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| 1 | -- Made by Crimsonal | |
| 2 | ||
| 3 | wait(.1) | |
| 4 | local Player = game.Players.LocalPlayer | |
| 5 | local Character = Player.Character | |
| 6 | local Mouse = Player:GetMouse() | |
| 7 | if not Player.Backpack:FindFirstChild("Transformed") then
| |
| 8 | Instance.new("BoolValue", Player.Backpack).Name = "Transformed"
| |
| 9 | end | |
| 10 | ||
| 11 | local Backpack = Player.Backpack | |
| 12 | ||
| 13 | local Transformed = Backpack.Transformed | |
| 14 | ||
| 15 | local UIS = game:GetService("UserInputService")
| |
| 16 | ||
| 17 | local Humanoid = Character.Humanoid | |
| 18 | local Torso = Character.Torso | |
| 19 | ||
| 20 | local RightShoulder = Torso["Right Shoulder"] | |
| 21 | local LeftShoulder = Torso["Left Shoulder"] | |
| 22 | local RightHip = Torso["Right Hip"] | |
| 23 | local LeftHip = Torso["Left Hip"] | |
| 24 | local Neck = Torso["Neck"] | |
| 25 | ||
| 26 | local RightArm = Character["Right Arm"] | |
| 27 | ||
| 28 | local Lighting = game.Lighting | |
| 29 | ||
| 30 | local enabled = false | |
| 31 | local special = false | |
| 32 | local spin = true | |
| 33 | local potential = false | |
| 34 | ||
| 35 | local PowerLevel = math.random(90000,100000) | |
| 36 | ||
| 37 | local Energy2 = nil | |
| 38 | ||
| 39 | ||
| 40 | local kb = Instance.new("Sound", Character.Torso)
| |
| 41 | kb.Name = "kb" | |
| 42 | kb.SoundId = "rbxassetid://173663150" | |
| 43 | local bc = Instance.new("Sound", Character.Torso)
| |
| 44 | bc.Name = "bc" | |
| 45 | bc.SoundId = "rbxassetid://173659030" | |
| 46 | local se = Instance.new("Sound", Character.Torso)
| |
| 47 | se.SoundId = "rbxassetid://414516914" | |
| 48 | se.Name = "se" | |
| 49 | local sp = Instance.new("Sound", Character.Torso)
| |
| 50 | sp.SoundId = "rbxassetid://174399309" | |
| 51 | sp.Name = "sp" | |
| 52 | local pe = Instance.new("Sound", Character.Torso)
| |
| 53 | pe.SoundId = "rbxassetid://416318205" | |
| 54 | pe.Name = "pe" | |
| 55 | local mp = Instance.new("Sound", Character.Torso)
| |
| 56 | mp.SoundId = "rbxassetid://137579113" | |
| 57 | mp.Name = "mp" | |
| 58 | local sk = Instance.new("Sound", Character.Torso)
| |
| 59 | sk.SoundId = "rbxassetid://174399344" | |
| 60 | sk.Name = "sk" | |
| 61 | local bf = Instance.new("Sound", Character.Torso)
| |
| 62 | bf.SoundId = "rbxassetid://173663150" | |
| 63 | bf.Name = "bf" | |
| 64 | local ack = Instance.new("Sound", Character.Torso)
| |
| 65 | ack.SoundId = "rbxassetid://162393284" | |
| 66 | ack.Name = "ack" | |
| 67 | ack.Looped = true | |
| 68 | local vanish = Instance.new("Sound", Character.Torso)
| |
| 69 | vanish.SoundId = "rbxassetid://254904394" | |
| 70 | vanish.Name = "vanish" | |
| 71 | local bc2 = Instance.new("Sound", Character.Torso)
| |
| 72 | bc2.Name = "bc2" | |
| 73 | bc2.Volume = 1 | |
| 74 | bc2.SoundId = "rbxassetid://443834839" | |
| 75 | ||
| 76 | Character.Humanoid.MaxHealth = PowerLevel | |
| 77 | wait(.1) | |
| 78 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
| 79 | local function RefreshC0() | |
| 80 | RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 81 | LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 82 | RightHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 83 | LeftHip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 84 | Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 85 | end | |
| 86 | ||
| 87 | for i,v in pairs(Character:GetChildren()) do | |
| 88 | if v:IsA("CharacterMesh") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("Hat") then
| |
| 89 | v:Destroy() | |
| 90 | end | |
| 91 | end | |
| 92 | ||
| 93 | local shirt = Instance.new("Shirt", Character)
| |
| 94 | shirt.ShirtTemplate = "rbxassetid://453433302" | |
| 95 | local pants = Instance.new("Pants", Character)
| |
| 96 | pants.PantsTemplate = "rbxassetid://454686317" | |
| 97 | ||
| 98 | local Head = Character.Head | |
| 99 | local hair = Instance.new("Part", Character)
| |
| 100 | hair.Name = "hair" | |
| 101 | hair.CanCollide = false | |
| 102 | hair.Size = Vector3.new(2,2,2) | |
| 103 | local hairmesh = Instance.new("SpecialMesh", hair)
| |
| 104 | hairmesh.MeshId = "http://www.roblox.com/asset/?id=16627529" | |
| 105 | hairmesh.Scale = Vector3.new(1.05, 1.05, 1.05) | |
| 106 | local hairweld = Instance.new("Weld", hair)
| |
| 107 | hairweld.Part0 = Head | |
| 108 | hairweld.Part1 = hair | |
| 109 | hairweld.C0 = CFrame.new(0,0.43, 0) | |
| 110 | - | hair.BrickColor = BrickColor.new("Really black")
|
| 110 | + | hair.BrickColor = BrickColor.new("Really red")
|
| 111 | ||
| 112 | ||
| 113 | --hair = game:GetService("InsertService"):LoadAsset(16630147):GetChildren()[1]
| |
| 114 | --wait(1) | |
| 115 | --hair.Parent = Character | |
| 116 | ||
| 117 | local bg = Instance.new("BillboardGui", Character.Head)
| |
| 118 | bg.Size = UDim2.new(2, 0, 0.5, 0) | |
| 119 | bg.StudsOffset = Vector3.new(0,2,0) | |
| 120 | local tl = Instance.new("TextLabel", bg)
| |
| 121 | tl.Size = UDim2.new(1, 0, 1, 0) | |
| 122 | tl.Text = "power lvl:"..PowerLevel | |
| 123 | tl.TextColor3 = Color3.new(1, 0, 0) | |
| 124 | tl.TextScaled = true | |
| 125 | tl.BorderColor3 = Color3.new(1, 1, 1) | |
| 126 | tl.BackgroundColor3 = Color3.new(0,0,0) | |
| 127 | local indus = Instance.new("Sound", Character.Torso)
| |
| 128 | indus.SoundId = "rbxassetid://159078699"--169226106 | |
| 129 | indus.Looped = true | |
| 130 | indus.Volume = 0.05 | |
| 131 | indus:Play() | |
| 132 | ||
| 133 | -- battle: 169226106 | |
| 134 | -- indus: 159078699 | |
| 135 | ||
| 136 | function Transform() | |
| 137 | if not Transformed.Value and not enabled then | |
| 138 | enabled = true | |
| 139 | Humanoid.PlatformStand = true | |
| 140 | Torso.Anchored = true | |
| 141 | Transformed.Value = true | |
| 142 | ||
| 143 | spawn(function() | |
| 144 | RefreshC0() | |
| 145 | for i =1,3 do | |
| 146 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 147 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 148 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0.1) | |
| 149 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, -0.1) | |
| 150 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
| 151 | end | |
| 152 | end) | |
| 153 | wait(.1) | |
| 154 | spawn(function() | |
| 155 | for i = 1,3 do | |
| 156 | local Energy = Instance.new("Part", Character)
| |
| 157 | Energy.Name = "Energy" | |
| 158 | Energy.BrickColor = BrickColor.new("Really black")
| |
| 159 | Energy.Transparency = 0.5 | |
| 160 | Energy.TopSurface = 0 | |
| 161 | Energy.BottomSurface = 0 | |
| 162 | Energy.CanCollide = false | |
| 163 | Energy.Anchored = true | |
| 164 | Energy.Locked = true | |
| 165 | Energy.Material = "SmoothPlastic" | |
| 166 | Energy.Shape = "Ball" | |
| 167 | Energy.Size = Vector3.new(1,1,1) | |
| 168 | Energy.CFrame = Torso.CFrame | |
| 169 | special = true | |
| 170 | for i = 1, 30 do | |
| 171 | Energy.Size = Energy.Size + Vector3.new(.5, .5, .5) | |
| 172 | wait() | |
| 173 | Energy.Transparency = Energy.Transparency + 0.020 | |
| 174 | end | |
| 175 | pe:Play() | |
| 176 | Energy:Destroy() | |
| 177 | end | |
| 178 | special = false | |
| 179 | end) | |
| 180 | ||
| 181 | spawn(function() | |
| 182 | repeat | |
| 183 | PowerLevel = PowerLevel+math.random(5561,9584) | |
| 184 | tl.Text = "power lvl:"..PowerLevel | |
| 185 | game.Lighting:SetMinutesAfterMidnight(game.Lighting:GetMinutesAfterMidnight()+1) | |
| 186 | wait() | |
| 187 | until not special | |
| 188 | ||
| 189 | spawn(function() | |
| 190 | ||
| 191 | for i =1,3 do | |
| 192 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 193 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 194 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, -0.1) | |
| 195 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0,-0.1) | |
| 196 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
| 197 | end | |
| 198 | RefreshC0() | |
| 199 | end) | |
| 200 | ||
| 201 | Humanoid.PlatformStand = false | |
| 202 | Torso.Anchored = false | |
| 203 | --Energy:Destroy() | |
| 204 | wait(4) | |
| 205 | enabled = false | |
| 206 | if PowerLevel > 0 then | |
| 207 | Character.Humanoid.MaxHealth = PowerLevel | |
| 208 | wait(.1) | |
| 209 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
| 210 | end | |
| 211 | end) | |
| 212 | ||
| 213 | ||
| 214 | end | |
| 215 | ||
| 216 | ||
| 217 | end | |
| 218 | ||
| 219 | function Off() | |
| 220 | if Transformed.Value and not enabled then | |
| 221 | enabled = true | |
| 222 | Transformed.Value = false | |
| 223 | spawn(function() | |
| 224 | RefreshC0() | |
| 225 | for i =1,3 do | |
| 226 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 227 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 228 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0.1) | |
| 229 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, -0.1) | |
| 230 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
| 231 | end | |
| 232 | end) | |
| 233 | ||
| 234 | spawn(function() | |
| 235 | Energy2 = Instance.new("Part", Character)
| |
| 236 | Energy2.Name = "Energy2" | |
| 237 | Energy2.BrickColor = BrickColor.new("Really black")
| |
| 238 | Energy2.Transparency = 0.5 | |
| 239 | Energy2.TopSurface = 0 | |
| 240 | Energy2.BottomSurface = 0 | |
| 241 | Energy2.CanCollide = false | |
| 242 | Energy2.Anchored = true | |
| 243 | Energy2.Locked = true | |
| 244 | Energy2.Material = "SmoothPlastic" | |
| 245 | Energy2.Shape = "Ball" | |
| 246 | Energy2.Size = Vector3.new(25, 25, 25) | |
| 247 | Energy2.CFrame = Torso.CFrame | |
| 248 | game.Debris:AddItem(Energy2, 3) | |
| 249 | special = true | |
| 250 | for i = 1, 50 do | |
| 251 | Energy2.Size = Energy2.Size - Vector3.new(.5, .5, .5) | |
| 252 | wait() | |
| 253 | end | |
| 254 | special = false | |
| 255 | ||
| 256 | ||
| 257 | end) | |
| 258 | spawn(function() | |
| 259 | repeat | |
| 260 | PowerLevel = PowerLevel-math.random(5,10) | |
