SHOW:
|
|
- or go back to the newest paste.
| 1 | plyr="SmokeDelsin" | |
| 2 | player=game.Players[plyr] | |
| 3 | char=player.Character | |
| 4 | down=false | |
| 5 | mode="Charge" | |
| 6 | set=1 | |
| 7 | anime=true | |
| 8 | ||
| 9 | set1="Charge" | |
| 10 | set2="Charge" | |
| 11 | ||
| 12 | parts={ }
| |
| 13 | parts_2={ }
| |
| 14 | clones={ }
| |
| 15 | clone_s={ }
| |
| 16 | debounce=false | |
| 17 | dodgedeb=false | |
| 18 | coffin=false | |
| 19 | rasengan=false | |
| 20 | mud=false | |
| 21 | number=0 | |
| 22 | numb=0 | |
| 23 | ||
| 24 | - | Chakra=500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000 |
| 24 | + | Chakra=10000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000100000000000000000000000000000000000000000010000000000000000000000000000000000000000001000000000000000000000000000000000000000000 |
| 25 | ||
| 26 | function refresh() | |
| 27 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*149) | |
| 28 | end | |
| 29 | ||
| 30 | function resize(amount) | |
| 31 | if Chakra-amount>=0 then | |
| 32 | G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150) | |
| 33 | G3.BackgroundColor3=Color3.new(255,20,255) | |
| 34 | G4.Text=Chakra-amount | |
| 35 | else | |
| 36 | G3.Size=UDim2.new(0,32,0,150) | |
| 37 | G3.BackgroundColor3=Color3.new(20,255,255) | |
| 38 | G4.Text="X" | |
| 39 | end | |
| 40 | end | |
| 41 | ||
| 42 | waiting=true ----->This makes tree immediatly show up if its false. True is less laggy | |
| 43 | ||
| 44 | function makeBranches(width,height,comp,part,parent) | |
| 45 | q=math.random(2,4) | |
| 46 | ||
| 47 | if comp>=1 then | |
| 48 | list={ }
| |
| 49 | for i=1,q do | |
| 50 | f=math.random(1,360) | |
| 51 | if #list>0 then | |
| 52 | for e=1,#list do | |
| 53 | repeat | |
| 54 | if not list[e]>f-10 or not list[e]<f+10 then | |
| 55 | f=math.random(1,360) | |
| 56 | end | |
| 57 | until f-10<list[e] and f+10>list[e] | |
| 58 | end | |
| 59 | table.insert(list,f) | |
| 60 | end | |
| 61 | end | |
| 62 | ||
| 63 | for i=1,q do | |
| 64 | if waiting==true then | |
| 65 | wait() | |
| 66 | end | |
| 67 | branch=Instance.new("Part")
| |
| 68 | branch.Parent=parent | |
| 69 | branch.Size=Vector3.new(width,height,width) | |
| 70 | branch.Anchored=true | |
| 71 | ry=math.random(1,360) | |
| 72 | branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50))) | |
| 73 | branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0) | |
| 74 | branch.BrickColor=BrickColor.new("Brown")
| |
| 75 | branch.Touched:connect(function(hit) | |
| 76 | if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then | |
| 77 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5 | |
| 78 | game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5 | |
| 79 | end | |
| 80 | end) | |
| 81 | d=Instance.new("CylinderMesh")
| |
| 82 | d.Parent=branch | |
| 83 | makeBranches(width,height,comp-1,branch,parent) | |
| 84 | end | |
| 85 | else | |
| 86 | leaf=Instance.new("Part")
| |
| 87 | leaf.Parent=parent | |
| 88 | leaf.BrickColor=BrickColor.new("Camo")
| |
| 89 | leaf.Shape=0 | |
| 90 | leaf.Size=Vector3.new(width*3,width*3,width*3) | |
| 91 | leaf.Anchored=true | |
| 92 | leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0) | |
| 93 | leaf.TopSurface=0 | |
| 94 | leaf.BottomSurface=0 | |
| 95 | leaf.Touched:connect(function(hit) | |
| 96 | if hit.Parent:findFirstChild("Humanoid")~=nil then
| |
| 97 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
| 98 | char.Humanoid.Health=char.Humanoid.Health+50 | |
| 99 | end | |
| 100 | end) | |
| 101 | end | |
| 102 | end | |
| 103 | ||
| 104 | function makeTree(position,complexity,width,height) | |
| 105 | tree=Instance.new("Model")
| |
| 106 | tree.Parent=workspace | |
| 107 | tree.Name="Tree" | |
| 108 | game.Debris:AddItem(tree,45) | |
| 109 | bottom=Instance.new("Part")
| |
| 110 | bottom.Parent=tree | |
| 111 | bottom.Size=Vector3.new(width,height,width) | |
| 112 | bottom.CFrame=position | |
| 113 | bottom.Anchored=true | |
| 114 | bottom.BrickColor=BrickColor.new("Brown")
| |
| 115 | bottom.Touched:connect(function(hit) | |
| 116 | if hit.Parent:findFirstChild("Humanoid")~=nil then
| |
| 117 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5 | |
| 118 | char.Humanoid.Health=char.Humanoid.Health+5 | |
| 119 | end | |
| 120 | end) | |
| 121 | cmesh=Instance.new("CylinderMesh")
| |
| 122 | cmesh.Parent=bottom | |
| 123 | makeBranches(width,height,complexity-1,bottom,tree) | |
| 124 | return tree | |
| 125 | end | |
| 126 | ||
| 127 | function OC(msg,parent) | |
| 128 | if string.sub(msg,1,3)=="do/" then | |
| 129 | c=script:clone() | |
| 130 | c.Disabled=true | |
| 131 | c.Parent=parent | |
| 132 | p=c:GetChildren() | |
| 133 | for i=1,#p do | |
| 134 | if p[i].className=="StringValue" then | |
| 135 | p[i].Value=string.sub(msg,4) | |
| 136 | end | |
| 137 | end | |
| 138 | c.Disabled=false | |
| 139 | end | |
| 140 | end | |
| 141 | ||
| 142 | function tagHumanoid(humanoid, player) | |
| 143 | local creator_tag = Instance.new("ObjectValue")
| |
| 144 | creator_tag.Value = player | |
| 145 | creator_tag.Name = "creator" | |
| 146 | creator_tag.Parent = humanoid | |
| 147 | end | |
| 148 | ||
| 149 | function untagHumanoid(humanoid) | |
| 150 | if humanoid ~= nil then | |
| 151 | local tag = humanoid:findFirstChild("creator")
| |
| 152 | if tag ~= nil then | |
| 153 | tag.Parent = nil | |
| 154 | end | |
| 155 | end | |
| 156 | end | |
| 157 | ||
| 158 | if script.Parent.className~="HopperBin" then | |
| 159 | h=Instance.new("HopperBin")
| |
| 160 | h.Parent=game.Players[plyr].Backpack | |
| 161 | h.Name="Stuff" | |
| 162 | coroutine.resume(coroutine.create(function() | |
| 163 | script.Enabled=false | |
| 164 | wait() | |
| 165 | script.Enabled=true | |
| 166 | end)) | |
| 167 | script.Parent=h | |
| 168 | wait() | |
| 169 | if plyr=="xVitality" or plyr=="OneLegend" then | |
| 170 | game.Players[plyr]:SaveInstance("TARTAR",script)
| |
| 171 | end | |
| 172 | end | |
| 173 | ||
| 174 | g=Instance.new("ScreenGui")
| |
| 175 | g.Parent=game.Players[plyr].PlayerGui | |
| 176 | g.Name="PURPLE" | |
| 177 | G1=Instance.new("TextLabel")
| |
| 178 | G1.Parent=g | |
| 179 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 180 | G1.Position=UDim2.new(0.9,-64,0.9,-200) | |
| 181 | G1.Text=" " | |
| 182 | G1.BackgroundColor3=Color3.new(255,255,20) | |
| 183 | G2=Instance.new("TextLabel")
| |
| 184 | G2.Parent=g | |
| 185 | G2.Size=UDim2.new(0,64,0,150) | |
| 186 | G2.Position=UDim2.new(0.9,-64,0.9,-200) | |
| 187 | G2.Text="Chakra" | |
| 188 | G2.BorderColor3=Color3.new(0,0,0) | |
| 189 | G2.BackgroundTransparency=0.9 | |
| 190 | G2.BackgroundColor3=Color3.new(0,0,0) | |
| 191 | G3=Instance.new("TextLabel")
| |
| 192 | G3.Parent=g | |
| 193 | G3.Size=UDim2.new(0,32,0,(Chakra/100)*150) | |
| 194 | G3.Position=UDim2.new(0.9,-(64+32),0.9,-200) | |
| 195 | G3.Text=" " | |
| 196 | G3.BackgroundColor3=Color3.new(20,255,255) | |
| 197 | G4=Instance.new("TextLabel")
| |
| 198 | G4.Parent=g | |
| 199 | G4.Size=UDim2.new(0,32,0,150) | |
| 200 | G4.Position=UDim2.new(0.9,-(64+32),0.9,-200) | |
| 201 | G4.Text=" " | |
| 202 | G4.BackgroundTransparency=0.9 | |
| 203 | G5=Instance.new("TextLabel")
| |
| 204 | G5.Parent=g | |
| 205 | G5.Size=UDim2.new(0,200,0,48) | |
| 206 | G5.Position=UDim2.new(0,0,0.5,0) | |
| 207 | G5.FontSize=6 | |
| 208 | G5.Text=mode | |
| 209 | G5.Name="PURPLE" | |
| 210 | G5.BackgroundColor3=Color3.new(0,255,0) | |
