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- or go back to the newest paste.
1 | on join: | |
2 | teleport player to {tp.lobby} | |
3 | remove all items from player's inventory | |
4 | set the join message to "<gold><bold>[栄光の架橋]%player%さんがサーバーに参加しました!" | |
5 | execute command "/tabsetting %player% 0" | |
6 | delete {shot.%player%} | |
7 | ||
8 | on quit: | |
9 | set the quit message to "<gold><bold>[栄光の架橋]%player%さんがサーバーから退出しました" | |
10 | ||
11 | on first join: | |
12 | teleport player to {tp.tuto} | |
13 | ||
14 | on rightclick with stick: | |
15 | name of player's tool contains "<red><bold>レーザーポインター": | |
16 | cancel event | |
17 | set {_num} to 0.5 | |
18 | set {_Particle} to location of the block {_num} meter in front of player's head | |
19 | - | loop 500 times: |
19 | + | loop 50 times: |
20 | - | show 1 redstone particles at {_Particle} with color 200, 0, 0 offset by 0, 0, 0 |
20 | + | show 10 redstone particles at {_Particle} offset by 0, 0, 0 |
21 | - | set {_num} to {_num} + 0.3 |
21 | + | set {_num} to {_num} + 0.5 |
22 | set {_Particle} to location of the block {_num} meter infront of player's head | |
23 | if the block {_num} meter infront of player's head is not air: | |
24 | stop loop | |
25 | ||
26 | on break of red wool: | |
27 | if {shot.%player%} is "blue": | |
28 | cancel event | |
29 | ||
30 | on break of blue wool: | |
31 | if {shot.%player%} is "red": | |
32 | cancel event | |
33 | ||
34 | on shoot: | |
35 | - | set {plx} to floor(x-coordinate of location of shooter) |
35 | + | # set {plx} to floor(x-coordinate of location of shooter) |
36 | - | set {ply} to floor(y-coordinate of location of shooter) |
36 | + | # set {ply} to floor(y-coordinate of location of shooter) |
37 | - | set {plz} to floor(z-coordinate of location of shooter) |
37 | + | # set {plz} to floor(z-coordinate of location of shooter) |
38 | - | {plx} is more than -23 |
38 | + | # {plx} is more than -23 |
39 | - | {plx} is less than 35 |
39 | + | # {plx} is less than 35 |
40 | - | {ply} is more than 68 |
40 | + | # {ply} is more than 68 |
41 | - | {ply} is less than 92 |
41 | + | # {ply} is less than 92 |
42 | - | {plz} is more than -30 |
42 | + | # {plz} is more than -30 |
43 | - | {plz} is less than -24 |
43 | + | # {plz} is less than -24 |
44 | cancel event | |
45 | ||
46 | command /vip <player>: | |
47 | permission: op | |
48 | trigger: | |
49 | set {vip.%arg%} to 1 | |
50 | ||
51 | command /nonvip <player>: | |
52 | permission: op | |
53 | trigger: | |
54 | delete {vip.%arg%} | |
55 | ||
56 | command /close: | |
57 | permission: op | |
58 | trigger: | |
59 | execute command "/fill 85 93 -27 85 91 -26 minecraft:glass" | |
60 | execute command "/fill 85 93 -23 85 91 -22 minecraft:glass" | |
61 | ||
62 | command /opend: | |
63 | permission: op | |
64 | trigger: | |
65 | execute command "/fill 85 93 -27 85 91 -26 minecraft:air" | |
66 | execute command "/fill 85 93 -23 85 91 -22 minecraft:air" | |
67 | ||
68 | command /settuto: | |
69 | permission: op | |
70 | trigger: | |
71 | set {tp.lobby} to location of player | |
72 | message "チュートリアルの場所を%{tp.lobby}%に設定しました" | |
73 | ||
74 | command /setlob: | |
75 | permission: op | |
76 | trigger: | |
77 | set {tp.lobby} to location of player | |
78 | message "ロビーの場所を%{tp.lobby}%に設定しました" | |
79 | ||
80 | command /setred: | |
81 | permission: op | |
82 | trigger: | |
83 | set {tp.red} to location of player | |
84 | message "赤チームの場所を%{tp.red}%に設定しました" | |
85 | ||
86 | command /setblue: | |
