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| 1 | local remote = NS ([==[ | |
| 2 | --//====================================================\\-- | |
| 3 | --|| CREATED BY SHACKLUSTER | |
| 4 | --\\====================================================//-- | |
| 5 | ||
| 6 | warn'AN EDIT OF "FULL BAN HAMMER STUPIDITY" By UndeniableInfinity.' | |
| 7 | warn'Why did i make this? because people seem to get shocked by the size.' | |
| 8 | warn'so i made..."BANHAMMER UNIVERSE", a bigger version of BanHammer Infinity.' | |
| 9 | warn'Credits to Shackluster, He created the original.' | |
| 10 | ||
| 11 | wait(0.2) | |
| 12 | ||
| 13 | script.Name = "UndeniableInfinity's UNIVERSAL WIDESPREAD Ban hammer" | |
| 14 | ||
| 15 | Player = owner | |
| 16 | PlayerGui = Player.PlayerGui | |
| 17 | Cam = workspace.CurrentCamera | |
| 18 | Backpack = Player.Backpack | |
| 19 | Character = Player.Character | |
| 20 | Humanoid = Character.Humanoid | |
| 21 | Mouse = Player:GetMouse() | |
| 22 | RootPart = Character["HumanoidRootPart"] | |
| 23 | Torso = Character["Torso"] | |
| 24 | Head = Character["Head"] | |
| 25 | RightArm = Character["Right Arm"] | |
| 26 | LeftArm = Character["Left Arm"] | |
| 27 | RightLeg = Character["Right Leg"] | |
| 28 | LeftLeg = Character["Left Leg"] | |
| 29 | RootJoint = RootPart["RootJoint"] | |
| 30 | Neck = Torso["Neck"] | |
| 31 | RightShoulder = Torso["Right Shoulder"] | |
| 32 | LeftShoulder = Torso["Left Shoulder"] | |
| 33 | RightHip = Torso["Right Hip"] | |
| 34 | LeftHip = Torso["Left Hip"] | |
| 35 | local sick = Instance.new("Sound",Character)
| |
| 36 | - | sick.SoundId = "rbxassetid://2065467147" |
| 36 | + | sick.SoundId = "rbxassetid://2165772773" |
| 37 | sick.Looped = true | |
| 38 | sick.Pitch = 1 | |
| 39 | sick.Volume = 9999999999999 | |
| 40 | - | sick:Play(2065467147) |
| 40 | + | sick:Play() |
| 41 | ||
| 42 | IT = Instance.new | |
| 43 | CF = CFrame.new | |
| 44 | VT = Vector3.new | |
| 45 | RAD = math.rad | |
| 46 | C3 = Color3.new | |
| 47 | UD2 = UDim2.new | |
| 48 | BRICKC = BrickColor.new | |
| 49 | ANGLES = CFrame.Angles | |
| 50 | EULER = CFrame.fromEulerAnglesXYZ | |
| 51 | COS = math.cos | |
| 52 | ACOS = math.acos | |
| 53 | SIN = math.sin | |
| 54 | ASIN = math.asin | |
| 55 | ABS = math.abs | |
| 56 | MRANDOM = math.random | |
| 57 | FLOOR = math.floor | |
| 58 | ||
| 59 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 60 | local NEWMESH = IT(MESH) | |
| 61 | if MESH == "SpecialMesh" then | |
| 62 | NEWMESH.MeshType = MESHTYPE | |
| 63 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 64 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 65 | end | |
| 66 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 67 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 68 | end | |
| 69 | end | |
| 70 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 71 | NEWMESH.Scale = SCALE | |
| 72 | NEWMESH.Parent = PARENT | |
| 73 | return NEWMESH | |
| 74 | end | |
| 75 | ||
| 76 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 77 | local NEWPART = IT("Part")
| |
| 78 | NEWPART.formFactor = FORMFACTOR | |
| 79 | NEWPART.Reflectance = REFLECTANCE | |
| 80 | NEWPART.Transparency = TRANSPARENCY | |
| 81 | NEWPART.CanCollide = false | |
| 82 | NEWPART.Locked = true | |
| 83 | NEWPART.Anchored = true | |
| 84 | if ANCHOR == false then | |
| 85 | NEWPART.Anchored = false | |
| 86 | end | |
| 87 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 88 | NEWPART.Name = NAME | |
| 89 | NEWPART.Size = SIZE | |
| 90 | NEWPART.Position = Torso.Position | |
| 91 | NEWPART.Material = MATERIAL | |
| 92 | NEWPART:BreakJoints() | |
| 93 | NEWPART.Parent = PARENT | |
| 94 | return NEWPART | |
| 95 | end | |
| 96 | ||
| 97 | --//=================================\\ | |
| 98 | --|| CUSTOMIZATION | |
| 99 | --\\=================================// | |
| 100 | ||
| 101 | Player_Size = 1 --Size of the player. | |
| 102 | Animation_Speed = 3 | |
| 103 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 104 | ||
| 105 | local Speed = 16 | |
| 106 | local Effects2 = {}
| |
| 107 | ||
| 108 | --//=================================\\ | |
| 109 | --|| END OF CUSTOMIZATION | |
| 110 | --\\=================================// | |
| 111 | ||
| 112 | local function weldBetween(a, b) | |
| 113 | local weldd = Instance.new("ManualWeld")
| |
| 114 | weldd.Part0 = a | |
| 115 | weldd.Part1 = b | |
| 116 | weldd.C0 = CFrame.new() | |
| 117 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 118 | weldd.Parent = a | |
| 119 | return weldd | |
| 120 | end | |
| 121 | ||
| 122 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 123 | local acs = Instance.new("Part")
| |
| 124 | acs.CanCollide = false | |
| 125 | acs.Anchored = false | |
| 126 | acs.Size = Vector3.new(0,0,0) | |
| 127 | acs.CFrame = attachmentpart.CFrame | |
| 128 | acs.Parent = Character | |
| 129 | acs.BrickColor = color | |
| 130 | local meshs = Instance.new("SpecialMesh")
| |
| 131 | meshs.MeshId = mesh | |
| 132 | meshs.TextureId = texture | |
| 133 | meshs.Parent = acs | |
| 134 | meshs.Scale = scale | |
| 135 | meshs.Offset = offset | |
| 136 | weldBetween(attachmentpart,acs) | |
| 137 | end | |
| 138 | ||
