3, | |
| 901 | msh | |
| 902 | }) | |
| 903 | end | |
| 904 | }, | |
| 905 | Break = {
| |
| 906 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 907 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 908 | prt.Anchored = true | |
| 909 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 910 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 911 | local num = math.random(10, 50) / 1000 | |
| 912 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 913 | table.insert(Effects, {
| |
| 914 | prt, | |
| 915 | "Shatter", | |
| 916 | num, | |
| 917 | prt.CFrame, | |
| 918 | math.random() - math.random(), | |
| 919 | 0, | |
| 920 | math.random(50, 100) / 100 | |
| 921 | }) | |
| 922 | end | |
| 923 | }, | |
| 924 | Spiral = {
| |
| 925 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 926 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 927 | prt.Anchored = true | |
| 928 | prt.CFrame = cframe | |
| 929 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 930 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 931 | table.insert(Effects, {
| |
| 932 | prt, | |
| 933 | "Cylinder", | |
| 934 | delay, | |
| 935 | x3, | |
| 936 | y3, | |
| 937 | z3, | |
| 938 | msh | |
| 939 | }) | |
| 940 | end | |
| 941 | }, | |
| 942 | Push = {
| |
| 943 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 944 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 945 | prt.Anchored = true | |
| 946 | prt.CFrame = cframe | |
| 947 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 948 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 949 | table.insert(Effects, {
| |
| 950 | prt, | |
| 951 | "Cylinder", | |
| 952 | delay, | |
| 953 | x3, | |
| 954 | y3, | |
| 955 | z3, | |
| 956 | msh | |
| 957 | }) | |
| 958 | end | |
| 959 | } | |
| 960 | } | |
| 961 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 962 | local fp = IT("Part")
| |
| 963 | fp.formFactor = formfactor | |
| 964 | fp.Parent = parent | |
| 965 | fp.Reflectance = reflectance | |
| 966 | fp.Transparency = transparency | |
| 967 | fp.CanCollide = false | |
| 968 | fp.Locked = true | |
| 969 | fp.BrickColor = brickcolor | |
| 970 | fp.Name = name | |
| 971 | fp.Size = size | |
| 972 | fp.Position = tors.Position | |
| 973 | RemoveOutlines(fp) | |
| 974 | fp.Material = "SmoothPlastic" | |
| 975 | fp:BreakJoints() | |
| 976 | return fp | |
| 977 | end | |
| 978 | ||
| 979 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 980 | local mesh = IT(Mesh) | |
| 981 | mesh.Parent = part | |
| 982 | if Mesh == "SpecialMesh" then | |
| 983 | mesh.MeshType = meshtype | |
| 984 | if meshid ~= "nil" then | |
| 985 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 986 | end | |
| 987 | end | |
| 988 | mesh.Offset = offset | |
| 989 | mesh.Scale = scale | |
| 990 | return mesh | |
| 991 | end | |
| 992 | ||
| 993 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 994 | local type = type | |
| 995 | local rng = Instance.new("Part", char)
| |
| 996 | rng.Anchored = true | |
| 997 | rng.BrickColor = color | |
| 998 | rng.CanCollide = false | |
| 999 | rng.FormFactor = 3 | |
| 1000 | rng.Name = "Ring" | |
| 1001 | rng.Material = "Neon" | |
| 1002 | rng.Size = Vector3.new(1, 1, 1) | |
| 1003 | rng.Transparency = 0 | |
| 1004 | rng.TopSurface = 0 | |
| 1005 | rng.BottomSurface = 0 | |
| 1006 | rng.CFrame = pos | |
| 1007 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1008 | rngm.MeshType = MType | |
| 1009 | rngm.Scale = scale | |
| 1010 | local scaler2 = 1 | |
| 1011 | if type == "Add" then | |
| 1012 | scaler2 = 1 * value | |
| 1013 | elseif type == "Divide" then | |
| 1014 | scaler2 = 1 / value | |
| 1015 | end | |
| 1016 | coroutine.resume(coroutine.create(function() | |
| 1017 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1018 | swait() | |
| 1019 | if type == "Add" then | |
| 1020 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1021 | elseif type == "Divide" then | |
| 1022 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1023 | end | |
| 1024 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1025 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 1026 | end | |
| 1027 | rng:Destroy() | |
| 1028 | end)) | |
| 1029 | end | |
| 1030 | ||
| 1031 | function Eviscerate(dude) | |
| 1032 | if dude.Name ~= char then | |
| 1033 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1034 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1035 | local val = IT("BoolValue", dude)
| |
| 1036 | val.Name = "IsHit" | |
| 1037 | local ds = coroutine.wrap(function() | |
| 1038 | dude:WaitForChild("Head"):BreakJoints()
| |
| 1039 | wait(0.5) | |
| 1040 | target = nil | |
| 1041 | coroutine.resume(coroutine.create(function() | |
| 1042 | for i, v in pairs(dude:GetChildren()) do | |
| 1043 | if v:IsA("Accessory") then
| |
| 1044 | v:Destroy() | |
| 1045 | end | |
| 1046 | if v:IsA("Humanoid") then
| |
| 1047 | v:Destroy() | |
| 1048 | end | |
| 1049 | if v:IsA("CharacterMesh") then
| |
| 1050 | v:Destroy() | |
| 1051 | end | |
| 1052 | if v:IsA("Model") then
| |
| 1053 | v:Destroy() | |
| 1054 | end | |
| 1055 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 1056 | for x, o in pairs(v:GetChildren()) do | |
| 1057 | if o:IsA("Decal") then
| |
| 1058 | o:Destroy() | |
| 1059 | end | |
| 1060 | end | |
| 1061 | coroutine.resume(coroutine.create(function() | |
| 1062 | v.Material = "Neon" | |
| 1063 | v.CanCollide = false | |
| 1064 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 1065 | PartEmmit1.LightEmission = 1 | |
| 1066 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 1067 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1068 | PartEmmit1.Rate = 150 | |
| 1069 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 1070 | PartEmmit1.Size = NumberSequence.new({
| |
