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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | local RealPlayer = Player | |
| 4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
| |
| 5 | ||
| 6 | --MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: YOU DONT GOT TO CHANGE NOTHING! JUST MAKE THIS LOCAL AND RUN IT | |
| 7 | ||
| 8 | ||
| 9 | Ancor = game:GetService("Players")
| |
| 10 | ||
| 11 | me = Ancor.LocalPlayer | |
| 12 | char = me.Character | |
| 13 | Modelname = "Warhammah" | |
| 14 | Toolname = "Warhammar" | |
| 15 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
| |
| 16 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 17 | selected = false | |
| 18 | effectOn = false | |
| 19 | Hurt = false | |
| 20 | Leghurt = false | |
| 21 | Deb = true | |
| 22 | LegDeb = true | |
| 23 | Able = true | |
| 24 | Resting = false | |
| 25 | RestingAnim = false | |
| 26 | AbleG = true | |
| 27 | Prop = {Damage = 62, Legdmg = 50, AS = 90, ShockDMG = 50, Rage = 1000000, RageIncome = 1, MaxRage = 1000000}
| |
| 28 | Prop.AS = Prop.AS/300 | |
| 29 | Cam = workspace.CurrentCamera | |
| 30 | ||
| 31 | ToolIcon = "http://www.roblox.com/asset/?id=49192762" | |
| 32 | MouseIc = "http://www.roblox.com/asset/?id=49192792" | |
| 33 | MouseDo = "http://www.roblox.com/asset/?id=49192819" | |
| 34 | ||
| 35 | Add = {
| |
| 36 | Sphere = function(P) | |
| 37 | local m = Instance.new("SpecialMesh",P)
| |
| 38 | m.MeshType = "Sphere" | |
| 39 | return m | |
| 40 | end, | |
| 41 | BF = function(P) | |
| 42 | local bf = Instance.new("BodyForce",P)
| |
| 43 | bf.force = Vector3.new(0, P:GetMass()*187, 0) | |
| 44 | return bf | |
| 45 | end, | |
| 46 | BP = function(P) | |
| 47 | local bp = Instance.new("BodyPosition",P)
| |
| 48 | bp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 49 | bp.P = 14000 | |
| 50 | return bp | |
| 51 | end, | |
| 52 | BG = function(P) | |
| 53 | local bg = Instance.new("BodyGyro",P)
| |
| 54 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 55 | bg.P = 14000 | |
| 56 | return bg | |
| 57 | end, | |
| 58 | Mesh = function(P, ID, x, y, z) | |
| 59 | local m = Instance.new("SpecialMesh")
| |
| 60 | m.MeshId = ID | |
| 61 | m.Scale = Vector3.new(x, y, z) | |
| 62 | m.Parent = P | |
| 63 | return m | |
| 64 | end, | |
| 65 | Sound = function(P, ID, vol, pitch) | |
| 66 | local s = Instance.new("Sound")
| |
| 67 | s.SoundId = ID | |
| 68 | s.Volume = vol | |
| 69 | s.Pitch = pitch | |
| 70 | s.Parent = P | |
| 71 | return s | |
| 72 | end | |
| 73 | } | |
| 74 | ||
| 75 | function find(tab, arg) | |
| 76 | local ah = nil | |
| 77 | for i,v in pairs(tab) do | |
| 78 | if v == arg then | |
| 79 | ah = v | |
| 80 | end | |
| 81 | end | |
| 82 | return ah | |
| 83 | end | |
| 84 | ||
| 85 | function getAllParts(from) | |
| 86 | local t = {}
| |
| 87 | function getParts(where) | |
| 88 | for i, v in pairs(where:children()) do | |
| 89 | if v:IsA("BasePart") then
| |
| 90 | if v.Parent ~= char and v.Parent.Parent ~= char then | |
| 91 | table.insert(t, v) | |
| 92 | end | |
| 93 | end | |
| 94 | getParts(v) | |
| 95 | end | |
| 96 | end | |
| 97 | getParts(workspace) | |
| 98 | return t | |
| 99 | end | |
| 100 | ||
| 101 | function RayCast(pos1, pos2, maxDist, forward) | |
| 102 | local list = getAllParts(workspace) | |
| 103 | local pos0 = pos1 | |
| 104 | for dist = 1, maxDist, forward do | |
