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| 1 | - | local p = game:service'Players'.luxulux |
| 1 | + | local p = game:service'Players'.Tabby_Cxt |
| 2 | local c = p.Character | |
| 3 | local bp = p.Backpack | |
| 4 | pcall(function() _G.mm:Remove() end) | |
| 5 | pcall(function() bp.RMTank:Remove() end) | |
| 6 | it = Instance.new | |
| 7 | v3=Vector3.new | |
| 8 | bc=BrickColor.new | |
| 9 | c3=Color3.new | |
| 10 | cn=CFrame.new | |
| 11 | ca=CFrame.Angles | |
| 12 | ti=table.insert | |
| 13 | tr=table.remove | |
| 14 | rn=math.random | |
| 15 | rd=math.rad | |
| 16 | mf=math.floor | |
| 17 | asset = "http://www.roblox.com/asset/?id=" | |
| 18 | ds = {}
| |
| 19 | ds.Claw = "10681506" | |
| 20 | ds.Ring = "3270017" | |
| 21 | ds.Crack = "49173398" | |
| 22 | ds.Cloud = "1095708" | |
| 23 | ds.Spike = "1033714" | |
| 24 | ds.Rock = "1290033" | |
| 25 | ds.Crown = "1323306" | |
| 26 | ds.Hood = "16952952" | |
| 27 | ds.Slash = "10209645" | |
| 28 | ds.Slash2 = "46760716" | |
| 29 | ds.MadFace = "2235131" | |
| 30 | ds.BanditMask = "20637493" | |
| 31 | ds.Hood2 = "25211365" | |
| 32 | ds.HoodT2 = "64240784" | |
| 33 | ds.Axe = "12768042" | |
| 34 | ds.AxeT = "12768034" | |
| 35 | ds.Fist = "65322375" | |
| 36 | ds.Tree1 = "1090398" | |
| 37 | ds.Vine = "13108500" | |
| 38 | ds.VineT = "17585271" | |
| 39 | ds.TreeTexture = "2861779" | |
| 40 | ds.Tug = "31173820" -- sound | |
| 41 | ds.Fire = "2693346" --"2760979" | |
| 42 | ds.Hit = "2801263" | |
| 43 | ds.BulletHole = "64291961" | |
| 44 | ds.Camo = "4268107" | |
| 45 | table.foreach(ds,function(a,b) | |
| 46 | if tonumber(b:sub(1,3)) then | |
| 47 | ds[a] = asset .. b game:service'ContentProvider':Preload(ds[a]) | |
| 48 | end | |
| 49 | end) | |
| 50 | q = function(f) | |
| 51 | coroutine.resume(coroutine.create(function() | |
| 52 | f() | |
| 53 | end)) | |
| 54 | end | |
| 55 | ft = function(tablez,item) | |
| 56 | for i=1,#tablez do | |
| 57 | if tablez[i] == item then | |
| 58 | return i | |
| 59 | end | |
| 60 | end | |
| 61 | return nil | |
| 62 | end | |
| 63 | pa = function(pa,pn,sh,x,y,z,c,a,tr,re,bc2) | |
| 64 | local fp=nil | |
| 65 | if sh ~= "Wedge" and sh ~= "CornerWedge" and sh ~= "VehicleSeat" and sh ~= "Seat" then | |
| 66 | fp=it("Part",pa)
| |
| 67 | fp.Shape=sh | |
| 68 | fp.formFactor="Custom" | |
| 69 | elseif sh == "Wedge" then | |
| 70 | fp=it("WedgePart",pa)
| |
| 71 | fp.formFactor="Custom" | |
| 72 | elseif sh == "CornerWedge" then | |
| 73 | fp=it("CornerWedgePart",pa)
| |
| 74 | elseif sh == "VehicleSeat" then | |
| 75 | fp=it("VehicleSeat",pa)
| |
| 76 | elseif sh == "Seat" then | |
| 77 | fp=it("Seat",pa)
| |
| 78 | end | |
| 79 | fp.Size=v3(x,y,z) | |
| 80 | fp.Friction = 2 | |
| 81 | fp.CanCollide=c | |
| 82 | fp.Anchored=false | |
| 83 | fp.BrickColor=bc(bc2) | |
| 84 | fp.Transparency=tr | |
| 85 | fp.Reflectance=re | |
| 86 | fp.BottomSurface=0 | |
| 87 | fp.Name=pn | |
| 88 | fp.Locked = true | |
| 89 | --fp.FrontSurface="Hinge" | |
| 90 | fp.TopSurface=0 | |
| 91 | fp.CFrame = cn(-9000,9000,-9000) | |
| 92 | fp:BreakJoints() | |
| 93 | fp.Anchored = a | |
| 94 | return fp | |
| 95 | end | |
| 96 | weld = function(pa,p0,p1,x,y,z,a,b,c) | |
| 97 | local fw=it("Weld",pa)
| |
| 98 | fw.Part0=p0 | |
| 99 | fw.Part1=p1 | |
| 100 | fw.C0=cn(x,y,z) *ca(a,b,c) | |
| 101 | return fw | |
| 102 | end | |
| 103 | fade = function(prt,incr) | |
| 104 | q(function() | |
| 105 | for i=prt.Transparency,1,incr do | |
| 106 | prt.Transparency=i | |
| 107 | wait() | |
| 108 | end | |
| 109 | prt:Remove'' | |
| 110 | end) | |
| 111 | end | |
| 112 | stick = function(hit2,hit) | |
| 113 | local weld=it("Weld")
| |
| 114 | weld.Part0=hit2 | |
| 115 | weld.Part1=hit | |
| 116 | local HitPos=hit2.Position | |
| 117 | local CJ=cn(HitPos) | |
| 118 | local C0=hit2.CFrame:inverse() *CJ | |
| 119 | local C1=hit.CFrame:inverse() * CJ | |