| 139 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 140 | if TYPE == "Gem" then | |
| 141 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 142 | acs.Anchored = false | |
| 143 | acs.CanCollide = false | |
| 144 | acs.CFrame = PART.CFrame | |
| 145 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 146 | weldBetween(PART,acs) | |
| 147 | elseif TYPE == "Skull" then | |
| 148 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 149 | acs.Anchored = false | |
| 150 | acs.CanCollide = false | |
| 151 | acs.CFrame = PART.CFrame | |
| 152 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 153 | weldBetween(PART,acs) | |
| 154 | elseif TYPE == "Eye" then | |
| 155 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 156 | acs.Anchored = false | |
| 157 | acs.CanCollide = false | |
| 158 | acs.CFrame = PART.CFrame | |
| 159 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 160 | weldBetween(PART,acs) | |
| 161 | end | |
| 162 | end | |
| 163 | ||
| 164 | --//=================================\\ | |
| 165 | --|| USEFUL VALUES | |
| 166 | --\\=================================// | |
| 167 | ||
| 168 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 169 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 170 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 171 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 172 | local CHANGEDEFENSE = 0 | |
| 173 | local CHANGEDAMAGE = 0 | |
| 174 | local CHANGEMOVEMENT = 0 | |
| 175 | local ANIM = "Idle" | |
| 176 | local ATTACK = false | |
| 177 | local EQUIPPED = false | |
| 178 | local HOLD = false | |
| 179 | local COMBO = 1 | |
| 180 | local Rooted = false | |
| 181 | local SINE = 0 | |
| 182 | local KEYHOLD = false | |
| 183 | local CHANGE = 2 / Animation_Speed | |
| 184 | local WALKINGANIM = false | |
| 185 | local WALK = 0 | |
| 186 | local VALUE1 = false | |
| 187 | local HITFLOOR = nil | |
| 188 | local VALUE2 = false | |
| 189 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 190 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 191 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 192 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 193 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 194 | WEAPONGUI.Name = "Weapon GUI" | |
| 195 | local Weapon = IT("Model")
| |
| 196 | Weapon.Name = "Adds" | |
| 197 | local Delete = IT("Model",Character)
| |
| 198 | Delete.Name = "Banlist" | |
| 199 | local Effects = IT("Folder", Weapon)
| |
| 200 | Effects.Name = "Effects" | |
| 201 | local ANIMATOR = Humanoid.Animator | |
| 202 | local ANIMATE = Character.Animate | |
| 203 | local HITPLAYERSOUNDS = {--[["1", "1", "1", "1", "1", "1"--]]"1", "1", "1", "1", "1", "1"}
| |
| 204 | local HITARMORSOUNDS = {"1", "1", "1", "1", "1"}
| |
| 205 | local HITWEAPONSOUNDS = {"1", "1", "1", "1", "1"}
| |
| 206 | local HITBLOCKSOUNDS = {"1", "1"}
| |
| 207 | local UNANCHOR = true | |
| 208 | ||
| 209 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 210 | ||
| 211 | --//=================================\\ | |
| 212 | --\\=================================// | |
| 213 | ||
| 214 | ||
| 215 | --//=================================\\ | |
| 216 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 217 | --\\=================================// | |
| 218 | ||
| 219 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 220 | ArtificialHB.Name = "ArtificialHB" | |
| 221 | ||
| 222 | script:WaitForChild("ArtificialHB")
| |
| 223 | ||
| 224 | frame = Frame_Speed | |
| 225 | tf = 0 | |
| 226 | allowframeloss = false | |
| 227 | tossremainder = false | |
| 228 | lastframe = tick() | |
| 229 | script.ArtificialHB:Fire() | |
| 230 | ||
| 231 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 232 | tf = tf + s | |
| 233 | if tf >= frame then | |
| 234 | if allowframeloss then | |
| 235 | script.ArtificialHB:Fire() | |
| 236 | lastframe = tick() | |
| 237 | else | |
| 238 | for i = 1, math.floor(tf / frame) do | |
| 239 | script.ArtificialHB:Fire() | |
| 240 | end | |
| 241 | lastframe = tick() | |
| 242 | end | |
| 243 | if tossremainder then | |
| 244 | tf = 0 | |
| 245 | else | |
| 246 | tf = tf - frame * math.floor(tf / frame) | |
| 247 | end | |
| 248 | end | |
| 249 | end) | |
| 250 | ||
| 251 | --//=================================\\ | |
| 252 | --\\=================================// | |
| 253 | ||
| 254 | ||
| 255 | ||
| 256 | ||
| 257 | ||
| 258 | --//=================================\\ | |
| 259 | --|| SOME FUNCTIONS | |
| 260 | --\\=================================// | |
| 261 | ||
| 262 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 263 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 264 | end | |
| 265 | ||
| 266 | function PositiveAngle(NUMBER) | |
| 267 | if NUMBER >= 0 then | |
| 268 | NUMBER = 0 | |
| 269 | end | |
| 270 | return NUMBER | |
| 271 | end | |
| 272 | ||
| 273 | function NegativeAngle(NUMBER) | |
| 274 | if NUMBER <= 0 then | |
| 275 | NUMBER = 0 | |
| 276 | end | |
| 277 | return NUMBER | |
| 278 | end | |
| 279 | ||
| 280 | function Swait(NUMBER) | |
| 281 | if NUMBER == 0 or NUMBER == nil then | |
| 282 | ArtificialHB.Event:wait() | |
| 283 | else | |
| 284 | for i = 1, NUMBER do | |
| 285 | ArtificialHB.Event:wait() | |