| 261 | tl.Text = "power lvl:"..PowerLevel | |
| 262 | game.Lighting:SetMinutesAfterMidnight(game.Lighting:GetMinutesAfterMidnight()-5) | |
| 263 | wait() | |
| 264 | until not special | |
| 265 | ||
| 266 | for i =1,3 do | |
| 267 | RefreshC0() | |
| 268 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 269 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 270 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, -0.1) | |
| 271 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0,-0.1) | |
| 272 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
| 273 | end | |
| 274 | RefreshC0() | |
| 275 | end) | |
| 276 | ||
| 277 | enabled = false | |
| 278 | ||
| 279 | end | |
| 280 | ||
| 281 | ||
| 282 | end | |
| 283 | ||
| 284 | ||
| 285 | function KiBlast() | |
| 286 | if not enabled then | |
| 287 | enabled = true | |
| 288 | ||
| 289 | local hit = false | |
| 290 | local hits = 0 | |
| 291 | RefreshC0() | |
| 292 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Mouse.hit.p) | |
| 293 | ||
| 294 | Character.Humanoid.PlatformStand = true | |
| 295 | Character.Torso.Anchored = true | |
| 296 | RefreshC0() | |
| 297 | for i = 1,3 do | |
| 298 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0, 0.5) | |
| 299 | wait() | |
| 300 | end | |
| 301 | local blast = Instance.new("Part", Character)
| |
| 302 | blast.Name = "blast" | |
| 303 | blast.TopSurface = 0 | |
| 304 | blast.BottomSurface = 0 | |
| 305 | blast.Material = "SmoothPlastic" | |
| 306 | blast.CanCollide = false | |
| 307 | blast.Shape = "Ball" | |
| 308 | if not potential then | |
| 309 | blast.BrickColor = BrickColor.new("Really black")
| |
| 310 | else | |
| 311 | blast.BrickColor = BrickColor.White() | |
| 312 | end | |
| 313 | blast.Size = Vector3.new(.1, .1, .1) | |
| 314 | blast.Anchored = true | |
| 315 | blast.Transparency = 1 | |
| 316 | local es = Instance.new("Sound", blast)
| |
| 317 | es.SoundId = "rbxassetid://440145223" | |
| 318 | game.Debris:AddItem(blast, 3) | |
| 319 | blast.CFrame = Torso.CFrame * CFrame.new(1, 0, -5) | |
| 320 | bc:Play() | |
| 321 | for i = 1, 20 do | |
| 322 | blast.CFrame = Torso.CFrame * CFrame.new(1, 0, -5) | |
| 323 | blast.Transparency = blast.Transparency - 0.030 | |
| 324 | blast.Size = blast.Size + Vector3.new(.35, .35, .35) | |
| 325 | wait() | |
| 326 | end | |
| 327 | bc:Stop() | |
| 328 | blast.Anchored = false | |
| 329 | local bv = Instance.new("BodyVelocity", blast)
| |
| 330 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 331 | bv.velocity = Torso.CFrame.lookVector*80 | |
| 332 | kb:Play() | |
| 333 | wait(0.05) | |
| 334 | blast.Touched:connect(function(part) | |
| 335 | if part.Parent:FindFirstChild("Humanoid") then
| |
| 336 | if part.Parent.Name ~= Player.Name then | |
| 337 | local explosion = Instance.new("Explosion", workspace)
| |
| 338 | explosion.BlastPressure = 0 | |
| 339 | explosion.Position = blast.Position | |
| 340 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 341 | es:Play() | |
| 342 | blast:Destroy() | |
| 343 | kb:Stop() | |
| 344 | ||
| 345 | end | |
| 346 | else | |
| 347 | if hits >= 10 then | |
| 348 | local explosion = Instance.new("Explosion", workspace)
| |
| 349 | explosion.BlastPressure = 0 | |
| 350 | explosion.BlastRadius = 10 | |
| 351 | explosion.Position = blast.Position | |
| 352 | es:Play() | |
| 353 | kb:Stop() | |
| 354 | blast:Destroy() | |
| 355 | else | |
| 356 | hits = hits +1 | |
| 357 | end | |
| 358 | ||
| 359 | end | |
| 360 | end) | |
| 361 | ||
| 362 | for i = 1,3 do | |
| 363 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0, -0.5) | |
| 364 | wait() | |
| 365 | end | |
| 366 | RefreshC0() | |
| 367 | enabled = false | |
| 368 | Character.Humanoid.PlatformStand = false | |
| 369 | Character.Torso.Anchored = false | |
| 370 | ||
| 371 | ||
| 372 | end | |
| 373 | ||
| 374 | end | |
| 375 | ||
| 376 | function energyRelease() | |
| 377 | if not enabled then | |
| 378 | enabled = true | |
| 379 | Character.Humanoid.PlatformStand = true | |
| 380 | Character.Torso.Anchored = true | |
| 381 | RefreshC0() | |
| 382 | for i = 1,3 do | |
| 383 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 384 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 385 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
| 386 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 387 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 388 | wait(.1) | |
| 389 | end | |
| 390 | local ENERGY = Instance.new("Part", Character)
| |
| 391 | ENERGY.Name = "ENERGY" | |
| 392 | ENERGY.CanCollide = false | |
| 393 | if not potential then | |
| 394 | ENERGY.BrickColor = BrickColor.new("Really black")
| |
| 395 | else | |
| 396 | ENERGY.BrickColor = BrickColor.White() | |
| 397 | end | |
| 398 | ENERGY.Transparency = 0.2 | |
| 399 | ENERGY.TopSurface = 0 | |
| 400 | ENERGY.BottomSurface = 0 | |
| 401 | ENERGY.Anchored = true | |
| 402 | local cm = Instance.new("CylinderMesh", ENERGY)
| |
| 403 | cm.Scale = Vector3.new(1, 20, 1) | |
| 404 | ENERGY.Size = Vector3.new(5, 20, 5) | |
| 405 | ENERGY.CFrame = Character.Torso.CFrame | |
| 406 | se:Play() | |
| 407 | for i = 1, 50 do | |
| 408 | ENERGY.CFrame = Character.Torso.CFrame | |
| 409 | if not potential then | |
| 410 | PowerLevel = PowerLevel+math.random(250,1754) | |
| 411 | tl.Text = "power lvl:"..PowerLevel | |
| 412 | else | |
| 413 | PowerLevel = PowerLevel+math.random(1754,5023) | |
| 414 | tl.Text = "power lvl:"..PowerLevel | |
| 415 | end | |
| 416 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
| 417 | ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
| 418 | wait() | |
| 419 | end | |
| 420 | ENERGY:Destroy() | |
| 421 | for i = 1,3 do | |
| 422 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 423 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 424 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
| 425 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 426 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 427 | wait(.2) | |
| 428 | end | |
| 429 | Character.Humanoid.PlatformStand = false | |
| 430 | Character.Torso.Anchored = false | |
| 431 | RefreshC0() | |
| 432 | enabled = false | |
| 433 | if PowerLevel > 0 then | |
| 434 | Character.Humanoid.MaxHealth = PowerLevel | |
| 435 | wait(.1) | |
| 436 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
| 437 | end | |
| 438 | end | |
| 439 | ||
| 440 | ||
| 441 | end | |
| 442 | ||
| 443 | function SpiritBall() | |
| 444 | if not enabled then | |
| 445 | enabled = true | |
| 446 | local hit2 = false | |
| 447 | RefreshC0() | |
| 448 | local throw = Mouse.hit.p | |
| 449 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, throw) | |
| 450 | Character.Torso.Anchored = true | |
| 451 | Character.Humanoid.PlatformStand = true | |
| 452 | for i = 1,3 do | |
| 453 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,1) | |
| 454 | wait() | |
| 455 | end | |
| 456 | local ball = Instance.new("Part", Character)
| |
| 457 | ball.Name = "ENERGY" | |
| 458 | ball.Anchored = true | |
| 459 | ball.TopSurface = 0 | |
| 460 | ball.BottomSurface = 0 | |
| 461 | ball.Transparency = 1 | |
| 462 | ball.Shape = "Ball" | |
| 463 | ball.CanCollide = false | |
| 464 | if not potential then | |
| 465 | ball.BrickColor = BrickColor.new("Really black")
| |
| 466 | else | |
| 467 | ball.BrickColor = BrickColor.White() | |
| 468 | end | |
| 469 | ball.Material = "SmoothPlastic" | |
| 470 | ball.CFrame = Torso.CFrame * CFrame.new(1, 10, 0) | |
| 471 | ball.Size = Vector3.new(.1, .1, .1) | |
| 472 | game.Debris:AddItem(ball, 10) | |
| 473 | ||
| 474 | local scale = Instance.new("SpecialMesh", ball)
| |
| 475 | scale.MeshType = "Sphere" | |
| 476 | bc2:Play() | |
| 477 | for i = 1,120 do | |
| 478 | PowerLevel = PowerLevel-math.random(754,2678) | |
| 479 | tl.Text = "power lvl:"..PowerLevel | |
| 480 | ball.CFrame =ball.CFrame * CFrame.new(0,.25,0) | |
| 481 | ball.Size = ball.Size + Vector3.new(.5, .5, .5) | |
| 482 | ball.Transparency = ball.Transparency - 0.007 | |
| 483 | wait() | |
| 484 | end | |
| 485 | bc2:Stop() | |
| 486 | ball.CFrame = CFrame.new(ball.Position, Mouse.hit.p) | |
| 487 | ||
| 488 | for i = 1,3 do | |
| 489 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 490 | wait() | |
| 491 | end | |
| 492 | ||
| 493 | local bv = Instance.new("BodyVelocity", ball)
| |
| 494 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 495 | bv.velocity = ball.CFrame.lookVector*30 | |
| 496 | ball.Anchored = false | |
| 497 | ||
| 498 | local es = Instance.new("Sound", ball)
| |
| 499 | es.SoundId = "rbxassetid://432515400" | |
| 500 | ball.Touched:connect(function(hit) | |
| 501 | if hit.Parent.Name ~= Player.Name and hit.Parent:findFirstChild("Humanoid") and not hit2 then
| |
| 502 | hit2 = true | |
| 503 | es:Play() | |
| 504 | hit.Parent.Humanoid:TakeDamage(PowerLevel) | |
| 505 | ball.Anchored = true | |
| 506 | for i = 1,100 do | |
| 507 | ball.Transparency = ball.Transparency + 0.050 | |
| 508 | scale.Scale = scale.Scale + Vector3.new(.1,.1,.1) | |
| 509 | wait() | |
| 510 | end | |
| 511 | ball:Destroy() | |
| 512 | end | |
| 513 | end) | |
| 514 | ||
| 515 | wait(0.2) | |
| 516 | ||
| 517 | for i = 1,3 do | |
| 518 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 519 | wait() | |
| 520 | end | |
| 521 | RefreshC0() | |
| 522 | Character.Torso.Anchored = false | |
| 523 | Character.Humanoid.PlatformStand = false | |
| 524 | ||
| 525 | enabled = false | |
| 526 | end | |
| 527 | ||
| 528 | end | |
| 529 | ||
| 530 | function energybarrage() | |
| 531 | if not enabled then | |
| 532 | enabled = true | |
| 533 | RefreshC0() | |
| 534 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Mouse.hit.p) | |
| 535 | Character.Torso.Anchored = true | |
| 536 | Character.Humanoid.PlatformStand = true | |
| 537 | local last = "Right" | |
| 538 | local prev_mousehit | |
| 539 | spawn(function() | |
| 540 | repeat | |
| 541 | if Mouse.Hit.p ~= prev_mousehit then | |
