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1
if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
2
do
3
    script.Parent = owner.Character
4
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
    local function NewFakeEvent()
6
        local Bind = Instance.new("BindableEvent")
7
        local Fake;Fake = {Connections = {},
8
        fakeEvent=true;
9
        Connect=function(self,Func)
10
            Bind.Event:connect(Func)
11
            self.Connections[Bind] = true
12
            return setmetatable({Connected = true},{
13
            __index = function (self,Index)
14
                if Index:lower() == "disconnect" then
15
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16
                end
17
                return Fake[Index]
18
            end;
19
            __tostring = function() return "Connection" end;
20
        })
21
        end}
22
        Fake.connect = Fake.Connect;return Fake;
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37
        if FiredBy.Name ~= owner.Name then return end
38
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
        else
41
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
            for _,Action in pairs(ContextActionService.Actions) do
44
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
        local Hit,Target
59
        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
            end
63
        end
64
    ]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
    __index = function (self,Index)
68
        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
70
                local RealPlayer = Thing
71
                return setmetatable({},{
72
                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74
                        if Type == "function" then
75
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
                                return function (self)return InternalData["Mouse"] end
77
                            end
78
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
                        end
80
                        return RealPlayer[Index]
81
                    end;
82
                    __tostring = function(self) return RealPlayer.Name end
83
                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
95
                                        local RealService = RealGame:GetService(Service)
96
                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
99
                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
107
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109
                            ["runservice"] = function()
110
                                return setmetatable({},{
111
                                    __index = function(self2,Index2)
112
                                        local RealService = RealGame:GetService(Service)
113
                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
116
                                        else
117
                                            local RunServices = {
118
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
121
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
                                            return RealService[Index2]
123
                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
                        return RealGame:GetService(Service)
130
                    end
131
                end
132
                return function (self,...) return RealGame[Index](RealGame,...) end
133
            else
134
                if game:GetService(Index) then return game:GetService(Index) end
135
                return RealGame[Index]
136
            end
137
        end
138
        return nil
139
    end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
141
142
-- Created by Nebula_Zorua --
143
-- Edit by 1x1x1x1IAMbck --
144
-- Sans Curse (A Curse of Light) --
145
-- Custom Arcane Adventures Magic --
146
-- Wielder: Everybody (Released) --
147
148
149
150
-- Discord: Nebula the Zorua#6969
151
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
152
153
-- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
154
 
155
--controls
156
    local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
157
    Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
158
    local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
159
    normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
160
    normal.TextXAlignment="Left"normal.TextYAlignment="Top"
161
    normal.Text=[[
162
-----------
163
*Q   : Normal Gaster Blaster
164
*E   : Double Gaster Blaster
165
*R   : Big Gaster Blaster
166
*X   : Transformation 
167
*T   : Teleport
168
*F   : Stun Gaster Blaster 
169
170
Created by Nebula_Zorua
171
Edited by 1x1x1x1IAMbck
172
 
173
]]
174
175
-- Name tag
176
Player = game.Players.LocalPlayer
177
    Character = Player.Character
178
    local txt = Instance.new("BillboardGui", Character)
179
    txt.Adornee = Character.Head
180
    txt.Name = "_status"
181
    txt.Size = UDim2.new(2, 0, 1.2, 0)
182
    txt.StudsOffset = Vector3.new(-9, 8, 0)
183
    local text = Instance.new("TextLabel", txt)
184
    text.Size = UDim2.new(10, 0, 7, 0)
185
    text.FontSize = "Size24"
186
    text.TextScaled = true
187
    text.TextTransparency = 0
188
    text.BackgroundTransparency = 1 
189
    text.TextTransparency = 0
190
    text.TextStrokeTransparency = 0
191
    text.Font = "Antique"
192
    text.TextStrokeColor3 = Color3.new(170,0,0)
193
        text.Text = "UF!Sans"
194
195
196
197
-- Music
198
hate = Instance.new("Sound",game.Workspace)
199
hate.SoundId = "rbxassetid://583633630"hate.MaxDistance = 10000
200
hate.Volume = 4
201
hate:play() hate.Name = "BIG BLACK" hate.Looped = true
202
203
204
--Hood--
205
local Hood = Instance.new("Part", char)
206
Hood.Name = "Hood"
207
Hood.CanCollide = false
208
Hood.BrickColor = BrickColor.new("Institutional white")
209
Hood.Transparency = 0
210
Hood.Material = "Plastic"
211
Hood.Size = Vector3.new(1, 1, 2)
212
Hood.TopSurface = Enum.SurfaceType.Smooth
213
Hood.BottomSurface = Enum.SurfaceType.Smooth
214
 
215
local Weld = Instance.new("Weld", Hood)
216
Weld.Part0 = tors
217
Weld.Part1 = Hood
218
Weld.C1 = CFrame.new(0, .4, -.9)
219
Weld.C0 = CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180))
220
 
221
  
222
--teleport
223
wait(1)
224
player = game.Players.LocalPlayer
225
torso = player.Character:WaitForChild("Torso")
226
mouse = player:GetMouse()
227
 
228
mouse.KeyDown:connect(function(key)
229
    if key == "t" then
230
        dist = (torso.Position - mouse.Hit.p).magnitude
231
        if dist <= 10000 then
232
            torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
233
        end
234
    end
235
end)
236
237
--main
238
wait(1)
239
plr = game.Players.LocalPlayer
240
char = plr.Character
241
mouse = plr:GetMouse()
242
whitecolor = Color3.new(1,1,1)
243
epicmode = false
244
normal = true
245
for i,v in pairs(char:GetChildren()) do
246
   if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
247
      v:Destroy()
248
     end
249
end
250
local shirt = Instance.new("Shirt",char)
251
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1145883171"
252
local pants = Instance.new("Pants",char)
253
pants.PantsTemplate = "http://www.roblox.com/asset/?id=454688894"
254
local bdycolors = char["Body Colors"]
255
bdycolors.HeadColor3 = whitecolor
256
bdycolors.LeftArmColor3 = whitecolor
257
bdycolors.LeftLegColor3 = whitecolor
258
bdycolors.RightArmColor3 = whitecolor
259
bdycolors.RightLegColor3 = whitecolor
260
bdycolors.TorsoColor3 = whitecolor
261
for i,v in pairs(char:GetChildren()) do
262
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
263
        v:Destroy()
264
    end
265
end
266
267
268
269
-- Chat
270
local talksound = Instance.new("Sound",char.Torso)
271
talksound.SoundId = "rbxassetid://928210219"
272
talksound.Volume = 4
273
local blastsound = Instance.new("Sound",char.Torso)
274
blastsound.Name = "blast_sound"
275
blastsound.SoundId = "rbxassetid://345052019"
276
blastsound.Volume = 4
277
function swait(num)
278
if num==0 or num==nil then
279
game:service'RunService'.Stepped:wait(0)
280
else
281
for i=0,num do
282
game:service'RunService'.Stepped:wait(0)
283
end
284
end
285
end
286
 
