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1 | **UPDATE: I dug around in the Surge source code and found the relevant bits here, I hope this helps** | |
2 | ||
3 | ``` | |
4 | class ControllerModulationSource : public ModulationSource | |
5 | { | |
6 | public: | |
7 | // Smoothing and Shaping Behaviors | |
8 | enum SmoothingMode | |
9 | { | |
10 | LEGACY = -1, // This is (1) the exponential backoff and (2) not streamed. | |
11 | SLOW_EXP, // Legacy with a sigma clamp | |
12 | FAST_EXP, // Faster Legacy with a sigma clamp | |
13 | FAST_LINE, // Linearly move | |
14 | DIRECT // Apply the value directly | |
15 | } smoothingMode = LEGACY; | |
16 | ||
17 | ControllerModulationSource() | |
18 | { | |
19 | target = 0.f; | |
20 | output = 0.f; | |
21 | bipolar = false; | |
22 | changed = true; | |
23 | smoothingMode = LEGACY; | |
24 | } | |
25 | ControllerModulationSource(SmoothingMode mode) : ControllerModulationSource() | |
26 | { | |
27 | smoothingMode = mode; | |
28 | } | |
29 | ||
30 | virtual ~ControllerModulationSource() {} | |
31 | void set_target(float f) | |
32 | { | |
33 | target = f; | |
34 | startingpoint = output; | |
35 | changed = true; | |
36 | } | |
37 | ||
38 | void init(float f) | |
39 | { | |
40 | target = f; | |
41 | output = f; | |
42 | startingpoint = f; | |
43 | changed = true; | |
44 | } | |
45 | ||
46 | void set_target01(float f, bool updatechanged = true) | |
47 | { | |
48 | if (bipolar) | |
49 | target = 2.f * f - 1.f; | |
50 | else | |
51 | target = f; | |
52 | startingpoint = output; | |
53 | if (updatechanged) | |
54 | changed = true; | |
55 | } | |
56 | ||
57 | virtual float get_output01(int i) override | |
58 | { | |
59 | if (bipolar) | |
60 | return 0.5f + 0.5f * output; | |
61 | return output; | |
62 | } | |
63 | ||
64 | virtual float get_target01() | |
65 | { | |
66 | if (bipolar) | |
67 | return 0.5f + 0.5f * target; | |
68 | return target; | |
69 | } | |
70 | ||
71 | virtual bool has_changed(bool reset) | |
72 | { | |
73 | if (changed) | |
74 | { | |
75 | if (reset) | |
76 | changed = false; | |
77 | return true; | |
78 | } | |
79 | return false; | |
80 | } | |
81 | ||
82 | virtual void reset() override | |
83 | { | |
84 | target = 0.f; | |
85 | output = 0.f; | |
86 | bipolar = false; | |
87 | } | |
88 | inline void processSmoothing(SmoothingMode mode, float sigma) | |
89 | { | |
90 | if (mode == LEGACY || mode == SLOW_EXP || mode == FAST_EXP) | |
91 | { | |
92 | float b = fabs(target - output); | |
93 | - | if (b < sigma && mode != LEGACY) |
93 | + | if (b < sigma && mode != LEGACY) |
94 | { | |
95 | output = target; | |
96 | } | |
97 | else | |
98 | { | |
99 | float a = (mode == FAST_EXP ? 0.99f : 0.9f) * 44100 * samplerate_inv * b; | |
100 | output = (1 - a) * output + a * target; | |
101 | } | |
102 | return; | |
103 | }; | |
104 | if (mode == FAST_LINE) | |
105 | { | |
106 | /* | |
107 | * Apply a constant change until we get there. | |
108 | * Rate is set so we cover the entire range (0,1) | |
109 | * in 50 blocks at 44k | |
110 | */ | |
111 | float sampf = samplerate / 44100; | |
112 | float da = (target - startingpoint) / (50 * sampf); | |
113 | float b = target - output; | |
114 | if (fabs(b) < fabs(da)) | |
115 | { | |
116 | output = target; | |
117 | } | |
118 | else | |
119 | { | |
120 | output += da; | |
121 | } | |
122 | } | |
123 | if (mode == DIRECT) | |
124 | { | |
125 | output = target; | |
126 | } | |
127 | } | |
128 | virtual void process_block() override | |
129 | { | |
130 | processSmoothing(smoothingMode, smoothingMode == FAST_EXP ? 0.005f : 0.0025f); | |
131 | } | |
132 | ||
133 | virtual bool process_block_until_close(float sigma) | |
134 | { | |
135 | if (smoothingMode == LEGACY) | |
136 | processSmoothing(SLOW_EXP, sigma); | |
137 | else | |
138 | processSmoothing(smoothingMode, sigma); | |
139 | ||
140 | return (output != target); // continue | |
141 | } | |
142 | ||
143 | virtual bool is_bipolar() override { return bipolar; } | |
144 | virtual void set_bipolar(bool b) override { bipolar = b; } | |
145 | ||
146 | float target, startingpoint; | |
147 | int id; // can be used to assign the controller to a parameter id | |
148 | bool bipolar; | |
149 | bool changed; | |
150 | }; | |
151 | ``` | |
152 | ||
153 | **And then, elsewhere in the code, the smoothing is applied to these midi signals:** | |
154 | ||
155 | ``` | |
156 | scene.modsources[ms_modwheel] = new ControllerModulationSource(storage.smoothingMode); | |
157 | scene.modsources[ms_breath] = new ControllerModulationSource(storage.smoothingMode); | |
158 | scene.modsources[ms_expression] = new ControllerModulationSource(storage.smoothingMode); | |
159 | scene.modsources[ms_sustain] = new ControllerModulationSource(storage.smoothingMode); | |
160 | scene.modsources[ms_aftertouch] = new ControllerModulationSource(storage.smoothingMode); | |
161 | scene.modsources[ms_pitchbend] = new ControllerModulationSource(storage.smoothingMode); | |
162 | scene.modsources[ms_lowest_key] = new ControllerModulationSource(storage.smoothingMode); | |
163 | scene.modsources[ms_highest_key] = new ControllerModulationSource(storage.smoothingMode); | |
164 | scene.modsources[ms_latest_key] = new ControllerModulationSource(storage.smoothingMode); | |
165 | ``` |