| 542 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Vector3.new(Mouse.hit.p.x,Character.Torso.Position.y,Mouse.hit.p.z)) | |
| 543 | prev_mousehit = Mouse.Hit.p | |
| 544 | end | |
| 545 | wait() | |
| 546 | until not enabled | |
| 547 | end) | |
| 548 | for i = 1,15 do | |
| 549 | PowerLevel = PowerLevel-math.random(754,2678) | |
| 550 | tl.Text = "power lvl:"..PowerLevel | |
| 551 | RefreshC0() | |
| 552 | if last == "Right" then | |
| 553 | last = "Left" | |
| 554 | local hit2 = false | |
| 555 | for i = 1,3 do | |
| 556 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 557 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 558 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.2) | |
| 559 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.2) | |
| 560 | end | |
| 561 | ||
| 562 | local ball = Instance.new("Part", Character)
| |
| 563 | local es = Instance.new("Sound", ball)
| |
| 564 | es.SoundId = "rbxassetid://432515400" | |
| 565 | ball.TopSurface = 0 | |
| 566 | ball.BottomSurface = 0 | |
| 567 | if not potential then | |
| 568 | ball.BrickColor = BrickColor.new("Really black")
| |
| 569 | else | |
| 570 | ball.BrickColor = BrickColor.White() | |
| 571 | end | |
| 572 | ball.Material = "SmoothPlastic" | |
| 573 | ball.Shape = "Ball" | |
| 574 | ball.CanCollide = false | |
| 575 | ball.Transparency = 0.5 | |
| 576 | ball.Size = Vector3.new(3,3,3) | |
| 577 | local fyre = Instance.new("Fire", ball)
| |
| 578 | if not potential then | |
| 579 | fyre.Color = Color3.new(0,0,0) | |
| 580 | fyre.SecondaryColor = Color3.new(0,0,0) | |
| 581 | else | |
| 582 | fyre.Color = Color3.new(1,1,1) | |
| 583 | fyre.SecondaryColor = Color3.new(1,1,1) | |
| 584 | end | |
| 585 | ball.CFrame = Torso.CFrame * CFrame.new(1, 0, -5) | |
| 586 | game.Debris:AddItem(ball, 5) | |
| 587 | local bv = Instance.new("BodyVelocity", ball)
| |
| 588 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 589 | bv.velocity = Torso.CFrame.lookVector * 50 | |
| 590 | kb:Play() | |
| 591 | ball.Touched:connect(function(hit) | |
| 592 | if hit.Parent.Name ~= Player.Name and hit.Parent:findFirstChild("Humanoid") and not hit2 then
| |
| 593 | hit2 = true | |
| 594 | es:Play() | |
| 595 | hit.Parent.Humanoid:TakeDamage(PowerLevel/5) | |
| 596 | ball:Destroy() | |
| 597 | end | |
| 598 | end) | |
| 599 | elseif last == "Left" then | |
| 600 | last = "Right" | |
| 601 | local hit2 = false | |
| 602 | for i = 1,3 do | |
| 603 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 604 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 605 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.2) | |
| 606 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.2) | |
| 607 | end | |
| 608 | local ball = Instance.new("Part", Character)
| |
| 609 | local es = Instance.new("Sound", ball)
| |
| 610 | es.SoundId = "rbxassetid://432515400" | |
| 611 | ball.TopSurface = 0 | |
| 612 | ball.BottomSurface = 0 | |
| 613 | if not potential then | |
| 614 | ball.BrickColor = BrickColor.new("Really black")
| |
| 615 | else | |
| 616 | ball.BrickColor = BrickColor.White() | |
| 617 | end | |
| 618 | ball.Material = "SmoothPlastic" | |
| 619 | ball.Shape = "Ball" | |
| 620 | ball.CanCollide = false | |
| 621 | ball.Transparency = 0.5 | |
| 622 | ball.Size = Vector3.new(3,3,3) | |
| 623 | ball.CFrame = Torso.CFrame * CFrame.new(-1, 0, -5) | |
| 624 | local bv = Instance.new("BodyVelocity", ball)
| |
| 625 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 626 | bv.velocity = Torso.CFrame.lookVector * 50 | |
| 627 | local fyre = Instance.new("Fire", ball)
| |
| 628 | game.Debris:AddItem(ball, 5) | |
| 629 | if not potential then | |
| 630 | fyre.Color = Color3.new(0,0,0) | |
| 631 | fyre.SecondaryColor = Color3.new(0,0,0) | |
| 632 | else | |
| 633 | fyre.Color = Color3.new(1,1,1) | |
| 634 | fyre.SecondaryColor = Color3.new(1,1,1) | |
| 635 | end | |
| 636 | kb:Play() | |
| 637 | ball.Touched:connect(function(hit) | |
| 638 | if hit.Parent.Name ~= Player.Name and hit.Parent:findFirstChild("Humanoid") and not hit2 then
| |
| 639 | hit2 = true | |
| 640 | es:Play() | |
| 641 | hit.Parent.Humanoid:TakeDamage(PowerLevel/5) | |
| 642 | ball:Destroy() | |
| 643 | end | |
| 644 | end) | |
| 645 | end | |
| 646 | wait(0.1) | |
| 647 | end | |
| 648 | RefreshC0() | |
| 649 | enabled = false | |
| 650 | Character.Torso.Anchored = false | |
| 651 | Character.Humanoid.PlatformStand = false | |
| 652 | end | |
| 653 | end | |
| 654 | ||
| 655 | function SEW() -- SUPER EXPLOSIVE WAVE | |
| 656 | if not enabled then | |
| 657 | enabled = true | |
| 658 | local chats = game:GetService("Chat")
| |
| 659 | RefreshC0() | |
| 660 | chats:Chat(Character.Head,"Super...", 2) | |
| 661 | Character.Torso.Anchored = true | |
| 662 | Character.Humanoid.PlatformStand = true | |
| 663 | for i =1,3 do | |
| 664 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 665 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 666 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0.1) | |
| 667 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, -0.1) | |
| 668 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
| 669 | wait(0.1) | |
| 670 | end | |
| 671 | wait(0.5) | |
| 672 | chats:Chat(Character.Head, "Explosive....",2) | |
| 673 | wait(0.2) | |
| 674 | for i =1,3 do | |
| 675 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 676 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 677 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, -0.1) | |
| 678 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0, 0.1) | |
| 679 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
| 680 | wait(0.1) | |
| 681 | end | |
| 682 | RefreshC0() | |
| 683 | wait(1) | |
| 684 | for i = 1,3 do | |
| 685 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 686 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 687 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
| 688 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 689 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 690 | wait(.15) | |
| 691 | end | |
| 692 | wait(0.1) | |
| 693 | chats:Chat(Character.Head, "WAVE!!!!",2) | |
| 694 | -- chaos | |
| 695 | local EXPLOSO = Instance.new("Sound", Character.Torso)
| |
| 696 | EXPLOSO.Name = "EXPLOSO" | |
| 697 | EXPLOSO.Volume = 1 | |
| 698 | EXPLOSO.SoundId = "rbxassetid://165970126" | |
| 699 | EXPLOSO:Play() | |
| 700 | local ball = Instance.new("Part", Character)
| |
| 701 | ball.Shape = "Ball" | |
| 702 | ball.Anchored = true | |
| 703 | ball.CanCollide = false | |
| 704 | ball.TopSurface= 0 | |
| 705 | ball.BottomSurface= 0 | |
| 706 | ball.Material = "SmoothPlastic" | |
| 707 | ball.Transparency = 0.1 | |
| 708 | ball.BrickColor = BrickColor.new("Really black")
| |
| 709 | ball.CFrame = Torso.CFrame | |
| 710 | local bigexplo = Instance.new("Explosion", workspace)
| |
| 711 | bigexplo.Position = ball.Position | |
| 712 | bigexplo.BlastRadius = 500003 | |
| 713 | bigexplo.BlastPressure = 999999999 | |
| 714 | for i = 1,500 do | |
| 715 | ball.Transparency = ball.Transparency + 0.001 | |
| 716 | ball.Size = ball.Size + Vector3.new(3, 3, 3) | |
| 717 | wait() | |
| 718 | end | |
| 719 | wait(1) | |
| 720 | for i = 1,3 do | |
| 721 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 722 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 723 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
| 724 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 725 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 726 | wait(.15) | |
| 727 | end | |
| 728 | RefreshC0() | |
| 729 | enabled = false | |
| 730 | Character.Torso.Anchored = false | |
| 731 | chats:Chat(Character.Head, "What am I doing??? I could've killed myself..", 1) | |
| 732 | Character.Humanoid.PlatformStand = false | |
| 733 | end | |
| 734 | end | |
| 735 | ||
| 736 | function slam() | |
| 737 | if not enabled then | |
| 738 | enabled = true | |
| 739 | RefreshC0() | |
| 740 | Character.Torso.Anchored = true | |
| 741 | Character.Humanoid.PlatformStand = true | |
| 742 | for i = 1,3 do | |
| 743 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,1) | |
| 744 | wait() | |
| 745 | end | |
| 746 | local b = Instance.new("Part", Character)
| |
| 747 | b.TopSurface = 0 | |
| 748 | b.BottomSurface = 0 | |
| 749 | b.Material = "SmoothPlastic" | |
| 750 | b.Transparency = 0.5 | |
| 751 | b.Shape = "Ball" | |
| 752 | b.CanCollide = false | |
| 753 | b.BrickColor = BrickColor.new("Really black")
| |
| 754 | b.Anchored = true | |
| 755 | b.Locked = true | |
| 756 | b.CFrame = Torso.CFrame * CFrame.new(1.5, 4, 0) | |
| 757 | b.Size = Vector3.new(.5, .5,.5) | |
| 758 | local bp = Instance.new("BodyPosition", b)
| |
| 759 | bp.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 760 | local ff = Instance.new("ForceField", Character)
| |
| 761 | wait(0.5) | |
| 762 | for i = 1, 4 do | |
| 763 | b.CFrame = b.CFrame * CFrame.new(0,-0.5,0) | |
| 764 | wait(.1) | |
| 765 | end | |
| 766 | for i = 1,3 do | |
| 767 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 768 | wait() | |
| 769 | end | |
| 770 | b.Anchored = false | |
| 771 | bp.Position = Torso.Position + Vector3.new(0,-3,5) | |
| 772 | wait(1.7) | |
| 773 | local b2 = Instance.new("Part", Character)
| |
| 774 | b2.BrickColor = BrickColor.new("Really black")
| |
| 775 | b2.CFrame = b.CFrame | |
| 776 | b2.CanCollide = false | |
| 777 | b2.Anchored = true | |
| 778 | b2.Size = Vector3.new(5,0.1,5) | |
| 779 | local e = Instance.new("Explosion", b2)
| |
| 780 | e.Position = b2.Position | |
| 781 | e.BlastRadius = 50 | |
| 782 | local m1 = Instance.new("CylinderMesh", b2)
| |
| 783 | for i = 1,120 do | |
| 784 | b2.Transparency = b2.Transparency + 0.010 | |
| 785 | b2.Size = b2.Size + Vector3.new(3, 0, 3) | |
| 786 | wait() | |
| 787 | end | |
| 788 | for i = 1,3 do | |
| 789 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 790 | wait() | |
| 791 | end | |
