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| 1 | using System; | |
| 2 | using System.Collections.Generic; | |
| 3 | using System.Linq; | |
| 4 | using System.Text; | |
| 5 | using System.Threading.Tasks; | |
| 6 | ||
| 7 | namespace _08.RadioactiveMutantVampireBunnies | |
| 8 | {
| |
| 9 | class Program | |
| 10 | {
| |
| 11 | //Why are my variables up here? Well it helps when dealing with lots of methods. | |
| 12 | //This way all methods can access these variables which makes everything eazier | |
| 13 | //since they can all access them and there is no need to make copies, but rather | |
| 14 | //they can all modify these variables without having to pass them around | |
| 15 | ||
| 16 | ||
| 17 | //How does it work? | |
| 18 | static string[,] matrix; | |
| 19 | static int playerRow = 0; | |
| 20 | static int playerCol = 0; | |
| 21 | static int playerLastRow = 0; | |
| 22 | static int playerLastCol = 0; | |
| 23 | static bool isWon = false; | |
| 24 | static bool isDead = false; | |
| 25 | static void Main(string[] args) | |
| 26 | {
| |
| 27 | int[] matrixDimentions = Console.ReadLine().Split().Select(int.Parse).ToArray(); | |
| 28 | //As usual we read and fill the matrix | |
| 29 | ReadFillMatrix(matrixDimentions[0], matrixDimentions[1]); | |
| 30 | string commands = Console.ReadLine(); | |
| 31 | foreach (var ch in commands) | |
| 32 | {
| |
| 33 | //for each command we move the player | |
| 34 | MovePlayer(ch); | |
| 35 | //after the player is moved we find all bunnies | |
| 36 | var bunnies = FindAllRadioactiveMutantVampireBunnies(); | |
| 37 | //and multiply them | |
| 38 | MultiplyAllRadioactiveMutantVampireBunnies(bunnies); | |
| 39 | if (isDead || isWon) | |
| 40 | {
| |
| 41 | break; | |
| 42 | } | |
| 43 | } | |
| 44 | PrintResult(); | |
| 45 | ||
| 46 | } | |
| 47 | public static void ReadFillMatrix(int row, int col) | |
| 48 | {//pretty basic...simply fill the matrix
| |
| 49 | matrix = new string[row, col]; | |
| 50 | for (int i = 0; i < row; i++) | |
| 51 | {
| |
| 52 | string line = Console.ReadLine(); | |
| 53 | for (int k = 0; k < line.Length; k++) | |
| 54 | {//searching for the starting position of the player
| |
| 55 | FindPlayerInitialPossition(line[k], i, k); | |
| 56 | matrix[i,k] = line[k].ToString(); | |
| 57 | } | |
| 58 | } | |
| 59 | } | |
| 60 | public static void FindPlayerInitialPossition(char letter, int row, int col) | |
| 61 | {//this method is called only by ReadFillMatrix because only then we need to know where does the player starts
| |
| 62 | if(letter == 'P') | |
| 63 | {
| |
| 64 | if (letter == 'P') | |
| 65 | {
| |
| 66 | playerRow = row; | |
| 67 | playerCol = col; | |
| 68 | } | |
| 69 | } | |
| 70 | } | |
| 71 | public static List<string> FindAllRadioactiveMutantVampireBunnies() | |
| 72 | {//we make a list which holds the row and col separated by space of each bunny
| |
| 73 | List<string> bunnies = new List<string>(); | |
| 74 | for (int i = 0; i < matrix.GetLength(0); i++) | |
| 75 | {
| |
| 76 | for (int k = 0; k < matrix.GetLength(1); k++) | |
| 77 | {
| |
| 78 | if (isInMatrix(i, k)) | |
| 79 | {
| |
| 80 | if (matrix[i, k] == "B") | |
| 81 | {
| |
| 82 | bunnies.Add(i.ToString() +" "+k.ToString()); | |
| 83 | } | |
| 84 | } | |
| 85 | } | |
| 86 | } | |
| 87 | return bunnies; | |
| 88 | } | |
| 89 | public static void MultiplyAllRadioactiveMutantVampireBunnies(List<string> bunnies) | |
| 90 | {
| |
| 91 | foreach (var bunny in bunnies) | |
| 92 | {
| |
| 93 | int bunnyRow = int.Parse(bunny.Split()[0]); | |