| 120 | weld.C0=C0 | |
| 121 | weld.C1=C1 | |
| 122 | weld.Parent=hit2 | |
| 123 | end | |
| 124 | ray = function(Pos, Dir,xxz) | |
| 125 | local xxz2=c | |
| 126 | if xxz ~= nil then | |
| 127 | xxz2=nil | |
| 128 | end | |
| 129 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) | |
| 130 | end | |
| 131 | ft2 = function(tablez,item) | |
| 132 | for i=1,#tablez do | |
| 133 | if tablez[i][1] == item then | |
| 134 | return i | |
| 135 | end | |
| 136 | end | |
| 137 | return nil | |
| 138 | end | |
| 139 | Trail = function(ob,times,waitz,col,thickz,ofz) | |
| 140 | q(function() | |
| 141 | local oldpos=(ob.CFrame *ofz).p | |
| 142 | for i=1,times do | |
| 143 | local obp=(ob.CFrame *ofz).p | |
| 144 | local mag=(oldpos - obp).magnitude | |
| 145 | local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) | |
| 146 | tr.Anchored=true | |
| 147 | tr.CFrame=cn(oldpos,obp) | |
| 148 | tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) | |
| 149 | local trm=it("CylinderMesh",tr)
| |
| 150 | trm.Scale=v3(5*thickz,mag*5,5*thickz) | |
| 151 | q(function() | |
| 152 | for i=5*thickz,0,-5*thickz/10 do | |
| 153 | trm.Scale=v3(i,mag*5,i) | |
| 154 | wait() | |
| 155 | end | |
| 156 | tr:Remove'' | |
| 157 | end) | |
| 158 | tr.CFrame=tr.CFrame *ca(rd(90),0,0) | |
| 159 | oldpos=obp wait(waitz) | |
| 160 | end | |
| 161 | end) | |
| 162 | end | |
| 163 | qi = function(ttz) | |
| 164 | local qii = it(ttz[1],ttz[2]) | |
| 165 | table.foreach(ttz,function(oi,oi2) | |
| 166 | if oi ~= 1 and oi ~= 2 then | |
| 167 | qii[oi] = oi2 | |
| 168 | end | |
| 169 | end) | |
| 170 | return qii | |
| 171 | end | |
| 172 | de = function(it,ti) game:service'Debris':AddItem(it,ti) end | |
| 173 | GlowMesh = function(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function() | |
| 174 | local spi=pa(rootz,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
| |
| 175 | if anch then local spiw=qi({"Weld",spi,Part0=rootz,Part1=spi}) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
| |
| 176 | for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*(i+0.3) wait() end spi:Remove'' end) | |
| 177 | end | |
| 178 | DetectSurface = function(pos, part) | |
| 179 | local surface = nil | |
| 180 | local pospos = part.CFrame | |
| 181 | local pos2 = pospos:pointToObjectSpace(pos) | |
| 182 | local siz = part.Size | |
| 183 | local shaep = part.Shape | |
| 184 | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then | |
| 185 | surface = {"Anything", cn(pospos.p, pos)*cn(0, 0, -(pospos.p - pos).magnitude+0.12)*ca(rd(-90), 0, 0)}
| |
| 186 | else | |
| 187 | if pos2.Y > ((siz.Y/2)-0.01) then | |
| 188 | surface = {"Top", ca(0, 0, 0)}
| |
| 189 | elseif pos2.Y < -((siz.Y/2)-0.01) then | |
| 190 | surface = {"Bottom", ca(-math.pi, 0, 0)}
| |
| 191 | elseif pos2.X > ((siz.X/2)-0.01) then | |
| 192 | surface = {"Right", ca(0, 0, rd(-90))}
| |
| 193 | elseif pos2.X < -((siz.X/2)-0.01) then | |
| 194 | surface = {"Left", ca(0, 0, rd(90))}
| |
| 195 | elseif pos2.Z > ((siz.Z/2)-0.01) then | |
| 196 | surface = {"Back", ca(rd(90), 0, 0)}
| |
| 197 | elseif pos2.Z < -((siz.Z/2)-0.01) then | |
| 198 | surface = {"Front", ca(rd(-90), 0, 0)}
| |
| 199 | end end | |
| 200 | return surface | |
| 201 | end | |
| 202 | BulletHole = function(HitPos,HitObj,sc) | |
| 203 | local Surface = DetectSurface(HitPos, HitObj) | |
| 204 | local C = cn(HitPos) * ca(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2] | |
| 205 | if Surface[1] == "Anything" then C = Surface[2] end | |
| 206 | local bl = pa(workspace,"","Block",sc,0,sc,false,true,1,0,"") qi({"Decal",bl,Face="Top",Texture=ds.BulletHole})
| |
| 207 | bl.CFrame = C*cn(0,-0.1,0) if not HitObj.Anchored then bl.Anchored = false stick(bl,HitObj) bl.ChildRemoved:connect(function() bl:Remove() end) end de(bl,5) | |
| 208 | end | |
| 209 | so = function(id,par,vol,pit) q(function() | |