| 792 | RefreshC0() | |
| 793 | enabled = false | |
| 794 | b:Destroy() | |
| 795 | ff:Destroy() | |
| 796 | Character.Torso.Anchored = false | |
| 797 | Character.Humanoid.PlatformStand = false | |
| 798 | end | |
| 799 | end | |
| 800 | ||
| 801 | function SuperEnergyRelease() | |
| 802 | if not enabled and not potential then | |
| 803 | potential = true | |
| 804 | enabled = true | |
| 805 | RefreshC0() | |
| 806 | Character.Torso.Anchored = true | |
| 807 | Character.Humanoid.PlatformStand = true | |
| 808 | local waiting = 1.2 | |
| 809 | for i = 1,3 do | |
| 810 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.12) | |
| 811 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.12) | |
| 812 | Neck.C0 = Neck.C0 * CFrame.Angles(0.099,0,0) | |
| 813 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
| 814 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
| 815 | wait() | |
| 816 | end | |
| 817 | wait(0.7) | |
| 818 | local chats = game:GetService("Chat")
| |
| 819 | chats:Chat(Character.Head,"ARRGG...",2) | |
| 820 | for i = 1,3 do | |
| 821 | local energy = Instance.new("Part", Character)
| |
| 822 | - | energy.BrickColor = BrickColor.new("Really black")
|
| 822 | + | energy.BrickColor = BrickColor.new("Really red")
|
| 823 | energy.Transparency = 0.2 | |
| 824 | energy.CanCollide = false | |
| 825 | energy.Anchored = true | |
| 826 | energy.TopSurface = 0 | |
| 827 | energy.BottomSurface = 0 | |
| 828 | energy.Material="SmoothPlastic" | |
| 829 | energy.Shape = "Ball" | |
| 830 | --energy.Size = Vector3.new(15, 15, 15) | |
| 831 | energy.CFrame = Torso.CFrame | |
| 832 | local em = Instance.new("SpecialMesh", energy)
| |
| 833 | em.MeshType = "Sphere" | |
| 834 | em.Scale = Vector3.new(15,15,15) | |
| 835 | for i = 1,25 do | |
| 836 | PowerLevel = PowerLevel+math.random(754,2678) | |
| 837 | tl.Text = "power lvl:"..PowerLevel | |
| 838 | em.Scale = em.Scale-Vector3.new(0.4, 0.4, 0.4) | |
| 839 | energy.Transparency = energy.Transparency + 0.040 | |
| 840 | wait() | |
| 841 | end | |
| 842 | energy:Destroy() | |
| 843 | ||
| 844 | end | |
| 845 | chats:Chat(Character.Head,"TIME TO RELEASE... MY TRUE POWER!",2) | |
| 846 | pe:Play() | |
| 847 | for i = 1,30 do | |
| 848 | PowerLevel = PowerLevel+math.random(500, 1000) | |
| 849 | tl.Text = "power lvl:"..PowerLevel | |
| 850 | local beam = Instance.new("Part", Character)
| |
| 851 | beam.Name = "beam" | |
| 852 | - | beam.BrickColor = BrickColor.new("New Yeller")
|
| 852 | + | beam.BrickColor = BrickColor.new("Really yellow")
|
| 853 | beam.Transparency = 0.5 | |
| 854 | beam.Material = "SmoothPlastic" | |
| 855 | beam.CFrame = Torso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
| 856 | beam.Anchored = true | |
| 857 | beam.CanCollide = false | |
| 858 | local mesh = Instance.new("CylinderMesh", beam)
| |
| 859 | mesh.Scale = Vector3.new(0.05, 500, 0.05) | |
| 860 | --pe:Play() | |
| 861 | wait(waiting) | |
| 862 | waiting = waiting-0.2 | |
| 863 | end | |
| 864 | pe:Play() | |
| 865 | local energy = Instance.new("Part", Character)
| |
| 866 | - | energy.BrickColor = BrickColor.new("Really black")
|
| 866 | + | energy.BrickColor = BrickColor.new("Really red")
|
| 867 | energy.Transparency = 0.2 | |
| 868 | energy.CanCollide = false | |
| 869 | energy.Anchored = true | |
| 870 | energy.TopSurface = 0 | |
| 871 | energy.BottomSurface = 0 | |
| 872 | energy.Material="SmoothPlastic" | |
| 873 | energy.Shape = "Ball" | |
| 874 | energy.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 875 | local em = Instance.new("SpecialMesh", energy)
| |
| 876 | em.MeshType = "Sphere" | |
| 877 | energy.CFrame = Torso.CFrame | |
| 878 | for i = 1,100 do | |
| 879 | PowerLevel = PowerLevel+math.random(500, 1000) | |
| 880 | tl.Text = "power lvl:"..PowerLevel | |
| 881 | em.Scale =em.Scale+Vector3.new(2, 2, 2) | |
| 882 | energy.Transparency = energy.Transparency + 0.005 | |
| 883 | wait() | |
| 884 | end | |
| 885 | energy:Destroy() | |
| 886 | for i = 1,3 do | |
| 887 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.12) | |
| 888 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.12) | |
| 889 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.099,0,0) | |
| 890 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
| 891 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
| 892 | wait() | |
| 893 | end | |
| 894 | RefreshC0() | |
| 895 | for i,v in pairs(Character:GetChildren()) do | |
| 896 | if v.Name == "beam" then | |
| 897 | v:Destroy() | |
| 898 | end | |
| 899 | wait() | |
| 900 | end | |
| 901 | for i = 1,3 do | |
| 902 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 903 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 904 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
| 905 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 906 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 907 | wait(.1) | |
| 908 | end | |
| 909 | spawn(function() | |
| 910 | local energy = Instance.new("Part", Character)
| |
| 911 | - | energy.BrickColor = BrickColor.new("Lily white")
|
| 911 | + | energy.BrickColor = BrickColor.new("Dark red")
|
| 912 | energy.Transparency = 0.2 | |
| 913 | energy.CanCollide = false | |
| 914 | energy.Anchored = true | |
| 915 | energy.TopSurface = 0 | |
| 916 | energy.BottomSurface = 0 | |
| 917 | energy.Material="SmoothPlastic" | |
| 918 | energy.Shape = "Ball" | |
| 919 | --energy.Size = Vector3.new(3, 3, 3) | |
| 920 | energy.CFrame = Torso.CFrame | |
| 921 | local em = Instance.new("SpecialMesh", energy)
| |
| 922 | em.MeshType = "Sphere" | |
| 923 | for i = 1,100 do | |
| 924 | PowerLevel = PowerLevel+math.random(500, 1000) | |
| 925 | tl.Text = "power lvl:"..PowerLevel | |
| 926 | em.Scale = em.Scale+Vector3.new(0.1, 0.1, 0.1) | |
| 927 | energy.Transparency = energy.Transparency + 0.005 | |
| 928 | wait() | |
| 929 | end | |
| 930 | - | hair.BrickColor = BrickColor.new("Institutional white")
|
| 930 | + | hair.BrickColor = BrickColor.new("Really black")
|
| 931 | local fire = Instance.new("Fire", hair)
| |
| 932 | fire.Color = Color3.new(1,1,1) | |
| 933 | fire.SecondaryColor = Color3.new(1,1,1) | |
| 934 | wait(2) | |
| 935 | for i = 1,100 do | |
| 936 | --PowerLevel = PowerLevel+math.random(500, 1000) | |
| 937 | --tl.Text = "power lvl:"..PowerLevel | |
| 938 | em.Scale = em.Scale-Vector3.new(2.2,2.2,2.2) | |
| 939 | energy.Transparency = energy.Transparency + 0.005 | |
| 940 | wait() | |
| 941 | end | |
| 942 | end) | |
| 943 | pe:Play() | |
| 944 | for i = 1,100 do | |
| 945 | PowerLevel = PowerLevel+math.random(99999,999999) | |
| 946 | tl.Text = "power lvl:"..PowerLevel | |
| 947 | local beam = Instance.new("Part", Character)
| |
| 948 | beam.Name = "beam" | |
| 949 | beam.BrickColor = BrickColor.new("Really red")
| |
| 950 | beam.Transparency = 0.5 | |
| 951 | beam.Material = "SmoothPlastic" | |
| 952 | beam.CFrame = Torso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
| 953 | beam.Anchored = true | |
| 954 | beam.CanCollide = false | |
| 955 | local mesh = Instance.new("CylinderMesh", beam)
| |
| 956 | mesh.Scale = Vector3.new(0.05, 500, 0.05) | |
| 957 | ||
| 958 | wait(0.01) | |
| 959 | end | |
| 960 | pe:Play() | |
| 961 | for i,v in pairs(Character:GetChildren()) do | |
| 962 | if v.Name == "beam" then | |
| 963 | v:Destroy() | |
| 964 | end | |
| 965 | wait() | |
| 966 | end | |
| 967 | for i = 1,3 do | |
| 968 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 969 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 970 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
| 971 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 972 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 973 | wait(.1) | |
| 974 | end | |
| 975 | RefreshC0() | |
| 976 | Character.Torso.Anchored = false | |
| 977 | Character.Humanoid.PlatformStand = false | |
| 978 | indus:Stop() | |
| 979 | indus.SoundId = "rbxassetid://169226106" | |
| 980 | indus:Play() | |
| 981 | chats:Chat(Character.Head,"I hope you're ready to feel true pain.",2) | |
| 982 | if PowerLevel > 0 then | |
| 983 | Character.Humanoid.MaxHealth = PowerLevel | |
| 984 | wait(.1) | |
| 985 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
| 986 | end | |
| 987 | enabled = false | |
| 988 | ||
| 989 | ||
| 990 | end | |
| 991 | end | |
| 992 | ||
| 993 | function Teleport() | |
| 994 | if not enabled then | |
| 995 | enabled = true | |
| 996 | vanish:Play() | |
| 997 | Character:MoveTo(Mouse.hit.p) | |
| 998 | PowerLevel = PowerLevel-math.random(500, 1000) | |
| 999 | tl.Text = "power lvl:"..PowerLevel | |
| 1000 | wait(1) | |
| 1001 | enabled = false | |
| 1002 | end | |
| 1003 | end | |
| 1004 | local running = false | |
| 1005 | function Run() | |
| 1006 | if not running and not enabled then | |
| 1007 | running = true | |
| 1008 | if not potential then | |
| 1009 | Humanoid.WalkSpeed = 50 | |
| 1010 | else | |
| 1011 | Humanoid.WalkSpeed = 75 | |
| 1012 | end | |
| 1013 | repeat | |
| 1014 | wait() | |
| 1015 | if potential then | |
| 1016 | local Part = Instance.new("Part", Character)
| |
| 1017 | - | Part.BrickColor = BrickColor.White() |
| 1017 | + | Part.BrickColor = BrickColor.Red() |
| 1018 | Part.Transparency = 0.5 | |
| 1019 | Part.Anchored = true | |
| 1020 | Part.CanCollide = false | |
| 1021 | local cm = Instance.new("CylinderMesh", Part)
| |
| 1022 | cm.Scale = Vector3.new(3,3,3) | |
| 1023 | Part.CFrame = Torso.CFrame * CFrame.Angles(1.55,0,0) | |
| 1024 | game.Debris:AddItem(Part,0.9) | |
| 1025 | end | |
| 1026 | until not running or enabled | |
| 1027 | running = false | |
| 1028 | Humanoid.WalkSpeed = 16 | |
| 1029 | end | |
| 1030 | end | |
| 1031 | function speedrush() | |
| 1032 | if not enabled then | |
| 1033 | enabled = true | |
| 1034 | local pos = Torso.CFrame | |
| 1035 | RefreshC0() | |
| 1036 | for i = 1,3 do | |
| 1037 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
| 1038 | wait(0.1) | |