| 286 | end | |
| 287 | end | |
| 288 | end | |
| 289 | ||
| 290 | function QuaternionFromCFrame(cf) | |
| 291 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 292 | local trace = m00 + m11 + m22 | |
| 293 | if trace > 0 then | |
| 294 | local s = math.sqrt(1 + trace) | |
| 295 | local recip = 0.5 / s | |
| 296 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 297 | else | |
| 298 | local i = 0 | |
| 299 | if m11 > m00 then | |
| 300 | i = 1 | |
| 301 | end | |
| 302 | if m22 > (i == 0 and m00 or m11) then | |
| 303 | i = 2 | |
| 304 | end | |
| 305 | if i == 0 then | |
| 306 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 307 | local recip = 0.5 / s | |
| 308 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 309 | elseif i == 1 then | |
| 310 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 311 | local recip = 0.5 / s | |
| 312 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 313 | elseif i == 2 then | |
| 314 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 315 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 316 | end | |
| 317 | end | |
| 318 | end | |
| 319 | ||
| 320 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 321 | local xs, ys, zs = x + x, y + y, z + z | |
| 322 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 323 | local xx = x * xs | |
| 324 | local xy = x * ys | |
| 325 | local xz = x * zs | |
| 326 | local yy = y * ys | |
| 327 | local yz = y * zs | |
| 328 | local zz = z * zs | |
| 329 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 330 | end | |
| 331 | ||
| 332 | function QuaternionSlerp(a, b, t) | |
| 333 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 334 | local startInterp, finishInterp; | |
| 335 | if cosTheta >= 0.0001 then | |
| 336 | if (1 - cosTheta) > 0.0001 then | |
| 337 | local theta = ACOS(cosTheta) | |
| 338 | local invSinTheta = 1 / SIN(theta) | |
| 339 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 340 | finishInterp = SIN(t * theta) * invSinTheta | |
| 341 | else | |
| 342 | startInterp = 1 - t | |
| 343 | finishInterp = t | |
| 344 | end | |
| 345 | else | |
| 346 | if (1 + cosTheta) > 0.0001 then | |
| 347 | local theta = ACOS(-cosTheta) | |
| 348 | local invSinTheta = 1 / SIN(theta) | |
| 349 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 350 | finishInterp = SIN(t * theta) * invSinTheta | |
| 351 | else | |
| 352 | startInterp = t - 1 | |
| 353 | finishInterp = t | |
| 354 | end | |
| 355 | end | |
| 356 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 357 | end | |
| 358 | ||
| 359 | function Clerp(a, b, t) | |
| 360 | local qa = {QuaternionFromCFrame(a)}
| |
| 361 | local qb = {QuaternionFromCFrame(b)}
| |
| 362 | local ax, ay, az = a.x, a.y, a.z | |
| 363 | local bx, by, bz = b.x, b.y, b.z | |
| 364 | local _t = 1 - t | |
| 365 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 366 | end | |
| 367 | ||
| 368 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 369 | local frame = IT("Frame")
| |
| 370 | frame.BackgroundTransparency = TRANSPARENCY | |
| 371 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 372 | frame.Position = POSITION | |
| 373 | frame.Size = SIZE | |
| 374 | frame.BackgroundColor3 = COLOR | |
| 375 | frame.BorderColor3 = BORDERCOLOR | |
| 376 | frame.Name = NAME | |
| 377 | frame.Parent = PARENT | |
| 378 | return frame | |
| 379 | end | |
| 380 | ||
| 381 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 382 | local label = IT("TextLabel")
| |
| 383 | label.BackgroundTransparency = 1 | |
| 384 | label.Size = UD2(1, 0, 1, 0) | |
| 385 | label.Position = UD2(0, 0, 0, 0) | |
| 386 | label.TextColor3 = TEXTCOLOR | |
| 387 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 388 | label.TextTransparency = TRANSPARENCY | |
| 389 | label.FontSize = TEXTFONTSIZE | |
| 390 | label.Font = TEXTFONT | |
| 391 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 392 | label.TextScaled = false | |
| 393 | label.Text = TEXT | |
| 394 | label.Name = NAME | |
| 395 | label.Parent = PARENT | |
| 396 | return label | |
| 397 | end | |
| 398 | ||
| 399 | function NoOutlines(PART) | |
| 400 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 401 | end | |
| 402 | ||
| 403 | ||
| 404 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 405 | local NEWWELD = IT(TYPE) | |
| 406 | NEWWELD.Part0 = PART0 | |
| 407 | NEWWELD.Part1 = PART1 | |
| 408 | NEWWELD.C0 = C0 | |
| 409 | NEWWELD.C1 = C1 | |
| 410 | NEWWELD.Parent = PARENT | |
| 411 | return NEWWELD | |
| 412 | end | |
| 413 | ||
| 414 | local SOUND = IT("Sound",nil)
| |
| 415 | ||
| 416 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 417 | local NEWSOUND = nil | |
| 418 | coroutine.resume(coroutine.create(function() | |
| 419 | NEWSOUND = SOUND:Clone() | |
| 420 | NEWSOUND.Parent = PARENT | |
| 421 | NEWSOUND.Volume = VOLUME | |
| 422 | NEWSOUND.Pitch = PITCH | |
| 423 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 424 | Swait() | |
| 425 | NEWSOUND:play() | |
| 426 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 427 | end)) | |
| 428 | return NEWSOUND | |
| 429 | end | |
| 430 | ||
| 431 | function CFrameFromTopBack(at, top, back) | |
| 432 | local right = top:Cross(back) | |