| 1071 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 1072 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1073 | }) | |
| 1074 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1075 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1076 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1077 | }) | |
| 1078 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1079 | PartEmmit1.VelocitySpread = 30000 | |
| 1080 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 1081 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 1082 | local BodPoss = IT("BodyPosition", v)
| |
| 1083 | BodPoss.P = 3000 | |
| 1084 | BodPoss.D = 1000 | |
| 1085 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1086 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1087 | v.Color = maincolor.Color | |
| 1088 | coroutine.resume(coroutine.create(function() | |
| 1089 | for i = 0, 49 do | |
| 1090 | swait(1) | |
| 1091 | v.Transparency = v.Transparency + 0.08 | |
| 1092 | end | |
| 1093 | wait(0.5) | |
| 1094 | PartEmmit1.Enabled = false | |
| 1095 | wait(3) | |
| 1096 | v:Destroy() | |
| 1097 | dude:Destroy() | |
| 1098 | end)) | |
| 1099 | end)) | |
| 1100 | end | |
| 1101 | end | |
| 1102 | end)) | |
| 1103 | end) | |
| 1104 | ds() | |
| 1105 | end | |
| 1106 | end | |
| 1107 | ||
| 1108 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1109 | if SinglePlayer then | |
| 1110 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1111 | end | |
| 1112 | local List = {}
| |
| 1113 | for i, v in pairs(workspace:GetChildren()) do | |
| 1114 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1115 | table.insert(List, v) | |
| 1116 | end | |
| 1117 | end | |
| 1118 | return List | |
| 1119 | end | |
| 1120 | ||
| 1121 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1122 | local type = type | |
| 1123 | local rng = Instance.new("Part", char)
| |
| 1124 | rng.Anchored = true | |
| 1125 | rng.BrickColor = color | |
| 1126 | rng.CanCollide = false | |
| 1127 | rng.FormFactor = 3 | |
| 1128 | rng.Name = "Ring" | |
| 1129 | rng.Material = "Neon" | |
| 1130 | rng.Size = Vector3.new(1, 1, 1) | |
| 1131 | rng.Transparency = 0 | |
| 1132 | rng.TopSurface = 0 | |
| 1133 | rng.BottomSurface = 0 | |
| 1134 | rng.CFrame = pos | |
| 1135 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1136 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1137 | rngm.MeshType = MType | |
| 1138 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1139 | local scaler2 = 1 | |
| 1140 | local speeder = FastSpeed | |
| 1141 | if type == "Add" then | |
| 1142 | scaler2 = 1 * value | |
| 1143 | elseif type == "Divide" then | |
| 1144 | scaler2 = 1 / value | |
| 1145 | end | |
| 1146 | coroutine.resume(coroutine.create(function() | |
| 1147 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1148 | swait() | |
| 1149 | if type == "Add" then | |
| 1150 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1151 | elseif type == "Divide" then | |
| 1152 | - | local SONG = 597442173 |
| 1152 | + | |
| 1153 | end | |
| 1154 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1155 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1156 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1157 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1158 | end | |
| 1159 | rng:Destroy() | |
| 1160 | end)) | |
| 1161 | end | |
| 1162 | ||
| 1163 | function SoulSteal(dude) | |
| 1164 | if dude.Name ~= char then | |
| 1165 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1166 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1167 | local val = IT("BoolValue", dude)
| |
| 1168 | - | hum.WalkSpeed = 16 |
| 1168 | + | |
| 1169 | - | hum.JumpPower = 57 |
| 1169 | + | |
| 1170 | local soulst = coroutine.wrap(function() | |
| 1171 | local soul = Instance.new("Part",dude)
| |
| 1172 | soul.Size = Vector3.new(1,1,1) | |
| 1173 | soul.CanCollide = false | |
| 1174 | soul.Anchored = false | |
| 1175 | soul.Position = torso.Position | |
| 1176 | soul.Transparency = 1 | |
| 1177 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 1178 | PartEmmit1.LightEmission = 1 | |
| 1179 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 1180 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1181 | PartEmmit1.Rate = 250 | |
| 1182 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1183 | PartEmmit1.Size = NumberSequence.new({
| |
| 1184 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1185 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1186 | }) | |
| 1187 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1188 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1189 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1190 | }) | |
| 1191 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1192 | PartEmmit1.VelocitySpread = 30000 | |
| 1193 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1194 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1195 | local BodPoss = IT("BodyPosition", soul)
| |
| 1196 | BodPoss.P = 3000 | |
| 1197 | BodPoss.D = 1000 | |
| 1198 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1199 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1200 | wait(1.6) | |
| 1201 | soul.Touched:connect(function(hit) | |
| 1202 | if hit.Parent == char then | |
| 1203 | soul:Destroy() | |
| 1204 | end | |
| 1205 | end) | |
| 1206 | wait(1.2) | |
| 1207 | while soul do | |
| 1208 | swait() | |
| 1209 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1210 | BodPoss.Position = tors.Position | |
| 1211 | end | |
| 1212 | end) | |
| 1213 | soulst() | |
| 1214 | end | |
| 1215 | end | |
| 1216 | function FaceMouse() | |
| 1217 | local Cam = workspace.CurrentCamera | |
| 1218 | return {
| |
| 1219 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1220 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1221 | } | |
