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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
    print("FE Compatibility code by Mokiros")
6
    local rp = RealPlayer
7
    script.Parent = rp.Character
8
   
9
    --RemoteEvent for communicating
10
    local Event = Instance.new("RemoteEvent")
11
    Event.Name = "UserInput_Event"
12
 
13
    --Fake event to make stuff like Mouse.KeyDown work
14
    local function fakeEvent()
15
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
        t.connect = t.Connect
17
        return t
18
    end
19
 
20
    --Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
    end}
26
    --Merged 2 functions into one by checking amount of arguments
27
    CAS.UnbindAction = CAS.BindAction
28
 
29
    --This function will trigger the events that have been :Connect()'ed
30
    local function te(self,ev,...)
31
        local t = m[ev]
32
        if t and t._fakeEvent then
33
            for _,f in pairs(t.Functions) do
34
                f(...)
35
            end
36
        end
37
    end
38
    m.TrigEvent = te
39
    UIS.TrigEvent = te
40
 
41
    Event.OnServerEvent:Connect(function(plr,io)
42
        if plr~=rp then return end
43
        m.Target = io.Target
44
        m.Hit = io.Hit
45
        if not io.isMouse then
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = game:GetService("Players").LocalPlayer
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local Mouse = Player:GetMouse()
66
    local UIS = game:GetService("UserInputService")
67
    local input = function(io,a)
68
        if a then return end
69
        --Since InputObject is a client-side instance, we create and pass table instead
70
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
    end
72
    UIS.InputBegan:Connect(input)
73
    UIS.InputEnded:Connect(input)
74
 
75
    local h,t
76
    --Give the server mouse data 30 times every second, but only if the values changed
77
    --If player is not moving their mouse, client won't fire events
78
    while wait(1/30) do
79
        if h~=Mouse.Hit or t~=Mouse.Target then
80
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82
        end
83
    end]==],Player.Character)
84
 
85
    ----Sandboxed game object that allows the usage of client-side methods and services
86
    --Real game object
87
    local _rg = game
88
 
89
    --Metatable for fake service
90
    local fsmt = {
91
        __index = function(self,k)
92
            local s = rawget(self,"_RealService")
93
            if s then return s[k] end
94
        end,
95
        __newindex = function(self,k,v)
96
            local s = rawget(self,"_RealService")
97
            if s then s[k]=v end
98
        end,
99
        __call = function(self,...)
100
            local s = rawget(self,"_RealService")
101
            if s then return s(...) end
102
        end
103
    }
104
    local function FakeService(t,RealService)
105
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
        return setmetatable(t,fsmt)
107
    end
108
 
109
    --Fake game object
110
    local g = {
111
        GetService = function(self,s)
112
            return self[s]
113
        end,
114
        Players = FakeService({
115
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
        },"Players"),
117
        UserInputService = FakeService(UIS,"UserInputService"),
118
        ContextActionService = FakeService(CAS,"ContextActionService"),
119
    }
120
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
    g.service = g.GetService
122
   
123
    g.RunService = FakeService({
124
        RenderStepped = _rg:GetService("RunService").Heartbeat,
125
        BindToRenderStep = function(self,name,_,fun)
126
            self._btrs[name] = self.Heartbeat:Connect(fun)
127
        end,
128
        UnbindFromRenderStep = function(self,name)
129
            self._btrs[name]:Disconnect()
130
        end,
131
    },"RunService")
132
 
