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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | print(" this script was converted An ignorant / zachrogamehard133447 ")
| |
| 3 | warn(" credits goes to the real creator ")
| |
| 4 | warn(" pls dont abuse ")
| |
| 5 | warn(" i beg u ")
| |
| 6 | local Player,game,owner = owner,game | |
| 7 | local RealPlayer = Player | |
| 8 | do | |
| 9 | print("FE Compatibility code by Mokiros")
| |
| 10 | print("This EDIT was made by Zach the script stealer / aka zach so please stop pretending that you made it")
| |
| 11 | local rp = RealPlayer | |
| 12 | script.Parent = rp.Character | |
| 13 | ||
| 14 | --RemoteEvent for communicating | |
| 15 | local Event = Instance.new("RemoteEvent")
| |
| 16 | Event.Name = "UserInput_Event" | |
| 17 | ||
| 18 | --Fake event to make stuff like Mouse.KeyDown work | |
| 19 | local function fakeEvent() | |
| 20 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 21 | t.connect = t.Connect | |
| 22 | return t | |
| 23 | end | |
| 24 | ||
| 25 | --Creating fake input objects with fake variables | |
| 26 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 27 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 28 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 29 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 30 | end} | |
| 31 | --Merged 2 functions into one by checking amount of arguments | |
| 32 | CAS.UnbindAction = CAS.BindAction | |
| 33 | ||
| 34 | --This function will trigger the events that have been :Connect()'ed | |
| 35 | local function te(self,ev,...) | |
| 36 | local t = m[ev] | |
| 37 | if t and t._fakeEvent then | |
| 38 | for _,f in pairs(t.Functions) do | |
| 39 | f(...) | |
| 40 | end | |
| 41 | end | |
| 42 | end | |
| 43 | m.TrigEvent = te | |
| 44 | UIS.TrigEvent = te | |
| 45 | ||
| 46 | Event.OnServerEvent:Connect(function(plr,io) | |
| 47 | if plr~=rp then return end | |
| 48 | m.Target = io.Target | |
| 49 | m.Hit = io.Hit | |
| 50 | if not io.isMouse then | |
| 51 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 52 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 53 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 54 | end | |
| 55 | for _,t in pairs(CAS.Actions) do | |
| 56 | for _,k in pairs(t.Keys) do | |
| 57 | if k==io.KeyCode then | |
| 58 | t.Function(t.Name,io.UserInputState,io) | |
| 59 | end | |
| 60 | end | |
| 61 | end | |
| 62 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 63 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 64 | end | |
| 65 | end) | |
| 66 | Event.Parent = NLS([==[ | |
| 67 | local Player = game:GetService("Players").LocalPlayer
| |
| 68 | local Event = script:WaitForChild("UserInput_Event")
| |
| 69 | ||
| 70 | local Mouse = Player:GetMouse() | |
| 71 | local UIS = game:GetService("UserInputService")
| |
| 72 | local input = function(io,a) | |
| 73 | if a then return end | |
| 74 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 75 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 76 | end | |
| 77 | UIS.InputBegan:Connect(input) | |
| 78 | UIS.InputEnded:Connect(input) | |
| 79 | ||
| 80 | local h,t | |
| 81 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 82 | --If player is not moving their mouse, client won't fire events | |
| 83 | while wait(1/30) do | |