| 1222 | end | |
| 1223 | ------------------------------------------------------- | |
| 1224 | --End Effect Function-- | |
| 1225 | ------------------------------------------------------- | |
| 1226 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1227 | local NSound = nil | |
| 1228 | coroutine.resume(coroutine.create(function() | |
| 1229 | NSound = IT("Sound", PARENT)
| |
| 1230 | NSound.Volume = VOLUME | |
| 1231 | NSound.Pitch = PITCH | |
| 1232 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1233 | swait() | |
| 1234 | NSound:play() | |
| 1235 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 1236 | end)) | |
| 1237 | return NSound | |
| 1238 | end | |
| 1239 | function CameraEnshaking(Length, Intensity) | |
| 1240 | coroutine.resume(coroutine.create(function() | |
| 1241 | local intensity = 1 * Intensity | |
| 1242 | local rotM = 0.01 * Intensity | |
| 1243 | for i = 0, Length, 0.1 do | |
| 1244 | swait() | |
| 1245 | intensity = intensity - 0.05 * Intensity / Length | |
| 1246 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1247 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1248 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1249 | end | |
| 1250 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1251 | end)) | |
| 1252 | end | |
| 1253 | function getRegion(point,range,ignore) | |
| 1254 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) | |
| 1255 | end | |
| 1256 | ||
| 1257 | function GetTorso(char) | |
| 1258 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
| 1259 | end | |
| 1260 | ||
| 1261 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
| |
| 1262 | ||
| 1263 | NewInstance = function(instance,parent,properties) | |
| 1264 | local inst = Instance.new(instance) | |
| 1265 | inst.Parent = parent | |
| 1266 | if(properties)then | |
| 1267 | for i,v in next, properties do | |
| 1268 | pcall(function() inst[i] = v end) | |
| 1269 | end | |
| 1270 | end | |
| 1271 | return inst; | |
| 1272 | end | |
| 1273 | ||
| 1274 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
| 1275 | local part = Instance.new("Part")
| |
| 1276 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0) | |
| 1277 | part.Material = material or Enum.Material.SmoothPlastic | |
| 1278 | part.TopSurface,part.BottomSurface=10,10 | |
| 1279 | part.Size = size or Vector3.new(1,1,1) | |
| 1280 | part.CFrame = cframe or CF(0,0,0) | |
| 1281 | part.Anchored = anchored or true | |
| 1282 | part.CanCollide = cancollide or false | |
| 1283 | part.Parent = parent or char | |
| 1284 | return part | |
| 1285 | end | |
| 1286 | ------------------------------------------------------- | |
| 1287 | --End Important Functions-- | |
| 1288 | ------------------------------------------------------- | |
| 1289 | ||
| 1290 | ||
| 1291 | ------------------------------------------------------- | |
| 1292 | --Start Customization-- | |
| 1293 | ------------------------------------------------------- | |
| 1294 | local Player_Size = 1 | |
| 1295 | if Player_Size ~= 1 then | |
| 1296 | root.Size = root.Size * Player_Size | |
| 1297 | - | Cso("131228548", tors, 2, 1.1)
|
| 1297 | + | |
| 1298 | hed.Size = hed.Size * Player_Size | |
| 1299 | ra.Size = ra.Size * Player_Size | |
| 1300 | la.Size = la.Size * Player_Size | |
| 1301 | rl.Size = rl.Size * Player_Size | |
| 1302 | ll.Size = ll.Size * Player_Size | |
| 1303 | ---------------------------------------------------------------------------------- | |
| 1304 | rootj.Parent = root | |
| 1305 | neck.Parent = tors | |
| 1306 | RW.Parent = tors | |
| 1307 | LW.Parent = tors | |
| 1308 | RH.Parent = tors | |
| 1309 | LH.Parent = tors | |
| 1310 | ---------------------------------------------------------------------------------- | |
| 1311 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1312 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1313 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1314 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 1315 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 1316 | - | hum.WalkSpeed = 16 |
| 1316 | + | |
| 1317 | ---------------------------------------------------------------------------------- | |
| 1318 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1319 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1320 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1321 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1322 | --hat.Parent = Character | |
| 1323 | end | |
| 1324 | ---------------------------------------------------------------------------------- | |
| 1325 | local SONG = 1954777589 | |
| 1326 | local SONG2 = 0 | |
| 1327 | local Music = Instance.new("Sound",tors)
| |
| 1328 | Music.Volume = 2.5 | |
| 1329 | Music.Looped = true | |
| 1330 | Music.Pitch = 1 --Pitcher | |
| 1331 | ---------------------------------------------------------------------------------- | |
| 1332 | local equipped = false | |
| 1333 | local idle = 0 | |
| 1334 | local change = 1 | |
| 1335 | local val = 0 | |
| 1336 | local toim = 0 | |
| 1337 | local idleanim = 0.4 | |
| 1338 | local sine = 0 | |
| 1339 | local Sit = 1 | |
| 1340 | ---------------------------------------------------------------------------------- | |
| 1341 | hum.WalkSpeed = 30 | |
| 1342 | hum.JumpPower = 100 | |
| 1343 | hum.Animator.Parent = nil | |
| 1344 | ------------------------------------------------------- | |
| 1345 | --End Customization-- | |
| 1346 | ------------------------------------------------------- | |
| 1347 | ||
| 1348 | ------------------------------------------------------- | |
| 1349 | --Start Attacks N Stuff-- | |
| 1350 | ------------------------------------------------------- | |
| 1351 | function DRAG_THEM_TO_HELL() | |
