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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8-
local plr = game.Players.LocalPlayer
8+
	script.Parent = Player.Character
9
10-
local mouse = plr:GetMouse()
10+
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
	--[[SCRIPT NAME]]--
88
--[[
89
	
90
	Move List
91
	
92
	
93
--]]
94
local plr = game.Players.hsdfsfsdfds
95
local char = plr.Character
96
local torso = char.Torso
97
local rs = torso["Right Shoulder"]
98
local ls = torso["Left Shoulder"]
99
local rh = torso["Right Hip"]
100
local lh = torso["Left Hip"]
101
local rj = char.HumanoidRootPart.RootJoint
102
local neck = torso.Neck
103
local animpose = "Idle"
104
local attacking = false
105
local cananim = true
106
local rage = false
107
local shield = nil
108
local deb = false
109
local sprint = false
110
local canrage = true
111
local legs = false
112
local powers = false
113
local bc = char:WaitForChild("Body Colors")
114
local multiplier = 1
115
local lac = char["Body Colors"].LeftArmColor
116
local rac = char["Body Colors"].RightArmColor
117
local rlc = char["Body Colors"].RightArmColor
118
local llc = char["Body Colors"].LeftLegColor
119
local hc = char["Body Colors"].HeadColor
120
local tc = char["Body Colors"].TorsoColor
121
local humanoid = char:FindFirstChildOfClass("Humanoid")
122
local huge = Vector3.new(math.huge,math.huge,math.huge)
123
local mobs = Instance.new("Sound", char)
124
mobs.SoundId = "rbxassetid://soundid"
125
mobs.Looped = true
126
mobs.Volume = 3
127
mobs:Play()
128
function legsonly()
129
	spawn(function()
130
		for i = 0, 10 do
131
			wait(0.001)
132
			if attacking then break end
133
		end
134
		if not attacking then
135
			legs = false
136
		end
137
	end)
138
end
139
function swait(t)
140
	if t == nil or t == 0 then
141
		game:service('RunService').Stepped:wait(0)
142
		return true
143
	else
144
		for i = 0, t do
145
			game:service('RunService').Stepped:wait(0)
146
		end
147
		return true
148
	end
149
end
150
function hurt(hit, dmg)
151
	if hit.Parent then
152
		if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
153
		local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
154
		if hum then
155
			if hum.Parent.Name ~= plr.Name then
156
				if dmg == "Kill" or hum.Health > 100000 then
157
					hit.Parent:BreakJoints()
158
					return true
159
				else
160
					if math.random(0, 100) == 50 then
161
						hum.Health = hum.Health - dmg*multiplier*2.5
162
					else
163
						hum.Health = hum.Health -dmg*multiplier
164
					end
165
					return true
166
				end
167
			end
168
		end
169
	end
170
end
171
function soundeffect(id, volume, speed, parent)
172
	spawn(function()
173
	local s = Instance.new("Sound")
174
	s.SoundId = id
175
	s.Volume = volume
176
	s.PlaybackSpeed = speed
177
	s.Parent = parent
178
	s:Play()
179
	repeat wait() until not s.Playing
180
	s:Destroy()
181
	end)
182
end
183
function gethum(obj)
184
	if obj.Parent then
185
		if obj.Parent:FindFirstChild("Humanoid") then
186
			if obj.Parent.Name ~= plr.Name then
187
				return obj.Parent:FindFirstChildOfClass("Humanoid")
188
			end
189
		end
190
	end
191
end
192
function smooth(obj)
193
	local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
194
	for i,v in pairs(sides) do
195
		obj[v.."Surface"] = "SmoothNoOutlines"
196
	end
197
end
198
function fade(obj, dest, grow)
199
	spawn(function()
200
		local oldcf = obj.CFrame
201
		for i = 0, 10 do
202
			if grow then
203
				obj.Size = obj.Size +Vector3.new(1,1,1)
204
				obj.CFrame = oldcf
205
			end
206
			obj.Transparency = obj.Transparency +0.1
207
			swait()
208
		end
209
		if dest then
210
		obj:Destroy()
211
		end
212
	end)
213
end
214
function replacejoint(name)
215
	local j = torso:FindFirstChild(name)
216
	if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
217
	if j then
218
		if true then
219
			local new = Instance.new("Weld")
220
			new.Part0 = j.Part0
221
			j.Part0 = nil
222
			new.Name = j.Name.." Replacement"
223
			new.Parent = j.Parent
224
			new.Part1 = j.Part1
225
			new.C0 = j.C0
226
			new.C1 = j.C1
227
			return new
228
		end
229
	end
230
end
231
function removejoint(name)
232
	local j = torso:FindFirstChild(name.." Replacement")
233
	if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
234
	if j then
235
		local p0 = j.Part0
236
		local c0 = j.C0
237
		local c1 = j.C1
238
		j:Destroy()
239
		local new = p0:FindFirstChild(name)
240
		local ac0 = new.C0
241
		local ac1 = new.C1
242
		new.Part0 = p0
243
		new.C0 = c0
244
		new.C1 = c1
245
		spawn(function()
246
			for i = 0, 1, 0.1 do
247
				new.C0 = new.C0:Lerp(ac0, 0.7)
248
				new.C1 = new.C1:lerp(ac1, 0.7)
249
				wait()
250
			end
251
		end)
252
	end
253
end
254
function fixalljoints()
255
	for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip",  "Neck", "RootJoint"}) do
256
		removejoint(v)
257
	end
258
end
259
function getnewjoints()
260
	local rs = replacejoint("Right Shoulder")
261
	local ls = replacejoint("Left Shoulder")
262
	local rh = replacejoint("Right Hip")
263
	local lh = replacejoint("Left Hip")
264
	local neck = replacejoint("Neck")
265
	local rj = replacejoint("RootJoint")
266
	return rs,ls,rh,lh,neck,rj
267
end
268
local keyamount = 0
269
mouse.KeyDown:connect(function(key)
270
	if key == "w" or key == "a" or key == "s" or key == "d" then
271
		keyamount = keyamount + 1
272
		if animpose ~= "Falling" then
273
			animpose = "Walking"
274
			if keyamount > 3 then keyamount = 0 end
275
		end
276
	end
277
end)
278
mouse.KeyUp:connect(function(key)
279
	if key == "w" or key == "a" or key == "s" or key == "d" then
280
		keyamount = keyamount - 1
281
		if keyamount < 0 then keyamount = 0 end
282
		if keyamount == 0 then
283
			animpose = "Idle"
284
		end
285
	end
286
end)
287
item1 = Instance.new('Model')
288
item1.Name = [[Great_ball]]
289
item1.Parent = workspace
290
item2 = Instance.new('Part')
291
item2.Name = [[Part]]
292
item2.BrickColor = BrickColor.new('Black')
293
item2.Material = Enum.Material.Plastic
294
item2.Reflectance = 0
295
item2.Transparency = 0
296
item2.Size = Vector3.new(187, 1, 57)
297
item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
298
item2.RotVelocity = Vector3.new(0, 0, 0)
299
item2.Velocity = Vector3.new(0, 0, 0)
300
item2.Anchored = true
301
item2.CanCollide = true
302
item2.Locked = true
303
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
304
item2.Parent = workspace.Great_ball
305
item3 = Instance.new('Part')
306
item3.Name = [[Part]]
307
item3.BrickColor = BrickColor.new('Black')
308
item3.Material = Enum.Material.Plastic
309
item3.Reflectance = 0
310
item3.Transparency = 0
311
item3.Size = Vector3.new(187, 47, 1)
312
item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
313
item3.RotVelocity = Vector3.new(0, 0, 0)
314
item3.Velocity = Vector3.new(0, 0, 0)
315
item3.Anchored = true
316
item3.CanCollide = true
317
item3.Locked = true
318
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
319
item3.Parent = workspace.Great_ball
320
item4 = Instance.new('Part')
321
item4.Name = [[Part]]
322
item4.BrickColor = BrickColor.new('Black')
323
item4.Material = Enum.Material.Plastic
324
item4.Reflectance = 0
325
item4.Transparency = 0
326
item4.Size = Vector3.new(55, 47, 1)
327
item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
328
item4.RotVelocity = Vector3.new(0, 0, 0)
329
item4.Velocity = Vector3.new(0, 0, 0)
330
item4.Anchored = true
331
item4.CanCollide = true
332
item4.Locked = true
333
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
334
item4.Parent = workspace.Great_ball
335
item5 = Instance.new('Part')
336
item5.Name = [[Part]]
337
item5.BrickColor = BrickColor.new('Black')
338
item5.Material = Enum.Material.Plastic
339
item5.Reflectance = 0
340
item5.Transparency = 0
341
item5.Size = Vector3.new(55, 47, 1)
342
item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
343
item5.RotVelocity = Vector3.new(0, 0, 0)
344
item5.Velocity = Vector3.new(0, 0, 0)
345
item5.Anchored = true
346
item5.CanCollide = true
347
item5.Locked = true
348
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
349
item5.Parent = workspace.Great_ball
350
item6 = Instance.new('Part')
351
item6.Name = [[Part]]
352
item6.BrickColor = BrickColor.new('Black')
353
item6.Material = Enum.Material.Plastic
354
item6.Reflectance = 0
355
item6.Transparency = 0
356
item6.Size = Vector3.new(187, 47, 1)
357
item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
358
item6.RotVelocity = Vector3.new(0, 0, 0)
359
item6.Velocity = Vector3.new(0, 0, 0)
360
item6.Anchored = true
361
item6.CanCollide = true
362
item6.Locked = true
363
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
364
item6.Parent = workspace.Great_ball
365
item7 = Instance.new('Part')
366
item7.Name = [[Part]]
367
item7.BrickColor = BrickColor.new('Black')
368
item7.Material = Enum.Material.Plastic
369
item7.Reflectance = 0
370
item7.Transparency = 0
371
item7.Size = Vector3.new(187, 1, 57)
372
item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
373
item7.RotVelocity = Vector3.new(0, 0, 0)
374
item7.Velocity = Vector3.new(0, 0, 0)
375
item7.Anchored = true
376
item7.CanCollide = true
377
item7.Locked = true
378
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
379
item7.Parent = workspace.Great_ball
380
item8 = Instance.new('Part')
381
item8.Name = [[Part]]
382
item8.BrickColor = BrickColor.new('Maroon')
383
item8.Material = Enum.Material.Plastic
384
item8.Reflectance = 0
385
item8.Transparency = 0
386
item8.Size = Vector3.new(1, 1, 57)
387
item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
388
item8.RotVelocity = Vector3.new(0, 0, 0)
389
item8.Velocity = Vector3.new(0, 0, 0)
390
item8.Anchored = true
391
item8.CanCollide = true
392
item8.Locked = true
393
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
394
item8.Parent = workspace.Great_ball
395
item9 = Instance.new('Part')
396
item9.Name = [[Part]]
397
item9.BrickColor = BrickColor.new('Maroon')
398
item9.Material = Enum.Material.Plastic
399
item9.Reflectance = 0
400
item9.Transparency = 0
401
item9.Size = Vector3.new(1, 1, 57)
402
item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
403
item9.RotVelocity = Vector3.new(0, 0, 0)
404
item9.Velocity = Vector3.new(0, 0, 0)
405
item9.Anchored = true
406
item9.CanCollide = true
407
item9.Locked = true
408
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
409
item9.Parent = workspace.Great_ball
410
item10 = Instance.new('Part')
411
item10.Name = [[Part]]
412
item10.BrickColor = BrickColor.new('Maroon')
413
item10.Material = Enum.Material.Plastic
414
item10.Reflectance = 0
415
item10.Transparency = 0
416
item10.Size = Vector3.new(1, 1, 57)
417
item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
418
item10.RotVelocity = Vector3.new(0, 0, 0)
419
item10.Velocity = Vector3.new(0, 0, 0)
420
item10.Anchored = true
421
item10.CanCollide = true
422
item10.Locked = true
423
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
424
item10.Parent = workspace.Great_ball
425
item11 = Instance.new('Part')
426
item11.Name = [[Part]]
427
item11.BrickColor = BrickColor.new('Maroon')
428
item11.Material = Enum.Material.Plastic
429
item11.Reflectance = 0
430
item11.Transparency = 0
431
item11.Size = Vector3.new(1, 1, 57)
432
item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
433
item11.RotVelocity = Vector3.new(0, 0, 0)
434
item11.Velocity = Vector3.new(0, 0, 0)
435
item11.Anchored = true
436
item11.CanCollide = true
437
item11.Locked = true
438
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
439
item11.Parent = workspace.Great_ball
440
item12 = Instance.new('Part')
441
item12.Name = [[Part]]
442
item12.BrickColor = BrickColor.new('Maroon')
443
item12.Material = Enum.Material.Plastic
444
item12.Reflectance = 0
445
item12.Transparency = 0
446
item12.Size = Vector3.new(1, 1, 57)
447
item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
448
item12.RotVelocity = Vector3.new(0, 0, 0)
449
item12.Velocity = Vector3.new(0, 0, 0)
450
item12.Anchored = true
451
item12.CanCollide = true
452
item12.Locked = true
453
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
454
item12.Parent = workspace.Great_ball
455
item13 = Instance.new('Part')
456
item13.Name = [[Part]]
457
item13.BrickColor = BrickColor.new('Maroon')
458
item13.Material = Enum.Material.Plastic
459
item13.Reflectance = 0
460
item13.Transparency = 0
461
item13.Size = Vector3.new(1, 1, 57)
462
item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
463
item13.RotVelocity = Vector3.new(0, 0, 0)
464
item13.Velocity = Vector3.new(0, 0, 0)
465
item13.Anchored = true
466
item13.CanCollide = true
467
item13.Locked = true
468
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
469
item13.Parent = workspace.Great_ball
470
item14 = Instance.new('Part')
471
item14.Name = [[Part]]
472
item14.BrickColor = BrickColor.new('Maroon')
473
item14.Material = Enum.Material.Plastic
474
item14.Reflectance = 0
475
item14.Transparency = 0
476
item14.Size = Vector3.new(1, 1, 57)
477
item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
478
item14.RotVelocity = Vector3.new(0, 0, 0)
479
item14.Velocity = Vector3.new(0, 0, 0)
480
item14.Anchored = true
481
item14.CanCollide = true
482
item14.Locked = true
483
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
484
item14.Parent = workspace.Great_ball
485
item15 = Instance.new('Part')
486
item15.Name = [[Part]]
487
item15.BrickColor = BrickColor.new('Maroon')
488
item15.Material = Enum.Material.Plastic
489
item15.Reflectance = 0
490
item15.Transparency = 0
491
item15.Size = Vector3.new(1, 1, 57)
492
item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
493
item15.RotVelocity = Vector3.new(0, 0, 0)
494
item15.Velocity = Vector3.new(0, 0, 0)
495
item15.Anchored = true
496
item15.CanCollide = true
497
item15.Locked = true
498
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
499
item15.Parent = workspace.Great_ball
500
item16 = Instance.new('Part')
501
item16.Name = [[Part]]
502
item16.BrickColor = BrickColor.new('Maroon')
503
item16.Material = Enum.Material.Plastic
504
item16.Reflectance = 0
505
item16.Transparency = 0
506
item16.Size = Vector3.new(1, 1, 57)
507
item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
508
item16.RotVelocity = Vector3.new(0, 0, 0)
509
item16.Velocity = Vector3.new(0, 0, 0)
510
item16.Anchored = true
511
item16.CanCollide = true
512
item16.Locked = true
513
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
514
item16.Parent = workspace.Great_ball
515
item17 = Instance.new('Part')
516
item17.Name = [[Part]]
517
item17.BrickColor = BrickColor.new('Maroon')
518
item17.Material = Enum.Material.Plastic
519
item17.Reflectance = 0
520
item17.Transparency = 0
521
item17.Size = Vector3.new(1, 1, 57)
522
item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
523
item17.RotVelocity = Vector3.new(0, 0, 0)
524
item17.Velocity = Vector3.new(0, 0, 0)
525
item17.Anchored = true
526
item17.CanCollide = true
527
item17.Locked = true
528
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
529
item17.Parent = workspace.Great_ball
530
item18 = Instance.new('Part')
531
item18.Name = [[Part]]
532
item18.BrickColor = BrickColor.new('Maroon')
533
item18.Material = Enum.Material.Plastic
534
item18.Reflectance = 0
535
item18.Transparency = 0
536
item18.Size = Vector3.new(1, 1, 57)
537
item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
538
item18.RotVelocity = Vector3.new(0, 0, 0)
539
item18.Velocity = Vector3.new(0, 0, 0)
540
item18.Anchored = true
541
item18.CanCollide = true
542
item18.Locked = true
543
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
544
item18.Parent = workspace.Great_ball
545
item19 = Instance.new('Part')
546
item19.Name = [[Part]]
547
item19.BrickColor = BrickColor.new('Maroon')
548
item19.Material = Enum.Material.Plastic
549
item19.Reflectance = 0
550
item19.Transparency = 0
551
item19.Size = Vector3.new(1, 1, 57)
552
item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
553
item19.RotVelocity = Vector3.new(0, 0, 0)
554
item19.Velocity = Vector3.new(0, 0, 0)
555
item19.Anchored = true
556
item19.CanCollide = true
557
item19.Locked = true
558
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
559
item19.Parent = workspace.Great_ball
560
item20 = Instance.new('Part')
561
item20.Name = [[Part]]
562
item20.BrickColor = BrickColor.new('Maroon')
563
item20.Material = Enum.Material.Plastic
564
item20.Reflectance = 0
565
item20.Transparency = 0
566
item20.Size = Vector3.new(1, 1, 57)
567
item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
568
item20.RotVelocity = Vector3.new(0, 0, 0)
569
item20.Velocity = Vector3.new(0, 0, 0)
570
item20.Anchored = true
571
item20.CanCollide = true
572
item20.Locked = true
573
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
574
item20.Parent = workspace.Great_ball
575
item21 = Instance.new('Part')
576
item21.Name = [[Part]]
577
item21.BrickColor = BrickColor.new('Maroon')
578
item21.Material = Enum.Material.Plastic
579
item21.Reflectance = 0
580
item21.Transparency = 0
581
item21.Size = Vector3.new(1, 1, 57)
582
item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
583
item21.RotVelocity = Vector3.new(0, 0, 0)
584
item21.Velocity = Vector3.new(0, 0, 0)
585
item21.Anchored = true
586
item21.CanCollide = true
587
item21.Locked = true
588
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
589
item21.Parent = workspace.Great_ball
590
item22 = Instance.new('Part')
591
item22.Name = [[Part]]
592
item22.BrickColor = BrickColor.new('Maroon')
593
item22.Material = Enum.Material.Plastic
594
item22.Reflectance = 0
595
item22.Transparency = 0
596
item22.Size = Vector3.new(1, 1, 57)
597
item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
598
item22.RotVelocity = Vector3.new(0, 0, 0)
599
item22.Velocity = Vector3.new(0, 0, 0)
600
item22.Anchored = true
601
item22.CanCollide = true
602
item22.Locked = true
603
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
604
item22.Parent = workspace.Great_ball
605
item23 = Instance.new('Part')
606
item23.Name = [[Part]]
607
item23.BrickColor = BrickColor.new('Maroon')
608
item23.Material = Enum.Material.Plastic
609
item23.Reflectance = 0
610
item23.Transparency = 0
611
item23.Size = Vector3.new(1, 1, 57)
612
item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
613
item23.RotVelocity = Vector3.new(0, 0, 0)
614
item23.Velocity = Vector3.new(0, 0, 0)
615
item23.Anchored = true
616
item23.CanCollide = true
617
item23.Locked = true
618
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
619
item23.Parent = workspace.Great_ball
620
item24 = Instance.new('Part')
621
item24.Name = [[Part]]
622
item24.BrickColor = BrickColor.new('Maroon')
623
item24.Material = Enum.Material.Plastic
624
item24.Reflectance = 0
625
item24.Transparency = 0
626
item24.Size = Vector3.new(1, 1, 57)
627
item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
628
item24.RotVelocity = Vector3.new(0, 0, 0)
629
item24.Velocity = Vector3.new(0, 0, 0)
630
item24.Anchored = true
631
item24.CanCollide = true
632
item24.Locked = true
633
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
634
item24.Parent = workspace.Great_ball
635
item25 = Instance.new('Part')
636
item25.Name = [[Part]]
637
item25.BrickColor = BrickColor.new('Maroon')
638
item25.Material = Enum.Material.Plastic
639
item25.Reflectance = 0
640
item25.Transparency = 0
641
item25.Size = Vector3.new(1, 1, 57)
642
item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
643
item25.RotVelocity = Vector3.new(0, 0, 0)
644
item25.Velocity = Vector3.new(0, 0, 0)
645
item25.Anchored = true
646
item25.CanCollide = true
