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| 1 | local Player = game.Players.LocalPlayer | |
| 2 | local Character = Player.Character or Player.CharacterAdded:Wait() | |
| 3 | local Mouse = Player:GetMouse() | |
| 4 | local Camera = workspace.CurrentCamera | |
| 5 | ||
| 6 | --// Services | |
| 7 | local ReplicatedStorage = game:GetService('ReplicatedStorage')
| |
| 8 | local UIS = game:GetService('UserInputService')
| |
| 9 | local RunService = game:GetService('RunService')
| |
| 10 | ||
| 11 | --// Main | |
| 12 | local Humanoid = Character:FindFirstChild('Humanoid')
| |
| 13 | if Humanoid then | |
| 14 | Humanoid.JumpPower = 100 | |
| 15 | Humanoid.WalkSpeed = 20 | |
| 16 | end | |
| 17 | ||
| 18 | local Clicked = false | |
| 19 | Mouse.Button1Down:Connect(function() | |
| 20 | if Clicked == false and Mouse.Target ~= nil and Character:FindFirstChild('LeftHand') then
| |
| 21 | Clicked = true | |
| 22 | local Pos = Mouse.Hit.p | |
| 23 | ||
| 24 | --// I have this commented out if you want an animation. (Might be glitchy!) | |
| 25 | -- local Anim = Instance.new('Animation',Character)
| |
| 26 | -- Anim.AnimationId = 'rbxassetid://769730840' | |
| 27 | -- PlayAnim = Character:WaitForChild('Humanoid'):LoadAnimation(Anim)
| |
| 28 | -- PlayAnim:Play() | |
| 29 | ||
| 30 | if Character:FindFirstChild('HumanoidRootPart') then
| |
| 31 | local Sound = Instance.new('Sound',Character.HumanoidRootPart)
| |
| 32 | Sound.SoundId = 'rbxassetid://231731980' -- Web sound, you may change this sound id if you want ;) | |
| 33 | Sound:Play() | |
| 34 | end | |
| 35 | ||
| 36 | Part = Instance.new('Part',workspace)
| |
| 37 | Part.Size = Vector3.new(1,1,1) | |
| 38 | Part.Transparency = 1 | |
| 39 | Part.Anchored = true | |
| 40 | Part.CanCollide = false | |
| 41 | Part.CFrame = CFrame.new(Pos) | |
| 42 | ||
| 43 | local Att0 = Instance.new('Attachment',Player.Character.LeftHand)
| |
| 44 | local Att1 = Instance.new('Attachment',Part)
| |
| 45 | ||
| 46 | Rope = Instance.new('RopeConstraint',Player.Character.LeftHand)
| |
| 47 | Rope.Color = BrickColor.new('Institutional white')
| |
| 48 | Rope.Visible = true | |
| 49 | Rope.Length = (Player.Character.LeftHand.Position - Part.Position).magnitude | |
| 50 | Rope.Attachment0 = Att0 | |
| 51 | Rope.Attachment1 = Att1 | |
| 52 | ||
| 53 | --// Force | |
| 54 | Force = Instance.new('BodyForce',Player.Character:WaitForChild('HumanoidRootPart'))
| |
| 55 | while Force ~= nil and wait() do | |
| 56 | Force.Force = Camera.CFrame.lookVector * Vector3.new(10000,0,10000) -- Force added when you swing. You may change this. | |
| 57 | end | |
| 58 | elseif Clicked == true then | |
| 59 | Clicked = false | |
| 60 | ||
| 61 | if Rope then | |
| 62 | Rope:Destroy() | |
| 63 | end | |
| 64 | if Part then | |
| 65 | Part:Destroy() | |
| 66 | end | |
| 67 | if Force then | |
| 68 | Force:Destroy() | |
| 69 | end | |
| 70 | -- if PlayAnim then -- This stop the animation | |
| 71 | -- PlayAnim:Stop() | |
| 72 | -- end | |
| 73 | end | |
| 74 | end) | |
| 75 | ||
| 76 | --// Climbing Web | |
| 77 | UIS.InputBegan:Connect(function(Input) | |
| 78 | if Input.KeyCode == Enum.KeyCode.Q then | |
| 79 | ClimbingWeb = false | |
| 80 | if Rope then | |
| 81 | ClimbingWeb = true | |
| 82 | while ClimbingWeb and Rope do | |
| 83 | Rope.Length = Rope.Length - 3 -- Basically, the higher the number, the faster it pulls you. | |
| 84 | RunService.RenderStepped:Wait() | |
| 85 | end | |
| 86 | end | |
| 87 | end | |
| 88 | end) | |
| 89 | ||
| 90 | UIS.InputEnded:Connect(function(Input) | |
| 91 | if Input.KeyCode == Enum.KeyCode.Q then | |
| 92 | ClimbingWeb = false | |
| 93 | end | |
| 94 | end) | |
| 95 | ||
| 96 | --// ReleaseWeb | |
| 97 | UIS.InputBegan:Connect(function(Input) | |
| 98 | if Input.KeyCode == Enum.KeyCode.E then | |
| 99 | ReleaseWeb = false | |
| 100 | if Rope then | |
| 101 | ReleaseWeb = true | |
| 102 | while ReleaseWeb and Rope do | |
| 103 | Rope.Length = Rope.Length + 3 -- Same here, this is for going down though. | |
| 104 | RunService.RenderStepped:Wait() | |
| 105 | end | |
| 106 | end | |
| 107 | end | |
| 108 | end) | |
| 109 | ||
| 110 | UIS.InputEnded:Connect(function(Input) | |
| 111 | if Input.KeyCode == Enum.KeyCode.E then | |
| 112 | ReleaseWeb = false | |
| 113 | end | |
| 114 | end) |