287
function chatfunc(text)
288
local chat = coroutine.wrap(function()
289
if char:FindFirstChild("TalkingBillBoard") ~= nil then
290
char:FindFirstChild("TalkingBillBoard"):Destroy()
291
end
292
local naeeym2 = Instance.new("BillboardGui",char)
293
naeeym2.Size = UDim2.new(0,100,0,40)
294
naeeym2.StudsOffset = Vector3.new(0,3,0)
295
naeeym2.Adornee = char.Head
296
naeeym2.Name = "TalkingBillBoard"
297
local tecks2 = Instance.new("TextLabel",naeeym2)
298
tecks2.BackgroundTransparency = 1
299
tecks2.BorderSizePixel = 0
300
tecks2.Text = ""
301
tecks2.Font = "Fantasy"
302
tecks2.TextSize = 50
303
tecks2.TextStrokeTransparency = 0
304
tecks2.TextColor3 = Color3.new(.6,0,0)
305
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
306
tecks2.Size = UDim2.new(1,0,0.5,0)
307
local tecks3 = Instance.new("TextLabel",naeeym2)
308
tecks3.BackgroundTransparency = 1
309
tecks3.BorderSizePixel = 0
310
tecks3.Text = ""
311
tecks3.Font = "Fantasy"
312
tecks3.TextSize = 50
313
tecks3.TextStrokeTransparency = 0
314
tecks3.TextColor3 = Color3.new(1,1,1)
315
tecks3.TextStrokeColor3 = Color3.new(200,0,0)
316
tecks3.Size = UDim2.new(1,0,0.5,0)
317
for i = 1,string.len(text),1 do
318
tecks2.Text = string.sub(text,1,i)
319
tecks3.Text = string.sub(text,1,i)
320
talksound:Play()
321
wait(0.01)
322
end
323
wait(2)
324
for i = 1, 50 do
325
swait()
326
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
327
tecks2.Rotation = tecks2.Rotation - .8
328
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
329
tecks2.TextTransparency = tecks2.TextTransparency + .04
330
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
331
tecks3.Rotation = tecks2.Rotation + .8
332
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
333
tecks3.TextTransparency = tecks2.TextTransparency + .04
334
end
335
naeeym2:Destroy()
336
end)
337
chat()
338
end
339
function onChatted(msg)
340
chatfunc(msg)
341
end
342
plr.Chatted:connect(onChatted)
343
chatfunc("Hmm?")
344
wait(1)
345
chatfunc("Who is there?")
346
wait(1.2)
347
chatfunc("Maybe it is my friend?")
348
wait(2)
349
chatfunc("Brother killer?!")
350
wait(0.5)
351
char.Humanoid.Name = "Sans"
352
local music = Instance.new("Sound",char.Torso)
353
music.SoundId = "rbxassetid://0"
354
music.Volume = 4
355
music.Looped = true
356
music:Play()
357
LeyeColor = BrickColor.new("Really red")
358
local eyemodel = Instance.new("Model",char)
359
eyemodel.Name = "Eyes"
360
local reye = Instance.new("Part",eyemodel)
361
reye.Name = "BurningEff"
362
reye.Color = Color3.new(1,1,1)
363
reye.Material = "Neon"
364
reye.Transparency = 1
365
local reyemesh = Instance.new("SpecialMesh",reye)
366
reyemesh.MeshType = "Sphere"
367
reye.Size = Vector3.new(0.12, 0.37, 0.27)
368
local reyeweld = Instance.new("Weld",reye)
369
reyeweld.Part0 = reye
370
reyeweld.Part1 = char.Head
371
reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
372
local leye = Instance.new("Part",eyemodel)
373
leye.Name = "LeftEye"
374
leye.BrickColor = LeyeColor
375
leye.Material = "Neon"
376
leye.Size = Vector3.new(0.2,0.2,0.2)
377
local leyemesh = Instance.new("SpecialMesh",leye)
378
leyemesh.MeshType = "Sphere"
379
leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
380
local leyeweld = Instance.new("Weld",leye)
381
leyeweld.Part0 = leye
382
leyeweld.Part1 = char.Head
383
leyeweld.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
384
local leyeclone = leye:Clone()
385
leyeclone.Transparency = 1
386
leyeclone.Name = "RightEye"
387
leyeclone.Parent = eyemodel
388
for i,v in pairs(leyeclone:GetChildren()) do
389
	if v.ClassName == "Weld" then
390
		v:Destroy()
391
	end
392
end
393
local leyeweld2 = Instance.new("Weld",leyeclone)
394
leyeweld2.Part0 = leyeclone
395
leyeweld2.Part1 = char.Head
396
leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
397
local fire = Instance.new("Fire",reye)
398
fire.Heat = 25000
399
fire.Color = leye.BrickColor.Color
400
fire.Size = 2
401
-- welds xd
402
local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
403
local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
404
rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
405
rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
406
rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
407
local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
408
local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
409
lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
410
lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
411
lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
412
for i = 0,1 ,0.03 do
413
	lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.925931931, -0.0977840424, 0.974765539, 0.886040092, -0.463608712, -1.69641942e-06, 0.405292064, 0.774584651, 0.485548228, -0.225103036, -0.430215806, 0.87421),i)
414
	rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.881086826, -0.201818228, 0.747067213, 0.882895231, 0.4695701, 1.00883415e-06, -0.397803098, 0.747956276, 0.531332433, 0.249497056, -0.469111204, 0.847163498),i)
415
	game:GetService("RunService").RenderStepped:wait()
416
end
417
local slapsound = Instance.new("Sound",char.Torso)
418
slapsound.SoundId = "rbxassetid://511340819"
419
slapsound.Volume = 4
420
-- Funcs
421
function Blast(AAA)
422
	if AAA == "f" then
423
		local chatmath = math.random(1,3)
424
		if chatmath == 1 then
425
			chatfunc("Gaster Blaster!")
426
		end
427
		if chatmath == 2 then
428
			chatfunc("This is what you get for killing everybody.")
429
		end
430
		if chatmath == 3 then
431
			chatfunc("Look, I gave up trying to go back a long time ago.")
432
		end
433
		local gasterblaster = Instance.new("Part",char.Torso)
434
		gasterblaster.Size = Vector3.new(7, 16, 4)
435
		gasterblaster.CanCollide = false
436
		local gasterblastermesh = Instance.new("FileMesh",gasterblaster)
437
		gasterblastermesh.MeshId = "rbxassetid://431908407"
438
		gasterblastermesh.Scale = Vector3.new(0.05,0.05,0.05)
439
		local gasterblastertexture = Instance.new("Decal",gasterblaster)
440
		gasterblastertexture.Face = "Back"
441
		gasterblastertexture.Texture = "http://www.roblox.com/asset/?id=441975828"
442
		local weeld = Instance.new("Weld",gasterblaster)
443
		weeld.Part0 = gasterblaster
444
		weeld.Part1 = char.Torso
445
		weeld.C0 = CFrame.new(3.71674585, -11.54426, -0.129204988, -0.999741375, 0, 0.0227420069, 0, 1, 0, -0.0227420069, 0, -0.999741375)
446
		blastsound:Play()
447
		char.Head.Anchored = true
448
		wait(1)
449
		local blast = Instance.new("Part",gasterblaster)
450
		blast.Size = Vector3.new(18.07, 16.36, 73.54)
451
		blast.Transparency = 0.7
452
		blast.Material = "Neon"
453
		blast.Color = Color3.new(1,1,1)
454
		blast.CanCollide = true
455
		local blastweld = Instance.new("Weld",blast)
456
		blastweld.Part0 = blast
457
		blastweld.Part1 = gasterblaster
458
		blastweld.C0 = CFrame.new(-0.430000305, 1.73999977, -40.1399994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
459
		blast.Touched:connect(function(part)
460
			part.Parent:FindFirstChildOfClass("Humanoid"):Destroy() -- Makes them not able to move
461
        end)
462
		wait(2)
463
		char.Head.Anchored = false
464
		blast:Destroy()
465
		gasterblaster:Destroy()
466
	end
467
end
468
mouse.KeyDown:connect(Blast)
469
470
471
function Death()
472
	music:Stop()
473
	local deadsound = Instance.new("Sound",char.Torso)
474
	deadsound.SoundId = "rbxassetid://427025525"
475
	deadsound.Volume = 4
476
	deadsound:Play()
477
	for i,v in pairs(char:GetChildren()) do
478
		if v.ClassName == "Part" then
479
			v.Transparency = 1
480
		end
481
		leye.Transparency = 1
482
		fire:Destroy()
483
		char.Head.face.Transparency = 1
484
	end
485
end
486
char.Sans.Died:connect(Death)
487
488
489
function Transform(key)
490
	if key == "x" then
491
		music.SoundId = "rbxassetid://0"
492
		music:Stop()
493
		music:Play()
494
		chatfunc("Hehe, forgetting something?")
495
		leyeclone.Transparency = 0
496
		local fire2 = Instance.new("Fire",leyeclone)
497
		fire2.Heat = 25000
498
        fire2.Color = leye.BrickColor.Color
499
        fire2.Size = 2
500
	end
501
end
502
mouse.KeyDown:connect(Transform)
503
504
505
506
507
--// Shortcut Variables \\--
508
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
509
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
510
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
511
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
512
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
513
local R3 = {N=Region3.new}
514
local De = S.Debris
515
local WS = workspace
516
local Lght = S.Lighting
517
local RepS = S.ReplicatedStorage
518
local IN = Instance.new
519
local Plrs = S.Players
520
521
local Emit = IN("ParticleEmitter").Emit;
522
523
--// Initializing \\--
524
local Plr = Plrs.LocalPlayer
525
local Char = Plr.Character
526
local Hum = Char:FindFirstChildOfClass'Humanoid'
527
local RArm = Char["Right Arm"]
528
local LArm = Char["Left Arm"]
529
local RLeg = Char["Right Leg"]
530
local LLeg = Char["Left Leg"]	
531
local Root = Char:FindFirstChild'HumanoidRootPart'
532
local Torso = Char.Torso
533
local Head = Char.Head
534
local NeutralAnims = true
535
local Attack = false
536
local Debounces = {Debounces={}}
537
local Mouse = Plr:GetMouse()
538
local Hit = {}
539
local Sine = 0
540
local Change = 1
541
542
local Effects = IN("Folder",Char)
543
Effects.Name = "Effects"
544
545
546
547
--// Music \\--
548
549
550
551
--// Debounce System \\--
552
553
554
function Debounces:New(name,cooldown)
555
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
556
	setmetatable(aaaaa,{__index = Debounces})
557
	Debounces.Debounces[name] = aaaaa
558
	return aaaaa
559
end
560
561
function Debounces:Use(overrideUsable)
562
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
563
	if(self.Usable or overrideUsable)then
564
		self.Usable = false
565
		self.CoolingDown = true
566
		local LastUse = time()
567
		self.LastUse = LastUse
568
		delay(self.Cooldown or 2,function()
569
			if(self.LastUse == LastUse)then
570
				self.CoolingDown = false
571
				self.Usable = true
572
			end
573
		end)
574
	end
575
end
576
577
function Debounces:Get(name)
578
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
579
	for i,v in next, Debounces.Debounces do
580
		if(i == name)then
581
			return v;
582
		end
583
	end
584
end
585
586
function Debounces:GetProgressPercentage()
587
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
588
	if(self.CoolingDown and not self.Usable)then
589
		return math.max(
590
			math.floor(
591
				(
592
					(time()-self.LastUse)/self.Cooldown or 2
593
				)*100
594
			)
595
		)
596
	else
597
		return 100
598
	end
599
end
600
601
--// Instance Creation Functions \\--
602
603
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
604
	local Sound = IN("Sound")
605
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
606
	Sound.Pitch = pitch or 1
607
	Sound.Volume = volume or 1
608
	Sound.Looped = looped or false
609
	if(autoPlay)then
610
		coroutine.wrap(function()
611
			repeat wait() until Sound.IsLoaded
612
			Sound.Playing = autoPlay or false
613
		end)()
614
	end
615
	if(not looped and effect)then
616
		Sound.Stopped:connect(function()
617
			Sound.Volume = 0
618
			Sound:destroy()
619
		end)
620
	elseif(effect)then
621
		warn("Sound can't be looped and a sound effect!")
622
	end
623
	Sound.Parent =parent or Torso
624
	return Sound
625
end
626
function Part(parent,color,material,size,cframe,anchored,cancollide)
627
	local part = IN("Part")
628
	part.Parent = parent or Char
629
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
630
	part.Material = material or Enum.Material.SmoothPlastic
631
	part.TopSurface,part.BottomSurface=10,10
632
	part.Size = size or V3.N(1,1,1)
633
	part.CFrame = cframe or CF.N(0,0,0)
634
	part.CanCollide = cancollide or false
635
	part.Anchored = anchored or false
636
	return part
637
end
638
639
function Weld(part0,part1,c0,c1)
640
	local weld = IN("Weld")
641
	weld.Parent = part0
642
	weld.Part0 = part0
643
	weld.Part1 = part1
644
	weld.C0 = c0 or CF.N()
645
	weld.C1 = c1 or CF.N()
646
	return weld
647
end
648
649
function Mesh(parent,meshtype,meshid,textid,scale,offset)
650
	local part = IN("SpecialMesh")
651
	part.MeshId = meshid or ""
652
	part.TextureId = textid or ""
653
	part.Scale = scale or V3.N(1,1,1)
654
	part.Offset = offset or V3.N(0,0,0)
655
	part.MeshType = meshtype or Enum.MeshType.Sphere
656
	part.Parent = parent
657
	return part
658
end
659
660
NewInstance = function(instance,parent,properties)
661
	local inst = Instance.new(instance)
662
	inst.Parent = parent
663
	if(properties)then
664
		for i,v in next, properties do
665
			pcall(function() inst[i] = v end)
666
		end	
667
	end
668
	return inst;
669
end
670
671
function Clone(instance,parent,properties)
672
	local inst = instance:Clone()
673
	inst.Parent = parent
674
	if(properties)then
675
		for i,v in next, properties do
676
			pcall(function() inst[i] = v end)
677
		end
678
	end
679
	return inst;
680
end
681
682
function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
683
	local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
684
	local Sound = IN("Sound")
685
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
686
	Sound.Pitch = pitch or 1
687
	Sound.Volume = volume or 1
688
	Sound.Looped = looped or false
689
	if(autoPlay)then
690
		coroutine.wrap(function()
691
			repeat wait() until Sound.IsLoaded
692
			Sound.Playing = autoPlay or false
693
		end)()
694
	end
695
	if(not looped and effect)then
696
		Sound.Stopped:connect(function()
697
			Sound.Volume = 0
698
			soundPart:destroy()
699
		end)
700
	elseif(effect)then
701
		warn("Sound can't be looped and a sound effect!")
702
	end
703
	Sound.Parent = soundPart
704
	return Sound
705
end
706
707
708
--// Extended ROBLOX tables \\--
709
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
710
--// Require stuff \\--
711
function CamShake(who,times,intense,origin) 
712
	coroutine.wrap(function()
713
		if(script:FindFirstChild'CamShake')then
714
			local cam = script.CamShake:Clone()
715
			cam:WaitForChild'intensity'.Value = intense
716
			cam:WaitForChild'times'.Value = times
717
			