647
item25.Locked = true
648
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
649
item25.Parent = workspace.Great_ball
650
item26 = Instance.new('Part')
651
item26.Name = [[Part]]
652
item26.BrickColor = BrickColor.new('Deep orange')
653
item26.Material = Enum.Material.Plastic
654
item26.Reflectance = 0
655
item26.Transparency = 0
656
item26.Size = Vector3.new(29, 1, 57)
657
item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
658
item26.RotVelocity = Vector3.new(0, 0, 0)
659
item26.Velocity = Vector3.new(0, 0, 0)
660
item26.Anchored = true
661
item26.CanCollide = true
662
item26.Locked = true
663
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
664
item26.Parent = workspace.Great_ball
665
item27 = Instance.new('Part')
666
item27.Name = [[Spawn]]
667
item27.BrickColor = BrickColor.new('Black')
668
item27.Material = Enum.Material.Slate
669
item27.Reflectance = 0
670
item27.Transparency = 0.5
671
item27.Size = Vector3.new(1, 1, 1)
672
item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
673
item27.RotVelocity = Vector3.new(0, 0, 0)
674
item27.Velocity = Vector3.new(0, 0, 0)
675
item27.Anchored = true
676
item27.CanCollide = false
677
item27.Locked = true
678
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
679
item27.Parent = workspace.Great_ball
680
item28 = Instance.new('Model')
681
item28.Name = [[Love_ball]]
682
item28.Parent = workspace
683
item29 = Instance.new('Part')
684
item29.Name = [[Part]]
685
item29.BrickColor = BrickColor.new('Pastel orange')
686
item29.Material = Enum.Material.Plastic
687
item29.Reflectance = 0
688
item29.Transparency = 0
689
item29.Size = Vector3.new(187, 1, 57)
690
item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
691
item29.RotVelocity = Vector3.new(0, 0, 0)
692
item29.Velocity = Vector3.new(0, 0, 0)
693
item29.Anchored = true
694
item29.CanCollide = true
695
item29.Locked = true
696
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
697
item29.Parent = workspace.Love_ball
698
item30 = Instance.new('Part')
699
item30.Name = [[Part]]
700
item30.BrickColor = BrickColor.new('Pastel orange')
701
item30.Material = Enum.Material.Plastic
702
item30.Reflectance = 0
703
item30.Transparency = 0
704
item30.Size = Vector3.new(55, 47, 1)
705
item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
706
item30.RotVelocity = Vector3.new(0, 0, 0)
707
item30.Velocity = Vector3.new(0, 0, 0)
708
item30.Anchored = true
709
item30.CanCollide = true
710
item30.Locked = true
711
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
712
item30.Parent = workspace.Love_ball
713
item31 = Instance.new('Part')
714
item31.Name = [[Part]]
715
item31.BrickColor = BrickColor.new('Pastel orange')
716
item31.Material = Enum.Material.Plastic
717
item31.Reflectance = 0
718
item31.Transparency = 0
719
item31.Size = Vector3.new(55, 47, 1)
720
item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
721
item31.RotVelocity = Vector3.new(0, 0, 0)
722
item31.Velocity = Vector3.new(0, 0, 0)
723
item31.Anchored = true
724
item31.CanCollide = true
725
item31.Locked = true
726
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
727
item31.Parent = workspace.Love_ball
728
item32 = Instance.new('Part')
729
item32.Name = [[Part]]
730
item32.BrickColor = BrickColor.new('Pastel orange')
731
item32.Material = Enum.Material.Plastic
732
item32.Reflectance = 0
733
item32.Transparency = 0
734
item32.Size = Vector3.new(187, 1, 57)
735
item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
736
item32.RotVelocity = Vector3.new(0, 0, 0)
737
item32.Velocity = Vector3.new(0, 0, 0)
738
item32.Anchored = true
739
item32.CanCollide = true
740
item32.Locked = true
741
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
742
item32.Parent = workspace.Love_ball
743
item33 = Instance.new('Part')
744
item33.Name = [[Part]]
745
item33.BrickColor = BrickColor.new('Pastel orange')
746
item33.Material = Enum.Material.Plastic
747
item33.Reflectance = 0
748
item33.Transparency = 0
749
item33.Size = Vector3.new(187, 47, 1)
750
item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
751
item33.RotVelocity = Vector3.new(0, 0, 0)
752
item33.Velocity = Vector3.new(0, 0, 0)
753
item33.Anchored = true
754
item33.CanCollide = true
755
item33.Locked = true
756
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
757
item33.Parent = workspace.Love_ball
758
item34 = Instance.new('Part')
759
item34.Name = [[Part]]
760
item34.BrickColor = BrickColor.new('Pastel orange')
761
item34.Material = Enum.Material.Plastic
762
item34.Reflectance = 0
763
item34.Transparency = 0
764
item34.Size = Vector3.new(187, 47, 1)
765
item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
766
item34.RotVelocity = Vector3.new(0, 0, 0)
767
item34.Velocity = Vector3.new(0, 0, 0)
768
item34.Anchored = true
769
item34.CanCollide = true
770
item34.Locked = true
771
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
772
item34.Parent = workspace.Love_ball
773
item35 = Instance.new('Part')
774
item35.Name = [[Part]]
775
item35.BrickColor = BrickColor.new('Maroon')
776
item35.Material = Enum.Material.Plastic
777
item35.Reflectance = 0
778
item35.Transparency = 0
779
item35.Size = Vector3.new(1, 1, 57)
780
item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
781
item35.RotVelocity = Vector3.new(0, 0, 0)
782
item35.Velocity = Vector3.new(0, 0, 0)
783
item35.Anchored = true
784
item35.CanCollide = true
785
item35.Locked = true
786
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
787
item35.Parent = workspace.Love_ball
788
item36 = Instance.new('Part')
789
item36.Name = [[Part]]
790
item36.BrickColor = BrickColor.new('Maroon')
791
item36.Material = Enum.Material.Plastic
792
item36.Reflectance = 0
793
item36.Transparency = 0
794
item36.Size = Vector3.new(1, 1, 57)
795
item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
796
item36.RotVelocity = Vector3.new(0, 0, 0)
797
item36.Velocity = Vector3.new(0, 0, 0)
798
item36.Anchored = true
799
item36.CanCollide = true
800
item36.Locked = true
801
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
802
item36.Parent = workspace.Love_ball
803
item37 = Instance.new('Part')
804
item37.Name = [[Part]]
805
item37.BrickColor = BrickColor.new('Maroon')
806
item37.Material = Enum.Material.Plastic
807
item37.Reflectance = 0
808
item37.Transparency = 0
809
item37.Size = Vector3.new(1, 1, 57)
810
item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
811
item37.RotVelocity = Vector3.new(0, 0, 0)
812
item37.Velocity = Vector3.new(0, 0, 0)
813
item37.Anchored = true
814
item37.CanCollide = true
815
item37.Locked = true
816
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
817
item37.Parent = workspace.Love_ball
818
item38 = Instance.new('Part')
819
item38.Name = [[Part]]
820
item38.BrickColor = BrickColor.new('Maroon')
821
item38.Material = Enum.Material.Plastic
822
item38.Reflectance = 0
823
item38.Transparency = 0
824
item38.Size = Vector3.new(1, 1, 57)
825
item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
826
item38.RotVelocity = Vector3.new(0, 0, 0)
827
item38.Velocity = Vector3.new(0, 0, 0)
828
item38.Anchored = true
829
item38.CanCollide = true
830
item38.Locked = true
831
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
832
item38.Parent = workspace.Love_ball
833
item39 = Instance.new('Part')
834
item39.Name = [[Part]]
835
item39.BrickColor = BrickColor.new('Maroon')
836
item39.Material = Enum.Material.Plastic
837
item39.Reflectance = 0
838
item39.Transparency = 0
839
item39.Size = Vector3.new(1, 1, 57)
840
item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
841
item39.RotVelocity = Vector3.new(0, 0, 0)
842
item39.Velocity = Vector3.new(0, 0, 0)
843
item39.Anchored = true
844
item39.CanCollide = true
845
item39.Locked = true
846
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
847
item39.Parent = workspace.Love_ball
848
item40 = Instance.new('Part')
849
item40.Name = [[Part]]
850
item40.BrickColor = BrickColor.new('Maroon')
851
item40.Material = Enum.Material.Plastic
852
item40.Reflectance = 0
853
item40.Transparency = 0
854
item40.Size = Vector3.new(1, 1, 57)
855
item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
856
item40.RotVelocity = Vector3.new(0, 0, 0)
857
item40.Velocity = Vector3.new(0, 0, 0)
858
item40.Anchored = true
859
item40.CanCollide = true
860
item40.Locked = true
861
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
862
item40.Parent = workspace.Love_ball
863
item41 = Instance.new('Part')
864
item41.Name = [[Part]]
865
item41.BrickColor = BrickColor.new('Maroon')
866
item41.Material = Enum.Material.Plastic
867
item41.Reflectance = 0
868
item41.Transparency = 0
869
item41.Size = Vector3.new(1, 1, 57)
870
item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
871
item41.RotVelocity = Vector3.new(0, 0, 0)
872
item41.Velocity = Vector3.new(0, 0, 0)
873
item41.Anchored = true
874
item41.CanCollide = true
875
item41.Locked = true
876
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
877
item41.Parent = workspace.Love_ball
878
item42 = Instance.new('Part')
879
item42.Name = [[Part]]
880
item42.BrickColor = BrickColor.new('Maroon')
881
item42.Material = Enum.Material.Plastic
882
item42.Reflectance = 0
883
item42.Transparency = 0
884
item42.Size = Vector3.new(1, 1, 57)
885
item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
886
item42.RotVelocity = Vector3.new(0, 0, 0)
887
item42.Velocity = Vector3.new(0, 0, 0)
888
item42.Anchored = true
889
item42.CanCollide = true
890
item42.Locked = true
891
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
892
item42.Parent = workspace.Love_ball
893
item43 = Instance.new('Part')
894
item43.Name = [[Part]]
895
item43.BrickColor = BrickColor.new('Maroon')
896
item43.Material = Enum.Material.Plastic
897
item43.Reflectance = 0
898
item43.Transparency = 0
899
item43.Size = Vector3.new(1, 1, 57)
900
item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
901
item43.RotVelocity = Vector3.new(0, 0, 0)
902
item43.Velocity = Vector3.new(0, 0, 0)
903
item43.Anchored = true
904
item43.CanCollide = true
905
item43.Locked = true
906
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
907
item43.Parent = workspace.Love_ball
908
item44 = Instance.new('Part')
909
item44.Name = [[Part]]
910
item44.BrickColor = BrickColor.new('Maroon')
911
item44.Material = Enum.Material.Plastic
912
item44.Reflectance = 0
913
item44.Transparency = 0
914
item44.Size = Vector3.new(1, 1, 57)
915
item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
916
item44.RotVelocity = Vector3.new(0, 0, 0)
917
item44.Velocity = Vector3.new(0, 0, 0)
918
item44.Anchored = true
919
item44.CanCollide = true
920
item44.Locked = true
921
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
922
item44.Parent = workspace.Love_ball
923
item45 = Instance.new('Part')
924
item45.Name = [[Part]]
925
item45.BrickColor = BrickColor.new('Maroon')
926
item45.Material = Enum.Material.Plastic
927
item45.Reflectance = 0
928
item45.Transparency = 0
929
item45.Size = Vector3.new(1, 1, 57)
930
item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
931
item45.RotVelocity = Vector3.new(0, 0, 0)
932
item45.Velocity = Vector3.new(0, 0, 0)
933
item45.Anchored = true
934
item45.CanCollide = true
935
item45.Locked = true
936
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
937
item45.Parent = workspace.Love_ball
938
item46 = Instance.new('Part')
939
item46.Name = [[Part]]
940
item46.BrickColor = BrickColor.new('Maroon')
941
item46.Material = Enum.Material.Plastic
942
item46.Reflectance = 0
943
item46.Transparency = 0
944
item46.Size = Vector3.new(1, 1, 57)
945
item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
946
item46.RotVelocity = Vector3.new(0, 0, 0)
947
item46.Velocity = Vector3.new(0, 0, 0)
948
item46.Anchored = true
949
item46.CanCollide = true
950
item46.Locked = true
951
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
952
item46.Parent = workspace.Love_ball
953
item47 = Instance.new('Part')
954
item47.Name = [[Part]]
955
item47.BrickColor = BrickColor.new('Maroon')
956
item47.Material = Enum.Material.Plastic
957
item47.Reflectance = 0
958
item47.Transparency = 0
959
item47.Size = Vector3.new(1, 1, 57)
960
item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
961
item47.RotVelocity = Vector3.new(0, 0, 0)
962
item47.Velocity = Vector3.new(0, 0, 0)
963
item47.Anchored = true
964
item47.CanCollide = true
965
item47.Locked = true
966
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
967
item47.Parent = workspace.Love_ball
968
item48 = Instance.new('Part')
969
item48.Name = [[Part]]
970
item48.BrickColor = BrickColor.new('Maroon')
971
item48.Material = Enum.Material.Plastic
972
item48.Reflectance = 0
973
item48.Transparency = 0
974
item48.Size = Vector3.new(1, 1, 57)
975
item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
976
item48.RotVelocity = Vector3.new(0, 0, 0)
977
item48.Velocity = Vector3.new(0, 0, 0)
978
item48.Anchored = true
979
item48.CanCollide = true
980
item48.Locked = true
981
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
982
item48.Parent = workspace.Love_ball
983
item49 = Instance.new('Part')
984
item49.Name = [[Part]]
985
item49.BrickColor = BrickColor.new('Maroon')
986
item49.Material = Enum.Material.Plastic
987
item49.Reflectance = 0
988
item49.Transparency = 0
989
item49.Size = Vector3.new(1, 1, 57)
990
item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
991
item49.RotVelocity = Vector3.new(0, 0, 0)
992
item49.Velocity = Vector3.new(0, 0, 0)
993
item49.Anchored = true
994
item49.CanCollide = true
995
item49.Locked = true
996
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
997
item49.Parent = workspace.Love_ball
998
item50 = Instance.new('Part')
999
item50.Name = [[Part]]
1000
item50.BrickColor = BrickColor.new('Maroon')
1001
item50.Material = Enum.Material.Plastic
1002
item50.Reflectance = 0
1003
item50.Transparency = 0
1004
item50.Size = Vector3.new(1, 1, 57)
1005
item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1006
item50.RotVelocity = Vector3.new(0, 0, 0)
1007
item50.Velocity = Vector3.new(0, 0, 0)
1008
item50.Anchored = true
1009
item50.CanCollide = true
1010
item50.Locked = true
1011
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
1012
item50.Parent = workspace.Love_ball
1013
item51 = Instance.new('Part')
1014
item51.Name = [[Part]]
1015
item51.BrickColor = BrickColor.new('Maroon')
1016
item51.Material = Enum.Material.Plastic
1017
item51.Reflectance = 0
1018
item51.Transparency = 0
1019
item51.Size = Vector3.new(1, 1, 57)
1020
item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1021
item51.RotVelocity = Vector3.new(0, 0, 0)
1022
item51.Velocity = Vector3.new(0, 0, 0)
1023
item51.Anchored = true
1024
item51.CanCollide = true
1025
item51.Locked = true
1026
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
1027
item51.Parent = workspace.Love_ball
1028
item52 = Instance.new('Part')
1029
item52.Name = [[Part]]
1030
item52.BrickColor = BrickColor.new('Maroon')
1031
item52.Material = Enum.Material.Plastic
1032
item52.Reflectance = 0
1033
item52.Transparency = 0
1034
item52.Size = Vector3.new(1, 1, 57)
1035
item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1036
item52.RotVelocity = Vector3.new(0, 0, 0)
1037
item52.Velocity = Vector3.new(0, 0, 0)
1038
item52.Anchored = true
1039
item52.CanCollide = true
1040
item52.Locked = true
1041
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
1042
item52.Parent = workspace.Love_ball
1043
item53 = Instance.new('Part')
1044
item53.Name = [[Part]]
1045
item53.BrickColor = BrickColor.new('Deep orange')
1046
item53.Material = Enum.Material.Plastic
1047
item53.Reflectance = 0
1048
item53.Transparency = 0
1049
item53.Size = Vector3.new(29, 1, 57)
1050
item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1051
item53.RotVelocity = Vector3.new(0, 0, 0)
1052
item53.Velocity = Vector3.new(0, 0, 0)
1053
item53.Anchored = true
1054
item53.CanCollide = true
1055
item53.Locked = true
1056
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
1057
item53.Parent = workspace.Love_ball
1058
item54 = Instance.new('Part')
1059
item54.Name = [[Spawn]]
1060
item54.BrickColor = BrickColor.new('Black')
1061
item54.Material = Enum.Material.Slate
1062
item54.Reflectance = 0
1063
item54.Transparency = 0.5
1064
item54.Size = Vector3.new(1, 1, 1)
1065
item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1066
item54.RotVelocity = Vector3.new(0, 0, 0)
1067
item54.Velocity = Vector3.new(0, 0, 0)
1068
item54.Anchored = true
1069
item54.CanCollide = false
1070
item54.Locked = true
1071
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
1072
item54.Parent = workspace.Love_ball
1073
item55 = Instance.new('Model')
1074
item55.Name = [[Master_ball]]
1075
item55.Parent = workspace
1076
item56 = Instance.new('Part')
1077
item56.Name = [[Part]]
1078
item56.BrickColor = BrickColor.new('Magenta')
1079
item56.Material = Enum.Material.Slate
1080
item56.Reflectance = 0
1081
item56.Transparency = 0
1082
item56.Size = Vector3.new(55, 47, 1)
1083
item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1084
item56.RotVelocity = Vector3.new(0, 0, 0)
1085
item56.Velocity = Vector3.new(0, 0, 0)
1086
item56.Anchored = true
1087
item56.CanCollide = true
1088
item56.Locked = true
1089
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
1090
item56.Parent = workspace.Master_ball
1091
item57 = Instance.new('Part')
1092
item57.Name = [[Part]]
1093
item57.BrickColor = BrickColor.new('Magenta')
1094
item57.Material = Enum.Material.Slate
1095
item57.Reflectance = 0
1096
item57.Transparency = 0
1097
item57.Size = Vector3.new(60, 1, 57)
1098
item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1099
item57.RotVelocity = Vector3.new(0, 0, 0)
1100
item57.Velocity = Vector3.new(0, 0, 0)
1101
item57.Anchored = true
1102
item57.CanCollide = true
1103
item57.Locked = true
1104
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
1105
item57.Parent = workspace.Master_ball
1106
item58 = Instance.new('Part')
1107
item58.Name = [[Part]]
1108
item58.BrickColor = BrickColor.new('Magenta')
1109
item58.Material = Enum.Material.Slate
1110
item58.Reflectance = 0
1111
item58.Transparency = 0
1112
item58.Size = Vector3.new(60, 47, 1)
1113
item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1114
item58.RotVelocity = Vector3.new(0, 0, 0)
1115
item58.Velocity = Vector3.new(0, 0, 0)
1116
item58.Anchored = true
1117
item58.CanCollide = true
1118
item58.Locked = true
1119
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
1120
item58.Parent = workspace.Master_ball
1121
item59 = Instance.new('Part')
1122
item59.Name = [[Part]]
1123
item59.BrickColor = BrickColor.new('Magenta')
1124
item59.Material = Enum.Material.Slate
1125
item59.Reflectance = 0
1126
item59.Transparency = 0
1127
item59.Size = Vector3.new(55, 47, 1)
1128
item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1129
item59.RotVelocity = Vector3.new(0, 0, 0)
1130
item59.Velocity = Vector3.new(0, 0, 0)
1131
item59.Anchored = true
1132
item59.CanCollide = true
1133
item59.Locked = true
1134
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
1135
item59.Parent = workspace.Master_ball
1136
item60 = Instance.new('Part')
1137
item60.Name = [[Part]]
1138
item60.BrickColor = BrickColor.new('Magenta')
1139
item60.Material = Enum.Material.Slate
1140
item60.Reflectance = 0
1141
item60.Transparency = 0
1142
item60.Size = Vector3.new(60, 47, 1)
1143
item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1144
item60.RotVelocity = Vector3.new(0, 0, 0)
1145
item60.Velocity = Vector3.new(0, 0, 0)
1146
item60.Anchored = true
1147
item60.CanCollide = true
1148