| 210 | local sou = qi({"Sound",par or workspace,Volume=vol/1.5 or 0.75,Pitch=pit or 1,SoundId=id})
| |
| 211 | wait() sou:play() wait(2) sou:Remove() end) end | |
| 212 | GetRegion = function(p0,p1,f,f2) | |
| 213 | q(function() | |
| 214 | for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do | |
| 215 | if v.Parent:findFirstChild("H") == nil and v.Name == "Torso" and v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then
| |
| 216 | q(function() | |
| 217 | f(v.Parent) | |
| 218 | end) | |
| 219 | elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then
| |
| 220 | f2(v) | |
| 221 | end | |
| 222 | end | |
| 223 | end) | |
| 224 | end | |
| 225 | FindGround = function(pos) | |
| 226 | local ax,ay,az = pos:toEulerAnglesXYZ() | |
| 227 | local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0))) | |
| 228 | if bhit and bpos then | |
| 229 | return cn(bpos)*ca(ax,ay,az) | |
| 230 | end | |
| 231 | return nil | |
| 232 | end | |
| 233 | MakeCrater = function(pos,sc,tyms,debz) | |
| 234 | q(function() | |
| 235 | if not debz then | |
| 236 | debz = 5 | |
| 237 | end | |
| 238 | local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0))) | |
| 239 | if bhit and bpos then | |
| 240 | for i=1,tyms do | |
| 241 | q(function() | |
| 242 | local gr = pa(misc,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) | |
| 243 | gr.Material = bhit.Material | |
| 244 | gr.TopSurface = bhit.TopSurface | |
| 245 | gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) | |
| 246 | wait(debz) | |
| 247 | fade(gr,0.1) | |
| 248 | end) | |
| 249 | end | |
| 250 | end | |
| 251 | end) | |
| 252 | end | |
| 253 | MakeCrack = function(pos,sc,debz) | |
| 254 | q(function() | |
| 255 | if not debz then | |
| 256 | debz = 5 | |
| 257 | end | |
| 258 | local bhit,bpos=ray(pos,pos - (pos + v3(0,10,0))) | |
| 259 | if bhit and bpos then | |
| 260 | local cr = pa(misc,"","Block",sc,0,sc,false,true,1,0,"") cr.CFrame = cn(bpos) | |
| 261 | local dec=qi({"Decal",cr,Face="Top",Texture=ds.Crack}) de(cr,debz)
| |
| 262 | end | |
| 263 | end) | |
| 264 | end | |
| 265 | f1 = function(cff,hit2,hit) | |
| 266 | local HitPos=cff.p | |
| 267 | local CJ=cn(HitPos) | |
| 268 | local C0=cff:inverse() *CJ | |
| 269 | local C1=hit.CFrame:inverse() * CJ | |
| 270 | return C0,C1 | |
| 271 | end | |
| 272 | a = {}
| |
| 273 | a.insw={}
| |
| 274 | function cleanweld(wexx,namzi) | |
| 275 | local tn=ft2(a.insw,wexx) | |
| 276 | if tn==nil then return end | |
| 277 | if namzi=="p0" then | |
| 278 | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then | |
| 279 | a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then | |
| 280 | a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then | |
| 281 | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0 | |
| 282 | end | |
| 283 | end | |
| 284 | function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) | |
| 285 | q(function() | |
| 286 | c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) | |
| 287 | end) | |
| 288 | end | |
| 289 | a.Welding=0 | |
| 290 | function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) | |
| 291 | if ft2(a.insw,wexx)==nil then | |
| 292 | ti(a.insw,{wexx,{}})
| |
| 293 | local tn=ft2(a.insw,wexx) | |
| 294 | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z | |
| 295 | a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z | |
| 296 | a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ() | |
| 297 | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() | |
| 298 | end | |
| 299 | local tn=ft2(a.insw,wexx) | |
| 300 | local xx2,yy2,zz2=0,0,0 | |
| 301 | local x2,y2,z2=0,0,0 | |
| 302 | if c0orc1==0 then | |
| 303 | xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] | |
| 304 | x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] | |
| 305 | elseif c0orc1==1 then | |
| 306 | xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] | |