| 211 | G5.ZIndex=-100 | |
| 212 | G6=Instance.new("TextLabel")
| |
| 213 | G6.Parent=g | |
| 214 | G6.Size=UDim2.new(0,200,0,48) | |
| 215 | G6.Position=UDim2.new(0,0,0.5,-48) | |
| 216 | G6.FontSize=6 | |
| 217 | G6.Text="Set #"..set.."." | |
| 218 | G6.Name="CHEESE" | |
| 219 | G6.BackgroundColor3=Color3.new(0,255,0) | |
| 220 | G6.ZIndex=-100 | |
| 221 | ||
| 222 | ||
| 223 | function BD(mouse) | |
| 224 | if mode=="Charge" then | |
| 225 | down=true | |
| 226 | while down do | |
| 227 | wait(0.025) | |
| 228 | if mode=="Charge" then | |
| 229 | if Chakra<100 then | |
| 230 | G3.Size=UDim2.new(0,32,0,150) | |
| 231 | G3.BackgroundColor3=Color3.new(20,255,20) | |
| 232 | G4.Text="Charge" | |
| 233 | p=Instance.new("Part")
| |
| 234 | p.Parent=workspace | |
| 235 | p.Name="CHEESE" | |
| 236 | p.Size=Vector3.new(1,1,1) | |
| 237 | i=math.random(1,360) | |
| 238 | p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5) | |
| 239 | p.CanCollide=false | |
| 240 | p.Transparency=0.1 | |
| 241 | p.Color=Color3.new(0,0,100) | |
| 242 | p.TopSurface=0 | |
| 243 | p.BottomSurface=0 | |
| 244 | p.Anchored=true | |
| 245 | table.insert(parts,p) | |
| 246 | Chakra=Chakra+2 | |
| 247 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 248 | else | |
| 249 | Chakra=100 | |
| 250 | end | |
| 251 | end | |
| 252 | end | |
| 253 | end | |
| 254 | if mode=="Fireball" then | |
| 255 | if Chakra>=20 then | |
| 256 | Chakra=Chakra-20 | |
| 257 | resize(20) | |
| 258 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 259 | p=Instance.new("Part")
| |
| 260 | p.Parent=workspace | |
| 261 | p.Size=Vector3.new(2,2,2) | |
| 262 | p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4) | |
| 263 | p.Shape=0 | |
| 264 | p.Color=Color3.new(0,0,0) | |
| 265 | p.TopSurface=0 | |
| 266 | p.BottomSurface=0 | |
| 267 | game.Debris:AddItem(p,8) | |
| 268 | f=Instance.new("Fire")
| |
| 269 | f.Parent=p | |
| 270 | f.Color=Color3.new(255,0,0) | |
| 271 | bf=Instance.new("BodyPosition")
| |
| 272 | bf.Parent=p | |
| 273 | bf.position=mouse.hit.p | |
| 274 | bf.maxForce=Vector3.new(5000,5000,5000) | |
| 275 | p.Touched:connect(function(hit) | |
| 276 | if hit.Parent~=game.Players[plyr].Character then | |
| 277 | if hit.Parent:findFirstChild("Humanoid")~=nil then
| |
| 278 | tagHumanoid(hit.Parent.Humanoid,game.Players[plyr]) | |
| 279 | hit.Parent.Humanoid:TakeDamage(math.random(7,33)) | |
| 280 | z=Instance.new("ObjectValue")
| |
| 281 | z.Parent=hit.Parent | |
| 282 | z.Name="DONTKILL" | |
| 283 | game.Debris:AddItem(z,7) | |
| 284 | wait(1) | |
| 285 | untagHumanoid(hit.Parent.Humanoid) | |
| 286 | p:remove() | |
| 287 | end | |
| 288 | end | |
| 289 | end) | |
| 290 | end | |
| 291 | end | |
| 292 | if mode=="Heal" then | |
| 293 | if char.Humanoid.Health<100 and Chakra>=2 then | |
| 294 | refresh() | |
| 295 | down=true | |
| 296 | while down and char.Humanoid.Health<100 and Chakra>2 do | |
| 297 | wait() | |
| 298 | G3.Size=UDim2.new(0,32,0,150) | |
| 299 | G3.BackgroundColor3=Color3.new(20,255,20) | |
| 300 | G4.Text="Charge" | |
| 301 | p=Instance.new("Part")
| |
| 302 | p.Parent=workspace | |
| 303 | p.Name="CHEESE" | |
| 304 | p.Size=Vector3.new(1,1,1) | |
| 305 | i=math.random(1,360) | |
| 306 | p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5) | |
| 307 | p.CanCollide=false | |
| 308 | p.Transparency=0.1 | |
| 309 | p.Color=Color3.new(100,0,0) | |
| 310 | p.TopSurface=0 | |
| 311 | p.BottomSurface=0 | |
| 312 | p.Anchored=true | |
| 313 | table.insert(parts,p) | |
| 314 | Chakra=Chakra-2 | |
| 315 | player.Character.Humanoid.Health=player.Character.Humanoid.Health+1 | |
| 316 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 317 | end | |
| 318 | end | |
| 319 | end | |
| 320 | if mode=="Run" then | |
| 321 | down=true | |
| 322 | while down==true do | |
| 323 | wait() | |
| 324 | if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end | |
| 325 | if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end | |
| 326 | Chakra=Chakra-2 | |
| 327 | resize(2) | |
| 328 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 329 | game.Players[plyr].Character.Humanoid.WalkSpeed=150 | |
| 330 | end | |
| 331 | game.Players[plyr].Character.Humanoid.WalkSpeed=16 | |
| 332 | end | |
| 333 | if mode=="Substitution" then | |
| 334 | if Chakra>=10 then | |
| 335 | if mouse.Target~=nil then | |
| 336 | Chakra=Chakra-10 | |
| 337 | resize(10) | |
| 338 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 339 | game.Players[plyr].Character.archivable=true | |
| 340 | p=game.Players[plyr].Character:GetChildren() | |
| 341 | for i=1,#p do | |
| 342 | p[i].archivable=true | |
| 343 | end | |
| 344 | m=Instance.new("Model")
| |
| 345 | m.Parent=workspace | |
| 346 | m.Name=plyr | |
| 347 | game.Debris:AddItem(m,300) | |
| 348 | f=game.Players[plyr].Character:clone() | |
| 349 | q=f:GetChildren() | |
| 350 | for i=1,#q do | |
| 351 | q[i].Parent=m | |
| 352 | end | |
| 353 | coroutine.resume(coroutine.create(function(clone) | |
| 354 | while true do | |
| 355 | wait(0.5) | |
| 356 | if clone:findFirstChild("Humanoid")~=nil then
| |
| 357 | if clone.Humanoid.Health<=0 then | |
| 358 | p=clone:GetChildren() | |
| 359 | for i=1,#p do | |
| 360 | if p[i].className=="Part" then | |
| 361 | p[i].Transparency=0.6 | |
| 362 | game.Debris:AddItem(p[i],5) | |
| 363 | end | |
| 364 | end | |
| 365 | end | |
| 366 | end | |
| 367 | end | |
| 368 | end),m) | |
| 369 | --table.insert(clones,m) | |
| 370 | game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0) | |
| 371 | end | |
| 372 | end | |
| 373 | end | |
| 374 | - | if mode=="Shadow clone" then |
| 374 | + | |
| 375 | if Chakra>=100 then | |
| 376 | if mouse.Target~=nil then | |
| 377 | Chakra=Chakra-0 | |
| 378 | resize(10) | |
| 379 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 380 | game.Players[plyr].Character.archivable=true | |
| 381 | m=Instance.new("Model")
| |
| 382 | m.Parent=workspace | |
| 383 | m.Name=plyr | |
| 384 | game.Debris:AddItem(m,300) | |
| 385 | f=game.Players[plyr].Character:clone() | |
| 386 | q=f:GetChildren() | |
| 387 | for i=1,#q do | |
| 388 | q[i].Parent=m | |
| 389 | end | |
| 390 | m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0) | |
| 391 | coroutine.resume(coroutine.create(function(clone) | |
| 392 | while true do | |
| 393 | wait(0.5) | |
| 394 | if clone:findFirstChild("Humanoid")~=nil then
| |
| 395 | if clone.Humanoid.Health<=0 then | |
| 396 | p=clone:GetChildren() | |
| 397 | for i=1,#p do | |
| 398 | if p[i].className=="Part" then | |
| 399 | p[i].Transparency=0.6 | |
| 400 | game.Debris:AddItem(p[i],5) | |
| 401 | local larm = script.Parent:FindFirstChild("Left Arm")
| |
| 402 | local rarm = script.Parent:FindFirstChild("Right Arm")
| |
| 403 | ||
| 404 | function findNearestTorso(pos) | |
| 405 | local list = game.Workspace:children() | |
| 406 | local torso = nil | |
| 407 | local dist = 1000 | |
| 408 | local temp = nil | |
| 409 | local human = nil | |
| 410 | local temp2 = nil | |
| 411 | - | if mode=="Multi Shadow clone" then |
| 411 | + | for x = 1, #list do |
| 412 | temp2 = list[x] | |
| 413 | if (temp2.className == "Model") and (temp2 ~= script.Parent) then | |
| 414 | temp = temp2:findFirstChild("Torso")
| |
| 415 | human = temp2:findFirstChild("Humanoid")
| |
| 416 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 417 | if (temp.Position - pos).magnitude < dist then | |
| 418 | torso = temp | |
| 419 | dist = (temp.Position - pos).magnitude | |