item60.Locked = true
1149
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
1150
item60.Parent = workspace.Master_ball
1151
item61 = Instance.new('Part')
1152
item61.Name = [[Part]]
1153
item61.BrickColor = BrickColor.new('Magenta')
1154
item61.Material = Enum.Material.Slate
1155
item61.Reflectance = 0
1156
item61.Transparency = 0
1157
item61.Size = Vector3.new(60, 1, 57)
1158
item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1159
item61.RotVelocity = Vector3.new(0, 0, 0)
1160
item61.Velocity = Vector3.new(0, 0, 0)
1161
item61.Anchored = true
1162
item61.CanCollide = true
1163
item61.Locked = true
1164
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
1165
item61.Parent = workspace.Master_ball
1166
item62 = Instance.new('Part')
1167
item62.Name = [[Spawn]]
1168
item62.BrickColor = BrickColor.new('Black')
1169
item62.Material = Enum.Material.Slate
1170
item62.Reflectance = 0
1171
item62.Transparency = 0.5
1172
item62.Size = Vector3.new(1, 1, 1)
1173
item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1174
item62.RotVelocity = Vector3.new(0, 0, 0)
1175
item62.Velocity = Vector3.new(0, 0, 0)
1176
item62.Anchored = true
1177
item62.CanCollide = false
1178
item62.Locked = true
1179
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
1180
item62.Parent = workspace.Master_ball
1181
item63 = Instance.new('Model')
1182
item63.Name = [[Timer_ball]]
1183
item63.Parent = workspace
1184
item64 = Instance.new('Part')
1185
item64.Name = [[Part]]
1186
item64.BrickColor = BrickColor.new('Ghost grey')
1187
item64.Material = Enum.Material.Plastic
1188
item64.Reflectance = 0
1189
item64.Transparency = 0
1190
item64.Size = Vector3.new(187, 47, 1)
1191
item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1192
item64.RotVelocity = Vector3.new(0, 0, 0)
1193
item64.Velocity = Vector3.new(0, 0, 0)
1194
item64.Anchored = true
1195
item64.CanCollide = true
1196
item64.Locked = true
1197
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
1198
item64.Parent = workspace.Timer_ball
1199
item65 = Instance.new('Part')
1200
item65.Name = [[Part]]
1201
item65.BrickColor = BrickColor.new('Ghost grey')
1202
item65.Material = Enum.Material.Plastic
1203
item65.Reflectance = 0
1204
item65.Transparency = 0
1205
item65.Size = Vector3.new(187, 1, 57)
1206
item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1207
item65.RotVelocity = Vector3.new(0, 0, 0)
1208
item65.Velocity = Vector3.new(0, 0, 0)
1209
item65.Anchored = true
1210
item65.CanCollide = true
1211
item65.Locked = true
1212
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
1213
item65.Parent = workspace.Timer_ball
1214
item66 = Instance.new('Part')
1215
item66.Name = [[Part]]
1216
item66.BrickColor = BrickColor.new('Ghost grey')
1217
item66.Material = Enum.Material.Plastic
1218
item66.Reflectance = 0
1219
item66.Transparency = 0
1220
item66.Size = Vector3.new(187, 1, 57)
1221
item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1222
item66.RotVelocity = Vector3.new(0, 0, 0)
1223
item66.Velocity = Vector3.new(0, 0, 0)
1224
item66.Anchored = true
1225
item66.CanCollide = true
1226
item66.Locked = true
1227
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
1228
item66.Parent = workspace.Timer_ball
1229
item67 = Instance.new('Part')
1230
item67.Name = [[Part]]
1231
item67.BrickColor = BrickColor.new('Ghost grey')
1232
item67.Material = Enum.Material.Plastic
1233
item67.Reflectance = 0
1234
item67.Transparency = 0
1235
item67.Size = Vector3.new(187, 47, 1)
1236
item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1237
item67.RotVelocity = Vector3.new(0, 0, 0)
1238
item67.Velocity = Vector3.new(0, 0, 0)
1239
item67.Anchored = true
1240
item67.CanCollide = true
1241
item67.Locked = true
1242
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
1243
item67.Parent = workspace.Timer_ball
1244
item68 = Instance.new('Part')
1245
item68.Name = [[Part]]
1246
item68.BrickColor = BrickColor.new('Ghost grey')
1247
item68.Material = Enum.Material.Plastic
1248
item68.Reflectance = 0
1249
item68.Transparency = 0
1250
item68.Size = Vector3.new(55, 47, 1)
1251
item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1252
item68.RotVelocity = Vector3.new(0, 0, 0)
1253
item68.Velocity = Vector3.new(0, 0, 0)
1254
item68.Anchored = true
1255
item68.CanCollide = true
1256
item68.Locked = true
1257
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
1258
item68.Parent = workspace.Timer_ball
1259
item69 = Instance.new('Part')
1260
item69.Name = [[Part]]
1261
item69.BrickColor = BrickColor.new('Ghost grey')
1262
item69.Material = Enum.Material.Plastic
1263
item69.Reflectance = 0
1264
item69.Transparency = 0
1265
item69.Size = Vector3.new(55, 47, 1)
1266
item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1267
item69.RotVelocity = Vector3.new(0, 0, 0)
1268
item69.Velocity = Vector3.new(0, 0, 0)
1269
item69.Anchored = true
1270
item69.CanCollide = true
1271
item69.Locked = true
1272
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
1273
item69.Parent = workspace.Timer_ball
1274
item70 = Instance.new('Part')
1275
item70.Name = [[Part]]
1276
item70.BrickColor = BrickColor.new('Maroon')
1277
item70.Material = Enum.Material.Plastic
1278
item70.Reflectance = 0
1279
item70.Transparency = 0
1280
item70.Size = Vector3.new(1, 1, 57)
1281
item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1282
item70.RotVelocity = Vector3.new(0, 0, 0)
1283
item70.Velocity = Vector3.new(0, 0, 0)
1284
item70.Anchored = true
1285
item70.CanCollide = true
1286
item70.Locked = true
1287
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
1288
item70.Parent = workspace.Timer_ball
1289
item71 = Instance.new('Part')
1290
item71.Name = [[Part]]
1291
item71.BrickColor = BrickColor.new('Maroon')
1292
item71.Material = Enum.Material.Plastic
1293
item71.Reflectance = 0
1294
item71.Transparency = 0
1295
item71.Size = Vector3.new(1, 1, 57)
1296
item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1297
item71.RotVelocity = Vector3.new(0, 0, 0)
1298
item71.Velocity = Vector3.new(0, 0, 0)
1299
item71.Anchored = true
1300
item71.CanCollide = true
1301
item71.Locked = true
1302
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
1303
item71.Parent = workspace.Timer_ball
1304
item72 = Instance.new('Part')
1305
item72.Name = [[Part]]
1306
item72.BrickColor = BrickColor.new('Maroon')
1307
item72.Material = Enum.Material.Plastic
1308
item72.Reflectance = 0
1309
item72.Transparency = 0
1310
item72.Size = Vector3.new(1, 1, 57)
1311
item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1312
item72.RotVelocity = Vector3.new(0, 0, 0)
1313
item72.Velocity = Vector3.new(0, 0, 0)
1314
item72.Anchored = true
1315
item72.CanCollide = true
1316
item72.Locked = true
1317
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
1318
item72.Parent = workspace.Timer_ball
1319
item73 = Instance.new('Part')
1320
item73.Name = [[Part]]
1321
item73.BrickColor = BrickColor.new('Maroon')
1322
item73.Material = Enum.Material.Plastic
1323
item73.Reflectance = 0
1324
item73.Transparency = 0
1325
item73.Size = Vector3.new(1, 1, 57)
1326
item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1327
item73.RotVelocity = Vector3.new(0, 0, 0)
1328
item73.Velocity = Vector3.new(0, 0, 0)
1329
item73.Anchored = true
1330
item73.CanCollide = true
1331
item73.Locked = true
1332
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
1333
item73.Parent = workspace.Timer_ball
1334
item74 = Instance.new('Part')
1335
item74.Name = [[Part]]
1336
item74.BrickColor = BrickColor.new('Maroon')
1337
item74.Material = Enum.Material.Plastic
1338
item74.Reflectance = 0
1339
item74.Transparency = 0
1340
item74.Size = Vector3.new(1, 1, 57)
1341
item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1342
item74.RotVelocity = Vector3.new(0, 0, 0)
1343
item74.Velocity = Vector3.new(0, 0, 0)
1344
item74.Anchored = true
1345
item74.CanCollide = true
1346
item74.Locked = true
1347
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
1348
item74.Parent = workspace.Timer_ball
1349
item75 = Instance.new('Part')
1350
item75.Name = [[Part]]
1351
item75.BrickColor = BrickColor.new('Maroon')
1352
item75.Material = Enum.Material.Plastic
1353
item75.Reflectance = 0
1354
item75.Transparency = 0
1355
item75.Size = Vector3.new(1, 1, 57)
1356
item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1357
item75.RotVelocity = Vector3.new(0, 0, 0)
1358
item75.Velocity = Vector3.new(0, 0, 0)
1359
item75.Anchored = true
1360
item75.CanCollide = true
1361
item75.Locked = true
1362
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
1363
item75.Parent = workspace.Timer_ball
1364
item76 = Instance.new('Part')
1365
item76.Name = [[Part]]
1366
item76.BrickColor = BrickColor.new('Maroon')
1367
item76.Material = Enum.Material.Plastic
1368
item76.Reflectance = 0
1369
item76.Transparency = 0
1370
item76.Size = Vector3.new(1, 1, 57)
1371
item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1372
item76.RotVelocity = Vector3.new(0, 0, 0)
1373
item76.Velocity = Vector3.new(0, 0, 0)
1374
item76.Anchored = true
1375
item76.CanCollide = true
1376
item76.Locked = true
1377
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
1378
item76.Parent = workspace.Timer_ball
1379
item77 = Instance.new('Part')
1380
item77.Name = [[Part]]
1381
item77.BrickColor = BrickColor.new('Deep orange')
1382
item77.Material = Enum.Material.Plastic
1383
item77.Reflectance = 0
1384
item77.Transparency = 0
1385
item77.Size = Vector3.new(29, 1, 57)
1386
item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1387
item77.RotVelocity = Vector3.new(0, 0, 0)
1388
item77.Velocity = Vector3.new(0, 0, 0)
1389
item77.Anchored = true
1390
item77.CanCollide = true
1391
item77.Locked = true
1392
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
1393
item77.Parent = workspace.Timer_ball
1394
item78 = Instance.new('Part')
1395
item78.Name = [[Part]]
1396
item78.BrickColor = BrickColor.new('Maroon')
1397
item78.Material = Enum.Material.Plastic
1398
item78.Reflectance = 0
1399
item78.Transparency = 0
1400
item78.Size = Vector3.new(1, 1, 57)
1401
item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1402
item78.RotVelocity = Vector3.new(0, 0, 0)
1403
item78.Velocity = Vector3.new(0, 0, 0)
1404
item78.Anchored = true
1405
item78.CanCollide = true
1406
item78.Locked = true
1407
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
1408
item78.Parent = workspace.Timer_ball
1409
item79 = Instance.new('Part')
1410
item79.Name = [[Part]]
1411
item79.BrickColor = BrickColor.new('Maroon')
1412
item79.Material = Enum.Material.Plastic
1413
item79.Reflectance = 0
1414
item79.Transparency = 0
1415
item79.Size = Vector3.new(1, 1, 57)
1416
item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1417
item79.RotVelocity = Vector3.new(0, 0, 0)
1418
item79.Velocity = Vector3.new(0, 0, 0)
1419
item79.Anchored = true
1420
item79.CanCollide = true
1421
item79.Locked = true
1422
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
1423
item79.Parent = workspace.Timer_ball
1424
item80 = Instance.new('Part')
1425
item80.Name = [[Part]]
1426
item80.BrickColor = BrickColor.new('Maroon')
1427
item80.Material = Enum.Material.Plastic
1428
item80.Reflectance = 0
1429
item80.Transparency = 0
1430
item80.Size = Vector3.new(1, 1, 57)
1431
item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1432
item80.RotVelocity = Vector3.new(0, 0, 0)
1433
item80.Velocity = Vector3.new(0, 0, 0)
1434
item80.Anchored = true
1435
item80.CanCollide = true
1436
item80.Locked = true
1437
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
1438
item80.Parent = workspace.Timer_ball
1439
item81 = Instance.new('Part')
1440
item81.Name = [[Part]]
1441
item81.BrickColor = BrickColor.new('Maroon')
1442
item81.Material = Enum.Material.Plastic
1443
item81.Reflectance = 0
1444
item81.Transparency = 0
1445
item81.Size = Vector3.new(1, 1, 57)
1446
item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1447
item81.RotVelocity = Vector3.new(0, 0, 0)
1448
item81.Velocity = Vector3.new(0, 0, 0)
1449
item81.Anchored = true
1450
item81.CanCollide = true
1451
item81.Locked = true
1452
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
1453
item81.Parent = workspace.Timer_ball
1454
item82 = Instance.new('Part')
1455
item82.Name = [[Part]]
1456
item82.BrickColor = BrickColor.new('Maroon')
1457
item82.Material = Enum.Material.Plastic
1458
item82.Reflectance = 0
1459
item82.Transparency = 0
1460
item82.Size = Vector3.new(1, 1, 57)
1461
item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1462
item82.RotVelocity = Vector3.new(0, 0, 0)
1463
item82.Velocity = Vector3.new(0, 0, 0)
1464
item82.Anchored = true
1465
item82.CanCollide = true
1466
item82.Locked = true
1467
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
1468
item82.Parent = workspace.Timer_ball
1469
item83 = Instance.new('Part')
1470
item83.Name = [[Part]]
1471
item83.BrickColor = BrickColor.new('Maroon')
1472
item83.Material = Enum.Material.Plastic
1473
item83.Reflectance = 0
1474
item83.Transparency = 0
1475
item83.Size = Vector3.new(1, 1, 57)
1476
item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1477
item83.RotVelocity = Vector3.new(0, 0, 0)
1478
item83.Velocity = Vector3.new(0, 0, 0)
1479
item83.Anchored = true
1480
item83.CanCollide = true
1481
item83.Locked = true
1482
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
1483
item83.Parent = workspace.Timer_ball
1484
item84 = Instance.new('Part')
1485
item84.Name = [[Part]]
1486
item84.BrickColor = BrickColor.new('Maroon')
1487
item84.Material = Enum.Material.Plastic
1488
item84.Reflectance = 0
1489
item84.Transparency = 0
1490
item84.Size = Vector3.new(1, 1, 57)
1491
item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1492
item84.RotVelocity = Vector3.new(0, 0, 0)
1493
item84.Velocity = Vector3.new(0, 0, 0)
1494
item84.Anchored = true
1495
item84.CanCollide = true
1496
item84.Locked = true
1497
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
1498
item84.Parent = workspace.Timer_ball
1499
item85 = Instance.new('Part')
1500
item85.Name = [[Part]]
1501
item85.BrickColor = BrickColor.new('Maroon')
1502
item85.Material = Enum.Material.Plastic
1503
item85.Reflectance = 0
1504
item85.Transparency = 0
1505
item85.Size = Vector3.new(1, 1, 57)
1506
item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1507
item85.RotVelocity = Vector3.new(0, 0, 0)
1508
item85.Velocity = Vector3.new(0, 0, 0)
1509
item85.Anchored = true
1510
item85.CanCollide = true
1511
item85.Locked = true
1512
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
1513
item85.Parent = workspace.Timer_ball
1514
item86 = Instance.new('Part')
1515
item86.Name = [[Part]]
1516
item86.BrickColor = BrickColor.new('Maroon')
1517
item86.Material = Enum.Material.Plastic
1518
item86.Reflectance = 0
1519
item86.Transparency = 0
1520
item86.Size = Vector3.new(1, 1, 57)
1521
item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1522
item86.RotVelocity = Vector3.new(0, 0, 0)
1523
item86.Velocity = Vector3.new(0, 0, 0)
1524
item86.Anchored = true
1525
item86.CanCollide = true
1526
item86.Locked = true
1527
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
1528
item86.Parent = workspace.Timer_ball
1529
item87 = Instance.new('Part')
1530
item87.Name = [[Part]]
1531
item87.BrickColor = BrickColor.new('Maroon')
1532
item87.Material = Enum.Material.Plastic
1533
item87.Reflectance = 0
1534
item87.Transparency = 0
1535
item87.Size = Vector3.new(1, 1, 57)
1536
item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1537
item87.RotVelocity = Vector3.new(0, 0, 0)
1538
item87.Velocity = Vector3.new(0, 0, 0)
1539
item87.Anchored = true
1540
item87.CanCollide = true
1541
item87.Locked = true
1542
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
1543
item87.Parent = workspace.Timer_ball
1544
item88 = Instance.new('Part')
1545
item88.Name = [[Part]]
1546
item88.BrickColor = BrickColor.new('Maroon')
1547
item88.Material = Enum.Material.Plastic
1548
item88.Reflectance = 0
1549
item88.Transparency = 0
1550
item88.Size = Vector3.new(1, 1, 57)
1551
item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1552
item88.RotVelocity = Vector3.new(0, 0, 0)
1553
item88.Velocity = Vector3.new(0, 0, 0)
1554
item88.Anchored = true
1555
item88.CanCollide = true
1556
item88.Locked = true
1557
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
1558
item88.Parent = workspace.Timer_ball
1559
item89 = Instance.new('Part')
1560
item89.Name = [[Spawn]]
1561
item89.BrickColor = BrickColor.new('Black')
1562
item89.Material = Enum.Material.Slate
1563
item89.Reflectance = 0
1564
item89.Transparency = 0.5
1565
item89.Size = Vector3.new(1, 1, 1)
1566
item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1567
item89.RotVelocity = Vector3.new(0, 0, 0)
1568
item89.Velocity = Vector3.new(0, 0, 0)
1569
item89.Anchored = true
1570
item89.CanCollide = false
1571
item89.Locked = true
1572
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
1573
item89.Parent = workspace.Timer_ball
1574
item90 = Instance.new('Model')
1575
item90.Name = [[Ultra_ball]]
1576
item90.Parent = workspace
1577
item91 = Instance.new('Part')
1578
item91.Name = [[Part]]
1579
item91.BrickColor = BrickColor.new('Black')
1580
item91.Material = Enum.Material.Plastic
1581
item91.Reflectance = 0
1582
item91.Transparency = 0
1583
item91.Size = Vector3.new(187, 47, 1)
1584
item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1585
item91.RotVelocity = Vector3.new(0, 0, 0)
1586
item91.Velocity = Vector3.new(0, 0, 0)
1587
item91.Anchored = true
1588
item91.CanCollide = true
1589
item91.Locked = true
1590
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
1591
item91.Parent = workspace.Ultra_ball
1592
item92 = Instance.new('Part')
1593
item92.Name = [[Part]]
1594
item92.BrickColor = BrickColor.new('Black')
1595
item92.Material = Enum.Material.Plastic
1596
item92.Reflectance = 0
1597
item92.Transparency = 0
1598
item92.Size = Vector3.new(187, 1, 57)
1599
item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1600
item92.RotVelocity = Vector3.new(0, 0, 0)
1601
item92.Velocity = Vector3.new(0, 0, 0)
1602
item92.Anchored = true
1603
item92.CanCollide = true
1604
item92.Locked = true
1605
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
1606
item92.Parent = workspace.Ultra_ball
1607
item93 = Instance.new('Part')
1608
item93.Name = [[Part]]
1609
item93.BrickColor = BrickColor.new('Maroon')
1610
item93.Material = Enum.Material.Plastic
1611
item93.Reflectance = 0
1612
item93.Transparency = 0
1613
item93.Size = Vector3.new(1, 1, 57)
1614
item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1615
item93.RotVelocity = Vector3.new(0, 0, 0)
1616
item93.Velocity = Vector3.new(0, 0, 0)
1617
item93.Anchored = true
1618
item93.CanCollide = true
1619
item93.Locked = true
1620
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
1621
item93.Parent = workspace.Ultra_ball
1622
item94 = Instance.new('Part')
1623
item94.Name = [[Part]]
1624
item94.BrickColor = BrickColor.new('Maroon')
1625
item94.Material = Enum.Material.Plastic
1626
item94.Reflectance = 0
1627
item94.Transparency = 0
1628
item94.Size = Vector3.new(1, 1, 57)
1629
item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1630
item94.RotVelocity = Vector3.new(0, 0, 0)
1631
item94.Velocity = Vector3.new(0, 0, 0)
1632
item94.Anchored = true
1633
item94.CanCollide = true
1634
item94.Locked = true
1635
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
1636
item94.Parent = workspace.Ultra_ball
1637
item95 = Instance.new('Part')
1638
item95.Name = [[Part]]
1639
item95.BrickColor = BrickColor.new('Maroon')
1640
item95.Material = Enum.Material.Plastic