| 105 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p | |
| 106 | for _, v in pairs(list) do | |
| 107 | local pos3 = v.CFrame:pointToObjectSpace(pos0) | |
| 108 | local s = v.Size | |
| 109 | if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide and v:GetMass() > 14 then | |
| 110 | return pos0, v | |
| 111 | end | |
| 112 | end | |
| 113 | end | |
| 114 | return pos0, nil | |
| 115 | end | |
| 116 | ||
| 117 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
| 118 | local p = Instance.new("Part")
| |
| 119 | p.formFactor = "Custom" | |
| 120 | p.Anchored = Anchor | |
| 121 | p.CanCollide = Collide | |
| 122 | p.Transparency = Tran | |
| 123 | p.Reflectance = Ref | |
| 124 | p.BrickColor = BrickColor.new(Color) | |
| 125 | for _, Surf in pairs(Surfaces) do | |
| 126 | p[Surf] = "Smooth" | |
| 127 | end | |
| 128 | p.Size = Vector3.new(X, Y, Z) | |
| 129 | if Break then | |
| 130 | p:BreakJoints() | |
| 131 | else p:MakeJoints() end | |
| 132 | p.Parent = Parent | |
| 133 | p.Locked = true | |
| 134 | return p | |
| 135 | end | |
| 136 | ||
| 137 | function Weld(p0, p1, x, y, z, a, b, c) | |
| 138 | local w = Instance.new("Weld")
| |
| 139 | w.Parent = p0 | |
| 140 | w.Part0 = p0 | |
| 141 | w.Part1 = p1 | |
| 142 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) | |
| 143 | return w | |
| 144 | end | |
| 145 | ||
| 146 | function ComputePos(pos1, pos2) | |
| 147 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
| 148 | return CFrame.new(pos1, pos3) | |
| 149 | end | |
| 150 | ||
| 151 | function getHumanoid(c) | |
| 152 | local h = nil | |
| 153 | for i,v in pairs(c:children()) do | |
| 154 | if v:IsA("Humanoid") and c ~= char then
| |
| 155 | if v.Health > 0 then | |
| 156 | h = v | |
| 157 | end | |
| 158 | end | |
| 159 | end | |
| 160 | return h | |
| 161 | end | |
| 162 | ||
| 163 | for i,v in pairs(char:children()) do | |
| 164 | if v.Name == Modelname then | |
| 165 | v:remove() | |
| 166 | end | |
| 167 | end | |
| 168 | ||
| 169 | pcall(function() me.PlayerGui:findFirstChild("RaigMeter",true):remove() end)
| |
| 170 | ||
| 171 | Sc = Instance.new("ScreenGui",me:findFirstChild("PlayerGui"))
| |
| 172 | Sc.Name = "RaigMeter" | |
| 173 | ||
| 174 | Fr = Instance.new("Frame",Sc)
| |
| 175 | Fr.Size = UDim2.new(0, 250, 0, 28) | |
| 176 | Fr.Position = UDim2.new(0.5, -125, 0, 5) | |
| 177 | Fr.BackgroundColor3 = Color3.new(0.8, 0.3, 0.1) | |
| 178 | ||
| 179 | Met = Instance.new("Frame", Fr)
| |
| 180 | Met.Size = UDim2.new(1, -10, 1, -6) | |
| 181 | Met.Position = UDim2.new(0, 5, 0, 3) | |
| 182 | Met.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 183 | Met.BorderSizePixel = 0 | |
| 184 | ||
| 185 | Meter = Instance.new("ImageLabel", Met)
| |
| 186 | Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2) | |
| 187 | Meter.Position = UDim2.new(0, 0, 0, 1) | |
| 188 | Meter.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 189 | Meter.BorderSizePixel = 0 | |
| 190 | Meter.BackgroundColor3 = Color3.new(1, 0.6, 0.1) | |
| 191 | ||
| 192 | Tx = Instance.new("TextLabel", Met)
| |
| 193 | Tx.Size = UDim2.new(0, 0, 1, 0) | |
| 194 | Tx.Position = UDim2.new(0, 5, 0, 0) | |
| 195 | Tx.Text = Prop.Rage.." / "..Prop.MaxRage | |
| 196 | Tx.Font = "ArialBold" | |
| 197 | Tx.FontSize = "Size18" | |
| 198 | Tx.BackgroundTransparency = 1 | |
| 199 | Tx.TextColor3 = Color3.new(1, 0, 0) | |
| 200 | Tx.TextXAlignment = "Left" | |
| 201 | ||