718
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
719
			cam.Parent = who
720
			wait()
721
			cam.Disabled = false
722
		elseif(who == Plr or who == Char)then
723
			local intensity = intense
724
			local cam = workspace.CurrentCamera
725
			for i = 1, times do
726
				local camDistFromOrigin
727
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
728
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
729
				elseif(typeof(origin) == 'Vector3')then
730
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
731
				end
732
				if(camDistFromOrigin)then
733
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
734
				end
735
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
736
				swait()
737
			end
738
		end
739
	end)()
740
end
741
742
function CamShakeAll(times,intense,origin)
743
	for _,v in next, Plrs:players() do
744
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
745
	end
746
end
747
748
function ServerScript(code)
749
	if(script:FindFirstChild'Loadstring')then
750
		local load = script.Loadstring:Clone()
751
		load:WaitForChild'Sauce'.Value = code
752
		load.Disabled = false
753
		load.Parent = workspace
754
	elseif(NS and typeof(NS) == 'function')then
755
		NS(code,workspace)
756
	else
757
		warn("no serverscripts lol")
758
	end	
759
end
760
761
function RunLocal(where,code)
762
	ServerScript([[
763
		wait()
764
		script.Parent=nil
765
		if(not _G.Http)then _G.Http = game:service'HttpService' end
766
		