1641
item95.Reflectance = 0
1642
item95.Transparency = 0
1643
item95.Size = Vector3.new(1, 1, 57)
1644
item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1645
item95.RotVelocity = Vector3.new(0, 0, 0)
1646
item95.Velocity = Vector3.new(0, 0, 0)
1647
item95.Anchored = true
1648
item95.CanCollide = true
1649
item95.Locked = true
1650
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
1651
item95.Parent = workspace.Ultra_ball
1652
item96 = Instance.new('Part')
1653
item96.Name = [[Part]]
1654
item96.BrickColor = BrickColor.new('Maroon')
1655
item96.Material = Enum.Material.Plastic
1656
item96.Reflectance = 0
1657
item96.Transparency = 0
1658
item96.Size = Vector3.new(1, 1, 57)
1659
item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1660
item96.RotVelocity = Vector3.new(0, 0, 0)
1661
item96.Velocity = Vector3.new(0, 0, 0)
1662
item96.Anchored = true
1663
item96.CanCollide = true
1664
item96.Locked = true
1665
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
1666
item96.Parent = workspace.Ultra_ball
1667
item97 = Instance.new('Part')
1668
item97.Name = [[Part]]
1669
item97.BrickColor = BrickColor.new('Maroon')
1670
item97.Material = Enum.Material.Plastic
1671
item97.Reflectance = 0
1672
item97.Transparency = 0
1673
item97.Size = Vector3.new(1, 1, 57)
1674
item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1675
item97.RotVelocity = Vector3.new(0, 0, 0)
1676
item97.Velocity = Vector3.new(0, 0, 0)
1677
item97.Anchored = true
1678
item97.CanCollide = true
1679
item97.Locked = true
1680
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
1681
item97.Parent = workspace.Ultra_ball
1682
item98 = Instance.new('Part')
1683
item98.Name = [[Part]]
1684
item98.BrickColor = BrickColor.new('Maroon')
1685
item98.Material = Enum.Material.Plastic
1686
item98.Reflectance = 0
1687
item98.Transparency = 0
1688
item98.Size = Vector3.new(1, 1, 57)
1689
item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1690
item98.RotVelocity = Vector3.new(0, 0, 0)
1691
item98.Velocity = Vector3.new(0, 0, 0)
1692
item98.Anchored = true
1693
item98.CanCollide = true
1694
item98.Locked = true
1695
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
1696
item98.Parent = workspace.Ultra_ball
1697
item99 = Instance.new('Part')
1698
item99.Name = [[Part]]
1699
item99.BrickColor = BrickColor.new('Maroon')
1700
item99.Material = Enum.Material.Plastic
1701
item99.Reflectance = 0
1702
item99.Transparency = 0
1703
item99.Size = Vector3.new(1, 1, 57)
1704
item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1705
item99.RotVelocity = Vector3.new(0, 0, 0)
1706
item99.Velocity = Vector3.new(0, 0, 0)
1707
item99.Anchored = true
1708
item99.CanCollide = true
1709
item99.Locked = true
1710
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
1711
item99.Parent = workspace.Ultra_ball
1712
item100 = Instance.new('Part')
1713
item100.Name = [[Part]]
1714
item100.BrickColor = BrickColor.new('Deep orange')
1715
item100.Material = Enum.Material.Plastic
1716
item100.Reflectance = 0
1717
item100.Transparency = 0
1718
item100.Size = Vector3.new(29, 1, 57)
1719
item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1720
item100.RotVelocity = Vector3.new(0, 0, 0)
1721
item100.Velocity = Vector3.new(0, 0, 0)
1722
item100.Anchored = true
1723
item100.CanCollide = true
1724
item100.Locked = true
1725
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
1726
item100.Parent = workspace.Ultra_ball
1727
item101 = Instance.new('Part')
1728
item101.Name = [[Part]]
1729
item101.BrickColor = BrickColor.new('Maroon')
1730
item101.Material = Enum.Material.Plastic
1731
item101.Reflectance = 0
1732
item101.Transparency = 0
1733
item101.Size = Vector3.new(1, 1, 57)
1734
item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1735
item101.RotVelocity = Vector3.new(0, 0, 0)
1736
item101.Velocity = Vector3.new(0, 0, 0)
1737
item101.Anchored = true
1738
item101.CanCollide = true
1739
item101.Locked = true
1740
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
1741
item101.Parent = workspace.Ultra_ball
1742
item102 = Instance.new('Part')
1743
item102.Name = [[Part]]
1744
item102.BrickColor = BrickColor.new('Maroon')
1745
item102.Material = Enum.Material.Plastic
1746
item102.Reflectance = 0
1747
item102.Transparency = 0
1748
item102.Size = Vector3.new(1, 1, 57)
1749
item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1750
item102.RotVelocity = Vector3.new(0, 0, 0)
1751
item102.Velocity = Vector3.new(0, 0, 0)
1752
item102.Anchored = true
1753
item102.CanCollide = true
1754
item102.Locked = true
1755
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
1756
item102.Parent = workspace.Ultra_ball
1757
item103 = Instance.new('Part')
1758
item103.Name = [[Part]]
1759
item103.BrickColor = BrickColor.new('Black')
1760
item103.Material = Enum.Material.Plastic
1761
item103.Reflectance = 0
1762
item103.Transparency = 0
1763
item103.Size = Vector3.new(187, 47, 1)
1764
item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1765
item103.RotVelocity = Vector3.new(0, 0, 0)
1766
item103.Velocity = Vector3.new(0, 0, 0)
1767
item103.Anchored = true
1768
item103.CanCollide = true
1769
item103.Locked = true
1770
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
1771
item103.Parent = workspace.Ultra_ball
1772
item104 = Instance.new('Part')
1773
item104.Name = [[Part]]
1774
item104.BrickColor = BrickColor.new('Maroon')
1775
item104.Material = Enum.Material.Plastic
1776
item104.Reflectance = 0
1777
item104.Transparency = 0
1778
item104.Size = Vector3.new(1, 1, 57)
1779
item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1780
item104.RotVelocity = Vector3.new(0, 0, 0)
1781
item104.Velocity = Vector3.new(0, 0, 0)
1782
item104.Anchored = true
1783
item104.CanCollide = true
1784
item104.Locked = true
1785
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
1786
item104.Parent = workspace.Ultra_ball
1787
item105 = Instance.new('Part')
1788
item105.Name = [[Part]]
1789
item105.BrickColor = BrickColor.new('Maroon')
1790
item105.Material = Enum.Material.Plastic
1791
item105.Reflectance = 0
1792
item105.Transparency = 0
1793
item105.Size = Vector3.new(1, 1, 57)
1794
item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1795
item105.RotVelocity = Vector3.new(0, 0, 0)
1796
item105.Velocity = Vector3.new(0, 0, 0)
1797
item105.Anchored = true
1798
item105.CanCollide = true
1799
item105.Locked = true
1800
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
1801
item105.Parent = workspace.Ultra_ball
1802
item106 = Instance.new('Part')
1803
item106.Name = [[Part]]
1804
item106.BrickColor = BrickColor.new('Black')
1805
item106.Material = Enum.Material.Plastic
1806
item106.Reflectance = 0
1807
item106.Transparency = 0
1808
item106.Size = Vector3.new(55, 47, 1)
1809
item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1810
item106.RotVelocity = Vector3.new(0, 0, 0)
1811
item106.Velocity = Vector3.new(0, 0, 0)
1812
item106.Anchored = true
1813
item106.CanCollide = true
1814
item106.Locked = true
1815
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
1816
item106.Parent = workspace.Ultra_ball
1817
item107 = Instance.new('Part')
1818
item107.Name = [[Part]]
1819
item107.BrickColor = BrickColor.new('Black')
1820
item107.Material = Enum.Material.Plastic
1821
item107.Reflectance = 0
1822
item107.Transparency = 0
1823
item107.Size = Vector3.new(55, 47, 1)
1824
item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1825
item107.RotVelocity = Vector3.new(0, 0, 0)
1826
item107.Velocity = Vector3.new(0, 0, 0)
1827
item107.Anchored = true
1828
item107.CanCollide = true
1829
item107.Locked = true
1830
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
1831
item107.Parent = workspace.Ultra_ball
1832
item108 = Instance.new('Part')
1833
item108.Name = [[Part]]
1834
item108.BrickColor = BrickColor.new('Maroon')
1835
item108.Material = Enum.Material.Plastic
1836
item108.Reflectance = 0
1837
item108.Transparency = 0
1838
item108.Size = Vector3.new(1, 1, 57)
1839
item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1840
item108.RotVelocity = Vector3.new(0, 0, 0)
1841
item108.Velocity = Vector3.new(0, 0, 0)
1842
item108.Anchored = true
1843
item108.CanCollide = true
1844
item108.Locked = true
1845
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
1846
item108.Parent = workspace.Ultra_ball
1847
item109 = Instance.new('Part')
1848
item109.Name = [[Part]]
1849
item109.BrickColor = BrickColor.new('Black')
1850
item109.Material = Enum.Material.Plastic
1851
item109.Reflectance = 0
1852
item109.Transparency = 0
1853
item109.Size = Vector3.new(187, 1, 57)
1854
item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1855
item109.RotVelocity = Vector3.new(0, 0, 0)
1856
item109.Velocity = Vector3.new(0, 0, 0)
1857
item109.Anchored = true
1858
item109.CanCollide = true
1859
item109.Locked = true
1860
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
1861
item109.Parent = workspace.Ultra_ball
1862
item110 = Instance.new('Part')
1863
item110.Name = [[Part]]
1864
item110.BrickColor = BrickColor.new('Maroon')
1865
item110.Material = Enum.Material.Plastic
1866
item110.Reflectance = 0
1867
item110.Transparency = 0
1868
item110.Size = Vector3.new(1, 1, 57)
1869
item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1870
item110.RotVelocity = Vector3.new(0, 0, 0)
1871
item110.Velocity = Vector3.new(0, 0, 0)
1872
item110.Anchored = true
1873
item110.CanCollide = true
1874
item110.Locked = true
1875
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
1876
item110.Parent = workspace.Ultra_ball
1877
item111 = Instance.new('Part')
1878
item111.Name = [[Part]]
1879
item111.BrickColor = BrickColor.new('Maroon')
1880
item111.Material = Enum.Material.Plastic
1881
item111.Reflectance = 0
1882
item111.Transparency = 0
1883
item111.Size = Vector3.new(1, 1, 57)
1884
item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1885
item111.RotVelocity = Vector3.new(0, 0, 0)
1886
item111.Velocity = Vector3.new(0, 0, 0)
1887
item111.Anchored = true
1888
item111.CanCollide = true
1889
item111.Locked = true
1890
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
1891
item111.Parent = workspace.Ultra_ball
1892
item112 = Instance.new('Part')
1893
item112.Name = [[Part]]
1894
item112.BrickColor = BrickColor.new('Maroon')
1895
item112.Material = Enum.Material.Plastic
1896
item112.Reflectance = 0
1897
item112.Transparency = 0
1898
item112.Size = Vector3.new(1, 1, 57)
1899
item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1900
item112.RotVelocity = Vector3.new(0, 0, 0)
1901
item112.Velocity = Vector3.new(0, 0, 0)
1902
item112.Anchored = true
1903
item112.CanCollide = true
1904
item112.Locked = true
1905
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
1906
item112.Parent = workspace.Ultra_ball
1907
item113 = Instance.new('Part')
1908
item113.Name = [[Part]]
1909
item113.BrickColor = BrickColor.new('Maroon')
1910
item113.Material = Enum.Material.Plastic
1911
item113.Reflectance = 0
1912
item113.Transparency = 0
1913
item113.Size = Vector3.new(1, 1, 57)
1914
item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1915
item113.RotVelocity = Vector3.new(0, 0, 0)
1916
item113.Velocity = Vector3.new(0, 0, 0)
1917
item113.Anchored = true
1918
item113.CanCollide = true
1919
item113.Locked = true
1920
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
1921
item113.Parent = workspace.Ultra_ball
1922
item114 = Instance.new('Part')
1923
item114.Name = [[Part]]
1924
item114.BrickColor = BrickColor.new('Maroon')
1925
item114.Material = Enum.Material.Plastic
1926
item114.Reflectance = 0
1927
item114.Transparency = 0
1928
item114.Size = Vector3.new(1, 1, 57)
1929
item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1930
item114.RotVelocity = Vector3.new(0, 0, 0)
1931
item114.Velocity = Vector3.new(0, 0, 0)
1932
item114.Anchored = true
1933
item114.CanCollide = true
1934
item114.Locked = true
1935
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
1936
item114.Parent = workspace.Ultra_ball
1937
item115 = Instance.new('Part')
1938
item115.Name = [[Part]]
1939
item115.BrickColor = BrickColor.new('Maroon')
1940
item115.Material = Enum.Material.Plastic
1941
item115.Reflectance = 0
1942
item115.Transparency = 0
1943
item115.Size = Vector3.new(1, 1, 57)
1944
item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1945
item115.RotVelocity = Vector3.new(0, 0, 0)
1946
item115.Velocity = Vector3.new(0, 0, 0)
1947
item115.Anchored = true
1948
item115.CanCollide = true
1949
item115.Locked = true
1950
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
1951
item115.Parent = workspace.Ultra_ball
1952
item116 = Instance.new('Part')
1953
item116.Name = [[Part]]
1954
item116.BrickColor = BrickColor.new('Maroon')
1955
item116.Material = Enum.Material.Plastic
1956
item116.Reflectance = 0
1957
item116.Transparency = 0
1958
item116.Size = Vector3.new(1, 1, 57)
1959
item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1960
item116.RotVelocity = Vector3.new(0, 0, 0)
1961
item116.Velocity = Vector3.new(0, 0, 0)
1962
item116.Anchored = true
1963
item116.CanCollide = true
1964
item116.Locked = true
1965
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
1966
item116.Parent = workspace.Ultra_ball
1967
item117 = Instance.new('Part')
1968
item117.Name = [[Part]]
1969
item117.BrickColor = BrickColor.new('Maroon')
1970
item117.Material = Enum.Material.Plastic
1971
item117.Reflectance = 0
1972
item117.Transparency = 0
1973
item117.Size = Vector3.new(1, 1, 57)
1974
item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1975
item117.RotVelocity = Vector3.new(0, 0, 0)
1976
item117.Velocity = Vector3.new(0, 0, 0)
1977
item117.Anchored = true
1978
item117.CanCollide = true
1979
item117.Locked = true
1980
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
1981
item117.Parent = workspace.Ultra_ball
1982
item118 = Instance.new('Part')
1983
item118.Name = [[Part]]
1984
item118.BrickColor = BrickColor.new('Maroon')
1985
item118.Material = Enum.Material.Plastic
1986
item118.Reflectance = 0
1987
item118.Transparency = 0
1988
item118.Size = Vector3.new(1, 1, 57)
1989
item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1990
item118.RotVelocity = Vector3.new(0, 0, 0)
1991
item118.Velocity = Vector3.new(0, 0, 0)
1992
item118.Anchored = true
1993
item118.CanCollide = true
1994
item118.Locked = true
1995
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
1996
item118.Parent = workspace.Ultra_ball
1997
item119 = Instance.new('Part')
1998
item119.Name = [[Part]]
1999
item119.BrickColor = BrickColor.new('Maroon')
2000
item119.Material = Enum.Material.Plastic
2001
item119.Reflectance = 0
2002
item119.Transparency = 0
2003
item119.Size = Vector3.new(1, 1, 57)
2004
item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2005
item119.RotVelocity = Vector3.new(0, 0, 0)
2006
item119.Velocity = Vector3.new(0, 0, 0)
2007
item119.Anchored = true
2008
item119.CanCollide = true
2009
item119.Locked = true
2010
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
2011
item119.Parent = workspace.Ultra_ball
2012
item120 = Instance.new('Part')
2013
item120.Name = [[Part]]
2014
item120.BrickColor = BrickColor.new('Maroon')
2015
item120.Material = Enum.Material.Plastic
2016
item120.Reflectance = 0
2017
item120.Transparency = 0
2018
item120.Size = Vector3.new(1, 1, 57)
2019
item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2020
item120.RotVelocity = Vector3.new(0, 0, 0)
2021
item120.Velocity = Vector3.new(0, 0, 0)
2022
item120.Anchored = true
2023
item120.CanCollide = true
2024
item120.Locked = true
2025
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
2026
item120.Parent = workspace.Ultra_ball
2027
item121 = Instance.new('Part')
2028
item121.Name = [[Part]]
2029
item121.BrickColor = BrickColor.new('Maroon')
2030
item121.Material = Enum.Material.Plastic
2031
item121.Reflectance = 0
2032
item121.Transparency = 0
2033
item121.Size = Vector3.new(1, 1, 57)
2034
item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2035
item121.RotVelocity = Vector3.new(0, 0, 0)
2036
item121.Velocity = Vector3.new(0, 0, 0)
2037
item121.Anchored = true
2038
item121.CanCollide = true
2039
item121.Locked = true
2040
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
2041
item121.Parent = workspace.Ultra_ball
2042
item122 = Instance.new('Part')
2043
item122.Name = [[Part]]
2044
item122.BrickColor = BrickColor.new('Maroon')
2045
item122.Material = Enum.Material.Plastic
2046
item122.Reflectance = 0
2047
item122.Transparency = 0
2048
item122.Size = Vector3.new(1, 1, 57)
2049
item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2050
item122.RotVelocity = Vector3.new(0, 0, 0)
2051
item122.Velocity = Vector3.new(0, 0, 0)
2052
item122.Anchored = true
2053
item122.CanCollide = true
2054
item122.Locked = true
2055
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
2056
item122.Parent = workspace.Ultra_ball
2057
item123 = Instance.new('Part')
2058
item123.Name = [[Part]]
2059
item123.BrickColor = BrickColor.new('Maroon')
2060
item123.Material = Enum.Material.Plastic
2061
item123.Reflectance = 0
2062
item123.Transparency = 0
2063
item123.Size = Vector3.new(1, 1, 57)
2064
item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2065
item123.RotVelocity = Vector3.new(0, 0, 0)
2066
item123.Velocity = Vector3.new(0, 0, 0)
2067
item123.Anchored = true
2068
item123.CanCollide = true
2069
item123.Locked = true
2070
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
2071
item123.Parent = workspace.Ultra_ball
2072
item124 = Instance.new('Part')
2073
item124.Name = [[Part]]
2074
item124.BrickColor = BrickColor.new('Maroon')
2075
item124.Material = Enum.Material.Plastic
2076
item124.Reflectance = 0
2077
item124.Transparency = 0
2078
item124.Size = Vector3.new(1, 1, 57)
2079
item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2080
item124.RotVelocity = Vector3.new(0, 0, 0)
2081
item124.Velocity = Vector3.new(0, 0, 0)
2082
item124.Anchored = true
2083
item124.CanCollide = true
2084
item124.Locked = true
2085
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
2086
item124.Parent = workspace.Ultra_ball
2087
item125 = Instance.new('Part')
2088
item125.Name = [[Part]]
2089
item125.BrickColor = BrickColor.new('Maroon')
2090
item125.Material = Enum.Material.Plastic
2091
item125.Reflectance = 0
2092
item125.Transparency = 0
2093
item125.Size = Vector3.new(1, 1, 57)
2094
item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2095
item125.RotVelocity = Vector3.new(0, 0, 0)
2096
item125.Velocity = Vector3.new(0, 0, 0)
2097
item125.Anchored = true
2098
item125.CanCollide = true
2099
item125.Locked = true
2100
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
2101
item125.Parent = workspace.Ultra_ball
2102
item126 = Instance.new('Part')
2103
item126.Name = [[Part]]
2104
item126.BrickColor = BrickColor.new('Maroon')
2105
item126.Material = Enum.Material.Plastic
2106
item126.Reflectance = 0
2107
item126.Transparency = 0
2108
item126.Size = Vector3.new(1, 1, 57)
2109
item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2110
item126.RotVelocity = Vector3.new(0, 0, 0)
2111
item126.Velocity = Vector3.new(0, 0, 0)
2112
item126.Anchored = true
2113
item126.CanCollide = true
2114
item126.Locked = true
2115
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
2116
item126.Parent = workspace.Ultra_ball
2117
item127 = Instance.new('Part')
2118
item127.Name = [[Part]]
2119
item127.BrickColor = BrickColor.new('Maroon')
2120
item127.Material = Enum.Material.Plastic
2121
item127.Reflectance = 0
2122
item127.Transparency = 0
2123
item127.Size = Vector3.new(1, 1, 57)
2124
item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2125