| 307 | x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] | |
| 308 | else | |
| 309 | xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] | |
| 310 | x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] | |
| 311 | end a.Welding=a.Welding + 1 | |
| 312 | local twa=1 | |
| 313 | if smmx >= 1 then | |
| 314 | else | |
| 315 | for i=smmx,0.8,smmx do | |
| 316 | twa = 1 | |
| 317 | if c0orc1==0 then | |
| 318 | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
| 319 | elseif c0orc1==1 then | |
| 320 | wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
| 321 | else local x,y,z = wexx.C0:toEulerAnglesXYZ() | |
| 322 | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z) | |
| 323 | wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
| 324 | end | |
| 325 | if fu then | |
| 326 | q(fu) | |
| 327 | end | |
| 328 | wait() | |
| 329 | end | |
| 330 | for i=0.8,1,smmx*0.45 do | |
| 331 | twa = 1 | |
| 332 | if c0orc1==0 then | |
| 333 | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
| 334 | elseif c0orc1==1 then | |
| 335 | wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
| 336 | else local x,y,z = wexx.C0:toEulerAnglesXYZ() | |
| 337 | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z) | |
| 338 | wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
| 339 | end | |
| 340 | wait() | |
| 341 | end | |
| 342 | end | |
| 343 | local i=1 | |
| 344 | if c0orc1==0 then | |
| 345 | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
| 346 | elseif c0orc1==1 then | |
| 347 | wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
| 348 | else local x,y,z = wexx.C0:toEulerAnglesXYZ() | |
| 349 | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z) | |
| 350 | wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
| 351 | end | |
| 352 | a.Welding=a.Welding - 1 | |
| 353 | local tn=ft2(a.insw,wexx) | |
| 354 | if c0orc1==0 then | |
| 355 | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) | |
| 356 | a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) | |
| 357 | elseif c0orc1==1 then | |
| 358 | a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) | |
| 359 | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) | |
| 360 | elseif c0orc1==3 then | |
| 361 | local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z | |
| 362 | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) | |
| 363 | local x,y,z=wexx.C1:toEulerAnglesXYZ() | |
| 364 | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) | |
| 365 | end | |
| 366 | end | |
| 367 | gunshot = function(speed,sc,dmg,cff) q(function() | |
| 368 | local bb = pa(workspace,"","Block",0.2*sc,0.3*sc,0.2*sc,true,true,0,0.1,"Black") qi({"CylinderMesh",bb})
| |
| 369 | bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500)) | |
| 370 | so(ds.Fire,bb,0.3,1) wait() for i=1,50 do | |
| 371 | bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p) | |
| 372 | if bhit and bpos and (bpos - bb.Position).magnitude < speed then break end | |
| 373 | bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.2),0,0) | |
| 374 | wait() | |
| 375 | end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0) | |
| 376 | if not bhit.Anchored then | |
| 377 | if bhit.Parent:findFirstChild("Humanoid") then local h = bhit.Parent.Humanoid h.Health=h.Health-dmg so(ds.Hit,bhit,0.3,1) end
| |
| 378 | else end bb:Remove() | |
| 379 | if bhit.Parent:findFirstChild("Humanoid") == nil then BulletHole(bpos,bhit,0.7*sc) end
| |
| 380 | end) end | |
| 381 | _G.mm = qi({"Model",workspace,Name="RMTank"})
| |
| 382 | local mm = _G.mm | |
| 383 | - | engine=pa(mm,"","Block",14,3,20,true,false,0,0,"Bright blue") it('BlockMesh',engine)
|
| 383 | + | engine=pa(mm,"","Block",14,3,20,true,false,0,0,"Bright orange") it('BlockMesh',engine)
|
| 384 | engine.CFrame = c.Torso.CFrame*cn(0,0,-20) | |
| 385 | - | front=pa(mm,"","Wedge",14,3,3,true,false,0,0,"Bright blue") |