767
		local Http = _G.Http or game:service'HttpService'
768
		
769
		local source = ]].."[["..code.."]]"..[[
770
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
771
		local asd = Http:PostAsync(link,source)
772
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
773
		local ID = Http:JSONDecode(asd).Result.Require_ID
774
		local vs = require(ID).VORTH_SCRIPT
775
		vs.Parent = game.]]..where:GetFullName()
776
	)
777
end
778
779
--// Customization \\--
780
781
local Frame_Speed = 60;
782
local WalkSpeed = 16
783
local DamageColor = BrickColor.new'White'
784
785
local MagicCircles = {
786
	Default = {Color=C3.N(255,0,0),Texture1=0,Texture2=0},
787
	OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
788
	BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
789
	Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
790
	Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
791
	Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
792
	Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
793
	Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
794
	AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
795
	Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
796
	Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
797
	Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
798
	GasterBlaster = {Color=C3.N(255,0,0),Texture1=331948662,Texture2=331948662}
799
}
800
801
local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
802
Example: 
803
804
Changing MagicCircles.GasterBlaster to MagicCircles.Light
805
806
would make it a Light Element
807
]]
808
809
--// Stop animations \\--
810
for _,v in next, Hum:GetPlayingAnimationTracks() do
811
	v:Stop();
812
end
813
814
pcall(game.Destroy,Char:FindFirstChild'Animate')
815
pcall(game.Destroy,Hum:FindFirstChild'Animator')
816
817
--// Joints \\--
818
819
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
820
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
821
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
822
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
823
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
824
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
825
826
local LSC0 = LS.C0
827
local RSC0 = RS.C0
828
local NKC0 = NK.C0
829
local LHC0 = LH.C0
830
local RHC0 = RH.C0
831
local RJC0 = RJ.C0
832
833
--// Artificial HB \\--
834
835
local ArtificialHB = IN("BindableEvent", script)
836
ArtificialHB.Name = "Heartbeat"
837
838
script:WaitForChild("Heartbeat")
839
840
local tf = 0
841
local allowframeloss = false
842
local tossremainder = false
843
local lastframe = tick()
844
local frame = 1/Frame_Speed
845
ArtificialHB:Fire()
846
847
game:GetService("RunService").Heartbeat:connect(function(s, p)
848
	tf = tf + s
849
	if tf >= frame then
850
		if allowframeloss then
851
			script.Heartbeat:Fire()
852
			lastframe = tick()
853
		else
854
			for i = 1, math.floor(tf / frame) do
855
				ArtificialHB:Fire()
856
			end
857
			lastframe = tick()
858
		end
859
		if tossremainder then
860
			tf = 0
861
		else
862
			tf = tf - frame * math.floor(tf / frame)
863
		end
864
	end
865
end)
866
867
function swait(num)
868
	if num == 0 or num == nil then
869
		ArtificialHB.Event:wait()
870
	else
871
		for i = 0, num do
872
			ArtificialHB.Event:wait()
873
		end
874
	end
875
end
876
877
878
--// Effect Function(s) \\--
879
880
function NumSeq(...)
881
	local tab = {...}
882
	local Sequence = {}
883
	for _,v in next, tab do
884
		table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
885
	end
886
	if(tab[#tab][1] ~= 1)then
887
		local final = tab[#tab]
888
		table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
889
	end
890
	return NumberSequence.new(Sequence)
891
end
892
893
local DefaultRingParticle = IN("ParticleEmitter")
894
DefaultRingParticle.Name = 'RingEmit'
895
DefaultRingParticle.LightEmission = 1
896
DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
897
DefaultRingParticle.Texture = "rbxassetid://313951123"
898
DefaultRingParticle.Transparency = NumberSequence.new(0,1)
899
DefaultRingParticle.ZOffset = 1
900
DefaultRingParticle.Drag = 0
901
DefaultRingParticle.Acceleration = V3.N()
902
DefaultRingParticle.LockedToPart = true
903
DefaultRingParticle.Enabled = false
904
DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
905
DefaultRingParticle.Rate = 5
906
DefaultRingParticle.Rotation = NumberRange.new(0,0)
907
DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
908
DefaultRingParticle.Speed = NumberRange.new(0,0)
909
DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
910
911
function MagicCircle(Data)
912
	local Variant = Data.Variant or MagicCircles.Default;
913
	
914
	local Size = Data.Size or 10;
915
	local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
916
	local GrowTime = Data.Time or 1;
917
	
918
	local WeldData = Data.Weld or false;
919
	
920
	
921
	local Color = Variant.Color or C3.N(.9,.9,.0)
922
	
923
	local CreationParticle = Data.CreationParticle or DefaultRingParticle;
924
	
925
	
926
	local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
927
	local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
928
	
929
	
930
	local Emitter = DefaultRingParticle:Clone();
931
	Emitter.Parent = Circle
932
	Emitter.Color = ColorSequence.new(Variant.Color)
933
	
934
	local Top = IN("Decal",Circle)
935
	Top.Texture = "rbxassetid://"..Variant.Texture1
936
	Top.Face = Enum.NormalId.Top
937
	
938
	local Btm = IN("Decal",Circle)
939
	Btm.Texture = "rbxassetid://"..Variant.Texture2
940
	Btm.Face = Enum.NormalId.Bottom
941
	
942
	if(WeldData)then
943
		Circle.Anchored = false
944
		Weld(WeldData,Circle,Pos,CF.N())
945
	end
946
	local GrowFrames = GrowTime * Frame_Speed
947
	print(GrowFrames)
948
	--Size*20,0,Size*20
949
	Circle.Transparency = 1
950
	local GrownEvent = Instance.new("BindableEvent",Circle)
951
	coroutine.wrap(function()
952
		
953
		Emit(Emitter,5)
954
		local End = Size*20
955
		local grow = End/GrowFrames
956
		for i = 1, GrowFrames+1 do
957
			local aa = math.min(CircleM.Scale.x + grow,End)
958
			if(aa >= End)then break end
959
			CircleM.Scale = V3.N(aa,0,aa)
960
			swait()
961
		end
962
		CircleM.Scale = V3.N(End,0,End)
963
		GrownEvent:Fire()
964
		
965
	end)()
966
	
967
	local Table = {
968
		Circle = Circle,
969
		Mesh = CircleM,
970
		Grow = function(size)
971
			CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
972
		end,
973
		Destroy = function(timer)
974
			coroutine.wrap(function()
975
				if(not timer)then timer = 1 end
976
				Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
977
				Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
978
				Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
979
				S.Debris:AddItem(Circle,timer+1)
980
			end)()
981
		end,
982
		Grown = GrownEvent.Event
983
	}
984
		
985
	return Table;
986
end
987
988
function Bezier(startpos, pos2, pos3, endpos, t)
989
	local A = startpos:lerp(pos2, t)
990
	local B  = pos2:lerp(pos3, t)
991
	local C = pos3:lerp(endpos, t)
992
	local lerp1 = A:lerp(B, t)
993
	local lerp2 = B:lerp(C, t)
994
	local cubic = lerp1:lerp(lerp2, t)
995
	return cubic
996
end
997
998
function SphereFX(duration,color,scale,pos,endScale,increment)
999
	return Effect{
1000
		Frames=duration,
1001
		Effect='ResizeAndFade',
1002
		Color=color,
1003
		Size=scale,
1004
		Mesh={MeshType=Enum.MeshType.Sphere},
1005
		CFrame=pos,
1006
		FXSettings={
1007
			EndSize=endScale,
1008
			EndIsIncrement=increment
1009
		}
1010
	}
1011
end
1012
1013
function BlastFX(duration,color,scale,pos,endScale,increment)
1014
	return Effect{
1015
		Frames=duration,
1016
		Effect='ResizeAndFade',
1017
		Color=color,
1018
		Size=scale,
1019
		Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
1020
		CFrame=pos,
1021
		FXSettings={
1022
			EndSize=endScale,
1023
			EndIsIncrement=increment
1024
		}
1025
	}
1026
end
1027
1028
function BlockFX(duration,color,scale,pos,endScale,increment)
1029
	return Effect{
1030
		Frames=duration,
1031
		Effect='ResizeAndFade',
1032
		Color=color,
1033
		Size=scale,
1034
		CFrame=pos,
1035
		FXSettings={
1036
			EndSize=endScale,
1037
			EndIsIncrement=increment
1038
		}
1039
	}
1040
end
1041
1042
function ShootBullet(data)
1043
	--ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
1044
	local Size = data.Size or V3.N(2,2,2)
1045
	local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
1046
	local StudsPerFrame = data.Speed or 10
1047
	local Shape = data.Shape or 'Ball'
1048
	local Frames = data.Frames or 160
1049
	local Pos = data.Origin or Torso.CFrame
1050
	local Direction = data.Direction or Mouse.Hit
1051
	local Material = data.Material or Enum.Material.Neon
1052
	local OnHit = data.HitFunction or function(hit,pos)
1053
		Effect{
1054
			Effect='ResizeAndFade',
1055
			Color=Color,
1056
			Size=V3.N(10,10,10),
1057
			Mesh={MeshType=Enum.MeshType.Sphere},
1058
			CFrame=CF.N(pos),
1059
			FXSettings={
1060
				EndSize=V3.N(.05,.05,.05),
1061
				EndIsIncrement=true
1062
			}
1063
		}
1064
		for i = 1, 5 do
1065
			local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1066
			Effect{
1067
				Effect='Fade',
1068
				Frames=65,
1069
				Size=V3.N(5,5,10),
1070
				CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
1071
				Mesh = {MeshType=Enum.MeshType.Sphere},
1072
				Material=Enum.Material.Neon,
1073
				Color=Color,
1074
				MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1075
			}	
1076
		end
1077
		AOEDamage(pos,10,15,30,0,'Normal',10,4)
1078
	end	
1079
	