| 84 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 85 | h,t=Mouse.Hit,Mouse.Target | |
| 86 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 87 | end | |
| 88 | end]==],Player.Character) | |
| 89 | ||
| 90 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 91 | --Real game object | |
| 92 | local _rg = game | |
| 93 | ||
| 94 | --Metatable for fake service | |
| 95 | local fsmt = {
| |
| 96 | __index = function(self,k) | |
| 97 | local s = rawget(self,"_RealService") | |
| 98 | if s then return s[k] end | |
| 99 | end, | |
| 100 | __newindex = function(self,k,v) | |
| 101 | local s = rawget(self,"_RealService") | |
| 102 | if s then s[k]=v end | |
| 103 | end, | |
| 104 | __call = function(self,...) | |
| 105 | local s = rawget(self,"_RealService") | |
| 106 | if s then return s(...) end | |
| 107 | end | |
| 108 | } | |
| 109 | local function FakeService(t,RealService) | |
| 110 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 111 | return setmetatable(t,fsmt) | |
| 112 | end | |
| 113 | ||
| 114 | --Fake game object | |
| 115 | local g = {
| |
| 116 | GetService = function(self,s) | |
| 117 | return self[s] | |
| 118 | end, | |
| 119 | Players = FakeService({
| |
| 120 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 121 | },"Players"), | |
| 122 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 123 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 124 | } | |
| 125 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 126 | g.service = g.GetService | |
| 127 | ||
| 128 | g.RunService = FakeService({
| |
| 129 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 130 | BindToRenderStep = function(self,name,_,fun) | |
| 131 | ||
| 132 | end, | |
| 133 | UnbindFromRenderStep = function(self,name) | |
| 134 | self._btrs[name]:Disconnect() | |
| 135 | end, | |
| 136 | },"RunService") | |
| 137 | ||
| 138 | setmetatable(g,{
| |
| 139 | __index=function(self,s) | |
| 140 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 141 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 142 | end, | |
| 143 | __newindex = fsmt.__newindex, | |
| 144 | __call = fsmt.__call | |
| 145 | }) | |
| 146 | --Changing owner to fake player object to support owner:GetMouse() | |
| 147 | game,owner = g,g.Players.LocalPlayer | |
| 148 | end | |
| 149 | ||
| 150 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 | |
| 151 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 | |
| 152 | for i=1,2,0.1 do | |
| 153 | wait(.1) | |
| 154 | game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame+Vector3.new(0,1,0) | |
| 155 | for _,anim in pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do | |
| 156 | anim:Stop() | |
| 157 | end | |
| 158 | end | |
| 159 | for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
| 160 | if part.ClassName == "Accessory" or part.ClassName == "Shirt" or part.ClassName == "Pants" or part.ClassName == "ShirtGraphic" or part.ClassName == "BodyColors" then | |
| 161 | part:remove() | |
| 162 | end | |
| 163 | if part:IsA("BasePart") then
| |
| 164 | part.Color = Color3.fromRGB(255, 204, 153) | |
| 165 | end | |
| 166 | end | |
| 167 | ||
| 168 | ||
| 169 | game.Players.LocalPlayer.Character.Head.Color = Color3.fromRGB(0,255,0) | |
| 170 | ||
| 171 | game.Players.LocalPlayer.Character.Head.Mesh.Offset = Vector3.new(0,-0.75,-0.5) | |
| 172 | game.Players.LocalPlayer.Character.Head.Mesh.MeshId = "rbxassetid://785024366" | |