87 | permission: op | |
88 | trigger: | |
89 | set {tp.blue} to location of player | |
90 | message "青チームの場所を%{tp.blue}%に設定しました" | |
91 | ||
92 | command /setshot: | |
93 | permission: op | |
94 | trigger: | |
95 | set {tp.shot} to location of player | |
96 | message "射撃主の場所を%{tp.shot}%に設定しました" | |
97 | ||
98 | command /setarea1: | |
99 | permission: op | |
100 | trigger: | |
101 | set {area1} to location of player | |
102 | message "エリア1の場所を%{area1}%に設定しました" | |
103 | ||
104 | command /setarea2: | |
105 | permission: op | |
106 | trigger: | |
107 | set {area2} to location of player | |
108 | message "エリア2の場所を%{area2}%に設定しました" | |
109 | ||
110 | command /tabsetting <player> <int>: | |
111 | permission: owner.sk | |
112 | trigger: | |
113 | set {tab.%arg 1%} to arg 2 | |
114 | ||
115 | command /pteam <player> [<text>]: | |
116 | permission: op | |
117 | trigger: | |
118 | if arg 2 is "red": | |
119 | set {shot.%arg 1%} to arg 2 | |
120 | execute command "/tabsetting %arg 1% 1" | |
121 | else if arg 2 is "blue": | |
122 | set {shot.%arg 1%} to arg 2 | |
123 | execute command "/tabsetting %arg 1% 2" | |
124 | ||
125 | on walking on red wool: | |
126 | if {shot.%player%} is "blue": | |
127 | if {tp.%player%} is set: | |
128 | teleport player to {tp.%player%} | |
129 | else: | |
130 | teleport player to {tp.blue} | |
131 | ||
132 | on walking on blue wool: | |
133 | if {shot.%player%} is "red": | |
134 | if {tp.%player%} is set: | |
135 | teleport player to {tp.%player%} | |
136 | else: | |
137 | teleport player to {tp.red} | |
138 | ||
139 | on walking on magenta concrete: | |
140 | if {shot.%player%} is "red": | |
141 | if {tp.%player%} is set: | |
142 | teleport player to {tp.%player%} | |
143 | else: | |
144 | teleport player to {tp.red} | |
145 | else if {shot.%player%} is "blue": | |
146 | if {tp.%player%} is set: | |
147 | teleport player to {tp.%player%} | |
148 | else: | |
149 | teleport player to {tp.blue} | |
150 | ||
151 | on walking on red concrete: | |
152 | if {state} is 1: | |
153 | if {shot.%player%} is "blue": | |
154 | teleport player to {tp.blue} | |
155 | set {point.blue} to {point.blue} + 1 | |
156 | broadcast "&b青&6チームの%player%さんがゴールしました!" | |
157 | execute command "/fill -17 90 -28 29 70 -28 minecraft:air 0 replace minecraft:wool 11" | |
158 | ||
159 | on walking on blue concrete: | |
160 | if {state} is 1: | |
161 | if {shot.%player%} is "red": | |
162 | teleport player to {tp.red} | |
163 | set {point.red} to {point.red} + 1 | |
164 | broadcast "&c赤&6チームの%player%さんがゴールしました!" | |
165 | execute command "/fill -17 90 -28 29 70 -28 minecraft:air 0 replace minecraft:wool 14" | |
166 | ||
167 | on walking on light blue glass: | |
168 | if {game} is "eiko": | |
169 | if {shot.%player%} is "red": | |
170 | execute command "/tp %player% -19 85 -27" | |
171 | else if {game} is "paint": | |
172 | execute command "/tp %player% -16 75 -13" | |
173 | ||
174 | on walking on blue stained glass: | |
175 | if {shot.%player%} is "red": | |
176 | execute command "/tp %player% -16 86 -13" | |
177 | ||
178 | on walking on pink stained glass: | |
179 | if {game} is "eiko": | |
180 | if {shot.%player%} is "blue": | |
181 | execute command "/tp %player% 31 85 -27" | |
182 | else if {game} is "paint": | |
183 | execute command "/tp %player% 28 75 -13" | |
184 | ||
185 | on walking on red glass block: | |
186 | if {shot.%player%} is "blue": | |
187 | execute command "/tp %player% 28 86 -13" | |
188 | ||
189 | on walking on orange glass: | |