| 1039 | end | |
| 1040 | local Target = nil | |
| 1041 | local vTorso = nil | |
| 1042 | local vHumanoid = nil | |
| 1043 | local Last = "Left" | |
| 1044 | for i,v in pairs(workspace:GetChildren()) do | |
| 1045 | if v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v.Name ~= Player.Name and (v.Torso.Position - Torso.Position).magnitude < 16 then
| |
| 1046 | Target = v | |
| 1047 | end | |
| 1048 | end | |
| 1049 | if Target then | |
| 1050 | vTorso = Target.Torso | |
| 1051 | vHumanoid = Target.Humanoid | |
| 1052 | ||
| 1053 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
| 1054 | vTorso.Anchored = true | |
| 1055 | vHumanoid.PlatformStand = true | |
| 1056 | ||
| 1057 | Torso.Anchored = true | |
| 1058 | Humanoid.PlatformStand = true | |
| 1059 | ||
| 1060 | for i = 1, 30 do | |
| 1061 | Torso.Anchored = false | |
| 1062 | vTorso.Anchored= false | |
| 1063 | PowerLevel = PowerLevel-math.random(250,500) | |
| 1064 | tl.Text = "power lvl:"..PowerLevel | |
| 1065 | --wait(.1) | |
| 1066 | Torso.CFrame = pos * CFrame.new(math.random(-50, 50), math.random(1, 50), math.random(-50, 50)) | |
| 1067 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
| 1068 | wait() | |
| 1069 | Torso.Anchored = true | |
| 1070 | vTorso.Anchored= true | |
| 1071 | RefreshC0() | |
| 1072 | if Last == "Left" then | |
| 1073 | Last = "Right" | |
| 1074 | mp:Play() | |
| 1075 | for i = 1,3 do | |
| 1076 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1077 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1078 | end | |
| 1079 | if not potential then | |
| 1080 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1081 | else | |
| 1082 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1083 | end | |
| 1084 | elseif Last == "Right" then | |
| 1085 | Last = "Left" | |
| 1086 | mp:Play() | |
| 1087 | for i = 1,3 do | |
| 1088 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1089 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1090 | end | |
| 1091 | if not potential then | |
| 1092 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1093 | else | |
| 1094 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1095 | end | |
| 1096 | end | |
| 1097 | if not potential then | |
| 1098 | wait(0.2) | |
| 1099 | else | |
| 1100 | wait() | |
| 1101 | end | |
| 1102 | end | |
| 1103 | RefreshC0() | |
| 1104 | for i = 1,4 do | |
| 1105 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
| 1106 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1107 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1108 | wait(0.1) | |
| 1109 | end | |
| 1110 | vTorso.Anchored = false | |
| 1111 | vHumanoid.PlatformStand = false | |
| 1112 | ||
| 1113 | local explo = Instance.new("Explosion", workspace)
| |
| 1114 | sk:Play() | |
| 1115 | vHumanoid:TakeDamage(PowerLevel) | |
| 1116 | explo.BlastPressure = 0 | |
| 1117 | explo.Position = Character["Right Leg"].Position | |
| 1118 | local bv = Instance.new("BodyVelocity", vTorso)
| |
| 1119 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1120 | bv.velocity = Torso.CFrame.lookVector*80 | |
| 1121 | game.Debris:AddItem(bv,0.5) | |
| 1122 | ||
| 1123 | wait(2) | |
| 1124 | for i = 1,4 do | |
| 1125 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
| 1126 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1127 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1128 | wait(0.1) | |
| 1129 | end | |
| 1130 | enabled = false | |
| 1131 | ||
| 1132 | Torso.Anchored = false | |
| 1133 | Humanoid.PlatformStand = false | |
| 1134 | ||
| 1135 | else | |
| 1136 | enabled = false | |
| 1137 | for i = 1,3 do | |
| 1138 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
| 1139 | wait(0.1) | |
| 1140 | end | |
| 1141 | RefreshC0() | |
| 1142 | end | |
| 1143 | ||
| 1144 | end | |
| 1145 | end | |
| 1146 | local charging = false | |
| 1147 | ||
| 1148 | function charge() | |
| 1149 | if not charging and not enabled then | |
| 1150 | charging = true | |
| 1151 | enabled = true | |
| 1152 | RefreshC0() | |
| 1153 | Humanoid.PlatformStand = true | |
| 1154 | Torso.Anchored = true | |
| 1155 | local crown = Instance.new("Part", Character)
| |
| 1156 | crown.Size = Vector3.new(1,1,1) | |
| 1157 | crown.CFrame = Torso.CFrame * CFrame.new(0,-2,0) | |
| 1158 | crown.Anchored = true | |
| 1159 | crown.CanCollide = false | |
| 1160 | local particle = Instance.new("ParticleEmitter", crown)
| |
| 1161 | particle.Size = NumberSequence.new(1.2) | |
| 1162 | particle.LightEmission = 0.2 | |
| 1163 | particle.EmissionDirection = "Top" | |
| 1164 | particle.Lifetime = NumberRange.new(5,10) | |
| 1165 | particle.Rotation = NumberRange.new(5,10) | |
| 1166 | particle.RotSpeed = NumberRange.new(5) | |
| 1167 | particle.Speed = NumberRange.new(15) | |
| 1168 | particle.VelocitySpread = 500 | |
| 1169 | particle.Rate = 250 | |
| 1170 | if potential then | |
| 1171 | particle.Color = ColorSequence.new(Color3.new(1,1,1)) | |
| 1172 | else | |
| 1173 | particle.Color = ColorSequence.new(Color3.new(0,0,0)) | |
| 1174 | end | |
| 1175 | local crownm = Instance.new("SpecialMesh", crown)
| |
| 1176 | crownm.MeshType = "FileMesh" | |
| 1177 | crownm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1178 | crownm.Scale = Vector3.new(2,0.9,2) | |
| 1179 | if potential then | |
| 1180 | - | crown.BrickColor = BrickColor.White() |
| 1180 | + | crown.BrickColor = BrickColor.Black() |
| 1181 | else | |
| 1182 | - | crown.BrickColor = BrickColor.new("Really black")
|
| 1182 | + | crown.BrickColor = BrickColor.new("Really red")
|
| 1183 | end | |
| 1184 | for i = 1,3 do | |
| 1185 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075, 0, 0) | |
| 1186 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0) | |
| 1187 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, 0) | |
| 1188 | wait() | |
| 1189 | end | |
| 1190 | ack:Play() | |
| 1191 | repeat | |
| 1192 | for i = 1, 100 do | |
| 1193 | if not potential then | |
| 1194 | PowerLevel = PowerLevel+math.random(100,200) | |
| 1195 | tl.Text = "power lvl:"..PowerLevel | |
| 1196 | else | |
| 1197 | PowerLevel = PowerLevel+math.random(300,500) | |
| 1198 | tl.Text = "power lvl:"..PowerLevel | |
| 1199 | end | |
| 1200 | crownm.Scale = crownm.Scale + Vector3.new(0.1, 0, 0.1) | |
| 1201 | crown.CFrame = crown.CFrame * CFrame.Angles(0,0.1,0) | |
| 1202 | game:GetService("RunService").RenderStepped:wait()
| |
| 1203 | if not charging then | |
| 1204 | break | |
| 1205 | end | |
| 1206 | end | |
| 1207 | for i = 1, 100 do | |
| 1208 | if not potential then | |
| 1209 | PowerLevel = PowerLevel+math.random(100,200) | |
| 1210 | tl.Text = "power lvl:"..PowerLevel | |
| 1211 | else | |
| 1212 | PowerLevel = PowerLevel+math.random(300,500) | |
| 1213 | tl.Text = "power lvl:"..PowerLevel | |
| 1214 | end | |
| 1215 | crownm.Scale = crownm.Scale - Vector3.new(0.1, 0, 0.1) | |
| 1216 | crown.CFrame = crown.CFrame * CFrame.Angles(0,0.1,0) | |
| 1217 | game:GetService("RunService").RenderStepped:wait()
| |
| 1218 | if not charging then | |
| 1219 | break | |
| 1220 | end | |
| 1221 | end | |
| 1222 | wait() | |
| 1223 | until not charging or enabled | |
| 1224 | ack:Stop() | |
| 1225 | Humanoid.PlatformStand = false | |
| 1226 | Torso.Anchored = false | |
| 1227 | for i = 1,3 do | |
| 1228 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075, 0, 0) | |
| 1229 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, 0) | |
| 1230 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0, 0) | |
| 1231 | wait() | |
| 1232 | end | |
| 1233 | RefreshC0() | |
| 1234 | enabled = false | |
| 1235 | if PowerLevel > 0 then | |
| 1236 | Character.Humanoid.MaxHealth = PowerLevel | |
| 1237 | wait(.1) | |
| 1238 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
| 1239 | end | |
| 1240 | spawn(function() | |
| 1241 | for i = 1,250 do | |
| 1242 | particle.Rate = particle.Rate-10 | |
| 1243 | wait() | |
| 1244 | end | |
| 1245 | particle:Destroy() | |
| 1246 | end) | |
| 1247 | spawn(function() | |
| 1248 | ||
| 1249 | for i = 1,10 do | |
| 1250 | crown.Transparency = crown.Transparency + 0.1 | |
| 1251 | game:GetService("RunService").RenderStepped:wait()
| |
| 1252 | end | |
| 1253 | end) | |
| 1254 | end | |
| 1255 | end | |
| 1256 | ||
| 1257 | local lastaction = "Left" | |
| 1258 | ||
| 1259 | function Punch() | |
| 1260 | if not enabled then | |
| 1261 | enabled = true | |
| 1262 | ||
| 1263 | RefreshC0() | |
| 1264 | if lastaction == "Left" then | |
| 1265 | lastaction = "Right" | |
| 1266 | local hit = false | |
| 1267 | Character["Left Arm"].Touched:connect(function(part) | |
| 1268 | if not hit and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then
| |
| 1269 | mp:Play() | |
| 1270 | hit = true | |
| 1271 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
| 1272 | end | |
| 1273 | end) | |
| 1274 | for i = 1,3 do | |
| 1275 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,-0.5) | |
| 1276 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0.1, -0.35) | |
| 1277 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.1) | |
| 1278 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.1) | |
| 1279 | wait(.1) | |
| 1280 | end | |
| 1281 | wait() | |
| 1282 | for i = 1,3 do | |
| 1283 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0.5) | |
| 1284 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, -0.1, 0.35) | |
| 1285 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.1) | |
| 1286 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.1) | |
| 1287 | wait(.1) | |
| 1288 | end | |
| 1289 | elseif lastaction == "Right" then | |
| 1290 | lastaction = "Left" | |
| 1291 | local hit3 = false | |
| 1292 | Character["Right Arm"].Touched:connect(function(part) | |
| 1293 | if not hit3 and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then
| |
| 1294 | mp:Play() | |
| 1295 | hit3 = true | |
| 1296 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
| 1297 | end | |
| 1298 | end) | |
