SHOW:
|
|
- or go back to the newest paste.
| 1 | print("Oh great,")
| |
| 2 | print("Its you")
| |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,game,owner = owner,game | |
| 5 | local RealPlayer = Player | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros")
| |
| 8 | local rp = RealPlayer | |
| 9 | script.Parent = rp.Character | |
| 10 | ||
| 11 | --RemoteEvent for communicating | |
| 12 | local Event = Instance.new("RemoteEvent")
| |
| 13 | Event.Name = "UserInput_Event" | |
| 14 | ||
| 15 | --Fake event to make stuff like Mouse.KeyDown work | |
| 16 | local function fakeEvent() | |
| 17 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 18 | t.connect = t.Connect | |
| 19 | return t | |
| 20 | end | |
| 21 | ||
| 22 | --Creating fake input objects with fake variables | |
| 23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 27 | end} | |
| 28 | --Merged 2 functions into one by checking amount of arguments | |
| 29 | CAS.UnbindAction = CAS.BindAction | |
| 30 | ||
| 31 | --This function will trigger the events that have been :Connect()'ed | |
| 32 | local function te(self,ev,...) | |
| 33 | local t = m[ev] | |
| 34 | if t and t._fakeEvent then | |
| 35 | for _,f in pairs(t.Functions) do | |
| 36 | f(...) | |
| 37 | end | |
| 38 | end | |
| 39 | end | |
| 40 | m.TrigEvent = te | |
| 41 | UIS.TrigEvent = te | |
| 42 | ||
| 43 | Event.OnServerEvent:Connect(function(plr,io) | |
| 44 | if plr~=rp then return end | |
| 45 | m.Target = io.Target | |
| 46 | m.Hit = io.Hit | |
| 47 | if not io.isMouse then | |
| 48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 51 | end | |
| 52 | for _,t in pairs(CAS.Actions) do | |
| 53 | for _,k in pairs(t.Keys) do | |
| 54 | if k==io.KeyCode then | |
| 55 | t.Function(t.Name,io.UserInputState,io) | |
| 56 | end | |
| 57 | end | |
| 58 | end | |
| 59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 61 | end | |
| 62 | end) | |
| 63 | Event.Parent = NLS([==[ | |
| 64 | local Player = game:GetService("Players").LocalPlayer
| |
| 65 | local Event = script:WaitForChild("UserInput_Event")
| |
| 66 | ||
| 67 | local Mouse = Player:GetMouse() | |
| 68 | local UIS = game:GetService("UserInputService")
| |
| 69 | local input = function(io,a) | |
| 70 | if a then return end | |
| 71 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 73 | end | |
| 74 | UIS.InputBegan:Connect(input) | |
| 75 | UIS.InputEnded:Connect(input) | |
| 76 | ||
| 77 | local h,t | |
| 78 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 79 | --If player is not moving their mouse, client won't fire events | |
| 80 | while wait(1/30) do | |
| 81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 82 | h,t=Mouse.Hit,Mouse.Target | |
| 83 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 84 | end | |
| 85 | end]==],Player.PlayerGui) | |
| 86 | ||
| 87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 88 | --Real game object | |
| 89 | local _rg = game | |
| 90 | ||
| 91 | --Metatable for fake service | |
| 92 | local fsmt = {
| |
| 93 | __index = function(self,k) | |
| 94 | local s = rawget(self,"_RealService") | |
| 95 | if s then return s[k] end | |
| 96 | end, | |
| 97 | __newindex = function(self,k,v) | |
| 98 | local s = rawget(self,"_RealService") | |
| 99 | if s then s[k]=v end | |
| 100 | end, | |
| 101 | __call = function(self,...) | |
| 102 | local s = rawget(self,"_RealService") | |
| 103 | if s then return s(...) end | |
| 104 | end | |
| 105 | } | |
| 106 | local function FakeService(t,RealService) | |
| 107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 108 | return setmetatable(t,fsmt) | |
| 109 | end | |
| 110 | ||
| 111 | --Fake game object | |
| 112 | local g = {
| |
| 113 | GetService = function(self,s) | |
| 114 | return self[s] | |
| 115 | end, | |
| 116 | Players = FakeService({
| |
| 117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 118 | },"Players"), | |
| 119 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 121 | } | |
| 122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 123 | g.service = g.GetService | |
| 124 | ||
| 125 | g.RunService = FakeService({
| |
| 126 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 127 | BindToRenderStep = function(self,name,_,fun) | |
| 128 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 129 | end, | |
| 130 | UnbindFromRenderStep = function(self,name) | |
| 131 | self._btrs[name]:Disconnect() | |
| 132 | end, | |
| 133 | },"RunService") | |
| 134 | ||
| 135 | setmetatable(g,{
| |
| 136 | __index=function(self,s) | |
| 137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 139 | end, | |
| 140 | __newindex = fsmt.__newindex, | |
| 141 | __call = fsmt.__call | |
| 142 | }) | |
| 143 | --Changing owner to fake player object to support owner:GetMouse() | |
| 144 | game,owner = g,g.Players.LocalPlayer | |
| 145 | end | |
| 146 | --[[ | |
| 147 | I had a good friend who i gave it as a birthday present.. | |
| 148 | But he betrayed me and decided to give it to a person who i hated most.. | |
| 149 | ||
| 150 | Enjoy,skids! | |
| 151 | ]] | |
| 152 | --Demoralized | |
| 153 | --Made by //vlad20020// | |
| 154 | --Prints | |
| 155 | print("Reverb")
| |
| 156 | print("Remade by GrownGreen")
| |
| 157 | print("v Controls v")
| |
| 158 | warn( | |
| 159 | [[ | |
| 160 | Click - Punch | |
| 161 | Q - Switch Mode | |
| 162 | X - TP | |
| 163 | R - Plasma Shard | |
| 164 | T - Taunt(Demoralized/DEMORALIZATION mode) | |
| 165 | N - Spec Attack | |
| 166 | F - Plasma Beam | |
| 167 | E - Sky Strike | |
| 168 | M - Mute Music]]) | |
| 169 | print( | |
| 170 | [[Modes: | |
| 171 | Normal | |
| 172 | Demoralized | |
| 173 | DEMORALIZATION | |
| 174 | Star]]) | |
| 175 | --Services | |
| 176 | local plrs = game:GetService("Players")
| |
| 177 | local tweens = game:GetService("TweenService")
| |
| 178 | local debrs = game:GetService("Debris")
| |
| 179 | local runservice = game:GetService("RunService")
| |
| 180 | ||
| 181 | --Variables | |
| 182 | local plr = plrs.LocalPlayer | |
| 183 | local mouse = plr:GetMouse() | |
| 184 | local char = plr.Character | |
| 185 | local h = char.Head | |
| 186 | local t = char.Torso | |
| 187 | local ra = char["Right Arm"] | |
| 188 | local la = char["Left Arm"] | |
| 189 | local rl = char["Right Leg"] | |
| 190 | local ll = char["Left Leg"] | |
| 191 | local rut = char.HumanoidRootPart | |
| 192 | local hum = char:FindFirstChildOfClass("Humanoid")
| |
| 193 | local nec = t.Neck | |
| 194 | local rutj = rut.RootJoint | |
| 195 | local rs = t["Right Shoulder"] | |
| 196 | local ls = t["Left Shoulder"] | |
| 197 | local rh = t["Right Hip"] | |
| 198 | local lh = t["Left Hip"] | |
| 199 | local cf1 = nec.C1 | |
| 200 | local cf2 = rutj.C1 | |
| 201 | local cf3 = rs.C1 | |
| 202 | local cf4 = ls.C1 | |
| 203 | local cf5 = rh.C1 | |
| 204 | local cf6 = lh.C1 | |
| 205 | local cf01 = nec.C0 | |
| 206 | local cf02 = rutj.C0 | |
| 207 | local cf03 = rs.C0 | |
| 208 | local cf04 = ls.C0 | |
| 209 | local cf05 = rh.C0 | |
| 210 | local cf06 = lh.C0 | |
| 211 | local p0,p1 = nec.Part0,nec.Part1 | |
| 212 | local rsp0,rsp1 = rs.Part0,rs.Part1 | |
| 213 | local lsp0,lsp1 = ls.Part0,ls.Part1 | |
| 214 | local rhp0,rhp1 = rh.Part0,rh.Part1 | |
| 215 | local lhp0,lhp1 = lh.Part0,lh.Part1 | |
| 216 | local phit | |
| 217 | local wristband | |
| 218 | local bandhandle | |
| 219 | ||
| 220 | --Bools | |
| 221 | local using = false | |
| 222 | local landed = false | |
| 223 | local readytoland = false | |
| 224 | local cangrabthecorner = false | |
| 225 | local grabbedc = false | |
| 226 | local roaring = false | |
| 227 | local superattackcooldown1 = false | |
| 228 | local superattackcooldown2 = false | |
| 229 | local superattackcooldown3 = false | |
| 230 | local superattackcooldown4 = false | |
| 231 | local lookinaround = false | |
| 232 | local deafen = false | |
| 233 | ||
| 234 | --Values/Strings/Tables | |
| 235 | -- | |
| 236 | local aa = 10 | |
| 237 | local aaa = aa*3 | |
| 238 | local change = 0 | |
| 239 | local lchange = 0 | |
| 240 | local sine = 1 | |
| 241 | local animspeed = .005 | |
| 242 | local animspeed1 = 1.5 | |
| 243 | local walkanimspeed = .1 | |
| 244 | local walkspeed = 16 | |
| 245 | local sumthin = walkspeed/8 | |
| 246 | local idlenum = 0 | |
| 247 | local lsvol = 10 | |
| 248 | local currentpunch = 1 | |
| 249 | local timepos = 0 | |
| 250 | local idlenum = 0 | |
| 251 | local lchange = 0 | |
| 252 | local vol = 10 | |
| 253 | local jp = 50 | |
| 254 | local whenbored = math.random(3,6) | |
| 255 | local maxhealthuntilinstakill = 1000000000000 | |
| 256 | -- | |
| 257 | - | local songid = "rbxassetid://326469853" |
| 257 | + | local songid = "rbxassetid://1057854857" |
| 258 | local anim = "idle" | |
| 259 | local mode = "Normal" | |
| 260 | -- | |
| 261 | local ids = {
| |
| 262 | - | normalmode = "rbxassetid://326469853", |
| 262 | + | normalmode = "rbxassetid://1057854857", |
| 263 | - | demoralizedmode = "rbxassetid://2900951204", |
| 263 | + | demoralizedmode = "rbxassetid://1057854857", |
| 264 | - | demoralizationmode = "rbxassetid://324260266", |
| 264 | + | demoralizationmode = "rbxassetid://1057854857", |
| 265 | - | starmode = "rbxassetid://651025956"} |
| 265 | + | starmode = "rbxassetid://1057854857"} |
| 266 | ||
| 267 | local modecolors = {
| |
| 268 | normalcolors = {color1 = "Sea green",color2 = "Camo",neoncolor ="White"},
| |
| 269 | demoralizedcolors = {color1 = "Black",color2 = "Really black",neoncolor ="Maroon"},
| |
| 270 | demoralizationcolors = {color1 = "Really red",color2 = "Cocoa",neoncolor ="Maroon"},
| |
| 271 | starcolors = {color1 = "Cool yellow",color2 = "Deep orange",neoncolor ="CGA brown"}
| |
| 272 | } | |
| 273 | ||
| 274 | --Tweening styles and directions | |
| 275 | local directions = {In = Enum.EasingDirection.In,
| |
| 276 | Out = Enum.EasingDirection.Out, | |
| 277 | InOut = Enum.EasingDirection.InOut | |
| 278 | } | |
| 279 | local styles = {Linear = Enum.EasingStyle.Linear,
| |
| 280 | Back = Enum.EasingStyle.Back, | |
| 281 | Bounce = Enum.EasingStyle.Bounce, | |
| 282 | Sine = Enum.EasingStyle.Sine, | |
| 283 | Quad = Enum.EasingStyle.Quad, | |
| 284 | Elastic = Enum.EasingStyle.Elastic, | |
| 285 | Quart = Enum.EasingStyle.Quart, | |
| 286 | Quint = Enum.EasingStyle.Quint | |
| 287 | } | |
| 288 | ||
| 289 | --BasicFunctions | |
| 290 | local ins = Instance.new | |
| 291 | local v3 = Vector3.new | |
| 292 | local cf = CFrame.new | |
| 293 | local angles = CFrame.Angles | |
| 294 | local rad = math.rad | |
| 295 | local huge = math.huge | |
| 296 | local cos = math.cos | |
| 297 | local sin = math.sin | |
| 298 | local tan = math.tan | |
| 299 | local ray = Ray.new | |
| 300 | local random = math.random | |
| 301 | local ud = UDim.new | |
| 302 | local ud2 = UDim2.new | |
| 303 | local c3 = Color3.new | |
| 304 | local rgb = Color3.fromRGB | |
| 305 | local bc = BrickColor.new | |
| 306 | ||
| 307 | --CFrames | |
| 308 | cf5 = cf5 * CFrame.Angles(rad(2),rad(0),rad(0)) | |
| 309 | cf6 = cf6 * CFrame.Angles(rad(2),rad(0),rad(0)) | |
| 310 | cff5 = cf5 * CFrame.Angles(rad(2),rad(3),rad(0)) | |
| 311 | cff6 = cf6 * CFrame.Angles(rad(2),rad(-3),rad(0)) | |
| 312 | ||
| 313 | --Stopping animations | |
| 314 | for i,v in pairs(hum:GetPlayingAnimationTracks()) do | |
| 315 | v:Stop() | |
| 316 | end | |
| 317 | if char:FindFirstChild("Animate") then
| |
| 318 | char.Animate:Destroy() | |
| 319 | end | |
| 320 | if hum:FindFirstChildOfClass("Animator") then
| |
| 321 | char.Humanoid.Animator:Destroy() | |
| 322 | end | |
| 323 | hum.MaxHealth = 500000 | |
| 324 | hum.Health = 500000 | |
| 325 | ||
| 326 | --Model | |
| 327 | --Converted with ttyyuu12345's model to script plugin v4 | |
| 328 | function sandbox(var,func) | |
| 329 | local env = getfenv(func) | |
| 330 | local newenv = setmetatable({},{
| |
| 331 | __index = function(self,k) | |
| 332 | if k=="script" then | |
| 333 | return var | |
| 334 | else | |
| 335 | return env[k] | |
| 336 | end | |
| 337 | end, | |
| 338 | }) | |
| 339 | setfenv(func,newenv) | |
| 340 | return func | |
| 341 | end | |
| 342 | cors = {}
| |
| 343 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 344 | Model0 = Instance.new("Model")
| |
| 345 | Part1 = Instance.new("Part")
| |
| 346 | Part2 = Instance.new("Part")
| |
| 347 | SpecialMesh3 = Instance.new("SpecialMesh")
| |
| 348 | Part4 = Instance.new("Part")
| |
| 349 | Part5 = Instance.new("Part")
| |
| 350 | Part6 = Instance.new("Part")
| |
| 351 | Part7 = Instance.new("Part")
| |
| 352 | Part8 = Instance.new("Part")
| |
| 353 | Part9 = Instance.new("Part")
| |
| 354 | WeldConstraint10 = Instance.new("WeldConstraint")
| |
| 355 | WeldConstraint11 = Instance.new("WeldConstraint")
| |
| 356 | WeldConstraint12 = Instance.new("WeldConstraint")
| |
| 357 | WeldConstraint13 = Instance.new("WeldConstraint")
| |
| 358 | WeldConstraint14 = Instance.new("WeldConstraint")
| |
| 359 | WeldConstraint15 = Instance.new("WeldConstraint")
| |
| 360 | WeldConstraint16 = Instance.new("Weld")
| |
| 361 | Model0.Name = "Wristband" | |
| 362 | Model0.Parent = mas | |
| 363 | Model0.PrimaryPart = Part9 | |
| 364 | Part1.Name = "LighterPart" | |
| 365 | Part1.Parent = Model0 | |
| 366 | Part1.CFrame = CFrame.new(104.866997, 26.2399998, -119.177498, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 367 | Part1.Orientation = Vector3.new(0, 90, 0) | |
| 368 | Part1.Position = Vector3.new(104.866997, 26.2399998, -119.177498) | |
| 369 | Part1.Rotation = Vector3.new(0, 90, 0) | |
| 370 | Part1.Color = Color3.new(0.203922, 0.556863, 0.25098) | |
| 371 | Part1.Size = Vector3.new(0.075000003, 0.649999976, 0.649999976) | |
| 372 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
| 373 | Part1.BrickColor = BrickColor.new("Sea green")
| |
| 374 | Part1.CanCollide = false | |
| 375 | Part1.Material = Enum.Material.SmoothPlastic | |
| 376 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
| 377 | Part1.brickColor = BrickColor.new("Sea green")
| |
| 378 | Part1.Shape = Enum.PartType.Cylinder | |
| 379 | Part2.Name = "Sign" | |
| 380 | Part2.Parent = Model0 | |
| 381 | Part2.CFrame = CFrame.new(104.866997, 26.2399998, -119.177002, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
| 382 | Part2.Orientation = Vector3.new(0, 180, 0) | |
| 383 | Part2.Position = Vector3.new(104.866997, 26.2399998, -119.177002) | |
| 384 | Part2.Rotation = Vector3.new(-180, 0, -180) | |
| 385 | Part2.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007) | |
| 386 | Part2.BottomSurface = Enum.SurfaceType.Smooth | |
| 387 | Part2.CanCollide = false | |
| 388 | Part2.TopSurface = Enum.SurfaceType.Smooth | |
| 389 | SpecialMesh3.Parent = Part2 | |
| 390 | SpecialMesh3.MeshId = "rbxassetid://443493147" | |
| 391 | SpecialMesh3.Offset = Vector3.new(0, 0, 0.0350000001) | |
| 392 | SpecialMesh3.Scale = Vector3.new(0.00749999983, 0.00749999983, 0.00100000005) | |
| 393 | SpecialMesh3.MeshType = Enum.MeshType.FileMesh | |
| 394 | Part4.Name = "DarkerPart" | |
| 395 | Part4.Parent = Model0 | |
| 396 | Part4.CFrame = CFrame.new(104.866997, 26.2399998, -119.164993, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 397 | Part4.Orientation = Vector3.new(0, 90, 0) | |
| 398 | Part4.Position = Vector3.new(104.866997, 26.2399998, -119.164993) | |
| 399 | Part4.Rotation = Vector3.new(0, 90, 0) | |
| 400 | Part4.Color = Color3.new(0.227451, 0.490196, 0.0823529) | |
| 401 | Part4.Size = Vector3.new(0.0500000007, 0.699999988, 0.699999988) | |
| 402 | Part4.BottomSurface = Enum.SurfaceType.Smooth | |
| 403 | Part4.BrickColor = BrickColor.new("Camo")
| |
| 404 | Part4.CanCollide = false | |
| 405 | Part4.Material = Enum.Material.SmoothPlastic | |
| 406 | Part4.TopSurface = Enum.SurfaceType.Smooth | |
| 407 | Part4.brickColor = BrickColor.new("Camo")
| |
| 408 | Part4.Shape = Enum.PartType.Cylinder | |
| 409 | Part5.Name = "DarkerPart" | |
| 410 | Part5.Parent = Model0 | |
| 411 | Part5.CFrame = CFrame.new(104.862, 26.2400093, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 412 | Part5.Position = Vector3.new(104.862, 26.2400093, -118.660004) | |
| 413 | Part5.Color = Color3.new(0.227451, 0.490196, 0.0823529) | |
| 414 | Part5.Size = Vector3.new(1.05999994, 0.100000001, 1.05999994) | |
| 415 | Part5.BottomSurface = Enum.SurfaceType.Smooth | |
| 416 | Part5.BrickColor = BrickColor.new("Camo")
| |
| 417 | Part5.CanCollide = false | |
| 418 | Part5.Material = Enum.Material.SmoothPlastic | |
| 419 | Part5.TopSurface = Enum.SurfaceType.Smooth | |
| 420 | Part5.brickColor = BrickColor.new("Camo")
| |
| 421 | Part6.Name = "NeonPart" | |
| 422 | Part6.Parent = Model0 | |
| 423 | Part6.CFrame = CFrame.new(104.862, 26.3150082, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 424 | Part6.Position = Vector3.new(104.862, 26.3150082, -118.660004) | |
| 425 | Part6.Color = Color3.new(0.905882, 0.905882, 0.92549) | |
| 426 | Part6.Size = Vector3.new(1.05999994, 0.0500000007, 1.05999994) | |
| 427 | Part6.BottomSurface = Enum.SurfaceType.Smooth | |
| 428 | Part6.BrickColor = BrickColor.new("Pearl")
| |
| 429 | Part6.CanCollide = false | |
| 430 | Part6.Material = Enum.Material.Neon | |
| 431 | Part6.TopSurface = Enum.SurfaceType.Smooth | |
| 432 | Part6.brickColor = BrickColor.new("Pearl")
| |
| 433 | Part7.Name = "NeonPart" | |
| 434 | Part7.Parent = Model0 | |