| 1352 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1353 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1354 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1355 | local HEAD = HUM.Parent:FindFirstChild("Head")
| |
| 1356 | if HEAD and TORSO and HUM.Health > 0 then | |
| 1357 | local GYRO = IT("BodyGyro",root)
| |
| 1358 | GYRO.D = 275 | |
| 1359 | GYRO.P = 20000 | |
| 1360 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
| 1361 | attack = true | |
| 1362 | hum.WalkSpeed = 0 | |
| 1363 | local hit,pos,hummie; | |
| 1364 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
| 1365 | Hook.Transparency = 1 | |
| 1366 | local A = NewInstance("Attachment",Hook)
| |
| 1367 | local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
| |
| 1368 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
| |
| 1369 | local POS = mouse.Hit.p | |
| 1370 | local CHAINS = false | |
| 1371 | local CHAINLINKS = {}
| |
| 1372 | local A = IT("Attachment",ra)
| |
| 1373 | A.Position = Vector3.new(1,-1,0)*Player_Size | |
| 1374 | A.Orientation = Vector3.new(-90, -89.982, 0) | |
| 1375 | local B = IT("Attachment",ra)
| |
| 1376 | B.Position = Vector3.new(-1,-1,0)*Player_Size | |
| 1377 | B.Orientation = Vector3.new(-90, 89.988, 0) | |
| 1378 | local C = IT("Attachment",ra)
| |
| 1379 | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size | |
| 1380 | C.Orientation = Vector3.new(-90, -89.982, 0) | |
| 1381 | local D = IT("Attachment",ra)
| |
| 1382 | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size | |
| 1383 | D.Orientation = Vector3.new(-90, 89.988, 0) | |
| 1384 | local LIGHT = IT("Attachment",ra)
| |
| 1385 | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size | |
| 1386 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 1387 | LIGHT2.Range = 7 | |
| 1388 | LIGHT2.Brightness = 5 | |
| 1389 | LIGHT2.Color = Color3.new(0,0,0) | |
| 1390 | for i = 1, 2 do | |
| 1391 | local TWIST = -2 | |
| 1392 | local START = A | |
| 1393 | local END = B | |
| 1394 | if i == 1 then | |
| 1395 | START = B | |
| 1396 | END = A | |
| 1397 | end | |
| 1398 | local ChainLink = IT("Beam",tors)
| |
| 1399 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1400 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
| 1401 | ChainLink.TextureSpeed = 1 | |
| 1402 | ChainLink.Width0 = 1 | |
| 1403 | ChainLink.Width1 = 1 | |
| 1404 | ChainLink.TextureLength = 2.5 | |
| 1405 | ChainLink.Attachment0 = START | |
| 1406 | ChainLink.Attachment1 = END | |
| 1407 | ChainLink.CurveSize0 = TWIST | |
| 1408 | ChainLink.CurveSize1 = TWIST | |
| 1409 | --ChainLink.FaceCamera = true | |
| 1410 | ChainLink.Segments = 45 | |
| 1411 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1412 | table.insert(CHAINLINKS,ChainLink) | |
| 1413 | end | |
| 1414 | for i = 1, 2 do | |
| 1415 | local TWIST = -1 | |
| 1416 | local START = C | |
| 1417 | local END = D | |
| 1418 | if i == 1 then | |
| 1419 | START = D | |
| 1420 | END = C | |
| 1421 | end | |
| 1422 | local ChainLink = IT("Beam",tors)
| |
| 1423 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1424 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
| 1425 | ChainLink.TextureSpeed = 1 | |
| 1426 | ChainLink.Width0 = 1 | |
| 1427 | ChainLink.Width1 = 1 | |
| 1428 | ChainLink.TextureLength = 5 | |
| 1429 | ChainLink.Attachment0 = START | |
| 1430 | ChainLink.Attachment1 = END | |
| 1431 | ChainLink.CurveSize0 = TWIST | |
| 1432 | ChainLink.CurveSize1 = TWIST | |
| 1433 | --ChainLink.FaceCamera = true | |
| 1434 | ChainLink.Segments = 25 | |
| 1435 | ChainLink.LightEmission = 0.5 | |
| 1436 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1437 | table.insert(CHAINLINKS,ChainLink) | |
| 1438 | end | |
| 1439 | for i = 0, 2.3, .1 do | |
| 1440 | swait() | |
| 1441 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1442 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15) | |
| 1443 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
| 1444 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1445 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1446 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
| 1447 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1448 | end | |
| 1449 | text.Text = "COME HERE!!!" | |
| 1450 | Cso("1745490757", ra, 7, 1.2)
| |
| 1451 | Cso("1585439727", ra, 7, 1.2)
| |
| 1452 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 1453 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 1454 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 1455 | Effects.Ring.Create(BrickColor.new("White"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
| |
| 1456 | Effects.Sphere.Create(BrickColor.new("Lime green"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
| |
| 1457 | Effects.Sphere.Create(BrickColor.new("Lime green"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
| |
| 1458 | Effects.Sphere.Create(BrickColor.new("Lime green"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
| |
| 1459 | wait(0.5) | |
| 1460 | text.Text = "take the E" | |
| 1461 | for i = 0, 4, .1 do | |
| 1462 | if(hit)then break end | |
| 1463 | swait() | |
| 1464 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1465 | Hook.CFrame = HEAD.CFrame | |
| 1466 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15) | |
| 1467 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3) | |
| 1468 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1469 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1470 | - | hum.WalkSpeed = 16 |
| 1470 | + | |
| 1471 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1472 | end | |
| 1473 | for _,v in next, getRegion(Hook.Position,1,{char}) do
| |
| 1474 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
| 1475 | hit = GetTorso(v.Parent); | |
| 1476 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