| 1299 | for i = 1,3 do | |
| 1300 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1, 0.35) | |
| 1301 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0.1, 0.5) | |
| 1302 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.1) | |
| 1303 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.1) | |
| 1304 | wait(.1) | |
| 1305 | end | |
| 1306 | wait() | |
| 1307 | for i = 1,3 do | |
| 1308 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,-0.5) | |
| 1309 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, -0.1, -0.35) | |
| 1310 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.1) | |
| 1311 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.1) | |
| 1312 | wait(.1) | |
| 1313 | end | |
| 1314 | end | |
| 1315 | RefreshC0() | |
| 1316 | --hit =false | |
| 1317 | enabled = false | |
| 1318 | end | |
| 1319 | ||
| 1320 | end | |
| 1321 | function Kick() | |
| 1322 | if not enabled then | |
| 1323 | enabled = true | |
| 1324 | RefreshC0() | |
| 1325 | if lastaction == "Left" then | |
| 1326 | lastaction = "Right" | |
| 1327 | local hit = false | |
| 1328 | Character["Left Leg"].Touched:connect(function(part) | |
| 1329 | if not hit and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then
| |
| 1330 | mp:Play() | |
| 1331 | hit = true | |
| 1332 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
| 1333 | end | |
| 1334 | end) | |
| 1335 | for i = 1,3 do | |
| 1336 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.5) | |
| 1337 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1338 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1339 | wait(.1) | |
| 1340 | end | |
| 1341 | wait() | |
| 1342 | for i = 1,3 do | |
| 1343 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.5) | |
| 1344 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1345 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1346 | wait(.1) | |
| 1347 | end | |
| 1348 | elseif lastaction == "Right" then | |
| 1349 | lastaction = "Left" | |
| 1350 | local hit2 = false | |
| 1351 | Character["Right Leg"].Touched:connect(function(part) | |
| 1352 | if not hit2 and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then
| |
| 1353 | mp:Play() | |
| 1354 | hit2 = true | |
| 1355 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
| 1356 | end | |
| 1357 | end) | |
| 1358 | for i = 1,3 do | |
| 1359 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
| 1360 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1361 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1362 | wait(.1) | |
| 1363 | end | |
| 1364 | wait() | |
| 1365 | for i = 1,3 do | |
| 1366 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
| 1367 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1368 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1369 | wait(.1) | |
| 1370 | end | |
| 1371 | end | |
| 1372 | RefreshC0() | |
| 1373 | enabled = false | |
| 1374 | end | |
| 1375 | end | |
| 1376 | ||
| 1377 | function highPOWERRUSH() | |
| 1378 | if not enabled then | |
| 1379 | enabled = true | |
| 1380 | local pos = Torso.CFrame | |
| 1381 | RefreshC0() | |
| 1382 | for i = 1,3 do | |
| 1383 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
| 1384 | wait(0.1) | |
| 1385 | end | |
| 1386 | local Target = nil | |
| 1387 | local vTorso = nil | |
| 1388 | local vHumanoid = nil | |
| 1389 | local Last = "Left" | |
| 1390 | for i,v in pairs(workspace:GetChildren()) do | |
| 1391 | if v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v.Name ~= Player.Name and (v.Torso.Position - Torso.Position).magnitude < 16 then
| |
| 1392 | Target = v | |
| 1393 | end | |
| 1394 | end | |
| 1395 | if Target then | |
| 1396 | vTorso = Target.Torso | |
| 1397 | vHumanoid = Target.Humanoid | |
| 1398 | ||
| 1399 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
| 1400 | vTorso.Anchored = true | |
| 1401 | vHumanoid.PlatformStand = true | |
| 1402 | ||
| 1403 | Torso.Anchored = true | |
| 1404 | Humanoid.PlatformStand = true | |
| 1405 | ||
| 1406 | for i = 1,5 do | |
| 1407 | Torso.Anchored = false | |
| 1408 | vTorso.Anchored= false | |
| 1409 | PowerLevel = PowerLevel-math.random(250,500) | |
| 1410 | tl.Text = "power lvl:"..PowerLevel | |
| 1411 | --wait(.1) | |
| 1412 | Torso.CFrame = pos * CFrame.new(0, 0, math.random(1,25)) | |
| 1413 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
| 1414 | wait() | |
| 1415 | Torso.Anchored = true | |
| 1416 | vTorso.Anchored= true | |
| 1417 | RefreshC0() | |
| 1418 | if Last == "Left" then | |
| 1419 | Last = "Right" | |
| 1420 | sp:Play() | |
| 1421 | for i = 1,3 do | |
| 1422 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1423 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1424 | end | |
| 1425 | local explo = Instance.new("Explosion", workspace)
| |
| 1426 | explo.BlastPressure = 0 | |
| 1427 | explo.Position = Character["Left Arm"].Position | |
| 1428 | if not potential then | |
| 1429 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1430 | else | |
| 1431 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1432 | end | |
| 1433 | elseif Last == "Right" then | |
| 1434 | Last = "Left" | |
| 1435 | local explo = Instance.new("Explosion", workspace)
| |
| 1436 | explo.BlastPressure = 0 | |
| 1437 | explo.Position = Character["Right Arm"].Position | |
| 1438 | sp:Play() | |
| 1439 | for i = 1,3 do | |
| 1440 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1441 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1442 | end | |
| 1443 | if not potential then | |
| 1444 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1445 | else | |
| 1446 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1447 | end | |
| 1448 | end | |
| 1449 | if not potential then | |
| 1450 | wait(1) | |
| 1451 | else | |
| 1452 | wait(0.5) | |
| 1453 | end | |
| 1454 | end | |
| 1455 | ||
| 1456 | for i = 1, 30 do | |
| 1457 | Torso.Anchored = false | |
| 1458 | vTorso.Anchored= false | |
| 1459 | PowerLevel = PowerLevel-math.random(250,500) | |
| 1460 | tl.Text = "power lvl:"..PowerLevel | |
| 1461 | --wait(.1) | |
| 1462 | Torso.CFrame = pos * CFrame.new(math.random(-50, 50), math.random(1, 50), math.random(-50, 50)) | |
| 1463 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
| 1464 | wait() | |
| 1465 | Torso.Anchored = true | |
| 1466 | vTorso.Anchored= true | |
| 1467 | RefreshC0() | |
| 1468 | if Last == "Left" then | |
| 1469 | Last = "Right" | |
| 1470 | mp:Play() | |
| 1471 | for i = 1,3 do | |
| 1472 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1473 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1474 | end | |
| 1475 | if not potential then | |
| 1476 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1477 | else | |
| 1478 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1479 | end | |
| 1480 | elseif Last == "Right" then | |
| 1481 | Last = "Left" | |
| 1482 | mp:Play() | |
| 1483 | for i = 1,3 do | |
| 1484 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1485 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1486 | end | |
| 1487 | if not potential then | |
| 1488 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1489 | else | |
| 1490 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1491 | end | |
| 1492 | end | |
| 1493 | if not potential then | |
| 1494 | wait(0.2) | |
| 1495 | else | |
| 1496 | wait() | |
| 1497 | end | |
| 1498 | end | |
| 1499 | RefreshC0() | |
| 1500 | for i = 1,5 do | |
| 1501 | Torso.Anchored = false | |
| 1502 | vTorso.Anchored= false | |
| 1503 | PowerLevel = PowerLevel-math.random(250,500) | |
| 1504 | tl.Text = "power lvl:"..PowerLevel | |
| 1505 | --wait(.1) | |
| 1506 | Torso.CFrame = pos * CFrame.new(0, 0, math.random(1,25)) | |
| 1507 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
| 1508 | wait() | |
| 1509 | Torso.Anchored = true | |
| 1510 | vTorso.Anchored= true | |
| 1511 | RefreshC0() | |
| 1512 | if Last == "Left" then | |
| 1513 | Last = "Right" | |
| 1514 | sp:Play() | |
| 1515 | for i = 1,3 do | |
| 1516 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1517 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1518 | end | |
| 1519 | local explo = Instance.new("Explosion", workspace)
| |
| 1520 | explo.BlastPressure = 0 | |
| 1521 | explo.Position = Character["Left Arm"].Position | |
| 1522 | if not potential then | |
| 1523 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1524 | else | |
| 1525 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1526 | end | |
| 1527 | elseif Last == "Right" then | |
| 1528 | Last = "Left" | |
| 1529 | local explo = Instance.new("Explosion", workspace)
| |
| 1530 | explo.BlastPressure = 0 | |
| 1531 | explo.Position = Character["Right Arm"].Position | |
| 1532 | sp:Play() | |
| 1533 | for i = 1,3 do | |
| 1534 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1535 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1536 | end | |
| 1537 | if not potential then | |
| 1538 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1539 | else | |
| 1540 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1541 | end | |
| 1542 | end | |
| 1543 | if not potential then | |
| 1544 | wait(1) | |
| 1545 | else | |
| 1546 | wait(0.5) | |
| 1547 | end | |
| 1548 | end | |
| 1549 | vTorso.Anchored = false | |
| 1550 | vHumanoid.PlatformStand = false | |
| 1551 | RefreshC0() | |
| 1552 | local explo = Instance.new("Explosion", workspace)
| |
| 1553 | sk:Play() | |
| 1554 | vHumanoid:TakeDamage(PowerLevel) | |
| 1555 | explo.BlastPressure = 0 | |
| 1556 | explo.Position = Character["Right Leg"].Position | |
| 1557 | local bv = Instance.new("BodyVelocity", vTorso)
| |
| 1558 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1559 | bv.velocity = Torso.CFrame.lookVector*80 | |
| 1560 | game.Debris:AddItem(bv,0.5) | |
| 1561 | ||
| 1562 | enabled = false | |
| 1563 | ||
| 1564 | Torso.Anchored = false | |
| 1565 | Humanoid.PlatformStand = false | |
| 1566 | ||
| 1567 | else | |