190 | if {shot.%player%} is "blue": | |
191 | execute command "/tp %player% 28 75 -13" | |
192 | ||
193 | on walking on yellow glass: | |
194 | if {game} is "eiko": | |
195 | if {shot.%player%} is "blue": | |
196 | execute command "/tp %player% 30 75 -27" | |
197 | else if {game} is "paint": | |
198 | execute command "/tp %player% 28 86 -13" | |
199 | ||
200 | on walking on dark green glass: | |
201 | if {shot.%player%} is "red": | |
202 | execute command "/tp %player% -16 75 -13" | |
203 | ||
204 | on walking on light green stained glass block: | |
205 | if {game} is "eiko": | |
206 | if {shot.%player%} is "red": | |
207 | execute command "/tp %player% -19 75 -27" | |
208 | else if {game} is "paint": | |
209 | execute command "/tp %player% -16 86 -13" | |
210 | ||
211 | on walking on light blue wool: | |
212 | if {state} is 0: | |
213 | if {shot.%player%} is not "blue": | |
214 | execute command "/pteam %player% blue" | |
215 | send "&6あなたは&b青&6チームです!" to player | |
216 | ||
217 | on walking on pink wool block: | |
218 | if {state} is 0: | |
219 | if {shot.%player%} is not "red": | |
220 | execute command "/pteam %player% red" | |
221 | send "&6あなたは&c赤&6チームです!" to player | |
222 | ||
223 | on walking on emerald block: | |
224 | if {shot.%player%} is "red": | |
225 | set {tp.%player%} to location of player | |
226 | message "&e&lスポーンポイントを設定しました" | |
227 | ||
228 | on walking on diamond block: | |
229 | if {shot.%player%} is "blue": | |
230 | set {tp.%player%} to location of player | |
231 | message "&e&lスポーンポイントを設定しました" | |
232 | ||
233 | command /cc: | |
234 | permission: op | |
235 | trigger: | |
236 | execute command "/fill 28 70 -26 -16 89 -28 air" | |
237 | ||
238 | command /cc2: | |
239 | permission: op | |
240 | trigger: | |
241 | execute command "/fill 82 100 -4 -71 94 -4 air" | |
242 | ||
243 | options: | |
244 | red: red wool | |
245 | blue: blue wool | |
246 | ||
247 | on projectile hit: | |
248 | wait 1 tick | |
249 | kill event-entity | |
250 | set {_hitx} to floor(x-coordinate of location of projectile) | |
251 | set {_hity} to floor(y-coordinate of location of projectile) | |
252 | set {_hitz} to floor(z-coordinate of location of projectile) | |
253 | set {_hitpoint} to location of projectile | |
254 | set {_block} to the block at location 1 in front of the projectile | |
255 | set the block at {_block} to {@red} | |
256 | - | {_hitx} is more than 71 |
256 | + | # if {state} is 0: |
257 | - | {_hitx} is less than 82 |
257 | + | # {_hitx} is more than 71 |
258 | - | {_hity} is more than 90 |
258 | + | # {_hitx} is less than 82 |
259 | - | {_hity} is less than 100 |
259 | + | # {_hity} is more than 90 |
260 | - | {_hitz} is more than -7 |
260 | + | # {_hity} is less than 100 |
261 | - | {_hitz} is less than -3 |
261 | + | # {_hitz} is more than -7 |
262 | - | if {shot.%shooter%} is "red": |
262 | + | # {_hitz} is less than -3 |
263 | - | loop blocks in radius 1 around projectile: |
263 | + | # if {shot.%shooter%} is "red": |
264 | - | if loop-block is blue wool: |
264 | + | # loop blocks in radius 1 around projectile: |
265 | - | set loop-block to air |
265 | + | # if loop-block is blue wool: |
266 | - | stop |
266 | + | # set loop-block to air |
267 | - | else if {_block} is air: |
267 | + | # stop |
268 | - | set the block at {_block} to {@red} |
268 | + | # else if {_block} is air: |
269 | - | else: |
269 | + | # set the block at {_block} to {@red} |
270 | - | set block at {_hitpoint} to {@red} |