| 202 | laast = Prop.Rage | |
| 203 | coroutine.resume(coroutine.create(function() | |
| 204 | while true do | |
| 205 | wait() | |
| 206 | if Prop.Rage > Prop.MaxRage then Prop.Rage = Prop.MaxRage end | |
| 207 | if laast ~= Prop.Rage then | |
| 208 | Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2) | |
| 209 | laast = Prop.Rage | |
| 210 | Tx.Text = Prop.Rage.." / "..Prop.MaxRage | |
| 211 | end | |
| 212 | end | |
| 213 | end)) | |
| 214 | ||
| 215 | torso = char.Torso | |
| 216 | neck = torso.Neck | |
| 217 | hum = char.Humanoid | |
| 218 | Rarm = char["Right Arm"] | |
| 219 | Larm = char["Left Arm"] | |
| 220 | Rleg = char["Right Leg"] | |
| 221 | Lleg = char["Left Leg"] | |
| 222 | ||
| 223 | hc = Instance.new("Humanoid")
| |
| 224 | hc.Health = 0 | |
| 225 | hc.MaxHealth = 0 | |
| 226 | ||
| 227 | slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8) | |
| 228 | hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6) | |
| 229 | charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65) | |
| 230 | boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3) | |
| 231 | smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35) | |
| 232 | boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18) | |
| 233 | equip = Add.Sound(nil, "rbxasset://sounds\\unsheath.wav", 0.6, 0.7) | |
| 234 | ||
| 235 | function PlaySound(sound, pitch) | |
| 236 | local s = sound:clone() | |
| 237 | if pitch ~= nil then | |
| 238 | if tonumber(pitch) then | |
| 239 | s.Pitch = tonumber(pitch) | |
| 240 | end | |
| 241 | end | |
| 242 | s.Parent = torso | |
| 243 | s.PlayOnRemove = true | |
| 244 | coroutine.resume(coroutine.create(function() | |
| 245 | wait() | |
| 246 | s:remove() | |
| 247 | end)) | |
| 248 | end | |
| 249 | ||
| 250 | Mo = Instance.new("Model")
| |
| 251 | Mo.Name = Modelname | |
| 252 | ||
| 253 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 254 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 255 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 256 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 257 | ||
| 258 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
| 259 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
| 260 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
| 261 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
| 262 | ||
| 263 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 264 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 265 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 266 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 267 | ||
| 268 | HB = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1, true) | |
| 269 | HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0) | |
| 270 | HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0) | |
| 271 | ||
| 272 | TH = Weld(torso, nil, -0.8, 0.1, 0, 0, math.pi/2, math.rad(-140)) | |
| 273 | ||
| 274 | RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil | |
| 275 | ||
| 276 | handle = Part(Mo, false, false, 0, 0, "Bright red", 0.4, 5, 0.4, true) | |
| 277 | handle.Name = "Handle" | |
| 278 | Instance.new("SpecialMesh",handle)
| |
| 279 | ||
| 280 | maintip = Part(Mo, false, false, 1, 0, "Bright yellow", 0.6, 0.5, 0.6, true) | |
| 281 | Weld(handle, maintip, 0, -1.8, 0, 0, 0, 0) | |
| 282 | ||
| 283 | DMGParts = {}
| |
| 284 | ||
| 285 | for i = 0, 135, 45 do | |
