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| 1 | using System; | |
| 2 | using System.Collections.Generic; | |
| 3 | using System.Linq; | |
| 4 | using System.Text; | |
| 5 | using System.Threading; | |
| 6 | ||
| 7 | namespace BrickGame | |
| 8 | {
| |
| 9 | class Program | |
| 10 | {
| |
| 11 | static string[] board; | |
| 12 | const string PLAYER = "^"; | |
| 13 | const string OBSTACLE = "#"; | |
| 14 | static void Main(string[] args) | |
| 15 | {
| |
| 16 | int playerPosition = 1; | |
| 17 | Random generatorRandom = new Random(); | |
| 18 | bool isStruck = false; | |
| 19 | NewBoard(10); | |
| 20 | SetPlayer(playerPosition); | |
| 21 | ShowBoard(); | |
| 22 | //Loop | |
| 23 | while (!isStruck) | |
| 24 | {
| |
| 25 | //controls | |
| 26 | if (Console.KeyAvailable) | |
| 27 | {
| |
| 28 | ConsoleKeyInfo keyPressed = Console.ReadKey(true); | |
| 29 | if (keyPressed.Key == ConsoleKey.RightArrow) | |
| 30 | {
| |
| 31 | if (playerPosition < 2) | |
| 32 | {
| |
| 33 | playerPosition++; | |
| 34 | } | |
| 35 | } | |
| 36 | if (keyPressed.Key == ConsoleKey.LeftArrow) | |
| 37 | {
| |
| 38 | if (playerPosition > 0) | |
| 39 | {
| |
| 40 | playerPosition--; | |
| 41 | } | |
| 42 | } | |
| 43 | } | |
| 44 | ||
| 45 | //Collision check | |
| 46 | int nearestObstaclePosition = board[board.Length - 2].IndexOf(OBSTACLE); | |
| 47 | if (playerPosition == nearestObstaclePosition) | |
| 48 | {
| |
| 49 | isStruck = true; | |
| 50 | } | |
| 51 | ||
| 52 | ||
| 53 | //Creating a new obstacle | |
| 54 | int obstaclePosition = generatorRandom.Next(3); | |
| 55 | string obstacle = SetObstacle(obstaclePosition); | |
| 56 | ||
| 57 | //Moving the game board down | |
| 58 | for (int i = board.Length - 2; i > 0; i--) | |
| 59 | {
| |
| 60 | board[i] = board[i - 1]; | |
| 61 | } | |
| 62 | board[0] = obstacle; | |
| 63 | ||
| 64 | SetPlayer(playerPosition); | |
| 65 | ShowBoard(); | |
| 66 | Thread.Sleep(600); | |
| 67 | ||
| 68 | } | |
| 69 | ||
| 70 | ||
| 71 | Console.Clear(); | |
| 72 | Console.WriteLine("GAME OVER");
| |
| 73 | ||
| 74 | ||
| 75 | Console.ReadKey(); | |
| 76 | } | |
| 77 | ||
| 78 | private static void NewBoard(int boardSize) | |
| 79 | {
| |
| 80 | board = new string[boardSize]; | |
| 81 | for (int i = 0; i < board.Length; i++) | |
| 82 | {
| |
| 83 | board[i] = ""; | |
| 84 | } | |
| 85 | } | |
| 86 | ||
| 87 | private static string SetObstacle(int position) | |
| 88 | {
| |
| 89 | string line = " "; | |
| 90 | line = line.Insert(position, OBSTACLE); | |
| 91 | return line; | |
| 92 | } | |
| 93 | ||
| 94 | ||
| 95 | private static void SetPlayer(int position) | |
| 96 | {
| |
| 97 | string line = " "; //in quotation marks we insert 3 spaces | |
| 98 | line = line.Insert(position, PLAYER); | |
| 99 | board[board.Length - 1] = line; | |
| 100 | } | |
| 101 | ||
| 102 | ||
| 103 | ||
| 104 | private static void ShowBoard() | |
| 105 | {
| |
| 106 | Console.Clear(); | |
| 107 | for (int i = 0; i < board.Length; i++) | |
| 108 | {
| |
| 109 | Console.WriteLine(board[i]); | |
| 110 | } | |
| 111 | } | |
| 112 | } | |
| 113 | } | |
| 114 | ||
| 115 |