| 433 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 434 | end | |
| 435 | ||
| 436 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 437 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 438 | local mesh = IT("SpecialMesh",wave)
| |
| 439 | mesh.MeshType = "FileMesh" | |
| 440 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 441 | mesh.Scale = SIZE | |
| 442 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 443 | local cR=255 | |
| 444 | local cG=0 | |
| 445 | local cB=0 | |
| 446 | local flg5=1 local omgidk=1 | |
| 447 | local add=15 | |
| 448 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 449 | if omgidk>10000 then omgidk=0 end | |
| 450 | omgidk=omgidk+1 | |
| 451 | if cR>=255 then flg5=1 end | |
| 452 | if cG>=255 then flg5=2 end | |
| 453 | if cB>=255 then flg5=3 end | |
| 454 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 455 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 456 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 457 | color=Color3.fromRGB(cR,cG,cB) | |
| 458 | mesh.VertexColor = VT(cR,cG,cB) | |
| 459 | end) | |
| 460 | wave.CFrame = CFRAME | |
| 461 | coroutine.resume(coroutine.create(function(PART) | |
| 462 | for i = 1, WAIT do | |
| 463 | Swait() | |
| 464 | mesh.Scale = mesh.Scale + GROW | |
| 465 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 466 | if DOESROT == true then | |
| 467 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 468 | end | |
| 469 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 470 | if wave.Transparency > 0.99 then | |
| 471 | wave:remove() | |
| 472 | end | |
| 473 | end | |
| 474 | end)) | |
| 475 | end | |
| 476 | ||
| 477 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 478 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 479 | local mesh = IT("SpecialMesh",wave)
| |
| 480 | mesh.MeshType = "Sphere" | |
| 481 | mesh.Scale = SIZE | |
| 482 | mesh.Offset = VT(0,0,0) | |
| 483 | wave.CFrame = CFRAME | |
| 484 | coroutine.resume(coroutine.create(function(PART) | |
| 485 | for i = 1, WAIT do | |
| 486 | Swait() | |
| 487 | mesh.Scale = mesh.Scale + GROW | |
| 488 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 489 | if wave.Transparency > 0.99 then | |
| 490 | wave:remove() | |
| 491 | end | |
| 492 | end | |
| 493 | end)) | |
| 494 | end | |
| 495 | ||
| 496 | function MakeForm(PART,TYPE) | |
| 497 | if TYPE == "Cyl" then | |
| 498 | local MSH = IT("CylinderMesh",PART)
| |
| 499 | elseif TYPE == "Ball" then | |
| 500 | local MSH = IT("SpecialMesh",PART)
| |
| 501 | MSH.MeshType = "Sphere" | |
| 502 | elseif TYPE == "Wedge" then | |
| 503 | local MSH = IT("SpecialMesh",PART)
| |
| 504 | MSH.MeshType = "Wedge" | |
| 505 | end | |
| 506 | end | |
| 507 | ||
| 508 | function CheckTableForString(Table, String) | |
| 509 | for i, v in pairs(Table) do | |
| 510 | if string.find(string.lower(String), string.lower(v)) then | |
| 511 | return true | |
| 512 | end | |
| 513 | end | |
| 514 | return false | |
| 515 | end | |
| 516 | ||
| 517 | function CheckIntangible(Hit) | |
| 518 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 519 | if Hit and Hit.Parent then | |
| 520 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 521 | return true | |
| 522 | end | |
| 523 | end | |
| 524 | return false | |
| 525 | end | |
| 526 | ||
| 527 | Debris = game:GetService("Debris")
| |
| 528 | ||
| 529 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 530 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 531 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 532 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 533 | if RayHit and CheckIntangible(RayHit) then | |
| 534 | if DelayIfHit then | |
| 535 | wait() | |
| 536 | end | |
| 537 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 538 | end | |
| 539 | return RayHit, RayPos, RayNormal | |
| 540 | end | |
| 541 | ||
| 542 | function turnto(position) | |
| 543 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 544 | end | |
| 545 | ||
| 546 | --//=================================\\ | |
| 547 | --|| WEAPON CREATION | |
| 548 | --\\=================================// | |
| 549 | ||
| 550 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
| 551 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(30,30,30), VT(0, 98, -10))
| |
| 552 | local cR=255 | |
| 553 | local cG=0 | |
| 554 | local cB=0 | |
| 555 | local flg5=1 local omgidk=1 | |
| 556 | local add=15 | |
| 557 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 558 | if omgidk>10000 then omgidk=0 end | |
| 559 | omgidk=omgidk+1 | |
| 560 | if cR>=255 then flg5=1 end | |
| 561 | if cG>=255 then flg5=2 end | |
| 562 | if cB>=255 then flg5=3 end | |
| 563 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 564 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 565 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 566 | color=Color3.fromRGB(cR,cG,cB) | |
| 567 | HandleMesh.VertexColor = VT(cR,cG,cB) | |
| 568 | end) | |
| 569 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 570 | m = game.Players.Beeish --The name of the guy who was using the script. | |
| 571 | char = m.Character | |
| 572 | local txt = Instance.new("BillboardGui", char)
| |
| 573 | txt.Adornee = char.Head | |