| 435 | Part7.CFrame = CFrame.new(104.862, 26.1650105, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 436 | Part7.Position = Vector3.new(104.862, 26.1650105, -118.660004) | |
| 437 | Part7.Color = Color3.new(0.905882, 0.905882, 0.92549) | |
| 438 | Part7.Size = Vector3.new(1.05999994, 0.0500000007, 1.05999994) | |
| 439 | Part7.BottomSurface = Enum.SurfaceType.Smooth | |
| 440 | Part7.BrickColor = BrickColor.new("Pearl")
| |
| 441 | Part7.CanCollide = false | |
| 442 | Part7.Material = Enum.Material.Neon | |
| 443 | Part7.TopSurface = Enum.SurfaceType.Smooth | |
| 444 | Part7.brickColor = BrickColor.new("Pearl")
| |
| 445 | Part8.Name = "LighterPart" | |
| 446 | Part8.Parent = Model0 | |
| 447 | Part8.CFrame = CFrame.new(104.862, 26.2400093, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 448 | Part8.Position = Vector3.new(104.862, 26.2400093, -118.660004) | |
| 449 | Part8.Color = Color3.new(0.203922, 0.556863, 0.25098) | |
| 450 | Part8.Size = Vector3.new(1.04999995, 0.299999833, 1.04999995) | |
| 451 | Part8.BottomSurface = Enum.SurfaceType.Smooth | |
| 452 | Part8.BrickColor = BrickColor.new("Sea green")
| |
| 453 | Part8.CanCollide = false | |
| 454 | Part8.Material = Enum.Material.SmoothPlastic | |
| 455 | Part8.TopSurface = Enum.SurfaceType.Smooth | |
| 456 | Part8.brickColor = BrickColor.new("Sea green")
| |
| 457 | Part9.Name = "FakeArm" | |
| 458 | Part9.Parent = Model0 | |
| 459 | Part9.CFrame = CFrame.new(104.862312, 26.8397083, -118.660202, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 460 | Part9.Position = Vector3.new(104.862312, 26.8397083, -118.660202) | |
| 461 | Part9.Transparency = 1 | |
| 462 | Part9.Size = Vector3.new(1, 2, 1) | |
| 463 | Part9.BottomSurface = Enum.SurfaceType.Smooth | |
| 464 | Part9.CanCollide = false | |
| 465 | Part9.TopSurface = Enum.SurfaceType.Smooth | |
| 466 | WeldConstraint10.Parent = Part9 | |
| 467 | WeldConstraint10.Part0 = Part9 | |
| 468 | WeldConstraint10.Part1 = Part8 | |
| 469 | WeldConstraint11.Parent = Part9 | |
| 470 | WeldConstraint11.Part0 = Part9 | |
| 471 | WeldConstraint11.Part1 = Part5 | |
| 472 | WeldConstraint12.Parent = Part9 | |
| 473 | WeldConstraint12.Part0 = Part9 | |
| 474 | WeldConstraint12.Part1 = Part6 | |
| 475 | WeldConstraint13.Parent = Part9 | |
| 476 | WeldConstraint13.Part0 = Part9 | |
| 477 | WeldConstraint13.Part1 = Part7 | |
| 478 | WeldConstraint14.Parent = Part9 | |
| 479 | WeldConstraint14.Part0 = Part9 | |
| 480 | WeldConstraint14.Part1 = Part4 | |
| 481 | WeldConstraint15.Parent = Part9 | |
| 482 | WeldConstraint15.Part0 = Part9 | |
| 483 | WeldConstraint15.Part1 = Part1 | |
| 484 | WeldConstraint16.Parent = Part9 | |
| 485 | WeldConstraint16.Part0 = Part1 | |
| 486 | WeldConstraint16.Part1 = Part2 | |
| 487 | Part1.Transparency = 1 | |
| 488 | Part2.Transparency = 1 | |
| 489 | Part4.Transparency = 1 | |
| 490 | for i,v in pairs(mas:GetChildren()) do | |
| 491 | v.Parent = workspace | |
| 492 | pcall(function() v:MakeJoints() end) | |
| 493 | end | |
| 494 | mas:Destroy() | |
| 495 | for i,v in pairs(cors) do | |
| 496 | spawn(function() | |
| 497 | pcall(v) | |
| 498 | end) | |
| 499 | end | |
| 500 | function reviveband() | |
| 501 | function sandbox(var,func) | |
| 502 | local env = getfenv(func) | |
| 503 | local newenv = setmetatable({},{
| |
| 504 | __index = function(self,k) | |
| 505 | if k=="script" then | |
| 506 | return var | |
| 507 | else | |
| 508 | return env[k] | |
| 509 | end | |
| 510 | end, | |
| 511 | }) | |
| 512 | setfenv(func,newenv) | |
| 513 | return func | |
| 514 | end | |
| 515 | cors = {}
| |
| 516 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 517 | Model0 = Instance.new("Model")
| |
| 518 | Part1 = Instance.new("Part")
| |
| 519 | Part2 = Instance.new("Part")
| |
| 520 | SpecialMesh3 = Instance.new("SpecialMesh")
| |
| 521 | Part4 = Instance.new("Part")
| |
| 522 | Part5 = Instance.new("Part")
| |
| 523 | Part6 = Instance.new("Part")
| |
| 524 | Part7 = Instance.new("Part")
| |
| 525 | Part8 = Instance.new("Part")
| |
| 526 | Part9 = Instance.new("Part")
| |
| 527 | WeldConstraint10 = Instance.new("WeldConstraint")
| |
| 528 | WeldConstraint11 = Instance.new("WeldConstraint")
| |
| 529 | WeldConstraint12 = Instance.new("WeldConstraint")
| |
| 530 | WeldConstraint13 = Instance.new("WeldConstraint")
| |
| 531 | WeldConstraint14 = Instance.new("WeldConstraint")
| |
| 532 | WeldConstraint15 = Instance.new("WeldConstraint")
| |
| 533 | WeldConstraint16 = Instance.new("Weld")
| |
| 534 | Model0.Name = "Wristband" | |
| 535 | Model0.Parent = mas | |
| 536 | Model0.PrimaryPart = Part9 | |
| 537 | Part1.Name = "LighterPart" | |
| 538 | Part1.Parent = Model0 | |
| 539 | Part1.CFrame = CFrame.new(104.866997, 26.2399998, -119.177498, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 540 | Part1.Orientation = Vector3.new(0, 90, 0) | |
| 541 | Part1.Position = Vector3.new(104.866997, 26.2399998, -119.177498) | |
| 542 | Part1.Rotation = Vector3.new(0, 90, 0) | |
| 543 | Part1.Color = Color3.new(0.203922, 0.556863, 0.25098) | |
| 544 | Part1.Size = Vector3.new(0.075000003, 0.649999976, 0.649999976) | |
| 545 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
| 546 | Part1.BrickColor = BrickColor.new("Sea green")
| |
| 547 | Part1.CanCollide = false | |
| 548 | Part1.Material = Enum.Material.SmoothPlastic | |
| 549 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
| 550 | Part1.brickColor = BrickColor.new("Sea green")
| |
| 551 | Part1.Shape = Enum.PartType.Cylinder | |
| 552 | Part2.Name = "Sign" | |
| 553 | Part2.Parent = Model0 | |
| 554 | Part2.CFrame = CFrame.new(104.866997, 26.2399998, -119.177002, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
| 555 | Part2.Orientation = Vector3.new(0, 180, 0) | |
| 556 | Part2.Position = Vector3.new(104.866997, 26.2399998, -119.177002) | |
| 557 | Part2.Rotation = Vector3.new(-180, 0, -180) | |
| 558 | Part2.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007) | |
| 559 | Part2.BottomSurface = Enum.SurfaceType.Smooth | |
| 560 | Part2.CanCollide = false | |
| 561 | Part2.TopSurface = Enum.SurfaceType.Smooth | |
| 562 | SpecialMesh3.Parent = Part2 | |
| 563 | SpecialMesh3.MeshId = "rbxassetid://443493147" | |
| 564 | SpecialMesh3.Offset = Vector3.new(0, 0, 0.0350000001) | |
| 565 | SpecialMesh3.Scale = Vector3.new(0.00749999983, 0.00749999983, 0.00100000005) | |
| 566 | SpecialMesh3.MeshType = Enum.MeshType.FileMesh | |
| 567 | Part4.Name = "DarkerPart" | |
| 568 | Part4.Parent = Model0 | |
| 569 | Part4.CFrame = CFrame.new(104.866997, 26.2399998, -119.164993, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 570 | Part4.Orientation = Vector3.new(0, 90, 0) | |
| 571 | Part4.Position = Vector3.new(104.866997, 26.2399998, -119.164993) | |
| 572 | Part4.Rotation = Vector3.new(0, 90, 0) | |
| 573 | Part4.Color = Color3.new(0.227451, 0.490196, 0.0823529) | |
| 574 | Part4.Size = Vector3.new(0.0500000007, 0.699999988, 0.699999988) | |
| 575 | Part4.BottomSurface = Enum.SurfaceType.Smooth | |
| 576 | Part4.BrickColor = BrickColor.new("Camo")
| |
| 577 | Part4.CanCollide = false | |
| 578 | Part4.Material = Enum.Material.SmoothPlastic | |
| 579 | Part4.TopSurface = Enum.SurfaceType.Smooth | |
| 580 | Part4.brickColor = BrickColor.new("Camo")
| |
| 581 | Part4.Shape = Enum.PartType.Cylinder | |
| 582 | Part5.Name = "DarkerPart" | |
| 583 | Part5.Parent = Model0 | |
| 584 | Part5.CFrame = CFrame.new(104.862, 26.2400093, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 585 | Part5.Position = Vector3.new(104.862, 26.2400093, -118.660004) | |
| 586 | Part5.Color = Color3.new(0.227451, 0.490196, 0.0823529) | |
| 587 | Part5.Size = Vector3.new(1.05999994, 0.100000001, 1.05999994) | |
| 588 | Part5.BottomSurface = Enum.SurfaceType.Smooth | |
| 589 | Part5.BrickColor = BrickColor.new("Camo")
| |
| 590 | Part5.CanCollide = false | |
| 591 | Part5.Material = Enum.Material.SmoothPlastic | |
| 592 | Part5.TopSurface = Enum.SurfaceType.Smooth | |
| 593 | Part5.brickColor = BrickColor.new("Camo")
| |
| 594 | Part6.Name = "NeonPart" | |
| 595 | Part6.Parent = Model0 | |
| 596 | Part6.CFrame = CFrame.new(104.862, 26.3150082, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 597 | Part6.Position = Vector3.new(104.862, 26.3150082, -118.660004) | |
| 598 | Part6.Color = Color3.new(0.905882, 0.905882, 0.92549) | |
| 599 | Part6.Size = Vector3.new(1.05999994, 0.0500000007, 1.05999994) | |
| 600 | Part6.BottomSurface = Enum.SurfaceType.Smooth | |
| 601 | Part6.BrickColor = BrickColor.new("Pearl")
| |
| 602 | Part6.CanCollide = false | |
| 603 | Part6.Material = Enum.Material.Neon | |
| 604 | Part6.TopSurface = Enum.SurfaceType.Smooth | |
| 605 | Part6.brickColor = BrickColor.new("Pearl")
| |
| 606 | Part7.Name = "NeonPart" | |
| 607 | Part7.Parent = Model0 | |
| 608 | Part7.CFrame = CFrame.new(104.862, 26.1650105, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 609 | Part7.Position = Vector3.new(104.862, 26.1650105, -118.660004) | |
| 610 | Part7.Color = Color3.new(0.905882, 0.905882, 0.92549) | |
| 611 | Part7.Size = Vector3.new(1.05999994, 0.0500000007, 1.05999994) | |
| 612 | Part7.BottomSurface = Enum.SurfaceType.Smooth | |
| 613 | Part7.BrickColor = BrickColor.new("Pearl")
| |
| 614 | Part7.CanCollide = false | |
| 615 | Part7.Material = Enum.Material.Neon | |
| 616 | Part7.TopSurface = Enum.SurfaceType.Smooth | |
| 617 | Part7.brickColor = BrickColor.new("Pearl")
| |
| 618 | Part8.Name = "LighterPart" | |
| 619 | Part8.Parent = Model0 | |
| 620 | Part8.CFrame = CFrame.new(104.862, 26.2400093, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 621 | Part8.Position = Vector3.new(104.862, 26.2400093, -118.660004) | |
| 622 | Part8.Color = Color3.new(0.203922, 0.556863, 0.25098) | |
| 623 | Part8.Size = Vector3.new(1.04999995, 0.299999833, 1.04999995) | |
| 624 | Part8.BottomSurface = Enum.SurfaceType.Smooth | |
| 625 | Part8.BrickColor = BrickColor.new("Sea green")
| |
| 626 | Part8.CanCollide = false | |
| 627 | Part8.Material = Enum.Material.SmoothPlastic | |
| 628 | Part8.TopSurface = Enum.SurfaceType.Smooth | |
| 629 | Part8.brickColor = BrickColor.new("Sea green")
| |
| 630 | Part9.Name = "FakeArm" | |
| 631 | Part9.Parent = Model0 | |
| 632 | Part9.CFrame = CFrame.new(104.862312, 26.8397083, -118.660202, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 633 | Part9.Position = Vector3.new(104.862312, 26.8397083, -118.660202) | |
| 634 | Part9.Transparency = 1 | |
| 635 | Part9.Size = Vector3.new(1, 2, 1) | |
| 636 | Part9.BottomSurface = Enum.SurfaceType.Smooth | |
| 637 | Part9.CanCollide = false | |
| 638 | Part9.TopSurface = Enum.SurfaceType.Smooth | |
| 639 | WeldConstraint10.Parent = Part9 | |
| 640 | WeldConstraint10.Part0 = Part9 | |
| 641 | WeldConstraint10.Part1 = Part8 | |
| 642 | WeldConstraint11.Parent = Part9 | |
| 643 | WeldConstraint11.Part0 = Part9 | |
| 644 | WeldConstraint11.Part1 = Part5 | |
| 645 | WeldConstraint12.Parent = Part9 | |
| 646 | WeldConstraint12.Part0 = Part9 | |
| 647 | WeldConstraint12.Part1 = Part6 | |
| 648 | WeldConstraint13.Parent = Part9 | |
| 649 | WeldConstraint13.Part0 = Part9 | |
| 650 | WeldConstraint13.Part1 = Part7 | |
| 651 | WeldConstraint14.Parent = Part9 | |
| 652 | WeldConstraint14.Part0 = Part9 | |
| 653 | WeldConstraint14.Part1 = Part4 | |
| 654 | WeldConstraint15.Parent = Part9 | |
| 655 | WeldConstraint15.Part0 = Part9 | |
| 656 | WeldConstraint15.Part1 = Part1 | |
| 657 | WeldConstraint16.Parent = Part9 | |
| 658 | WeldConstraint16.Part0 = Part1 | |
| 659 | WeldConstraint16.Part1 = Part2 | |
| 660 | Part1.Transparency = 1 | |
| 661 | Part2.Transparency = 1 | |
| 662 | Part4.Transparency = 1 | |
| 663 | for i,v in pairs(mas:GetChildren()) do | |
| 664 | v.Parent = workspace | |
| 665 | pcall(function() v:MakeJoints() end) | |
| 666 | end | |
| 667 | mas:Destroy() | |
| 668 | for i,v in pairs(cors) do | |
| 669 | spawn(function() | |
| 670 | pcall(v) | |
| 671 | end) | |
| 672 | end | |
| 673 | wristband = Model0 | |
| 674 | bandhandle = Part5 | |
| 675 | wristband.Parent = char | |
| 676 | end | |
| 677 | local signweld = WeldConstraint16 | |
| 678 | wristband = Model0 | |
| 679 | bandhandle = Part5 | |
| 680 | wristband.Parent = char | |
| 681 | local weld = ins("Weld",ra)
| |
| 682 | weld.Part0 = ra | |
| 683 | weld.Part1 = wristband.PrimaryPart | |
| 684 | weld.C0 = angles(rad(0),rad(-90),rad(0)) | |
| 685 | local effpart = Instance.new("Part")
| |
| 686 | effpart.Size = Vector3.new(2,.1,1) | |
| 687 | effpart.Massless = true | |
| 688 | effpart.Transparency = 1 | |
| 689 | effpart.CanCollide = false | |
| 690 | effpart.Anchored = false | |
| 691 | effpart.Parent = char | |
| 692 | local grabpart = Instance.new("Part")
| |
| 693 | grabpart.Size = Vector3.new(.001,.001,.001) | |
| 694 | grabpart.Massless = true | |
| 695 | grabpart.Transparency = 1 | |
| 696 | grabpart.CanCollide = false | |
| 697 | grabpart.Anchored = false | |
| 698 | grabpart.Material = "Neon" | |
| 699 | grabpart.Parent = char | |
| 700 | local pweld = Instance.new("Weld",effpart)
| |
| 701 | pweld.Part0 = t | |
| 702 | pweld.Part1 = effpart | |
| 703 | pweld.C0 = CFrame.new(0,-2.2,-.5) | |
| 704 | local gweld = Instance.new("Weld",grabpart)
| |
| 705 | gweld.Part0 = rut | |
| 706 | gweld.Part1 = grabpart | |
| 707 | gweld.C0 = CFrame.new(0,3,-1.4) | |
| 708 | local lsound = Instance.new("Sound",effpart)
| |
| 709 | lsound.Volume = lsvol | |
| 710 | lsound.SoundId = "rbxassetid://1161221108" | |
| 711 | local effects = ins("Model",char)
| |
| 712 | effects.Name = "Effects" | |
| 713 | local music = ins("Sound",t)
| |
| 714 | music.Volume = vol | |
| 715 | music.SoundId = songid | |
| 716 | music.Looped = true | |
| 717 | music.EmitterSize = 999999999 | |
| 718 | music:Play() | |
| 719 | local ff = ins("ForceField",char)
| |
| 720 | ff.Visible = false | |
| 721 | local roar = ins("Sound",rut)
| |
| 722 | roar.Volume = 10 | |
| 723 | roar.SoundId = "rbxassetid://2631687985" | |
| 724 | roar.EmitterSize = 100 | |
| 725 | local roar2 = ins("Sound",rut)
| |
| 726 | roar2.Volume = 10 | |
| 727 | roar2.SoundId = "rbxassetid://2631687985" | |
| 728 | roar2.EmitterSize = 100 | |
| 729 | local billboard = ins("BillboardGui",h)
| |
| 730 | billboard.Adornee = h | |
| 731 | billboard.Size = ud2(2,0,1,0) | |
| 732 | billboard.StudsOffset = v3(0,2,0) | |
| 733 | billboard.AlwaysOnTop = true | |
| 734 | billboard.MaxDistance = 15 | |
| 735 | local text = ins("TextBox",billboard)
| |
| 736 | text.BackgroundTransparency = 1 | |
| 737 | text.TextStrokeTransparency = 0 | |
| 738 | text.Size = ud2(1,0,1,0) | |
| 739 | text.TextScaled = true | |
| 740 | text.TextColor = Part4.BrickColor | |
| 741 | text.TextStrokeColor3 = Part1.BrickColor.Color | |
| 742 | text.Text = mode | |
| 743 | local billboard2 = ins("BillboardGui",h)
| |
| 744 | billboard2.Adornee = h | |
| 745 | billboard2.Size = ud2(1.5,0,.75,0) | |
| 746 | billboard2.StudsOffset = v3(0,1.5,0) | |
| 747 | billboard2.AlwaysOnTop = true | |
| 748 | billboard2.MaxDistance = 15 | |
| 749 | local text2 = ins("TextBox",billboard2)
| |
| 750 | text2.BackgroundTransparency = 1 | |
| 751 | text2.TextStrokeTransparency = 0 | |
| 752 | text2.Size = ud2(1,0,1,0) | |
| 753 | text2.TextScaled = true | |
| 754 | text2.TextColor = bc("Smoky grey")
| |
| 755 | text2.TextStrokeColor3 = bc("Fossil").Color
| |
| 756 | - | text2.Text = "Reverb Family Member" |
| 756 | + | text2.Text = "GrownGreen" |
| 757 | local raw = ins("WeldConstraint",rut)
| |
| 758 | raw.Part1 = rl | |
| 759 | local law = ins("WeldConstraint",rut)
| |
| 760 | law.Part1 = ll | |
| 761 | ||
| 762 | --Functions | |
| 763 | function swait() | |
| 764 | runservice.Stepped:Wait() | |
| 765 | end | |
| 766 | function remove(instance,time) | |
| 767 | debrs:AddItem(instance,time) | |
| 768 | end | |
| 769 | function removedescendantsof(parent,type,descendants) | |
| 770 | if type == "isa" then | |
| 771 | for i,v in pairs(parent:GetDescendants()) do | |
| 772 | if v:IsA(descendants) then | |
| 773 | v:Destroy() | |
| 774 | end | |
| 775 | end | |
| 776 | elseif type == "name" then | |
| 777 | for i,v in pairs(parent:GetDescendants()) do | |
| 778 | if v.Name == descendants then | |
| 779 | v:Destroy() | |
| 780 | end | |
| 781 | end | |
| 782 | end | |
| 783 | end | |
| 784 | function turnto(to) | |
| 785 | rut.CFrame = cf(rut.Position,v3(to.x,rut.Position.y,to.z)) | |
| 786 | end | |
| 787 | function sound(id,vol,pitch,parent) | |
| 788 | pcall(function() | |
| 789 | local newsound = Instance.new("Sound",parent)
| |
| 790 | newsound.Volume = vol | |
| 791 | newsound.SoundId = "rbxassetid://"..id | |
| 792 | newsound.Pitch = pitch | |
| 793 | newsound:Play() | |
| 794 | coroutine.resume(coroutine.create(function() | |
| 795 | wait(.1) | |
| 796 | remove(newsound,newsound.TimeLength/newsound.Pitch) | |
| 797 | end)) | |
| 798 | return newsound | |
| 799 | end) | |
| 800 | end | |
| 801 | function rayc(spos,direc,ignore,dist) | |
| 802 | local rai = ray(spos,direc.Unit * dist) | |
| 803 | local rhit,rpos,rrot = workspace:FindPartOnRayWithIgnoreList(rai,ignore,false,false) | |
| 804 | return rhit,rpos,rrot | |
| 805 | end | |
| 806 | local tlerp = function(part,tablee,leinght,easingstyle,easingdirec) | |
| 807 | local info = TweenInfo.new( | |
| 808 | leinght, | |
| 809 | easingstyle, | |
| 810 | easingdirec, | |
| 811 | 0, | |
| 812 | false, | |
| 813 | 0 | |
| 814 | ) | |
| 815 | local lerp = tweens:Create(part,info,tablee) | |