133
    setmetatable(g,{
134
        __index=function(self,s)
135
            return _rg:GetService(s) or typeof(_rg[s])=="function"
136
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
        end,
138
        __newindex = fsmt.__newindex,
139
        __call = fsmt.__call
140
    })
141
    --Changing owner to fake player object to support owner:GetMouse()
142
    game,owner = g,g.Players.LocalPlayer
143
end
144
local plr = game:GetService("Players").LocalPlayer
145
local plrg = plr.PlayerGui
146
local mouse = plr:GetMouse()
147
local char = plr.Character
148
local h = char.Head
149
local t = char.Torso
150
local ra = char["Right Arm"]
151
local la = char["Left Arm"]
152
local rl = char["Right Leg"]
153
local ll = char["Left Leg"]
154
local rs = t["Right Shoulder"]
155
local ls = t["Left Shoulder"]
156
local rh = t["Right Hip"]
157
local lh = t["Left Hip"]
158
local nec = t.Neck
159
local rad = math.rad
160
local anim = "idle"
161
local using = true
162
local supermode = false
163
local canattacc = false
164
local songs = {"rbxassetid://147461803","rbxassetid://1484225071"}
165
local rut = char.HumanoidRootPart
166
local rutj = rut.RootJoint
167
local hum = char:FindFirstChildOfClass("Humanoid")
168
hum.WalkSpeed = 0 hum.JumpPower = 0
169
local ff = Instance.new("ForceField",char) ff.Visible = false
170
local debrs = game:GetService("Debris")
171
local mus local crack local expls
172
local cursong = 1
173
expls = Instance.new("Sound",workspace) expls.Name = "Explso" expls.Volume = 5 expls.SoundId = "rbxassetid://262562442"
174
local hitbox = Instance.new("Part",ra) hitbox.Size = Vector3.new(1,1,1) hitbox.CanCollide = false hitbox.Transparency = 1
175
local hitboxw = Instance.new("Weld",hitbox) hitboxw.Part0 = ra hitboxw.Part1 = hitbox hitboxw.C0 = CFrame.new(0,-.7,0)
176
177
Player = owner
178
    Character = Player.Character
179
    local txt = Instance.new("BillboardGui", Character)
180
    txt.Adornee = Character.Head
181
    txt.Name = "_status"
182
    txt.Size = UDim2.new(2, 0, 1.2, 0)
183
    txt.StudsOffset = Vector3.new(-9, 8, 0)
184
    local text = Instance.new("TextLabel", txt)
185
    text.Size = UDim2.new(10, 0, 7, 0)
186
    text.FontSize = "Size24"
187
    text.TextScaled = true
188
    text.TextTransparency = 0
189
    text.BackgroundTransparency = 1
190
    text.TextTransparency = 0
191
    text.TextStrokeTransparency = 0
192
    text.Font = "Antique"
193
    text.TextStrokeColor3 = Color3.new(255,0,0)
194
        text.Text = "cRaZY"
195
script.Name = "I'm just a text"
196
 
197
wait(0.2)
198
 
199
Player = game:GetService("Players").LocalPlayer
200
PlayerGui = Player.PlayerGui
201
Cam = workspace.CurrentCamera
202
Backpack = Player.Backpack
203
Character = Player.Character
204
Humanoid = Character.Humanoid
205
Mouse = Player:GetMouse()
206
RootPart = Character["HumanoidRootPart"]
207
Torso = Character["Torso"]
208
Head = Character["Head"]
209
RightArm = Character["Right Arm"]
210
LeftArm = Character["Left Arm"]
211
RightLeg = Character["Right Leg"]
212
LeftLeg = Character["Left Leg"]
213
RootJoint = RootPart["RootJoint"]
214
Neck = Torso["Neck"]
215
RightShoulder = Torso["Right Shoulder"]
216
LeftShoulder = Torso["Left Shoulder"]
217
RightHip = Torso["Right Hip"]
218
LeftHip = Torso["Left Hip"]
219
local sick = Instance.new("Sound",Torso)
220
sick.SoundId = "rbxassetid://145082678"
221
sick.Looped = true
222
sick.Pitch = 1
223
sick.Volume = 10
224
sick:Play()
225
226
227
ArtificialHB = Instance.new("BindableEvent", script)
228
ArtificialHB.Name = "Heartbeat"
229
script:WaitForChild("Heartbeat")
230
frame = 1 / 60
231
tf = 0
232
allowframeloss = false
233
tossremainder = false
234
lastframe = tick()
235
script.Heartbeat:Fire()
236
game:GetService("RunService").Heartbeat:connect(function(s, p)
237
    tf = tf + s
238
    if tf >= frame then
239
        if allowframeloss then
240
            script.Heartbeat:Fire()
241
            lastframe = tick()
242
        else
243
            for i = 1, math.floor(tf / frame) do
244
                script.Heartbeat:Fire()
245
            end
246
            lastframe = tick()
247
        end
248
        if tossremainder then
249
            tf = 0
250
        else
251
            tf = tf - frame * math.floor(tf / frame)
252
        end
253
    end
254
end)
255
function swait(num)
256
    if num == 0 or num == nil then
257
        ArtificialHB.Event:wait()
258
    else
259
        for i = 0, num do
260
            ArtificialHB.Event:wait()
261
        end
262
    end
263
end
264
function sound(parent,id,vol,pit)
265
    local sound = Instance.new("Sound",parent)
266
    sound.Volume = vol
267
    sound.SoundId = "rbxassetid://"..id
268
    sound.Pitch = pit
269
    sound:Play()
270
    coroutine.resume(coroutine.create(function()
271
   
