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| 1 | - | local ship = peripheral.find("warpdriveShipController")
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| 1 | + | local ship = peripheral.find("warpdriveShipCore")
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| 2 | ||
| 3 | local ship_front, ship_right, ship_up = ship.dim_positive() | |
| 4 | local ship_back, ship_left, ship_down = ship.dim_negative() | |
| 5 | local ship_isInHyper = ship.isInHyperspace() | |
| 6 | local ship_movement = { ship.movement() }
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| 7 | local ship_rotationSteps = ship.rotationSteps() | |
| 8 | ||
| 9 | -- Open rednet on the modem side (adjust "left" as needed) | |
| 10 | rednet.open("top")
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| 11 | ||
| 12 | print("Waiting for coordinate broadcasts when redstone is active on the front...")
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| 13 | ||
| 14 | while true do | |
| 15 | -- Only process messages when redstone signal on the "front" is on. | |
| 16 | if redstone.getInput("front") then
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| 17 | -- Use a timeout (0.5 seconds) so the call doesn't block indefinitely and allows rechecking the redstone state. | |
| 18 | - | local senderID, message, protocol = rednet.receive("coordBroadcast", 0.5)
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| 18 | + | local senderID, message, protocol = rednet.receive("ONJMcoordBroadcast", 0.5)
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| 19 | ||
| 20 | if senderID then | |
| 21 | if message and message.x and message.y and message.z then | |
| 22 | print("Received coordinates from computer " .. senderID .. ":")
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| 23 | print("X: " .. message.x .. ", Y: " .. message.y .. ", Z: " .. message.z)
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| 24 | ||
| 25 | local lastLx = tonumber(message.x) | |
| 26 | local lastLy = tonumber(message.y) -- if needed for future use | |
| 27 | local lastLz = tonumber(message.z) | |
| 28 | ||
| 29 | print("Jumping to X:" .. lastLx .. ", Z:" .. lastLz)
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| 30 | ||
| 31 | local rx, ry, rz = ship.getOrientation() | |
| 32 | local minForwardBack = math.abs(ship_front + ship_back + 1) | |
| 33 | local minLeftRight = math.abs(ship_left + ship_right + 1) | |
| 34 | local mx, my, mz = ship.getLocalPosition() | |
| 35 | ||
| 36 | local dx = lastLx - mx | |
| 37 | local dz = lastLz - mz | |
| 38 | ||
| 39 | local forwardBackMov = 0 | |
| 40 | local leftRightMov = 0 | |
| 41 | ||
| 42 | -- Determine movement based on ship's orientation. | |
| 43 | if rx == 1 then | |
| 44 | forwardBackMov = dx | |
| 45 | leftRightMov = dz | |
| 46 | elseif rx == -1 then | |
| 47 | forwardBackMov = -dx | |
| 48 | leftRightMov = -dz | |
| 49 | elseif rz == 1 then | |
| 50 | forwardBackMov = dz | |
| 51 | leftRightMov = -dx | |
| 52 | elseif rz == -1 then | |
| 53 | forwardBackMov = -dz | |
| 54 | leftRightMov = dx | |
| 55 | end | |
| 56 | ||
| 57 | if math.abs(forwardBackMov) < minForwardBack and math.abs(leftRightMov) < minLeftRight then | |
| 58 | print("The movement is too small!")
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| 59 | else | |
| 60 | ship.movement(forwardBackMov, 0, leftRightMov) | |
| 61 | ship.rotationSteps(0) | |
| 62 | ship.command("MANUAL", true)
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| 63 | end | |
| 64 | ||
| 65 | ||
| 66 | ||
| 67 | else | |
| 68 | print("Received invalid data from computer " .. senderID)
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| 69 | end | |
| 70 | end | |
| 71 | else | |
| 72 | -- Optionally, you can print a message when redstone is off or simply sleep quietly. | |
| 73 | -- print("Redstone is off on the front; not receiving messages.")
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| 74 | sleep(0.1) | |
| 75 | end | |
| 76 | end | |
| 77 |