item127.RotVelocity = Vector3.new(0, 0, 0)
2126
item127.Velocity = Vector3.new(0, 0, 0)
2127
item127.Anchored = true
2128
item127.CanCollide = true
2129
item127.Locked = true
2130
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
2131
item127.Parent = workspace.Ultra_ball
2132
item128 = Instance.new('Part')
2133
item128.Name = [[Part]]
2134
item128.BrickColor = BrickColor.new('Maroon')
2135
item128.Material = Enum.Material.Plastic
2136
item128.Reflectance = 0
2137
item128.Transparency = 0
2138
item128.Size = Vector3.new(1, 1, 57)
2139
item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2140
item128.RotVelocity = Vector3.new(0, 0, 0)
2141
item128.Velocity = Vector3.new(0, 0, 0)
2142
item128.Anchored = true
2143
item128.CanCollide = true
2144
item128.Locked = true
2145
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
2146
item128.Parent = workspace.Ultra_ball
2147
item129 = Instance.new('Part')
2148
item129.Name = [[Part]]
2149
item129.BrickColor = BrickColor.new('Maroon')
2150
item129.Material = Enum.Material.Plastic
2151
item129.Reflectance = 0
2152
item129.Transparency = 0
2153
item129.Size = Vector3.new(1, 1, 57)
2154
item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2155
item129.RotVelocity = Vector3.new(0, 0, 0)
2156
item129.Velocity = Vector3.new(0, 0, 0)
2157
item129.Anchored = true
2158
item129.CanCollide = true
2159
item129.Locked = true
2160
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
2161
item129.Parent = workspace.Ultra_ball
2162
item130 = Instance.new('Part')
2163
item130.Name = [[Part]]
2164
item130.BrickColor = BrickColor.new('Maroon')
2165
item130.Material = Enum.Material.Plastic
2166
item130.Reflectance = 0
2167
item130.Transparency = 0
2168
item130.Size = Vector3.new(1, 1, 57)
2169
item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2170
item130.RotVelocity = Vector3.new(0, 0, 0)
2171
item130.Velocity = Vector3.new(0, 0, 0)
2172
item130.Anchored = true
2173
item130.CanCollide = true
2174
item130.Locked = true
2175
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
2176
item130.Parent = workspace.Ultra_ball
2177
item131 = Instance.new('Part')
2178
item131.Name = [[Part]]
2179
item131.BrickColor = BrickColor.new('Maroon')
2180
item131.Material = Enum.Material.Plastic
2181
item131.Reflectance = 0
2182
item131.Transparency = 0
2183
item131.Size = Vector3.new(1, 1, 57)
2184
item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2185
item131.RotVelocity = Vector3.new(0, 0, 0)
2186
item131.Velocity = Vector3.new(0, 0, 0)
2187
item131.Anchored = true
2188
item131.CanCollide = true
2189
item131.Locked = true
2190
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
2191
item131.Parent = workspace.Ultra_ball
2192
item132 = Instance.new('Part')
2193
item132.Name = [[Part]]
2194
item132.BrickColor = BrickColor.new('Maroon')
2195
item132.Material = Enum.Material.Plastic
2196
item132.Reflectance = 0
2197
item132.Transparency = 0
2198
item132.Size = Vector3.new(1, 1, 57)
2199
item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2200
item132.RotVelocity = Vector3.new(0, 0, 0)
2201
item132.Velocity = Vector3.new(0, 0, 0)
2202
item132.Anchored = true
2203
item132.CanCollide = true
2204
item132.Locked = true
2205
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
2206
item132.Parent = workspace.Ultra_ball
2207
item133 = Instance.new('Part')
2208
item133.Name = [[Part]]
2209
item133.BrickColor = BrickColor.new('Maroon')
2210
item133.Material = Enum.Material.Plastic
2211
item133.Reflectance = 0
2212
item133.Transparency = 0
2213
item133.Size = Vector3.new(1, 1, 57)
2214
item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2215
item133.RotVelocity = Vector3.new(0, 0, 0)
2216
item133.Velocity = Vector3.new(0, 0, 0)
2217
item133.Anchored = true
2218
item133.CanCollide = true
2219
item133.Locked = true
2220
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
2221
item133.Parent = workspace.Ultra_ball
2222
item134 = Instance.new('Part')
2223
item134.Name = [[Spawn]]
2224
item134.BrickColor = BrickColor.new('Black')
2225
item134.Material = Enum.Material.Slate
2226
item134.Reflectance = 0
2227
item134.Transparency = 0.5
2228
item134.Size = Vector3.new(1, 1, 1)
2229
item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2230
item134.RotVelocity = Vector3.new(0, 0, 0)
2231
item134.Velocity = Vector3.new(0, 0, 0)
2232
item134.Anchored = true
2233
item134.CanCollide = false
2234
item134.Locked = true
2235
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
2236
item134.Parent = workspace.Ultra_ball
2237
item135 = Instance.new('Model')
2238
item135.Name = [[Pokeball]]
2239
item135.Parent = workspace
2240
item136 = Instance.new('Part')
2241
item136.Name = [[Part]]
2242
item136.BrickColor = BrickColor.new('Black')
2243
item136.Material = Enum.Material.Plastic
2244
item136.Reflectance = 0
2245
item136.Transparency = 0
2246
item136.Size = Vector3.new(187, 1, 57)
2247
item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2248
item136.RotVelocity = Vector3.new(0, 0, 0)
2249
item136.Velocity = Vector3.new(0, 0, 0)
2250
item136.Anchored = true
2251
item136.CanCollide = true
2252
item136.Locked = true
2253
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
2254
item136.Parent = workspace.Pokeball
2255
item137 = Instance.new('Part')
2256
item137.Name = [[Part]]
2257
item137.BrickColor = BrickColor.new('Black')
2258
item137.Material = Enum.Material.Plastic
2259
item137.Reflectance = 0
2260
item137.Transparency = 0
2261
item137.Size = Vector3.new(187, 47, 1)
2262
item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2263
item137.RotVelocity = Vector3.new(0, 0, 0)
2264
item137.Velocity = Vector3.new(0, 0, 0)
2265
item137.Anchored = true
2266
item137.CanCollide = true
2267
item137.Locked = true
2268
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
2269
item137.Parent = workspace.Pokeball
2270
item138 = Instance.new('Part')
2271
item138.Name = [[Part]]
2272
item138.BrickColor = BrickColor.new('Black')
2273
item138.Material = Enum.Material.Plastic
2274
item138.Reflectance = 0
2275
item138.Transparency = 0
2276
item138.Size = Vector3.new(187, 47, 1)
2277
item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2278
item138.RotVelocity = Vector3.new(0, 0, 0)
2279
item138.Velocity = Vector3.new(0, 0, 0)
2280
item138.Anchored = true
2281
item138.CanCollide = true
2282
item138.Locked = true
2283
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
2284
item138.Parent = workspace.Pokeball
2285
item139 = Instance.new('Part')
2286
item139.Name = [[Part]]
2287
item139.BrickColor = BrickColor.new('Black')
2288
item139.Material = Enum.Material.Plastic
2289
item139.Reflectance = 0
2290
item139.Transparency = 0
2291
item139.Size = Vector3.new(187, 1, 57)
2292
item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2293
item139.RotVelocity = Vector3.new(0, 0, 0)
2294
item139.Velocity = Vector3.new(0, 0, 0)
2295
item139.Anchored = true
2296
item139.CanCollide = true
2297
item139.Locked = true
2298
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
2299
item139.Parent = workspace.Pokeball
2300
item140 = Instance.new('Part')
2301
item140.Name = [[Part]]
2302
item140.BrickColor = BrickColor.new('Black')
2303
item140.Material = Enum.Material.Plastic
2304
item140.Reflectance = 0
2305
item140.Transparency = 0
2306
item140.Size = Vector3.new(55, 47, 1)
2307
item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
2308
item140.RotVelocity = Vector3.new(0, 0, 0)
2309
item140.Velocity = Vector3.new(0, 0, 0)
2310
item140.Anchored = true
2311
item140.CanCollide = true
2312
item140.Locked = true
2313
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
2314
item140.Parent = workspace.Pokeball
2315
item141 = Instance.new('Part')
2316
item141.Name = [[Part]]
2317
item141.BrickColor = BrickColor.new('Black')
2318
item141.Material = Enum.Material.Plastic
2319
item141.Reflectance = 0
2320
item141.Transparency = 0
2321
item141.Size = Vector3.new(55, 47, 1)
2322
item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
2323
item141.RotVelocity = Vector3.new(0, 0, 0)
2324
item141.Velocity = Vector3.new(0, 0, 0)
2325
item141.Anchored = true
2326
item141.CanCollide = true
2327
item141.Locked = true
2328
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
2329
item141.Parent = workspace.Pokeball
2330
item142 = Instance.new('Part')
2331
item142.Name = [[Part]]
2332
item142.BrickColor = BrickColor.new('Maroon')
2333
item142.Material = Enum.Material.Plastic
2334
item142.Reflectance = 0
2335
item142.Transparency = 0
2336
item142.Size = Vector3.new(1, 1, 57)
2337
item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2338
item142.RotVelocity = Vector3.new(0, 0, 0)
2339
item142.Velocity = Vector3.new(0, 0, 0)
2340
item142.Anchored = true
2341
item142.CanCollide = true
2342
item142.Locked = true
2343
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
2344
item142.Parent = workspace.Pokeball
2345
item143 = Instance.new('Part')
2346
item143.Name = [[Part]]
2347
item143.BrickColor = BrickColor.new('Maroon')
2348
item143.Material = Enum.Material.Plastic
2349
item143.Reflectance = 0
2350
item143.Transparency = 0
2351
item143.Size = Vector3.new(1, 1, 57)
2352
item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2353
item143.RotVelocity = Vector3.new(0, 0, 0)
2354
item143.Velocity = Vector3.new(0, 0, 0)
2355
item143.Anchored = true
2356
item143.CanCollide = true
2357
item143.Locked = true
2358
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
2359
item143.Parent = workspace.Pokeball
2360
item144 = Instance.new('Part')
2361
item144.Name = [[Part]]
2362
item144.BrickColor = BrickColor.new('Maroon')
2363
item144.Material = Enum.Material.Plastic
2364
item144.Reflectance = 0
2365
item144.Transparency = 0
2366
item144.Size = Vector3.new(1, 1, 57)
2367
item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2368
item144.RotVelocity = Vector3.new(0, 0, 0)
2369
item144.Velocity = Vector3.new(0, 0, 0)
2370
item144.Anchored = true
2371
item144.CanCollide = true
2372
item144.Locked = true
2373
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
2374
item144.Parent = workspace.Pokeball
2375
item145 = Instance.new('Part')
2376
item145.Name = [[Part]]
2377
item145.BrickColor = BrickColor.new('Maroon')
2378
item145.Material = Enum.Material.Plastic
2379
item145.Reflectance = 0
2380
item145.Transparency = 0
2381
item145.Size = Vector3.new(1, 1, 57)
2382
item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2383
item145.RotVelocity = Vector3.new(0, 0, 0)
2384
item145.Velocity = Vector3.new(0, 0, 0)
2385
item145.Anchored = true
2386
item145.CanCollide = true
2387
item145.Locked = true
2388
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
2389
item145.Parent = workspace.Pokeball
2390
item146 = Instance.new('Part')
2391
item146.Name = [[Part]]
2392
item146.BrickColor = BrickColor.new('Maroon')
2393
item146.Material = Enum.Material.Plastic
2394
item146.Reflectance = 0
2395
item146.Transparency = 0
2396
item146.Size = Vector3.new(1, 1, 57)
2397
item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2398
item146.RotVelocity = Vector3.new(0, 0, 0)
2399
item146.Velocity = Vector3.new(0, 0, 0)
2400
item146.Anchored = true
2401
item146.CanCollide = true
2402
item146.Locked = true
2403
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
2404
item146.Parent = workspace.Pokeball
2405
item147 = Instance.new('Part')
2406
item147.Name = [[Part]]
2407
item147.BrickColor = BrickColor.new('Maroon')
2408
item147.Material = Enum.Material.Plastic
2409
item147.Reflectance = 0
2410
item147.Transparency = 0
2411
item147.Size = Vector3.new(1, 1, 57)
2412
item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2413
item147.RotVelocity = Vector3.new(0, 0, 0)
2414
item147.Velocity = Vector3.new(0, 0, 0)
2415
item147.Anchored = true
2416
item147.CanCollide = true
2417
item147.Locked = true
2418
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
2419
item147.Parent = workspace.Pokeball
2420
item148 = Instance.new('Part')
2421
item148.Name = [[Part]]
2422
item148.BrickColor = BrickColor.new('Deep orange')
2423
item148.Material = Enum.Material.Plastic
2424
item148.Reflectance = 0
2425
item148.Transparency = 0
2426
item148.Size = Vector3.new(17, 1, 57)
2427
item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2428
item148.RotVelocity = Vector3.new(0, 0, 0)
2429
item148.Velocity = Vector3.new(0, 0, 0)
2430
item148.Anchored = true
2431
item148.CanCollide = true
2432
item148.Locked = true
2433
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
2434
item148.Parent = workspace.Pokeball
2435
item149 = Instance.new('Part')
2436
item149.Name = [[Spawn]]
2437
item149.BrickColor = BrickColor.new('Black')
2438
item149.Material = Enum.Material.Slate
2439
item149.Reflectance = 0
2440
item149.Transparency = 0.5
2441
item149.Size = Vector3.new(1, 1, 1)
2442
item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2443
item149.RotVelocity = Vector3.new(0, 0, 0)
2444
item149.Velocity = Vector3.new(0, 0, 0)
2445
item149.Anchored = true
2446
item149.CanCollide = false
2447
item149.Locked = true
2448
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
2449
item149.Parent = workspace.Pokeball
2450
2451
mouse.KeyDown:connect(function(key)
2452
	if key == "z" then
2453
		mobs.SoundId = "rbxassetid://143994596"
2454
		mobs:Play()
2455
	end
2456
	if key == "x" then
2457
		mobs.SoundId = "rbxassetid://197819141"
2458
		mobs:Play()
2459
	end
2460
	if key == "c" then
2461
		mobs.SoundId = "rbxassetid://315131669"
2462
		mobs:Play()
2463
	end
2464
	if key == "v" then
2465
		mobs.SoundId = "rbxassetid://161643878"
2466
		mobs:Play()
2467
	end
2468
	if key == "b" then
2469
		mobs.SoundId = "rbxassetid://304111314"
2470
		mobs:Play()
2471
	end
2472
	if key == "l" then
2473
		mobs:Stop()
2474
	end
2475
	if key == "q" and not attacking then
2476
		attacking = true
2477
		local rs,ls,rh,lh,neck,rj = getnewjoints()
2478
		local p = Instance.new("Part")
2479
		p.Anchored = false
2480
		p.CanCollide = false
2481
		p.Name = "Pokeballsack"
2482
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
2483
		local m = Instance.new("SpecialMesh")
2484
		m.MeshId = "rbxassetid://430070470"
2485
		m.TextureId = "rbxassetid://430070478"
2486
		m.Scale = Vector3.new(1,1,1)/6
2487
		m.Parent = p
2488
		p.Parent = workspace
2489
		local w = Instance.new("Weld")
2490
		w.Part0 = p
2491
		w.Part1 = char["Right Arm"]
2492
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2493
		w.Parent = p
2494
		local pe = Instance.new("ParticleEmitter")
2495
		pe.Enabled = false
2496
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
2497
		pe.Size = NumberSequence.new(0.5)
2498
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2499
		pe.Lifetime = NumberRange.new(1)
2500
		pe.Rate = 500
2501
		pe.Rotation = NumberRange.new(5)
2502
		pe.RotSpeed = NumberRange.new(100)
2503
		pe.Speed = NumberRange.new(5)
2504
		pe.SpreadAngle = Vector2.new(360,360)
2505
		pe.Parent = p
2506
		for i = 0, 2, 0.1 do
2507
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2508
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2509
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2510
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2511
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2512
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2513
			swait()
2514
		end
2515
		swait(15)
2516
		for i = 0, 2, 0.1 do
2517
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2518
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2519
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2520
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2521
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2522
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2523
			if i == 0.5 then
2524
				w:Destroy()
2525
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2526
				local bv = Instance.new("BodyVelocity")
2527
				bv.MaxForce = huge
2528
				bv.Velocity = p.CFrame.lookVector*150
2529
				bv.Parent = p
2530
				p.CanCollide = true
2531
				game.Debris:AddItem(bv, 0.1)
2532
				game.Debris:AddItem(p, 60)
2533
				local con
2534
				con = p.Touched:connect(function(hit)
2535
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
2536
						con:disconnect()
2537
						swait(5)
2538
						p.Anchored = true
2539
						local e = Instance.new("Part")
2540
						e.Name = "Effect"
2541
						e.BrickColor = BrickColor.new("Really red")
2542
						e.Material = "Neon"
2543
						smooth(e)
2544
						e.Anchored = true
2545
						e.CanCollide = false
2546
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2547
						hit.Parent.Head.Anchored = true
2548
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2549
						e.Size = Vector3.new(0.2,0.2,mag)
2550
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2551
						e.Parent = workspace
2552
						for i,v in pairs(hit.Parent:children()) do
2553
							if v:IsA("BasePart") then
2554
								local p = Instance.new("Part")
2555
								p.Anchored = true
2556
								p.CanCollide = false
2557
								p.Material = "Neon"
2558
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2559
								p.CFrame = v.CFrame
2560
								p.Name = "notbody"
2561
								p.BrickColor = BrickColor.new("Really red")
2562
								p.Transparency = 0.6
2563
								p.Parent = hit.Parent
2564
							end
2565
						end
2566
						swait(90)
2567
						local poke = workspace.Pokeball
2568
						hit.Parent:MoveTo(poke.Spawn.Position)
2569
						--char:MoveTo(poke.Spawn.Position)
2570
						hit.Parent.Head.Anchored = false
2571
						for i,v in pairs(hit.Parent:children()) do
2572
							if v.Name == "notbody" then
2573
								v:Destroy()
2574
							end
2575
						end
2576
						local done = false
2577
						e:Destroy()
2578
						local hurtz = {}
2579
						local cons = {}
2580
						local finish
2581
						for i,v in pairs(poke:children()) do
2582
							if tostring(v.BrickColor) == "Deep orange" then
2583
								print("found end")
2584
								finish = v
2585
							end
2586
							if tostring(v.BrickColor) == "Maroon" then
2587
								table.insert(hurtz, v)
2588
							end
2589
						end
2590
						for i,v in pairs(hurtz) do
2591
							local con = v.Touched:connect(function(hit)
2592
								if gethum(hit) then
2593
									finish = true
2594
								end
2595
							end)
2596
							table.insert(cons, con)
2597
						end
2598
						for i,v in pairs(hurtz) do
2599
							local con = finish.Touched:connect(function(hit)
2600
								if gethum(hit) then
2601
									gethum(hit).WalkSpeed = 0
2602
									hit.Parent.Head.Anchored = true
2603
								end
2604
							end)
2605
							table.insert(cons, con)
2606
						end
2607
						if finish then
2608
							local con = finish.Touched:connect(function(hit)
2609
								local ok = false
2610
								pcall(function()
2611
									if hit.Parent.Name == plr.Name then
2612
										ok = true
2613
									end
2614
								end)
2615
								if gethum(hit) or ok then
2616
									done = true
2617
								end
2618
							end)
2619
							table.insert(cons, con)
2620
						end
2621
						for i = 1, 3 do
2622
							local before = p.CFrame
2623
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
2624
							print("shake "..i)
2625
							for i = 0, 1.5, 0.1 do
2626
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
2627
							end
2628
							if done then break end
2629
							for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
2630
						end
2631
						if done then
2632
							print("they escaped!")
2633
						else
2634
							print("they were caught!")
