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| 1 | "EyeRefract" | |
| 2 | {
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| 3 | "$iris" "models/Yadalieu/Arcalees/pupil" | |
| 4 | "$AmbientOcclTexture" "models/Yadalieu/Arcalees/pupil_ambient" // Ambient occlusion in RGB, A unused | |
| 5 | "$Envmap" "Engine/eye-reflection-cubemap-" // Reflection environment map | |
| 6 | "$CorneaTexture" "Engine/eye-cornea" // Special texture that has 2D cornea normal in RG and other data in BA | |
| 7 | ||
| 8 | "$EyeballRadius" "0.5"// Default 0.5 | |
| 9 | "$AmbientOcclColor" "[0.1 0.1 0.1]"// Default 0.33, 0.33, 0.33 | |
| 10 | "$Dilation" "0.5"// Default 0.5 | |
| 11 | "$ParallaxStrength" "0.30" // Default 0.25 | |
| 12 | "$CorneaBumpStrength" "0.5"// Default 1.0 | |
| 13 | "$Glossiness" "0.2" | |
| 14 | ||
| 15 | $selfillum 1 | |
| 16 | $selfillumtint "[0.2 2 4]" | |
| 17 | ||
| 18 | $detail "models/Yadalieu/Arcalees/pupilglow" | |
| 19 | $detailscale 1 | |
| 20 | $detailblendfactor "1" | |
| 21 | $detailblendmode 5 | |
| 22 | ||
| 23 | // These effects are only available in ps.2.0b and later | |
| 24 | "$RaytraceSphere" "0"// Default 1 - Enables raytracing in the pixel shader to make the eyeball look round | |
| 25 | "$SphereTexkillCombo" "0"// Default 1 - Enables killing pixels that don't ray-intersect the sphere | |
| 26 | ||
| 27 | ||
| 28 | } |