| 1477 | break; | |
| 1478 | end | |
| 1479 | end | |
| 1480 | Cso("169105657", ra, 5, .8)
| |
| 1481 | Cso("1025464252", tors, 2, 1.1)
| |
| 1482 | GYRO:remove() | |
| 1483 | for i = 0, 3, .1 do | |
| 1484 | swait() | |
| 1485 | HUM.PlatformStand = true | |
| 1486 | Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
| 1487 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
| 1488 | end | |
| 1489 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
| 1490 | break | |
| 1491 | end | |
| 1492 | Chain.TextureLength = 4 | |
| 1493 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(-5), Rad(-45)), 0.15) | |
| 1494 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
| 1495 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
| 1496 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
| 1497 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
| 1498 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1) | |
| 1499 | end | |
| 1500 | hum.WalkSpeed = 30 | |
| 1501 | attack = false | |
| 1502 | Hook:Destroy() | |
| 1503 | A:remove() | |
| 1504 | B:remove() | |
| 1505 | C:remove() | |
| 1506 | D:remove() | |
| 1507 | end | |
| 1508 | end | |
| 1509 | end | |
| 1510 | -------------------------------------------------------- | |
| 1511 | -------------------------------------------------------- | |
| 1512 | -------------------------------------------------------- | |
| 1513 | -------------------------------------------------------- | |
| 1514 | -------------------------------------------------------- | |
| 1515 | -------------------------------------------------------- | |
| 1516 | -------------------------------------------------------- | |
| 1517 | function DRAG_YOURSELF_TO_HELL() | |
| 1518 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1519 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1520 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1521 | local HEAD = HUM.Parent:FindFirstChild("Head")
| |
| 1522 | if HEAD and TORSO and HUM.Health > 0 then | |
| 1523 | local GYRO = IT("BodyGyro",root)
| |
| 1524 | GYRO.D = 275 | |
| 1525 | GYRO.P = 20000 | |
| 1526 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
| 1527 | attack = true | |
| 1528 | hum.WalkSpeed = 0 | |
| 1529 | local hit,pos,hummie; | |
| 1530 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
| 1531 | Hook.Transparency = 1 | |
| 1532 | local A = NewInstance("Attachment",Hook)
| |
| 1533 | local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
| |
| 1534 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
| |
| 1535 | local POS = mouse.Hit.p | |
| 1536 | local CHAINS = false | |
| 1537 | local CHAINLINKS = {}
| |
| 1538 | local A = IT("Attachment",ra)
| |
| 1539 | A.Position = Vector3.new(1,-1,0)*Player_Size | |
| 1540 | A.Orientation = Vector3.new(-90, -89.982, 0) | |
| 1541 | local B = IT("Attachment",ra)
| |
| 1542 | B.Position = Vector3.new(-1,-1,0)*Player_Size | |
| 1543 | B.Orientation = Vector3.new(-90, 89.988, 0) | |
| 1544 | - | Cso("1474367957", TORSO, 2, 1)
|
| 1544 | + | |
| 1545 | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size | |
| 1546 | C.Orientation = Vector3.new(-90, -89.982, 0) | |
| 1547 | local D = IT("Attachment",ra)
| |
| 1548 | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size | |
| 1549 | D.Orientation = Vector3.new(-90, 89.988, 0) | |
| 1550 | local LIGHT = IT("Attachment",ra)
| |
| 1551 | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size | |
| 1552 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 1553 | LIGHT2.Range = 7 | |
| 1554 | LIGHT2.Brightness = 5 | |
| 1555 | LIGHT2.Color = Color3.new(0,0,0) | |
| 1556 | for i = 1, 2 do | |
| 1557 | local TWIST = -2 | |
| 1558 | local START = A | |
| 1559 | local END = B | |
| 1560 | if i == 1 then | |
| 1561 | START = B | |
| 1562 | END = A | |
| 1563 | end | |
| 1564 | local ChainLink = IT("Beam",tors)
| |
| 1565 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1566 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
| 1567 | ChainLink.TextureSpeed = 1 | |
| 1568 | ChainLink.Width0 = 1 | |
| 1569 | ChainLink.Width1 = 1 | |
| 1570 | - | hum.WalkSpeed = 16 |
| 1570 | + | |
| 1571 | ChainLink.Attachment0 = START | |
| 1572 | ChainLink.Attachment1 = END | |
| 1573 | ChainLink.CurveSize0 = TWIST | |
| 1574 | ChainLink.CurveSize1 = TWIST | |
| 1575 | --ChainLink.FaceCamera = true | |
| 1576 | ChainLink.Segments = 45 | |
| 1577 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1578 | table.insert(CHAINLINKS,ChainLink) | |
| 1579 | end | |
| 1580 | for i = 1, 2 do | |
| 1581 | local TWIST = -1 | |
| 1582 | local START = C | |
| 1583 | local END = D | |
| 1584 | if i == 1 then | |
| 1585 | START = D | |
| 1586 | END = C | |
| 1587 | end | |
| 1588 | local ChainLink = IT("Beam",tors)
| |
| 1589 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1590 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
| 1591 | ChainLink.TextureSpeed = 1 | |
| 1592 | ChainLink.Width0 = 1 | |
| 1593 | ChainLink.Width1 = 1 | |
| 1594 | ChainLink.TextureLength = 5 | |
| 1595 | ChainLink.Attachment0 = START | |
| 1596 | ChainLink.Attachment1 = END | |
| 1597 | ChainLink.CurveSize0 = TWIST | |
| 1598 | ChainLink.CurveSize1 = TWIST | |
| 1599 | --ChainLink.FaceCamera = true | |
| 1600 | ChainLink.Segments = 25 | |
| 1601 | ChainLink.LightEmission = 0.5 | |
| 1602 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1603 | table.insert(CHAINLINKS,ChainLink) | |
| 1604 | end | |
| 1605 | for i = 0, 2.3, .1 do | |
| 1606 | swait() | |
| 1607 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1608 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15) | |
| 1609 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