| 574 | txt.Name = "_status" | |
| 575 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 576 | txt.StudsOffset = Vector3.new(-9, 30, 0) | |
| 577 | local text = Instance.new("TextLabel", txt)
| |
| 578 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 579 | text.FontSize = "Size24" | |
| 580 | text.TextScaled = true | |
| 581 | text.TextTransparency = 0 | |
| 582 | text.BackgroundTransparency = 1 | |
| 583 | text.TextTransparency = 0 | |
| 584 | text.TextStrokeTransparency = 0 | |
| 585 | text.Font = "Bodoni" | |
| 586 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 587 | v = Instance.new("Part")
| |
| 588 | v.Name = "ColorBrick" | |
| 589 | v.Parent = m.Character | |
| 590 | v.FormFactor = "Symmetric" | |
| 591 | v.Anchored = true | |
| 592 | v.CanCollide = false | |
| 593 | v.BottomSurface = "Smooth" | |
| 594 | v.TopSurface = "Smooth" | |
| 595 | v.Size = Vector3.new(10, 5, 3) | |
| 596 | v.Transparency = 1 | |
| 597 | v.CFrame = char.Torso.CFrame | |
| 598 | v.BrickColor = BrickColor.new("Really black")
| |
| 599 | v.Transparency = 1 | |
| 600 | v.Shape = "Block" | |
| 601 | spawn(function() | |
| 602 | local TweenService = game:GetService("TweenService")
| |
| 603 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
| |
| 604 | local Int = 0 | |
| 605 | while wait(0.5) do | |
| 606 | if Int == #Colours then Int = 0 end | |
| 607 | Int = Int+1 | |
| 608 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 609 | end | |
| 610 | end) | |
| 611 | - | text.Text = "Beeish" |
| 611 | + | text.Text = "FORTNITE XDDDDDDDDDD" |
| 612 | for _, c in pairs(Weapon:GetChildren()) do | |
| 613 | if c.ClassName == "Part" then | |
| 614 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 615 | end | |
| 616 | end | |
| 617 | ||
| 618 | Weapon.Parent = Character | |
| 619 | ||
| 620 | Humanoid.Died:connect(function() | |
| 621 | ATTACK = true | |
| 622 | end) | |
| 623 | ||
| 624 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 625 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 626 | ||
| 627 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1") | |
| 628 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2") | |
| 629 | ||
| 630 | --//=================================\\ | |
| 631 | --|| DAMAGING | |
| 632 | --\\=================================// | |
| 633 | ||
| 634 | function BAN(CHARACTER) | |
| 635 | local BANFOLDER = IT("Folder",Effects)
| |
| 636 | local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
| |
| 637 | naeeym2.AlwaysOnTop = false | |
| 638 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 639 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 640 | naeeym2.Name = "AAAA" | |
| 641 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 642 | tecks2.BackgroundTransparency = 1 | |
| 643 | tecks2.TextScaled = true | |
| 644 | tecks2.BorderSizePixel = 0 | |
| 645 | tecks2.Text = "BANNED" | |
| 646 | tecks2.Font = "Code" | |
| 647 | tecks2.TextSize = 30 | |
| 648 | tecks2.TextStrokeTransparency = 1 | |
| 649 | tecks2.TextColor3 = Color3.new(1,0,0) | |
| 650 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
| 651 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 652 | tecks2.Parent = naeeym2 | |
| 653 | for i,v in ipairs(CHARACTER:GetChildren()) do | |
| 654 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 655 | if v.Name ~= "HumanoidRootPart" then | |
| 656 | local BOD = v:Clone() | |
| 657 | BOD.CanCollide = false | |
| 658 | BOD.Anchored = true | |
| 659 | BOD.CFrame = v.CFrame | |
| 660 | BOD.Parent = BANFOLDER | |
| 661 | BOD.Material = "Neon" | |
| 662 | BOD.Color = C3(1,0,0) | |
| 663 | if BOD:FindFirstChildOfClass("Decal") then
| |
| 664 | BOD:FindFirstChildOfClass("Decal"):remove()
| |
| 665 | end | |
| 666 | if BOD.Name == "Head" then | |
| 667 | naeeym2.Adornee = BOD | |
| 668 | end | |
| 669 | if BOD.ClassName == "MeshPart" then | |
| 670 | BOD.TextureID = "" | |
| 671 | end | |
| 672 | end | |
| 673 | end | |
| 674 | end | |
| 675 | CHARACTER:remove() | |
| 676 | coroutine.resume(coroutine.create(function() | |
| 677 | for i = 1, 50 do | |
| 678 | Swait() | |
| 679 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
| 680 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 681 | v.Transparency = 1 | |
| 682 | end | |
| 683 | naeeym2.Enabled = false | |
| 684 | end | |
| 685 | Swait() | |
| 686 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
| 687 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 688 | v.Transparency = 0 | |
| 689 | end | |
| 690 | naeeym2.Enabled = true | |
| 691 | end | |
| 692 | end | |
| 693 | BANFOLDER:remove() | |
| 694 | end)) | |
| 695 | end | |
| 696 | ||
| 697 | function BANNEAREST(POS,RANGE) | |
| 698 | for i,v in ipairs(workspace:GetChildren()) do | |
| 699 | local body = v:GetChildren() | |
| 700 | for part = 1, #body do | |
| 701 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 702 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 703 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 704 | BAN(v) | |
| 705 | if game.Players:FindFirstChild(v.Name) then | |
| 706 | local Value = IT("BoolValue",Delete)
| |
| 707 | Value.Name = v.Name | |
| 708 | end | |
| 709 | end | |
| 710 | end | |