| 816 | lerp:Play() | |
| 817 | end | |
| 818 | function removewithfade(part,timebeforefade,randc) | |
| 819 | pcall(function() | |
| 820 | coroutine.resume(coroutine.create(function() | |
| 821 | wait(timebeforefade) | |
| 822 | part:BreakJoints() | |
| 823 | part.Name = "JustGoingAwayOk?" | |
| 824 | part.Parent = effects | |
| 825 | for i = 1,25 do | |
| 826 | if randc then | |
| 827 | part.BrickColor = BrickColor.Random() | |
| 828 | end | |
| 829 | part.Transparency = part.Transparency +.04 | |
| 830 | wait() | |
| 831 | end | |
| 832 | part:Destroy() | |
| 833 | end)) | |
| 834 | end) | |
| 835 | end | |
| 836 | function fadewithfly(part,color,randc) | |
| 837 | pcall(function() | |
| 838 | part:ClearAllChildren() | |
| 839 | part.CanCollide = false | |
| 840 | part.Anchored = false | |
| 841 | part.Massless = true | |
| 842 | part.Locked = false | |
| 843 | part.Archivable = true | |
| 844 | part.Material = "Neon" | |
| 845 | part.BrickColor = BrickColor.new(color) | |
| 846 | local vel = Instance.new("BodyVelocity")
| |
| 847 | vel.MaxForce = v3(huge,huge,huge) | |
| 848 | vel.P = 10000 | |
| 849 | vel.Velocity = v3(math.random(-3,3),math.random(1,3),math.random(-3,3)) | |
| 850 | local avel = Instance.new("BodyAngularVelocity")
| |
| 851 | avel.MaxTorque = v3(huge,huge,huge) | |
| 852 | avel.AngularVelocity = v3(math.random(-2,2),math.random(-2,2),math.random(-2,2)) | |
| 853 | avel.Parent = part | |
| 854 | vel.Parent = part | |
| 855 | if randc then | |
| 856 | removewithfade(part,0,true) | |
| 857 | else | |
| 858 | removewithfade(part,0,false) | |
| 859 | end | |
| 860 | end) | |
| 861 | end | |
| 862 | function sphereefx(pos,ssize,osize,colour,time) | |
| 863 | local sphere = ins("Part")
| |
| 864 | sphere.Anchored = true | |
| 865 | sphere.CanCollide = false | |
| 866 | sphere.Material = "Neon" | |
| 867 | sphere.CFrame = pos | |
| 868 | sphere.Size = v3(.1,.1,.1) | |
| 869 | sphere.BrickColor = bc(tostring(colour)) | |
| 870 | sphere.Parent = effects | |
| 871 | local spheremesh = ins("SpecialMesh",sphere)
| |
| 872 | spheremesh.MeshType = "Sphere" | |
| 873 | spheremesh.Scale = v3(ssize,ssize,ssize)*10 | |
| 874 | tlerp(spheremesh,{Scale = v3(osize,osize,osize)*10},time,styles.Quad,directions.In)
| |
| 875 | tlerp(sphere,{Transparency = 1},time,styles.Quad,directions.In)
| |
| 876 | remove(sphere,time) | |
| 877 | return sphere | |
| 878 | end | |
| 879 | function changecolors(speed,maincolor,secondcolor,neoncolor) | |
| 880 | for i,v in pairs(wristband:GetChildren()) do | |
| 881 | if v.Name == "LighterPart" and maincolor ~= nil then | |
| 882 | tlerp(v,{Color = BrickColor.new(tostring(maincolor)).Color},speed,styles.Linear,directions.In)
| |
| 883 | tlerp(text,{TextColor3 = BrickColor.new(tostring(maincolor)).Color},speed,styles.Linear,directions.In)
| |
| 884 | end | |
| 885 | if v.Name == "DarkerPart" and secondcolor ~= nil then | |
| 886 | tlerp(v,{Color = BrickColor.new(tostring(secondcolor)).Color},speed,styles.Linear,directions.In)
| |
| 887 | tlerp(text,{TextStrokeColor3 = BrickColor.new(tostring(secondcolor)).Color},speed,styles.Linear,directions.In)
| |
| 888 | end | |
| 889 | if v.Name == "NeonPart" and neoncolor ~= nil then | |
| 890 | tlerp(v,{Color = BrickColor.new(tostring(neoncolor)).Color},speed,styles.Linear,directions.In)
| |
| 891 | end | |
| 892 | end | |
| 893 | end | |
| 894 | function fire(partp,parent,color1,color2,ssize,osize,leinght,material,minr,maxr,shape,spread,st,ot,onlyraise,followchar) | |
| 895 | local part = Instance.new("Part",parent) part.Size = Vector3.new(ssize,ssize,ssize) part.Transparency = st part.CanCollide = false part.Anchored = true part.Shape = shape part.Material = material part.BrickColor = BrickColor.new(color1) part.CFrame = partp.CFrame * CFrame.new(partp.Size.x/math.random(-20,20),partp.Size.y/math.random(-20,20),partp.Size.z/math.random(-20,20))
| |
| 896 | if followchar then | |
| 897 | onlyraise = false | |
| 898 | part.CFrame = CFrame.new(part.Position,rut.Position) * angles(rad(-90),rad(0),rad(0)) | |
| 899 | end | |
| 900 | if onlyraise == true then | |
| 901 | part.CFrame = CFrame.new(part.CFrame.p,Vector3.new(nil,part.CFrame.y,part.CFrame.z)) | |
| 902 | end | |
| 903 | local pcf = part.CFrame | |
| 904 | tlerp(part,{CFrame = pcf * CFrame.new(math.random(-spread,spread)/math.random(2,4),math.random(minr,maxr),math.random(-spread,spread)/math.random(2,4)) * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180))),Size = Vector3.new(osize,osize,osize),Color = BrickColor.new(color2).Color,Transparency = ot},leinght,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)
| |
| 905 | game:GetService("Debris"):AddItem(part,leinght)
| |
| 906 | end | |
| 907 | function wedgefire(partp,parent,color1,color2,ssize,osize,leinght,material,minr,maxr,spread,st,ot,onlyraise,followchar) | |
| 908 | local part = Instance.new("WedgePart",parent) part.Size = Vector3.new(.1,ssize,ssize) part.Transparency = st part.CanCollide = false part.Anchored = true part.Material = material part.BrickColor = BrickColor.new(color1) part.CFrame = partp.CFrame * CFrame.new(partp.Size.x/math.random(-20,20),partp.Size.y/math.random(-20,20),partp.Size.z/math.random(-20,20))
| |
| 909 | if followchar then | |
| 910 | onlyraise = false | |
| 911 | part.CFrame = CFrame.new(part.Position,rut.Position) * angles(rad(-90),rad(0),rad(0)) | |
| 912 | end | |
| 913 | if onlyraise == true then | |
| 914 | part.CFrame = CFrame.new(part.CFrame.p,Vector3.new(nil,part.CFrame.y,part.CFrame.z)) | |
| 915 | end | |
| 916 | local pcf = part.CFrame | |
| 917 | tlerp(part,{CFrame = pcf * CFrame.new(math.random(-spread,spread)/math.random(2,4),math.random(minr,maxr),math.random(-spread,spread)/math.random(2,4)) * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180))),Size = Vector3.new(.1,osize,osize),Color = BrickColor.new(color2).Color,Transparency = ot},leinght,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)
| |
| 918 | game:GetService("Debris"):AddItem(part,leinght)
| |
| 919 | end | |
| 920 | function damagingfire(partp,parent,color1,color2,ssize,osize,leinght,material,minr,maxr,shape,spread,st,ot,onlyraise,damage) | |
| 921 | local deb = false | |
| 922 | local part = Instance.new("Part",parent) part.Size = Vector3.new(ssize,ssize,ssize) part.Transparency = st part.CanCollide = false part.Anchored = true part.Shape = shape part.Material = material part.BrickColor = BrickColor.new(color1) part.CFrame = partp.CFrame * CFrame.new(partp.Size.x/math.random(-20,20),partp.Size.y/math.random(-20,20),partp.Size.z/math.random(-20,20))
| |
| 923 | if onlyraise == true then | |
| 924 | part.CFrame = CFrame.new(part.CFrame.p,Vector3.new(nil,part.CFrame.y,part.CFrame.z)) | |
| 925 | end | |
| 926 | part.Touched:Connect(function(hit) | |
| 927 | if not deb then | |
| 928 | local newhum = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 929 | if newhum and newhum ~= hum then | |
| 930 | deb = true | |
| 931 | if newhum.Health >maxhealthuntilinstakill then | |
| 932 | death(newhum.Parent,part.BrickColor) | |
| 933 | showdamage(part.CFrame,"Too much health...",1) | |
| 934 | return | |
| 935 | end | |
| 936 | local rand = random(1,10) | |
| 937 | if rand == 8 then | |
| 938 | lesserfirepart(hit) | |
| 939 | end | |
| 940 | newhum.Health = newhum.Health -damage | |
| 941 | if newhum.Health <.01 then | |
| 942 | death(newhum.Parent,part.BrickColor) | |
| 943 | return | |
| 944 | end | |
| 945 | showdamage(part.CFrame,"-"..damage,.1) | |
| 946 | end | |
| 947 | end | |
| 948 | end) | |
| 949 | local pcf = part.CFrame | |
| 950 | tlerp(part,{CFrame = pcf * CFrame.new(math.random(-spread,spread)/math.random(2,4),math.random(minr,maxr),math.random(-spread,spread)/math.random(2,4)) * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180))),Size = Vector3.new(osize,osize,osize),Color = BrickColor.new(color2).Color,Transparency = ot},leinght,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)
| |
| 951 | game:GetService("Debris"):AddItem(part,leinght)
| |
| 952 | end | |
| 953 | function partray(from,to,colour,wideness,time) | |
| 954 | pcall(function() | |
| 955 | local antime = time or .25 | |
| 956 | local raypart = ins("Part")
| |
| 957 | raypart.Anchored = true | |
| 958 | raypart.CanCollide = false | |
| 959 | raypart.Material = "Glass" | |
| 960 | raypart.BrickColor = bc(tostring(colour)) | |
| 961 | raypart.CFrame = from | |
| 962 | local dista = (from.p-to).Magnitude | |
| 963 | raypart.CFrame = cf(raypart.Position,to) * cf(0,0,-dista/2) * angles(rad(0),rad(0),rad(math.random(-180,180))) | |
| 964 | raypart.Size = v3(wideness,wideness,dista) | |
| 965 | raypart.Parent = effects | |
| 966 | local endcf = raypart.CFrame * cf(0,0,-raypart.Size.z/2) | |
| 967 | coroutine.resume(coroutine.create(function() | |
| 968 | tlerp(raypart,{Size = v3(.1,.1,raypart.Size.z/10),Transparency = 1,CFrame = endcf},antime,styles.Quad,directions.In)
| |
| 969 | remove(raypart,antime) | |
| 970 | end)) | |
| 971 | end) | |
| 972 | end | |
| 973 | function knockback(part,force,timeb) | |
| 974 | local vel = ins("BodyVelocity",part)
| |
| 975 | vel.MaxForce = v3(huge,huge,huge) | |
| 976 | vel.Velocity = rut.CFrame.LookVector * force | |
| 977 | remove(vel,timeb) | |
| 978 | end | |
| 979 | function showdamage(pos,text,timebeforefade) | |
| 980 | local dpart = ins("Part")
| |
| 981 | dpart.Anchored = true | |
| 982 | dpart.CanCollide = false | |
| 983 | dpart.Size = v3(.01,.01,.01) | |
| 984 | dpart.Transparency = 1 | |
| 985 | dpart.CFrame = pos | |
| 986 | dpart.Parent = effects | |
| 987 | dpart.CFrame = cf(dpart.Position,v3(nil,dpart.Position.y,dpart.Position.z)) | |
| 988 | local bil = ins("BillboardGui",dpart)
| |
| 989 | bil.Size = ud2(2,0,2,0) | |
| 990 | bil.AlwaysOnTop = true | |
| 991 | local label = ins("TextBox",bil)
| |
| 992 | label.Size = ud2(1,0,1,0) | |
| 993 | label.Text = text | |
| 994 | label.BackgroundTransparency = 1 | |
| 995 | label.TextScaled = true | |
| 996 | label.TextColor3 = Part4.Color | |
| 997 | coroutine.resume(coroutine.create(function() | |
| 998 | tlerp(dpart,{CFrame = dpart.CFrame * cf(random(-1,1),random(-1,1),random(-1,1))},.5,styles.Back,directions.Out)
| |
| 999 | wait(timebeforefade) | |
| 1000 | tlerp(label,{TextTransparency = 1},.5,styles.Back,directions.Out)
| |
| 1001 | remove(dpart,.5) | |
| 1002 | end)) | |
| 1003 | end | |
| 1004 | function death(character,colour) | |
| 1005 | coroutine.resume(coroutine.create(function() | |
| 1006 | character:BreakJoints() | |
| 1007 | local fc = false | |
| 1008 | local mindd = 1 | |
| 1009 | local maxdd = 3 | |
| 1010 | if mode == "DEMORALIZATION" then | |
| 1011 | fc = true | |
| 1012 | end | |
| 1013 | wait(1) | |
| 1014 | local spheree = sphereefx(character:FindFirstChildOfClass("Part").CFrame,0,0,Part1.BrickColor,5)
| |
| 1015 | sound(297569488,1,1.2,spheree) | |
| 1016 | for i,v in pairs(character:GetDescendants()) do | |
| 1017 | if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") or v:IsA("WedgePart") or v:IsA("CornerWedgePart") then
| |
| 1018 | for i = 1,random(1,2) do | |
| 1019 | wedgefire(v,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/4,math.random(3,6)/4,math.random(6,10)/12,"Neon",-25,25,35,.3,1,true) | |
| 1020 | end | |
| 1021 | if fc then | |
| 1022 | mindd = (rut.Position-v.Position).Magnitude | |
| 1023 | maxdd = (rut.Position-v.Position).Magnitude | |
| 1024 | end | |
| 1025 | fire(v,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/5,"Neon",tonumber(mindd),tonumber(maxdd),"Block",0,0,1,true,fc) | |
| 1026 | remove(v,0) | |
| 1027 | end | |
| 1028 | end | |
| 1029 | remove(character,0) | |
| 1030 | end)) | |
| 1031 | end | |
| 1032 | function firepart(parttofire) | |
| 1033 | coroutine.resume(coroutine.create(function() | |
| 1034 | for i = 1,random(20,30) do | |
| 1035 | if not parttofire or not parttofire.Parent then | |
| 1036 | break | |
| 1037 | end | |
| 1038 | parttofire.BrickColor = Part4.BrickColor | |
| 1039 | if mode == "Normal" then | |
| 1040 | damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,false,random(2,5)) | |
| 1041 | elseif mode == "Demoralized" then | |
| 1042 | if parttofire.Size.x >2 then | |
| 1043 | damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),parttofire.Size.x/5,parttofire.Size.x/15,math.random(6,10)/12,"Neon",parttofire.Size.x/5,parttofire.Size.x/1.5,"Block",3,.2,1,false,random(5,8)) | |
| 1044 | else | |
| 1045 | damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,false,random(5,8)) | |
| 1046 | end | |
| 1047 | elseif mode == "DEMORALIZATION" then | |
| 1048 | damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),parttofire.Size.x/5,parttofire.Size.x/15,math.random(6,10)/12,"Neon",parttofire.Size.x/5,parttofire.Size.x/1.5,"Block",3,.75,1,false,random(40,99)) | |
| 1049 | elseif mode == "Star" then | |
| 1050 | damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,false,random(3,6)) | |
| 1051 | end | |
| 1052 | wait(.15) | |
| 1053 | end | |
| 1054 | if parttofire.Name == "Impact" or parttofire.Name == "Shard" then | |
| 1055 | tlerp(parttofire,{Size = v3(.1,.1,.1),Transparency = 1},.1,styles.Quad,directions.In)
| |
| 1056 | remove(parttofire,.1) | |
| 1057 | end | |
| 1058 | end)) | |
| 1059 | end | |
| 1060 | function lesserfirepart(parttofire) | |
| 1061 | coroutine.resume(coroutine.create(function() | |
| 1062 | for i = 1,random(6,12) do | |
| 1063 | if not parttofire or not parttofire.Parent then | |
| 1064 | break | |
| 1065 | end | |
| 1066 | if parttofire.Name == "Impact" then | |
| 1067 | parttofire.BrickColor = Part4.BrickColor | |
| 1068 | end | |
| 1069 | if mode == "Normal" then | |
| 1070 | damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,true,random(2,5)) | |
| 1071 | elseif mode == "Demoralized" then | |
| 1072 | damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,true,random(5,8)) | |
| 1073 | elseif mode == "DEMORALIZATION" then | |
| 1074 | damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.75,1,true,random(40,99)) | |
| 1075 | elseif mode == "Star" then | |
| 1076 | damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,false,random(3,6)) | |
| 1077 | end | |
| 1078 | wait(.25) | |
| 1079 | end | |
| 1080 | if parttofire.Name == "Impact" then | |
| 1081 | tlerp(parttofire,{Size = v3(.1,.1,.1),Transparency = 1},.1,styles.Quad,directions.In)
| |
| 1082 | remove(parttofire,.1) | |
| 1083 | end | |
| 1084 | end)) | |
| 1085 | end | |
| 1086 | function placefirepart(pos,size) | |
| 1087 | local part = ins("Part")
| |
| 1088 | part.Anchored = true | |
| 1089 | part.CanCollide = false | |
| 1090 | part.Transparency = .4 | |
| 1091 | part.Material = "Neon" | |
| 1092 | part.Name = "Impact" | |
| 1093 | part.CFrame = pos | |
| 1094 | part.Size = v3(.1,.1,.1) | |
| 1095 | tlerp(part,{Size = v3(size,.1,size)},.1,styles.Quad,directions.In)
| |
| 1096 | part.Parent = effects | |
| 1097 | local mesh = ins("CylinderMesh",part)
| |
| 1098 | local vol = 7 | |
| 1099 | local amo = 1 | |
| 1100 | if mode == "Demoralized" then | |
| 1101 | vol = 10 | |
| 1102 | amo = 3 | |
| 1103 | elseif mode == "DEMORALIZATION" then | |
| 1104 | vol = 10 | |
| 1105 | amo = 5 | |
| 1106 | end | |
| 1107 | coroutine.resume(coroutine.create(function() | |
| 1108 | pcall(function() | |
| 1109 | if size < 50 then | |
| 1110 | sound(539294959,vol,1,part) | |
| 1111 | else | |
| 1112 | for i = 1,amo do | |
| 1113 | sound(142885319,vol or 10,.4,char) | |
| 1114 | end | |
| 1115 | part.Transparency = .7 | |
| 1116 | end | |
| 1117 | end) | |
| 1118 | local sphere = sphereefx(part.CFrame,size/6,size*2,tostring(Part4.BrickColor),.25) | |
| 1119 | for i = 1,4 do | |
| 1120 | fire(part,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/(35-size*2.5),math.random(3,6)/(35-size*20),math.random(6,10)/20,"Neon",-size*1.5,size*1.5,"Block",size*1.5,.2,1,true) | |
| 1121 | for i = 1,random(2,3) do | |
| 1122 | wedgefire(part,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),size/5,size/15,math.random(6,10)/12,"Neon",-size*1.5,size*1.5,size*2,.3,1,true) | |
| 1123 | end | |
| 1124 | end | |
| 1125 | for i = 1,5 do | |
| 1126 | sphere = sphereefx(part.CFrame,size/2,size*2,tostring(Part4.BrickColor),.25) | |
| 1127 | if mode == "Normal" then | |
| 1128 | magdamage(sphere.Position,size,random(2,5),851453784,2) | |
| 1129 | if size <75 then | |
| 1130 | partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),1) | |
| 1131 | else | |
| 1132 | partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),3.5) | |
| 1133 | end | |
| 1134 | elseif mode == "Demoralized" then | |
| 1135 | if size >120 then | |
| 1136 | magdamage(sphere.Position,size,random(15,30),851453784,2) | |
| 1137 | partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),15) | |
| 1138 | else | |
| 1139 | magdamage(sphere.Position,size,random(4,9),851453784,2) | |
| 1140 | partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),1.5) | |
| 1141 | end | |
| 1142 | elseif mode == "DEMORALIZATION" then | |
| 1143 | if size == huge then | |
| 1144 | killeveryone() | |
| 1145 | partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),15) | |
| 1146 | else | |
| 1147 | magdamage(sphere.Position,size,random(30,60),851453784,2) | |
| 1148 | partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),1.5) | |
| 1149 | end | |
| 1150 | elseif mode == "Star" then | |