1080
	local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
1081
	local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
1082
	if(Shape == 'Ball')then
1083
		BMesh.MeshType = Enum.MeshType.Sphere
1084
	elseif(Shape == 'Head')then
1085
		BMesh.MeshType = Enum.MeshType.Head
1086
	elseif(Shape == 'Cylinder')then
1087
		BMesh.MeshType = Enum.MeshType.Cylinder
1088
	end
1089
	
1090
	coroutine.wrap(function()
1091
		for i = 1, Frames+1 do
1092
			local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
1093
			if(hit)then
1094
				OnHit(hit,pos,norm,dist)
1095
				break;
1096
			else
1097
				Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
1098
			end
1099
			swait()
1100
		end
1101
		Bullet:destroy()
1102
	end)()
1103
	
1104
end
1105
1106
function Zap(data)
1107
	local sCF,eCF = data.StartCFrame,data.EndCFrame
1108
	assert(sCF,"You need a start CFrame!")
1109
	assert(eCF,"You need an end CFrame!")
1110
	local parts = data.PartCount or 15
1111
	local zapRot = data.ZapRotation or {-5,5}
1112
	local startThick = data.StartSize or 3;
1113
	local endThick = data.EndSize or startThick/2;
1114
	local color = data.Color or BrickColor.new'Electric blue'
1115
	local delay = data.Delay or 35
1116
	local delayInc = data.DelayInc or 0
1117
	local lastLightning;
1118
	local MagZ = (sCF.p - eCF.p).magnitude
1119
	local thick = startThick
1120
	local inc = (startThick/parts)-(endThick/parts)
1121
	
1122
	for i = 1, parts do
1123
		local pos = sCF.p
1124
		if(lastLightning)then
1125
			pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
1126
		end
1127
		delay = delay + delayInc
1128
		local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
1129
		local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
1130
		if(parts == i)then
1131
			local MagZ = (pos-eCF.p).magnitude
1132
			zapPart.Size = V3.N(endThick,endThick,MagZ)
1133
			zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
1134
			Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
1135
		else
1136
			zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
1137
		end
1138
		
1139
		lastLightning = zapPart
1140
		Effect{Effect='Fade',Manual=zapPart,Frames=delay}
1141
		
1142
		thick=thick-inc
1143
		
1144
	end
1145
end
1146
1147
function Zap2(data)
1148
	local Color = data.Color or BrickColor.new'Electric blue'
1149
	local StartPos = data.Start or Torso.Position
1150
	local EndPos = data.End or Mouse.Hit.p
1151
	local SegLength = data.SegL or 2
1152
	local Thicc = data.Thickness or 0.5
1153
	local Fades = data.Fade or 45
1154
	local Parent = data.Parent or Effects
1155
	local MaxD = data.MaxDist or 200
1156
	local Branch = data.Branches or false
1157
	local Material = data.Material or Enum.Material.Neon
1158
	local Raycasts = data.Raycasts or false
1159
	local Offset = data.Offset or {0,360}
1160
	local AddMesh = (data.Mesh == nil and true or data.Mesh)
1161
	if((StartPos-EndPos).magnitude > MaxD)then
1162
		EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
1163
	end
1164
	local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
1165
	if(Raycasts)then
1166
		hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)	
1167
	end
1168
	local segments = dist/SegLength
1169
	local model = IN("Model",Parent)
1170
	model.Name = 'Lightning'
1171
	local Last;
1172
	for i = 1, segments do
1173
		local size = (segments-i)/25
1174
		local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
1175
		if(AddMesh)then IN("CylinderMesh",prt) end
1176
		if(Last and math.floor(segments) == i)then
1177
			local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
1178
			prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
1179
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)	
1180
		elseif(not Last)then
1181
			prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)	
1182
		else
1183
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1184
		end
1185
		Last = prt
1186
		if(Branch)then
1187
			local choice = M.RNG(1,7+((segments-i)*2))
1188
			if(choice == 1)then
1189
				local LastB;
1190
				for i2 = 1,M.RNG(2,5) do
1191
					local size2 = ((segments-i)/35)/i2
1192
					local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
1193
					if(AddMesh)then IN("CylinderMesh",prt) end
1194
					if(not LastB)then
1195
						prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1196
					else
1197
						prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1198
					end
1199
					LastB = prt
1200
				end
1201
			end
1202
		end
1203
	end
1204
	if(Fades > 0)then
1205
		coroutine.wrap(function()
1206
			for i = 1, Fades do
1207
				for _,v in next, model:children() do
1208
					if(v:IsA'BasePart')then
1209
						v.Transparency = (i/Fades)
1210
					end
1211
				end
1212
				swait()
1213
			end
1214
			model:destroy()
1215
		end)()
1216
	else
1217
		S.Debris:AddItem(model,.01)
1218
	end
1219
	return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
1220
end
1221
1222
function Tween(obj,props,time,easing,direction,repeats,backwards)
1223
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
1224
	local tween = S.TweenService:Create(obj, info, props)
1225
	
1226
	tween:Play()
1227
end
1228
1229
function Effect(data)
1230
	local FX = data.Effect or 'ResizeAndFade'
1231
	local Parent = data.Parent or Effects
1232
	local Color = data.Color or C3.N(0,0,0)
1233
	local Size = data.Size or V3.N(1,1,1)
1234
	local MoveDir = data.MoveDirection or nil
1235
	local MeshData = data.Mesh or nil
1236
	local SndData = data.Sound or nil
1237
	local Frames = data.Frames or 45
1238
	local Manual = data.Manual or nil
1239
	local Material = data.Material or Enum.Material.Neon
1240
	local CFra = data.CFrame or Torso.CFrame
1241
	local Settings = data.FXSettings or {}
1242
	local Shape = data.Shape or Enum.PartType.Block
1243
	local Snd,Prt,Msh;
1244
	coroutine.wrap(function()
1245
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
1246
			Prt = Manual
1247
		else
1248
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
1249
			Prt.Shape = Shape
1250
		end
1251
		if(typeof(MeshData) == 'table')then
1252
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
1253
		elseif(typeof(MeshData) == 'Instance')then
1254
			Msh = MeshData:Clone()
1255
			Msh.Parent = Prt
1256
		elseif(Shape == Enum.PartType.Block)then
1257
			Msh = Mesh(Prt,Enum.MeshType.Brick)
1258
		end
1259
		if(typeof(SndData) == 'table')then
1260
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
1261
		elseif(typeof(SndData) == 'Instance')then
1262
			Snd = SndData
1263
		end
1264
		if(Snd)then
1265
			repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
1266
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
1267
		end
1268
		Size = (Msh and Msh.Scale or Size)
1269
		local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
1270
		