| 711 | end | |
| 712 | end | |
| 713 | end | |
| 714 | end | |
| 715 | ||
| 716 | --//=================================\\ | |
| 717 | --|| ATTACK FUNCTIONS AND STUFF | |
| 718 | --\\=================================// | |
| 719 | ||
| 720 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 721 | if FLOOR ~= nil then | |
| 722 | coroutine.resume(coroutine.create(function() | |
| 723 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 724 | PART.CFrame = CF(POSITION) | |
| 725 | for i = 1, 45 do | |
| 726 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 727 | RingPiece.Material = FLOOR.Material | |
| 728 | RingPiece.Color = FLOOR.Color | |
| 729 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*25, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 730 | Debris:AddItem(RingPiece,SWAIT/100) | |
| 731 | end | |
| 732 | PART:remove() | |
| 733 | end)) | |
| 734 | end | |
| 735 | end | |
| 736 | ||
| 737 | function CreateDebreeRingBig(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 738 | if FLOOR ~= nil then | |
| 739 | coroutine.resume(coroutine.create(function() | |
| 740 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 741 | PART.CFrame = CF(POSITION) | |
| 742 | for i = 1, 45 do | |
| 743 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 744 | RingPiece.Material = FLOOR.Material | |
| 745 | RingPiece.Color = FLOOR.Color | |
| 746 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*60, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 747 | Debris:AddItem(RingPiece,SWAIT/100) | |
| 748 | end | |
| 749 | PART:remove() | |
| 750 | end)) | |
| 751 | end | |
| 752 | end | |
| 753 | ||
| 754 | ||
| 755 | function BANSLAM() | |
| 756 | ATTACK = true | |
| 757 | Rooted = false | |
| 758 | repeat | |
| 759 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 760 | Swait() | |
| 761 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed) | |
| 762 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 766 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 768 | end | |
| 769 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 770 | Swait() | |
| 771 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 772 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 773 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 774 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 775 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 776 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 777 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 778 | end | |
| 779 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 780 | Swait() | |
| 781 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 782 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 783 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 784 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 785 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 786 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 787 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 788 | end | |
| 789 | CreateSound("1", Effects, 10, 0.9)
| |
| 790 | BANNEAREST(RootPart.CFrame*CF(0,0,-200).p,125) | |
| 791 | if HITFLOOR ~= nil then | |
| 792 | CreateSound("289842971", Workspace, 5, 1)
| |
| 793 | CreateSound("289842971", Workspace, 5, 1)
| |
| 794 | CreateSound("289842971", Workspace, 5, 1)
| |
| 795 | CreateSound("289842971", Workspace, 5, 1)
| |
| 796 | CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(50,-0,-200).p,5,VT(28,28,28),35) | |
| 797 | end | |
| 798 | CreateWave(VT(125,0,125),45,RootPart.CFrame*CF(50,-0,-200),true,2,"Really red",VT(0,3,0)) | |
| 799 | CreateWave(VT(125,0,125),45,RootPart.CFrame*CF(50,-0,-200),true,-2,"Really red",VT(0,3,0)) | |
| 800 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 801 | Swait() | |
| 802 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 803 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 804 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 805 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 806 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 807 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 808 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 809 | end | |
| 810 | if HOLD == true then | |
| 811 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 812 | Swait() | |
| 813 | if HOLD == false then | |
| 814 | break | |
| 815 | end | |
| 816 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 817 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 818 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 819 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 820 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 821 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 822 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 823 | end | |
| 824 | end | |
| 825 | until HOLD == false | |
| 826 | for i=0, 1, 0.1 / Animation_Speed do | |
| 827 | Swait() | |
| 828 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 829 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 833 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 834 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 835 | end | |