| 1151 | magdamage(sphere.Position,size,random(3,6),851453784,2) | |
| 1152 | if size <75 then | |
| 1153 | partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),1) | |
| 1154 | else | |
| 1155 | partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),3.5) | |
| 1156 | end | |
| 1157 | end | |
| 1158 | swait() | |
| 1159 | end | |
| 1160 | end)) | |
| 1161 | firepart(part) | |
| 1162 | end | |
| 1163 | function placeweakfirepart(pos,size) | |
| 1164 | local part = ins("Part")
| |
| 1165 | part.Anchored = true | |
| 1166 | part.CanCollide = false | |
| 1167 | part.Transparency = .4 | |
| 1168 | part.Material = "Neon" | |
| 1169 | part.Name = "Impact" | |
| 1170 | part.CFrame = pos | |
| 1171 | part.Size = v3(.1,.1,.1) | |
| 1172 | tlerp(part,{Size = v3(size,.1,size)},.1,styles.Quad,directions.In)
| |
| 1173 | part.Parent = effects | |
| 1174 | local mesh = ins("CylinderMesh",part)
| |
| 1175 | lesserfirepart(part) | |
| 1176 | end | |
| 1177 | function throwfire(from,direc,maxdist) | |
| 1178 | local part = ins("Part")
| |
| 1179 | part.Name = "Shard" | |
| 1180 | part.Size = v3(1,1,1) | |
| 1181 | part.Anchored = true | |
| 1182 | part.CanCollide = false | |
| 1183 | part.Transparency = .7 | |
| 1184 | part.Material = "Neon" | |
| 1185 | part.CFrame = from | |
| 1186 | part.CFrame = cf(part.Position,direc) | |
| 1187 | part.Parent = effects | |
| 1188 | firepart(part) | |
| 1189 | local speed = 3 | |
| 1190 | if mode == "Demoralized" then | |
| 1191 | speed = 6 | |
| 1192 | elseif mode == "DEMORALIZATION" then | |
| 1193 | speed = 12 | |
| 1194 | elseif mode == "Star" then | |
| 1195 | speed = 4.5 | |
| 1196 | end | |
| 1197 | coroutine.resume(coroutine.create(function() | |
| 1198 | for i = 1,maxdist do | |
| 1199 | local hit,pos,rot = rayc(part.Position,part.CFrame.LookVector,{char},speed+1)
| |
| 1200 | part.CFrame = part.CFrame * cf(0,0,-speed) * angles(rad(-.35),rad(0),rad(0)) | |
| 1201 | if hit then | |
| 1202 | local size = 10 | |
| 1203 | if mode == "Demoralized" then | |
| 1204 | size = 15 | |
| 1205 | elseif mode == "DEMORALIZATION" then | |
| 1206 | size = 25 | |
| 1207 | end | |
| 1208 | placefirepart(cf(pos,pos+rot) * angles(rad(-90),rad(0),rad(0)),size) | |
| 1209 | break | |
| 1210 | end | |
| 1211 | wait() | |
| 1212 | end | |
| 1213 | part:Destroy() | |
| 1214 | end)) | |
| 1215 | end | |
| 1216 | function magdamage(pos,maxrange,damage,id,vol,breakafterhit) | |
| 1217 | for i,v in pairs(workspace:GetDescendants()) do | |
| 1218 | if v:IsA("Humanoid") and v.Parent ~= char and v.Health >.01 then
| |
| 1219 | local tors = v.Parent:FindFirstChild("Torso") or v.Parent:FindFirstChild("UpperTorso")
| |
| 1220 | if tors and (pos-tors.Position).Magnitude <= maxrange then | |
| 1221 | v.Health = v.Health - damage | |
| 1222 | if mode == "Demoralized" or mode == "DEMORALIZATION" then | |
| 1223 | hum.Health = hum.Health +damage | |
| 1224 | end | |
| 1225 | local knock = 10 | |
| 1226 | if mode == "DEMORALIZATION" then | |
| 1227 | knock = 50 | |
| 1228 | end | |
| 1229 | knockback(tors,knock,.2) | |
| 1230 | pcall(function() | |
| 1231 | sound(id,vol,1,ra) | |
| 1232 | end) | |
| 1233 | showdamage(tors.CFrame * cf(random(-1,1),random(-1,1),random(-1,1)),"-"..damage,1) | |
| 1234 | if v.Health > maxhealthuntilinstakill then | |
| 1235 | death(v.Parent,Part4.BrickColor) | |
| 1236 | showdamage(tors.CFrame * cf(random(-1,1),random(-1,1),random(-1,1)),"Too much health...",2) | |
| 1237 | return | |
| 1238 | end | |
| 1239 | if v.Health < .01 then | |
| 1240 | death(v.Parent,Part4.BrickColor) | |
| 1241 | return | |
| 1242 | end | |
| 1243 | if breakafterhit == true then | |
| 1244 | break | |
| 1245 | end | |
| 1246 | end | |
| 1247 | end | |
| 1248 | end | |
| 1249 | end | |
| 1250 | function killeveryone() | |
| 1251 | pcall(function() | |
| 1252 | for i,v in pairs(workspace:GetDescendants()) do | |
| 1253 | if v:IsA("Humanoid") and v.Parent ~= char then
| |
| 1254 | v.Parent:BreakJoints() | |
| 1255 | death(v.Parent,Part4.BrickColor) | |
| 1256 | end | |
| 1257 | end | |
| 1258 | end) | |
| 1259 | end | |
| 1260 | function laser(from,to) | |
| 1261 | local hit,pos,rot = rayc(from.Position,to-h.Position,{char},600)
| |
| 1262 | if mode == "Normal" then | |
| 1263 | magdamage(pos,7.5,math.random(10,15),851453784,2,false) | |
| 1264 | partray(from.CFrame,pos,tostring(Part4.BrickColor),2) | |
| 1265 | local rand = random(1,11) | |
| 1266 | if rand == 9 then | |
| 1267 | placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),5) | |
| 1268 | end | |
| 1269 | local sphere = sphereefx(cf(pos),1,10,tostring(Part4.BrickColor),.3) | |
| 1270 | for i = 1,random(3,5) do | |
| 1271 | wedgefire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),3,.1,math.random(6,10)/12,"Neon",-5,20,25,.3,1,true) | |
| 1272 | end | |
| 1273 | elseif mode == "Demoralized" then | |
| 1274 | local rand = random(1,11) | |
| 1275 | if rand == 9 then | |
| 1276 | placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),10) | |
| 1277 | end | |
| 1278 | magdamage(pos,15,math.random(15,30),851453784,2,false) | |
| 1279 | local sphere = sphereefx(cf(pos),1,20,tostring(Part4.BrickColor),.3) | |
| 1280 | for i = 1,random(3,5) do | |
| 1281 | wedgefire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),4.5,.3,math.random(6,10)/12,"Neon",-5,25,35,.3,1,true) | |
| 1282 | end | |
| 1283 | partray(t.CFrame,pos,tostring(Part4.BrickColor),3.5) | |
| 1284 | elseif mode == "DEMORALIZATION" then | |
| 1285 | local rand = random(1,7) | |
| 1286 | if rand == 7 then | |
| 1287 | placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),25) | |
| 1288 | end | |
| 1289 | magdamage(pos,15,math.random(45,90),851453784,3.5,false) | |
| 1290 | local sphere = sphereefx(cf(pos),6,35,tostring(Part4.BrickColor),.3) | |
| 1291 | for i = 1,random(3,5) do | |
| 1292 | wedgefire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),12.5,0,math.random(6,10)/12,"Neon",-45,45,45,0,1,true) | |
| 1293 | end | |
| 1294 | partray(Part8.CFrame,pos,tostring(Part4.BrickColor),5) | |
| 1295 | elseif mode == "Star" then | |
| 1296 | magdamage(pos,8,math.random(12,18),851453784,2,false) | |
| 1297 | partray(from.CFrame,pos,tostring(Part4.BrickColor),2) | |
| 1298 | local rand = random(1,9) | |
| 1299 | if rand == 9 then | |
| 1300 | placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),7.5) | |
| 1301 | end | |
| 1302 | local sphere = sphereefx(cf(pos),2,12.5,tostring(Part4.BrickColor),.3) | |
| 1303 | for i = 1,random(3,5) do | |
| 1304 | wedgefire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),3,.1,math.random(6,10)/12,"Neon",-5,20,25,.3,1,true) | |
| 1305 | end | |
| 1306 | end | |
| 1307 | end | |
| 1308 | function skybeam(pos) | |
| 1309 | local size = 10 | |
| 1310 | local damage = random(2,5) | |
| 1311 | if mode == "Demoralized" then | |
| 1312 | size = 15 | |
| 1313 | damage = random(6,12) | |
| 1314 | elseif mode == "DEMORALIZATION" then | |
| 1315 | size = 35 | |
| 1316 | damage = random(60,120) | |
| 1317 | end | |
| 1318 | sound(142885319,10,.5,char) | |
| 1319 | local hit,poss,rot = rayc(v3(pos.x,pos.y,pos.z)+v3(0,2,0),v3(pos.x,-700,pos.z),{char},500)
| |
| 1320 | partray(pos*cf(0,500,0),poss,Part4.BrickColor,size,.5) | |
| 1321 | placefirepart(cf(poss,poss+rot)*angles(rad(-90),0,0),size*1.5) | |
| 1322 | end | |
| 1323 | ||
| 1324 | --Creates | |
| 1325 | for i,v in pairs(char:GetDescendants()) do | |
| 1326 | if v:IsA("Part") then
| |
| 1327 | v.Locked = true | |
| 1328 | end | |
| 1329 | end | |
| 1330 | nec = ins("Weld",t) nec.Part0 = p0 nec.Part1 = p1 nec.C0 = cf01 nec.C1 = cf1
| |
| 1331 | rs = ins("Weld",t) rs.Part0 = rsp0 rs.Part1 = rsp1 rs.C0 = cf03 rs.C1 = cf3
| |
| 1332 | ls = ins("Weld",t) ls.Part0 = lsp0 ls.Part1 = lsp1 ls.C0 = cf04 ls.C1 = cf4
| |
| 1333 | rh = ins("Weld",t) rh.Part0 = rhp0 rh.Part1 = rhp1 rh.C0 = cf05 rh.C1 = cf5
| |
| 1334 | lh = ins("Weld",t) lh.Part0 = lhp0 lh.Part1 = lhp1 lh.C0 = cf06 lh.C1 = cf6
| |
| 1335 | ||
| 1336 | --Animation functions | |
| 1337 | function land() | |
| 1338 | if phit then | |
| 1339 | readytoland = false | |
| 1340 | landed = true | |
| 1341 | local oldspeed = hum.WalkSpeed | |
| 1342 | hum.WalkSpeed = 1.5 | |
| 1343 | hum.JumpPower = 0 | |
| 1344 | lsound:Play() | |
| 1345 | for i = 0,1,.1 do | |
| 1346 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.5,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i) | |
| 1347 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.5,-.3) * CFrame.Angles(rad(11),rad(90),rad(0)),i) | |
| 1348 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.5,-.25) * CFrame.Angles(rad(9),rad(-90),rad(0)),i) | |
| 1349 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(10)),i) | |
| 1350 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.35,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(-10)),i) | |
| 1351 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i) | |
| 1352 | swait() | |
| 1353 | end | |
| 1354 | for i = 1,math.random(5,8) do | |
| 1355 | fire(effpart,effects,tostring(phit.BrickColor),tostring(phit.BrickColor),math.random(7,13)/10,math.random(3,6)/10,math.random(4,6)/10,phit.Material,0,0,"Block",5,0,1,true) | |
| 1356 | end | |
| 1357 | wait(.3) | |
| 1358 | landed = false | |
| 1359 | hum.WalkSpeed = oldspeed | |
| 1360 | hum.JumpPower = 50 | |
| 1361 | end | |
| 1362 | end | |
| 1363 | function punch1() | |
| 1364 | using = true | |
| 1365 | local speed1 = .075 | |
| 1366 | local speed2 = .095 | |
| 1367 | if mode == "Star" then | |
| 1368 | speed1 = .095 | |
| 1369 | speed2 = .115 | |
| 1370 | end | |
| 1371 | for i = 0,.75,speed1 do | |
| 1372 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(10),rad(150)),i) | |
| 1373 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(85),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1374 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-80),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1375 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(30),rad(90)),i) | |
| 1376 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-10),rad(0),rad(10)),i) | |
| 1377 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(210)),i) | |
| 1378 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1379 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1380 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1381 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1382 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1383 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1384 | swait() | |
| 1385 | end | |
| 1386 | if mode == "Normal" then | |
| 1387 | magdamage(t.Position,3,random(6,15),743886825,1.5,true) | |
| 1388 | elseif mode == "Demoralized" then | |
| 1389 | magdamage(t.Position,4,random(12,25),743886825,1.5,true) | |
| 1390 | elseif mode == "DEMORALIZATION" then | |
| 1391 | magdamage(t.Position,5,random(35,75),386946017,3.5,true) | |
| 1392 | elseif mode == "Star" then | |
| 1393 | magdamage(t.Position,3.5,random(8,18),743886825,1.5,true) | |
| 1394 | end | |
| 1395 | pcall(function() | |
| 1396 | sound(145487017,1,1,ra) | |
| 1397 | end) | |
| 1398 | for i = 0,1,speed2 do | |
| 1399 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(-10),rad(210)),i) | |
| 1400 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(95),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1401 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-80),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1402 | rs.C0 = rs.C0:Lerp(CFrame.new(.85,.5,-.35) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-10),rad(90)),i) | |
| 1403 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-20),rad(0),rad(-10)),i) | |
| 1404 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(165)),i) | |
| 1405 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1406 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1407 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1408 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1409 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1410 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1411 | swait() | |
| 1412 | end | |
| 1413 | using = false | |
| 1414 | end | |
| 1415 | function punch2() | |
| 1416 | using = true | |
| 1417 | local speed1 = .075 | |
| 1418 | local speed2 = .095 | |
| 1419 | if mode == "Star" then | |
| 1420 | speed1 = .095 | |
| 1421 | speed2 = .115 | |
| 1422 | end | |
| 1423 | for i = 0,.75,speed1 do | |
| 1424 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(-10),rad(210)),i) | |
| 1425 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(80),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1426 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-85),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1427 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-10),rad(0),rad(0)),i) | |
| 1428 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(-30),rad(-90)),i) | |
| 1429 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(150)),i) | |
| 1430 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1431 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1432 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1433 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1434 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1435 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1436 | swait() | |
| 1437 | end | |
| 1438 | if mode == "Normal" then | |
| 1439 | magdamage(t.Position,3,random(6,15),743886825,1.5,true) | |
| 1440 | elseif mode == "Demoralized" then | |
| 1441 | magdamage(t.Position,3,random(12,25),743886825,1.5,true) | |
| 1442 | elseif mode == "DEMORALIZATION" then | |
| 1443 | magdamage(t.Position,5,random(35,75),386946017,3.5,true) | |
| 1444 | elseif mode == "Star" then | |
| 1445 | magdamage(t.Position,3.5,random(8,18),743886825,1.5,true) | |
| 1446 | end | |
| 1447 | pcall(function() | |
| 1448 | sound(145487017,1,1,ra) | |
| 1449 | end) | |
| 1450 | for i = 0,1,speed2 do | |
| 1451 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(10),rad(150)),i) | |
| 1452 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(95),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1453 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-80),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1454 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-20),rad(-10),rad(0)),i) | |
| 1455 | ls.C0 = ls.C0:Lerp(CFrame.new(-.85,.5,-.35) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(10),rad(-90)),i) | |
| 1456 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(195)),i) | |
| 1457 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1458 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1459 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1460 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1461 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1462 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1463 | swait() | |
| 1464 | end | |
| 1465 | using = false | |
| 1466 | end | |
| 1467 | function punch3() | |
| 1468 | using = true | |
| 1469 | local speed1 = .075 | |
| 1470 | local speed2 = .095 | |
| 1471 | if mode == "Star" then | |
| 1472 | speed1 = .095 | |
| 1473 | speed2 = .115 | |
| 1474 | end | |
| 1475 | for i = 0,.75,speed1 do | |
| 1476 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i) | |
| 1477 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i) | |
| 1478 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-10)),i) | |
| 1479 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(60),rad(60)),i) | |
| 1480 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(-60),rad(-60)),i) | |
| 1481 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 1482 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1483 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1484 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1485 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1486 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1487 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1488 | swait() | |
| 1489 | end | |
| 1490 | if mode == "Normal" then | |
| 1491 | pcall(function() | |
| 1492 | sound(539294959,3,1,ra) | |
| 1493 | end) | |
| 1494 | local sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,6,Part4.BrickColor,.3) | |
| 1495 | magdamage(sphere.Position,6,random(3,5),851453784,1.5,true) | |
| 1496 | coroutine.resume(coroutine.create(function() | |
| 1497 | for i = 1,4 do | |
| 1498 | fire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/10,math.random(3,6)/10,math.random(6,10)/20,"Neon",-7,7,"Block",10,.2,1,true) | |
| 1499 | for i = 1,random(1,2) do | |
| 1500 | wedgefire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/4,math.random(3,6)/4,math.random(6,10)/12,"Neon",-25,25,35,.3,1,true) | |
| 1501 | end | |
| 1502 | end | |
| 1503 | for i = 1,3 do | |
| 1504 | sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,6,Part4.BrickColor,.3) | |
| 1505 | magdamage(sphere.Position,6,random(3,5),851453784,1.5,true) | |
| 1506 | swait() | |
| 1507 | end | |
| 1508 | end)) | |
| 1509 | elseif mode == "Demoralized" then | |
| 1510 | pcall(function() | |
| 1511 | sound(539294959,3,1,ra) | |
| 1512 | end) | |
| 1513 | local sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,9,Part4.BrickColor,.3) | |
| 1514 | magdamage(sphere.Position,9,random(6,9),851453784,1.5,true) | |