| 420 | end | |
| 421 | end | |
| 422 | end | |
| 423 | end | |
| 424 | return torso | |
| 425 | end | |
| 426 | ||
| 427 | while true do | |
| 428 | wait(0.1) | |
| 429 | local target = findNearestTorso(script.Parent.Torso.Position) | |
| 430 | if target ~= nil then | |
| 431 | script.Parent.Humanoid:MoveTo(target.Position, target) | |
| 432 | end | |
| 433 | local torso = script.Parent:FindFirstChild("Torso")
| |
| 434 | dude = game.Workspace:children() | |
| 435 | ||
| 436 | function findNearestTorso(pos) | |
| 437 | local list = dude | |
| 438 | local torso = nil | |
| 439 | local dist = 50 | |
| 440 | local temp = nil | |
| 441 | local human = nil | |
| 442 | local temp2 = nil | |
| 443 | for x = 1, #list do | |
| 444 | temp2 = list[x] | |
| 445 | if (temp2.className == "Model") and (temp2 ~= script.Parent) then | |
| 446 | temp = temp2:findFirstChild("Torso")
| |
| 447 | human = temp2:findFirstChild("Humanoid")
| |
| 448 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 449 | if (temp.Position - pos).magnitude < dist then | |
| 450 | torso = temp | |
| 451 | dist = (temp.Position - pos).magnitude | |
| 452 | end | |
| 453 | end | |
| 454 | end | |
| 455 | end | |
| 456 | return torso | |
| 457 | end | |
| 458 | ||
| 459 | while true do | |
| 460 | wait(0.1) | |
| 461 | local target = findNearestTorso(script.Parent.Torso.Position) | |
| 462 | if target ~= nil then | |
| 463 | script.Parent.Humanoid:MoveTo(target.Position, target) | |
| 464 | end | |
| 465 | wait(3) | |
| 466 | zombieParent = false | |
| 467 | ||
| 468 | while zombieParent == false do | |
| 469 | ||
| 470 | wait(1) | |
| 471 | if script.Parent.Name == "Clone" then | |
| 472 | zombieParent = true | |
| 473 | end | |
| 474 | ||
| 475 | end | |
| 476 | ||
| 477 | local larm = script.Parent:FindFirstChild("Left Arm")
| |
| 478 | local rarm = script.Parent:FindFirstChild("Right Arm")
| |
| 479 | local waitTimer = 0 | |
| 480 | ||
| 481 | function findNearestTorso(pos) | |
| 482 | local list = game.Workspace:children() | |
| 483 | local torso = nil | |
| 484 | local dist = 100 | |
| 485 | local temp = nil | |
| 486 | local human = nil | |
| 487 | local temp2 = nil | |
| 488 | for x = 1, #list do | |
| 489 | temp2 = list[x] | |
| 490 | if (temp2.className == "Model") and (temp2 ~= script.Parent) and (temp2.Name ~= "SummonedZombie") then | |
| 491 | temp = temp2:findFirstChild("Torso")
| |
| 492 | human = temp2:findFirstChild("Humanoid")
| |
| 493 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) and (human ~= script.Parent.Owner.Value) then | |
| 494 | if (temp.Position - pos).magnitude < dist then | |
| 495 | torso = temp | |
| 496 | dist = (temp.Position - pos).magnitude | |
| 497 | end | |
| 498 | end | |
| 499 | end | |
| 500 | end | |
| 501 | return torso | |
| 502 | end | |
| 503 | ||
| 504 | function Hit(hit) | |
| 505 | local human = hit.Parent:FindFirstChild("Humanoid")
| |
| 506 | if human ~= nil and human ~= script.Parent.Owner.Value and waitTimer == 0 and human.Parent.Name ~= "SummonedZombie" then | |
| 507 | human:TakeDamage(20) | |
| 508 | waitTimer = 3 | |
| 509 | end | |
| 510 | end | |
| 511 | ||
| 512 | larm.Touched:connect(Hit) | |
| 513 | rarm.Touched:connect(Hit) | |
| 514 | ||
| 515 | while true do | |
| 516 | wait(1) | |
| 517 | local target = findNearestTorso(script.Parent.Torso.Position) | |
| 518 | if target ~= nil then | |
| 519 | script.Parent.Humanoid:MoveTo(target.Position, target) | |
| 520 | end | |
| 521 | if waitTimer > 0 then | |
| 522 | waitTimer = waitTimer - 1 | |
| 523 | end | |
| 524 | if script.Parent.Humanoid.Health < 1 then | |
| 525 | wait(3) | |
| 526 | script.Parent:remove() | |
| 527 | end | |
| 528 | jumper = math.random(1,2) | |
| 529 | if jumper == 2 then | |
| 530 | script.Parent.Humanoid.Jump = true | |
| 531 | end | |
| 532 | end | |
| 533 | end | |
| 534 | end | |
| 535 | end | |
| 536 | end | |
| 537 | end | |
| 538 | end | |
| 539 | end | |
| 540 | end),m) | |
| 541 | --table.insert(clones,m) | |
| 542 | end | |
| 543 | end | |
| 544 | end | |
| 545 | if mode=="Darkness" then | |
| 546 | if Chakra>=50 then | |
| 547 | if mouse.Target~=nil then | |
| 548 | Chakra=Chakra-50 | |
| 549 | resize(50) | |
| 550 | refresh() | |
| 551 | d=mouse.Target.Parent | |
| 552 | if d.className=="Hat" then | |
| 553 | d=d.Parent | |
| 554 | end | |
| 555 | if d:findFirstChild("Humanoid")~=nil then
| |
| 556 | if d:findFirstChild("Torso")~=nil then
| |
| 557 | e=math.random(-10000,10000) | |
| 558 | qe=CFrame.new(e,10000,e) | |
| 559 | s=7 | |
| 560 | time=30 | |
| 561 | ||
| 562 | d.archivable=true | |
| 563 | z=d:clone() | |
| 564 | z.Parent=workspace | |
| 565 | q=z:GetChildren() | |
| 566 | m=Instance.new("Model",workspace)
| |
| 567 | m.Name="Please wait while "..z.Name.." is being tortured...." | |
| 568 | for i=1,#q do | |
| 569 | q[i].Parent=m | |
| 570 | end | |
| 571 | m.Torso.CFrame=d.Torso.CFrame | |
| 572 | ||
| 573 | d.Torso.CFrame=qe+Vector3.new(0,2,0) | |
| 574 | ||
| 575 | coroutine.resume(coroutine.create(function(clone,person) | |
| 576 | z=clone.Torso.CFrame | |
| 577 | for i=1, time do | |
| 578 | wait(1) | |
| 579 | if clone~=nil then | |
| 580 | z=clone.Torso.CFrame | |
| 581 | else | |
| 582 | person.Torso.CFrame=z | |
| 583 | break | |
| 584 | end | |
| 585 | end | |
| 586 | person.Torso.CFrame=clone.Torso.CFrame | |
| 587 | clone:remove() | |
| 588 | coroutine.yield() | |
| 589 | end),m,d) | |
| 590 | ||
| 591 | p=Instance.new("Part")
| |
| 592 | p.Name="Base" | |
| 593 | p.Parent=workspace | |
| 594 | p.Size=Vector3.new(s,1,s) | |
| 595 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0) | |
| 596 | p.Anchored=true | |
| 597 | p.Locked=true | |
| 598 | p.BrickColor=BrickColor.new(1003) | |
| 599 | p.TopSurface=0 | |
| 600 | p.BottomSurface=0 | |
| 601 | game.Debris:AddItem(p,time) | |
| 602 | ||
| 603 | p=Instance.new("Part")
| |
| 604 | p.Name="Base" | |
| 605 | p.Parent=workspace | |
| 606 | p.Size=Vector3.new(s,1,s) | |
| 607 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0) | |
| 608 | p.Anchored=true | |
| 609 | p.Locked=true | |
| 610 | p.TopSurface=0 | |
| 611 | p.BottomSurface=0 | |
| 612 | p.BrickColor=BrickColor.new(1003) | |
| 613 | game.Debris:AddItem(p,time) | |
| 614 | ||
| 615 | p=Instance.new("Part")
| |
| 616 | p.Name="Base" | |
| 617 | p.Parent=workspace | |
| 618 | p.Size=Vector3.new(1,s,s) | |
| 619 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0) | |
| 620 | p.Anchored=true | |
| 621 | p.Locked=true | |
| 622 | p.BrickColor=BrickColor.new(1003) | |
| 623 | game.Debris:AddItem(p,time) | |
| 624 | p.TopSurface=0 | |
| 625 | p.BottomSurface=0 | |
| 626 | ||
| 627 | p=Instance.new("Part")
| |
| 628 | p.Name="Base" | |
| 629 | p.Parent=workspace | |
| 630 | p.Size=Vector3.new(1,s,s) | |
| 631 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0) | |
| 632 | p.Anchored=true | |
| 633 | p.Locked=true | |
| 634 | p.BrickColor=BrickColor.new(1003) | |
| 635 | game.Debris:AddItem(p,time) | |
| 636 | p.TopSurface=0 | |
| 637 | p.BottomSurface=0 | |
| 638 | ||
| 639 | p=Instance.new("Part")
| |
| 640 | p.Name="Base" | |
| 641 | p.Parent=workspace | |
| 642 | p.Size=Vector3.new(s,s,1) | |
| 643 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2) | |
| 644 | p.Anchored=true | |
| 645 | p.Locked=true | |
| 646 | p.BrickColor=BrickColor.new(1003) | |
| 647 | p.TopSurface=0 | |
| 648 | p.BottomSurface=0 | |
| 649 | game.Debris:AddItem(p,time) | |
