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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code by Mokiros")
| |
| 7 | local rp = RealPlayer | |
| 8 | script.Parent = rp.Character | |
| 9 | - | local p = game.Players.LocalPlayer.Character |
| 9 | + | |
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent then | |
| 34 | for _,f in pairs(t.Functions) do | |
| 35 | f(...) | |
| 36 | end | |
| 37 | end | |
| 38 | end | |
| 39 | m.TrigEvent = te | |
| 40 | UIS.TrigEvent = te | |
| 41 | ||
| 42 | Event.OnServerEvent:Connect(function(plr,io) | |
| 43 | if plr~=rp then return end | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | if not io.isMouse then | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 52 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
| 53 | end | |
| 54 | for _,t in pairs(CAS.Actions) do | |
| 55 | for _,k in pairs(t.Keys) do | |
| 56 | if k==io.KeyCode then | |
| 57 | t.Function(t.Name,io.UserInputState,io) | |
| 58 | end | |
| 59 | end | |
| 60 | end | |
| 61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 63 | end | |
| 64 | end) | |
| 65 | Event.Parent = NLS([==[ | |
| 66 | local Player = game:GetService("Players").LocalPlayer
| |
| 67 | local Event = script:WaitForChild("UserInput_Event")
| |
| 68 | local Mouse = Player:GetMouse() | |
| 69 | local UIS = game:GetService("UserInputService")
| |
| 70 | - | if p.Parent.Name ~= game.Players.LocalPlayer.Name then |
| 70 | + | local input = function(io,a) |
| 71 | if a then return end | |
| 72 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 74 | end | |
| 75 | UIS.InputBegan:Connect(input) | |
| 76 | UIS.InputEnded:Connect(input) | |
| 77 | local h,t | |
| 78 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 79 | --If player is not moving their mouse, client won't fire events | |
| 80 | - | local Music = SFX(190819252) |
| 80 | + | while wait(1/30) do |
| 81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 82 | h,t=Mouse.Hit,Mouse.Target | |
| 83 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 84 | end | |
| 85 | end]==],Player.Character) | |
| 86 | ||
| 87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 88 | --Real game object | |
| 89 | local _rg = game | |
| 90 | ||
| 91 | --Metatable for fake service | |
| 92 | local fsmt = {
| |
| 93 | __index = function(self,k) | |
| 94 | local s = rawget(self,"_RealService") | |
| 95 | if s then | |
| 96 | return typeof(s[k])=="function" | |
| 97 | and function(_,...)return s[k](s,...)end or s[k] | |
| 98 | end | |
| 99 | end, | |
| 100 | __newindex = function(self,k,v) | |
| 101 | local s = rawget(self,"_RealService") | |
| 102 | if s then s[k]=v end | |
| 103 | end | |
| 104 | } | |
| 105 | local function FakeService(t,RealService) | |
| 106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 107 | return setmetatable(t,fsmt) | |
| 108 | end | |
| 109 | ||
| 110 | --Fake game object | |
| 111 | local g = {
| |
| 112 | GetService = function(self,s) | |
| 113 | return rawget(self,s) or _rg:GetService(s) | |
| 114 | end, | |
| 115 | Players = FakeService({
| |
| 116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 117 | },"Players"), | |
| 118 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 120 | RunService = FakeService({
| |
| 121 | _btrs = {},
| |
| 122 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 123 | BindToRenderStep = function(self,name,_,fun) | |
| 124 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 125 | end, | |