272
    repeat
273
        swait()
274
    until sound.Playing == false
275
    sound:Destroy()
276
    end))
277
    end
278
function dest(hit,type)
279
	local size = 50
280
	if type == "big" then
281
		size = 300
282
	end
283
	if hit.Name ~= "Destructed" and hit.Name ~= "ExplEff" and hit.Parent ~= char and hit.Parent.Parent ~= char then
284
	if hit.Size.x <size and hit.Size.y <size and hit.Size.z <size then
285
		if hit:IsA("Seat") or hit:IsA("VehicleSeat") then
286
			hit.Parent = nil
287
		end
288
		hit:ClearAllChildren()
289
		hit.Anchored = false hit.CanCollide = true hit.Parent = workspace
290
		hit.Name = "Destructed"
291
		if hit:IsA("Part") then
292
			hit.FormFactor = "Custom"
293
		end
294
		hit.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
295
		hit.CFrame = hit.CFrame * CFrame.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
296
		local clone = hit:Clone() clone.Parent = workspace
297
		local clone1 = hit:Clone() clone1.Parent = workspace
298
		local clone2 = hit:Clone() clone2.Parent = workspace
299
		local clone3 = hit:Clone() clone3.Parent = workspace
300
		local clone4 = hit:Clone() clone4.Parent = workspace
301
		local clone5 = hit:Clone() clone5.Parent = workspace
302
		local clone6 = hit:Clone() clone6.Parent = workspace
303
		clone.CFrame = hit.CFrame * CFrame.new(0,-hit.Size.y,0)
304
		clone1.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,-hit.Size.y,0)
305
		clone2.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,0,0)
306
		clone3.CFrame = hit.CFrame * CFrame.new(0,0,-hit.Size.z)
307
		clone4.CFrame = clone.CFrame * CFrame.new(0,0,-clone.Size.z)
308
		clone5.CFrame = clone1.CFrame * CFrame.new(0,0,-clone1.Size.z)
309
		clone6.CFrame = clone2.CFrame * CFrame.new(0,0,-clone2.Size.z)
310
		local parts = {hit,clone,clone1,clone2,clone3,clone4,clone5,clone6}
311
		local partsd = 1
312
		for i = 1,#parts do
313
		debrs:AddItem(parts[partsd],math.random(6,17))
314
		partsd = partsd +1
315
		end
316
	end
317
	end
318
end
319
hitbox.Touched:connect(function(hit)
320
	if hit.Size.x <150 and hit.Size.y <150 and hit.Size.z <150 and canattacc then
321
		if hit.Parent ~= char or hit.Parent.Parent ~= char then
322
		if hit:IsA("Seat") or hit:IsA("VehicleSeat") then
323
			hit.Parent = nil
324
		end
325
		crack:Play()
326
		canattacc = false
327
		hit:ClearAllChildren()
328
		hit.Anchored = false hit.CanCollide = true hit.Parent = workspace
329
		hit.Name = "Destructed"
330
		hit:BreakJoints()
331
		hit.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
332
		hit.CFrame = hit.CFrame * CFrame.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
333
		local clone = hit:Clone() clone.Parent = workspace
334
		local clone1 = hit:Clone() clone1.Parent = workspace
335
		local clone2 = hit:Clone() clone2.Parent = workspace
336
		local clone3 = hit:Clone() clone3.Parent = workspace
337
		local clone4 = hit:Clone() clone4.Parent = workspace
338
		local clone5 = hit:Clone() clone5.Parent = workspace
339
		local clone6 = hit:Clone() clone6.Parent = workspace
340
		clone.CFrame = hit.CFrame * CFrame.new(0,-hit.Size.y,0)
341
		clone1.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,-hit.Size.y,0)
342
		clone2.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,0,0)
343
		clone3.CFrame = hit.CFrame * CFrame.new(0,0,-hit.Size.z)
344
		clone4.CFrame = clone.CFrame * CFrame.new(0,0,-clone.Size.z)
345
		clone5.CFrame = clone1.CFrame * CFrame.new(0,0,-clone1.Size.z)
346
		clone6.CFrame = clone2.CFrame * CFrame.new(0,0,-clone2.Size.z)
347
		local parts = {hit,clone,clone1,clone2,clone3,clone4,clone5,clone6}
348
		local partsd = 1
349
		for i = 1,#parts do
350
		debrs:AddItem(parts[partsd],math.random(6,17))
351
		partsd = partsd +1
352
		end
353
		end
354
	end
355
end)
356
357
function intro()
358
	local ani = char:WaitForChild("Animate")
359
	local anima = hum:WaitForChild("Animator")
360
	if ani ~= nil then
361
	ani:Destroy()
362
	end
363
	if anima ~= nil then
364
	anima:Destroy()
365
	end
366
	for i = 0,.4,.02 do
367
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)),i)
368
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-2,0) * CFrame.Angles(rad(-160),rad(0),rad(180)),i)
369
		rs.C0 = rs.C0:lerp(CFrame.new(1,.4,0) * CFrame.Angles(rad(70),rad(90),rad(0)),i)
370
          ls.C0 = ls.C0:lerp(CFrame.new(-1,.4,0) * CFrame.Angles(rad(70),rad(-90),rad(0)),i)
371
		rh.C0 = rh.C0:lerp(CFrame.new(1,-.2,-.7) * CFrame.Angles(rad(-20),rad(80),rad(0)),i)
372