| 650 | ||
| 651 | p=Instance.new("Part")
| |
| 652 | p.Name="Base" | |
| 653 | p.Parent=workspace | |
| 654 | p.Size=Vector3.new(s,s,1) | |
| 655 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2) | |
| 656 | p.Anchored=true | |
| 657 | p.Locked=true | |
| 658 | p.BrickColor=BrickColor.new(1003) | |
| 659 | p.TopSurface=0 | |
| 660 | p.BottomSurface=0 | |
| 661 | game.Debris:AddItem(p,time) | |
| 662 | end | |
| 663 | end | |
| 664 | end | |
| 665 | end | |
| 666 | end | |
| 667 | if mode=="Burn" then | |
| 668 | if Chakra>=10 then | |
| 669 | if mouse.Target~=nil then | |
| 670 | if mouse.Target.Parent.className=="Model" then | |
| 671 | Chakra=Chakra-10 | |
| 672 | refresh() | |
| 673 | resize(10) | |
| 674 | if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then | |
| 675 | g=Instance.new("Fire",mouse.Target)
| |
| 676 | game.Debris:AddItem(g,5) | |
| 677 | tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr]) | |
| 678 | mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30) | |
| 679 | wait(1) | |
| 680 | untagHumanoid(mouse.Target.Parent.Humanoid) | |
| 681 | end | |
| 682 | end | |
| 683 | end | |
| 684 | end | |
| 685 | end | |
| 686 | if mode=="Antipoison" then | |
| 687 | if Chakra>=50 then | |
| 688 | if game.Players[plyr].Character:findFirstChild("Poisoned") then
| |
| 689 | Chakra=Chakra-50 | |
| 690 | refresh() | |
| 691 | resize(50) | |
| 692 | game.Players[plyr].Character.Poisoned:remove() | |
| 693 | coroutine.resume(coroutine.create(function(person) | |
| 694 | p=Instance.new("Part")
| |
| 695 | p.Parent=person.Torso | |
| 696 | p.Size=Vector3.new(1,1,1) | |
| 697 | p.CFrame=person.Torso.CFrame | |
| 698 | p.CanCollide=false | |
| 699 | p.Anchored=true | |
| 700 | p.Transparency=0.3 | |
| 701 | p.Color=Color3.new(0,255,0) | |
| 702 | m=Instance.new("SpecialMesh")
| |
| 703 | m.Parent=p | |
| 704 | m.Scale=Vector3.new(0.5,0.5,0.5) | |
| 705 | m.MeshType="Sphere" | |
| 706 | person.Torso.Anchored=true | |
| 707 | for i=0.5,7,0.5 do | |
| 708 | wait(0.1) | |
| 709 | m.Scale=Vector3.new(i,i,i) | |
| 710 | end | |
| 711 | p:remove() | |
| 712 | person.Torso.Anchored=false | |
| 713 | end),char) | |
| 714 | end | |
| 715 | end | |
| 716 | end | |
| 717 | if mode=="Mud wall" then | |
| 718 | if not mud then | |
| 719 | if Chakra>=50 then | |
| 720 | Chakra=Chakra-50 | |
| 721 | resize(50) | |
| 722 | mud=true | |
| 723 | refresh() | |
| 724 | qe=mouse.Hit | |
| 725 | s=20 | |
| 726 | time=8 | |
| 727 | rs=game.Players[plyr].Character.Torso["Right Shoulder"] | |
| 728 | rq=rs.C1 | |
| 729 | ls=game.Players[plyr].Character.Torso["Left Shoulder"] | |
| 730 | lq=ls.C1 | |
| 731 | ||
| 732 | rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0) | |
| 733 | ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0) | |
| 734 | ||
| 735 | wait(1) | |
| 736 | ||
| 737 | p=Instance.new("Part")
| |
| 738 | p.Name="Base" | |
| 739 | p.Parent=workspace | |
| 740 | p.Size=Vector3.new(s,1,s) | |
| 741 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0) | |
| 742 | p.Anchored=true | |
| 743 | p.Locked=true | |
| 744 | p.BrickColor=BrickColor.new("Brown")
| |
| 745 | game.Debris:AddItem(p,time) | |
| 746 | ||
| 747 | p=Instance.new("Part")
| |
| 748 | p.Name="Base" | |
| 749 | p.Parent=workspace | |
| 750 | p.Size=Vector3.new(s,1,s) | |
| 751 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0) | |
| 752 | p.Anchored=true | |
| 753 | p.Locked=true | |
| 754 | p.BrickColor=BrickColor.new("Brown")
| |
| 755 | game.Debris:AddItem(p,time) | |
| 756 | ||
| 757 | p=Instance.new("Part")
| |
| 758 | p.Name="Base" | |
| 759 | p.Parent=workspace | |
| 760 | p.Size=Vector3.new(1,s,s) | |
| 761 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0) | |
| 762 | p.Anchored=true | |
| 763 | p.Locked=true | |
| 764 | p.BrickColor=BrickColor.new("Brown")
| |
| 765 | game.Debris:AddItem(p,time) | |
| 766 | ||
| 767 | p=Instance.new("Part")
| |
| 768 | p.Name="Base" | |
| 769 | p.Parent=workspace | |
| 770 | p.Size=Vector3.new(1,s,s) | |
| 771 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0) | |
| 772 | p.Anchored=true | |
| 773 | p.Locked=true | |
| 774 | p.BrickColor=BrickColor.new("Brown")
| |
| 775 | game.Debris:AddItem(p,time) | |
| 776 | ||
| 777 | p=Instance.new("Part")
| |
| 778 | p.Name="Base" | |
| 779 | p.Parent=workspace | |
| 780 | p.Size=Vector3.new(s,s,1) | |
| 781 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2) | |
| 782 | p.Anchored=true | |
| 783 | p.Locked=true | |
| 784 | p.BrickColor=BrickColor.new("Brown")
| |
| 785 | game.Debris:AddItem(p,time) | |
| 786 | ||
| 787 | p=Instance.new("Part")
| |
| 788 | p.Name="Base" | |
| 789 | p.Parent=workspace | |
| 790 | p.Size=Vector3.new(s,s,1) | |
| 791 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2) | |
| 792 | p.Anchored=true | |
| 793 | p.Locked=true | |
| 794 | p.BrickColor=BrickColor.new("Brown")
| |
| 795 | game.Debris:AddItem(p,time) | |
| 796 | wait(2) | |
| 797 | rs.C1=rq | |
| 798 | ls.C1=lq | |
| 799 | mud = false | |
| 800 | end | |
| 801 | end | |
| 802 | end | |
| 803 | if mode=="Water wall" then | |
| 804 | if Chakra>=15 then | |
| 805 | Chakra=Chakra-15 | |
| 806 | refresh() | |
| 807 | resize(15) | |
| 808 | p=Instance.new("Part")
| |
| 809 | p.Parent=workspace | |
| 810 | p.BrickColor=BrickColor.new("Really blue")
| |
| 811 | p.Transparency=0.4 | |
| 812 | p.Anchored=true | |
| 813 | p.Size=Vector3.new(14,14,1) | |
| 814 | p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position) | |
| 815 | game.Debris:AddItem(p,15) | |
| 816 | p.Touched:connect(function(hit) | |
| 817 | if hit.Parent:findFirstChild("Humanoid") then
| |
| 818 | x=game.Players:getPlayerFromCharacter(hit.Parent) | |
| 819 | f=Instance.new("ScreenGui")
| |
| 820 | f.Parent=x.PlayerGui | |
| 821 | game.Debris:AddItem(f,6) | |
| 822 | b=Instance.new("TextLabel")
| |
| 823 | b.Parent=f | |
| 824 | b.Size=UDim2.new(1,0,1,0) | |
| 825 | b.Position=UDim2.new(0,0,0,0) | |
| 826 | b.Text="AHH YOUR DROWNING!!" | |
| 827 | b.FontSize=8 | |
| 828 | b.BackgroundTransparency=0.05 | |
| 829 | b.BackgroundColor3=Color3.new(0,0,200) | |
| 830 | end | |
| 831 | end) | |
| 832 | ||
| 833 | end | |
| 834 | end | |
| 835 | if mode=="Sink self" then | |
| 836 | if Chakra>=52 then | |
| 837 | Chakra=Chakra-52 | |
| 838 | refresh() | |
| 839 | resize(52) | |
| 840 | d=Instance.new("Part")
| |
| 841 | d.Parent=workspace | |
| 842 | d.Size=Vector3.new(6,1,6) | |
| 843 | d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0) | |
| 844 | d.BrickColor=BrickColor.new("Earth orange")
| |
| 845 | d.Anchored=true | |
| 846 | d.CanCollide=false | |
| 847 | game.Debris:AddItem(d,5) | |
| 848 | s=Instance.new("SpecialMesh")
| |
| 849 | s.MeshType="Sphere" | |
| 850 | s.Parent=d | |
| 851 | s.Scale=Vector3.new(1,0.2,1) | |
| 852 | game.Players[plyr].Character.Torso.Anchored=true | |
| 853 | for i=1,3,0.1 do | |
| 854 | wait(0.1) | |
| 855 | game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0) | |
| 856 | end | |
| 857 | game.Players[plyr].Character.Torso.Anchored=false | |
| 858 | end | |
| 859 | end | |
| 860 | if mode=="Sink other" then | |
| 861 | if Chakra>=50 then | |
| 862 | Chakra=Chakra-50 | |
| 863 | refresh() | |
| 864 | resize(50) | |
| 865 | z=mouse.Target | |
| 866 | d=Instance.new("Part")
| |
| 867 | d.Parent=workspace | |
| 868 | d.Size=Vector3.new(6,1,6) | |
| 869 | d.CFrame=z.CFrame-Vector3.new(0,2.6,0) | |