| 173 | game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://785492382" | |
| 174 | game.Players.LocalPlayer.Character.Head.Mesh.Scale = Vector3.new(13, 20, 13) | |
| 175 | local shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character) shirt.ShirtTemplate = "rbxassetid://1037676911"
| |
| 176 | local pants = Instance.new("Pants",game.Players.LocalPlayer.Character) pants.PantsTemplate = "rbxassetid://1010828432"
| |
| 177 | ||
| 178 | local fidget1 = Instance.new("Part",game.Players.LocalPlayer.Character) fidget1.Anchored = false fidget1.Size = Vector3.new(0,0,0) fidget1.Color = Color3.fromRGB(0,255,0) fidget1.CanCollide = false
| |
| 179 | game.Players.LocalPlayer.Character.Head.Mesh:Clone().Parent = fidget1 | |
| 180 | fidget1.Mesh.Scale = Vector3.new(3,4,3) | |
| 181 | fidget1.Mesh.Offset = Vector3.new(0,-1,-0.1) | |
| 182 | game.Players.LocalPlayer.Character.Head.face:Clone().Parent = fidget1 | |
| 183 | fidget1.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame | |
| 184 | for i=1,3 do | |
| 185 | wait() | |
| 186 | fidget1.Position = fidget1.Position+Vector3.new(0,1,0) | |
| 187 | end | |
| 188 | local weld = Instance.new("Weld",fidget1) weld.Part0 = fidget1 weld.Part1= game.Players.LocalPlayer.Character["Right Arm"] weld.Name = "FidgetHip"
| |
| 189 | ||
| 190 | local fidget2 = Instance.new("Part",game.Players.LocalPlayer.Character) fidget2.Anchored = false fidget2.Size = Vector3.new(0,0,0) fidget2.Color = Color3.fromRGB(0,255,0) fidget2.CanCollide = false
| |
| 191 | game.Players.LocalPlayer.Character.Head.Mesh:Clone().Parent = fidget2 | |
| 192 | fidget2.Mesh.Scale = Vector3.new(3,4,3) | |
| 193 | fidget2.Mesh.Offset = Vector3.new(0,-1,-0.1) | |
| 194 | game.Players.LocalPlayer.Character.Head.face:Clone().Parent = fidget2 | |
| 195 | fidget2.CFrame = game.Players.LocalPlayer.Character["Left Arm"].CFrame | |
| 196 | for i=1,3 do | |
| 197 | wait() | |
| 198 | fidget2.Position = fidget2.Position+Vector3.new(0,1,0) | |
| 199 | end | |
| 200 | local weld = Instance.new("Weld",fidget2) weld.Part0 = fidget2 weld.Part1= game.Players.LocalPlayer.Character["Left Arm"] weld.Name = "FidgetHip2"
| |
| 201 | ||
| 202 | local fidget3 = Instance.new("Part",game.Players.LocalPlayer.Character) fidget3.Anchored = false fidget3.Size = Vector3.new(0,0,0) fidget3.Color = Color3.fromRGB(0,255,0) fidget3.CanCollide = false
| |
| 203 | game.Players.LocalPlayer.Character.Head.Mesh:Clone().Parent = fidget3 | |
| 204 | fidget3.Mesh.Scale = Vector3.new(3,4,3) | |
| 205 | fidget3.Mesh.Offset = Vector3.new(0,-1,-0.1) | |
| 206 | game.Players.LocalPlayer.Character.Head.face:Clone().Parent = fidget3 | |
| 207 | fidget3.CFrame = game.Players.LocalPlayer.Character["Right Leg"].CFrame | |
| 208 | for i=1,3 do | |
| 209 | wait() | |
| 210 | fidget3.Position = fidget3.Position+Vector3.new(0,1,0) | |
| 211 | end | |
| 212 | local weld = Instance.new("Weld",fidget3) weld.Part0 = fidget3 weld.Part1= game.Players.LocalPlayer.Character["Right Leg"] weld.Name = "FidgetHip3"
| |
| 213 | ||
| 214 | local fidget4 = Instance.new("Part",game.Players.LocalPlayer.Character) fidget4.Anchored = false fidget4.Size = Vector3.new(0,0,0) fidget4.Color = Color3.fromRGB(0,255,0) fidget4.CanCollide = false
| |
| 215 | game.Players.LocalPlayer.Character.Head.Mesh:Clone().Parent = fidget4 | |