		lh.C0 = lh.C0:lerp(CFrame.new(-1,-.3,-.6) * CFrame.Angles(rad(-20),rad(-80),rad(0)),i)
373
		swait()
374
	end
375
	for i = 1,50 do
376
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),1)
377
		wait()
378
	end
379
	char["Body Colors"]:Destroy()
380
	h.BrickColor = BrickColor.new("Really black")
381
	t.BrickColor = BrickColor.new("Really black")
382
	ra.BrickColor = BrickColor.new("Really black")
383
	la.BrickColor = BrickColor.new("Really black")
384
	rl.BrickColor = BrickColor.new("Really black")
385
	ll.BrickColor = BrickColor.new("Really black")
386
	local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = false eff.Anchored = true eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = rut.CFrame eff.Material = "Neon"
387
	expls:Play()
388
	local cf = rut.CFrame
389
	coroutine.resume(coroutine.create(function()
390
	for i = 0,.6,.016 do
391
		eff.CFrame = eff.CFrame:lerp(cf,i)
392
		eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
393
		eff.Size = eff.Size:lerp(Vector3.new(25,25,25),i)
394
		eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
395
		eff.Transparency = eff.Transparency +.027
396
		if eff.Transparency > .99 then
397
			eff:Destroy()
398
		end
399
		swait()
400
	end
401
	end))
402
	using = false
403
end
404
intro()
405
function explos(pos)
406
	local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = true eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = pos.CFrame eff.Material = "Neon"
407
		local eff2 = Instance.new("Part",eff) eff2.Name = "ExplEff" eff2.Size = Vector3.new(25,70,25) eff2.CanCollide = false eff2.Anchored = true eff2.Material = "Neon" eff2.BrickColor = eff.BrickColor
408
		local eff2m = Instance.new("SpecialMesh",eff2) eff2m.MeshType = Enum.MeshType.Sphere eff2.CFrame = eff.CFrame
409
		local cf = pos.CFrame
410
		expls:Play()
411
		eff.Touched:connect(function(hit)
412
			dest(hit)
413
		end)
414
		coroutine.resume(coroutine.create(function()
415
		for i = 0,.6,.016 do
416
			eff.CFrame = eff.CFrame:lerp(cf,i)
417
			eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
418
			eff.Size = eff.Size:lerp(Vector3.new(25,25,25),i)
419
			eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
420
			eff2.Color = eff2.Color:lerp(Color3.new(160,0,0),i)
421
			eff.Transparency = eff.Transparency +.027
422
			eff2.Transparency = eff2.Transparency +.027
423
			eff2.Size = eff2.Size:lerp(Vector3.new(4,125,4),i)
424
			eff2.CFrame = CFrame.new(eff.CFrame.p,eff2.CFrame.p * Vector3.new(eff2.CFrame.p.x,eff2.CFrame.p.y,eff2.CFrame.p.z))
425
			if eff.Transparency > .99 then
426
				eff:Destroy()
427
				eff2:Destroy()
428
			elseif eff.Transparency >.3 and eff.Transparency <.34 then
429
				local boom = Instance.new("Explosion",workspace) boom.BlastRadius = 20 boom.Position = eff.Position boom.BlastPressure = 100000 boom.Visible = false
430
			end
431
			swait()
432
		end
433
	end))
434
end
435
function bigexplos(pos)
436
	local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = false eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = pos.CFrame eff.Material = "Neon"
437
		local cf = pos.CFrame
438
		expls:Play()
439
		eff.Touched:connect(function(hit)
440
			if hit.Anchored == true then
441
			dest(hit)
442
			else
443
				dest(hit,"big")
444
			end
445
		end)
446
		coroutine.resume(coroutine.create(function()
447
		for i = 0,.6,.016 do
448
			eff.CFrame = eff.CFrame:lerp(cf,i)
449
			eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
450
			eff.Size = eff.Size:lerp(Vector3.new(600,600,600),i)
451
			eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
452
			eff.Transparency = eff.Transparency +.027
453
			if eff.Transparency > .99 then
454
				eff:Destroy()
455
			elseif eff.Transparency >.3 and eff.Transparency <.34 then
456
				local boom = Instance.new("Explosion",workspace) boom.BlastRadius = 20 boom.Position = eff.Position boom.BlastPressure = 100000 boom.Visible = false
457
			end
458
			swait()
459
		end
460
	end))
461
end
462
function gren(from,to)
463
	local rocc = Instance.new("Part",workspace) rocc.Name = "Rock" rocc.Size = Vector3.new(.3,1.4,.3)
464
    rocc.CFrame = from
465
    local rmesh = Instance.new("SpecialMesh",rocc) rmesh.MeshType = "FileMesh" rmesh.MeshId = "rbxassetid://431532852" rmesh.TextureId = "rbxassetid://431532899" rmesh.Scale = Vector3.new(.005,.005,.005)
466
   local cfm = CFrame.new(rocc.CFrame.p,to.p)
467
	local vel = Instance.new("BodyVelocity",rocc) vel.Velocity = cfm.lookVector * 100
468
	coroutine.resume(coroutine.create(function()
469
		wait(2.91)