| 1515 | coroutine.resume(coroutine.create(function() | |
| 1516 | for i = 1,4 do | |
| 1517 | fire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/6,math.random(3,6)/5,math.random(6,10)/17,"Neon",-12,12,"Block",15,.2,1,true) | |
| 1518 | end | |
| 1519 | for i = 1,3 do | |
| 1520 | sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,9,Part4.BrickColor,.3) | |
| 1521 | magdamage(sphere.Position,9,random(6,9),851453784,1.5,true) | |
| 1522 | swait() | |
| 1523 | end | |
| 1524 | end)) | |
| 1525 | elseif mode == "DEMORALIZATION" then | |
| 1526 | pcall(function() | |
| 1527 | sound(539294959,6,1,ra) | |
| 1528 | end) | |
| 1529 | local sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,14,Part4.BrickColor,.3) | |
| 1530 | magdamage(sphere.Position,10,random(25,60),851453784,1.5,true) | |
| 1531 | coroutine.resume(coroutine.create(function() | |
| 1532 | for i = 1,4 do | |
| 1533 | fire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/6,math.random(3,6)/5,math.random(6,10)/17,"Neon",-12,12,"Block",15,.2,1,true) | |
| 1534 | end | |
| 1535 | for i = 1,3 do | |
| 1536 | sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,14,Part4.BrickColor,.3) | |
| 1537 | magdamage(sphere.Position,14,random(25,60),851453784,1.5,true) | |
| 1538 | swait() | |
| 1539 | end | |
| 1540 | end)) | |
| 1541 | elseif mode == "Star" then | |
| 1542 | pcall(function() | |
| 1543 | sound(539294959,3,1,ra) | |
| 1544 | end) | |
| 1545 | local sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.7,7,Part4.BrickColor,.3) | |
| 1546 | magdamage(sphere.Position,7,random(4,6),851453784,1.5,true) | |
| 1547 | coroutine.resume(coroutine.create(function() | |
| 1548 | for i = 1,4 do | |
| 1549 | fire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/10,math.random(3,6)/10,math.random(6,10)/20,"Neon",-7,7,"Block",10,.2,1,true) | |
| 1550 | for i = 1,random(1,2) do | |
| 1551 | wedgefire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/4,math.random(3,6)/4,math.random(6,10)/12,"Neon",-25,25,35,.3,1,true) | |
| 1552 | end | |
| 1553 | end | |
| 1554 | for i = 1,3 do | |
| 1555 | sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.7,7,Part4.BrickColor,.3) | |
| 1556 | magdamage(sphere.Position,7,random(4,6),851453784,1.5,true) | |
| 1557 | swait() | |
| 1558 | end | |
| 1559 | end)) | |
| 1560 | end | |
| 1561 | for i = 0,1,speed2 do | |
| 1562 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),i) | |
| 1563 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-10)),i) | |
| 1564 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i) | |
| 1565 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-60),rad(80)),i) | |
| 1566 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(60),rad(-80)),i) | |
| 1567 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 1568 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1569 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1570 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1571 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1572 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1573 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1574 | swait() | |
| 1575 | end | |
| 1576 | using = false | |
| 1577 | end | |
| 1578 | function tp() | |
| 1579 | pcall(function() | |
| 1580 | if mouse.Hit then | |
| 1581 | local oldtorsocf = t.CFrame | |
| 1582 | local sphere = sphereefx(rut.CFrame,3,9,Part4.BrickColor,.3) | |
| 1583 | if mode == "Normal" then | |
| 1584 | magdamage(sphere.Position,12,random(3,5),851453784,1.5,true) | |
| 1585 | elseif mode == "Demoralized" then | |
| 1586 | magdamage(sphere.Position,12,random(6,9),851453784,1.5,true) | |
| 1587 | elseif mode == "DEMORALIZATION" then | |
| 1588 | magdamage(sphere.Position,18,random(30,75),851453784,1.5,true) | |
| 1589 | elseif mode == "Star" then | |
| 1590 | magdamage(sphere.Position,10,random(4,6),851453784,1.5,true) | |
| 1591 | end | |
| 1592 | for i = 1,4 do | |
| 1593 | fire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/6,math.random(3,6)/5,math.random(6,10)/17,"Neon",-12,12,"Block",15,.2,1,true) | |
| 1594 | for i = 1,random(1,2) do | |
| 1595 | wedgefire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/4,math.random(3,6)/4,math.random(6,10)/12,"Neon",-25,25,35,.3,1,true) | |
| 1596 | end | |
| 1597 | end | |
| 1598 | pcall(function() | |
| 1599 | sound(2346156347,6,1,t) | |
| 1600 | end) | |
| 1601 | rut.CFrame = cf(mouse.Hit.x,mouse.Hit.y,mouse.Hit.z) * cf(0,3,0) | |
| 1602 | local wideness = 1 | |
| 1603 | if mode == "DEMORALIZATION" then | |
| 1604 | wideness = 2.5 | |
| 1605 | end | |
| 1606 | partray(oldtorsocf,t.Position,Part4.BrickColor,wideness) | |
| 1607 | for i = 1,4 do | |
| 1608 | fire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/6,math.random(3,6)/5,math.random(6,10)/17,"Neon",-12,12,"Block",15,.2,1,true) | |
| 1609 | for i = 1,random(1,2) do | |
| 1610 | wedgefire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/4,math.random(3,6)/4,math.random(6,10)/12,"Neon",-25,25,35,.3,1,true) | |
| 1611 | end | |
| 1612 | end | |
| 1613 | for i = 1,3 do | |
| 1614 | sphere = sphereefx(rut.CFrame,5,12,Part4.BrickColor,.3) | |
| 1615 | if mode == "Normal" then | |
| 1616 | magdamage(sphere.Position,12,random(3,5),851453784,1.5,true) | |
| 1617 | elseif mode == "Demoralized" then | |
| 1618 | magdamage(sphere.Position,12,random(6,9),851453784,1.5,true) | |
| 1619 | elseif mode == "DEMORALIZATION" then | |
| 1620 | magdamage(sphere.Position,18,random(30,75),851453784,1.5,true) | |
| 1621 | elseif mode == "Star" then | |
| 1622 | magdamage(sphere.Position,10,random(4,6),851453784,1.5,true) | |
| 1623 | end | |
| 1624 | swait() | |
| 1625 | end | |
| 1626 | end | |
| 1627 | end) | |
| 1628 | end | |
| 1629 | function throwfireanim() | |
| 1630 | using = true | |
| 1631 | local speed1 = .035 | |
| 1632 | local speed2 = .095 | |
| 1633 | if mode == "Star" then | |
| 1634 | speed1 = .055 | |
| 1635 | speed2 = .095 | |
| 1636 | end | |
| 1637 | for i = 0,.7,speed1 do | |
| 1638 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(145)),i) | |
| 1639 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1640 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1641 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,-.5) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(10),rad(-70),rad(110)),i) | |
| 1642 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-10),rad(0),rad(-10)),i) | |
| 1643 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(195)),i) | |
| 1644 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1645 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1646 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1647 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1648 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1649 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1650 | swait() | |
| 1651 | end | |
| 1652 | throwfire(ra.CFrame*cf(0,-1.5,0),mouse.Hit.p,100) | |
| 1653 | for i = 0,.8,speed2 do | |
| 1654 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(215)),i) | |
| 1655 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1656 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1657 | rs.C0 = rs.C0:Lerp(CFrame.new(.85,.5,-.25) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-20),rad(40),rad(100)),i) | |
| 1658 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(10)),i) | |
| 1659 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(165)),i) | |
| 1660 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1661 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1662 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1663 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1664 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1665 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1666 | swait() | |
| 1667 | end | |
| 1668 | using = false | |
| 1669 | end | |
| 1670 | local sou = Instance.new("Sound")
| |
| 1671 | ||
| 1672 | function roaranim() | |
| 1673 | using = true | |
| 1674 | roar.TimePosition = .3 | |
| 1675 | roar.Volume = 5 | |
| 1676 | local siez = 25 | |
| 1677 | if mode == "DEMORALIZATION" then | |
| 1678 | roar.Volume = 10 | |
| 1679 | siez = 40 | |
| 1680 | end | |
| 1681 | roar:Play() | |
| 1682 | roaring = true | |
| 1683 | local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
| |
| 1684 | if hit then | |
| 1685 | placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),siez) | |
| 1686 | end | |
| 1687 | for i,v in pairs(char:GetChildren()) do | |
| 1688 | if v:IsA("BasePart") then
| |
| 1689 | lesserfirepart(v) | |
| 1690 | end | |
| 1691 | end | |
| 1692 | for i = 0,.8,.065 do | |
| 1693 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-70),rad(0),rad(180)),i) | |
| 1694 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-20)),i) | |
| 1695 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(20)),i) | |
| 1696 | rs.C0 = rs.C0:Lerp(CFrame.new(1.5,.5,-.4) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-110),rad(75)),i) | |
| 1697 | ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,.5,-.4) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(110),rad(-75)),i) | |
| 1698 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-50),rad(0),rad(180)),i) | |
| 1699 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1700 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1701 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1702 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1703 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1704 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1705 | swait() | |
| 1706 | end | |
| 1707 | repeat | |
| 1708 | change = change+sine | |
| 1709 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-70),rad(0),rad(180)) * angles(-cos(change/aa/2.5) * rad(10),0,0),.1) | |
| 1710 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-20)) * angles(0,0,-cos(change/aa/2.5) * rad(10)),.1) | |
| 1711 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(20)) * angles(0,0,cos(change/aa/2.5) * rad(10)),.1) | |
| 1712 | rs.C0 = rs.C0:Lerp(CFrame.new(1.5,.5,-.4) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-110),rad(75)),.1) | |
| 1713 | ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,.5,-.4) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(110),rad(-75)),.1) | |
| 1714 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-50),rad(0),rad(180)) * angles(cos(change/aa/1.5)*rad(10),sin(change/aa/1.5)*rad(2.5),sin(change/aa/1)*rad(10)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1) | |
| 1715 | swait() | |
| 1716 | until roar.TimePosition >=5 | |
| 1717 | roar:Stop() | |
| 1718 | roaring = false | |
| 1719 | using = false | |
| 1720 | end | |
| 1721 | function giantkickorstompanim() | |
| 1722 | if mode == "Normal" and not superattackcooldown1 then | |
| 1723 | superattackcooldown1 = true | |
| 1724 | using = true | |
| 1725 | hum.WalkSpeed = 0 | |
| 1726 | hum.JumpPower = 0 | |
| 1727 | for i = 0,.8,.045 do | |
| 1728 | hum.WalkSpeed = 0 | |
| 1729 | hum.JumpPower = 0 | |
| 1730 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),i) | |
| 1731 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.35,-.5) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-10)),i) | |
| 1732 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i) | |
| 1733 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(125)),i) | |
| 1734 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(-40),rad(-125)),i) | |
| 1735 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i) | |
| 1736 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1737 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1738 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1739 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1740 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1741 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1742 | swait() | |
| 1743 | end | |
| 1744 | local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
| |
| 1745 | if hit then | |
| 1746 | placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),75) | |
| 1747 | end | |
| 1748 | for i = 0,.8,.065 do | |
| 1749 | hum.WalkSpeed = 0 | |
| 1750 | hum.JumpPower = 0 | |
| 1751 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i) | |
| 1752 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,-.5) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i) | |
| 1753 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-10)),i) | |
| 1754 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(-45)),i) | |
| 1755 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(-40),rad(45)),i) | |
| 1756 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),i) | |
| 1757 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1758 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1759 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1760 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1761 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1762 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1763 | swait() | |
| 1764 | end | |
| 1765 | using = false | |
| 1766 | superattackcooldown1 = false | |
| 1767 | elseif mode == "Demoralized" and not superattackcooldown2 then | |
| 1768 | superattackcooldown2 = true | |
| 1769 | using = true | |
| 1770 | hum.WalkSpeed = 0 | |
| 1771 | hum.JumpPower = 0 | |
| 1772 | for i = 0,1.6,.045 do | |
| 1773 | hum.WalkSpeed = 0 | |
| 1774 | hum.JumpPower = 0 | |
| 1775 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-1,0) * CFrame.Angles(rad(-90),rad(-20),rad(160)) * CFrame.Angles(rad(60),rad(0),rad(0)),i) | |
| 1776 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.3,-.6) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(30),rad(15)),i) | |
| 1777 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,.7,.1) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(-35)),i) | |
| 1778 | rs.C0 = rs.C0:Lerp(CFrame.new(.9,.35,.15) * cf(random(-2,2)/20,random(-2,2)/20,random(-2,2)/20) * CFrame.Angles(rad(0),rad(60),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(110)),i) | |
| 1779 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.4,-.5) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(20),rad(-60)),i) | |
| 1780 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-120),rad(0),rad(200)),i) | |
| 1781 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1782 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1783 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1784 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1785 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1786 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1787 | swait() | |
| 1788 | end | |
| 1789 | local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
| |
| 1790 | if hit then | |
| 1791 | placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),200) | |
| 1792 | end | |
| 1793 | for i = 0,.6,.06 do | |
| 1794 | hum.WalkSpeed = 0 | |
| 1795 | hum.JumpPower = 0 | |
| 1796 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-1,0) * CFrame.Angles(rad(-90),rad(10),rad(200)) * CFrame.Angles(rad(60),rad(0),rad(0)),i) | |
| 1797 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.3,-.6) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-10),rad(5)),i) | |
| 1798 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.7,.1) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(-35)),i) | |
| 1799 | rs.C0 = rs.C0:Lerp(CFrame.new(.9,.25,-.75) * cf(random(-2,2)/20,random(-2,2)/20,random(-2,2)/20) * CFrame.Angles(rad(0),rad(60),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(60)),i) | |
| 1800 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.4,-.5) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(10),rad(-50)),i) | |
| 1801 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-120),rad(0),rad(160)),i) | |
| 1802 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1803 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1804 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1805 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1806 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1807 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1808 | swait() | |
| 1809 | end | |
| 1810 | using = false | |
| 1811 | wait(7) | |
| 1812 | superattackcooldown2 = false | |
| 1813 | elseif mode == "DEMORALIZATION" and not superattackcooldown3 then | |
| 1814 | superattackcooldown3 = true | |
| 1815 | using = true | |
| 1816 | hum.WalkSpeed = 0 | |
| 1817 | hum.JumpPower = 0 | |
| 1818 | for i = 0,1.6,.045 do | |
| 1819 | hum.WalkSpeed = 0 | |
| 1820 | hum.JumpPower = 0 | |
| 1821 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-1,0) * CFrame.Angles(rad(-90),rad(-20),rad(160)) * CFrame.Angles(rad(60),rad(0),rad(0)),i) | |
| 1822 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.3,-.6) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(30),rad(15)),i) | |
| 1823 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,.7,.1) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(-35)),i) | |
| 1824 | rs.C0 = rs.C0:Lerp(CFrame.new(.9,.35,.15) * cf(random(-2,2)/20,random(-2,2)/20,random(-2,2)/20) * CFrame.Angles(rad(0),rad(60),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(110)),i) | |