270 | + | # else: |
271 | # set block at {_hitpoint} to {@red} | |
272 | - | else if {shot.%shooter%} is "blue": |
272 | + | |
273 | - | loop blocks in radius 1 around projectile: |
273 | + | # else if {shot.%shooter%} is "blue": |
274 | # loop blocks in radius 1 around projectile: | |
275 | - | set loop-block to air |
275 | + | # if loop-block is red wool block: |
276 | - | stop |
276 | + | # set loop-block to air |
277 | - | else if {_block} is air: |
277 | + | # stop |
278 | - | set the block at {_block} to {@blue} |
278 | + | # else if {_block} is air: |
279 | - | else: |
279 | + | # set the block at {_block} to {@blue} |
280 | - | set block at {_hitpoint} to {@blue} |
280 | + | # else: |
281 | # set block at {_hitpoint} to {@blue} | |
282 | - | else if {state} is 1: |
282 | + | |
283 | - | {_hitx} is more than -17 |
283 | + | #else if {state} is 1: |
284 | - | {_hitx} is less than 29 |
284 | + | # {_hitx} is more than -17 |
285 | - | {_hity} is more than 69 |
285 | + | # {_hitx} is less than 29 |
286 | - | {_hity} is less than 90 |
286 | + | # {_hity} is more than 69 |
287 | - | {_hitz} is more than -29 |
287 | + | # {_hity} is less than 90 |
288 | - | {_hitz} is less than -25 |
288 | + | # {_hitz} is more than -29 |
289 | - | if {shot.%shooter%} is "red": |
289 | + | # {_hitz} is less than -25 |
290 | - | loop blocks in radius 1 around projectile: |
290 | + | # if {shot.%shooter%} is "red": |
291 | - | if loop-block is blue wool: |
291 | + | # loop blocks in radius 1 around projectile: |
292 | - | set loop-block to air |
292 | + | # if loop-block is blue wool: |
293 | - | stop |
293 | + | # set loop-block to air |
294 | - | if {_block} is air: |
294 | + | # stop |
295 | - | set the block at {_block} to {@red} |
295 | + | # if {_block} is air: |
296 | # set the block at {_block} to {@red} | |
297 | - | set block at {_hitpoint} to {@red} |
297 | + | # else: |
298 | # set block at {_hitpoint} to {@red} | |
299 | - | else if {shot.%shooter%} is "blue": |
299 | + | |
300 | - | loop blocks in radius 1 around projectile: |
300 | + | #else if {shot.%shooter%} is "blue": |
301 | # loop blocks in radius 1 around projectile: | |
302 | - | set loop-block to air |
302 | + | # if loop-block is red wool block: |
303 | - | stop |
303 | + | # set loop-block to air |
304 | - | if {_block} is air: |
304 | + | # stop |
305 | - | set the block at {_block} to {@blue} |
305 | + | # if {_block} is air: |
306 | # set the block at {_block} to {@blue} | |
307 | - | set block at {_hitpoint} to {@blue} |
307 | + | # else: |
308 | # set block at {_hitpoint} to {@blue} | |
309 | ||
310 | command /team: | |
311 | trigger: | |
312 | set {red} and {blue} to 0 | |
313 | loop all players: | |
314 | if {red} is more than {blue}: | |
315 | add 1 to {blue} | |
316 | set {shot.%loop-player%} to "blue" | |
317 | send "&6あなたは&b青&6チームです!" to loop-player | |
318 | execute command "/tabsetting %loop-player% 2" | |
319 | else: | |
320 | add 1 to {red} | |
321 | set {shot.%loop-player%} to "red" | |
322 | send "&6あなたは&c赤&6チームです!" to loop-player | |
323 | execute command "/tabsetting %loop-player% 1" | |
324 | wait a tick | |
325 | ||
326 | every 2 seconds: | |
327 | loop all players: | |
328 | set loop-player's food level to 10 | |
329 | ||
330 | if {tab.%loop-player%} is 0: | |
331 | if {vip.%loop-player%} is 1: | |
332 | set loop-player's tab list name to "<light green>[VIP]<white>%loop-player%" | |
333 | else: | |
334 | set loop-player's tab list name to "<white>%loop-player%" | |