| 385 | + | front=pa(mm,"","Wedge",14,3,3,true,false,0,0,"Bright orange") |
| 386 | qi({"Weld",front,Part0=engine,Part1=front,C0=cn(0,0,-11.5)*ca(rd(180),rd(180),0)})
| |
| 387 | - | front2=pa(mm,"","Wedge",14,2,6,true,false,0,0,"Bright blue") |
| 387 | + | front2=pa(mm,"","Wedge",14,2,6,true,false,0,0,"Bright orange") |
| 388 | qi({"Weld",front,Part0=engine,Part1=front2,C0=cn(0,2.5,-10)})
| |
| 389 | - | back=pa(mm,"","Wedge",14,5,6,true,false,0,0,"Bright blue") |
| 389 | + | back=pa(mm,"","Wedge",14,5,6,true,false,0,0,"Bright orange") |
| 390 | qi({"Weld",front,Part0=engine,Part1=back,C0=cn(0,1,13)*ca(rd(180),rd(0),0)})
| |
| 391 | - | body2=pa(mm,"","Block",14,2,17,true,false,0,0,"Bright blue") it('BlockMesh',body2)
|
| 391 | + | body2=pa(mm,"","Block",14,2,17,true,false,0,0,"Bright orange") it('BlockMesh',body2)
|
| 392 | qi({"Weld",body2,Part0=engine,Part1=body2,C0=cn(0,2.5,1.5)})
| |
| 393 | - | body3=pa(mm,"","Wedge",14,1,8,true,false,0,0,"Bright blue") |
| 393 | + | body3=pa(mm,"","Wedge",14,1,8,true,false,0,0,"Bright orange") |
| 394 | qi({"Weld",body2,Part0=engine,Part1=body3,C0=cn(0,4,12)})
| |
| 395 | - | lbody=pa(mm,"","Block",2.3,3,24,true,false,0,0,"Bright blue") it('BlockMesh',lbody)
|
| 395 | + | lbody=pa(mm,"","Block",2.3,3,24,true,false,0,0,"Bright orange") it('BlockMesh',lbody)
|
| 396 | qi({"Weld",body2,Part0=engine,Part1=lbody,C0=cn(8.1,2.5,1.5)})
| |
| 397 | - | rbody=pa(mm,"","Block",2.3,3,24,true,false,0,0,"Bright blue") it('BlockMesh',rbody)
|
| 397 | + | rbody=pa(mm,"","Block",2.3,3,24,true,false,0,0,"Bright orange") it('BlockMesh',rbody)
|
| 398 | qi({"Weld",body2,Part0=engine,Part1=rbody,C0=cn(-8.1,2.5,1.5)})
| |
| 399 | lb=pa(mm,"","Block",2.25,0.4,18,true,false,0,0,"Black") it('BlockMesh',lb)
| |
| 400 | qi({"Weld",body2,Part0=engine,Part1=lb,C0=cn(8,-2.5,1.5)})
| |
| 401 | rb=pa(mm,"","Block",2.25,0.4,18,true,false,0,0,"Black") it('BlockMesh',lb)
| |
| 402 | qi({"Weld",body2,Part0=engine,Part1=rb,C0=cn(-8,-2.5,1.5)})
| |
| 403 | - | spi=pa(mm,"","Block",5,3,5,true,false,0,0,"Bright blue") it('CylinderMesh',spi)
|
| 403 | + | spi=pa(mm,"","Block",5,3,5,true,false,0,0,"Bright orange") it('CylinderMesh',spi)
|
| 404 | spiw = qi({"Weld",body2,Part0=engine,Part1=spi,C0=cn(0,5,5)})
| |
| 405 | - | spi2=pa(mm,"","Block",12,3,12,true,false,0,0,"Bright blue") it('BlockMesh',spi2)
|
| 405 | + | spi2=pa(mm,"","Block",12,3,12,true,false,0,0,"Bright orange") it('BlockMesh',spi2)
|
| 406 | qi({"Weld",body2,Part0=spi,Part1=spi2,C0=cn(0,1,0)})
| |
| 407 | - | spi6=pa(mm,"","Wedge",12,3,2,true,false,0,0,"Bright blue") it('BlockMesh',spi2)
|
| 407 | + | spi6=pa(mm,"","Wedge",12,3,2,true,false,0,0,"Bright orange") it('BlockMesh',spi2)
|
| 408 | qi({"Weld",body2,Part0=spi2,Part1=spi6,C0=cn(0,0,7)*ca(rd(180),rd(0),0)})
| |
| 409 | - | spi3=pa(mm,"","Wedge",3,6,4,true,false,0,0,"Bright blue") |
| 409 | + | spi3=pa(mm,"","Wedge",3,6,4,true,false,0,0,"Bright orange") |
| 410 | qi({"Weld",body2,Part0=spi2,Part1=spi3,C0=cn(-3,0,-8)*ca(0,0,rd(90))})
| |
| 411 | - | spi4=pa(mm,"","Wedge",3,6,4,true,false,0,0,"Bright blue") |
| 411 | + | spi4=pa(mm,"","Wedge",3,6,4,true,false,0,0,"Bright orange") |
| 412 | qi({"Weld",body2,Part0=spi2,Part1=spi4,C0=cn(3,0,-8)*ca(0,0,rd(-90))})
| |
| 413 | - | tilt=pa(mm,"","Block",5,3,5,true,false,0,0,"Bright blue") it('CylinderMesh',tilt)
|
| 413 | + | tilt=pa(mm,"","Block",5,3,5,true,false,0,0,"Bright orange") it('CylinderMesh',tilt)
|
| 414 | tiltw=qi({"Weld",body2,Part0=spi2,Part1=tilt,C0=cn(0,0.5,-8.5)*ca(0,0,rd(90))})
| |
| 415 | - | can=pa(mm,"","Block",2,20,2,true,false,0,0,"Bright blue") it('CylinderMesh',can)
|
| 415 | + | can=pa(mm,"","Block",2,20,2,true,false,0,0,"Bright orange") it('CylinderMesh',can)
|
| 416 | canw=qi({"Weld",body2,Part0=tilt,Part1=can,C0=cn(0,0,-11)*ca(rd(-90),0,0)})
| |
| 417 | - | can2=pa(mm,"","Block",3.4,1.5,3.4,true,false,0,0,"Bright blue") it('CylinderMesh',can2)