| 1825 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.4,-.5) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(20),rad(-60)),i) | |
| 1826 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-120),rad(0),rad(200)),i) | |
| 1827 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1828 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1829 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1830 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1831 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1832 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1833 | swait() | |
| 1834 | end | |
| 1835 | local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
| |
| 1836 | if hit then | |
| 1837 | placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),huge) | |
| 1838 | end | |
| 1839 | for i = 0,.6,.06 do | |
| 1840 | hum.WalkSpeed = 0 | |
| 1841 | hum.JumpPower = 0 | |
| 1842 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-1,0) * CFrame.Angles(rad(-90),rad(10),rad(200)) * CFrame.Angles(rad(60),rad(0),rad(0)),i) | |
| 1843 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.3,-.6) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-10),rad(5)),i) | |
| 1844 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.7,.1) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(-35)),i) | |
| 1845 | rs.C0 = rs.C0:Lerp(CFrame.new(.9,.25,-.75) * cf(random(-2,2)/20,random(-2,2)/20,random(-2,2)/20) * CFrame.Angles(rad(0),rad(60),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(60)),i) | |
| 1846 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.4,-.5) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(10),rad(-50)),i) | |
| 1847 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-120),rad(0),rad(160)),i) | |
| 1848 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1849 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1850 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1851 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1852 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1853 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1854 | swait() | |
| 1855 | end | |
| 1856 | using = false | |
| 1857 | wait(4) | |
| 1858 | superattackcooldown3 = false | |
| 1859 | elseif mode == "Star" and not superattackcooldown4 then | |
| 1860 | superattackcooldown4 = true | |
| 1861 | using = true | |
| 1862 | hum.WalkSpeed = 0 | |
| 1863 | hum.JumpPower = 0 | |
| 1864 | for i = 0,.95,.055 do | |
| 1865 | hum.WalkSpeed = 0 | |
| 1866 | hum.JumpPower = 0 | |
| 1867 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,.1) * CFrame.Angles(rad(-80),rad(0),rad(180)),i) | |
| 1868 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.7,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(170)),i) | |
| 1869 | ls.C0 = ls.C0:Lerp(CFrame.new(-.7,.4,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(2),rad(-90),rad(-91)),i) | |
| 1870 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-60),rad(0),rad(180)),i) | |
| 1871 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1872 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1873 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1874 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1875 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1876 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1877 | swait() | |
| 1878 | end | |
| 1879 | hum.WalkSpeed = 35 | |
| 1880 | hum.JumpPower = 85 | |
| 1881 | coroutine.resume(coroutine.create(function() | |
| 1882 | sound(376107717,10,1,h) | |
| 1883 | sphereefx(ra.CFrame*cf(0,-1,0),1,3,Part4.BrickColor,.2) | |
| 1884 | partray(ra.CFrame,v3(ra.CFrame.x,ra.CFrame.y+500,ra.CFrame.z),tostring(Part4.BrickColor),1,.5) | |
| 1885 | wait(.5) | |
| 1886 | for i = 1,random(5,8) do | |
| 1887 | skybeam(cf(rut.CFrame.x+random(-50,50),rut.CFrame.y+150,rut.CFrame.z+random(-50,50))) | |
| 1888 | end | |
| 1889 | end)) | |
| 1890 | using = false | |
| 1891 | wait(2) | |
| 1892 | superattackcooldown4 = false | |
| 1893 | end | |
| 1894 | end | |
| 1895 | function laseranim() | |
| 1896 | using = true | |
| 1897 | local speed1 = .03 | |
| 1898 | if mode == "Star" then | |
| 1899 | speed1 = .05 | |
| 1900 | end | |
| 1901 | for i = 0,.8,speed1 do | |
| 1902 | turnto(mouse.Hit.p) | |
| 1903 | hum.WalkSpeed = 0 | |
| 1904 | hum.JumpPower = 0 | |
| 1905 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(270)),i) | |
| 1906 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1907 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1908 | rs.C0 = rs.C0:Lerp(CFrame.new(1.25,0,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-90),rad(0),rad(0)),i) | |
| 1909 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(-10),rad(15)),i) | |
| 1910 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(90)),i) | |
| 1911 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1912 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1913 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1914 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1915 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1916 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1917 | swait() | |
| 1918 | end | |
| 1919 | sphereefx(ra.CFrame*cf(0,-1,0),1,3,Part4.BrickColor,.2) | |
| 1920 | local soun = sound(376107717,5,1,h) | |
| 1921 | laser(Part4,mouse.Hit.p) | |
| 1922 | using = false | |
| 1923 | end | |
| 1924 | function skystrikeanim() | |
| 1925 | using = true | |
| 1926 | local speed1 = .03 | |
| 1927 | if mode == "Star" then | |
| 1928 | speed1 = .05 | |
| 1929 | end | |
| 1930 | for i = 0,.8,speed1 do | |
| 1931 | hum.WalkSpeed = 0 | |
| 1932 | hum.JumpPower = 0 | |
| 1933 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,.1,.1) * CFrame.Angles(rad(-80),rad(0),rad(180)),i) | |
| 1934 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1.1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-10)),i) | |
| 1935 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1.1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i) | |
| 1936 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.7,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(10),rad(-15),rad(170)),i) | |
| 1937 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(10)),i) | |
| 1938 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-60),rad(0),rad(180)),i) | |
| 1939 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 1940 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 1941 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 1942 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 1943 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 1944 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 1945 | swait() | |
| 1946 | end | |
| 1947 | skybeam(cf(mouse.Hit.x,mouse.Hit.y,mouse.Hit.z)) | |
| 1948 | using = false | |
| 1949 | end | |
| 1950 | ||
| 1951 | --Connections | |
| 1952 | mouse.Button1Down:Connect(function() | |
| 1953 | if not using then | |
| 1954 | if currentpunch == 1 then | |
| 1955 | currentpunch = currentpunch+1 | |
| 1956 | punch1() | |
| 1957 | elseif currentpunch == 2 then | |
| 1958 | currentpunch = currentpunch+1 | |
| 1959 | punch2() | |
| 1960 | elseif currentpunch == 3 then | |
| 1961 | currentpunch = 1 | |
| 1962 | punch3() | |
| 1963 | end | |
| 1964 | end | |
| 1965 | end) | |
| 1966 | mouse.KeyDown:Connect(function(key) | |
| 1967 | if key == "q" and mode == "Normal" then | |
| 1968 | changecolors(.25,modecolors.demoralizedcolors.color1,modecolors.demoralizedcolors.color2,modecolors.demoralizedcolors.neoncolor) | |
| 1969 | mode = "Demoralized" | |
| 1970 | text.Text = mode | |
| 1971 | if music or music.Parent then | |
| 1972 | music.SoundId = ids.demoralizedmode | |
| 1973 | songid = ids.demoralizedmode | |
| 1974 | if not deafen then | |
| 1975 | music.Volume = 1.5 | |
| 1976 | vol = 1.5 | |
| 1977 | end | |
| 1978 | end | |
| 1979 | elseif key == "q" and mode == "Demoralized" then | |
| 1980 | mode = "DEMORALIZATION" | |
| 1981 | text.Text = mode | |
| 1982 | changecolors(.25,modecolors.demoralizationcolors.color1,modecolors.demoralizationcolors.color2,modecolors.demoralizationcolors.neoncolor) | |
| 1983 | if music or music.Parent then | |
| 1984 | music.SoundId = ids.demoralizationmode | |
| 1985 | songid = ids.demoralizationmode | |
| 1986 | if not deafen then | |
| 1987 | music.Volume = 5 | |
| 1988 | vol = 5 | |
| 1989 | end | |
| 1990 | end | |
| 1991 | elseif key == "q" and mode == "DEMORALIZATION" then | |
| 1992 | changecolors(.25,modecolors.starcolors.color1,modecolors.starcolors.color2,modecolors.starcolors.neoncolor) | |
| 1993 | mode = "Star" | |
| 1994 | text.Text = mode | |
| 1995 | if music or music.Parent then | |
| 1996 | music.SoundId = ids.starmode | |
| 1997 | songid = ids.starmode | |
| 1998 | if not deafen then | |
| 1999 | music.Volume = 1.5 | |
| 2000 | vol = 1.5 | |
| 2001 | end | |
| 2002 | end | |
| 2003 | elseif key == "q" and mode == "Star" then | |
| 2004 | changecolors(.25,modecolors.normalcolors.color1,modecolors.normalcolors.color2,modecolors.normalcolors.neoncolor) | |
| 2005 | mode = "Normal" | |
| 2006 | text.Text = mode | |
| 2007 | if music or music.Parent then | |
| 2008 | music.SoundId = ids.normalmode | |
| 2009 | songid = ids.normalmode | |
| 2010 | if not deafen then | |
| 2011 | music.Volume = 1.5 | |
| 2012 | vol = 1.5 | |
| 2013 | end | |
| 2014 | end | |
| 2015 | end | |
| 2016 | if key == "x" and not using then | |
| 2017 | tp() | |
| 2018 | end | |
| 2019 | if key == "r" and not using then | |
| 2020 | throwfireanim() | |
| 2021 | end | |
| 2022 | if key == "t" and not using and mode == "Demoralized" or key == "t" and not using and mode == "DEMORALIZATION" then | |
| 2023 | roaranim() | |
| 2024 | end | |
| 2025 | if key == "n" and not using then | |
| 2026 | giantkickorstompanim() | |
| 2027 | end | |
| 2028 | if key == "f" and not using then | |
| 2029 | laseranim() | |
| 2030 | end | |
| 2031 | if key == "m" and not deafen then | |
| 2032 | deafen = true | |
| 2033 | music.Volume = 0 | |
| 2034 | vol = 0 | |
| 2035 | elseif key == "m" and deafen then | |
| 2036 | deafen = false | |
| 2037 | vol = 1.5 | |
| 2038 | if mode == "DEMORALIZATION" then | |
| 2039 | vol = 5 | |
| 2040 | end | |
| 2041 | music.Volume = vol | |
| 2042 | end | |
| 2043 | if key == "e" and not using then | |
| 2044 | skystrikeanim() | |
| 2045 | end | |
| 2046 | end) | |
| 2047 | ||
| 2048 | --Animations | |
| 2049 | local firewristbandeffects = coroutine.wrap(function() | |
| 2050 | while hum.Health >.01 do | |
| 2051 | if mode == "Normal" and not roaring and not landed then | |
| 2052 | hum.WalkSpeed = 16 | |
| 2053 | hum.JumpPower = 50 | |
| 2054 | jp = 50 | |
| 2055 | elseif mode == "Demoralized" and not roaring and not landed then | |
| 2056 | hum.WalkSpeed = 12 | |
| 2057 | hum.JumpPower = 50 | |
| 2058 | jp = 50 | |
| 2059 | elseif mode == "DEMORALIZATION" and not roaring and not landed then | |
| 2060 | hum.WalkSpeed = 10 | |
| 2061 | hum.JumpPower = 50 | |
| 2062 | jp = 50 | |
| 2063 | elseif mode == "Star" and not roaring and not landed then | |
| 2064 | hum.WalkSpeed = 35 | |
| 2065 | hum.JumpPower = 85 | |
| 2066 | jp = 85 | |
| 2067 | end | |
| 2068 | if roaring then | |
| 2069 | hum.WalkSpeed = 0 | |
| 2070 | hum.JumpPower = 0 | |
| 2071 | end | |
| 2072 | if mode == "Demoralized" then | |
| 2073 | local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
| |
| 2074 | local rand = random(1,7) | |
| 2075 | if hit and rand == 7 then | |
| 2076 | placeweakfirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),random(3,6)) | |
| 2077 | end | |
| 2078 | elseif mode == "DEMORALIZATION" then | |
| 2079 | local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
| |
| 2080 | local rand = random(1,7) | |
| 2081 | if hit and rand == 5 then | |
| 2082 | placeweakfirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),random(7,12)) | |
| 2083 | end | |
| 2084 | end | |
| 2085 | if not roar.Parent then | |
| 2086 | roar = ins("Sound",rut)
| |
| 2087 | roar.Volume = 5 | |
| 2088 | roar.SoundId = "rbxassetid://2631687985" | |
| 2089 | roar.EmitterSize = 100 | |
| 2090 | end | |
| 2091 | local rand = random(1,3) | |
| 2092 | if rand == 2 then | |
| 2093 | wedgefire(Part8,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,10)/20,math.random(3,6)/20,math.random(6,10)/11,"Neon",-2,2,5,.3,1,true) | |
| 2094 | end | |
| 2095 | fire(Part8,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/15,math.random(3,6)/15,math.random(6,10)/12,"Neon",-1,1,"Block",3,.2,1,true) | |
| 2096 | wait(random(2,4)/6) | |
| 2097 | end | |
| 2098 | end) | |
| 2099 | local anims = coroutine.wrap(function() | |
| 2100 | while hum.Health > .01 do | |
| 2101 | signweld.C0 = angles(rad(0),rad(90),rad(0)) | |
| 2102 | if not lsound.Parent then | |
| 2103 | lsound = Instance.new("Sound",effpart) lsound.Volume = lsvol lsound.SoundId = "rbxassetid://1161221108"
| |
| 2104 | end | |
| 2105 | if not music.Parent or not music then | |
| 2106 | music = ins("Sound",t)
| |
| 2107 | music.Volume = vol | |
| 2108 | music.SoundId = songid | |
| 2109 | music.Looped = true | |
| 2110 | music.TimePosition = timepos | |
| 2111 | music.EmitterSize = 100 | |
| 2112 | music:Play() | |
| 2113 | end | |
| 2114 | if not effects or not effects.Parent then | |
| 2115 | effects = ins("Model",char)
| |
| 2116 | effects.Name = "Effects" | |
| 2117 | end | |
| 2118 | timepos = music.TimePosition | |
| 2119 | local hit,pos,rot = rayc(rut.Position -v3(0,1,0),-rut.CFrame.UpVector,{char},2.7)
| |
| 2120 | local grhit,grpos,grrot = rayc(grabpart.Position,-grabpart.CFrame.UpVector,{char},1)
| |
| 2121 | phit = hit | |
| 2122 | if not using then | |
| 2123 | if grhit and grhit.Anchored == true then | |
| 2124 | cangrabthecorner = true | |
| 2125 | else | |
| 2126 | cangrabthecorner = false | |
| 2127 | end | |
| 2128 | end | |
| 2129 | ||
| 2130 | if cangrabthecorner and not grabbedc then | |
| 2131 | local shit,spos,srot = rayc(rut.Position+Vector3.new(0,2.5,0),rut.CFrame.LookVector,{char},1.5)
| |
| 2132 | if shit then | |
| 2133 | grabbedc = true | |
| 2134 | local cf = CFrame.new(spos,spos+srot) * CFrame.Angles(rad(0),rad(180),0) * CFrame.new(0,-2,.7) | |
| 2135 | using = true | |
| 2136 | cangrabthecorner = false | |
| 2137 | rut.Anchored = true | |
| 2138 | local oldws = hum.WalkSpeed | |
| 2139 | hum.WalkSpeed = 0 | |
| 2140 | hum.JumpPower = 0 | |
| 2141 | rut.CFrame = cf | |
| 2142 | local curcf = rut.CFrame | |
| 2143 | for i = 0,1,.1 do | |
| 2144 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 2145 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i) | |
| 2146 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i) | |
| 2147 | rs.C0 = rs.C0:Lerp(CFrame.new(.85,.8,.5) * CFrame.Angles(rad(160),rad(90),rad(0)),i) | |
| 2148 | ls.C0 = ls.C0:Lerp(CFrame.new(-.85,.8,.5) * CFrame.Angles(rad(160),rad(-90),rad(0)),i) | |
| 2149 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-30),rad(0),rad(180)),i) | |
| 2150 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 2151 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 2152 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 2153 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 2154 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2155 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2156 | swait() | |
| 2157 | end | |
| 2158 | for i = 0,.65,.025 do | |
| 2159 | rut.CFrame = rut.CFrame:Lerp(curcf * CFrame.new(0,4.5,-1.5),i) | |
| 2160 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.4,0) * CFrame.Angles(rad(-120),rad(0),rad(180)),i) | |
| 2161 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.6,-.6) * CFrame.Angles(rad(-20),rad(90),rad(0)),i) | |
| 2162 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.1,-.6) * CFrame.Angles(rad(30),rad(-90),rad(0)),i) | |
| 2163 | rs.C0 = rs.C0:Lerp(CFrame.new(.85,.3,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i) | |
| 2164 | ls.C0 = ls.C0:Lerp(CFrame.new(-.85,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i) | |
| 2165 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),i) | |
| 2166 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 2167 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 2168 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 2169 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 2170 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2171 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2172 | swait() | |
| 2173 | end | |
| 2174 | hum.WalkSpeed = oldws | |
| 2175 | rut.Anchored = false | |
| 2176 | t.Anchored = false | |
| 2177 | using = false | |
| 2178 | grabbedc = false | |
| 2179 | end | |
| 2180 | end | |
| 2181 | ||
| 2182 | walkspeed = hum.WalkSpeed | |
| 2183 | sumthin = walkspeed/8 | |
| 2184 | animspeed1 = 1.5/sumthin | |
| 2185 | change = change +sine | |
| 2186 | ||
| 2187 | local vervel = rut.Velocity.y | |
| 2188 | local tvel = (rut.Velocity * v3(1,0,1)).Magnitude | |
| 2189 | local Ccf=rut.CFrame | |
| 2190 | local Walktest1 = hum.MoveDirection*Ccf.LookVector | |
| 2191 | local Walktest2 = hum.MoveDirection*Ccf.RightVector | |
| 2192 | local rotfb = Walktest1.X+Walktest1.Z | |
| 2193 | local rotrl = Walktest2.X+Walktest2.Z | |
| 2194 | ||
| 2195 | if lookinaround then | |
| 2196 | lchange = lchange +sine | |
| 2197 | else | |
| 2198 | lchange = 0 | |
| 2199 | end | |
| 2200 | ||
| 2201 | if anim == "fall" and not hit then | |