470
		explos(rocc)
471
		end))
472
	debrs:AddItem(vel,.1)
473
	debrs:AddItem(rocc,2.9)
474
end
475
function throwgrenade()
476
	using = true
477
		for i = 0,.4,.02 do
478
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
479
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-70),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
480
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
481
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
482
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(-25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
483
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(-20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
484
			swait()
485
		end
486
		gren(ra.CFrame * CFrame.new(0,-1.4,0),mouse.Hit)
487
		for i = 0,.4,.04 do
488
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
489
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
490
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(70)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
491
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
492
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
493
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
494
			swait()
495
		end
496
		using = false
497
end
498
local speed1 = .03
499
local speed2 = .05
500
function swng()
501
	if supermode == true then
502
	speed1 = .05
503
	speed2 = .08
504
	else
505
	speed1 = .03
506
	speed2 = .05
507
	end
508
	using = true
509
	for i = 0,.4,speed1 do
510
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
511
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(150)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
512
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(110)) * CFrame.Angles(rad(-60),rad(0),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
513
		swait()
514
	end
515
	canattacc = true
516
	for i = 0,.4,speed2 do
517
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
518
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(230)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
519
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(110)) * CFrame.Angles(rad(20),rad(0),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
520
		swait()
521
	end
522
	for i = 0,.4,speed2 do
523
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
524
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
525
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
526
		swait()
527
	end
528
	canattacc = false
529
	using = false
530
end
531
function selfd()
532
	using = true
533
	for i = 1,50 do
534
		i = .9
535
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*2)
536
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
537
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(179)) * CFrame.Angles(rad(50),rad(0),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*2)
538
		ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(-179)) * CFrame.Angles(rad(50),rad(0),rad(-20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*2)
539
		rh.C0 = rh.C0:lerp(CFrame.new(1,-.3,-.7) * CFrame.Angles(rad(20),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
540
		lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.6) * CFrame.Angles(rad(-50),rad(-50),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
541
		swait()
542
	end
543
	t.Anchored = true
544
	bigexplos(rut)
545
	wait(1)
546
	t.Anchored = false
547
	using = false
548
end
549
550
mouse.KeyDown:connect(function(key)
551
	if key == "q" and not using then
552
		throwgrenade()
553
	end
554
	if key == "e" and not using then
555
		swng()
556
	end
557
	if key == "f" and supermode then
558
		selfd()
559
	end
560
	if key == "c" and not using then
561
		explos(t)
562
		t.Anchored = true
563
		using = true
564
		wait(.3)
565
		t.Anchored = false
566
		using = false
567
	end
568
	if key == "r" and not supermode then
569
		cursong = 2
570
		mus.SoundId = songs[2] mus:Play()
571
		supermode = true
572
	elseif key == "r" and supermode then
573
		cursong = 1
574
		mus.SoundId = songs[1] mus:Play()
575
		supermode = false
576
	end
577
end)
578
hum.Running:connect(function(a)
579
	if a >0 then
580
	anim = "walk"
581
	else
582
		anim = "idle"
583
	end
584
end)
585
hum.Jumping:connect(function()
586
	anim = "jump"
587
end)
588
hum.FreeFalling:connect(function()
589
	anim = "fall"
590
end)
591
592
while true do
593
	if char:FindFirstChild("MusicA") == nil then
594
		mus = Instance.new("Sound",char) mus.Name = "MusicA" mus.Volume = 3 mus.SoundId = songs[cursong] mus.Looped = true mus:Play()