| 216 | fidget4.Mesh.Scale = Vector3.new(3,4,3) | |
| 217 | fidget4.Mesh.Offset = Vector3.new(0,-1,-0.1) | |
| 218 | game.Players.LocalPlayer.Character.Head.face:Clone().Parent = fidget4 | |
| 219 | fidget4.CFrame = game.Players.LocalPlayer.Character["Left Leg"].CFrame | |
| 220 | for i=1,3 do | |
| 221 | wait() | |
| 222 | fidget4.Position = fidget4.Position+Vector3.new(0,1,0) | |
| 223 | end | |
| 224 | local weld = Instance.new("Weld",fidget4) weld.Part0 = fidget4 weld.Part1= game.Players.LocalPlayer.Character["Left Leg"] weld.Name = "FidgetHip4"
| |
| 225 | ||
| 226 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 75 | |
| 227 | game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 333333333 | |
| 228 | game.Players.LocalPlayer.Character.Humanoid.Health = 333333333 | |
| 229 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50 | |
| 230 | rot = 0 | |
| 231 | armrot = 0 | |
| 232 | speed = 0.25 | |
| 233 | armspeed = 0.25 | |
| 234 | flying = nil | |
| 235 | flyingtornado1 = nil | |
| 236 | flyingtornado2 = nil | |
| 237 | tornado1 = nil | |
| 238 | tornado2 = nil | |
| 239 | fullspin = false | |
| 240 | counter = 0 | |
| 241 | function fullrot() | |
| 242 | ||
| 243 | local part = Instance.new("Part",game.Players.LocalPlayer.Character) part.Material = Enum.Material.Neon part.Color = Color3.fromRGB(0,255,0) part.Anchored = true part.Transparency = 0.9 part.CanCollide = false part.Shape = Enum.PartType.Cylinder part.Size = Vector3.new(math.huge,1,1)
| |
| 244 | part.Name = "FullSpinC" | |
| 245 | part.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*CFrame.Angles(0,0,math.rad(90)) | |
| 246 | game:GetService("Debris"):AddItem(part,1.5)
| |
| 247 | for i=0.9,1,0.004 do | |
| 248 | wait() | |
| 249 | part.Size = part.Size+Vector3.new(0,2,2) | |
| 250 | part.Transparency = i | |
| 251 | ||
| 252 | end | |
| 253 | part:remove() | |
| 254 | end | |
| 255 | ||
| 256 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 257 | ||
| 258 | for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
| 259 | if part.Name == "Torso" or part.Name == "Right Leg" or part.Name == "Left Leg" or part.Name == "Right Arm" or part.Name == "Left Arm" then | |
| 260 | part.Color = Color3.fromRGB(255, 204, 153) | |
| 261 | end | |
| 262 | end | |
| 263 | game.Players.LocalPlayer.Character.Head.Color = Color3.fromRGB(0,255,0) | |
| 264 | ||
| 265 | ||
| 266 | ||
| 267 | ||
| 268 | ||
| 269 | counter = counter+1 | |
| 270 | if counter >= 10 then | |
| 271 | counter= 0 | |
| 272 | if fullspin == true then | |
| 273 | fullrot() | |
| 274 | end | |
| 275 | end | |
| 276 | rot = rot+speed | |
| 277 | armrot = armrot+armspeed | |
| 278 | game.Players.LocalPlayer.Character.Head.CanCollide = false | |
| 279 | fidget1.FidgetHip.C0 = CFrame.new(fidget1.FidgetHip.C0.p)*CFrame.Angles(0,armrot,0) | |
| 280 | fidget2.FidgetHip2.C0 = CFrame.new(fidget2.FidgetHip2.C0.p)*CFrame.Angles(0,-armrot,0) | |
| 281 | for _,child in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
| 282 | if child.Name == "FullSpinC" then | |
| 283 | child.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*CFrame.Angles(0,0,math.rad(90)) | |
| 284 | end | |
| 285 | end | |
| 286 | ||
| 287 | if flying ~= nil then | |
| 288 | ||
| 289 | fidget3.FidgetHip3.C0 = CFrame.new(fidget3.FidgetHip3.C0.p)*CFrame.Angles(0,rot*2,0) | |