| 1610 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1611 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1612 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
| 1613 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1614 | end | |
| 1615 | Cso("169105657", ra, 7, 1.2)
| |
| 1616 | for i = 0, 4, .1 do | |
| 1617 | if(hit)then break end | |
| 1618 | swait() | |
| 1619 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1620 | Hook.CFrame = HEAD.CFrame | |
| 1621 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15) | |
| 1622 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3) | |
| 1623 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1624 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1625 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
| 1626 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1627 | end | |
| 1628 | for _,v in next, getRegion(Hook.Position,1,{char}) do
| |
| 1629 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
| 1630 | hit = GetTorso(v.Parent); | |
| 1631 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
| 1632 | break; | |
| 1633 | end | |
| 1634 | end | |
| 1635 | Cso("169105657", ra, 5, .8)
| |
| 1636 | Cso("271693128", tors, 2, 1)
| |
| 1637 | GYRO:remove() | |
| 1638 | for i = 0, 3, .1 do | |
| 1639 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) |
| 1639 | + | |
| 1640 | root.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
| 1641 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
| 1642 | end | |
| 1643 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
| 1644 | break | |
| 1645 | end | |
| 1646 | Chain.TextureLength = 4 | |
| 1647 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(90), Rad(-5), Rad(0)), 0.15) | |
| 1648 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1649 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1650 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1651 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(0), Rad(-.6), Rad(25)), 0.1) | |
| 1652 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-25)), 0.1) | |
| 1653 | end | |
| 1654 | hum.WalkSpeed = 30 | |
| 1655 | attack = false | |
| 1656 | Hook:Destroy() | |
| 1657 | A:remove() | |
| 1658 | B:remove() | |
| 1659 | C:remove() | |
| 1660 | D:remove() | |
| 1661 | end | |
| 1662 | end | |
| 1663 | end | |
| 1664 | -------------------------------------------------------- | |
| 1665 | -------------------------------------------------------- | |
| 1666 | -------------------------------------------------------- | |
| 1667 | -------------------------------------------------------- | |
| 1668 | -------------------------------------------------------- | |
| 1669 | - | Music.SoundId = "rbxassetid://"..SONG |
| 1669 | + | |
| 1670 | function Dash() | |
| 1671 | ATTACK = true | |
| 1672 | Rooted = true | |
| 1673 | local SOUND = Cso(0, Torso, 1, 1, true) | |
| 1674 | local LOOP = 0 | |
| 1675 | repeat | |
| 1676 | LOOP = LOOP + 1 | |
| 1677 | Swait() | |
| 1678 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace) | |
| 1679 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character) | |
| 1680 | if HITFLOOR then | |
| 1681 | CharacterFade(C3(0.5,0,0),35) | |
| 1682 | HITPOS = HITPOS + VT(0,3.5,0) | |
| 1683 | local POS = RootPart.Position | |
| 1684 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
| 1685 | RootPart.Velocity = VT(0,0,0) | |
| 1686 | RootPart.RotVelocity = VT(0,0,0) | |
| 1687 | end | |
| 1688 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1689 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1690 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1691 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1692 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1693 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1694 | until KEYHOLD == false | |
| 1695 | coroutine.resume(coroutine.create(function() | |
| 1696 | for i = 1, 20 do | |
| 1697 | Swait() | |
| 1698 | SOUND.Volume = SOUND.Volume - 1/20 | |
| 1699 | end | |
| 1700 | SOUND:remove() | |
| 1701 | end)) | |
| 1702 | if LOOP > 50 then | |
| 1703 | CreateSound(0,Torso,5,MRANDOM(8,13)/10,false) | |
| 1704 | for i = 1, 100 do | |
| 1705 | Swait() | |
| 1706 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3) | |
| 1707 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1708 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1709 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1710 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1711 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1712 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1713 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1714 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1715 | end | |
| 1716 | end | |
| 1717 | ATTACK = false | |
| 1718 | Rooted = false | |
| 1719 | end | |
| 1720 | ||
| 1721 | -------------------------------------------------------- | |
| 1722 | -------------------------------------------------------- | |
| 1723 | -------------------------------------------------------- | |
| 1724 | -------------------------------------------------------- | |
| 1725 | -------------------------------------------------------- | |
| 1726 | ||
| 1727 | ||
| 1728 | ||
| 1729 | --- | |
| 1730 | --- | |
| 1731 | --- | |
| 1732 | --- | |
| 1733 | --- | |
| 1734 | ||
| 1735 | function GIMME_THOSE() | |
| 1736 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1737 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1738 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1739 | local HEAD = HUM.Parent:FindFirstChild("Head")
| |
| 1740 | local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
| |
| 1741 | local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
| |
| 1742 | if HEAD and TORSO and HUM.Health > 0 then | |