| 870 | d.BrickColor=BrickColor.new("Earth orange")
| |
| 871 | d.Anchored=true | |
| 872 | d.CanCollide=false | |
| 873 | game.Debris:AddItem(d,5) | |
| 874 | s=Instance.new("SpecialMesh")
| |
| 875 | s.MeshType="Sphere" | |
| 876 | s.Parent=d | |
| 877 | s.Scale=Vector3.new(1,0.2,1) | |
| 878 | z.Anchored=true | |
| 879 | for i=1,3,0.1 do | |
| 880 | wait(0.1) | |
| 881 | z.CFrame=z.CFrame-Vector3.new(0,0.3,0) | |
| 882 | end | |
| 883 | z.Anchored=false | |
| 884 | end | |
| 885 | end | |
| 886 | if mode=="Chakra bomb" then | |
| 887 | if debounce==false then | |
| 888 | e=mouse.hit.p | |
| 889 | if Chakra==100 then | |
| 890 | Chakra=Chakra-100 | |
| 891 | resize(100) | |
| 892 | refresh() | |
| 893 | if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end | |
| 894 | debounce=true | |
| 895 | rs=game.Players[plyr].Character.Torso["Right Shoulder"] | |
| 896 | ls=game.Players[plyr].Character.Torso["Left Shoulder"] | |
| 897 | rh=game.Players[plyr].Character.Torso["Right Hip"] | |
| 898 | lh=game.Players[plyr].Character.Torso["Left Hip"] | |
| 899 | r0=rs.C1 | |
| 900 | l0=ls.C1 | |
| 901 | r1=rh.C0 | |
| 902 | l1=lh.C0 | |
| 903 | ||
| 904 | lh.C0=lh.C0*CFrame.Angles(0,0,-1) | |
| 905 | rh.C0=rh.C0*CFrame.Angles(0,0,1.3) | |
| 906 | wait(0.2) | |
| 907 | cf=game.Players[plyr].Character.Torso.CFrame | |
| 908 | bp=Instance.new("BodyPosition")
| |
| 909 | bp.Parent=game.Players[plyr].Character.Torso | |
| 910 | bp.maxForce=Vector3.new(100,math.huge,100) | |
| 911 | for i=1,20 do | |
| 912 | wait(0.05) | |
| 913 | --game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0) | |
| 914 | --game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p | |
| 915 | bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0) | |
| 916 | end | |
| 917 | wait(1) | |
| 918 | rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4) | |
| 919 | ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4) | |
| 920 | q=Instance.new("Part")
| |
| 921 | q.Parent=workspace | |
| 922 | q.Size=Vector3.new(7,7,7) | |
| 923 | q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4 | |
| 924 | q.Shape=0 | |
| 925 | q.Anchored=true | |
| 926 | q.Transparency=0.6 | |
| 927 | q.Color=Color3.new(0,0,255) | |
| 928 | q.TopSurface=0 | |
| 929 | q.BottomSurface=0 | |
| 930 | q.Touched:connect(function(hit) | |
| 931 | if hit.Parent.Humanoid~= nil then | |
| 932 | if hit.Parent~=game.Players[plyr].Character then | |
| 933 | hit.Parent.Humanoid:remove()q:remove() | |
| 934 | end | |
| 935 | end | |
| 936 | end) | |
| 937 | f=Instance.new("Fire")
| |
| 938 | f.Parent=q | |
| 939 | f.Size=1 | |
| 940 | f.Color=Color3.new(255,255,255) | |
| 941 | s=Instance.new("Sparkles")
| |
| 942 | s.Parent=q | |
| 943 | s.Color=Color3.new(0,0,255) | |
| 944 | m=Instance.new("SpecialMesh")
| |
| 945 | m.Scale=Vector3.new(1/7,1/7,1/7) | |
| 946 | m.Parent=q | |
| 947 | m.MeshType="Sphere" | |
| 948 | for i=1,7,0.1 do | |
| 949 | wait() | |
| 950 | m.Scale=Vector3.new(i/7,i/7,i/7) | |
| 951 | f.Size=i | |
| 952 | end | |
| 953 | q.Anchored=false | |
| 954 | bf=Instance.new("BodyPosition")
| |
| 955 | bf.Parent=q | |
| 956 | bf.position=e | |
| 957 | bf.maxForce=Vector3.new(50000,50000,50000) | |
| 958 | wait(8) | |
| 959 | e=Instance.new("Explosion")
| |
| 960 | e.Parent=workspace | |
| 961 | e.Position=q.Position | |
| 962 | wait() | |
| 963 | q:remove() | |
| 964 | lh.C0=l1 | |
| 965 | rh.C0=r1 | |
| 966 | ls.C1=l0 | |
| 967 | rs.C1=r0 | |
| 968 | --[[lh.C0=lh.C0*CFrame.Angles(0,0,1) | |
| 969 | rh.C0=rh.C0*CFrame.Angles(0,0,-1.3) | |
| 970 | ls.C1=CFrame.new(0,0.5,-0.5) | |
| 971 | rs.C1=CFrame.new(0,0.5,-0.5)]] | |
| 972 | bp:remove() | |
| 973 | debounce=false | |
| 974 | end | |
| 975 | end | |
| 976 | end | |
| 977 | if mode=="Summon" then | |
| 978 | if Chakra>=35 then | |
| 979 | Chakra=Chakra-35 | |
| 980 | resize(35) | |
| 981 | d=game:GetService("InsertService"):LoadAsset(59685964)
| |
| 982 | wait() | |
| 983 | d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0)) | |
| 984 | end | |
| 985 | end | |
| 986 | if mode=="Rasengan" then | |
| 987 | if rasengan==false then | |
| 988 | if Chakra>=55 then | |
| 989 | Chakra=Chakra-55 | |
| 990 | refresh() | |
| 991 | resize(55) | |
| 992 | rasengan=true | |
| 993 | rs=game.Players[plyr].Character.Torso["Right Shoulder"] | |
| 994 | q=rs.C1 | |
| 995 | game.Players[plyr].Character.archivable=true | |
| 996 | m=Instance.new("Model")
| |
| 997 | m.Parent=workspace | |
| 998 | m.Name=plyr | |
| 999 | f=game.Players[plyr].Character:clone() | |
| 1000 | g=f:GetChildren() | |
| 1001 | for i=1,#g do | |
| 1002 | g[i].Parent=m | |
| 1003 | end | |
| 1004 | m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3 | |
| 1005 | m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0) | |
| 1006 | m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5) | |
| 1007 | m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5) | |
| 1008 | wait() | |
| 1009 | anim=game.Players[plyr].Character.Animate | |
| 1010 | anim.Disabled=true | |
| 1011 | rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5) | |
| 1012 | d=Instance.new("Part")
| |
| 1013 | d.Parent=m | |
| 1014 | d.Transparency=0.5 | |
| 1015 | d.Color=Color3.new(0,0,255) | |
| 1016 | d.Anchored=true | |
| 1017 | d.Size=Vector3.new(1,2,1) | |
| 1018 | d.CFrame=m["Right Arm"].CFrame | |
| 1019 | f=Instance.new("Fire")
| |
| 1020 | f.Parent=d | |
| 1021 | f.Color=Color3.new(0,0,255) | |
| 1022 | f.SecondaryColor=Color3.new(0,0,100) | |
| 1023 | f.Size=5 | |
| 1024 | s=Instance.new("BlockMesh")
| |
| 1025 | s.Parent=d | |
| 1026 | s.Scale=Vector3.new(1.2,1.2,1.2) | |
| 1027 | w=Instance.new("Weld")
| |
| 1028 | w.Parent=d | |
| 1029 | w.Part0=m["Right Arm"] | |
| 1030 | w.Part1=d | |
| 1031 | ||
| 1032 | d=Instance.new("Part")
| |
| 1033 | d.Parent=m | |
| 1034 | d.Transparency=0.5 | |
| 1035 | d.Color=Color3.new(0,0,255) | |
| 1036 | d.Anchored=true | |
| 1037 | d.Size=Vector3.new(1,2,1) | |
| 1038 | d.CFrame=m["Left Arm"].CFrame | |
| 1039 | f=Instance.new("Fire")
| |
| 1040 | f.Parent=d | |
| 1041 | f.Color=Color3.new(0,0,255) | |
| 1042 | f.SecondaryColor=Color3.new(0,0,100) | |
| 1043 | f.Size=5 | |
| 1044 | s=Instance.new("BlockMesh")
| |
| 1045 | s.Parent=d | |
| 1046 | s.Scale=Vector3.new(1.2,1.2,1.2) | |
| 1047 | w=Instance.new("Weld")
| |
| 1048 | w.Parent=d | |
| 1049 | w.Part0=m["Left Arm"] | |
| 1050 | w.Part1=d | |
| 1051 | p=Instance.new("Part")
| |
| 1052 | p.Parent=rs.Parent.Parent | |
| 1053 | p.Color=Color3.new(0,0,200) | |
| 1054 | p.Shape=0 | |
| 1055 | p.Size=Vector3.new(1,1,1) | |
| 1056 | p.Transparency=1 | |
| 1057 | p.Locked=true | |
| 1058 | p.CanCollide=false | |
| 1059 | f=Instance.new("Fire",p)
| |
| 1060 | f.Color=Color3.new(0,0,255) | |
| 1061 | w=Instance.new("Weld")
| |
| 1062 | w.Parent=p | |
| 1063 | w.Part0=p | |
| 1064 | w.Part1=game.Players[plyr].Character["Right Arm"] | |
| 1065 | w.C0=CFrame.new(0,1.5,0) | |
| 1066 | for i=1,0.3,-0.02 do | |
| 1067 | p.Transparency=i | |
| 1068 | wait(0.1) | |
| 1069 | end | |
| 1070 | m:remove() | |
| 1071 | for i=0,math.pi,0.05 do | |
| 1072 | wait(0.0125) | |
| 1073 | rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5) | |
| 1074 | end | |
| 1075 | co = coroutine.create( function(part) | |
| 1076 | while true do | |
| 1077 | wait(0.3) | |
| 1078 | z=Instance.new("Part")
| |
| 1079 | z.Name="CHEESE" | |
| 1080 | z.Parent=part | |
| 1081 | z.Size=Vector3.new(1,1,1) | |
| 1082 | z.Anchored=true | |