| 1568 | enabled = false | |
| 1569 | for i = 1,3 do | |
| 1570 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
| 1571 | wait(0.1) | |
| 1572 | end | |
| 1573 | RefreshC0() | |
| 1574 | end | |
| 1575 | end | |
| 1576 | end | |
| 1577 | ||
| 1578 | --[[ | |
| 1579 | Why is instantSS a thing? | |
| 1580 | ||
| 1581 | Well, I often ran into a problem where when I was turning into Super Saiyan white, | |
| 1582 | jerks would kill you during it. This solves the problem and makes you turn into | |
| 1583 | Super saiyan white quickly. But the only downside is that you get less | |
| 1584 | power level. (from a roleplay standpoint) | |
| 1585 | ||
| 1586 | --]] | |
| 1587 | function instantSS() | |
| 1588 | if not enabled and not potential then | |
| 1589 | enabled = false | |
| 1590 | local chats = game:GetService("Chat")
| |
| 1591 | chats:Chat(Character.Head,"I don't have time for any warm ups.",2) | |
| 1592 | potential = true | |
| 1593 | enabled = true | |
| 1594 | RefreshC0() | |
| 1595 | Character.Torso.Anchored = true | |
| 1596 | Character.Humanoid.PlatformStand = true | |
| 1597 | spawn(function() | |
| 1598 | local ball = Instance.new("Part", Character)
| |
| 1599 | ball.Shape = "Ball" | |
| 1600 | ball.TopSurface = 0 | |
| 1601 | ball.BottomSurface = 0 | |
| 1602 | local sp = Instance.new("SpecialMesh", ball)
| |
| 1603 | sp.MeshType = "Sphere" | |
| 1604 | sp.Scale = Vector3.new(10,10,10) | |
| 1605 | ball.CanCollide = false | |
| 1606 | ball.Anchored = true | |
| 1607 | ball.Material = "SmoothPlastic" | |
| 1608 | ball.CFrame = Torso.CFrame | |
| 1609 | ball.BrickColor = BrickColor.new("Really red")
| |
| 1610 | for i = 1,10 do | |
| 1611 | sp.Scale = sp.Scale-Vector3.new(1,1,1) | |
| 1612 | ball.Transparency = ball.Transparency + 0.010 | |
| 1613 | wait() | |
| 1614 | end | |
| 1615 | ||
| 1616 | ball:Destroy() | |
| 1617 | end) | |
| 1618 | for i = 1,3 do | |
| 1619 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.12) | |
| 1620 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.12) | |
| 1621 | Neck.C0 = Neck.C0 * CFrame.Angles(0.099,0,0) | |
| 1622 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
| 1623 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
| 1624 | wait() | |
| 1625 | end | |
| 1626 | wait(2) | |
| 1627 | for i = 1,3 do | |
| 1628 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.12) | |
| 1629 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.12) | |
| 1630 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.099,0,0) | |
| 1631 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
| 1632 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
| 1633 | wait() | |
| 1634 | end | |
| 1635 | RefreshC0() | |
| 1636 | for i = 1,3 do | |
| 1637 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 1638 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 1639 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
| 1640 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 1641 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 1642 | wait(.1) | |
| 1643 | end | |
| 1644 | ||
| 1645 | local ball = Instance.new("Part", Character)
| |
| 1646 | ball.Shape = "Ball" | |
| 1647 | ball.TopSurface = 0 | |
| 1648 | ball.BottomSurface= 0 | |
| 1649 | - | ball.BrickColor = BrickColor.White() |
| 1649 | + | ball.BrickColor = BrickColor.Black() |
| 1650 | ball.CFrame = Torso.CFrame | |
| 1651 | ball.Material = "SmoothPlastic" | |
| 1652 | ball.Anchored = true | |
| 1653 | ball.CanCollide = false | |
| 1654 | local sp = Instance.new("SpecialMesh", ball)
| |
| 1655 | sp.MeshType = "Sphere" | |
| 1656 | sp.Scale = Vector3.new(.5,.5,.5) | |
| 1657 | spawn(function() | |
| 1658 | for i= 1,10 do | |
| 1659 | sp.Scale = sp.Scale + Vector3.new(1,1,1) | |
| 1660 | ball.Transparency = ball.Transparency + 0.050 | |
| 1661 | wait() | |
| 1662 | end | |
| 1663 | wait(0.5) | |
| 1664 | for i= 1,2 do | |
| 1665 | sp.Scale = sp.Scale - Vector3.new(1,1,1) | |
| 1666 | ball.Transparency = ball.Transparency + 0.050 | |
| 1667 | wait() | |
| 1668 | end | |
| 1669 | for i= 1,10 do | |
| 1670 | sp.Scale = sp.Scale + Vector3.new(3,3,3) | |
| 1671 | ball.Transparency = ball.Transparency + 0.050 | |
| 1672 | wait() | |
| 1673 | end | |
| 1674 | ball:Destroy() | |
| 1675 | end) | |
| 1676 | ||
| 1677 | spawn(function() | |
| 1678 | local ENERGY = Instance.new("Part", Character)
| |
| 1679 | ENERGY.Name = "ENERGY" | |
| 1680 | ENERGY.CanCollide = false | |
| 1681 | ENERGY.BrickColor = BrickColor.Black() | |
| 1682 | ENERGY.Transparency = 0.2 | |
| 1683 | ENERGY.TopSurface = 0 | |
| 1684 | ENERGY.BottomSurface = 0 | |
| 1685 | ENERGY.Anchored = true | |
| 1686 | local cm = Instance.new("CylinderMesh", ENERGY)
| |
| 1687 | cm.Scale = Vector3.new(1, 20, 1) | |
| 1688 | ENERGY.Size = Vector3.new(5, 20, 5) | |
| 1689 | ENERGY.CFrame = Character.Torso.CFrame | |
| 1690 | se:Play() | |
| 1691 | - | hair.BrickColor = BrickColor.new("Institutional white")
|
| 1691 | + | hair.BrickColor = BrickColor.new("Really red")
|
| 1692 | local fire = Instance.new("Fire", hair)
| |
| 1693 | fire.Color = Color3.new(1,1,1) | |
| 1694 | fire.SecondaryColor = Color3.new(1,1,1) | |
| 1695 | for i = 1, 50 do | |
| 1696 | ENERGY.CFrame = Character.Torso.CFrame | |
| 1697 | if not potential then | |
| 1698 | PowerLevel = PowerLevel+math.random(250,1754) | |
| 1699 | tl.Text = "power lvl:"..PowerLevel | |
| 1700 | else | |
| 1701 | PowerLevel = PowerLevel+math.random(1754,5023) | |
| 1702 | tl.Text = "power lvl:"..PowerLevel | |
| 1703 | end | |
| 1704 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
| 1705 | cm.Scale = cm.Scale + Vector3.new(0.2, 0.2, 0.2) | |
| 1706 | --ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
| 1707 | wait() | |
| 1708 | end | |
| 1709 | wait(0.8) | |
| 1710 | for i = 1,3 do | |
| 1711 | ENERGY.CFrame = Character.Torso.CFrame | |
| 1712 | if not potential then | |
| 1713 | PowerLevel = PowerLevel+math.random(250,1754) | |
| 1714 | tl.Text = "power lvl:"..PowerLevel | |
| 1715 | else | |
| 1716 | PowerLevel = PowerLevel+math.random(1754,5023) | |
| 1717 | tl.Text = "power lvl:"..PowerLevel | |
| 1718 | end | |
| 1719 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
| 1720 | cm.Scale = cm.Scale + Vector3.new(0.5, 0.5, 0.5) | |
| 1721 | --ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
| 1722 | wait() | |
| 1723 | end | |
| 1724 | for i = 1, 50 do | |
| 1725 | ENERGY.CFrame = Character.Torso.CFrame | |
| 1726 | if not potential then | |
| 1727 | PowerLevel = PowerLevel+math.random(250,1754) | |
| 1728 | tl.Text = "power lvl:"..PowerLevel | |
| 1729 | else | |
| 1730 | PowerLevel = PowerLevel+math.random(1754,5023) | |
| 1731 | tl.Text = "power lvl:"..PowerLevel | |
| 1732 | end | |
| 1733 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
| 1734 | cm.Scale = cm.Scale - Vector3.new(0.7, 0.7, 0.7) | |
| 1735 | --ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
| 1736 | wait() | |
| 1737 | end | |
| 1738 | ENERGY:Destroy() | |
| 1739 | end) | |
| 1740 | for i = 1,100 do | |
| 1741 | PowerLevel = PowerLevel+math.random(999,9999) | |
| 1742 | tl.Text = "power lvl:"..PowerLevel | |
| 1743 | local beam = Instance.new("Part", Character)
| |
| 1744 | beam.Name = "beam" | |
| 1745 | beam.BrickColor = BrickColor.new("Really black")
| |
| 1746 | beam.Transparency = 0.5 | |
| 1747 | beam.Material = "SmoothPlastic" | |
| 1748 | beam.CFrame = Torso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
| 1749 | beam.Anchored = true | |
| 1750 | beam.CanCollide = false | |
| 1751 | local mesh = Instance.new("CylinderMesh", beam)
| |
| 1752 | mesh.Scale = Vector3.new(0.05, 500, 0.05) | |
| 1753 | ||
| 1754 | game:GetService("RunService").RenderStepped:wait()
| |
| 1755 | end | |
| 1756 | ||
| 1757 | for i,v in pairs(Character:GetChildren()) do | |
| 1758 | if v.Name == "beam" then | |
| 1759 | v:Destroy() | |
| 1760 | end | |
| 1761 | end | |
| 1762 | for i = 1,3 do | |
| 1763 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 1764 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 1765 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
| 1766 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1767 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1768 | wait(.1) | |
| 1769 | end | |
| 1770 | ||
| 1771 | if PowerLevel > 0 then | |
| 1772 | Character.Humanoid.MaxHealth = PowerLevel | |
| 1773 | wait(.1) | |
| 1774 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
| 1775 | end | |
| 1776 | RefreshC0() | |
| 1777 | enabled = false | |
| 1778 | Character.Torso.Anchored = false | |
| 1779 | Character.Humanoid.PlatformStand = false | |
| 1780 | end | |
| 1781 | end | |
| 1782 | ||
| 1783 | function kickfrenzy() | |
| 1784 | if not enabled then | |
| 1785 | enabled = true | |
| 1786 | local pos = Torso.CFrame | |
| 1787 | RefreshC0() | |
| 1788 | for i = 1,3 do | |
| 1789 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
| 1790 | wait(0.1) | |
| 1791 | end | |
| 1792 | local Target = nil | |
| 1793 | local vTorso = nil | |
| 1794 | local vHumanoid = nil | |
| 1795 | local Last = "Left" | |
| 1796 | local lastspin = 0 | |
| 1797 | for i,v in pairs(workspace:GetChildren()) do | |
| 1798 | if v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v.Name ~= Player.Name and (v.Torso.Position - Torso.Position).magnitude < 16 then
| |
| 1799 | Target = v | |
| 1800 | end | |
| 1801 | end | |
| 1802 | if Target then | |
| 1803 | vTorso = Target.Torso | |
| 1804 | vHumanoid = Target.Humanoid | |
| 1805 | ||
| 1806 | --vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
| 1807 | vTorso.Anchored = true | |
| 1808 | vHumanoid.PlatformStand = true | |
| 1809 | ||
| 1810 | Torso.Anchored = true | |
| 1811 | Humanoid.PlatformStand = true | |
| 1812 | ||
| 1813 | for i = 1,10 do | |
| 1814 | RefreshC0() | |
| 1815 | if lastspin == 0 then | |
| 1816 | lastspin=1 | |
| 1817 | Torso.CFrame = vTorso.CFrame*CFrame.new(0,0,-2) * CFrame.Angles(0,3,0) | |