| 1743 | local GYRO = IT("BodyGyro",root)
| |
| 1744 | GYRO.D = 275 | |
| 1745 | GYRO.P = 20000 | |
| 1746 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
| 1747 | attack = true | |
| 1748 | hum.WalkSpeed = 0 | |
| 1749 | local hit,pos,hummie; | |
| 1750 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
| 1751 | local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
| 1752 | Hook.Transparency = 1 | |
| 1753 | Hook2.Transparency = 1 | |
| 1754 | local A = NewInstance("Attachment",Hook)
| |
| 1755 | local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
| |
| 1756 | local A2 = NewInstance("Attachment",Hook2)
| |
| 1757 | local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
| |
| 1758 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
| |
| 1759 | local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
| |
| 1760 | for i = 0, 2.3, .1 do | |
| 1761 | swait() | |
| 1762 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1763 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15) | |
| 1764 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1765 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
| 1766 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
| 1767 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
| 1768 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
| 1769 | end | |
| 1770 | Cso("169105657", ra, 7, 1.2)
| |
| 1771 | for i = 0, 5, .1 do | |
| 1772 | if(hit)then break end | |
| 1773 | swait() | |
| 1774 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1775 | Hook.CFrame = TORSO.CFrame | |
| 1776 | Hook2.CFrame = TORSO.CFrame | |
| 1777 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(7), Rad(0), Rad(0)), 0.15) | |
| 1778 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1779 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
| 1780 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
| 1781 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
| 1782 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
| 1783 | end | |
| 1784 | for _,v in next, getRegion(Hook.Position,1,{char}) do
| |
| 1785 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
| 1786 | hit = GetTorso(v.Parent); | |
| 1787 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
| 1788 | break; | |
| 1789 | end | |
| 1790 | end | |
| 1791 | text.Text = "OH YEA MR CRABS" | |
| 1792 | Cso("477888998", ra, 5, .8)
| |
| 1793 | Cso("169105657", ra, 5, .8)
| |
| 1794 | Cso("1025464252", TORSO, 2, 1)
| |
| 1795 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 1796 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 1797 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 1798 | Effects.Ring.Create(BrickColor.new("White"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
| |
| 1799 | Effects.Sphere.Create(BrickColor.new("Lime green"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
| |
| 1800 | Effects.Sphere.Create(BrickColor.new("Lime green"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
| |
| 1801 | Effects.Sphere.Create(BrickColor.new("Lime green"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
| |
| 1802 | wait(2) | |
| 1803 | text.Text = "take the E" | |
| 1804 | GYRO:remove() | |
| 1805 | TORSO:BreakJoints() | |
| 1806 | for i = 0, 6, .1 do | |
| 1807 | swait() | |
| 1808 | Hook.CFrame = Hook.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) | |
| 1809 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
| 1810 | end | |
| 1811 | if((Hook.CFrame.p-tors.CFrame.p).magnitude < 2)then | |
| 1812 | break | |
| 1813 | end | |
| 1814 | Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) | |
| 1815 | if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new() | |
| 1816 | end | |
| 1817 | if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then | |
| 1818 | break | |
| 1819 | end | |
| 1820 | Chain.TextureLength = 4 | |
| 1821 | Chain2.TextureLength = 4 | |
| 1822 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15) | |
| 1823 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1824 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15) | |
| 1825 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
| 1826 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
| 1827 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
| 1828 | end | |
| 1829 | hum.WalkSpeed = 30 | |
| 1830 | attack = false | |
| 1831 | Hook2:Destroy() | |
| 1832 | Hook:Destroy() | |
| 1833 | end | |
| 1834 | end | |
| 1835 | end | |
| 1836 | ------------------------------------------------------- | |
| 1837 | --End Attacks N Stuff-- | |
| 1838 | ------------------------------------------------------- | |
| 1839 | ||
| 1840 | ||
| 1841 | ------------------------------------------------------- | |
| 1842 | --Key Setting-- | |
| 1843 | ------------------------------------------------------- | |
| 1844 | ||
| 1845 | mouse.KeyDown:connect(function(key) | |
| 1846 | if attack == false then | |
| 1847 | if key == 'b' then | |
| 1848 | DRAG_THEM_TO_HELL() | |
| 1849 | elseif key == 'v' then | |
| 1850 | DRAG_YOURSELF_TO_HELL() | |
| 1851 | elseif key == 'c' then | |
| 1852 | GIMME_THOSE() | |
| 1853 | elseif key== 'r' then | |
| 1854 | BANN() | |
| 1855 | end | |
| 1856 | end | |
| 1857 | end) | |
| 1858 | ||
| 1859 | ||
| 1860 | ------------------------------------------------------- | |
| 1861 | --End Key Setting-- | |
| 1862 | ------------------------------------------------------- | |
| 1863 | ||
| 1864 | ||
| 1865 | ||
| 1866 | ||
| 1867 | ||
| 1868 | ------------------------------------------------------- | |
| 1869 | --Start Animations-- | |
| 1870 | ------------------------------------------------------- | |
| 1871 | print("By Makhail07")
| |
| 1872 | while true do | |
| 1873 | swait() | |
| 1874 | sine = sine + change | |