|
| 417 | + | can2=pa(mm,"","Block",3.4,1.5,3.4,true,false,0,0,"Bright orange") it('CylinderMesh',can2)
|
| 418 | qi({"Weld",body2,Part0=can,Part1=can2,C0=cn(0,-4,0)})
| |
| 419 | - | can5=pa(mm,"","Block",2.4,1.5,2.4,true,false,0,0,"Bright blue") it('CylinderMesh',can5)
|
| 419 | + | can5=pa(mm,"","Block",2.4,1.5,2.4,true,false,0,0,"Bright orange") it('CylinderMesh',can5)
|
| 420 | qi({"Weld",body2,Part0=can,Part1=can5,C0=cn(0,9,0)})
| |
| 421 | - | can3=pa(mm,"","Block",2.5,10,2.5,true,false,0,0,"Bright blue") it('CylinderMesh',can3)
|
| 421 | + | can3=pa(mm,"","Block",2.5,10,2.5,true,false,0,0,"Bright orange") it('CylinderMesh',can3)
|
| 422 | qi({"Weld",body2,Part0=can,Part1=can3,C0=cn(0,-5,0)})
| |
| 423 | - | can4=pa(mm,"","Block",3,4,3,true,false,0,0,"Bright blue") it('CylinderMesh',can4)
|
| 423 | + | can4=pa(mm,"","Block",3,4,3,true,false,0,0,"Bright orange") it('CylinderMesh',can4)
|
| 424 | qi({"Weld",body2,Part0=can,Part1=can4,C0=cn(0,1,0)})
| |
| 425 | hol=pa(mm,"","Block",1.75,0,1.75,true,false,0,0,"Really black") it('CylinderMesh',hol)
| |
| 426 | qi({"Weld",body2,Part0=can,Part1=hol,C0=cn(0,10,0)})
| |
| 427 | smo = qi({"Smoke",hol,RiseVelocity=25,Size=8,Color=BrickColor.new("White").Color,Opacity=0.1,Enabled=false})
| |
| 428 | hol2=pa(mm,"","Block",0,0,0,true,false,0,0,"Really black") it('CylinderMesh',hol2).Scale=v3(5,0.2,5)*5
| |
| 429 | qi({"Weld",body2,Part0=spi2,Part1=hol2,C0=cn(0,1.5,4)})
| |
| 430 | cap=pa(mm,"","Block",5.1,0,5.1,true,false,0,0,"Brick blue") it('CylinderMesh',cap)
| |
| 431 | capw = qi({"Weld",body2,Part0=hol2,Part1=cap,C0=cn(0,0.1,2.5),C1=cn(0,0,2.5)})
| |
| 432 | aaa=pa(mm,"","Block",3,0.5,0.5,true,false,0,0,"Brick blue") | |
| 433 | qi({"Weld",body2,Part0=hol2,Part1=aaa,C0=cn(0,0,2.5)})
| |
| 434 | - | aaa2=pa(mm,"","Block",5,0.5,5,true,false,0,0,"Bright blue") it('CylinderMesh',aaa2)
|
| 434 | + | aaa2=pa(mm,"","Block",5,0.5,5,true,false,0,0,"Bright orange") it('CylinderMesh',aaa2)
|
| 435 | aaa2w=qi({"Weld",body2,Part0=spi2,Part1=aaa2,C0=cn(-3.4,1.7,-4.6)*ca(0,rd(35),0)})
| |
| 436 | lb.Friction = 0.045 | |
| 437 | rb.Friction = 0.045 | |
| 438 | for x=-5,5,10/3 do | |
| 439 | aaax=pa(mm,"","Block",2,3.5,2,true,false,0,0,"") | |
| 440 | qi({"Weld",body2,Part0=spi2,Part1=aaax,C0=cn(x,0,7.5)*ca(rd(80),0,0)}) it('CylinderMesh',aaax)
| |
| 441 | end | |
| 442 | for x=-1,1 do | |
| 443 | - | aaa=pa(mm,"","Block",x~=0 and 3 or 2,3,0.5,true,false,0,0,"Bright blue") |
| 443 | + | aaa=pa(mm,"","Block",x~=0 and 3 or 2,3,0.5,true,false,0,0,"Bright orange") |
| 444 | qi({"Weld",body2,Part0=aaa2,Part1=aaa,C0=cn(x*2,1.6,x~=0 and -1 or -2)*ca(0,rd(-45*x),0)})
| |
| 445 | if x==0 then | |
| 446 | - | ball=pa(mm,"","Block",0,0,0,true,false,0,0,"Bright blue") qi({"SpecialMesh",ball,MeshType="Sphere",Scale=v3(1.7,1,1)*7})
|
| 446 | + | ball=pa(mm,"","Block",0,0,0,true,false,0,0,"Bright orange") qi({"SpecialMesh",ball,MeshType="Sphere",Scale=v3(1.7,1,1)*7})
|
| 447 | ballw=qi({"Weld",body2,Part0=aaa,Part1=ball,C0=cn(0,1.5,0)})
| |
| 448 | - | gun1=pa(mm,"","Block",0.5,2,0.5,true,false,0,0,"Bright blue") it('CylinderMesh',gun1)
|
| 448 | + | gun1=pa(mm,"","Block",0.5,2,0.5,true,false,0,0,"Bright orange") it('CylinderMesh',gun1)
|
| 449 | qi({"Weld",body2,Part0=ball,Part1=gun1,C0=cn(-0.4,0,-1)*ca(rd(-90),0,0)})
| |
| 450 | - | gun2=pa(mm,"","Block",0.5,2,0.5,true,false,0,0,"Bright blue") it('CylinderMesh',gun2)
|
| 450 | + | gun2=pa(mm,"","Block",0.5,2,0.5,true,false,0,0,"Bright orange") it('CylinderMesh',gun2)
|
| 451 | qi({"Weld",body2,Part0=ball,Part1=gun2,C0=cn(0.4,0,-1)*ca(rd(-90),0,0)})
| |
| 452 | for i,v in pairs({gun1,gun2}) do
| |
| 453 | gunhol=pa(mm,"","Block",0.3,0,0.3,true,false,0,0,"Really black") it('CylinderMesh',gunhol)
| |
| 454 | qi({"Weld",body2,Part0=v,Part1=gunhol,C0=cn(0,0.92,0)})
| |
| 455 | end | |