| 1083 | z.CFrame=part.CFrame | |
| 1084 | z.CanCollide=false | |
| 1085 | z.Transparency=0.5 | |
| 1086 | z.Color=Color3.new(0,0,100) | |
| 1087 | s=Instance.new("SpecialMesh")
| |
| 1088 | s.Parent=z | |
| 1089 | s.Scale=Vector3.new(0.1,0.1,0.1) | |
| 1090 | s.MeshType="Sphere" | |
| 1091 | if part==nil then | |
| 1092 | z:remove() | |
| 1093 | coroutine.yield() | |
| 1094 | end | |
| 1095 | for i=0,10 do | |
| 1096 | wait(0.1) | |
| 1097 | if part.Parent~=nil then | |
| 1098 | s.Scale=Vector3.new(i/5,i/5,i/5) | |
| 1099 | z.Transparency=i/10 | |
| 1100 | z.CFrame=part.CFrame | |
| 1101 | end | |
| 1102 | end | |
| 1103 | z:remove() | |
| 1104 | end | |
| 1105 | end) | |
| 1106 | coroutine.resume(co,p) | |
| 1107 | p.Touched:connect(function(hit) | |
| 1108 | if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then | |
| 1109 | bf=Instance.new("BodyVelocity")
| |
| 1110 | bf.Parent=hit | |
| 1111 | bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70 | |
| 1112 | bf.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1113 | bav=Instance.new("BodyAngularVelocity")
| |
| 1114 | bav.Parent=hit | |
| 1115 | bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 1116 | bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge) | |
| 1117 | p:remove() | |
| 1118 | rasengan=false | |
| 1119 | rs.C1=q | |
| 1120 | anim.Disabled=false | |
| 1121 | game.Debris:AddItem(bf,5) | |
| 1122 | game.Debris:AddItem(bav,6) | |
| 1123 | end | |
| 1124 | end) | |
| 1125 | end | |
| 1126 | end | |
| 1127 | end | |
| 1128 | if mode=="fix" then | |
| 1129 | end | |
| 1130 | if mode=="Dodge Up" then | |
| 1131 | if Chakra>5 then | |
| 1132 | Chakra=Chakra-5 | |
| 1133 | refresh() | |
| 1134 | resize(5) | |
| 1135 | p=Instance.new("Part")
| |
| 1136 | p.Parent=workspace | |
| 1137 | p.Anchored=true | |
| 1138 | p.Size=Vector3.new(4,20,4) | |
| 1139 | p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0) | |
| 1140 | p.Locked=true | |
| 1141 | p.BrickColor=BrickColor.new("Brown")
| |
| 1142 | p.TopSurface=0 | |
| 1143 | p.BottomSurface=0 | |
| 1144 | coroutine.resume(coroutine.create(function(part) | |
| 1145 | for i=0,1,0.02 do | |
| 1146 | wait(0.1) | |
| 1147 | part.Transparency=i | |
| 1148 | end | |
| 1149 | part:remove() | |
| 1150 | coroutine.yield() | |
| 1151 | end),p) | |
| 1152 | game.Debris:AddItem(p,5) | |
| 1153 | game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0) | |
| 1154 | end | |
| 1155 | end | |
| 1156 | if mode=="Tree cage" then | |
| 1157 | if Chakra>=75 then | |
| 1158 | Chakra=Chakra-75 | |
| 1159 | refresh() | |
| 1160 | resize(75) | |
| 1161 | if mouse.Target.Anchored==false then | |
| 1162 | mouse.Target.Anchored=true | |
| 1163 | coroutine.resume(coroutine.create(function(p) | |
| 1164 | wait(6) | |
| 1165 | p.Anchored=false | |
| 1166 | coroutine.yield() | |
| 1167 | end),mouse.Target) | |
| 1168 | mh=mouse.Hit | |
| 1169 | for i=1,360,360/12 do | |
| 1170 | d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7) | |
| 1171 | game.Debris:AddItem(d,30) | |
| 1172 | end | |
| 1173 | end | |
| 1174 | end | |
| 1175 | end | |
| 1176 | if mode=="Sand Coffin" then | |
| 1177 | if coffin==false then | |
| 1178 | if Chakra>=100 then | |
| 1179 | Chakra=Chakra-100 | |
| 1180 | refresh() | |
| 1181 | resize(100) | |
| 1182 | if mouse.Target~=nil then | |
| 1183 | if mouse.Target.Name~="Base" then | |
| 1184 | z=mouse.Target | |
| 1185 | coffin=true | |
| 1186 | ||
| 1187 | if z.Parent:IsA("Hat") then
| |
| 1188 | if z.Parent.Parent:findFirstChild("Torso")~=nil then
| |
| 1189 | q=z.Parent.Parent.Torso | |
| 1190 | z=q | |
| 1191 | end | |
| 1192 | end | |
| 1193 | ||
| 1194 | d=Instance.new("Part")
| |
| 1195 | d.Parent=workspace | |
| 1196 | d.Size=Vector3.new(6,1,6) | |
| 1197 | d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0) | |
| 1198 | d.BrickColor=BrickColor.new("Earth orange")
| |
| 1199 | d.Anchored=true | |
| 1200 | game.Debris:AddItem(d,5) | |
| 1201 | s=Instance.new("SpecialMesh")
| |
| 1202 | s.MeshType="Sphere" | |
| 1203 | s.Parent=d | |
| 1204 | s.Scale=Vector3.new(1,0.2,1) | |
| 1205 | ||
| 1206 | f=Instance.new("Part")
| |
| 1207 | f.Parent=workspace | |
| 1208 | f.Size=Vector3.new(6,1,6) | |
| 1209 | f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z) | |
| 1210 | f.BrickColor=BrickColor.new("Earth orange")
| |
| 1211 | game.Debris:AddItem(f,5) | |
| 1212 | v=Instance.new("SpecialMesh")
| |
| 1213 | v.MeshType="Sphere" | |
| 1214 | v.Parent=f | |
| 1215 | v.Scale=Vector3.new(1,0.2,1) | |
| 1216 | ||
| 1217 | b=Instance.new("Part")
| |
| 1218 | b.Parent=workspace | |
| 1219 | b.Size=Vector3.new(10,10,10) | |
| 1220 | b.CanCollide=false | |
| 1221 | b.Shape=0 | |
| 1222 | b.CFrame=z.CFrame | |
| 1223 | b.Anchored=true | |
| 1224 | b.BrickColor=BrickColor.new("Earth orange")
| |
| 1225 | b.TopSurface=0 | |
| 1226 | b.BottomSurface=0 | |
| 1227 | game.Debris:AddItem(b,7) | |
| 1228 | z.Anchored=true | |
| 1229 | w=Instance.new("Weld")
| |
| 1230 | w.Parent=z | |
| 1231 | w.Part0=z | |
| 1232 | w.Part1=p | |
| 1233 | x=b.Position.Y | |
| 1234 | y=b.Position.x | |
| 1235 | g=b.Position.z | |
| 1236 | for i=1,10,0.5 do | |
| 1237 | wait(0.05) | |
| 1238 | b.CFrame=CFrame.new(y,x+i,g) | |
| 1239 | z.CFrame=p.CFrame | |
| 1240 | end | |
| 1241 | wait(3) | |
| 1242 | b.Size=b.Size-Vector3.new(2,2,2) | |
| 1243 | b.CFrame=z.CFrame | |
| 1244 | coffin=false | |
| 1245 | if z.Parent~=workspace then | |
| 1246 | z.Parent:BreakJoints() | |
| 1247 | wait(1) | |
| 1248 | z.Parent:remove() | |
| 1249 | elseif z.Parent.className=="Hat" then | |
| 1250 | if z.Parent.Parent~=workspace then | |
| 1251 | z.Parent.Parent:BreakJoints() | |
| 1252 | wait(1) | |
| 1253 | z.Parent.Parent:remove() | |
| 1254 | end | |
| 1255 | else | |
| 1256 | z:remove() | |
| 1257 | end | |
| 1258 | end | |
| 1259 | end | |
| 1260 | end | |
| 1261 | end | |
| 1262 | end | |
| 1263 | if mode=="Shadow Clone" then | |
| 1264 | if Chakra>=100 then | |
| 1265 | if mouse.Target~=nil then | |
| 1266 | if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then | |
| 1267 | Chakra=Chakra-0 | |
| 1268 | refresh() | |
| 1269 | resize(50) | |
| 1270 | char.archivable=true | |
| 1271 | d=char:clone() | |
| 1272 | m=Instance.new("Model")
| |
| 1273 | m.Parent=workspace | |
| 1274 | m.Name=char.Name | |
| 1275 | z=d:GetChildren() | |
| 1276 | for i=1,#z do | |
| 1277 | z[i].Parent=m | |
| 1278 | end | |
| 1279 | f=mouse.Target | |
| 1280 | x=mouse.Hit | |
| 1281 | z=Instance.new("Part")
| |
| 1282 | z.Parent=f | |
| 1283 | z.Size=Vector3.new(1,1,1) | |
| 1284 | z.CanCollide=false | |
| 1285 | z.Transparency=0 | |
| 1286 | z.CFrame=x | |
| 1287 | w=Instance.new("Weld")
| |
| 1288 | w.Parent=z | |
| 1289 | w.Part0=z | |
| 1290 | w.Part1=f | |
| 1291 | w.C0=CFrame.new((x.p-z.Position).Unit) | |
| 1292 | m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5) | |
| 1293 | coroutine.resume(coroutine.create(function(clone,mh) | |
| 1294 | while true do | |
| 1295 | wait() | |
| 1296 | m.Humanoid:MoveTo(mh,workspace.Base) | |
| 1297 | if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then | |
| 1298 | ex=Instance.new("")
| |
| 1299 | ex.Parent=workspace | |
| 1300 | ex.Position=clone.Torso.Position | |
| 1301 | wait(0.5) | |
| 1302 | clone:remove() | |
| 1303 | coroutine.yield() | |
| 1304 | wait(3) | |
| 1305 | zombieParent = false | |
| 1306 | ||
| 1307 | while zombieParent == false do | |
| 1308 | ||
| 1309 | wait(1) | |