1271
		local MoveSpeed = nil;
1272
		if(MoveDir)then
1273
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
1274
		end
1275
		if(FX ~= 'Arc')then
1276
			for Frame = 1, Frames do
1277
				if(FX == "Fade")then
1278
					Prt.Transparency  = (Frame/Frames)
1279
				elseif(FX == "Resize")then
1280
					if(not Settings.EndSize)then
1281
						Settings.EndSize = V3.N(0,0,0)
1282
					end
1283
					if(Settings.EndIsIncrement)then
1284
						if(Msh)then
1285
							Msh.Scale = Msh.Scale + Settings.EndSize
1286
						else
1287
							Prt.Size = Prt.Size + Settings.EndSize
1288
						end					
1289
					else
1290
						if(Msh)then
1291
							Msh.Scale = Msh.Scale - grow/Frames
1292
						else
1293
							Prt.Size = Prt.Size - grow/Frames
1294
						end
1295
					end 
1296
				elseif(FX == "ResizeAndFade")then
1297
					if(not Settings.EndSize)then
1298
						Settings.EndSize = V3.N(0,0,0)
1299
					end
1300
					if(Settings.EndIsIncrement)then
1301
						if(Msh)then
1302
							Msh.Scale = Msh.Scale + Settings.EndSize
1303
						else
1304
							Prt.Size = Prt.Size + Settings.EndSize
1305
						end					
1306
					else
1307
						if(Msh)then
1308
							Msh.Scale = Msh.Scale - grow/Frames
1309
						else
1310
							Prt.Size = Prt.Size - grow/Frames
1311
						end
1312
					end 
1313
					Prt.Transparency = (Frame/Frames)
1314
				end
1315
				if(Settings.RandomizeCFrame)then
1316
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
1317
				end
1318
				if(MoveDir and MoveSpeed)then
1319
					local Orientation = Prt.Orientation
1320
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
1321
					Prt.Orientation = Orientation
1322
				end
1323
				swait()
1324
			end
1325
			Prt:destroy()
1326
		else
1327
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
1328
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
1329
			if(start and endP)then
1330
				local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1331
				local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1332
				for Frame = 0, 1, (Settings.Speed or 0.01) do
1333
					if(Settings.Home)then
1334
						endP = Settings.Home.CFrame
1335
					end
1336
					Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
1337
				end
1338
				if(Settings.RemoveOnGoal)then
1339
					Prt:destroy()
1340
				end
1341
			else
1342
				Prt:destroy()
1343
				assert(start,"You need a start position!")
1344
				assert(endP,"You need a start position!")
1345
			end
1346
		end
1347
	end)()
1348
	return Prt,Msh,Snd
1349
end
1350
function SoulSteal(whom)
1351
	local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
1352
	print(torso)
1353
	if(torso and torso:IsA'BasePart')then
1354
		local Model = Instance.new("Model",Effects)
1355
		Model.Name = whom.Name.."'s Soul"
1356
		whom:BreakJoints()
1357
		local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
1358
		Soul.Name = 'Head'
1359
		NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
1360
		Effect{
1361
			Effect="Arc",
1362
			Manual = Soul,
1363
			FXSettings={
1364
				Start=torso.CFrame,
1365
				Home = Torso,
1366
				RemoveOnGoal = true,
1367
			}
1368
		}
1369
		local lastPoint = Soul.CFrame.p
1370
	
1371
		for i = 0, 1, 0.01 do 
1372
				local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
1373
				local mag = (lastPoint - Soul.Position).magnitude
1374
				Effect{
1375
					Effect = "Fade",
1376
					CFrame = point * CF.N(0, mag/2, 0),
1377
					Size = V3.N(.5,mag+.5,.5),
1378
					Color = Soul.BrickColor
1379
				}
1380
				lastPoint = Soul.CFrame.p
1381
			swait()
1382
		end
1383
		for i = 1, 5 do
1384
			Effect{
1385
				Effect="Fade",
1386
				Color = BrickColor.new'Really red',
1387
				MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
1388
			}	
1389
		end
1390
	end
1391
end
1392
1393
--// Other Functions \\ --
1394
1395
function CastRay(startPos,endPos,range,ignoreList)
1396
	local ray = Ray.new(startPos,(endPos-startPos).unit*range)
1397
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
1398
	return part,pos,norm,(pos and (startPos-pos).magnitude)
1399
end
1400
1401
function CastRayInDirection(startPos,direction,range,ignoreList)
1402
	local ray = Ray.new(startPos,direction*range)
1403
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
1404
	return part,pos,norm,(pos and (startPos-pos).magnitude)
1405
end
1406
1407
function getRegion(point,range,ignore)
1408
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
1409
end
1410
1411
function clerp(startCF,endCF,alpha)
1412
	return startCF:lerp(endCF, alpha)
1413
end
1414
1415
function GetTorso(char)
1416
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
1417
end
1418
1419
function ShowDamage(Pos, Text, Time, Color)
1420
	coroutine.wrap(function()
1421
	local Rate = (1 / Frame_Speed)
1422
	local Pos = (Pos or Vector3.new(0, 0, 0))
1423
	local Text = (Text or "")
1424
	local Time = (Time or 2)
1425
	local Color = (Color or Color3.new(1, 0, 1))
1426
	local EffectPart = NewInstance("Part",Effects,{
1427
		Material=Enum.Material.SmoothPlastic,
1428
		Reflectance = 0,
1429
		Transparency = 1,
1430
		BrickColor = BrickColor.new(Color),
1431
		Name = "Effect",
1432
		Size = Vector3.new(0,0,0),
1433
		Anchored = true,
1434
		CFrame = CF.N(Pos)
1435
	})
1436
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
1437
		Size = UDim2.new(1.25, 0, 1.25, 0),
1438
		Adornee = EffectPart,
1439
	})
1440
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
1441
		BackgroundTransparency = 1,
1442
		Size = UDim2.new(1, 0, 1, 0),
1443
		Text = Text,
1444
		Font = "Bodoni",
1445
		TextColor3 = Color,
1446
		TextStrokeColor3 = Color3.new(0,0,0),
1447
		TextStrokeTransparency=0,
1448
		TextScaled = true,
1449
	})
1450
	S.Debris:AddItem(EffectPart, (Time))
1451
	EffectPart.Parent = workspace
1452
	delay(0, function()
1453
		Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
1454
		local Frames = (Time / Rate)
1455
		for Frame = 1, Frames do
1456
			swait()
1457
			local Percent = (Frame / Frames)
1458
			TextLabel.TextTransparency = Percent
1459
			TextLabel.TextStrokeTransparency = Percent
1460
		end
1461
		if EffectPart and EffectPart.Parent then
1462
			EffectPart:Destroy()
1463
		end
1464
	end) end)()
1465
end
1466
1467
1468
function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
1469
	if(who)then
1470
		local hum = who:FindFirstChildOfClass'Humanoid'
1471
		local Damage = M.RNG(minDam,maxDam)
1472
		local canHit = true
1473
		if(hum)then
1474
			for _, p in pairs(Hit) do
1475
				if p[1] == hum then
1476
					if(time() - p[2] < 0.01) then
1477
						canHit = false
1478
					else
1479
						Hit[_] = nil
1480
					end
1481
				end
1482
			end
1483
			if(canHit)then
1484
				table.insert(Hit,{hum,time()})
1485
				if(hum.Health >= math.huge)then
1486
					who:BreakJoints()
1487
					if(who:FindFirstChild'Head' and hum.Health > 0)then
1488
						ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
1489
					end
1490
				else
1491
					local player = S.Players:GetPlayerFromCharacter(who)
1492
					if(Type == "Fire")then
1493
						--idk..
1494
					else
1495
						local  c = Instance.new("ObjectValue",hum)
1496
						c.Name = "creator"
1497
						c.Value = Plr
1498
						game:service'Debris':AddItem(c,0.35)
1499
						if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
1500
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1501
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
1502
							end
1503
							hum.Health = hum.Health - Damage*(critMult or 2)
1504
						else
1505
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1506
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
1507
							end
1508
							hum.Health = hum.Health - Damage
1509
						end
1510
						if(Type == 'Knockback' and GetTorso(who))then
1511
							local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
1512
							local body = NewInstance('BodyVelocity',GetTorso(who),{
1513
								P = 500,
1514
								maxForce = V3.N(math.huge,0,math.huge),
1515
								velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
1516
							})
1517
							game:service'Debris':AddItem(body,.5)
1518
						elseif(Type == "Electric")then
1519
							if(M.RNG(1,100) >= critChance)then
1520
								if(who:FindFirstChild'Head' and hum.Health > 0)then
1521
									ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
1522
								end
1523
								local asd = hum.WalkSpeed/2
1524
								hum.WalkSpeed = asd
1525
								local paralyzed = true
1526
								coroutine.wrap(function()
1527
									while paralyzed do
1528
										swait(25)
1529
										if(M.RNG(1,25) == 1)then
1530
											if(who:FindFirstChild'Head' and hum.Health > 0)then
1531
												ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
1532
											end
1533
											hum.PlatformStand = true
1534
										end
1535
									end
1536
								end)()
1537
								delay(4, function()
1538
									paralyzed = false
1539
									hum.WalkSpeed = hum.WalkSpeed + asd
1540
								end)
1541
							end
1542
							