2635
							local sv = Instance.new("StringValue")
2636
							sv.Name = "Caught"
2637
							sv.Parent = hit.Parent
2638
						end
2639
						local ope = pe:Clone()
2640
						pe.Enabled = true
2641
						swait(5)
2642
						pe.Enabled = false
2643
						local t = Instance.new("Tool")
2644
						t.Name = hit.Parent.Name
2645
						t.Parent = plr.Backpack
2646
						local hand = Instance.new("Part")
2647
						hand.Transparency = 0
2648
						hand.CanCollide = false
2649
						hand.Size = Vector3.new(1,1,1)
2650
						hand.Name = "Handle"
2651
						local m = p.Mesh:Clone()
2652
						m.Parent = hand
2653
						hand.Parent = t
2654
						local out = true
2655
						local new = p:Clone()
2656
						t.Activated:connect(function()
2657
							if not deb and not attacking then
2658
								local rs,ls,rh,lh,neck,rj = getnewjoints()
2659
								deb = true
2660
								hand.Transparency = 1
2661
								local p = new:Clone()
2662
								p.Anchored = false
2663
								p.CanCollide = false
2664
								p.Parent = workspace
2665
								local w = Instance.new("Weld")
2666
								w.Part0 = p
2667
								w.Part1 = char["Right Arm"]
2668
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2669
								w.Parent = p
2670
								local pe = ope:Clone()
2671
								pe.Enabled = false
2672
								pe.Parent = p
2673
								--[[local pe = Instance.new("ParticleEmitter")
2674
								pe.Enabled = false
2675
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
2676
								pe.Size = NumberSequence.new(0.5)
2677
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2678
								pe.Lifetime = NumberRange.new(1)
2679
								pe.Rate = 500
2680
								pe.Rotation = NumberRange.new(5)
2681
								pe.RotSpeed = NumberRange.new(100)
2682
								pe.Speed = NumberRange.new(5)
2683
								pe.SpreadAngle = Vector2.new(360,360)
2684
								pe.Parent = p]]
2685
								if not out then
2686
									out = true
2687
									for i = 0, 2, 0.1 do
2688
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2689
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2690
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2691
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2692
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2693
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2694
										swait()
2695
									end
2696
									swait(7)
2697
									for i = 0,2, 0.1 do
2698
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2699
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2700
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2701
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2702
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2703
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2704
										if i == 0.5 then
2705
											w:Destroy()
2706
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2707
											local bv = Instance.new("BodyVelocity")
2708
											bv.MaxForce = huge
2709
											bv.Velocity = p.CFrame.lookVector*150
2710
											bv.Parent = p
2711
											p.CanCollide = true
2712
											game.Debris:AddItem(bv, 0.1)
2713
											swait(15)
2714
											p.Anchored = true
2715
											a = function(b, t)
2716
												for i,v in pairs(b:children()) do
2717
													if v:IsA("Decal") then
2718
														v.Transparency = t
2719
													end
2720
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
2721
														v.Transparency = t
2722
													end
2723
													a(v, t)
2724
												end
2725
											end
2726
											a(hit.Parent, 0)
2727
											for i,v in pairs(hit.Parent:children()) do
2728
												if v:IsA("BasePart") then
2729
													v.Anchored = false
2730
													if v.Name ~= "HumanoidRootPart" then
2731
														v.Transparency = 0
2732
													end
2733
												end
2734
											end
2735
											hit.Parent:MoveTo(p.Position)
2736
											pe.Enabled = true
2737
											swait(5)
2738
											pe.Enabled = false
2739
											game.Debris:AddItem(p, 1)
2740
										end
2741
										swait()
2742
									end
2743
								else
2744
									out = false
2745
									humanoid.WalkSpeed = 0
2746
									for i,v in pairs(hit.Parent:children()) do
2747
										if v:IsA("BasePart") then
2748
											v.Anchored = true
2749
											v.Transparency = 1
2750
										end
2751
									end
2752
									for i = 0, 2, 0.1 do
2753
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
2754
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
2755
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
2756
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
2757
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
2758
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
2759
										swait()
2760
									end
2761
									local e = Instance.new("Part")
2762
									e.Name = "Effect"
2763
									e.BrickColor = BrickColor.new("Really red")
2764
									e.Material = "Neon"
2765
									smooth(e)
2766
									e.Anchored = true
2767
									e.CanCollide = false
2768
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2769
									hit.Parent.Head.Anchored = true
2770
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2771
									e.Size = Vector3.new(0.2,0.2,mag)
2772
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2773
									e.Parent = workspace
2774
									a = function(b, t)
2775
										for i,v in pairs(b:children()) do
2776
											if v:IsA("Decal") then
2777
												v.Transparency = t
2778
											end
2779
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
2780
														v.Transparency = t
2781
													end
2782
											a(v, t)
2783
										end
2784
									end
2785
									a(hit.Parent, 1)
2786
									for i,v in pairs(hit.Parent:children()) do
2787
										if v:IsA("BasePart") then
2788
											local p = Instance.new("Part")
2789
											p.Anchored = true
2790
											p.CanCollide = false
2791
											p.Material = "Neon"
2792
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2793
											p.CFrame = v.CFrame
2794
											p.Name = "notbody"
2795
											p.BrickColor = BrickColor.new("Really red")
2796
											p.Transparency = 0.6
2797
											p.Parent = hit.Parent
2798
										end
2799
									end
2800
									humanoid.WalkSpeed = 16
2801
									swait(20)
2802
									for i,v in pairs(hit.Parent:children()) do
2803
										if v.Name == "notbody" then
2804
											v:Destroy()
2805
										end
2806
									end
2807
									e:Destroy()
2808
								end
2809
								p:Destroy()
2810
								hand.Transparency = 0
2811
								fixalljoints()
2812
								deb = false
2813
							end
2814
						end)
2815
						game.Debris:AddItem(p, 1)
2816
						hit.Parent:MoveTo(p.Position)
2817
						for i,v in pairs(cons) do
2818
							v:disconnect()
2819
						end
2820
						hit.Parent.Head.Anchored = false
2821
					end
2822
				end)
2823
			end
2824
			swait()
2825
		end
2826
		attacking = false
2827
		fixalljoints()
2828
		
2829
	end
2830
	if key == "e" and not attacking then
2831
		attacking = true
2832
		local rs,ls,rh,lh,neck,rj = getnewjoints()
2833
		local p = Instance.new("Part")
2834
		p.Anchored = false
2835
		p.CanCollide = false
2836
		p.Name = "Pokeballsack"
2837
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
2838
		local m = Instance.new("SpecialMesh")
2839
		m.MeshId = "rbxassetid://433356448"
2840
		m.TextureId = "rbxassetid://433356453"
2841
		m.Scale = Vector3.new(1,1,1)/6
2842
		m.Parent = p
2843
		p.Parent = workspace
2844
		local w = Instance.new("Weld")
2845
		w.Part0 = p
2846
		w.Part1 = char["Right Arm"]
2847
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2848
		w.Parent = p
2849
		local pe = Instance.new("ParticleEmitter")
2850
		pe.Enabled = false
2851
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
2852
		pe.Size = NumberSequence.new(0.5)
2853
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2854
		pe.Lifetime = NumberRange.new(1)
2855
		pe.Rate = 500
2856
		pe.Rotation = NumberRange.new(5)
2857
		pe.RotSpeed = NumberRange.new(100)
2858
		pe.Speed = NumberRange.new(5)
2859
		pe.SpreadAngle = Vector2.new(360,360)
2860
		pe.Parent = p
2861
		for i = 0, 2, 0.1 do
2862
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2863
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2864
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2865
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2866
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2867
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2868
			swait()
2869
		end
2870
		swait(15)
2871
		for i = 0, 2, 0.1 do
2872
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2873
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2874
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2875
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2876
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2877
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2878
			if i == 0.5 then
2879
				w:Destroy()
2880
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2881
				local bv = Instance.new("BodyVelocity")
2882
				bv.MaxForce = huge
2883
				bv.Velocity = p.CFrame.lookVector*150
2884
				bv.Parent = p
2885
				p.CanCollide = true
2886
				game.Debris:AddItem(bv, 0.1)
2887
				game.Debris:AddItem(p, 60)
2888
				local con
2889
				con = p.Touched:connect(function(hit)
2890
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
2891
						con:disconnect()
2892
						swait(5)
2893
						p.Anchored = true
2894
						local e = Instance.new("Part")
2895
						e.Name = "Effect"
2896
						e.BrickColor = BrickColor.new("Really red")
2897
						e.Material = "Neon"
2898
						smooth(e)
2899
						e.Anchored = true
2900
						e.CanCollide = false
2901
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2902
						hit.Parent.Head.Anchored = true
2903
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2904
						e.Size = Vector3.new(0.2,0.2,mag)
2905
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2906
						e.Parent = workspace
2907
						for i,v in pairs(hit.Parent:children()) do
2908
							if v:IsA("BasePart") then
2909
								local p = Instance.new("Part")
2910
								p.Anchored = true
2911
								p.CanCollide = false
2912
								p.Material = "Neon"
2913
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2914
								p.CFrame = v.CFrame
2915
								p.Name = "notbody"
2916
								p.BrickColor = BrickColor.new("Really red")
2917
								p.Transparency = 0.6
2918
								p.Parent = hit.Parent
2919
							end
2920
						end
2921
						swait(90)
2922
						local poke = workspace.Great_ball
2923
						hit.Parent:MoveTo(poke.Spawn.Position)
2924
						--char:MoveTo(poke.Spawn.Position)
2925
						hit.Parent.Head.Anchored = false
2926
						for i,v in pairs(hit.Parent:children()) do
2927
							if v.Name == "notbody" then
2928
								v:Destroy()
2929
							end
2930
						end
2931
						local done = false
2932
						e:Destroy()
2933
						local hurtz = {}
2934
						local cons = {}
2935
						local finish
2936
						for i,v in pairs(poke:children()) do
2937
							if tostring(v.BrickColor) == "Deep orange" then
2938
								print("found end")
2939
								finish = v
2940
							end
2941
							if tostring(v.BrickColor) == "Maroon" then
2942
								table.insert(hurtz, v)
2943
							end
2944
						end
2945
						for i,v in pairs(hurtz) do
2946
							local con = v.Touched:connect(function(hit)
2947
								if gethum(hit) then
2948
									finish = true
2949
								end
2950
							end)
2951
							table.insert(cons, con)
2952
						end
2953
						for i,v in pairs(hurtz) do
2954
							local con = finish.Touched:connect(function(hit)
2955
								if gethum(hit) then
2956
									gethum(hit).WalkSpeed = 0
2957
									hit.Parent.Head.Anchored = true
2958
								end
2959
							end)
2960
							table.insert(cons, con)
2961
						end
2962
						if finish then
2963
							local con = finish.Touched:connect(function(hit)
2964
								local ok = false
2965
								pcall(function()
2966
									if hit.Parent.Name == plr.Name then
2967
										ok = true
2968
									end
2969
								end)
2970
								if gethum(hit) or ok then
2971
									done = true
2972
								end
2973
							end)
2974
							table.insert(cons, con)
2975
						end
2976
						for i = 1, 3 do
2977
							local before = p.CFrame
2978
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
2979
							print("shake "..i)
2980
							for i = 0, 1.5, 0.1 do
2981
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
2982
							end
2983
							if done then break end
2984
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
2985
						end
2986
						if done then
2987
							print("they escaped!")
2988
						else
2989
							print("they were caught!")
2990
							local sv = Instance.new("StringValue")
2991
							sv.Name = "Caught"
2992
							sv.Parent = hit.Parent
2993
						end
2994
						local ope = pe:Clone()
2995
						pe.Enabled = true
2996
						swait(5)
2997
						pe.Enabled = false
2998
						local t = Instance.new("Tool")
2999
						t.Name = hit.Parent.Name
3000
						t.Parent = plr.Backpack
3001
						local hand = Instance.new("Part")
3002
						hand.Transparency = 0
3003
						hand.CanCollide = false
3004
						hand.Size = Vector3.new(1,1,1)
3005
						hand.Name = "Handle"
3006
						local m = p.Mesh:Clone()
3007
						m.Parent = hand
3008
						hand.Parent = t
3009
						local out = true
3010
						local new = p:Clone()
3011
						t.Activated:connect(function()
3012
							if not deb and not attacking then
3013
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3014
								deb = true
3015
								hand.Transparency = 1
3016
								local p = new:Clone()
3017
								p.Anchored = false
3018
								p.CanCollide = false
3019
								p.Parent = workspace
3020
								local w = Instance.new("Weld")
3021
								w.Part0 = p
3022
								w.Part1 = char["Right Arm"]
3023
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3024
								w.Parent = p
3025
								local pe = ope:Clone()
3026
								pe.Enabled = false
3027
								pe.Parent = p
3028
								--[[local pe = Instance.new("ParticleEmitter")
3029
								pe.Enabled = false
3030
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3031
								pe.Size = NumberSequence.new(0.5)
3032
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3033
								pe.Lifetime = NumberRange.new(1)
3034
								pe.Rate = 500
3035
								pe.Rotation = NumberRange.new(5)
3036
								pe.RotSpeed = NumberRange.new(100)
3037
								pe.Speed = NumberRange.new(5)
3038
								pe.SpreadAngle = Vector2.new(360,360)
3039
								pe.Parent = p]]
3040
								if not out then
3041
									out = true
3042
									for i = 0, 2, 0.1 do
3043
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3044
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3045
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3046
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3047
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3048
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3049
										swait()
3050
									end
3051
									swait(7)
3052
									for i = 0,2, 0.1 do
3053
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3054
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3055
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3056
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3057
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3058
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3059
										if i == 0.5 then
3060
											w:Destroy()
3061
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3062
											local bv = Instance.new("BodyVelocity")
3063
											bv.MaxForce = huge
3064
											bv.Velocity = p.CFrame.lookVector*150
3065
											bv.Parent = p
3066
											p.CanCollide = true
3067
											game.Debris:AddItem(bv, 0.1)
3068
											swait(15)
3069
											p.Anchored = true
3070
											a = function(b, t)
3071
												for i,v in pairs(b:children()) do
3072
													if v:IsA("Decal") then
3073
														v.Transparency = t
3074
													end
3075
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3076
														v.Transparency = t
3077
													end
3078
													a(v, t)
3079
												end
3080
											end
3081
											a(hit.Parent, 0)
3082
											for i,v in pairs(hit.Parent:children()) do
3083
												if v:IsA("BasePart") then
3084
													v.Anchored = false
3085
													if v.Name ~= "HumanoidRootPart" then
3086
														v.Transparency = 0
3087
													end
3088
												end
3089
											end
3090
											hit.Parent:MoveTo(p.Position)
3091
											pe.Enabled = true
3092
											swait(5)
3093
											pe.Enabled = false
3094
											game.Debris:AddItem(p, 1)
3095
										end
3096
										swait()
3097
									end
3098
								else
3099
									out = false
3100
									humanoid.WalkSpeed = 0
3101
									for i,v in pairs(hit.Parent:children()) do
3102
										if v:IsA("BasePart") then
3103
											v.Anchored = true
3104
											v.Transparency = 1
3105
										end
3106
									end
3107
									for i = 0, 2, 0.1 do
3108
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3109
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3110
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3111
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3112
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3113
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3114
										swait()
3115
									end
3116
									local e = Instance.new("Part")
3117
									e.Name = "Effect"
3118
									e.BrickColor = BrickColor.new("Really red")
3119
									e.Material = "Neon"
3120
									smooth(e)
3121
									e.Anchored = true
3122
									e.CanCollide = false
3123
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3124
									hit.Parent.Head.Anchored = true
3125
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3126
									e.Size = Vector3.new(0.2,0.2,mag)
3127
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3128
									e.Parent = workspace
3129
									a = function(b, t)
3130
										for i,v in pairs(b:children()) do
3131
											if v:IsA("Decal") then
3132
												v.Transparency = t
3133
											end
3134
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3135
														v.Transparency = t
3136
													end
3137
											a(v, t)
3138
										end
3139
									end
3140
									a(hit.Parent, 1)
3141
									for i,v in pairs(hit.Parent:children()) do
3142
										if v:IsA("BasePart") then
3143
											local p = Instance.new("Part")
3144
											p.Anchored = true
3145
											p.CanCollide = false
3146
											p.Material = "Neon"
3147
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3148
											p.CFrame = v.CFrame
3149
											p.Name = "notbody"
3150
											p.BrickColor = BrickColor.new("Really red")
3151
											p.Transparency = 0.6
3152
											p.Parent = hit.Parent
3153
										end
3154
									end
3155
									humanoid.WalkSpeed = 16
3156
									swait(20)
3157
									for i,v in pairs(hit.Parent:children()) do
3158
										if v.Name == "notbody" then
3159
											v:Destroy()
3160
										end
3161
									end
3162
									e:Destroy()
3163
								end
3164
								p:Destroy()
3165
								hand.Transparency = 0
3166
								fixalljoints()
3167
								deb = false
3168
							end
3169
						end)
3170
						game.Debris:AddItem(p, 1)
3171
						hit.Parent:MoveTo(p.Position)
3172
						for i,v in pairs(cons) do
3173
							v:disconnect()
3174
						end
3175
						hit.Parent.Head.Anchored = false
3176
					end
3177
				end)
3178
			end
3179
			swait()
3180
		end
3181
		attacking = false
3182
		fixalljoints()
3183
		
3184
	end
3185
	if key == "r" and not attacking then
3186
		attacking = true
3187
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3188
		local p = Instance.new("Part")
3189
		p.Anchored = false
3190
		p.CanCollide = false
3191
		p.Name = "Pokeballsack"
3192
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3193
		local m = Instance.new("SpecialMesh")
3194
		m.MeshId = "rbxassetid://430075463"
3195
		m.TextureId = "rbxassetid://430075468"
3196
		m.Scale = Vector3.new(1,1,1)/6
3197
		m.Parent = p
3198
		p.Parent = workspace
3199
		local w = Instance.new("Weld")
3200
		w.Part0 = p
3201
		w.Part1 = char["Right Arm"]
3202
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3203
		w.Parent = p
3204
		local pe = Instance.new("ParticleEmitter")
3205
		pe.Enabled = false
3206
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3207
		pe.Size = NumberSequence.new(0.5)
3208
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3209
		pe.Lifetime = NumberRange.new(1)
3210
		pe.Rate = 500
3211
		pe.Rotation = NumberRange.new(5)
3212
		pe.RotSpeed = NumberRange.new(100)
3213
		pe.Speed = NumberRange.new(5)
3214
		pe.SpreadAngle = Vector2.new(360,360)
3215
		pe.Parent = p
3216
		for i = 0, 2, 0.1 do
3217
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3218
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3219
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3220
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3221
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3222
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3223
			swait()
3224
		end
3225
		swait(15)
3226
		for i = 0, 2, 0.1 do
3227
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3228
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3229
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3230
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3231
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3232
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3233
			if i == 0.5 then
3234
				w:Destroy()
3235
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3236
				local bv = Instance.new("BodyVelocity")
3237
				bv.MaxForce = huge
3238
				bv.Velocity = p.CFrame.lookVector*150
3239
				bv.Parent = p
3240
				p.CanCollide = true
3241
				game.Debris:AddItem(p, 60)
3242
				game.Debris:AddItem(bv, 0.1)
3243
				local con
3244
				con = p.Touched:connect(function(hit)
3245
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3246
						con:disconnect()
3247
						swait(5)
3248
						p.Anchored = true
3249
						local e = Instance.new("Part")
3250
						e.Name = "Effect"
3251
						e.BrickColor = BrickColor.new("Really red")
3252
						e.Material = "Neon"
3253
						smooth(e)
3254
						e.Anchored = true
3255
						e.CanCollide = false
3256
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3257
						hit.Parent.Head.Anchored = true
3258
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3259
						e.Size = Vector3.new(0.2,0.2,mag)
3260
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3261
						e.Parent = workspace
3262
						for i,v in pairs(hit.Parent:children()) do
3263
							if v:IsA("BasePart") then
3264
								local p = Instance.new("Part")
3265
								p.Anchored = true
3266
								p.CanCollide = false
3267
								p.Material = "Neon"
3268
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3269
								p.CFrame = v.CFrame
3270
								p.Name = "notbody"
3271
								p.BrickColor = BrickColor.new("Really red")
3272
								p.Transparency = 0.6
3273
								p.Parent = hit.Parent
3274
							end
3275
						end
3276
						swait(90)
3277
						local poke = workspace.Ultra_ball
3278
						hit.Parent:MoveTo(poke.Spawn.Position)
3279
						--char:MoveTo(poke.Spawn.Position)
3280
						hit.Parent.Head.Anchored = false
3281
						for i,v in pairs(hit.Parent:children()) do
3282
							if v.Name == "notbody" then
3283
								v:Destroy()
3284
							end
3285
						end
3286
						local done = false
3287
						e:Destroy()
3288
						local hurtz = {}
3289
						local cons = {}
3290
						local finish
3291
						for i,v in pairs(poke:children()) do
3292
							if tostring(v.BrickColor) == "Deep orange" then
3293
								print("found end")
3294
								finish = v
3295
							end
3296
							if tostring(v.BrickColor) == "Maroon" then
3297
								table.insert(hurtz, v)
3298
							end
3299
						end
3300
						for i,v in pairs(hurtz) do
3301
							local con = v.Touched:connect(function(hit)
3302
								if gethum(hit) then
3303
									finish = true
3304
								end
3305
							end)
3306
							table.insert(cons, con)
3307
						end
3308
						for i,v in pairs(hurtz) do
3309
							local con = finish.Touched:connect(function(hit)
3310
								if gethum(hit) then
3311
									gethum(hit).WalkSpeed = 0
3312
									hit.Parent.Head.Anchored = true
3313
								end
3314
							end)
3315
							table.insert(cons, con)
3316
						end
3317
						if finish then
3318
							local con = finish.Touched:connect(function(hit)
3319
								local ok = false
3320
								pcall(function()
3321
									if hit.Parent.Name == plr.Name then
3322
										ok = true
3323
									end
3324
								end)
3325
								if gethum(hit) or ok then
3326
									done = true
3327
								end
3328
							end)
3329
							table.insert(cons, con)
3330
						end
3331
						for i = 1, 3 do
3332
							local before = p.CFrame
3333
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
3334
							print("shake "..i)
3335
							for i = 0, 1.5, 0.1 do
3336
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
3337
							end
3338
							if done then break end
3339
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
3340
						end
3341
						if done then
3342
							print("they escaped!")