| 126 | UnbindFromRenderStep = function(self,name) | |
| 127 | self._btrs[name]:Disconnect() | |
| 128 | end, | |
| 129 | },"RunService") | |
| 130 | } | |
| 131 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 132 | g.service = g.GetService | |
| 133 | FakeService(g,game) | |
| 134 | --Changing owner to fake player object to support owner:GetMouse() | |
| 135 | game,owner = g,g.Players.LocalPlayer | |
| 136 | end | |
| 137 | ||
| 138 | -- ty krystalburger | |
| 139 | --[[ | |
| 140 | Thomas The Dank Engine: | |
| 141 | By: KrystalTeam | |
| 142 | Features: Being a dank engine that kill people | |
| 143 | Version: 1.0.0.2 | |
| 144 | --]] | |
| 145 | ||
| 146 | local p = owner | |
| 147 | local weld = Instance.new("Weld",p.Torso)
| |
| 148 | weld.Part0 = p.Torso | |
| 149 | ||
| 150 | local train = Instance.new("Part",p.Torso)
| |
| 151 | train.Anchored = true | |
| 152 | train.CanCollide = false | |
| 153 | train.Size = Vector3.new(3,2,6) | |
| 154 | train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
| 155 | weld.Part1 = train | |
| 156 | weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0) | |
| 157 | train.Anchored = false | |
| 158 | local TrainMesh = Instance.new("SpecialMesh",train)
| |
| 159 | TrainMesh.MeshType = Enum.MeshType.FileMesh | |
| 160 | TrainMesh.Scale = Vector3.new(0.020,0.020,0.015) | |
| 161 | TrainMesh.MeshId = "rbxassetid://431017802" | |
| 162 | TrainMesh.TextureId = "rbxassetid://431017809" | |
| 163 | ||
| 164 | ||
| 165 | local weld2 = Instance.new("Weld",p.Torso)
| |
| 166 | weld2.Part0 = p.Torso | |
| 167 | local Smoke = Instance.new("Part",p.Torso)
| |
| 168 | Smoke.Anchored = true | |
| 169 | Smoke.CanCollide = false | |
| 170 | Smoke.Size = Vector3.new(1,1,1) | |
| 171 | Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
| 172 | weld2.Part1 = Smoke | |
| 173 | weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0) | |
| 174 | Smoke.Anchored = false | |
| 175 | Smoke.Transparency = 1; | |
| 176 | ||
| 177 | local Particle = Instance.new("ParticleEmitter",Smoke)
| |
| 178 | Particle.Rate = 50; | |
| 179 | Particle.Speed = NumberRange.new(30,60); | |
| 180 | Particle.VelocitySpread = 4; | |
| 181 | Particle.Texture = "rbxassetid://133619974" | |
| 182 | ||
| 183 | local Light = Instance.new("SpotLight",train)
| |
| 184 | Light.Angle = 45; | |
| 185 | Light.Brightness = 100; | |
| 186 | Light.Face = Enum.NormalId.Back; | |
| 187 | Light.Range = 30; | |
| 188 | ||
| 189 | p.Humanoid.WalkSpeed = 60; | |
| 190 | ||
| 191 | ||
| 192 | for i,v in pairs(p:GetChildren()) do | |
| 193 | if v:IsA("Part") then
| |
| 194 | v.Transparency = 1; | |
| 195 | elseif v:IsA("Hat") then
| |
| 196 | v:Destroy() | |
| 197 | elseif v:IsA("Model") then
| |
| 198 | v:Destroy() | |
| 199 | end | |
| 200 | end | |
| 201 | ||
| 202 | local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
| |
| 203 | train.Touched:connect(function(p) | |
| 204 | if p.Parent then | |
| 205 | if p.Parent:IsA("Model") then
| |
| 206 | if game.Players:FindFirstChild(p.Parent.Name) then | |
| 207 | if p.Parent.Name ~= owner | |
| 208 | game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints() | |
| 209 | local Whistle = SFX(475073913) | |
| 210 | Whistle:Play() | |
| 211 | end | |
| 212 | end | |
| 213 | end | |
| 214 | end | |
| 215 | end) | |
| 216 | ||
| 217 | local Music = SFX(250633339) | |
| 218 | Music.Looped = true; | |
| 219 | wait(1) | |
| 220 | Music:Play(); | |
| 221 | -- ~CL 2016 |