| 290 | fidget4.FidgetHip4.C0 = CFrame.new(fidget4.FidgetHip4.C0.p)*CFrame.Angles(0,-rot*2,0) | |
| 291 | flying.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,-3.5,0)) | |
| 292 | end | |
| 293 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(game.Players.LocalPlayer.Character.Torso.Neck.C0.p)*CFrame.Angles(math.rad(90),0,rot) | |
| 294 | if fullspin == true then | |
| 295 | ||
| 296 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0*CFrame.Angles(0,0,rot*10) | |
| 297 | for _,child in pairs(game.Workspace:GetChildren()) do | |
| 298 | if child ~= game.Players.LocalPlayer.Character then | |
| 299 | for _,InChild in pairs(child:GetChildren()) do | |
| 300 | if InChild:IsA("BasePart") then
| |
| 301 | if InChild.Position.X > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-20 and InChild.Position.X < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+20 then | |
| 302 | if InChild.Position.Z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-20 and InChild.Position.Z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+20 then | |
| 303 | for _,InChild2 in pairs(child:GetChildren()) do | |
| 304 | if InChild2.ClassName == "Humanoid" then | |
| 305 | InChild2.Health = InChild2.Health-2 | |
| 306 | InChild.Velocity = game.Workspace.CurrentCamera.CFrame.lookVector*80 | |
| 307 | end | |
| 308 | end | |
| 309 | end | |
| 310 | end | |
| 311 | end | |
| 312 | end | |
| 313 | end | |
| 314 | end | |
| 315 | ||
| 316 | end | |
| 317 | if tornado1 ~= nil then | |
| 318 | local pos1 = game.Players.LocalPlayer.Character["Right Arm"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0))).p | |
| 319 | local pos2 = game.Players.LocalPlayer:GetMouse().Hit:toWorldSpace(CFrame.new(7.5,0,0)).p | |
| 320 | tornado1.Mesh.Scale = Vector3.new(15,(pos1-pos2).magnitude,15) | |
| 321 | tornado1.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(math.rad(90),armrot*2,math.rad(180)) | |
| 322 | for _,child in pairs(game.Workspace:GetChildren()) do | |
| 323 | if child ~= game.Players.LocalPlayer.Character then | |
| 324 | for _,InChild in pairs(child:GetChildren()) do | |
| 325 | if InChild:IsA("BasePart") then
| |
| 326 | if (InChild.Position-pos2).magnitude < 7.5 then | |
| 327 | for _,InChild2 in pairs(child:GetChildren()) do | |
| 328 | if InChild2.ClassName == "Humanoid" then | |
| 329 | InChild2.Health = InChild2.Health-2 | |
| 330 | InChild.Velocity = game.Workspace.CurrentCamera.CFrame.lookVector*80 | |
| 331 | end | |
| 332 | end | |
| 333 | end | |
| 334 | end | |
| 335 | end | |
| 336 | end | |
| 337 | end | |
| 338 | ||
| 339 | ||
| 340 | ||
| 341 | end | |
| 342 | if tornado2 ~= nil then | |
| 343 | local pos1 = game.Players.LocalPlayer.Character["Left Arm"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0))).p | |
| 344 | local pos2 = game.Players.LocalPlayer:GetMouse().Hit:toWorldSpace(CFrame.new(-7.5,0,0)).p | |
| 345 | tornado2.Mesh.Scale = Vector3.new(15,(pos1-pos2).magnitude,15) | |
| 346 | tornado2.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(math.rad(90),armrot*2,math.rad(180)) | |
| 347 | ||
| 348 | for _,child in pairs(game.Workspace:GetChildren()) do | |
| 349 | if child ~= game.Players.LocalPlayer.Character then | |
| 350 | for _,InChild in pairs(child:GetChildren()) do | |
| 351 | if InChild:IsA("BasePart") then
| |
| 352 | if (InChild.Position-pos2).magnitude < 10 then | |