| 456 | - | seat2=pa(mm,"","VehicleSeat",2,0.5,2,true,false,0,0,"Bright blue") it('CylinderMesh',seat2)
|
| 456 | + | seat2=pa(mm,"","VehicleSeat",2,0.5,2,true,false,0,0,"Bright orange") it('CylinderMesh',seat2)
|
| 457 | seat2w=qi({"Weld",body2,Part0=aaa2,Part1=seat2,C0=cn(0,0.5,0)})
| |
| 458 | seat2.HeadsUpDisplay=false | |
| 459 | q(function() | |
| 460 | local guntilt = 0 | |
| 461 | for i,v in pairs({aaa2,ball,seat2}) do
| |
| 462 | local gcd = qi({"ClickDetector",v,MaxActivationDistance=8})
| |
| 463 | gcd.MouseClick:connect(function() | |
| 464 | gunshot(10,1,5,gun1.CFrame*cn(0,1+(rn(0,2000)/600),0)) | |
| 465 | gunshot(10,1,5,gun2.CFrame*cn(0,1+(rn(0,2000)/600),0)) | |
| 466 | end) | |
| 467 | end | |
| 468 | while true do if rn(1,8) == 1 then wait() else wait(0.0345) end | |
| 469 | aaa2w.C1=aaa2w.C1*ca(0,rd(seat2.Steer*6),0) | |
| 470 | if seat2.Throttle == 1 and guntilt<112 then guntilt = guntilt+4 | |
| 471 | elseif seat2.Throttle == -1 and guntilt>-48 then guntilt=guntilt-4 | |
| 472 | --elseif seat2.Throttle==0 then if guntilt > 0 then guntilt=guntilt-4 elseif guntilt<0 then guntilt=guntilt+4 end | |
| 473 | end | |
| 474 | ballw.C1=ca(rd(-guntilt),0,0) | |
| 475 | end | |
| 476 | end) | |
| 477 | end | |
| 478 | end | |
| 479 | for x=-1,1,2 do | |
| 480 | for z=-1,1,2 do | |
| 481 | whe=pa(mm,"","Block",4,2,4,true,false,0,0,"Black") qi({"CylinderMesh",whe})
| |
| 482 | qi({"Weld",whe,Part0=engine,Part1=whe,C0=cn(x*8,0.8,(z*11.5)+1.5)*ca(0,0,rd(90))})
| |
| 483 | ss=pa(mm,"","Block",2.25,0.3,5,true,false,0,0,"Black") | |
| 484 | qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8,-1.5,(z*11.2)+1.5)*ca(rd(-23*z),0,0)})
| |
| 485 | ss=pa(mm,"","Block",2.25,2,0.3,true,false,0,0,"Black") | |
| 486 | qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8,0.4,(z*13.4)+1.5)})
| |
| 487 | - | ss=pa(mm,"","Wedge",2.3,3,3,true,false,0,0,"Bright blue") |
| 487 | + | ss=pa(mm,"","Wedge",2.3,3,3,true,false,0,0,"Bright orange") |
| 488 | local trolo = z == 1 and 180 or 0 | |
| 489 | qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8.1,2.5,(z*13.5)+1.5)*ca(0,rd(trolo),0)})
| |
| 490 | end end | |
| 491 | local form = 4*4 | |
| 492 | for x=-1,1,2 do | |
| 493 | for z=form/2,-form/2,-form/3 do | |
| 494 | whe=pa(mm,"","Block",4,2,4,true,false,0,0,"Black") qi({"CylinderMesh",whe})
| |
| 495 | qi({"Weld",whe,Part0=engine,Part1=whe,C0=cn(8*x,-0.5,(z*0.9)+1.5)*ca(0,0,rd(90))})
| |
| 496 | end | |
| 497 | end | |
| 498 | - | for i,p in pairs(mm:children()) do if p.BrickColor.Name=="Bright blue" then |
| 498 | + | for i,p in pairs(mm:children()) do if p.BrickColor.Name=="Bright orange" then |
| 499 | for i,s in pairs({"Back","Front","Bottom","Top","Left","Right"}) do
| |
| 500 | --qi({"Texture",p,Face=s,Texture=ds.Camo,StudsPerTileU=0,StudsPerTileV=0})
| |
| 501 | end | |
| 502 | end end | |
| 503 | game.Lighting.Ambient=Color3.new(1,1,1) | |
| 504 | local bin = qi({"HopperBin",bp,Name="RMTank"})
| |
| 505 | t = {}
| |
| 506 | t.Vault = "Closed" | |
| 507 | t.Steer = "" | |
| 508 | t.Steer2 = "" | |
| 509 | t.Steering="" | |
| 510 | t.Tilt = 0 | |
| 511 | t.Move = "" | |
| 512 | t.Fire = false | |
| 513 | ks = {}
| |
| 514 | TheWeld = nil | |
| 515 | Seated = false | |
| 516 | TankSpeed=16 | |
| 517 | bv = qi({"BodyVelocity",engine}) bv.maxForce=v3(0,0,0)
| |
| 518 | bav = qi({"BodyAngularVelocity",engine}) bav.maxTorque=v3(0,0,0)
| |
| 519 | bin.Selected:connect(function(mouse) | |
| 520 | mouse.KeyDown:connect(function(k) k = k:lower() ks[k]=false | |
| 521 | if k == "g" and t.Vault~="moving" then if t.Vault=="Closed" then | |
| 522 | t.Vault = "moving" for i=0,-110,-10 do capw.C1=cn(0,0,2.5)*ca(rd(i),0,0) wait(0.034) end t.Vault="Opened" else | |
| 523 | t.Vault = "moving" for i=-110,0,10 do capw.C1=cn(0,0,2.5)*ca(rd(i),0,0) wait(0.034) end t.Vault="Closed" end | |