3343
						else
3344
							print("they were caught!")
3345
							local sv = Instance.new("StringValue")
3346
							sv.Name = "Caught"
3347
							sv.Parent = hit.Parent
3348
						end
3349
						local ope = pe:Clone()
3350
						pe.Enabled = true
3351
						swait(5)
3352
						pe.Enabled = false
3353
						local t = Instance.new("Tool")
3354
						t.Name = hit.Parent.Name
3355
						t.Parent = plr.Backpack
3356
						local hand = Instance.new("Part")
3357
						hand.Transparency = 0
3358
						hand.CanCollide = false
3359
						hand.Size = Vector3.new(1,1,1)
3360
						hand.Name = "Handle"
3361
						local m = p.Mesh:Clone()
3362
						m.Parent = hand
3363
						hand.Parent = t
3364
						local out = true
3365
						local new = p:Clone()
3366
						t.Activated:connect(function()
3367
							if not deb and not attacking then
3368
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3369
								deb = true
3370
								hand.Transparency = 1
3371
								local p = new:Clone()
3372
								p.Anchored = false
3373
								p.CanCollide = false
3374
								p.Parent = workspace
3375
								local w = Instance.new("Weld")
3376
								w.Part0 = p
3377
								w.Part1 = char["Right Arm"]
3378
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3379
								w.Parent = p
3380
								local pe = ope:Clone()
3381
								pe.Enabled = false
3382
								pe.Parent = p
3383
								--[[local pe = Instance.new("ParticleEmitter")
3384
								pe.Enabled = false
3385
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3386
								pe.Size = NumberSequence.new(0.5)
3387
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3388
								pe.Lifetime = NumberRange.new(1)
3389
								pe.Rate = 500
3390
								pe.Rotation = NumberRange.new(5)
3391
								pe.RotSpeed = NumberRange.new(100)
3392
								pe.Speed = NumberRange.new(5)
3393
								pe.SpreadAngle = Vector2.new(360,360)
3394
								pe.Parent = p]]
3395
								if not out then
3396
									out = true
3397
									for i = 0, 2, 0.1 do
3398
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3399
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3400
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3401
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3402
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3403
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3404
										swait()
3405
									end
3406
									swait(7)
3407
									for i = 0,2, 0.1 do
3408
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3409
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3410
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3411
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3412
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3413
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3414
										if i == 0.5 then
3415
											w:Destroy()
3416
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3417
											local bv = Instance.new("BodyVelocity")
3418
											bv.MaxForce = huge
3419
											bv.Velocity = p.CFrame.lookVector*150
3420
											bv.Parent = p
3421
											p.CanCollide = true
3422
											game.Debris:AddItem(bv, 0.1)
3423
											swait(15)
3424
											p.Anchored = true
3425
											a = function(b, t)
3426
												for i,v in pairs(b:children()) do
3427
													if v:IsA("Decal") then
3428
														v.Transparency = t
3429
													end
3430
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3431
														v.Transparency = t
3432
													end
3433
													a(v, t)
3434
												end
3435
											end
3436
											a(hit.Parent, 0)
3437
											for i,v in pairs(hit.Parent:children()) do
3438
												if v:IsA("BasePart") then
3439
													v.Anchored = false
3440
													if v.Name ~= "HumanoidRootPart" then
3441
														v.Transparency = 0
3442
													end
3443
												end
3444
											end
3445
											hit.Parent:MoveTo(p.Position)
3446
											pe.Enabled = true
3447
											swait(5)
3448
											pe.Enabled = false
3449
											game.Debris:AddItem(p, 1)
3450
										end
3451
										swait()
3452
									end
3453
								else
3454
									out = false
3455
									humanoid.WalkSpeed = 0
3456
									for i,v in pairs(hit.Parent:children()) do
3457
										if v:IsA("BasePart") then
3458
											v.Anchored = true
3459
											v.Transparency = 1
3460
										end
3461
									end
3462
									for i = 0, 2, 0.1 do
3463
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3464
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3465
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3466
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3467
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3468
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3469
										swait()
3470
									end
3471
									local e = Instance.new("Part")
3472
									e.Name = "Effect"
3473
									e.BrickColor = BrickColor.new("Really red")
3474
									e.Material = "Neon"
3475
									smooth(e)
3476
									e.Anchored = true
3477
									e.CanCollide = false
3478
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3479
									hit.Parent.Head.Anchored = true
3480
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3481
									e.Size = Vector3.new(0.2,0.2,mag)
3482
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3483
									e.Parent = workspace
3484
									a = function(b, t)
3485
										for i,v in pairs(b:children()) do
3486
											if v:IsA("Decal") then
3487
												v.Transparency = t
3488
											end
3489
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3490
														v.Transparency = t
3491
													end
3492
											a(v, t)
3493
										end
3494
									end
3495
									a(hit.Parent, 1)
3496
									for i,v in pairs(hit.Parent:children()) do
3497
										if v:IsA("BasePart") then
3498
											local p = Instance.new("Part")
3499
											p.Anchored = true
3500
											p.CanCollide = false
3501
											p.Material = "Neon"
3502
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3503
											p.CFrame = v.CFrame
3504
											p.Name = "notbody"
3505
											p.BrickColor = BrickColor.new("Really red")
3506
											p.Transparency = 0.6
3507
											p.Parent = hit.Parent
3508
										end
3509
									end
3510
									humanoid.WalkSpeed = 16
3511
									swait(20)
3512
									for i,v in pairs(hit.Parent:children()) do
3513
										if v.Name == "notbody" then
3514
											v:Destroy()
3515
										end
3516
									end
3517
									e:Destroy()
3518
								end
3519
								p:Destroy()
3520
								hand.Transparency = 0
3521
								fixalljoints()
3522
								deb = false
3523
							end
3524
						end)
3525
						game.Debris:AddItem(p, 1)
3526
						hit.Parent:MoveTo(p.Position)
3527
						for i,v in pairs(cons) do
3528
							v:disconnect()
3529
						end
3530
						hit.Parent.Head.Anchored = false
3531
					end
3532
				end)
3533
			end
3534
			swait()
3535
		end
3536
		attacking = false
3537
		fixalljoints()
3538
		
3539
	end
3540
	if key == "t" and not attacking then
3541
		attacking = true
3542
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3543
		local p = Instance.new("Part")
3544
		p.Anchored = false
3545
		p.CanCollide = false
3546
		p.Name = "Pokeballsack"
3547
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3548
		local m = Instance.new("SpecialMesh")
3549
		m.MeshId = "rbxassetid://442019812"
3550
		m.TextureId = "rbxassetid://442019839"
3551
		m.Scale = Vector3.new(1,1,1)/6
3552
		m.Parent = p
3553
		p.Parent = workspace
3554
		local w = Instance.new("Weld")
3555
		w.Part0 = p
3556
		w.Part1 = char["Right Arm"]
3557
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3558
		w.Parent = p
3559
		local pe = Instance.new("ParticleEmitter")
3560
		pe.Enabled = false
3561
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3562
		pe.Size = NumberSequence.new(0.5)
3563
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3564
		pe.Lifetime = NumberRange.new(1)
3565
		pe.Rate = 500
3566
		pe.Rotation = NumberRange.new(5)
3567
		pe.RotSpeed = NumberRange.new(100)
3568
		pe.Speed = NumberRange.new(5)
3569
		pe.SpreadAngle = Vector2.new(360,360)
3570
		pe.Parent = p
3571
		for i = 0, 2, 0.1 do
3572
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3573
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3574
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3575
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3576
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3577
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3578
			swait()
3579
		end
3580
		swait(15)
3581
		for i = 0, 2, 0.1 do
3582
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3583
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3584
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3585
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3586
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3587
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3588
			if i == 0.5 then
3589
				w:Destroy()
3590
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3591
				local bv = Instance.new("BodyVelocity")
3592
				bv.MaxForce = huge
3593
				bv.Velocity = p.CFrame.lookVector*150
3594
				bv.Parent = p
3595
				p.CanCollide = true
3596
				game.Debris:AddItem(bv, 0.1)
3597
				game.Debris:AddItem(p, 60)
3598
				local con
3599
				con = p.Touched:connect(function(hit)
3600
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3601
						con:disconnect()
3602
						swait(5)
3603
						p.Anchored = true
3604
						local e = Instance.new("Part")
3605
						e.Name = "Effect"
3606
						e.BrickColor = BrickColor.new("Really red")
3607
						e.Material = "Neon"
3608
						smooth(e)
3609
						e.Anchored = true
3610
						e.CanCollide = false
3611
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3612
						hit.Parent.Head.Anchored = true
3613
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3614
						e.Size = Vector3.new(0.2,0.2,mag)
3615
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3616
						e.Parent = workspace
3617
						for i,v in pairs(hit.Parent:children()) do
3618
							if v:IsA("BasePart") then
3619
								local p = Instance.new("Part")
3620
								p.Anchored = true
3621
								p.CanCollide = false
3622
								p.Material = "Neon"
3623
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3624
								p.CFrame = v.CFrame
3625
								p.Name = "notbody"
3626
								p.BrickColor = BrickColor.new("Really red")
3627
								p.Transparency = 0.6
3628
								p.Parent = hit.Parent
3629
							end
3630
						end
3631
						swait(90)
3632
						local poke = workspace.Master_ball
3633
						hit.Parent:MoveTo(poke.Spawn.Position)
3634
						--char:MoveTo(poke.Spawn.Position)
3635
						hit.Parent.Head.Anchored = false
3636
						for i,v in pairs(hit.Parent:children()) do
3637
							if v.Name == "notbody" then
3638
								v:Destroy()
3639
							end
3640
						end
3641
						local done = false
3642
						e:Destroy()
3643
						local hurtz = {}
3644
						local cons = {}
3645
						local finish
3646
						for i,v in pairs(poke:children()) do
3647
							if tostring(v.BrickColor) == "Deep orange" then
3648
								print("found end")
3649
								finish = v
3650
							end
3651
							if tostring(v.BrickColor) == "Maroon" then
3652
								table.insert(hurtz, v)
3653
							end
3654
						end
3655
						for i,v in pairs(hurtz) do
3656
							local con = v.Touched:connect(function(hit)
3657
								if gethum(hit) then
3658
									finish = true
3659
								end
3660
							end)
3661
							table.insert(cons, con)
3662
						end
3663
						for i,v in pairs(hurtz) do
3664
							local con = finish.Touched:connect(function(hit)
3665
								if gethum(hit) then
3666
									gethum(hit).WalkSpeed = 0
3667
									hit.Parent.Head.Anchored = true
3668
								end
3669
							end)
3670
							table.insert(cons, con)
3671
						end
3672
						if finish then
3673
							local con = finish.Touched:connect(function(hit)
3674
								local ok = false
3675
								pcall(function()
3676
									if hit.Parent.Name == plr.Name then
3677
										ok = true
3678
									end
3679
								end)
3680
								if gethum(hit) or ok then
3681
									done = true
3682
								end
3683
							end)
3684
							table.insert(cons, con)
3685
						end
3686
						for i = 1, 3 do
3687
							local before = p.CFrame
3688
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
3689
							print("shake "..i)
3690
							for i = 0, 1.5, 0.1 do
3691
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
3692
							end
3693
							if done then break end
3694
							for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
3695
						end
3696
						if done then
3697
							print("they escaped!")
3698
						else
3699
							print("they were caught!")
3700
							local sv = Instance.new("StringValue")
3701
							sv.Name = "Caught"
3702
							sv.Parent = hit.Parent
3703
						end
3704
						local ope = pe:Clone()
3705
						pe.Enabled = true
3706
						swait(5)
3707
						pe.Enabled = false
3708
						local t = Instance.new("Tool")
3709
						t.Name = hit.Parent.Name
3710
						t.Parent = plr.Backpack
3711
						local hand = Instance.new("Part")
3712
						hand.Transparency = 0
3713
						hand.CanCollide = false
3714
						hand.Size = Vector3.new(1,1,1)
3715
						hand.Name = "Handle"
3716
						local m = p.Mesh:Clone()
3717
						m.Parent = hand
3718
						hand.Parent = t
3719
						local out = true
3720
						local new = p:Clone()
3721
						t.Activated:connect(function()
3722
							if not deb and not attacking then
3723
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3724
								deb = true
3725
								hand.Transparency = 1
3726
								local p = new:Clone()
3727
								p.Anchored = false
3728
								p.CanCollide = false
3729
								p.Parent = workspace
3730
								local w = Instance.new("Weld")
3731
								w.Part0 = p
3732
								w.Part1 = char["Right Arm"]
3733
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3734
								w.Parent = p
3735
								local pe = ope:Clone()
3736
								pe.Enabled = false
3737
								pe.Parent = p
3738
								--[[local pe = Instance.new("ParticleEmitter")
3739
								pe.Enabled = false
3740
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3741
								pe.Size = NumberSequence.new(0.5)
3742
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3743
								pe.Lifetime = NumberRange.new(1)
3744
								pe.Rate = 500
3745
								pe.Rotation = NumberRange.new(5)
3746
								pe.RotSpeed = NumberRange.new(100)
3747
								pe.Speed = NumberRange.new(5)
3748
								pe.SpreadAngle = Vector2.new(360,360)
3749
								pe.Parent = p]]
3750
								if not out then
3751
									out = true
3752
									for i = 0, 2, 0.1 do
3753
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3754
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3755
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3756
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3757
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3758
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3759
										swait()
3760
									end
3761
									swait(7)
3762
									for i = 0,2, 0.1 do
3763
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3764
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3765
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3766
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3767
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3768
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3769
										if i == 0.5 then
3770
											w:Destroy()
3771
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3772
											local bv = Instance.new("BodyVelocity")
3773
											bv.MaxForce = huge
3774
											bv.Velocity = p.CFrame.lookVector*150
3775
											bv.Parent = p
3776
											p.CanCollide = true
3777
											game.Debris:AddItem(bv, 0.1)
3778
											swait(15)
3779
											p.Anchored = true
3780
											a = function(b, t)
3781
												for i,v in pairs(b:children()) do
3782
													if v:IsA("Decal") then
3783
														v.Transparency = t
3784
													end
3785
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3786
														v.Transparency = t
3787
													end
3788
													a(v, t)
3789
												end
3790
											end
3791
											a(hit.Parent, 0)
3792
											for i,v in pairs(hit.Parent:children()) do
3793
												if v:IsA("BasePart") then
3794
													v.Anchored = false
3795
													if v.Name ~= "HumanoidRootPart" then
3796
														v.Transparency = 0
3797
													end
3798
												end
3799
											end
3800
											hit.Parent:MoveTo(p.Position)
3801
											pe.Enabled = true
3802
											swait(5)
3803
											pe.Enabled = false
3804
											game.Debris:AddItem(p, 1)
3805
										end
3806
										swait()
3807
									end
3808
								else
3809
									out = false
3810
									humanoid.WalkSpeed = 0
3811
									for i,v in pairs(hit.Parent:children()) do
3812
										if v:IsA("BasePart") then
3813
											v.Anchored = true
3814
											v.Transparency = 1
3815
										end
3816
									end
3817
									for i = 0, 2, 0.1 do
3818
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3819
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3820
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3821
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3822
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3823
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3824
										swait()
3825
									end
3826
									local e = Instance.new("Part")
3827
									e.Name = "Effect"
3828
									e.BrickColor = BrickColor.new("Really red")
3829
									e.Material = "Neon"
3830
									smooth(e)
3831
									e.Anchored = true
3832
									e.CanCollide = false
3833
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3834
									hit.Parent.Head.Anchored = true
3835
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3836
									e.Size = Vector3.new(0.2,0.2,mag)
3837
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3838
									e.Parent = workspace
3839
									a = function(b, t)
3840
										for i,v in pairs(b:children()) do
3841
											if v:IsA("Decal") then
3842
												v.Transparency = t
3843
											end
3844
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3845
														v.Transparency = t
3846
													end
3847
											a(v, t)
3848
										end
3849
									end
3850
									a(hit.Parent, 1)
3851
									for i,v in pairs(hit.Parent:children()) do
3852
										if v:IsA("BasePart") then
3853
											local p = Instance.new("Part")
3854
											p.Anchored = true
3855
											p.CanCollide = false
3856
											p.Material = "Neon"
3857
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3858
											p.CFrame = v.CFrame
3859
											p.Name = "notbody"
3860
											p.BrickColor = BrickColor.new("Really red")
3861
											p.Transparency = 0.6
3862
											p.Parent = hit.Parent
3863
										end
3864
									end
3865
									humanoid.WalkSpeed = 16
3866
									swait(20)
3867
									for i,v in pairs(hit.Parent:children()) do
3868
										if v.Name == "notbody" then
3869
											v:Destroy()
3870
										end
3871
									end
3872
									e:Destroy()
3873
								end
3874
								p:Destroy()
3875
								hand.Transparency = 0
3876
								fixalljoints()
3877
								deb = false
3878
							end
3879
						end)
3880
						game.Debris:AddItem(p, 1)
3881
						hit.Parent:MoveTo(p.Position)
3882
						for i,v in pairs(cons) do
3883
							v:disconnect()
3884
						end
3885
						hit.Parent.Head.Anchored = false
3886
					end
3887
				end)
3888
			end
3889
			swait()
3890
		end
3891
		attacking = false
3892
		fixalljoints()
3893
		
3894
	end
3895
	if key == "y" and not attacking then
3896
		attacking = true
3897
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3898
		local p = Instance.new("Part")
3899
		p.Anchored = false
3900
		p.CanCollide = false
3901
		p.Name = "Pokeballsack"
3902
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3903
		local m = Instance.new("SpecialMesh")
3904
		m.MeshId = "rbxassetid://430977397"
3905
		m.TextureId = "rbxassetid://430977402"
3906
		m.Scale = Vector3.new(1,1,1)/6
3907
		m.Parent = p
3908
		p.Parent = workspace
3909
		local w = Instance.new("Weld")
3910
		w.Part0 = p
3911
		w.Part1 = char["Right Arm"]
3912
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3913
		w.Parent = p
3914
		local pe = Instance.new("ParticleEmitter")
3915
		pe.Enabled = false
3916
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3917
		pe.Size = NumberSequence.new(0.5)
3918
		pe.Texture = "rbxassetid://152671819"
3919
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3920
		pe.Lifetime = NumberRange.new(1)
3921
		pe.Rate = 500
3922
		pe.Rotation = NumberRange.new(5)
3923
		pe.RotSpeed = NumberRange.new(100)
3924
		pe.Speed = NumberRange.new(5)
3925
		pe.SpreadAngle = Vector2.new(360,360)
3926
		pe.Parent = p
3927
		for i = 0, 2, 0.1 do
3928
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3929
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3930
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3931
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3932
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3933
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3934
			swait()
3935
		end
3936
		swait(15)
3937
		for i = 0, 2, 0.1 do
3938
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3939
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3940
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3941
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3942
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3943
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3944
			if i == 0.5 then
3945
				w:Destroy()
3946
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3947
				local bv = Instance.new("BodyVelocity")
3948
				bv.MaxForce = huge
3949
				bv.Velocity = p.CFrame.lookVector*150
3950
				bv.Parent = p
3951
				p.CanCollide = true
3952
				game.Debris:AddItem(p, 60)
3953
				game.Debris:AddItem(bv, 0.1)
3954
				local con
3955
				con = p.Touched:connect(function(hit)
3956
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3957
						con:disconnect()
3958
						swait(5)
3959
						p.Anchored = true
3960
						local e = Instance.new("Part")
3961
						e.Name = "Effect"
3962
						e.BrickColor = BrickColor.new("Really red")
3963
						e.Material = "Neon"
3964
						smooth(e)
3965
						e.Anchored = true
3966
						e.CanCollide = false
3967
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3968
						hit.Parent.Head.Anchored = true
3969
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3970
						e.Size = Vector3.new(0.2,0.2,mag)
3971
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3972
						e.Parent = workspace
3973
						for i,v in pairs(hit.Parent:children()) do
3974
							if v:IsA("BasePart") then
3975
								local p = Instance.new("Part")
3976
								p.Anchored = true
3977
								p.CanCollide = false
3978
								p.Material = "Neon"
3979
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3980
								p.CFrame = v.CFrame
3981
								p.Name = "notbody"
3982
								p.BrickColor = BrickColor.new("Really red")
3983
								p.Transparency = 0.6
3984
								p.Parent = hit.Parent
3985
							end
3986
						end
3987
						swait(90)
3988
						local poke = workspace.Timer_ball
3989
						hit.Parent:MoveTo(poke.Spawn.Position)
3990
						--char:MoveTo(poke.Spawn.Position)
3991
						hit.Parent.Head.Anchored = false
3992
						for i,v in pairs(hit.Parent:children()) do
3993
							if v.Name == "notbody" then
3994
								v:Destroy()
3995
							end
3996
						end
3997
						local done = false
3998
						e:Destroy()
3999
						local hurtz = {}
4000
						local cons = {}
4001
						local finish
4002
						for i,v in pairs(poke:children()) do
4003
							if tostring(v.BrickColor) == "Deep orange" then
4004
								print("found end")
4005
								finish = v
4006
							end
4007
							if tostring(v.BrickColor) == "Maroon" then
4008
								table.insert(hurtz, v)
4009
							end
4010
						end
4011
						for i,v in pairs(hurtz) do
4012
							local con = v.Touched:connect(function(hit)
4013
								if gethum(hit) then
4014
									finish = true
4015
								end
4016
							end)
4017
							table.insert(cons, con)
4018
						end
4019
						for i,v in pairs(hurtz) do
4020
							local con = finish.Touched:connect(function(hit)
4021
								if gethum(hit) then
4022
									gethum(hit).WalkSpeed = 0
4023
									hit.Parent.Head.Anchored = true
4024
								end
4025
							end)
4026
							table.insert(cons, con)
4027
						end
4028
						if finish then
4029
							local con = finish.Touched:connect(function(hit)
4030
								local ok = false
4031
								pcall(function()
4032
									if hit.Parent.Name == plr.Name then
4033
										ok = true
4034
									end
4035
								end)
4036
								if gethum(hit) or ok then
4037
									done = true
4038
								end
4039
							end)
4040
							table.insert(cons, con)
4041
						end
4042
						for i = 1, 3 do
4043
							local before = p.CFrame
4044
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
4045
							print("shake "..i)
4046
							for i = 0, 1.5, 0.1 do
4047
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
4048
							end
4049
							if done then break end
4050
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
4051
						end
4052
						if done then
4053
							print("they escaped!")