335 | ||
336 | else if {tab.%loop-player%} is 1: | |
337 | if {vip.%loop-player%} is 1: | |
338 | set loop-player's tab list name to "<light green>[VIP]<red>%loop-player%" | |
339 | else: | |
340 | set loop-player's tab list name to "<red>%loop-player%" | |
341 | ||
342 | else if {tab.%loop-player%} is 2: | |
343 | if {vip.%loop-player%} is 1: | |
344 | set loop-player's tab list name to "<light green>[VIP]<blue>%loop-player%" | |
345 | else: | |
346 | set loop-player's tab list name to "<blue>%loop-player%" | |
347 | ||
348 | if {state} is 1: | |
349 | if {game} is "eiko": | |
350 | if {shot.%loop-player%} is "red" or "blue": | |
351 | if {vip.%loop-player%} is 1: | |
352 | execute command "/give %loop-player% minecraft:snowball 1 0" | |
353 | ||
354 | every 180 seconds: | |
355 | broadcast "<gold><bold>[定期]<light green><bold>VIP<gold><bold>になると、試合中に雪玉が支給されます。" | |
356 | wait 90 seconds | |
357 | broadcast "<gold><bold>[定期]要望はDISCORDの要望チャンネルで言ってください。" | |
358 | wait 90 seconds | |
359 | ||
360 | on death: | |
361 | set player's health to player's max health | |
362 | ||
363 | command /eikostop: | |
364 | permission: op | |
365 | trigger: | |
366 | broadcast "&6&lゲームを終了します" | |
367 | set {state} to 0 | |
368 | loop all players: | |
369 | teleport loop-player to {tp.lobby} | |
370 | execute command "/gamemode 2 %loop-player%" | |
371 | remove all items from loop-player's inventory | |
372 | delete {shot.%loop-player%} | |
373 | delete {tp.%loop-player%} | |
374 | execute command "/tabsetting %loop-player% 0" | |
375 | execute command "/opend" | |
376 | if {game} is "eiko": | |
377 | broadcast "&c赤&6チームの得点は、&c%{point.red}%点です!" | |
378 | broadcast "&b青&6チームの得点は、&b%{point.blue}%点です!" | |
379 | if {point.red} is more than {point.blue}: | |
380 | broadcast "&c赤&6チームの方が得点が多かったため、&c赤&6チームの勝利!" | |
381 | else if {point.red} is less than {point.blue}: | |
382 | broadcast "&b青&6チームの方が得点が多かったため、&b青&6チームの勝利!" | |
383 | else: | |
384 | broadcast "&6両チームとも同じ点数だったため、引き分け!" | |
385 | else if {game} is "paint": | |
386 | loop blocks within {area1} to {area2}: | |
387 | if loop-block is red wool block: | |
388 | set {point.red} to {point.red} + 1 | |
389 | else if loop-block is blue wool: | |
390 | set {point.blue} to {point.blue} + 1 | |
391 | broadcast "&c赤&6チームのブロック数は、&c%{point.red}%個です!" | |
392 | broadcast "&b青&6チームのブロック数は、&b%{point.blue}%個です!" | |
393 | if {point.red} is more than {point.blue}: | |
394 | broadcast "&c赤&6チームの方がブロック数が多かったため、&c赤&6チームの勝利!" | |
395 | else if {point.red} is less than {point.blue}: | |
396 | broadcast "&b青&6チームの方がブロック数が多かったため、&b青&6チームの勝利!" | |
397 | else: | |
398 | broadcast "&6両チームとも同じブロック数だったため、引き分け!" | |
399 | delete {point.red} | |
400 | delete {point.blue} | |
401 | delete {game} | |
402 | ||
403 | ||
404 | ||
405 | command /eiko [<text>] [<int>]: | |
406 | permission: op | |
407 | trigger: | |
408 | broadcast "&6&lゲームを始めます!" | |
409 | broadcast "&6&l制限時間: %arg 2%秒" | |
410 | delete {point.red} | |
411 | delete {point.blue} | |
412 | set {point.red} to 0 | |
413 | set {point.blue} to 0 | |
414 | set {state} to 1 | |
415 | execute command "/count %arg 2%" | |
416 | if arg 1 is "eiko": | |
417 | broadcast "&6&lゲームモード: &c&l栄&b&l光&c&lの&b&l架&c&l橋" | |
418 | set {game} to "eiko" | |
419 | loop all players: | |
420 | remove all items from loop-player's inventory | |
421 | if {shot.%loop-player%} is "red": | |
422 | teleport loop-player to {tp.red} | |
423 | execute command "/gamemode 2 %loop-player%" | |