| 286 | local tip = Part(Mo, false, false, 0, 0, "Really black", 0.54, 1.3, 2.2, true) | |
| 287 | Instance.new("BlockMesh",tip)
| |
| 288 | Weld(maintip, tip, 0, 0, 0, 0, 0, math.rad(i)) | |
| 289 | table.insert(DMGParts, tip) | |
| 290 | for a = -0.9, 0.9, 1.8 do | |
| 291 | for x = 0, math.pi, math.pi do | |
| 292 | local spike = Part(Mo, false, false, 0, 0, "Really black", 0.3, 0.5, 0.3, true) | |
| 293 | local w = Weld(tip, spike, 0, 0, 0, 0, 0, 0) | |
| 294 | w.C0 = CFrame.new(0, 0, a) * CFrame.Angles(x, 0, 0) | |
| 295 | w.C1 = CFrame.new(0, -1, 0) | |
| 296 | Add.Mesh(spike, "http://www.roblox.com/asset/?id=1033714", 0.14, 1, 0.14) | |
| 297 | local trim = Part(Mo, false, false, 0, 0, "Bright red", 0.67, 0.1, 0.5, true) | |
| 298 | local w2 = Weld(tip, trim, 0, 0, 0, 0, 0, 0) | |
| 299 | w2.C0 = CFrame.new(0, 0, a) * CFrame.Angles(x, 0, 0) | |
| 300 | w2.C1 = CFrame.new(0, -0.58, 0) | |
| 301 | end | |
| 302 | end | |
| 303 | end | |
| 304 | ||
| 305 | spiketip = Part(Mo, false, false, 0, 0.2, "Really black", 0.3, 0.8, 0.3, true) | |
| 306 | Weld(handle, spiketip, 0, -3.1, 0, 0, 0, 0) | |
| 307 | Add.Mesh(spiketip, "http://www.roblox.com/asset/?id=1033714", 0.17, 2, 0.17) | |
| 308 | ||
| 309 | table.insert(DMGParts, spiketip) | |
| 310 | ||
| 311 | local handletip1 = Part(Mo, false, false, 0, 0.2, "Bright red", 0.5, 0.5, 0.5, true) | |
| 312 | local w1 = Weld(handle, handletip1, 0, 0, 0, 0, 0, 0) | |
| 313 | w1.C0 = CFrame.new(0, -2.6, 0) | |
| 314 | Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.85, 0.75, 0.85) | |
| 315 | ||
| 316 | local handletip2 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true) | |
| 317 | Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0) | |
| 318 | Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.95, 0.5, 0.95) | |
| 319 | ||
| 320 | ||
| 321 | Mo.Parent = char | |
| 322 | TH.Part1 = handle | |
| 323 | ||
| 324 | function showdmg(dmg, p, pos) | |
| 325 | local mo = Instance.new("Model")
| |
| 326 | mo.Name = dmg | |
| 327 | local pa = Part(mo, false, true, 0, 0, "Bright red", 0.8, 0.3, 0.8, true) | |
| 328 | pa.CFrame = CFrame.new(p.Position) * CFrame.new(0, pos, 0) | |
| 329 | pa.Name = "Head" | |
| 330 | local hah = hc:clone() | |
| 331 | hah.Parent = mo | |
| 332 | local bp = Add.BP(pa) | |
| 333 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 334 | bp.position = p.Position + Vector3.new(0, 3+pos, 0) | |
| 335 | Add.BG(pa) | |
| 336 | coroutine.resume(coroutine.create(function() | |
| 337 | wait() | |
| 338 | mo.Parent = workspace | |
| 339 | wait(1.4) | |
| 340 | mo:remove() | |
| 341 | end)) | |
| 342 | end | |
| 343 | ||
| 344 | ||
| 345 | function damage(hum, p, num, dm1, dm2) | |
| 346 | local dmg = math.random(dm1, dm2) | |
| 347 | hum.Health = hum.Health - dmg | |
| 348 | showdmg(dmg, p, num) | |
| 349 | return dmg | |
| 350 | end | |
| 351 | ||
| 352 | function brickdamage(hit) | |
| 353 | local h = getHumanoid(hit.Parent) | |
| 354 | if h ~= nil and Hurt and Deb then | |
| 355 | Deb = false | |
| 356 | local dmg = damage(h, maintip, 0, Prop.Damage/4, Prop.Damage) | |
| 357 | PlaySound(hitsound) | |
| 358 | Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome)) | |
| 359 | wait(0.3) | |
| 360 | Deb = true | |
| 361 | end | |
| 362 | end | |
| 363 | ||
| 364 | function legdamage(hit) | |
| 365 | local h = getHumanoid(hit.Parent) | |
| 366 | if h ~= nil and Leghurt and LegDeb then | |