| 2202 | readytoland = true | |
| 2203 | end | |
| 2204 | ||
| 2205 | if readytoland then | |
| 2206 | hum.JumpPower = 0 | |
| 2207 | else | |
| 2208 | hum.JumpPower = jp | |
| 2209 | end | |
| 2210 | ||
| 2211 | if not landed then | |
| 2212 | if readytoland and hit then | |
| 2213 | land() | |
| 2214 | end | |
| 2215 | if mode == "Normal" then | |
| 2216 | if not hum.Sit then | |
| 2217 | if anim == "idle" and hit ~= nil then | |
| 2218 | if not using then | |
| 2219 | --Neck | |
| 2220 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,-sin(change/aa/2.5)*rad(1)),.1) | |
| 2221 | --Humanoid Root Part | |
| 2222 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,0),.1) | |
| 2223 | --Shoulders | |
| 2224 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/1.5)*rad(1),sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(2.5)),.1) | |
| 2225 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(1),-sin(change/aa/2.5)*rad(2.5)),.1) | |
| 2226 | --Hips | |
| 2227 | rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1) | |
| 2228 | lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,-sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1) | |
| 2229 | end | |
| 2230 | elseif anim == "sit" then | |
| 2231 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 2232 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 2233 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 2234 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 2235 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2236 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2237 | elseif anim == "jump" and hit == nil then | |
| 2238 | if not using then | |
| 2239 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(-rotfb/3,0,rotrl/3),.1) | |
| 2240 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,0),.1) | |
| 2241 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,-rotfb/3),.1) | |
| 2242 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,rotfb/3),.1) | |
| 2243 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2244 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2245 | end | |
| 2246 | elseif anim == "fall" and hit == nil then | |
| 2247 | if not using then | |
| 2248 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(rotfb/2,0,rotrl),.1) | |
| 2249 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,rotrl/5),.1) | |
| 2250 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,rotfb/3),.1) | |
| 2251 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,-rotfb/3),.1) | |
| 2252 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2253 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2254 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025) | |
| 2255 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025) | |
| 2256 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025) | |
| 2257 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(20)),.025) | |
| 2258 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(-20)),.025) | |
| 2259 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025) | |
| 2260 | end | |
| 2261 | elseif anim == "walk" and hit ~= nil then | |
| 2262 | if not using then | |
| 2263 | --Neck | |
| 2264 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/animspeed1)/17.5) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5),-rut.RotVelocity.y/90,rut.RotVelocity.y/60),walkanimspeed) | |
| 2265 | --Humanoid Root Part | |
| 2266 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,cos(change/aa/animspeed1)/15) * CFrame.Angles(sin(change/aa/animspeed1)*rad(2.5*sumthin),-rut.RotVelocity.y/100,sin(change/aa/animspeed1)*rad(5*sumthin) * -rut.RotVelocity.y/100) * CFrame.Angles(-rotfb/5,rotrl/5,0),walkanimspeed) | |
| 2267 | --Shoulders | |
| 2268 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(0,0,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(35*sumthin)*rotfb),walkanimspeed) | |
| 2269 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(0,0,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(35*sumthin)*rotfb),walkanimspeed) | |
| 2270 | --Hips | |
| 2271 | rh.C1 = rh.C1:Lerp(cf5 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed) | |
| 2272 | lh.C1 = lh.C1:Lerp(cf6 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(-cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed) | |
| 2273 | end | |
| 2274 | end | |
| 2275 | else | |
| 2276 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 2277 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 2278 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 2279 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 2280 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2281 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2282 | end | |
| 2283 | elseif mode == "Demoralized" then | |
| 2284 | if not hum.Sit then | |
| 2285 | if anim == "idle" and hit ~= nil then | |
| 2286 | if not using then | |
| 2287 | --Neck | |
| 2288 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,-sin(change/aa*1.5)*rad(5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1) | |
| 2289 | --Humanoid Root Part | |
| 2290 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,0),.1) | |
| 2291 | --Shoulders | |
| 2292 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/1.5)*rad(1),sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(2.5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1) | |
| 2293 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(1),-sin(change/aa/2.5)*rad(2.5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1) | |
| 2294 | --Hips | |
| 2295 | rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1) | |
| 2296 | lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,-sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1) | |
| 2297 | end | |
| 2298 | elseif anim == "sit" then | |
| 2299 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 2300 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 2301 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 2302 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 2303 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2304 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2305 | elseif anim == "jump" and hit == nil then | |
| 2306 | if not using then | |
| 2307 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(-rotfb/3,0,rotrl/3),.1) | |
| 2308 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,0),.1) | |
| 2309 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,-rotfb/3),.1) | |
| 2310 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,rotfb/3),.1) | |
| 2311 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2312 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2313 | end | |
| 2314 | elseif anim == "fall" and hit == nil then | |
| 2315 | if not using then | |
| 2316 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(rotfb/2,0,rotrl),.1) | |
| 2317 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,rotrl/5),.1) | |
| 2318 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,rotfb/3),.1) | |
| 2319 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,-rotfb/3),.1) | |
| 2320 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2321 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2322 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025) | |
| 2323 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025) | |
| 2324 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025) | |
| 2325 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(20)),.025) | |
| 2326 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(-20)),.025) | |
| 2327 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025) | |
| 2328 | end | |
| 2329 | elseif anim == "walk" and hit ~= nil then | |
| 2330 | if not using then | |
| 2331 | --Neck | |
| 2332 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/animspeed1)/17.5) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5),-rut.RotVelocity.y/90,rut.RotVelocity.y/60) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),walkanimspeed) | |
| 2333 | --Humanoid Root Part | |
| 2334 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,cos(change/aa/animspeed1)/15) * CFrame.Angles(sin(change/aa/animspeed1)*rad(2.5*sumthin),-rut.RotVelocity.y/100,sin(change/aa/animspeed1)*rad(5*sumthin) * -rut.RotVelocity.y/100) * CFrame.Angles(-rotfb/5,rotrl/5,0),walkanimspeed) | |
| 2335 | --Shoulders | |
| 2336 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(cos(change/aa/2.5)/(1.5*10),-cos(change/aa/2.5)/(1.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(2.5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1) | |
| 2337 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(0,0,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(10)*rotfb,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(15)*rotfb,-sin(change/aa/animspeed1)*rad(35*sumthin)*rotfb or rotrl) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),walkanimspeed) | |
| 2338 | --Hips | |
| 2339 | rh.C1 = rh.C1:Lerp(cf5 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed) | |
| 2340 | lh.C1 = lh.C1:Lerp(cf6 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(-cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed) | |
| 2341 | end | |
| 2342 | end | |
| 2343 | else | |
| 2344 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 2345 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 2346 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 2347 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 2348 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2349 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2350 | end | |
| 2351 | elseif mode == "DEMORALIZATION" then | |
| 2352 | if not hum.Sit then | |
| 2353 | if anim == "idle" and hit ~= nil then | |
| 2354 | if not using then | |
| 2355 | --Neck | |
| 2356 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,-sin(change/aa*1.25)*rad(10)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1) | |
| 2357 | --Humanoid Root Part | |
| 2358 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,0),.1) | |
| 2359 | --Shoulders | |
| 2360 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/1.5)*rad(1),sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(2.5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1) | |
| 2361 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(1),-sin(change/aa/2.5)*rad(2.5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1) | |
| 2362 | --Hips | |
| 2363 | rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1) | |
| 2364 | lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,-sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1) | |
| 2365 | end | |
| 2366 | elseif anim == "sit" then | |
| 2367 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 2368 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 2369 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 2370 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 2371 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2372 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2373 | elseif anim == "jump" and hit == nil then | |
| 2374 | if not using then | |
| 2375 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(-rotfb/3,0,rotrl/3),.1) | |
| 2376 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,0),.1) | |
| 2377 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,-rotfb/3),.1) | |
| 2378 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,rotfb/3),.1) | |
| 2379 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2380 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2381 | end | |
| 2382 | elseif anim == "fall" and hit == nil then | |
| 2383 | if not using then | |
| 2384 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(rotfb/2,0,rotrl),.1) | |
| 2385 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,rotrl/5),.1) | |
| 2386 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,rotfb/3),.1) | |
| 2387 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,-rotfb/3),.1) | |
| 2388 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2389 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2390 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025) | |
| 2391 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025) | |
| 2392 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025) | |
| 2393 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(20)),.025) | |
| 2394 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(-20)),.025) | |
| 2395 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025) | |
| 2396 | end | |
| 2397 | elseif anim == "walk" and hit ~= nil then | |
| 2398 | if not using then | |
| 2399 | --Neck | |
| 2400 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/animspeed1)/17.5) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5),-rut.RotVelocity.y/90,rut.RotVelocity.y/60) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),walkanimspeed) | |
| 2401 | --Humanoid Root Part | |
| 2402 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,cos(change/aa/animspeed1)/15) * CFrame.Angles(sin(change/aa/animspeed1)*rad(2.5*sumthin),-rut.RotVelocity.y/100,sin(change/aa/animspeed1)*rad(5*sumthin) * -rut.RotVelocity.y/100) * CFrame.Angles(-rotfb/5,rotrl/5,0),walkanimspeed) | |
| 2403 | --Shoulders | |
| 2404 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(0,0,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(20*sumthin)*rotfb),walkanimspeed) | |
| 2405 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(0,0,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(20*sumthin)*rotfb),walkanimspeed) | |
| 2406 | --Hips | |
| 2407 | rh.C1 = rh.C1:Lerp(cf5 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed) | |
| 2408 | lh.C1 = lh.C1:Lerp(cf6 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(-cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed) | |
| 2409 | end | |
| 2410 | end | |
| 2411 | else | |
| 2412 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 2413 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 2414 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 2415 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 2416 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2417 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2418 | end | |
| 2419 | elseif mode == "Star" then | |
| 2420 | if not hum.Sit then | |
| 2421 | if anim == "idle" and hit ~= nil then | |
| 2422 | if not using then | |
| 2423 | --Neck | |
| 2424 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/3.5)*rad(6.5),-sin(change/aa/2.5)*rad(1)),.1) | |
| 2425 | --Humanoid Root Part | |
| 2426 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,0),.1) | |
| 2427 | --Shoulders | |
| 2428 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,0) * CFrame.Angles(sin(change/aa/1.5)*rad(1),sin(change/aa/2.5)*rad(3),sin(change/aa/2.5)*rad(2.5)),.1) | |
| 2429 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(3),-sin(change/aa/2.5)*rad(2.5)),.1) | |
| 2430 | --Hips | |
| 2431 | rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1) | |
| 2432 | lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,-sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1) | |
| 2433 | end | |
| 2434 | elseif anim == "sit" then | |
| 2435 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 2436 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 2437 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 2438 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 2439 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2440 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2441 | elseif anim == "jump" and hit == nil then | |
| 2442 | if not using then | |
| 2443 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(-rotfb/3,0,rotrl/3),.1) | |
| 2444 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,0),.1) | |
| 2445 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,-rotfb/3),.1) | |
| 2446 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,rotfb/3),.1) | |
| 2447 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2448 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2449 | end | |
| 2450 | elseif anim == "fall" and hit == nil then | |
| 2451 | if not using then | |
| 2452 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(rotfb/2,0,rotrl),.1) | |
| 2453 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,rotrl/5),.1) | |
| 2454 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,rotfb/3),.1) | |
| 2455 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,-rotfb/3),.1) | |
| 2456 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2457 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2458 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025) | |
| 2459 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025) | |
| 2460 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025) | |
| 2461 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(20)),.025) | |
| 2462 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(-20)),.025) | |
| 2463 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025) | |
| 2464 | end | |
| 2465 | elseif anim == "walk" and hit ~= nil then | |
| 2466 | if not using then | |
| 2467 | --Neck | |
| 2468 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/animspeed1/1.5)/15) * CFrame.Angles(-sin(change/aa/animspeed1/1.5)*rad(5),-rut.RotVelocity.y/90,rut.RotVelocity.y/60),walkanimspeed/1.3) | |