| 353 | for _,InChild2 in pairs(child:GetChildren()) do | |
| 354 | if InChild2.ClassName == "Humanoid" then | |
| 355 | InChild2.Health = InChild2.Health-1 | |
| 356 | InChild.Velocity = game.Workspace.CurrentCamera.CFrame.lookVector*80 | |
| 357 | end | |
| 358 | end | |
| 359 | end | |
| 360 | end | |
| 361 | end | |
| 362 | end | |
| 363 | end | |
| 364 | end | |
| 365 | ||
| 366 | ||
| 367 | if flyingtornado1 ~= nil then | |
| 368 | local pos1 = game.Players.LocalPlayer.Character["Right Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0))).p | |
| 369 | local cframe1 = game.Players.LocalPlayer.Character["Right Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0))) | |
| 370 | local pos2 = game.Players.LocalPlayer.Character["Right Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(7.5,0,0))).p-Vector3.new(0,4000,0) | |
| 371 | ||
| 372 | local ray = Ray.new(pos1,cframe1:toWorldSpace(CFrame.new(Vector3.new(500,0,0))).p-Vector3.new(0,4000,0)) | |
| 373 | local hit,position,normal = game.Workspace:FindPartOnRay(ray,game.Players.LocalPlayer.Character) | |
| 374 | if hit ~= nil then | |
| 375 | pos2 = position | |
| 376 | end | |
| 377 | ||
| 378 | flyingtornado1.Mesh.Scale = Vector3.new(6,(pos1-pos2).magnitude,6) | |
| 379 | flyingtornado1.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(math.rad(90),armrot*2,math.rad(180)) | |
| 380 | ||
| 381 | for _,child in pairs(game.Workspace:GetChildren()) do | |
| 382 | if child ~= game.Players.LocalPlayer.Character then | |
| 383 | for _,InChild in pairs(child:GetChildren()) do | |
| 384 | if InChild:IsA("BasePart") then
| |
| 385 | if (InChild.Position-pos2).magnitude < 3 then | |
| 386 | for _,InChild2 in pairs(child:GetChildren()) do | |
| 387 | if InChild2.ClassName == "Humanoid" then | |
| 388 | InChild2.Health = InChild2.Health-1 | |
| 389 | InChild.Velocity = game.Workspace.CurrentCamera.CFrame.lookVector*80 | |
| 390 | end | |
| 391 | end | |
| 392 | end | |
| 393 | end | |
| 394 | end | |
| 395 | end | |
| 396 | end | |
| 397 | end | |
| 398 | ||
| 399 | if flyingtornado2 ~= nil then | |
| 400 | local pos1 = game.Players.LocalPlayer.Character["Left Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0))).p | |
| 401 | local cframe1 = game.Players.LocalPlayer.Character["Left Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0))) | |
| 402 | local pos2 = game.Players.LocalPlayer.Character["Left Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(-7.5,0,0))).p-Vector3.new(0,4000,0) | |
| 403 | ||
| 404 | local ray = Ray.new(pos1,cframe1:toWorldSpace(CFrame.new(Vector3.new(-500,0,0))).p-Vector3.new(0,4000,0)) | |
| 405 | local hit,position,normal = game.Workspace:FindPartOnRay(ray,game.Players.LocalPlayer.Character) | |
| 406 | ||
| 407 | if hit ~= nil then | |
| 408 | pos2 = position | |
| 409 | end | |
| 410 | ||
| 411 | flyingtornado2.Mesh.Scale = Vector3.new(6,(pos1-pos2).magnitude,6) | |
| 412 | flyingtornado2.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(math.rad(90),armrot*2,math.rad(180)) | |
| 413 | ||
| 414 | for _,child in pairs(game.Workspace:GetChildren()) do | |
| 415 | if child ~= game.Players.LocalPlayer.Character then | |
| 416 | for _,InChild in pairs(child:GetChildren()) do | |
| 417 | if InChild:IsA("BasePart") then
| |
| 418 | if (InChild.Position-pos2).magnitude < 3 then | |