| 836 | for i=0, 5, 0.1 / Animation_Speed do | |
| 837 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 838 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 839 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 840 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 842 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 844 | end | |
| 845 | ATTACK = false | |
| 846 | Rooted = false | |
| 847 | end | |
| 848 | ||
| 849 | function ULTRABANSLAM() | |
| 850 | ATTACK = true | |
| 851 | Rooted = false | |
| 852 | repeat | |
| 853 | CreateSound("907329532", Workspace, 10, 1)
| |
| 854 | wait(2.5) | |
| 855 | for i=0, 3, 3 / Animation_Speed do | |
| 856 | Swait() | |
| 857 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed) | |
| 858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 864 | end | |
| 865 | for i=0, 3, 3 / Animation_Speed do | |
| 866 | Swait() | |
| 867 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 868 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 872 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 874 | end | |
| 875 | for i=0, 3, 3 / Animation_Speed do | |
| 876 | Swait() | |
| 877 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 878 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 882 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 884 | end | |
| 885 | CreateSound("147722910", Effects, 10, 0.9)
| |
| 886 | BANNEAREST(RootPart.CFrame*CF(0,0,-200).p,300) | |
| 887 | if HITFLOOR ~= nil then | |
| 888 | CreateSound("289842971", Workspace, 5, 1)
| |
| 889 | CreateSound("289842971", Workspace, 5, 1)
| |
| 890 | CreateSound("289842971", Workspace, 5, 1)
| |
| 891 | CreateSound("289842971", Workspace, 5, 1)
| |
| 892 | CreateDebreeRingBig(HITFLOOR,RootPart.CFrame*CF(50,-0,-200).p,5,VT(50,50,50),35) | |
| 893 | end | |
| 894 | CreateWave(VT(300,0,300),45,RootPart.CFrame*CF(50,-0,-200),true,2,"Really red",VT(0,3,0)) | |
| 895 | CreateWave(VT(300,0,300),45,RootPart.CFrame*CF(50,-0,-200),true,-2,"Really red",VT(0,3,0)) | |
| 896 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 897 | Swait() | |
| 898 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 903 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 905 | end | |
| 906 | if HOLD == true then | |
| 907 | for i=0, 3, 3 / Animation_Speed do | |
| 908 | Swait() | |
| 909 | if HOLD == false then | |
| 910 | break | |
| 911 | end | |
| 912 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 913 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 914 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 915 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 916 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 917 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 918 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 919 | end | |
| 920 | end | |
| 921 | until HOLD == false | |
| 922 | for i=0, 3, 3 / Animation_Speed do | |
| 923 | Swait() | |
| 924 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 925 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 926 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 927 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 928 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 929 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 931 | end | |
| 932 | for i=0, 5, 3 / Animation_Speed do | |
| 933 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 934 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 935 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 936 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 937 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 938 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 940 | end | |
| 941 | ATTACK = false | |
| 942 | Rooted = false | |
| 943 | end | |
| 944 | ||
| 945 | ||
| 946 | ||
| 947 | --//=================================\\ | |
| 948 | --|| ASSIGN THINGS TO KEYS | |
| 949 | --\\=================================// | |
| 950 | ||
| 951 | function MouseDown(Mouse) | |
| 952 | HOLD = true | |
| 953 | if ATTACK == false then | |
| 954 | BANSLAM() | |
| 955 | end | |
| 956 | end | |
| 957 | ||
| 958 | function MouseUp(Mouse) | |
| 959 | HOLD = false | |
| 960 | end | |
| 961 | ||
| 962 | function KeyDown(Key) | |
| 963 | KEYHOLD = true | |
| 964 | if Key == "b" and ATTACK == false then | |
| 965 | local pos = RootPart.Position | |
| 966 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
| 967 | CreateSound("769380905", Torso, 10, 1)
| |
| 968 | end | |
| 969 | ||
| 970 | if Key == "z" and ATTACK == false then | |
| 971 | ULTRABANSLAM() | |
| 972 | end | |
| 973 | ||
| 974 | if Key == "t" then | |
| 975 | CreateSound("1058417264", Head, 10, 1)
| |
| 976 | Delete:ClearAllChildren() | |
| 977 | ||
| 978 | end | |
| 979 | end | |
| 980 | ||
| 981 | function KeyUp(Key) | |
| 982 | KEYHOLD = false | |
| 983 | ||
| 984 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 985 | MouseDown(NEWKEY) | |
| 986 | end) | |
| 987 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 988 | MouseUp(NEWKEY) | |
| 989 | end) | |
| 990 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 991 | KeyDown(NEWKEY) | |
| 992 | end) | |
| 993 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 994 | KeyUp(NEWKEY) | |