| 1875 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1876 | local velderp = root.Velocity.y | |
| 1877 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 1878 | if equipped == true or equipped == false then | |
| 1879 | if attack == false then | |
| 1880 | idle = idle + 1 | |
| 1881 | else | |
| 1882 | idle = 0 | |
| 1883 | end | |
| 1884 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 1885 | Anim = "Jump" | |
| 1886 | if attack == false then | |
| 1887 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
| 1888 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1889 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1890 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1891 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1892 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1893 | end | |
| 1894 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 1895 | Anim = "Fall" | |
| 1896 | if attack == false then | |
| 1897 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
| 1898 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1899 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 1900 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 1901 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1902 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1903 | end | |
| 1904 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1905 | Anim = "Idle" | |
| 1906 | change = 1 | |
| 1907 | if attack == false then | |
| 1908 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
| 1909 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-22)), 0.3) | |
| 1910 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1911 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1912 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) | |
| 1913 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) | |
| 1914 | end | |
| 1915 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
| 1916 | Anim = "Walk" | |
| 1917 | change = 1.1 | |
| 1918 | if attack == false then | |
| 1919 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 1920 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 1921 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1922 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1923 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
| 1924 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
| 1925 | end | |
| 1926 | elseif torvel >= 25 and hitfloor ~= nil then | |
| 1927 | Anim = "Sprint" | |
| 1928 | change = 1.35 | |
| 1929 | if attack == false then | |
| 1930 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 1931 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 1932 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1933 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1934 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
| 1935 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
| 1936 | end | |
| 1937 | end | |
| 1938 | end | |
| 1939 | Music.SoundId = "rbxassetid://1954777589" | |
| 1940 | Music.Looped = true | |
| 1941 | Music.Pitch = 1 | |
| 1942 | Music.Volume = 1.5 | |
| 1943 | Music.Parent = tors | |
| 1944 | Music:Resume() | |
| 1945 | if 0 < #Effects then | |
| 1946 | for e = 1, #Effects do | |
| 1947 | if Effects[e] ~= nil then | |
| 1948 | local Thing = Effects[e] | |
| 1949 | if Thing ~= nil then | |
| 1950 | local Part = Thing[1] | |
| 1951 | local Mode = Thing[2] | |
| 1952 | local Delay = Thing[3] | |
| 1953 | local IncX = Thing[4] | |
| 1954 | local IncY = Thing[5] | |
| 1955 | local IncZ = Thing[6] | |
| 1956 | if 1 >= Thing[1].Transparency then | |
| 1957 | if Thing[2] == "Block1" then | |
| 1958 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1959 | local Mesh = Thing[1].Mesh | |
| 1960 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1961 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1962 | elseif Thing[2] == "Block2" then | |
| 1963 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 1964 | local Mesh = Thing[7] | |
| 1965 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1966 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1967 | elseif Thing[2] == "Block3" then | |
| 1968 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 1969 | local Mesh = Thing[7] | |
| 1970 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1971 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1972 | elseif Thing[2] == "Cylinder" then | |
| 1973 | local Mesh = Thing[1].Mesh | |
| 1974 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1975 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1976 | elseif Thing[2] == "Blood" then | |
| 1977 | local Mesh = Thing[7] | |
| 1978 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1979 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1980 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1981 | elseif Thing[2] == "Elec" then | |
| 1982 | local Mesh = Thing[1].Mesh | |
| 1983 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1984 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1985 | elseif Thing[2] == "Disappear" then | |
| 1986 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1987 | elseif Thing[2] == "Shatter" then | |
| 1988 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1989 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1990 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1991 | Thing[6] = Thing[6] + Thing[5] | |
| 1992 | end | |
| 1993 | else | |
| 1994 | Part.Parent = nil | |
| 1995 | table.remove(Effects, e) | |
| 1996 | end | |
| 1997 | end | |
| 1998 | end | |
| 1999 | end | |
| 2000 | end | |
| 2001 | end | |
| 2002 | ------------------------------------------------------- | |
| 2003 | --End Animations And Script-- | |
| 2004 | ------------------------------------------------------- |