595
	end
596
	if workspace:FindFirstChild("Explso") == nil then
597
		expls = Instance.new("Sound",workspace) expls.Name = "Explso" expls.Volume = 5 expls.SoundId = "rbxassetid://262562442"
598
	end
599
	if ra:FindFirstChild("Cracko") == nil then
600
		crack = Instance.new("Sound",ra) crack.Name = "Cracko" crack.Pitch = .6 crack.Volume = 5 crack.SoundId = "rbxassetid://147685617"
601
	end
602
	crack = ra:FindFirstChild("Cracko")
603
	expls = workspace:FindFirstChild("Explso") 
604
	mus = char:FindFirstChild("MusicA")
605
	hum.MaxHealth = 7e9 hum.Health = 7e9
606
	if not supermode then
607
		hum.WalkSpeed = 12 hum.JumpPower = 70
608
	else
609
		hum.WalkSpeed = 36 hum.JumpPower = 90
610
	end
611
	if anim == "idle" and not using then
612
			i = .5
613
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
614
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
615
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
616
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
617
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
618
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
619
	end
620
	if anim == "idle" and not using and supermode then
621
		i = .5
622
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*3)
623
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.7,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
624
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(179)) * CFrame.Angles(rad(50),rad(0),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
625
		ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(-179)) * CFrame.Angles(rad(50),rad(0),rad(-20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
626
		rh.C0 = rh.C0:lerp(CFrame.new(1,-.3,-.7) * CFrame.Angles(rad(20),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
627
		lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.6) * CFrame.Angles(rad(-50),rad(-50),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
628
	end
629
	if anim == "jump" and not using then
630
			i = .4
631
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
632
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
633
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(-30),rad(0),rad(20)),i)
634
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(-30),rad(0),rad(-20)),i)
635
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(5),rad(100),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
636
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,-.3) * CFrame.Angles(rad(0),rad(-80),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
637
	end
638
	if  anim == "fall" and not using then
639
			i = .4
640
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
641
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
642
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(30),rad(0),rad(140)),i)
643
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(30),rad(0),rad(-130)),i)
644
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.7,.2) * CFrame.Angles(rad(5),rad(100),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
645
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,.2) * CFrame.Angles(rad(-5),rad(-80),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
646
	end
647
	if anim == "walk" and not using and not supermode then
648
		for i = 0,.3,.025 do
649
			if anim == "walk" and not using and not supermode then
650
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
651
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
652
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(-35),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
653
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(35),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
654
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1.2,-.4) * CFrame.Angles(rad(60),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
655
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.6,-.2) * CFrame.Angles(rad(-35),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
656
			swait()
657
			end
658
		end
659
		for i = 0,.3,.025 do
660
			if anim == "walk" and not using and not supermode then
661
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
662
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
663
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(-10),rad(95),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
664
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(10),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