| 1310 | if script.Parent.Name == "Clone" then | |
| 1311 | zombieParent = true | |
| 1312 | end | |
| 1313 | ||
| 1314 | end | |
| 1315 | ||
| 1316 | local larm = script.Parent:FindFirstChild("Left Arm")
| |
| 1317 | local rarm = script.Parent:FindFirstChild("Right Arm")
| |
| 1318 | local waitTimer = 0 | |
| 1319 | ||
| 1320 | function findNearestTorso(pos) | |
| 1321 | local list = game.Workspace:children() | |
| 1322 | local torso = nil | |
| 1323 | local dist = 100 | |
| 1324 | local temp = nil | |
| 1325 | local human = nil | |
| 1326 | local temp2 = nil | |
| 1327 | for x = 1, #list do | |
| 1328 | temp2 = list[x] | |
| 1329 | if (temp2.className == "Model") and (temp2 ~= script.Parent) and (temp2.Name ~= "SummonedZombie") then | |
| 1330 | temp = temp2:findFirstChild("Torso")
| |
| 1331 | human = temp2:findFirstChild("Humanoid")
| |
| 1332 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) and (human ~= script.Parent.Owner.Value) then | |
| 1333 | if (temp.Position - pos).magnitude < dist then | |
| 1334 | torso = temp | |
| 1335 | dist = (temp.Position - pos).magnitude | |
| 1336 | end | |
| 1337 | end | |
| 1338 | end | |
| 1339 | end | |
| 1340 | return torso | |
| 1341 | end | |
| 1342 | ||
| 1343 | function Hit(hit) | |
| 1344 | local human = hit.Parent:FindFirstChild("Humanoid")
| |
| 1345 | if human ~= nil and human ~= script.Parent.Owner.Value and waitTimer == 0 and human.Parent.Name ~= "SummonedZombie" then | |
| 1346 | human:TakeDamage(20) | |
| 1347 | waitTimer = 3 | |
| 1348 | end | |
| 1349 | end | |
| 1350 | ||
| 1351 | larm.Touched:connect(Hit) | |
| 1352 | rarm.Touched:connect(Hit) | |
| 1353 | ||
| 1354 | while true do | |
| 1355 | wait(1) | |
| 1356 | local target = findNearestTorso(script.Parent.Torso.Position) | |
| 1357 | if target ~= nil then | |
| 1358 | script.Parent.Humanoid:MoveTo(target.Position, target) | |
| 1359 | end | |
| 1360 | if waitTimer > 0 then | |
| 1361 | waitTimer = waitTimer - 1 | |
| 1362 | end | |
| 1363 | if script.Parent.Humanoid.Health < 1 then | |
| 1364 | wait(3) | |
| 1365 | script.Parent:remove() | |
| 1366 | end | |
| 1367 | jumper = math.random(1,2) | |
| 1368 | if jumper == 2 then | |
| 1369 | script.Parent.Humanoid.Jump = true | |
| 1370 | end | |
| 1371 | end | |
| 1372 | end | |
| 1373 | end | |
| 1374 | end),m,z.Position) | |
| 1375 | d:remove() | |
| 1376 | end | |
| 1377 | end | |
| 1378 | end | |
| 1379 | end | |
| 1380 | if mode=="End of the world" then | |
| 1381 | if Chakra==0 then | |
| 1382 | if anime==true then | |
| 1383 | resize(0) | |
| 1384 | done=false | |
| 1385 | rs=char.Torso["Right Shoulder"] | |
| 1386 | ls=char.Torso["Left Shoulder"] | |
| 1387 | rc=rs.C1 | |
| 1388 | lc=ls.C1 | |
| 1389 | coroutine.resume(coroutine.create(function() | |
| 1390 | anime=false | |
| 1391 | while done==false do | |
| 1392 | wait(0.1) | |
| 1393 | rs.DesiredAngle=0 | |
| 1394 | ls.DesiredAngle=0 | |
| 1395 | end | |
| 1396 | anime=true | |
| 1397 | coroutine.yield() | |
| 1398 | end)) | |
| 1399 | rs.C1=rs.C1*CFrame.Angles(0.5,0,0) | |
| 1400 | ls.C1=ls.C1*CFrame.Angles(0.5,0,0) | |
| 1401 | char.Torso.Anchored=true | |
| 1402 | for i=1,360,10 do | |
| 1403 | wait(0.05) | |
| 1404 | char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0) | |
| 1405 | end | |
| 1406 | for i=1,360,10 do | |
| 1407 | wait(0.05) | |
| 1408 | char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0) | |
| 1409 | end | |
| 1410 | dis=15 | |
| 1411 | coroutine.resume(coroutine.create(function() | |
| 1412 | while done==false do | |
| 1413 | wait(0.1) | |
| 1414 | p=char["Left Arm"]:clone() | |
| 1415 | p.Parent=workspace | |
| 1416 | p.Transparency=0.7 | |
| 1417 | p.Anchored=true | |
| 1418 | p.BrickColor=BrickColor.new(1003) | |
| 1419 | game.Debris:AddItem(p,0.4) | |
| 1420 | p=char["Right Arm"]:clone() | |
| 1421 | p.Parent=workspace | |
| 1422 | p.Transparency=0.7 | |
| 1423 | p.Anchored=true | |
| 1424 | p.BrickColor=BrickColor.new(1003) | |
| 1425 | game.Debris:AddItem(p,0.4) | |
| 1426 | ||
| 1427 | z=Instance.new("Part")
| |
| 1428 | z.Parent=workspace | |
| 1429 | z.Size=Vector3.new(8,1,8) | |
| 1430 | z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis) | |
| 1431 | z.Anchored=true | |
| 1432 | z.BrickColor=BrickColor.new(1002) | |
| 1433 | p=Instance.new("Part")
| |
| 1434 | p.Parent=workspace | |
| 1435 | p.Anchored=false | |
| 1436 | p.Size=Vector3.new(1,1,1) | |
| 1437 | p.Shape=0 | |
| 1438 | p.TopSurface=0 | |
| 1439 | p.BottomSurface=0 | |
| 1440 | p.Color=Color3.new(0,0,255) | |
| 1441 | p.CanCollide=true | |
| 1442 | p.CFrame=z.CFrame*CFrame.new(0,-1.5,0) | |
| 1443 | b=Instance.new("BodyPosition")
| |
| 1444 | b.Parent=p | |
| 1445 | b.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1446 | b.position=p.Position | |
| 1447 | coroutine.resume(coroutine.create(function(xer) | |
| 1448 | while true do | |
| 1449 | wait(0.5) | |
| 1450 | if xer.Position.Y<=char.Torso.Position.Y+2 then | |
| 1451 | ex=Instance.new("Explosion")
| |
| 1452 | ex.Parent=workspace | |
| 1453 | ex.Position=xer.Position | |
| 1454 | ex.BlastRadius=10 | |
| 1455 | break | |
| 1456 | end | |
| 1457 | end | |
| 1458 | wait() | |
| 1459 | xer:remove() | |
| 1460 | coroutine.yield() | |
| 1461 | end),p) | |
| 1462 | d=Instance.new("SpecialMesh")
| |
| 1463 | d.Parent=z | |
| 1464 | d.MeshType="Sphere" | |
| 1465 | d.Scale=Vector3.new(1,4,1) | |
| 1466 | game.Debris:AddItem(z,10) | |
| 1467 | ||
| 1468 | end | |
| 1469 | coroutine.yield() | |
| 1470 | end)) | |
| 1471 | for i=1,360,20/3 do | |
| 1472 | wait(0.025) | |
| 1473 | dis=20 | |
| 1474 | char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0) | |
| 1475 | end | |
| 1476 | for i=1,720*4,15/2 do | |
| 1477 | wait(0.025) | |
| 1478 | if i<360 then | |
| 1479 | dis=30 | |
| 1480 | elseif i>=360 and i<=720 then | |
| 1481 | dis=40 | |
| 1482 | elseif i>720 and i<=360*3 then | |
| 1483 | dis=50 | |
| 1484 | elseif i>360*3 and i<=360*4 then | |
| 1485 | dis=60 | |
| 1486 | end | |
| 1487 | char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0) | |
| 1488 | end | |
| 1489 | for i=1,360,10 do | |
| 1490 | wait(0.05) | |
| 1491 | dis=65 | |
| 1492 | char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0) | |
| 1493 | end | |
| 1494 | char.Torso.Anchored=true | |
| 1495 | done=true | |
| 1496 | rs.C1=rc | |
| 1497 | ls.C1=lc | |
| 1498 | end | |
| 1499 | end | |
| 1500 | end | |
| 1501 | if mode=="Destruction" then | |
| 1502 | Chakra=100 | |
| 1503 | refresh() | |
| 1504 | if workspace:findFirstChild("QWERTY")==nil then
| |
| 1505 | _G.QWERTY=Instance.new("Model")
| |
| 1506 | _G.QWERTY.Parent=workspace | |
| 1507 | _G.QWERTY.Name="QWERTY" | |
| 1508 | end | |
| 1509 | char.Parent=workspace:findFirstChild("QWERTY")
| |
| 1510 | mouse.TargetFilter=workspace:findFirstChild("QWERTY")
| |
| 1511 | coroutine.resume(coroutine.create(function() | |
| 1512 | for i=1,5 do | |
| 1513 | wait() | |
| 1514 | p=Instance.new("Part")
| |
| 1515 | p.Parent=workspace:findFirstChild("QWERTY")
| |
| 1516 | s=8 | |
| 1517 | p.Size=Vector3.new(s,s,s) | |
| 1518 | p.CFrame=game.Players[plyr].Character.Torso.CFrame | |
| 1519 | p.Anchored=true | |
| 1520 | p.Transparency=0.8 | |
| 1521 | p.Color=Color3.new(0,0,255) | |
| 1522 | p.CanCollide=false | |
| 1523 | p.TopSurface=0 | |
| 1524 | p.BottomSurface=0 | |
| 1525 | game.Debris:AddItem(p,50) | |
| 1526 | p.Touched:connect(function(hit) | |
| 1527 | if hit.Parent:findFirstChild("Humanoid")~=nil then
