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Set in a world where the water outnumbers the land by a vast fold and only islands exist within the vast oceans you are the captain or crew member of a pirate crew. However in this world there is much more than just pirates and booty. Many years ago the countless sea nations formed together a single army to fight the pirates in the seas, forming a massive navy and an endless war that wages to today. More so there are many forces, both human and of nature to fight within the perilous seas. One of these forces could very well be you, as the Pacts of the Old Gods bring powers from beneath the seas in ancient contracts written with demons beyond human conception. These powers are those that rival that of magic. As well there are the natural skills of a being that can be honed to supernatural qualities so that one can outrun a bullet, slice through steel, or even bend reality under their will with Voodoo...
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Character Sheet
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Name: Zedd 
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Character Sheet:
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Pirate Crew Name: White Coat Pirates
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Position: Captain
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Name:
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Pirate Crew Name:
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Gear: 
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Position:
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Throwing Knives
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Two Flintlocks
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Pieces of Eight:
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Pieces of Eight: 0
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Heart:
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Spirit:
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Heart: 1
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Strength:
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Spirit: 5
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Strength: 
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Accuracy:
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Leadership:
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Accuracy: 4
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Leadership: 2
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Fighting Style:
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Demonic Pact:
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Fighting Style: Golden Fist
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Demonic Pact: Light 
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Feats:
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Golden Javelins: Creates large number of piercing hard light javelins above Zedd that are fired rapidly at his target of choice. Detonate soon after impact.
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Golden Touch: Touches something/someone and fills them/it with light that gets brighter and brighter before eventually detonating.
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Crew Size:
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Cannons (Firepower):
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Golden Fortress: Surrounds self in hardlight construct for uber defense 
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Sails (Speed):
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Hull (Durability):
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Flash Step: Move at speed of light
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Crew Sheet: (Kept up to date by captain) 
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A character's name is their identity and often will come with a nickname as they become more famous. However a pirate never chooses their nickname, but are rather given them by their deeds. Commit something horrible and you may be feared as the pirate Black Massacre, or be known for a specific article of clothing and you may eventually be known by the name "Red Scarf". 
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-Ships-
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A pirate's crew is named by their captain and will be what will strike fear into their enemies hearts as they raise their jolly roger. 
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Great Anne
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Crew Size: ● ●
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Starting out each character selects a position. Everyone can be a captain, but if you wish to be a follower to another player you can choose otherwise. Each position acts as a class and gives a certain bonus to abilities.
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Sails (Speed): ● ● ● ● ●
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-Captain: Captains must be able to lead their crew, but as well charge into battle alongside them. A captain is often the strongest fighter of a crew, gaining them by either their awe or by fear. A captain gets +2 to Leadership.
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-First Mate: First Mates take up command of the ship if the captain can't and are often the second strongest fighters, or in some ships being the strongest fighter as their captain leads. They receive a +2 to Heart stats. 
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Nurse Shark
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Crew Size: 
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-Second Mate: Second Mates take up command behind First Mates and often take up a secondary role to them. They are often the strongest in terms of "Voodoo" abilities and get a +2 to Spirit. 
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Sails (Speed): ● ● ●
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-Gunner: Gunners are in charge of firing at other ships, either with their flintlocks or with cannons. They receive a +2 to Accuracy.
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-Runner: A runner is someone in charge of relaying messages over distances while at port or across ship. As well in combat they are known as the speed specialists, getting a +2 to speed.
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Silken Rider
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Crew Size: 
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-Swordsman: Although not always a swordsman, they are a specialist in combat with a weapon. A swordsman gets a +2 to strength.
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Cannons (Firepower): 
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Sails (Speed): ● ● 
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-Helmsman: A helmsman is an interesting role and isn't used within combat, but is known for effectively managing a ship in combat. Under a dedicated helmsman, a ship has +2 to sails. 
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