| 2469 | --Humanoid Root Part | |
| 2470 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,cos(change/aa/animspeed1/1)/6) * CFrame.Angles(sin(change/aa/animspeed1/1.5)*rad(2.5*sumthin),-rut.RotVelocity.y/100,sin(change/aa/animspeed1/1.5)*rad(5*sumthin) * -rut.RotVelocity.y/100) * CFrame.Angles(-rotfb/5,rotrl/5,0),walkanimspeed/1.3) | |
| 2471 | --Shouldersd | |
| 2472 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(0,0,0) * CFrame.Angles(-cos(change/aa/animspeed1/.75)*rad(5),-sin(change/aa/animspeed1/.75)*rad(5)*rotfb,0) * CFrame.Angles(-sin(change/aa/animspeed1/1.5)*rad(5)*rotfb,-sin(change/aa/animspeed1/1.5)*rad(5)*rotrl,-sin(change/aa/animspeed1/1.5)*rad(35*sumthin/1.3)*rotfb),walkanimspeed/1) | |
| 2473 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(0,0,0) * CFrame.Angles(cos(change/aa/animspeed1/.75)*rad(5),sin(change/aa/animspeed1/.75)*rad(5)*rotrl,0) * CFrame.Angles(sin(change/aa/animspeed1/1.5)*rad(5)*rotfb,-sin(change/aa/animspeed1/1.5)*rad(5)*rotfb,-sin(change/aa/animspeed1/1.5)*rad(35*sumthin/1.3)*rotfb),walkanimspeed/1) | |
| 2474 | --Hips | |
| 2475 | rh.C1 = rh.C1:Lerp(cf5 * CFrame.new((cos(change/aa/animspeed1/1.5)/1)*rotfb or (cos(change/aa/animspeed1/1.5)*1.5)*rotrl,(cos(change/aa/animspeed1/1.5)/4),(cos(change/aa/animspeed1/1.5)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1/1.5)*rad(15*sumthin)*rotrl,0,sin(change/aa/animspeed1/1.5)*rad(35*sumthin/1.3)*rotfb),walkanimspeed/1.3) | |
| 2476 | lh.C1 = lh.C1:Lerp(cf6 * CFrame.new((cos(change/aa/animspeed1/1.5)/1)*rotfb or (cos(change/aa/animspeed1/1.5)*1.5)*rotrl,(-cos(change/aa/animspeed1/1.5)/4),(cos(change/aa/animspeed1/1.5)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1/1.5)*rad(15*sumthin)*rotrl,0,sin(change/aa/animspeed1/1.5)*rad(35*sumthin/1.3)*rotfb),walkanimspeed/1.3) | |
| 2477 | end | |
| 2478 | end | |
| 2479 | else | |
| 2480 | nec.C1 = nec.C1:Lerp(cf1,.1) | |
| 2481 | rutj.C1 = rutj.C1:Lerp(cf2,.1) | |
| 2482 | rs.C1 = rs.C1:Lerp(cf3,.1) | |
| 2483 | ls.C1 = ls.C1:Lerp(cf4,.1) | |
| 2484 | rh.C1 = rh.C1:Lerp(cf5,.1) | |
| 2485 | lh.C1 = lh.C1:Lerp(cf6,.1) | |
| 2486 | end | |
| 2487 | end | |
| 2488 | if not grabbedc then | |
| 2489 | if vervel > 1 and hum.Sit == false then | |
| 2490 | anim = "jump" | |
| 2491 | if not using then | |
| 2492 | if mode == "Normal" then | |
| 2493 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),animspeed*50) | |
| 2494 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),animspeed*50) | |
| 2495 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.4,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),animspeed*50) | |
| 2496 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.25,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50) | |
| 2497 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50) | |
| 2498 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50) | |
| 2499 | elseif mode == "Demoralized" then | |
| 2500 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),animspeed*50) | |
| 2501 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),animspeed*50) | |
| 2502 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.4,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),animspeed*50) | |
| 2503 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.25,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50) | |
| 2504 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50) | |
| 2505 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50) | |
| 2506 | elseif mode == "DEMORALIZATION" then | |
| 2507 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),animspeed*50) | |
| 2508 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),animspeed*50) | |
| 2509 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.4,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),animspeed*50) | |
| 2510 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.25,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50) | |
| 2511 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50) | |
| 2512 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50) | |
| 2513 | elseif mode == "Star" then | |
| 2514 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),animspeed*50) | |
| 2515 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),animspeed*50) | |
| 2516 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.4,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),animspeed*50) | |
| 2517 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.25,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50) | |
| 2518 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50) | |
| 2519 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50) | |
| 2520 | end | |
| 2521 | end | |
| 2522 | elseif vervel < -2 and hum.Sit == false then | |
| 2523 | anim = "fall" | |
| 2524 | if not using then | |
| 2525 | if mode == "Normal" then | |
| 2526 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025) | |
| 2527 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025) | |
| 2528 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025) | |
| 2529 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025) | |
| 2530 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025) | |
| 2531 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025) | |
| 2532 | elseif mode == "Demoralized" then | |
| 2533 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025) | |
| 2534 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025) | |
| 2535 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025) | |
| 2536 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025) | |
| 2537 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025) | |
| 2538 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025) | |
| 2539 | elseif mode == "DEMORALIZATION" then | |
| 2540 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025) | |
| 2541 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025) | |
| 2542 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025) | |
| 2543 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025) | |
| 2544 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025) | |
| 2545 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025) | |
| 2546 | elseif mode == "Star" then | |
| 2547 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025) | |
| 2548 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025) | |
| 2549 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025) | |
| 2550 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025) | |
| 2551 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025) | |
| 2552 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025) | |
| 2553 | end | |
| 2554 | end | |
| 2555 | elseif tvel < 2 and hum.Sit == false then | |
| 2556 | anim = "idle" | |
| 2557 | if not using then | |
| 2558 | if mode == "Normal" then | |
| 2559 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50) | |
| 2560 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),animspeed*50) | |
| 2561 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50) | |
| 2562 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),animspeed*50) | |
| 2563 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50) | |
| 2564 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50) | |
| 2565 | elseif mode == "Demoralized" then | |
| 2566 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50) | |
| 2567 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),animspeed*50) | |
| 2568 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50) | |
| 2569 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * angles(rad(-45),rad(10),rad(165)),animspeed*50) | |
| 2570 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50) | |
| 2571 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),animspeed*50) | |
| 2572 | elseif mode == "DEMORALIZATION" then | |
| 2573 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-115),rad(0),rad(180)) * CFrame.Angles(rad(0*sumthin),rad(0),rad(0)),animspeed*50) | |
| 2574 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(rad(0),rad(0),rad(35)),animspeed*50) | |
| 2575 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(rad(0),rad(0),rad(-35)),animspeed*50) | |
| 2576 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * angles(rad(0),rad(0),rad(25)),animspeed*50) | |
| 2577 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-25)),animspeed*50) | |
| 2578 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-130),rad(0),rad(180)),animspeed*50) | |
| 2579 | elseif mode == "Star" then | |
| 2580 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(0),rad(0),rad(0)),animspeed*50) | |
| 2581 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-5),rad(-10)),animspeed*50) | |
| 2582 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(5),rad(10)),animspeed*50) | |
| 2583 | rs.C0 = rs.C0:Lerp(CFrame.new(.7,.4,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * angles(rad(2),rad(90),rad(90)),animspeed*50) | |
| 2584 | ls.C0 = ls.C0:Lerp(CFrame.new(-.7,.4,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(2),rad(-90),rad(-91)),animspeed*50) | |
| 2585 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50) | |
| 2586 | end | |
| 2587 | end | |
| 2588 | elseif tvel > 1 and hum.Sit == false then | |
| 2589 | anim = "walk" | |
| 2590 | if not using then | |
| 2591 | if mode == "Normal" then | |
| 2592 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(0*sumthin),rad(0),rad(0)),animspeed*50) | |
| 2593 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.8+rotrl/4,-.15) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(rad(0),rad(0),0) * CFrame.Angles(-rotrl/5,-rotrl/5,rotfb/5),animspeed*50) | |
| 2594 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.8-rotrl/4,-.15) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(rad(0),rad(0),0) * CFrame.Angles(rotrl/5,-rotrl/5,-rotfb/5),animspeed*50) | |
| 2595 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(0,rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(5*sumthin)),animspeed*50) | |
| 2596 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(0*rad(10*sumthin),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-5*sumthin)),animspeed*50) | |
| 2597 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(-5),rad(0),rad(-40*rotrl)),animspeed*50) | |
| 2598 | elseif mode == "Demoralized" then | |
| 2599 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(0*sumthin),rad(0),rad(0)),animspeed*50) | |
| 2600 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.8+rotrl/4,-.15) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(rad(0),rad(0),0) * CFrame.Angles(-rotrl/5,-rotrl/5,rotfb/5),animspeed*50) | |
| 2601 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.8-rotrl/4,-.15) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(rad(0),rad(0),0) * CFrame.Angles(rotrl/5,-rotrl/5,-rotfb/5),animspeed*50) | |
| 2602 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * angles(rad(-45),rad(10),rad(165)),animspeed*50) | |
| 2603 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-5*sumthin)),animspeed*50) | |
| 2604 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(-5),rad(0),rad(-40*rotrl)),animspeed*50) | |
| 2605 | elseif mode == "DEMORALIZATION" then | |
| 2606 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-100),rad(0),rad(180)) * CFrame.Angles(rad(0*sumthin),rad(0),rad(0)),animspeed*50) | |
| 2607 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-.8+rotrl/4,-.15) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(rad(0),rad(0),rad(10)) * CFrame.Angles(-rotrl/5,-rotrl/5,rotfb/5),animspeed*50) | |
| 2608 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.8-rotrl/4,-.15) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(rad(0),rad(0),rad(-10)) * CFrame.Angles(rotrl/5,-rotrl/5,-rotfb/5),animspeed*50) | |
| 2609 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * angles(rad(0),rad(0),rad(25)),animspeed*50) | |
| 2610 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-25)),animspeed*50) | |
| 2611 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(-5),rad(0),rad(-40*rotrl)),animspeed*50) | |
| 2612 | elseif mode == "Star" then | |
| 2613 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-100),rad(0),rad(180)) * CFrame.Angles(rad(0),rad(0),rad(0)),animspeed*50) | |
| 2614 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,-.1) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(0,0,rotfb/5),animspeed*50) | |
| 2615 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,-.1) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(0,0,-rotfb/5),animspeed*50) | |
| 2616 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(0,rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(15)),animspeed*50) | |
| 2617 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-15)),animspeed*50) | |
| 2618 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(-5),rad(0),rad(-40*rotrl)),animspeed*50) | |
| 2619 | end | |
| 2620 | end | |
| 2621 | elseif hum.Sit == true then | |
| 2622 | if plr.UserId ~= 90745958 then | |
| 2623 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50) | |
| 2624 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(90)),animspeed*50) | |
| 2625 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-90)),animspeed*50) | |
| 2626 | rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(30)) * CFrame.Angles(rad(30),rad(0),rad(0)),animspeed*50) | |
| 2627 | ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(-30)) * CFrame.Angles(rad(30),rad(0),rad(0)),animspeed*50) | |
| 2628 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-95),rad(0),rad(180)),animspeed*50) | |
| 2629 | else | |
| 2630 | rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-105),rad(0),rad(180)),animspeed*50) | |
| 2631 | rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(15),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-20),rad(90)),animspeed*50) | |
| 2632 | lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(15),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(20),rad(-90)),animspeed*50) | |
| 2633 | rs.C0 = rs.C0:Lerp(CFrame.new(.5,.2,-.3) * CFrame.Angles(rad(-10),rad(95),rad(30)) * CFrame.Angles(rad(25),rad(20),rad(0)),animspeed*50) | |
| 2634 | ls.C0 = ls.C0:Lerp(CFrame.new(-.5,.2,-.3) * CFrame.Angles(rad(-10),rad(-95),rad(-30)) * CFrame.Angles(rad(25),rad(-20),rad(0)),animspeed*50) | |
| 2635 | nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-75),rad(0),rad(180)),animspeed*50) | |
| 2636 | end | |
| 2637 | end | |
| 2638 | else | |
| 2639 | end | |
| 2640 | else | |
| 2641 | nec.C1 = nec.C1:Lerp(cf1,animspeed*50) | |
| 2642 | rutj.C1 = rutj.C1:Lerp(cf2,animspeed*50) | |
| 2643 | rs.C1 = rs.C1:Lerp(cf3,animspeed*50) | |
| 2644 | ls.C1 = ls.C1:Lerp(cf4,animspeed*50) | |
| 2645 | rh.C1 = rh.C1:Lerp(cf5,animspeed*50) | |
| 2646 | lh.C1 = lh.C1:Lerp(cf6,animspeed*50) | |
| 2647 | end | |
| 2648 | coroutine.resume(coroutine.create(function() | |
| 2649 | if not using and anim == "idle" then | |
| 2650 | if not lookinaround then | |
| 2651 | idlenum = idlenum +.005 | |
| 2652 | if idlenum >= whenbored then | |
| 2653 | idlenum = 0 | |
| 2654 | local oldws = hum.WalkSpeed | |
| 2655 | local oldjp = hum.JumpPower | |
| 2656 | hum.WalkSpeed = 0 | |
| 2657 | hum.JumpPower = 0 | |
| 2658 | rut.Anchored = true | |
| 2659 | rh.Part0 = nil | |
| 2660 | lh.Part0 = nil | |
| 2661 | rl.Anchored = true | |
| 2662 | ll.Anchored = true | |
| 2663 | using = true | |
| 2664 | lookinaround = true | |
| 2665 | wait(3) | |
| 2666 | hum.WalkSpeed = oldws | |
| 2667 | hum.JumpPower = oldjp | |
| 2668 | rut.Anchored = false | |
| 2669 | using = false | |
| 2670 | rh.Part0 = t | |
| 2671 | lh.Part0 = t | |
| 2672 | rl.Anchored = false | |
| 2673 | ll.Anchored = false | |
| 2674 | whenbored = math.random(2,6) | |
| 2675 | lookinaround = false | |
| 2676 | end | |
| 2677 | end | |
| 2678 | elseif using then | |
| 2679 | idlenum = 0 | |
| 2680 | elseif anim ~= "idle" then | |
| 2681 | idlenum = 0 | |
| 2682 | end | |
| 2683 | end)) | |
| 2684 | if lookinaround then | |
| 2685 | --Neck | |
| 2686 | nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,0) * CFrame.Angles(sin(lchange/aa/1.5)*rad(10),cos(lchange/aa/1.5)*rad(5),-sin(lchange/aa/3)*rad(40)),.1) | |
| 2687 | --Humanoid Root Part | |
| 2688 | rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,0) * CFrame.Angles(cos(lchange/aa/1.5)*rad(5),cos(lchange/aa/1.5)*rad(5),-sin(lchange/aa/3)*rad(20)),.1) | |
| 2689 | --Shoulders | |
| 2690 | rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(-cos(lchange/aa/3)/(3*10),cos(lchange/aa/3)/(3*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(-sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(15)),.1) | |
| 2691 | ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(lchange/aa/3)/(3*10),cos(lchange/aa/3)/(3*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(15)),.1) | |
| 2692 | --Hips | |
| 2693 | rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0) * CFrame.Angles(0,0,0),.1) | |
| 2694 | lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0) * CFrame.Angles(0,0,0),.1) | |
| 2695 | end | |
| 2696 | swait() | |
| 2697 | end | |
| 2698 | end) | |
| 2699 | anims() | |
| 2700 | firewristbandeffects() | |
| 2701 | print("Loaded successfully!")
| |
| 2702 | script.Parent = plr.PlayerGui | |
| 2703 | --End of script |