4054
						else
4055
							print("they were caught!")
4056
							local sv = Instance.new("StringValue")
4057
							sv.Name = "Caught"
4058
							sv.Parent = hit.Parent
4059
						end
4060
						local ope = pe:Clone()
4061
						pe.Enabled = true
4062
						swait(5)
4063
						pe.Enabled = false
4064
						local t = Instance.new("Tool")
4065
						t.Name = hit.Parent.Name
4066
						t.Parent = plr.Backpack
4067
						local hand = Instance.new("Part")
4068
						hand.Transparency = 0
4069
						hand.CanCollide = false
4070
						hand.Size = Vector3.new(1,1,1)
4071
						hand.Name = "Handle"
4072
						local m = p.Mesh:Clone()
4073
						m.Parent = hand
4074
						hand.Parent = t
4075
						local out = true
4076
						local new = p:Clone()
4077
						t.Activated:connect(function()
4078
							if not deb and not attacking then
4079
								local rs,ls,rh,lh,neck,rj = getnewjoints()
4080
								deb = true
4081
								hand.Transparency = 1
4082
								local p = new:Clone()
4083
								p.Anchored = false
4084
								p.CanCollide = false
4085
								p.Parent = workspace
4086
								local w = Instance.new("Weld")
4087
								w.Part0 = p
4088
								w.Part1 = char["Right Arm"]
4089
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4090
								w.Parent = p
4091
								local pe = ope:Clone()
4092
								pe.Enabled = false
4093
								pe.Parent = p
4094
								--[[local pe = Instance.new("ParticleEmitter")
4095
								pe.Enabled = false
4096
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
4097
								pe.Size = NumberSequence.new(0.5)
4098
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4099
								pe.Lifetime = NumberRange.new(1)
4100
								pe.Rate = 500
4101
								pe.Rotation = NumberRange.new(5)
4102
								pe.RotSpeed = NumberRange.new(100)
4103
								pe.Speed = NumberRange.new(5)
4104
								pe.SpreadAngle = Vector2.new(360,360)
4105
								pe.Parent = p]]
4106
								if not out then
4107
									out = true
4108
									for i = 0, 2, 0.1 do
4109
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4110
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4111
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4112
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4113
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4114
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4115
										swait()
4116
									end
4117
									swait(7)
4118
									for i = 0,2, 0.1 do
4119
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4120
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4121
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4122
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4123
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4124
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4125
										if i == 0.5 then
4126
											w:Destroy()
4127
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4128
											local bv = Instance.new("BodyVelocity")
4129
											bv.MaxForce = huge
4130
											bv.Velocity = p.CFrame.lookVector*150
4131
											bv.Parent = p
4132
											p.CanCollide = true
4133
											game.Debris:AddItem(bv, 0.1)
4134
											swait(15)
4135
											p.Anchored = true
4136
											a = function(b, t)
4137
												for i,v in pairs(b:children()) do
4138
													if v:IsA("Decal") then
4139
														v.Transparency = t
4140
													end
4141
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4142
														v.Transparency = t
4143
													end
4144
													a(v, t)
4145
												end
4146
											end
4147
											a(hit.Parent, 0)
4148
											for i,v in pairs(hit.Parent:children()) do
4149
												if v:IsA("BasePart") then
4150
													v.Anchored = false
4151
													if v.Name ~= "HumanoidRootPart" then
4152
														v.Transparency = 0
4153
													end
4154
												end
4155
											end
4156
											hit.Parent:MoveTo(p.Position)
4157
											pe.Enabled = true
4158
											swait(5)
4159
											pe.Enabled = false
4160
											game.Debris:AddItem(p, 1)
4161
										end
4162
										swait()
4163
									end
4164
								else
4165
									out = false
4166
									humanoid.WalkSpeed = 0
4167
									for i,v in pairs(hit.Parent:children()) do
4168
										if v:IsA("BasePart") then
4169
											v.Anchored = true
4170
											v.Transparency = 1
4171
										end
4172
									end
4173
									for i = 0, 2, 0.1 do
4174
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
4175
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
4176
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
4177
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
4178
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
4179
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
4180
										swait()
4181
									end
4182
									local e = Instance.new("Part")
4183
									e.Name = "Effect"
4184
									e.BrickColor = BrickColor.new("Really red")
4185
									e.Material = "Neon"
4186
									smooth(e)
4187
									e.Anchored = true
4188
									e.CanCollide = false
4189
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4190
									hit.Parent.Head.Anchored = true
4191
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4192
									e.Size = Vector3.new(0.2,0.2,mag)
4193
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4194
									e.Parent = workspace
4195
									a = function(b, t)
4196
										for i,v in pairs(b:children()) do
4197
											if v:IsA("Decal") then
4198
												v.Transparency = t
4199
											end
4200
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4201
														v.Transparency = t
4202
													end
4203
											a(v, t)
4204
										end
4205
									end
4206
									a(hit.Parent, 1)
4207
									for i,v in pairs(hit.Parent:children()) do
4208
										if v:IsA("BasePart") then
4209
											local p = Instance.new("Part")
4210
											p.Anchored = true
4211
											p.CanCollide = false
4212
											p.Material = "Neon"
4213
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4214
											p.CFrame = v.CFrame
4215
											p.Name = "notbody"
4216
											p.BrickColor = BrickColor.new("Really red")
4217
											p.Transparency = 0.6
4218
											p.Parent = hit.Parent
4219
										end
4220
									end
4221
									humanoid.WalkSpeed = 16
4222
									swait(20)
4223
									for i,v in pairs(hit.Parent:children()) do
4224
										if v.Name == "notbody" then
4225
											v:Destroy()
4226
										end
4227
									end
4228
									e:Destroy()
4229
								end
4230
								p:Destroy()
4231
								hand.Transparency = 0
4232
								fixalljoints()
4233
								deb = false
4234
							end
4235
						end)
4236
						game.Debris:AddItem(p, 1)
4237
						hit.Parent:MoveTo(p.Position)
4238
						for i,v in pairs(cons) do
4239
							v:disconnect()
4240
						end
4241
						hit.Parent.Head.Anchored = false
4242
					end
4243
				end)
4244
			end
4245
			swait()
4246
		end
4247
		attacking = false
4248
		fixalljoints()
4249
		
4250
	end
4251
	if key == "u" and not attacking then
4252
		attacking = true
4253
		local rs,ls,rh,lh,neck,rj = getnewjoints()
4254
		local p = Instance.new("Part")
4255
		p.Anchored = false
4256
		p.CanCollide = false
4257
		p.Name = "Pokeballsack"
4258
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
4259
		local m = Instance.new("SpecialMesh")
4260
		m.MeshId = "rbxassetid://433356792"
4261
		m.TextureId = "rbxassetid://433356797"
4262
		m.Scale = Vector3.new(1,1,1)/6
4263
		m.Parent = p
4264
		p.Parent = workspace
4265
		local w = Instance.new("Weld")
4266
		w.Part0 = p
4267
		w.Part1 = char["Right Arm"]
4268
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4269
		w.Parent = p
4270
		local pe = Instance.new("ParticleEmitter")
4271
		pe.Enabled = false
4272
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
4273
		pe.Size = NumberSequence.new(0.5)
4274
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4275
		pe.Lifetime = NumberRange.new(1)
4276
		pe.Rate = 500
4277
		pe.Texture = "rbxassetid://264486777"
4278
		pe.Rotation = NumberRange.new(5)
4279
		pe.RotSpeed = NumberRange.new(100)
4280
		pe.Speed = NumberRange.new(5)
4281
		pe.SpreadAngle = Vector2.new(360,360)
4282
		pe.Parent = p
4283
		for i = 0, 2, 0.1 do
4284
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4285
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4286
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4287
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4288
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4289
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4290
			swait()
4291
		end
4292
		swait(15)
4293
		for i = 0, 2, 0.1 do
4294
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4295
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4296
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4297
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4298
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4299
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4300
			if i == 0.5 then
4301
				w:Destroy()
4302
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4303
				local bv = Instance.new("BodyVelocity")
4304
				bv.MaxForce = huge
4305
				bv.Velocity = p.CFrame.lookVector*150
4306
				bv.Parent = p
4307
				p.CanCollide = true
4308
				game.Debris:AddItem(bv, 0.1)
4309
				game.Debris:AddItem(p, 60)
4310
				local con
4311
				con = p.Touched:connect(function(hit)
4312
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
4313
						con:disconnect()
4314
						swait(5)
4315
						p.Anchored = true
4316
						local e = Instance.new("Part")
4317
						e.Name = "Effect"
4318
						e.BrickColor = BrickColor.new("Really red")
4319
						e.Material = "Neon"
4320
						smooth(e)
4321
						e.Anchored = true
4322
						e.CanCollide = false
4323
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4324
						hit.Parent.Head.Anchored = true
4325
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4326
						e.Size = Vector3.new(0.2,0.2,mag)
4327
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4328
						e.Parent = workspace
4329
						for i,v in pairs(hit.Parent:children()) do
4330
							if v:IsA("BasePart") then
4331
								local p = Instance.new("Part")
4332
								p.Anchored = true
4333
								p.CanCollide = false
4334
								p.Material = "Neon"
4335
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4336
								p.CFrame = v.CFrame
4337
								p.Name = "notbody"
4338
								p.BrickColor = BrickColor.new("Really red")
4339
								p.Transparency = 0.6
4340
								p.Parent = hit.Parent
4341
							end
4342
						end
4343
						swait(90)
4344
						local poke = workspace.Love_ball
4345
						hit.Parent:MoveTo(poke.Spawn.Position)
4346
						--char:MoveTo(poke.Spawn.Position)
4347
						hit.Parent.Head.Anchored = false
4348
						for i,v in pairs(hit.Parent:children()) do
4349
							if v.Name == "notbody" then
4350
								v:Destroy()
4351
							end
4352
						end
4353
						local done = false
4354
						e:Destroy()
4355
						local hurtz = {}
4356
						local cons = {}
4357
						local finish
4358
						for i,v in pairs(poke:children()) do
4359
							if tostring(v.BrickColor) == "Deep orange" then
4360
								print("found end")
4361
								finish = v
4362
							end
4363
							if tostring(v.BrickColor) == "Maroon" then
4364
								table.insert(hurtz, v)
4365
							end
4366
						end
4367
						for i,v in pairs(hurtz) do
4368
							local con = v.Touched:connect(function(hit)
4369
								if gethum(hit) then
4370
									finish = true
4371
								end
4372
							end)
4373
							table.insert(cons, con)
4374
						end
4375
						for i,v in pairs(hurtz) do
4376
							local con = finish.Touched:connect(function(hit)
4377
								if gethum(hit) then
4378
									gethum(hit).WalkSpeed = 0
4379
									hit.Parent.Head.Anchored = true
4380
								end
4381
							end)
4382
							table.insert(cons, con)
4383
						end
4384
						if finish then
4385
							local con = finish.Touched:connect(function(hit)
4386
								local ok = false
4387
								pcall(function()
4388
									if hit.Parent.Name == plr.Name then
4389
										ok = true
4390
									end
4391
								end)
4392
								if gethum(hit) or ok then
4393
									done = true
4394
								end
4395
							end)
4396
							table.insert(cons, con)
4397
						end
4398
						for i = 1, 3 do
4399
							local before = p.CFrame
4400
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
4401
							print("shake "..i)
4402
							for i = 0, 1.5, 0.1 do
4403
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
4404
							end
4405
							if done then break end
4406
							for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
4407
						end
4408
						if done then
4409
							print("they escaped!")
4410
						else
4411
							print("they were caught!")
4412
							local sv = Instance.new("StringValue")
4413
							sv.Name = "Caught"
4414
							sv.Parent = hit.Parent
4415
						end
4416
						local ope = pe:Clone()
4417
						pe.Enabled = true
4418
						swait(5)
4419
						pe.Enabled = false
4420
						local t = Instance.new("Tool")
4421
						t.Name = hit.Parent.Name
4422
						t.Parent = plr.Backpack
4423
						local hand = Instance.new("Part")
4424
						hand.Transparency = 0
4425
						hand.CanCollide = false
4426
						hand.Size = Vector3.new(1,1,1)
4427
						hand.Name = "Handle"
4428
						local m = p.Mesh:Clone()
4429
						m.Parent = hand
4430
						hand.Parent = t
4431
						local out = true
4432
						local new = p:Clone()
4433
						t.Activated:connect(function()
4434
							if not deb and not attacking then
4435
								local rs,ls,rh,lh,neck,rj = getnewjoints()
4436
								deb = true
4437
								hand.Transparency = 1
4438
								local p = new:Clone()
4439
								p.Anchored = false
4440
								p.CanCollide = false
4441
								p.Parent = workspace
4442
								local w = Instance.new("Weld")
4443
								w.Part0 = p
4444
								w.Part1 = char["Right Arm"]
4445
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4446
								w.Parent = p
4447
								local pe = ope:Clone()
4448
								pe.Enabled = false
4449
								pe.Parent = p
4450
								--[[local pe = Instance.new("ParticleEmitter")
4451
								pe.Enabled = false
4452
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
4453
								pe.Size = NumberSequence.new(0.5)
4454
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4455
								pe.Lifetime = NumberRange.new(1)
4456
								pe.Rate = 500
4457
								pe.Rotation = NumberRange.new(5)
4458
								pe.RotSpeed = NumberRange.new(100)
4459
								pe.Speed = NumberRange.new(5)
4460
								pe.SpreadAngle = Vector2.new(360,360)
4461
								pe.Parent = p]]
4462
								if not out then
4463
									out = true
4464
									for i = 0, 2, 0.1 do
4465
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4466
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4467
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4468
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4469
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4470
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4471
										swait()
4472
									end
4473
									swait(7)
4474
									for i = 0,2, 0.1 do
4475
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4476
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4477
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4478
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4479
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4480
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4481
										if i == 0.5 then
4482
											w:Destroy()
4483
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4484
											local bv = Instance.new("BodyVelocity")
4485
											bv.MaxForce = huge
4486
											bv.Velocity = p.CFrame.lookVector*150
4487
											bv.Parent = p
4488
											p.CanCollide = true
4489
											game.Debris:AddItem(bv, 0.1)
4490
											swait(15)
4491
											p.Anchored = true
4492
											a = function(b, t)
4493
												for i,v in pairs(b:children()) do
4494
													if v:IsA("Decal") then
4495
														v.Transparency = t
4496
													end
4497
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4498
														v.Transparency = t
4499
													end
4500
													a(v, t)
4501
												end
4502
											end
4503
											a(hit.Parent, 0)
4504
											for i,v in pairs(hit.Parent:children()) do
4505
												if v:IsA("BasePart") then
4506
													v.Anchored = false
4507
													if v.Name ~= "HumanoidRootPart" then
4508
														v.Transparency = 0
4509
													end
4510
												end
4511
											end
4512
											hit.Parent:MoveTo(p.Position)
4513
											pe.Enabled = true
4514
											swait(5)
4515
											pe.Enabled = false
4516
											game.Debris:AddItem(p, 1)
4517
										end
4518
										swait()
4519
									end
4520
								else
4521
									out = false
4522
									humanoid.WalkSpeed = 0
4523
									for i,v in pairs(hit.Parent:children()) do
4524
										if v:IsA("BasePart") then
4525
											v.Anchored = true
4526
											v.Transparency = 1
4527
										end
4528
									end
4529
									for i = 0, 2, 0.1 do
4530
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
4531
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
4532
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
4533
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
4534
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
4535
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
4536
										swait()
4537
									end
4538
									local e = Instance.new("Part")
4539
									e.Name = "Effect"
4540
									e.BrickColor = BrickColor.new("Really red")
4541
									e.Material = "Neon"
4542
									smooth(e)
4543
									e.Anchored = true
4544
									e.CanCollide = false
4545
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4546
									hit.Parent.Head.Anchored = true
4547
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4548
									e.Size = Vector3.new(0.2,0.2,mag)
4549
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4550
									e.Parent = workspace
4551
									a = function(b, t)
4552
										for i,v in pairs(b:children()) do
4553
											if v:IsA("Decal") then
4554
												v.Transparency = t
4555
											end
4556
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4557
														v.Transparency = t
4558
													end
4559
											a(v, t)
4560
										end
4561
									end
4562
									a(hit.Parent, 1)
4563
									for i,v in pairs(hit.Parent:children()) do
4564
										if v:IsA("BasePart") then
4565
											local p = Instance.new("Part")
4566
											p.Anchored = true
4567
											p.CanCollide = false
4568
											p.Material = "Neon"
4569
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4570
											p.CFrame = v.CFrame
4571
											p.Name = "notbody"
4572
											p.BrickColor = BrickColor.new("Really red")
4573
											p.Transparency = 0.6
4574
											p.Parent = hit.Parent
4575
										end
4576
									end
4577
									humanoid.WalkSpeed = 16
4578
									swait(20)
4579
									for i,v in pairs(hit.Parent:children()) do
4580
										if v.Name == "notbody" then
4581
											v:Destroy()
4582
										end
4583
									end
4584
									e:Destroy()
4585
								end
4586
								p:Destroy()
4587
								hand.Transparency = 0
4588
								fixalljoints()
4589
								deb = false
4590
							end
4591
						end)
4592
						game.Debris:AddItem(p, 1)
4593
						hit.Parent:MoveTo(p.Position)
4594
						for i,v in pairs(cons) do
4595
							v:disconnect()
4596
						end
4597
						hit.Parent.Head.Anchored = false
4598
					end
4599
				end)
4600
			end
4601
			swait()
4602
		end
4603
		attacking = false
4604
		fixalljoints()
4605
		
4606
	end
4607
end)