| 419 | for _,InChild2 in pairs(child:GetChildren()) do | |
| 420 | if InChild2.ClassName == "Humanoid" then | |
| 421 | InChild2.Health = InChild2.Health-1 | |
| 422 | InChild.Velocity = game.Workspace.CurrentCamera.CFrame.lookVector*80 | |
| 423 | end | |
| 424 | end | |
| 425 | end | |
| 426 | end | |
| 427 | end | |
| 428 | end | |
| 429 | end | |
| 430 | end | |
| 431 | ||
| 432 | ||
| 433 | ||
| 434 | ||
| 435 | ||
| 436 | ||
| 437 | end) | |
| 438 | game:GetService("UserInputService").InputBegan:connect(function(key)
| |
| 439 | if key.KeyCode == Enum.KeyCode.F then | |
| 440 | if flying == nil then | |
| 441 | flying = Instance.new("Part",game.Players.LocalPlayer.Character) flying.Transparency = 1 flying.Anchored = true flying.Size = Vector3.new(3,1,3)
| |
| 442 | flyingtornado1 = Instance.new("Part",game.Players.LocalPlayer.Character) flyingtornado1.Color = Color3.fromRGB(200,255,200) flyingtornado1.Transparency = 0.5 flyingtornado1.CanCollide = false flyingtornado1.Anchored = true
| |
| 443 | local mesh = Instance.new("SpecialMesh",flyingtornado1) mesh.MeshId = "rbxassetid://1040723301"
| |
| 444 | flyingtornado2 = Instance.new("Part",game.Players.LocalPlayer.Character) flyingtornado2.Color = Color3.fromRGB(200,255,200) flyingtornado2.Transparency = 0.5 flyingtornado2.CanCollide = false flyingtornado2.Anchored = true
| |
| 445 | local mesh = Instance.new("SpecialMesh",flyingtornado2) mesh.MeshId = "rbxassetid://1040723301"
| |
| 446 | ||
| 447 | else | |
| 448 | flying:remove() | |
| 449 | flying = nil | |
| 450 | flyingtornado1:remove() | |
| 451 | flyingtornado1 = nil | |
| 452 | flyingtornado2:remove() | |
| 453 | flyingtornado2 = nil | |
| 454 | end | |
| 455 | end | |
| 456 | if key.KeyCode == Enum.KeyCode.E then | |
| 457 | armspeed = 0.5 | |
| 458 | tornado1 = Instance.new("Part",game.Players.LocalPlayer.Character) tornado1.Color = Color3.fromRGB(200,255,200) tornado1.Transparency = 0.5 tornado1.CanCollide = false tornado1.Anchored = true
| |
| 459 | local mesh = Instance.new("SpecialMesh",tornado1) mesh.MeshId = "rbxassetid://1040723301"
| |
| 460 | tornado2 = Instance.new("Part",game.Players.LocalPlayer.Character) tornado2.Color = Color3.fromRGB(200,255,200) tornado2.Transparency = 0.5 tornado2.CanCollide = false tornado2.Anchored = true
| |
| 461 | local mesh = Instance.new("SpecialMesh",tornado2) mesh.MeshId = "rbxassetid://1040723301"
| |
| 462 | ||
| 463 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0*CFrame.Angles(0,0,math.rad(90)) | |
| 464 | game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0*CFrame.Angles(0,0,math.rad(-90)) | |
| 465 | end | |
| 466 | if key.KeyCode == Enum.KeyCode.R then | |
| 467 | if fullspin == false then | |
| 468 | fullspin = true | |
| 469 | ||
| 470 | else | |
| 471 | fullspin = false | |
| 472 | end | |
| 473 | end | |
| 474 | end) | |
| 475 | game:GetService("UserInputService").InputEnded:connect(function(key)
| |
| 476 | ||
| 477 | if key.KeyCode == Enum.KeyCode.E then | |
| 478 | tornado1:remove() | |
| 479 | tornado2:remove() | |
| 480 | tornado1 = nil | |
| 481 | tornado2 = nil | |
| 482 | armspeed = 0.25 | |
| 483 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0*CFrame.Angles(0,0,math.rad(-90)) | |
| 484 | game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0*CFrame.Angles(0,0,math.rad(90)) | |
| 485 | end | |
| 486 | end) |