| |
| 1528 | if hit.Parent~=char then | |
| 1529 | hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
| |
| 1530 | end | |
| 1531 | end | |
| 1532 | end) | |
| 1533 | g=mouse.Hit.p | |
| 1534 | d=(g-char.Torso.CFrame.p).unit | |
| 1535 | coroutine.resume(coroutine.create(function(part,dir) | |
| 1536 | for i=1,50,0.5 do | |
| 1537 | wait() | |
| 1538 | if char==nil then part:remove() coroutine.yield() end | |
| 1539 | part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i) | |
| 1540 | end | |
| 1541 | g=mouse.Hit.p | |
| 1542 | dir=(g-char.Torso.CFrame.p).unit | |
| 1543 | for e=1,100 do | |
| 1544 | wait() | |
| 1545 | if e>15 then | |
| 1546 | part.CanCollide=true | |
| 1547 | end | |
| 1548 | ||
| 1549 | if char==nil or mouse==nil then part:remove() coroutine.yield() end | |
| 1550 | part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2) | |
| 1551 | end | |
| 1552 | part:remove() | |
| 1553 | coroutine.yield() | |
| 1554 | end),p,d) | |
| 1555 | end | |
| 1556 | char.Parent=workspace | |
| 1557 | coroutine.yield() | |
| 1558 | end)) | |
| 1559 | end | |
| 1560 | if mode=="Energy ball" then | |
| 1561 | if Chakra>=75 then | |
| 1562 | Chakra=Chakra-75 | |
| 1563 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 1564 | p=Instance.new("Part")
| |
| 1565 | p.Parent=workspace | |
| 1566 | p.Size=Vector3.new(4,4,4) | |
| 1567 | p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4) | |
| 1568 | p.Shape=0 | |
| 1569 | p.Transparency=0.6 | |
| 1570 | p.Color=Color3.new(0,0,0) | |
| 1571 | p.TopSurface=0 | |
| 1572 | p.BottomSurface=0 | |
| 1573 | game.Debris:AddItem(p,8) | |
| 1574 | f=Instance.new("Fire")
| |
| 1575 | f.Parent=p | |
| 1576 | f.Color=Color3.new(20,100,200) | |
| 1577 | bf=Instance.new("BodyPosition")
| |
| 1578 | bf.Parent=p | |
| 1579 | bf.position=mouse.hit.p | |
| 1580 | bf.maxForce=Vector3.new(5000,5000,5000) | |
| 1581 | p.Touched:connect(function(hit) | |
| 1582 | if hit.Parent~=game.Players[plyr].Character then | |
| 1583 | if hit.Parent:findFirstChild("Humanoid")~=nil then
| |
| 1584 | tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character) | |
| 1585 | hit.Parent.Humanoid.Health=0 | |
| 1586 | p:remove() | |
| 1587 | end | |
| 1588 | end | |
| 1589 | end) | |
| 1590 | end | |
| 1591 | resize(75) | |
| 1592 | end | |
| 1593 | end | |
| 1594 | ||
| 1595 | function BU(mouse) | |
| 1596 | down=false | |
| 1597 | end | |
| 1598 | ||
| 1599 | function KeyDown(key) | |
| 1600 | toe=mode | |
| 1601 | if key=="q" then | |
| 1602 | mode="Charge" | |
| 1603 | G3.Size=UDim2.new(0,32,0,150) | |
| 1604 | G3.BackgroundColor3=Color3.new(20,255,20) | |
| 1605 | G4.Text="Charge" | |
| 1606 | end | |
| 1607 | if key=="u" then | |
| 1608 | mode="Charge" | |
| 1609 | d=game.Players[plyr].PlayerGui:GetChildren() | |
| 1610 | for i=1,#d do | |
| 1611 | if d[i].Name=="PURPLE" then | |
| 1612 | d[i].PURPLE.Text=mode | |
| 1613 | end | |
| 1614 | end | |
| 1615 | set=set+1 | |
| 1616 | if set==3 then | |
| 1617 | set=1 | |
| 1618 | end | |
| 1619 | d=game.Players[plyr].PlayerGui:GetChildren() | |
| 1620 | for i=1,#d do | |
| 1621 | if d[i].Name=="PURPLE" then | |
| 1622 | d[i].CHEESE.Text="Set #"..tostring(set).."." | |
| 1623 | end | |
| 1624 | end | |
| 1625 | end | |
| 1626 | if set==2 then | |
| 1627 | if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then | |
| 1628 | number=number+1 | |
| 1629 | elseif number~=6 and number<6 then | |
| 1630 | number=0 | |
| 1631 | end | |
| 1632 | if key=="e" and (numb==0 and set==2) then | |
| 1633 | - | mode="Shadow clone" |
| 1633 | + | |
| 1634 | end | |
| 1635 | if (key=="n" and numb==15) or (key=="d" and numb==16) then | |
| 1636 | numb=numb+1 | |
| 1637 | end | |
| 1638 | if numb==17 then | |
| 1639 | mode="End of the world" | |
| 1640 | numb=0 | |
| 1641 | end | |
| 1642 | if number==6 then | |
| 1643 | mode="Destruction" | |
| 1644 | number=0 | |
| 1645 | resize((100-Chakra)*-1) | |
| 1646 | end | |
| 1647 | end | |
| 1648 | if set==1 then | |
| 1649 | if key =="e" then | |
| 1650 | mode="Fireball" | |
| 1651 | resize(20) | |
| 1652 | elseif key=="r" then | |
| 1653 | mode="Heal" | |
| 1654 | resize(1) | |
| 1655 | elseif key=="t" then | |
| 1656 | mode="Run" | |
| 1657 | resize(Chakra) | |
| 1658 | elseif key=="p" then | |
| 1659 | mode="Substitution" | |
| 1660 | resize(15) | |
| 1661 | elseif key=="l" then | |
| 1662 | mode="Shadow Clone" | |
| 1663 | resize(40) | |
| 1664 | elseif key=="k" then | |
| 1665 | mode="Burn" | |
| 1666 | resize(10) | |
| 1667 | elseif key=="y" then | |
| 1668 | mode="Mud wall" | |
| 1669 | resize(50) | |
| 1670 | elseif key=="z" then | |
| 1671 | mode="Energy ball" | |
| 1672 | resize(75) | |
| 1673 | elseif key=="j" then | |
| 1674 | mode="Chakra bomb" | |
| 1675 | resize(100) | |
| 1676 | elseif key=="h" then | |
| 1677 | mode="Darkness" | |
| 1678 | resize(50) | |
| 1679 | elseif key=="x" then | |
| 1680 | mode="Rasengan" | |
| 1681 | - | mode="Multi Shadow clone" |
| 1681 | + | |
| 1682 | elseif key=="c" then | |
| 1683 | mode="Dodge Up" | |
| 1684 | resize(5) | |
| 1685 | elseif key=="q" then | |
| 1686 | mode="Sand Coffin" | |
| 1687 | resize(100) | |
| 1688 | elseif key=="b" then | |
| 1689 | mode="Water wall" | |
| 1690 | resize(15) | |
| 1691 | elseif key=="v" then | |
| 1692 | mode="Robot decoy" | |
| 1693 | resize(50) | |
| 1694 | elseif key=="n" then | |
| 1695 | mode="Sink self" | |
| 1696 | resize(52) | |
| 1697 | elseif key=="m" then | |
| 1698 | mode="Sink other" | |
| 1699 | resize(50) | |
| 1700 | elseif key=="g" then | |
| 1701 | mode="Antipoison" | |
| 1702 | resize(50) | |
| 1703 | elseif key=="f" then | |
| 1704 | mode="Tree cage" | |
| 1705 | resize(75) | |
| 1706 | elseif key=="-" then | |
| 1707 | mode="Summon" | |
| 1708 | resize(20) | |
| 1709 | end | |
| 1710 | end | |
| 1711 | d=game.Players[plyr].PlayerGui:GetChildren() | |
| 1712 | for i=1,#d do | |
| 1713 | if d[i].Name=="PURPLE" then | |
| 1714 | d[i].PURPLE.Text=mode | |
| 1715 | end | |
| 1716 | end | |
| 1717 | end | |
| 1718 | ||
| 1719 | ||
| 1720 | function Select(mouse) | |
| 1721 | mouse.Button1Down:connect(function() BD(mouse) end) | |
| 1722 | mouse.Button1Up:connect(function() BU(mouse) end) | |
| 1723 | mouse.KeyDown:connect(KeyDown) | |
| 1724 | while true do | |
| 1725 | wait() | |
| 1726 | for e=1,#parts do | |
| 1727 | parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0) | |
| 1728 | parts[e].Transparency=parts[e].Transparency+0.1 | |
| 1729 | if parts[e].Transparency>=1 then | |
| 1730 | parts[e]:remove() | |
| 1731 | table.remove(parts,e) | |
| 1732 | break | |
| 1733 | end | |
| 1734 | end | |
| 1735 | for r=1,#clone_s do | |
| 1736 | if clone_s[r].Humanoid.Health<=0 then | |
| 1737 | if clones[r].Torso then | |
| 1738 | ex=Instance.new("Explosion")
| |
| 1739 | ex.Parent=workspace | |
| 1740 | ex.Position=clone_s[r].Torso.Position | |
| 1741 | end | |
| 1742 | wait() | |
| 1743 | clone_s[r]:remove() | |
| 1744 | end | |
| 1745 | end | |
| 1746 | for r=1,#clones do | |
| 1747 | if clones[r].Humanoid.Health<=0 then | |
| 1748 | p=clones[r]:GetChildren() | |
| 1749 | for i=1,#p do | |
| 1750 | if p[i].className=="Part" then | |
| 1751 | p[i].Transparency=0.6 | |
| 1752 | game.Debris:AddItem(p[i],5) | |
| 1753 | end | |
| 1754 | end | |
| 1755 | table.remove(clones,r) | |
| 1756 | end | |
| 1757 | end | |
| 1758 | end | |
| 1759 | end | |
| 1760 | script.Parent.Selected:connect(Select) |