1543
						elseif(Type == 'Knockdown' and GetTorso(who))then
1544
							local rek = GetTorso(who)
1545
							hum.PlatformStand = true
1546
							delay(1,function()
1547
								hum.PlatformStand = false
1548
							end)
1549
							local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
1550
							local bodvol = NewInstance("BodyVelocity",rek,{
1551
								velocity = angle * Knock,
1552
								P = 5000,
1553
								maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
1554
							})
1555
							local rl = NewInstance("BodyAngularVelocity",rek,{
1556
								P = 3000,
1557
								maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1558
								angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1559
							})
1560
							game:GetService("Debris"):AddItem(bodvol, .5)
1561
							game:GetService("Debris"):AddItem(rl, .5)
1562
						end
1563
					end
1564
				end
1565
			end
1566
		end
1567
	end
1568
end
1569
1570
function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
1571
	for _,v in next, getRegion(where,range,{Char}) do
1572
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
1573
			coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
1574
		end
1575
	end
1576
end
1577
1578
function AOEHeal(where,range,amount)
1579
	local healed = {}
1580
	for _,v in next, getRegion(where,range,{Char}) do
1581
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
1582
		if(hum and not healed[hum])then
1583
			hum.Health = hum.Health + amount
1584
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
1585
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
1586
			end
1587
		end
1588
	end
1589
end
1590
1591
function CamShake(who,times,intense,origin) 
1592
	coroutine.wrap(function()
1593
		if(script:FindFirstChild'CamShake')then
1594
			local cam = script.CamShake:Clone()
1595
			cam:WaitForChild'intensity'.Value = intense
1596
			cam:WaitForChild'times'.Value = times
1597
			
1598
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
1599
			cam.Parent = who
1600
			wait()
1601
			cam.Disabled = false
1602
		elseif(who == Plr or who == Char)then
1603
			local intensity = intense
1604
			local cam = workspace.CurrentCamera
1605
			for i = 1, times do
1606
				local camDistFromOrigin
1607
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
1608
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
1609
				elseif(typeof(origin) == 'Vector3')then
1610
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
1611
				end
1612
				if(camDistFromOrigin)then
1613
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
1614
				end
1615
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
1616
				swait()
1617
			end
1618
		end
1619
	end)()
1620
end
1621
1622
function CamShakeAll(times,intense,origin)
1623
	for _,v in next, Plrs:players() do
1624
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
1625
	end
1626
end
1627
1628
function ServerScript(code)
1629
	if(script:FindFirstChild'Loadstring')then
1630
		local load = script.Loadstring:Clone()
1631
		load:WaitForChild'Sauce'.Value = code
1632
		load.Disabled = false
1633
		load.Parent = workspace
1634
	elseif(NS and typeof(NS) == 'function')then
1635
		NS(code,workspace)
1636
	else
1637
		warn("no serverscripts lol")
1638
	end	
1639
end
1640
1641
function LocalOnPlayer(who,code)
1642
	ServerScript([[
1643
		wait()
1644
		script.Parent=nil
1645
		if(not _G.Http)then _G.Http = game:service'HttpService' end
1646
		
1647
		local Http = _G.Http or game:service'HttpService'
1648
		
1649
		local source = ]].."[["..code.."]]"..[[
1650
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
1651
		local asd = Http:PostAsync(link,source)
1652
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
1653
		local ID = Http:JSONDecode(asd).Result.Require_ID
1654
		local vs = require(ID).VORTH_SCRIPT
1655
		vs.Parent = game:service'Players'.]]..who.Name..[[.Character
1656
	]])
1657
end
1658
1659
1660
--// Attack Functions \\--
1661
function Laser(key)
1662
	NeutralAnims = false
1663
	Attack = true
1664
	Root.Anchored = true
1665
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1666
	local IsGrown = false
1667
	data.Grown:connect(function() IsGrown = true end)
1668
	repeat swait() 
1669
		local Alpha = .1
1670
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1671
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1672
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1673
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1674
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1675
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1676
		local LookVector = Mouse.Hit.p
1677
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1678
	until IsGrown
1679
	if(S.UserInputService:IsKeyDown(key))then
1680
		local grown = 0
1681
		repeat 
1682
			local Alpha = .1
1683
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1684
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1685
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1686
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1687
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1688
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1689
			local LookVector = Mouse.Hit.p
1690
			Root.CFrame = CF.N(Root.Position,LookVector)
1691
			if(grown < 250)then
1692
				data.Grow(.05)
1693
				grown = grown + 1
1694
			end
1695
			swait()
1696
		until not S.UserInputService:IsKeyDown(key)
1697
	end
1698
	Sound(data.Circle,340722848,1,1,false,true,true)
1699
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1700
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1701
	Mesh(part,Enum.MeshType.Cylinder)
1702
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1703
	Effect{
1704
		Effect='ResizeAndFade',
1705
		Color=MagicVariant.Color,
1706
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1707
		Mesh={MeshType=Enum.MeshType.Sphere},
1708
		CFrame=CF.N(pos),
1709
		FXSettings={
1710
			EndSize=V3.N(.05,.05,.05),
1711
			EndIsIncrement=true
1712
		}
1713
	}
1714
	for i = 1, 5 do
1715
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1716
		Effect{
1717
			Effect='Fade',
1718
			Frames=65,
1719
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1720
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1721
			Mesh = {MeshType=Enum.MeshType.Sphere},
1722
			Material=Enum.Material.Neon,
1723
			Color=MagicVariant.Color,
1724
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1725
		}	
1726
	end
1727
	AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1728
	coroutine.wrap(function()
1729
		local frame = (1/30)
1730
		for i = 1, 30 do
1731
			part.Transparency = (i/30)
1732
			swait()
1733
		end
1734
		part:destroy()
1735
	end)()
1736
	Attack = false
1737
	NeutralAnims = true
1738
	Root.Anchored = false
1739
	data.Destroy()
1740
end
1741
1742
function Balls(key)
1743
	NeutralAnims = false
1744
	Attack = true
1745
	Root.Anchored = true
1746
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,2,-1),Size=5,Variant=MagicVariant,Time=.5}
1747
	local IsGrown = false
1748
	data.Grown:connect(function() IsGrown = true end)
1749
	repeat swait() 
1750
		local Alpha = .1
1751
		local idk = M.R(25)
1752
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1753
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1754
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1755
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1756
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1757
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1758
		local LookVector = Mouse.Hit.p
1759
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1760
	until IsGrown
1761
	local projectiles = 5
1762
	if(S.UserInputService:IsKeyDown(key))then
1763
		local grown = 0
1764
		repeat 
1765
			local Alpha = .1
1766
			local idk = M.R(25)
1767
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1768
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1769
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1770
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1771
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1772
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1773
			local LookVector = Mouse.Hit.p
1774
			Root.CFrame = CF.N(Root.Position,LookVector)
1775
			if(grown < 250)then
1776
				data.Grow(.05)
1777
				grown = grown + 1
1778
				projectiles = projectiles + .05
1779
			end
1780
			swait()
1781
		until not S.UserInputService:IsKeyDown(key)
1782
	end
1783
	for i = 1, math.floor(projectiles) do
1784
		data.Grow(-math.floor(projectiles)/20)
1785
		local LookVector = Mouse.Hit.p
1786
		Root.CFrame = CF.N(Root.Position,LookVector)
1787
		ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
1788
		swait(1)
1789
	end
1790
	