| 367 | LegDeb = false | |
| 368 | local dmg = damage(h, Rleg, 0, Prop.Legdmg/2, Prop.Legdmg) | |
| 369 | PlaySound(hitsound) | |
| 370 | Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome)) | |
| 371 | coroutine.resume(coroutine.create(function() | |
| 372 | local haha = math.random(1,3) | |
| 373 | if haha == 1 then | |
| 374 | h.PlatformStand = true | |
| 375 | wait() | |
| 376 | local ps = getAllParts(h.Parent) | |
| 377 | for i, v in pairs(ps) do | |
| 378 | if v.Anchored == false then | |
| 379 | v.Velocity = CFrame.new(handle.Position, v.Position).lookVector * 40 | |
| 380 | v.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
| 381 | end | |
| 382 | end | |
| 383 | wait(0.8) | |
| 384 | h.PlatformStand = false | |
| 385 | end | |
| 386 | end)) | |
| 387 | wait(0.2) | |
| 388 | LegDeb = true | |
| 389 | end | |
| 390 | end | |
| 391 | ||
| 392 | for i, v in pairs({Rleg, Lleg}) do
| |
| 393 | v.Touched:connect(legdamage) | |
| 394 | end | |
| 395 | ||
| 396 | for i,v in pairs(DMGParts) do | |
| 397 | v.Touched:connect(brickdamage) | |
| 398 | end | |
| 399 | ||
| 400 | if script.Parent.className ~= "HopperBin" then | |
| 401 | h = Instance.new("HopperBin",me.Backpack)
| |
| 402 | h.Name = Toolname | |
| 403 | h.TextureId = ToolIcon | |
| 404 | script.Parent = h | |
| 405 | end | |
| 406 | ||
| 407 | bin = script.Parent | |
| 408 | ||
| 409 | function StartEffect(part) | |
| 410 | effectOn = true | |
| 411 | local lastPoint = part.Position | |
| 412 | coroutine.resume(coroutine.create(function() | |
| 413 | while effectOn do | |
| 414 | wait() | |
| 415 | local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0) | |
| 416 | local mag = (lastPoint - part.Position).magnitude | |
| 417 | local p = Part(workspace, true, false, 0.1, 0, "Really black", 1, 1, 1, true) | |
| 418 | local m = Instance.new("SpecialMesh",p)
| |
| 419 | p.CFrame = point * CFrame.new(0, mag/2, 0) | |
| 420 | m.Scale = Vector3.new(1.2, mag+0.6, 1.2) | |
| 421 | lastPoint = part.Position | |
| 422 | coroutine.resume(coroutine.create(function() for i = 0.1, 1, 0.9/5 do wait() p.Transparency = i end p:remove() end)) | |
| 423 | end | |
| 424 | end)) | |
| 425 | end | |
| 426 | ||
| 427 | function EndEffect() | |
| 428 | effectOn = false | |
| 429 | end | |
| 430 | ||
| 431 | function detach(bool) | |
| 432 | LLW.C0 = CFrame.new(0, 0, 0) | |
| 433 | RLW.C0 = CFrame.new(0, 0, 0) | |
| 434 | LAW.C0 = CFrame.new(0,0,0) | |
| 435 | RAW.C0 = CFrame.new(0, 0, 0) | |
| 436 | if bool then | |
| 437 | LLW.Part1 = nil | |
| 438 | RLW.Part1 = nil | |
| 439 | RAW.Part1 = nil | |
| 440 | LAW.Part1 = nil | |
| 441 | end | |
| 442 | end | |
| 443 | ||
| 444 | function attach() | |
| 445 | RAW.Part1 = Rarm | |
| 446 | LAW.Part1 = Larm | |
| 447 | RLW.Part1 = Rleg | |
| 448 | LLW.Part1 = Lleg | |
| 449 | end | |
| 450 | ||
| 451 | function normal() | |
| 452 | neck.C0 = necko | |
| 453 | RAW.C0 = RAWStand | |
| 454 | LAW.C0 = LAWStand | |
| 455 | RLW.C0 = RLWStand | |
| 456 | LLW.C0 = LLWStand | |
| 457 | RAW.C1 = CFrame.new(0, 0.5, 0) | |
| 458 | LAW.C1 = CFrame.new(0, 0.5, 0) | |
| 459 | RLW.C1 = CFrame.new(0, 0.8, 0) | |
| 460 | LLW.C1 = CFrame.new(0, 0.8, 0) | |
| 461 | HW.C0 = HWStand | |
| 462 | end | |
| 463 | ||
| 464 | function idleanim() | |
| 465 | attach() | |
| 466 | for i = 0, 10, 10/22 do | |
| 467 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0) | |