| 94 | int bunnyCol = int.Parse(bunny.Split()[1]); | |
| 95 | //for each bunny we create 4 more bunnies using this simple method | |
| 96 | AddRadioactiveMutantVampireBunny(bunnyRow + 1, bunnyCol); | |
| 97 | AddRadioactiveMutantVampireBunny(bunnyRow - 1, bunnyCol); | |
| 98 | AddRadioactiveMutantVampireBunny(bunnyRow, bunnyCol + 1); | |
| 99 | AddRadioactiveMutantVampireBunny(bunnyRow, bunnyCol - 1); | |
| 100 | } | |
| 101 | } | |
| 102 | public static void AddRadioactiveMutantVampireBunny(int bunnieRow,int bunnieCol) | |
| 103 | {//This method is called only by MultiplyRadioactiveMutantVampireBunny as it only adds one bunny at a time
| |
| 104 | if (isInMatrix(bunnieRow, bunnieCol)) | |
| 105 | {
| |
| 106 | isPlayerDead(matrix[bunnieRow, bunnieCol],"P"); | |
| 107 | matrix[bunnieRow, bunnieCol] = "B"; | |
| 108 | } | |
| 109 | } | |
| 110 | public static bool isInMatrix(int rowPossition, int colPossition) | |
| 111 | {//pretty basic check used by most methods
| |
| 112 | int numberOfRows = matrix.GetLength(0); | |
| 113 | int numberOfCols = matrix.GetLength(1); | |
| 114 | if(rowPossition >= numberOfRows || rowPossition<0 || colPossition>=numberOfCols || colPossition<0) | |
| 115 | {
| |
| 116 | return false; | |
| 117 | } | |
| 118 | return true; | |
| 119 | } | |
| 120 | public static void isPlayerDead(string letter,string lookFor) | |
| 121 | {//this method is called when we create new bunny or when we move the player
| |
| 122 | //if we create new bunny we look if the cell doesnot hold P for Player in it | |
| 123 | //else if we move the player we check if the cell doesnot hold B for bunny | |
| 124 | if(letter == lookFor) | |
| 125 | {
| |
| 126 | isDead = true ; | |
| 127 | isWon = false; | |
| 128 | } | |
| 129 | } | |
| 130 | public static void MovePlayer(char direction) | |
| 131 | {//check if the player is not dead then move him and check if there are no bunnies in the new possition
| |
| 132 | if (!isDead || !isWon) | |
| 133 | {
| |
| 134 | if (isInMatrix(playerRow, playerCol)) | |
| 135 | {
| |
| 136 | matrix[playerRow, playerCol] = "."; | |
| 137 | playerLastRow = playerRow; | |
| 138 | playerLastCol = playerCol; | |
| 139 | ||
| 140 | switch (direction) | |
| 141 | {
| |
| 142 | case 'D': | |
| 143 | playerRow++; | |
| 144 | break; | |
| 145 | case 'U': | |
| 146 | playerRow--; | |
| 147 | break; | |
| 148 | case 'L': | |
| 149 | playerCol--; | |
| 150 | break; | |
| 151 | case 'R': | |
| 152 | playerCol++; | |
| 153 | break; | |
| 154 | default: | |
| 155 | break; | |
| 156 | } | |
| 157 | if (isInMatrix(playerRow, playerCol)) | |
| 158 | {
| |
| 159 | isPlayerDead(matrix[playerRow, playerCol],"B"); | |
| 160 | if (!isDead) | |
| 161 | {
| |
| 162 | matrix[playerRow, playerCol] = "P"; | |
| 163 | } | |
| 164 | } | |
| 165 | else | |
| 166 | {
| |
| 167 | isWon = true; | |
| 168 | } | |
| 169 | } | |
| 170 | } | |
| 171 | } | |
| 172 | public static void PrintResult() | |
| 173 | {//do I need to say anything about this one?
| |
| 174 | for (int i = 0; i < matrix.GetLength(0); i++) | |
| 175 | {
| |
| 176 | for (int k = 0; k < matrix.GetLength(1); k++) | |
| 177 | {
| |
| 178 | Console.Write(matrix[i,k]); | |
| 179 | } | |
| 180 | Console.WriteLine(); | |
| 181 | } | |
| 182 | if (isDead) | |
| 183 | {
| |
| 184 | Console.WriteLine($"dead: {playerRow} {playerCol}");
| |
| 185 | } | |
| 186 | else | |
| 187 | {
| |
| 188 | Console.WriteLine($"won: {playerLastRow} {playerLastCol}");
| |
| 189 | } | |
| 190 | } | |
| 191 | } | |
| 192 | } |