| 995 | end) | |
| 996 | end | |
| 997 | ||
| 998 | --//=================================\\ | |
| 999 | --\\=================================// | |
| 1000 | ||
| 1001 | ||
| 1002 | function unanchor() | |
| 1003 | if UNANCHOR == true then | |
| 1004 | g = Character:GetChildren() | |
| 1005 | for i = 1, #g do | |
| 1006 | if g[i].ClassName == "Part" then | |
| 1007 | g[i].Anchored = false | |
| 1008 | end | |
| 1009 | end | |
| 1010 | end | |
| 1011 | end | |
| 1012 | ||
| 1013 | ||
| 1014 | --//=================================\\ | |
| 1015 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1016 | --\\=================================// | |
| 1017 | ||
| 1018 | Humanoid.Changed:connect(function(Jump) | |
| 1019 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1020 | Humanoid.Jump = false | |
| 1021 | end | |
| 1022 | end) | |
| 1023 | ||
| 1024 | Speed = 23 | |
| 1025 | ||
| 1026 | while true do | |
| 1027 | Swait() | |
| 1028 | ANIMATE.Parent = nil | |
| 1029 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1030 | IDLEANIMATION:Play() | |
| 1031 | SINE = SINE + CHANGE | |
| 1032 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1033 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1034 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1035 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1036 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1037 | if ATTACK == false then | |
| 1038 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1039 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1040 | end | |
| 1041 | if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then | |
| 1042 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1043 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1044 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1045 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1046 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then | |
| 1047 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1048 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1049 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1050 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1051 | end | |
| 1052 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1053 | ANIM = "Jump" | |
| 1054 | if ATTACK == false then | |
| 1055 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1060 | end | |
| 1061 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1062 | ANIM = "Fall" | |
| 1063 | if ATTACK == false then | |
| 1064 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1065 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1066 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1067 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1068 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1069 | end | |
| 1070 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1071 | ANIM = "Idle" | |
| 1072 | if ATTACK == false then | |
| 1073 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1075 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1076 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1077 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1078 | end | |
| 1079 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1080 | ANIM = "Walk" | |
| 1081 | WALK = WALK + 1 / Animation_Speed | |
| 1082 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1083 | WALK = 0 | |
| 1084 | if WALKINGANIM == true then | |
| 1085 | WALKINGANIM = false | |
| 1086 | elseif WALKINGANIM == false then | |
| 1087 | WALKINGANIM = true | |
| 1088 | end | |
| 1089 | end | |
| 1090 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1091 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1092 | if ATTACK == false then | |
| 1093 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1094 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1095 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1096 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1098 | end | |
| 1099 | end | |
| 1100 | unanchor() | |
| 1101 | Humanoid.MaxHealth = "inf" | |
| 1102 | Humanoid.Health = "inf" | |
| 1103 | if Rooted == false then | |
| 1104 | Disable_Jump = false | |
| 1105 | Humanoid.WalkSpeed = Speed | |
| 1106 | elseif Rooted == true then | |
| 1107 | Disable_Jump = true | |
| 1108 | Humanoid.WalkSpeed = 0 | |
| 1109 | end | |
| 1110 | local MATHS = {"0","1"}
| |
| 1111 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 1112 | Humanoid.PlatformStand = false | |
| 1113 | local GAME = game.Players:GetChildren() | |
| 1114 | for PLAYER = 1, #GAME do | |
| 1115 | local PLAY = GAME[PLAYER] | |
| 1116 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
| 1117 | PLAY.Character:remove() | |
| 1118 | end | |
| 1119 | end | |
| 1120 | end | |
| 1121 | ||
| 1122 | --//=================================\\ | |
| 1123 | --\\=================================// | |
| 1124 | ||
| 1125 | ||
| 1126 | ||
| 1127 | ||
| 1128 | ||
| 1129 | --//====================================================\\-- | |
| 1130 | --|| END OF SCRIPT | |
| 1131 | --\\====================================================//-- | |
| 1132 | ]==], owner.Character):WaitForChild 'ServerRemote'; |