| 468 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0) | |
| 469 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6)) | |
| 470 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6)) | |
| 471 | neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0) | |
| 472 | if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end | |
| 473 | wait() | |
| 474 | end | |
| 475 | wait() | |
| 476 | for i = 10, 0, -10/29 do | |
| 477 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0) | |
| 478 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0) | |
| 479 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6)) | |
| 480 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6)) | |
| 481 | neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0) | |
| 482 | if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end | |
| 483 | wait() | |
| 484 | end | |
| 485 | normal() | |
| 486 | end | |
| 487 | ||
| 488 | function runanim() | |
| 489 | RLW.Part1 = nil | |
| 490 | LLW.Part1 = nil | |
| 491 | end | |
| 492 | ||
| 493 | coroutine.resume(coroutine.create(function() | |
| 494 | while true do | |
| 495 | wait() | |
| 496 | if selected and Able == true and RestingAnim == false then | |
| 497 | if torso.Velocity.magnitude < 2 then | |
| 498 | idleanim() | |
| 499 | wait() | |
| 500 | else | |
| 501 | runanim() | |
| 502 | wait() | |
| 503 | end | |
| 504 | end | |
| 505 | end | |
| 506 | end)) | |
| 507 | ||
| 508 | function selectanim() | |
| 509 | if RestingAnim == false and Able == true then | |
| 510 | local ah = CFrame.Angles(0, 0, math.rad(90)) | |
| 511 | RAW.Part1 = Rarm | |
| 512 | for i = 0, 270, 270/5 do | |
| 513 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 514 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5)) | |
| 515 | wait() | |
| 516 | end | |
| 517 | HW.C0 = ah | |
| 518 | HW.Part1 = handle | |
| 519 | TH.Part1 = nil | |
| 520 | PlaySound(equip) | |
| 521 | for i = 270, 70, -200/13 do | |
| 522 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 523 | neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5)) | |
| 524 | wait() | |
| 525 | end | |
| 526 | attach() | |
| 527 | for i = 70, 120, 50/8 do | |
| 528 | local asd = i-70 | |
| 529 | RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4)) | |
| 530 | LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0) | |
| 531 | HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8)) | |
| 532 | neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5))) | |
| 533 | RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4)) | |
| 534 | LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4)) | |
| 535 | wait() | |
| 536 | end | |
| 537 | if RAWStand == nil then | |
| 538 | RAWStand = RAW.C0 | |
| 539 | LAWStand = LAW.C0 | |
| 540 | RLWStand = RLW.C0 | |
| 541 | LLWStand = LLW.C0 | |
| 542 | HWStand = HW.C0 | |
| 543 | end | |
| 544 | normal() | |
| 545 | end | |
| 546 | end | |
| 547 | ||
| 548 | function deselanim() | |
| 549 | if RestingAnim == false and Able == true then | |
| 550 | local ah = CFrame.Angles(0, 0, math.rad(90)) | |
| 551 | for i = 120, 70, -50/8 do | |
| 552 | local asd = i-70 | |
| 553 | RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4)) | |
| 554 | LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0) | |
| 555 | HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8)) | |
| 556 | neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5))) | |