665
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,.2) * CFrame.Angles(rad(-15),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
666
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,.2) * CFrame.Angles(rad(15),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
667
			swait()
668
			end
669
		end
670
		for i = 0,.3,.025 do
671
			if anim == "walk" and not using and not supermode then
672
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),.4)
673
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
674
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(35),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
675
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(-35),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
676
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.6,-.2) * CFrame.Angles(rad(-35),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
677
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1.2,-.4) * CFrame.Angles(rad(60),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
678
			swait()
679
			end
680
		end
681
		for i = 0,.3,.025 do
682
			if anim == "walk" and not using and not supermode then
683
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
684
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
685
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(10),rad(95),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
686
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(-10),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
687
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.2) * CFrame.Angles(rad(-15),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
688
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,-.2) * CFrame.Angles(rad(15),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
689
			swait()
690
			end
691
		end
692
		end
693
		if anim == "walk" and not using and supermode then
694
			for i = 0,.3,.045 do
695
			if anim == "walk" and not using and supermode then
696
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
697
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*3)
698
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
699
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
700
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1.3,-.7) * CFrame.Angles(rad(60),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
701
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.7,.2) * CFrame.Angles(rad(-35),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
702
			swait()
703
			end
704
			end
705
		for i = 0,.3,.045 do
706
			if anim == "walk" and not using and supermode then
707
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
708
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
709
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
710
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
711
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,.2) * CFrame.Angles(rad(-20),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
712
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.2) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
713
			swait()
714
			end
715
		end
716
		for i = 0,.3,.045 do
717
			if anim == "walk" and not using and supermode then
718
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
719
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*3)
720
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
721
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
722
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.7,.2) * CFrame.Angles(rad(-35),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
723
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1.3,-.7) * CFrame.Angles(rad(60),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
724
			swait()
725
			end
726
		end
727
		for i = 0,.3,.045 do
728
			if anim == "walk" and not using and supermode then
729
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
730
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
731
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
732
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
733
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,-.2) * CFrame.Angles(rad(20),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
734
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,.2) * CFrame.Angles(rad(-20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
735
			swait()
736
			end
737
		end
738
		end
739
	swait()
740
end