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/* Creator (and original version at): https://pastebin.com/u/ShaunJS */
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//Horizontal collision
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if (hsp > 0) bbox_side = bbox_right; else bbox_side = bbox_left;
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if (tilemap_get_at_pixel(tilemap,bbox_side+hsp,bbox_top) != 0) ||  (tilemap_get_at_pixel(tilemap,bbox_side+hsp,bbox_bottom) != 0)
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{
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	if (hsp > 0) x = (((x div 32)+1) * 32) - 1 - (bbox_right - x); 
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	else x = (((x div 32)) * 32) - (bbox_left - x); 
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	hsp = 0;
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}
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x += hsp;
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//Vertical collision
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if (vsp > 0) bbox_side = bbox_bottom; else bbox_side = bbox_top;
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if (tilemap_get_at_pixel(tilemap,bbox_left,bbox_side+vsp) != 0) || (tilemap_get_at_pixel(tilemap,bbox_right,bbox_side+vsp) != 0)
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{
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	if (vsp > 0) y = (((y div 32)+1) * 32) - 1 - (bbox_bottom - y); 
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	else y = (((y div 32)) * 32) - (bbox_top - y); 
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	vsp = 0;
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}
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y += vsp;