| 557 | RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4)) | |
| 558 | LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4)) | |
| 559 | wait() | |
| 560 | end | |
| 561 | LLW.Part1 = nil | |
| 562 | RLW.Part1 = nil | |
| 563 | LAW.Part1 = nil | |
| 564 | for i = 70, 270, 200/13 do | |
| 565 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 566 | neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5)) | |
| 567 | wait() | |
| 568 | end | |
| 569 | HW.C0 = ah | |
| 570 | HW.Part1 = nil | |
| 571 | TH.Part1 = handle | |
| 572 | for i = 270, 0, -270/6 do | |
| 573 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 574 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5)) | |
| 575 | wait() | |
| 576 | end | |
| 577 | neck.C0 = necko | |
| 578 | detach(true) | |
| 579 | end | |
| 580 | end | |
| 581 | ||
| 582 | function smash(mouse) | |
| 583 | attach() | |
| 584 | local mouseHit = mouse | |
| 585 | local Orig = torso.CFrame | |
| 586 | local bg = Add.BG(torso) | |
| 587 | local bp = Add.BP(torso) | |
| 588 | bp.position = Orig.p | |
| 589 | local CF = ComputePos(Orig.p, mouseHit) | |
| 590 | local CF2 = CF | |
| 591 | bg.cframe = CF2 | |
| 592 | PlaySound(slash) | |
| 593 | for i = 0, 1, Prop.AS*1.1 do | |
| 594 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(80*i), 0, math.rad(45*i)) * CFrame.new(0, -0.4*i, 0) | |
| 595 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(75*i), 0, math.rad(40*i)) * CFrame.new(0, -0.5*i, 0) | |
| 596 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), math.rad(16*i), math.rad(-8*i)) | |
| 597 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30*i), math.rad(-16*i), math.rad(8*i)) | |
| 598 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(30*i)) | |
| 599 | neck.C0 = necko * CFrame.Angles(math.rad(-35*i), 0, math.rad(-10*i)) | |
| 600 | wait() | |
| 601 | end | |
| 602 | bp.position = CF * CFrame.new(0, 0, -1.1).p | |
| 603 | StartEffect(maintip) | |
| 604 | Hurt = true | |
| 605 | for i = 0, 1, Prop.AS*1.5 do | |
| 606 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150*i), math.rad(-45*i), math.rad(45-140*i)) * CFrame.new(0, -0.4, 0) | |
| 607 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180*i), math.rad(80*i), math.rad(40-20*i)) * CFrame.new(0, -0.5, 0) | |
| 608 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50*i), math.rad(16-16*i), math.rad(-8+8*i)) | |
| 609 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40*i), math.rad(-16+16*i), math.rad(8-8*i)) | |
| 610 | HW.C0 = HWStand * CFrame.Angles(math.rad(-48*i), 0, math.rad(30)) | |
| 611 | neck.C0 = necko * CFrame.Angles(math.rad(-35+75*i), 0, math.rad(-10+26*i)) | |
| 612 | wait() | |
| 613 | end | |
| 614 | Hurt = false | |
| 615 | EndEffect() | |
| 616 | PlaySound(smashsound) | |
| 617 | bp.position = CF * CFrame.new(0, 0, -1.9).p | |
| 618 | for i = 0, 1, Prop.AS do | |
| 619 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150+80*i), math.rad(-45+45*i), math.rad(45-140+95*i)) * CFrame.new(0, -0.4+0.4*i, 0) | |
| 620 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180+105*i), math.rad(80-80*i), math.rad(20-20*i)) * CFrame.new(0, -0.5+0.5*i, 0) | |
| 621 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50+30*i), 0, 0) | |
| 622 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40-10*i), 0, 0) | |
| 623 | HW.C0 = HWStand * CFrame.Angles(math.rad(-48+48*i), 0, math.rad(30-30*i)) | |