| 524 | elseif k == "h" and t.Steer=="" then t.Steer = "Left" repeat spiw.C1=spiw.C1*ca(0,rd(-2),0) wait(0.034) until ks[k] t.Steer = "" | |
| 525 | elseif k == "k" and t.Steer=="" then t.Steer = "Right" repeat spiw.C1=spiw.C1*ca(0,rd(2),0) wait(0.034) until ks[k] t.Steer = "" | |
| 526 | elseif k == "u" and t.Steer2=="" then t.Steer2 = "Up" repeat t.Tilt=t.Tilt+1.5 tiltw.C1=ca(0,rd(t.Tilt),0) wait(0.034) until t.Tilt>=90 or ks[k] t.Steer2 = "" | |
| 527 | elseif k == "j" and t.Steer2=="" then t.Steer2 = "Down" repeat t.Tilt=t.Tilt-1.5 tiltw.C1=ca(0,rd(t.Tilt),0) wait(0.034) until t.Tilt<=-12 or ks[k] t.Steer2 = "" | |
| 528 | elseif k == "z" and t.Vault=="Opened" and Seated and TheWeld then Seated = false TheWeld:Remove() c.Humanoid.PlatformStand = false c.Torso.CFrame = hol2.CFrame*cn(0,4,0) mm.Parent = workspace | |
| 529 | elseif k == "w" and Seated and t.Move == "" then t.Move = "Forward" bv.maxForce=v3(1/0,0,1/0) repeat bv.velocity=engine.CFrame.lookVector*TankSpeed wait() until ks[k] bv.maxForce=v3(0,0,0) t.Move = "" | |
| 530 | elseif k == "s" and Seated and t.Move == "" then t.Move = "Backward" bv.maxForce=v3(1/0,0,1/0) repeat bv.velocity=engine.CFrame.lookVector*(-TankSpeed/1.2) wait() until ks[k] bv.maxForce=v3(0,0,0) t.Move = "" | |
| 531 | elseif k == "a" and Seated and t.Steering=="" then t.Steering="Left" bav.maxTorque=v3(0,1/0,0) bav.angularvelocity=v3(0,0.8,0) repeat wait() until ks[k] bav.maxTorque=v3(0,0,0) t.Steering = "" | |
| 532 | elseif k == "d" and Seated and t.Steering=="" then t.Steering="Right" bav.maxTorque=v3(0,1/0,0) bav.angularvelocity=v3(0,-0.8,0) repeat wait() until ks[k] bav.maxTorque=v3(0,0,0) t.Steering = "" | |
| 533 | elseif k == "f" and not t.Fire then t.Fire = true | |
| 534 | q(function() | |
| 535 | GlowMesh(false,ds.Ring,hol,v3(7,7,7),'New Yeller',hol.CFrame*cn(0,0,0)*ca(rd(90),0,0),0.1,1,0.13) | |
| 536 | local speed = 8 local cff = hol.CFrame*cn(0,2,0) local dmg = 25 | |
| 537 | local bb = pa(mm,"","Block",2,2,2,true,true,0,0.2,"Black") qi({"CylinderMesh",bb})
| |
| 538 | local bb2 = pa(mm,"","Block",0,0,0,true,true,0,0.2,"Black") qi({"SpecialMesh",bb2,MeshType="Sphere",Scale=v3(2,3,2)*5})
| |
| 539 | bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500)) | |
| 540 | so(ds.Fire,bb,0.3,1) wait() for i=1,50 do bb2.CFrame = bb.CFrame*cn(0,-5,0) | |
| 541 | bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p) | |
| 542 | if bhit and bpos and (bpos - bb.Position).magnitude < speed then break end | |
| 543 | bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(0,0,rd(0.2)) bb2.CFrame=bb.CFrame*cn(0,1,0) | |
| 544 | wait() | |
| 545 | end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0) | |
| 546 | bb:Remove() bb2:Remove() | |
| 547 | for i=1,3 do | |
| 548 | GlowMesh(false,"Sphere",hol,v3(rn(10,20),rn(10,20),rn(10,20)),'New Yeller',bb.CFrame*cn(rn(-3,3),rn(-3,3),rn(-3,3))*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))),0.1,1,0.1) end | |
| 549 | local rr = 10 GetRegion(bb.Position-v3(rr,rr,rr),bb.Position+v3(rr,rr,rr),function(v) if v.Name~="Torso" then return end v.Humanoid.Health=b.Humanoid.Health-dmg end,function(v) if v.Anchored or v:GetMass()>500 then return end v:BreakJoints() v.Velocity=cn(bb.Position,v.Position).lookVector*rn(70,120) end) | |
| 550 | end) | |
| 551 | smo.Enabled = true for i=0,-3,-1 do canw.C1=cn(0,-i/1.3,0) wait(0.033) end for i=-3,0,1 do canw.C1=cn(0,-i/1.3,0) wait(0.033) end | |
| 552 | smo.Enabled = false t.Fire = false | |
| 553 | end | |
| 554 | end) | |
| 555 | mouse.KeyUp:connect(function(k) k=k:lower() ks[k]=true | |
| 556 | end) | |
| 557 | end) | |
| 558 | hol2.Touched:connect(function(hit) if hit.Parent ~= c or Seated or t.Vault~="Opened" then return end | |
| 559 | _G.mm.Parent = c Seated = true | |
| 560 | local hu = c.Humanoid hu.PlatformStand = true wait() | |
| 561 | TheWeld = qi({"Weld",engine,Part0=engine,Part1=c.Torso,C0=cn(0,1.5,2)*ca(rd(90),0,0)})
| |
| 562 | end) |