424 | execute command "/give %loop-player% minecraft:bow 1 0 {Unbreakable:1,ench:[{id:51,lvl:1}]}" | |
425 | execute command "/give %loop-player% minecraft:arrow 1 0" | |
426 | execute command "/give %loop-player% minecraft:shears 1 0 {CanDestroy:[""minecraft:wool""],Unbreakable:1}" | |
427 | execute command "/give %loop-player% minecraft:stick 1 0 {display:{Name:""&4&lレーザーポインター""}}" | |
428 | if {vip.%player%} is 1: | |
429 | execute command "/give %loop-player% minecraft:snowball 16 0" | |
430 | else if {shot.%loop-player%} is "blue": | |
431 | teleport loop-player to {tp.blue} | |
432 | execute command "/gamemode 2 %loop-player%" | |
433 | execute command "/give %loop-player% minecraft:bow 1 0 {Unbreakable:1,ench:[{id:51,lvl:1}]}" | |
434 | execute command "/give %loop-player% minecraft:arrow 1 0" | |
435 | execute command "/give %loop-player% minecraft:shears 1 0 {CanDestroy:[""minecraft:wool""],Unbreakable:1}" | |
436 | execute command "/give %loop-player% minecraft:stick 1 0 {display:{Name:""&4&lレーザーポインター""}}" | |
437 | if {vip.%player%} is 1: | |
438 | execute command "/give %loop-player% minecraft:snowball 16 0" | |
439 | else if arg 1 is "paint": | |
440 | broadcast "&6&lゲームモード: &c&lP&b&lA&c&lI&b&lN&c&lT&b&lI&c&lA" | |
441 | set {game} to "paint" | |
442 | loop all players: | |
443 | if {shot.%loop-player%} is "red" or "blue": | |
444 | teleport loop-player to {tp.shot} | |
445 | remove all items from loop-player's inventory | |
446 | if {shot.%loop-player%} is "red": | |
447 | execute command "/gamemode 2 %loop-player%" | |
448 | execute command "/give %loop-player% minecraft:bow 1 0 {Unbreakable:1,ench:[{id:51,lvl:1}]}" | |
449 | execute command "/give %loop-player% minecraft:arrow 1 0" | |
450 | else if {shot.%loop-player%} is "blue": | |
451 | execute command "/gamemode 2 %loop-player%" | |
452 | execute command "/give %loop-player% minecraft:bow 1 0 {Unbreakable:1,ench:[{id:51,lvl:1}]}" | |
453 | execute command "/give %loop-player% minecraft:arrow 1 0" | |
454 | ||
455 | on chat: | |
456 | if {state} is 1: | |
457 | if message contains "$": | |
458 | if {shot.%player%} is "red": | |
459 | cancel event | |
460 | broadcast "&c%player%: %message%" | |
461 | else if {shot.%player%} is "blue": | |
462 | cancel event | |
463 | broadcast "&b%player%: %message%" | |
464 | else: | |
465 | loop all players: | |
466 | if {shot.%player%} is "red": | |
467 | if {shot.%loop-player%} is "red": | |
468 | cancel event | |
469 | send "&c%player%: %message%" to loop-player | |
470 | else if {shot.%player%} is "blue": | |
471 | if {shot.%loop-player%} is "blue": | |
472 | cancel event | |
473 | send "&b%player%: %message%" to loop-player | |
474 | ||
475 | command /tt <player>: | |
476 | permission: op | |
477 | trigger: | |
478 | send "%arg%の値は%{shot.%arg%}%です" | |
479 | ||
480 | command /count <int>: | |
481 | permission: op | |
482 | trigger: | |
483 | set {_countdown} to arg | |
484 | loop arg times: | |
485 | wait 1 seconds | |
486 | set {_countdown} to {_countdown} - 1 | |
487 | set {time} to {_countdown} | |
488 | if {game} is "eiko": | |
489 | execute command "/title @a actionbar {""text"":""&e&lゲームモード: 栄光の架橋 残り時間:%{time}% &c&l%{point.red}% &7&l- &b&l%{point.blue}%""}" | |
490 | else if {game} is "paint": | |
491 | execute command "/title @a actionbar {""text"":""&e&lゲームモード: PAINTIA 残り時間:%{time}%""}" | |
492 | execute command "/title @a actionbar {""text"":""&6&l終了!""}" | |
493 | execute command "/eikostop" |