| 1818 | elseif lastspin==1 then | |
| 1819 | lastspin=0 | |
| 1820 | Torso.CFrame = vTorso.CFrame*CFrame.new(0,0,2) * CFrame.Angles(0,0,0) | |
| 1821 | end | |
| 1822 | if not potential then | |
| 1823 | wait(0.2) | |
| 1824 | else | |
| 1825 | wait() | |
| 1826 | end | |
| 1827 | if Last=="Left" then | |
| 1828 | Last="Right" | |
| 1829 | for i = 1,3 do | |
| 1830 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.6) | |
| 1831 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1832 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1833 | wait(0.1) | |
| 1834 | end | |
| 1835 | mp:Play() | |
| 1836 | local bv = Instance.new("BodyVelocity", vTorso)
| |
| 1837 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1838 | ||
| 1839 | vTorso.Anchored=false | |
| 1840 | if not potential then | |
| 1841 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1842 | bv.velocity = Torso.CFrame.lookVector*80 | |
| 1843 | wait(1) | |
| 1844 | else | |
| 1845 | local explosion = Instance.new("Explosion", workspace)
| |
| 1846 | explosion.BlastPressure = 0 | |
| 1847 | explosion.Position = Character["Left Leg"].Position | |
| 1848 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1849 | bv.velocity = Torso.CFrame.lookVector*150 | |
| 1850 | wait(0.2) | |
| 1851 | end | |
| 1852 | bv:Destroy() | |
| 1853 | vTorso.Anchored = true | |
| 1854 | elseif Last=="Right" then | |
| 1855 | Last="Left" | |
| 1856 | for i = 1,3 do | |
| 1857 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.6) | |
| 1858 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1859 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1860 | wait(.1) | |
| 1861 | end | |
| 1862 | mp:Play() | |
| 1863 | local bv = Instance.new("BodyVelocity", vTorso)
| |
| 1864 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1865 | bv.velocity = Torso.CFrame.lookVector*80 | |
| 1866 | vTorso.Anchored=false | |
| 1867 | if not potential then | |
| 1868 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1869 | bv.velocity = Torso.CFrame.lookVector*80 | |
| 1870 | wait(1) | |
| 1871 | else | |
| 1872 | local explosion = Instance.new("Explosion", workspace)
| |
| 1873 | explosion.BlastPressure = 0 | |
| 1874 | explosion.Position = Character["Right Leg"].Position | |
| 1875 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1876 | bv.velocity = Torso.CFrame.lookVector*150 | |
| 1877 | wait(0.2) | |
| 1878 | end | |
| 1879 | bv:Destroy() | |
| 1880 | vTorso.Anchored = true | |
| 1881 | end | |
| 1882 | end | |
| 1883 | RefreshC0() | |
| 1884 | vTorso.Anchored = false | |
| 1885 | vHumanoid.PlatformStand = false | |
| 1886 | ||
| 1887 | Torso.Anchored = false | |
| 1888 | Humanoid.PlatformStand = false | |
| 1889 | enabled = false | |
| 1890 | end | |
| 1891 | end | |
| 1892 | end | |
| 1893 | ||
| 1894 | function kamehameha() -- da last move im adding | |
| 1895 | if not enabled then | |
| 1896 | enabled = true | |
| 1897 | RefreshC0() | |
| 1898 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Mouse.hit.p) | |
| 1899 | Character.Torso.Anchored = true | |
| 1900 | Humanoid.PlatformStand =true | |
| 1901 | local speed=2 | |
| 1902 | local hits = 0 | |
| 1903 | for i = 1,3 do | |
| 1904 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.25,0.5) | |
| 1905 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, -0.25, -0.5) | |
| 1906 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.15) | |
| 1907 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.15) | |
| 1908 | wait() | |
| 1909 | end | |
| 1910 | local sphere1 = Instance.new("Part", Character)
| |
| 1911 | sphere1.Anchored = true | |
| 1912 | sphere1.CanCollide = false | |
| 1913 | sphere1.TopSurface = 0 | |
| 1914 | sphere1.BottomSurface = 0 | |
| 1915 | sphere1.Material = "SmoothPlastic" | |
| 1916 | sphere1.Shape = "Ball" | |
| 1917 | sphere1.CFrame = Torso.CFrame * CFrame.new(0,0.5,-2.5) | |
| 1918 | sphere1.Size = Vector3.new(.1,.1,.1) | |
| 1919 | sphere1.Name = "sphere1" | |
| 1920 | local sphere1mesh = Instance.new("SpecialMesh", sphere1)
| |
| 1921 | sphere1mesh.MeshType = "Sphere" | |
| 1922 | sphere1mesh.Scale = Vector3.new(17,17,17) | |
| 1923 | local cylinder = Instance.new("Part", Character)
| |
| 1924 | cylinder.Size = Vector3.new(1,1,1) | |
| 1925 | local cm = Instance.new("CylinderMesh", cylinder)
| |
| 1926 | cylinder.Anchored = true | |
| 1927 | cm.Scale = Vector3.new(2,2,2) | |
| 1928 | cylinder.CFrame = sphere1.CFrame * CFrame.new(0,0,-1.5) * CFrame.Angles(1.5,0,0) | |
| 1929 | local power = Instance.new("Part", Character)
| |
| 1930 | power.Shape = "Ball" | |
| 1931 | power.Anchored = true | |
| 1932 | power.CanCollide = false | |
| 1933 | power.TopSurface= 0 | |
| 1934 | power.BottomSurface = 0 | |
| 1935 | power.Material = "SmoothPlastic" | |
| 1936 | power.Size = Vector3.new(5,5,5) | |
| 1937 | power.CFrame = sphere1.CFrame * CFrame.new(0,0,-1.5) * CFrame.Angles(1.5,0,0) | |
| 1938 | bf:Play() | |
| 1939 | if not potential then | |
| 1940 | - | cylinder.BrickColor = BrickColor.new("Really black")
|
| 1940 | + | cylinder.BrickColor = BrickColor.new("Really red")
|
| 1941 | - | power.BrickColor = BrickColor.new("Really black")
|
| 1941 | + | power.BrickColor = BrickColor.new("Really red")
|
| 1942 | - | sphere1.BrickColor = BrickColor.new("Really black")
|
| 1942 | + | sphere1.BrickColor = BrickColor.new("Really red")
|
| 1943 | else | |
| 1944 | - | cylinder.BrickColor = BrickColor.White() |
| 1944 | + | cylinder.BrickColor = BrickColor.Black() |
| 1945 | - | power.BrickColor = BrickColor.White() |
| 1945 | + | power.BrickColor = BrickColor.Black() |
| 1946 | - | sphere1.BrickColor = BrickColor.White() |
| 1946 | + | sphere1.BrickColor = BrickColor.Black() |
| 1947 | local fyre = Instance.new("Fire", power)
| |
| 1948 | fyre.Color = Color3.new(1,1,1) | |
| 1949 | fyre.SecondaryColor = Color3.new(1,1,1) | |
| 1950 | end | |
| 1951 | power.Touched:connect(function(hit) | |
| 1952 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= Player.Name and hits <= 3 then
| |
| 1953 | hits = hits+1 | |
| 1954 | local explo = Instance.new("Explosion", workspace)
| |
| 1955 | explo.BlastPressure = 0 | |
| 1956 | explo.Position = power.Position | |
| 1957 | if not potential then | |
| 1958 | hit.Parent.Humanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1959 | else | |
| 1960 | hit.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1961 | end | |
| 1962 | end | |
| 1963 | end) | |
| 1964 | for i = 1,100 do | |
| 1965 | PowerLevel = PowerLevel-math.random(342,1023) | |
| 1966 | tl.Text = "power lvl:"..PowerLevel | |
| 1967 | cm.Scale = cm.Scale + Vector3.new(-0.001,speed,-0.010) | |
| 1968 | sphere1mesh.Scale = sphere1mesh.Scale + Vector3.new(0.02, 0.02, 0.02) | |
| 1969 | sphere1.Transparency = sphere1.Transparency + 0.005 | |
| 1970 | cylinder.CFrame = cylinder.CFrame * CFrame.new(0,-1,0) | |
| 1971 | power.CFrame = cylinder.CFrame * CFrame.new(0,-cm.Scale.Y/2,0) | |
| 1972 | wait() | |
| 1973 | end | |
| 1974 | for i = 1,3 do | |
| 1975 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.25,-0.5) | |
| 1976 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.25, 0.5) | |
| 1977 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.15) | |
| 1978 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.15) | |
| 1979 | wait() | |
| 1980 | end | |
| 1981 | RefreshC0() | |
| 1982 | power:Destroy() | |
| 1983 | sphere1:Destroy() | |
| 1984 | cylinder:Destroy() | |
| 1985 | Character.Torso.Anchored = false | |
| 1986 | enabled=false | |
| 1987 | Humanoid.PlatformStand =false | |
| 1988 | end | |
| 1989 | end | |
| 1990 | UIS.InputBegan:connect(function(key, gpe) | |
| 1991 | if not gpe then | |
| 1992 | if key.KeyCode == Enum.KeyCode.F then | |
| 1993 | KiBlast() | |
| 1994 | elseif key.KeyCode == Enum.KeyCode.X then | |
| 1995 | energyRelease() | |
| 1996 | elseif key.KeyCode == Enum.KeyCode.G then | |
| 1997 | SpiritBall() | |
| 1998 | elseif key.KeyCode == Enum.KeyCode.H then | |
| 1999 | energybarrage() | |
| 2000 | elseif key.KeyCode == Enum.KeyCode.P then | |
| 2001 | SEW() | |
| 2002 | elseif key.KeyCode == Enum.KeyCode.L then | |
| 2003 | slam() | |
| 2004 | elseif key.KeyCode == Enum.KeyCode.C then | |
| 2005 | SuperEnergyRelease() | |
| 2006 | elseif key.KeyCode == Enum.KeyCode.J then | |
| 2007 | Teleport() | |
| 2008 | elseif key.KeyCode == Enum.KeyCode.LeftShift then | |
| 2009 | Run() | |
| 2010 | elseif key.KeyCode == Enum.KeyCode.R then | |
| 2011 | speedrush() | |
| 2012 | elseif key.KeyCode == Enum.KeyCode.LeftControl then | |
| 2013 | charge() | |
| 2014 | elseif key.KeyCode == Enum.KeyCode.Q then | |
| 2015 | Punch() | |
| 2016 | elseif key.KeyCode == Enum.KeyCode.E then | |
| 2017 | Kick() | |
| 2018 | elseif key.KeyCode == Enum.KeyCode.T then | |
| 2019 | highPOWERRUSH() | |
| 2020 | elseif key.KeyCode == Enum.KeyCode.V then | |
| 2021 | instantSS() | |
| 2022 | elseif key.KeyCode == Enum.KeyCode.Y then | |
| 2023 | kickfrenzy() | |
| 2024 | elseif key.KeyCode == Enum.KeyCode.K then | |
| 2025 | kamehameha() | |
| 2026 | end | |
| 2027 | end | |
| 2028 | end) | |
| 2029 | ||
| 2030 | ||
| 2031 | ||
| 2032 | ||
| 2033 | UIS.InputEnded:connect(function(key, gpe) | |
| 2034 | if not gpe then | |
| 2035 | if key.KeyCode == Enum.KeyCode.LeftShift then | |
| 2036 | running = false | |
| 2037 | elseif key.KeyCode == Enum.KeyCode.LeftControl then | |
| 2038 | charging = false | |
| 2039 | end | |
| 2040 | end | |
| 2041 | end) | |
| 2042 | --wait(1) | |
| 2043 | --[[local prev_mousehit | |
| 2044 | ||
| 2045 | spawn(function() | |
| 2046 | while wait() do | |
| 2047 | if Mouse.Hit.p ~= prev_mousehit then | |
| 2048 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Vector3.new(workspace.Camera.CFrame.X,Character.Torso.Position.y,workspace.Camera.CFrame.Z)) | |
| 2049 | prev_mousehit = Mouse.Hit.p | |
| 2050 | end | |
| 2051 | end | |
| 2052 | end) ]] |