1791
	Attack = false
1792
	NeutralAnims = true
1793
	Root.Anchored = false
1794
	data.Destroy()
1795
end
1796
1797
function DLaser(key)
1798
	NeutralAnims = false
1799
	Attack = true
1800
	Root.Anchored = true
1801
	local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-5,5,2),Size=5,Variant=MagicVariant,Time=.5}
1802
	local data2 = MagicCircle{Weld=Torso,Pos=CF.N(5,5,2),Size=5,Variant=MagicVariant,Time=.5}
1803
	local IsGrown = false
1804
	data1.Grown:connect(function() IsGrown = true end)
1805
	repeat swait() 
1806
		local Alpha = .1
1807
		local idk = M.R(25)
1808
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1809
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1810
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1811
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1812
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1813
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1814
		local LookVector = Mouse.Hit.p
1815
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1816
	until IsGrown
1817
	if(S.UserInputService:IsKeyDown(key))then
1818
		local grown = 0
1819
		repeat 
1820
			local Alpha = .1
1821
			local idk = M.R(25)
1822
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1823
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1824
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1825
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1826
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1827
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1828
			local LookVector = Mouse.Hit.p
1829
			Root.CFrame = CF.N(Root.Position,LookVector)
1830
			if(grown < 250)then
1831
				data1.Grow(.05)
1832
				data2.Grow(.05)
1833
				grown = grown + 1
1834
			end
1835
			swait()
1836
		until not S.UserInputService:IsKeyDown(key)
1837
	end
1838
	Sound(data1.Circle,340722848,1,1,false,true,true)
1839
	Sound(data2.Circle,340722848,1,1,false,true,true)
1840
	local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
1841
	local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1842
	Mesh(part1,Enum.MeshType.Cylinder)
1843
	
1844
	
1845
	local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1846
	Mesh(part2,Enum.MeshType.Cylinder)
1847
	Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1848
	Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1849
	Effect{
1850
		Effect='ResizeAndFade',
1851
		Color=MagicVariant.Color,
1852
		Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
1853
		Mesh={MeshType=Enum.MeshType.Sphere},
1854
		CFrame=CF.N(pos),
1855
		FXSettings={
1856
			EndSize=V3.N(.05,.05,.05),
1857
			EndIsIncrement=true
1858
		}
1859
	}
1860
	for i = 1, 5 do
1861
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1862
		Effect{
1863
			Effect='Fade',
1864
			Frames=65,
1865
			Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
1866
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
1867
			Mesh = {MeshType=Enum.MeshType.Sphere},
1868
			Material=Enum.Material.Neon,
1869
			Color=MagicVariant.Color,
1870
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1871
		}	
1872
	end
1873
	AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1874
	AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1875
	coroutine.wrap(function()
1876
		local frame = (1/30)
1877
		for i = 1, 30 do
1878
			part1.Transparency = (i/30)
1879
			part2.Transparency = (i/30)
1880
			swait()
1881
		end
1882
		part1:destroy()
1883
		part2:destroy()
1884
	end)()
1885
	Attack = false
1886
	NeutralAnims = true
1887
	Root.Anchored = false
1888
	data1.Destroy()
1889
	data2.Destroy()
1890
end
1891
1892
1893
function BLaser(key)
1894
	NeutralAnims = false
1895
	Attack = true
1896
	Root.Anchored = true
1897
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,10,10),Size=15,Variant=MagicVariant,Time=.75}
1898
	local IsGrown = false
1899
	data.Grown:connect(function() IsGrown = true end)
1900
	repeat swait() 
1901
		local Alpha = .1
1902
		local idk = M.R(25)
1903
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1904
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1905
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1906
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1907
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1908
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1909
		local LookVector = Mouse.Hit.p
1910
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1911
	until IsGrown
1912
	if(S.UserInputService:IsKeyDown(key))then
1913
		local grown = 0
1914
		repeat 
1915
			local Alpha = .1
1916
			local idk = M.R(25)
1917
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1918
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1919
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1920
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1921
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1922
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1923
			local LookVector = Mouse.Hit.p
1924
			Root.CFrame = CF.N(Root.Position,LookVector)
1925
			swait()
1926
		until not S.UserInputService:IsKeyDown(key)
1927
	end
1928
	
1929
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1930
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1931
	Mesh(part,Enum.MeshType.Cylinder)
1932
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1933
	local aa = data.Circle:Clone();
1934
	aa.Parent = Effects
1935
	aa.Anchored = true
1936
	local blast = Sound(aa,334702766,1,5,false,true,true)
1937
	data.Circle:destroy()
1938
	if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
1939
	Effect{
1940
		Effect='ResizeAndFade',
1941
		Color=MagicVariant.Color,
1942
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1943
		Mesh={MeshType=Enum.MeshType.Sphere},
1944
		CFrame=CF.N(pos),
1945
		Sound=blast,
1946
		FXSettings={
1947
			EndSize=V3.N(.05,.05,.05),
1948
			EndIsIncrement=true
1949
		}
1950
	}
1951
	for i = 1, 5 do
1952
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1953
		Effect{
1954
			Effect='Fade',
1955
			Frames=65,
1956
			Sound=blast,
1957
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1958
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1959
			Mesh = {MeshType=Enum.MeshType.Sphere},
1960
			Material=Enum.Material.Neon,
1961
			Color=MagicVariant.Color,
1962
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1963
		}	
1964
	end
1965
	AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
1966
	coroutine.wrap(function()
1967
		for i = 1, (blast.TimeLength*Frame_Speed) do
1968
			part.Transparency = (i/(blast.TimeLength*Frame_Speed))
1969
			for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
1970
			swait()
1971
		end
1972
		aa:destroy()
1973
		part:destroy()
1974
	end)()
1975
	
1976
	Attack = false
1977
	NeutralAnims = true
1978
	Root.Anchored = false
1979
	Root.Velocity = Mouse.Hit.lookVector*-125
1980
end
1981
1982
function Skill1()
1983
	Laser(Enum.KeyCode.Q)
1984
end
1985
1986
function Skill2()
1987
	DLaser(Enum.KeyCode.Z)
1988
end
1989
1990
function Skill3()
1991
	BLaser(Enum.KeyCode.X)
1992
end
1993
1994
--// Wrap it all up \\--
1995
1996
Mouse.KeyDown:connect(function(k)
1997
	if(Attack)then return end
1998
	if(k == 'q')then Skill1() end
1999
	if(k == 'e')then Skill2() end
2000
	if(k == 'r')then Skill3() end
2001
end)
2002
2003
Plr.Chatted:connect(function(m)
2004
	
2005
	if(m:sub(1,3) == '/e ')then
2006
		local msg = m:sub(4)
2007
		--emote commands (gotta do)
2008
	end
2009
end)
2010
while true do
2011
	swait()
2012
	Sine = Sine + Change
2013
2014
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
2015
	
2016
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
2017
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
2018
	if(not Effects or not Effects.Parent)then
2019
		Effects = IN("Model",Char)
2020
		Effects.Name = "Effects"
2021
	end																																																																																																				
2022
	if(State == 'Run')then
2023
		local wsVal = 20 / (Hum.WalkSpeed/16)
2024
		local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
2025
		Change = 3
2026
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
2027
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)	
2028
	elseif(State == 'Walk')then
2029
		local wsVal = 20 / (Hum.WalkSpeed/16)
2030
		local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
2031
		Change = 3
2032
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
2033
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)	
2034
	else
2035
		RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
2036
		LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
2037
	end	
2038
2039
	Hum.WalkSpeed = WalkSpeed
2040
	
2041
	if(NeutralAnims)then	
2042
		if(State == 'Idle')then
2043
			local Alpha = .1
2044
			Change = .75
2045
			RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
2046
			NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
2047
			LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
2048
			RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
2049
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
2050
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
2051
			-- idle
2052
		elseif(State == 'Run')then
2053
			local wsVal = 20 / (Hum.WalkSpeed/16)
2054
			local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
2055
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
2056
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
2057
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
2058
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
2059
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
2060
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
2061
		elseif(State == 'Walk')then
2062
			local wsVal = 20 / (Hum.WalkSpeed/16)
2063
			local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
2064
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
2065
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
2066
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
2067
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
2068
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
2069
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
2070
		elseif(State == 'Jump')then
2071
			local Alpha = .1
2072
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
2073
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
2074
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
2075
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
2076
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
2077
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
2078
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
2079
		elseif(State == 'Fall')then
2080
			local Alpha = .1
2081
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
2082
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
2083
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
2084
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
2085
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
2086
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
2087
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
2088
		elseif(State == 'Paralyzed')then
2089
			-- paralyzed
2090
		elseif(State == 'Sit')then
2091
			-- sit
2092
		end
2093
	end
2094
	
2095
end