| 624 | neck.C0 = necko * CFrame.Angles(math.rad(-35+75-40*i), 0, math.rad(-10+26-16*i)) | |
| 625 | wait() | |
| 626 | end | |
| 627 | normal() | |
| 628 | bg:remove() | |
| 629 | bp:remove() | |
| 630 | end | |
| 631 | ||
| 632 | function swing(mouse) | |
| 633 | attach() | |
| 634 | local mouseHit = mouse | |
| 635 | local Orig = torso.CFrame | |
| 636 | local bg = Add.BG(torso) | |
| 637 | local bp = Add.BP(torso) | |
| 638 | bp.position = Orig.p | |
| 639 | local CF = ComputePos(Orig.p, mouseHit) | |
| 640 | local CF2 = CF | |
| 641 | bg.cframe = CF2 | |
| 642 | PlaySound(slash) | |
| 643 | for i = 0, 1, Prop.AS*1.5 do | |
| 644 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(-140*i), 0) * CFrame.new(0, 0, 0) | |
| 645 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(25*i), 0, math.rad(20*i)) * CFrame.new(0, -0.4*i, 0) | |
| 646 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), 0, 0) | |
| 647 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10*i), 0, 0) | |
| 648 | HW.C0 = HWStand * CFrame.Angles(0, math.rad(-10*i), 0) | |
| 649 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50*i)) | |
| 650 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40*i), 0) | |
| 651 | wait() | |
| 652 | end | |
| 653 | Hurt = true | |
| 654 | StartEffect(maintip) | |
| 655 | for i = 0, 1, Prop.AS*1.3 do | |
| 656 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70*i), math.rad(-140), 0) * CFrame.new(0, -0.9*i, 0) | |
| 657 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(25), 0, math.rad(20-100*i)) * CFrame.new(0, -0.4+0.6*i, 0) | |
| 658 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20), 0, 0) | |
| 659 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10), 0, 0) | |
| 660 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), math.rad(-15), 0) * CFrame.new(0, 0, -0.9*i) | |
| 661 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90*i)) | |
| 662 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40+80*i), 0) | |
| 663 | wait() | |
| 664 | end | |
| 665 | EndEffect() | |
| 666 | Hurt = false | |
| 667 | for i = 0, 1, Prop.AS*0.8 do | |
| 668 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-70*i), math.rad(-140+140*i), 0) * CFrame.new(0, -0.9+0.9*i, 0) | |
| 669 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(25-25*i), 0, math.rad(20-100+80*i)) * CFrame.new(0, -0.4+0.6-0.2*i, 0) | |
| 670 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-20*i), 0, 0) | |
| 671 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10+10*i), 0, 0) | |
| 672 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), math.rad(-15+15*i), 0) * CFrame.new(0, 0, -0.9+0.9*i) | |
| 673 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90-40*i)) | |
| 674 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(40-40*i), 0) | |
| 675 | wait() | |
| 676 | end | |
| 677 | normal() | |
| 678 | bg:remove() | |
| 679 | bp:remove() | |
| 680 | end | |
| 681 | ||
| 682 | function stab(mouse) | |
| 683 | attach() | |
| 684 | local mouseHit = mouse | |
| 685 | local Orig = torso.CFrame | |
| 686 | local bg = Add.BG(torso) | |
| 687 | local bp = Add.BP(torso) | |
| 688 | bp.position = Orig.p | |
| 689 | local CF = ComputePos(Orig.p, mouseHit) | |
| 690 | local CF2 = CF | |
| 691 | bg.cframe = CF2 | |
| 692 | PlaySound(slash) | |
| 693 | for i = 0, 1, Prop.AS do | |
| 694 | RAW.C0 = RAWStand * CFrame.new(0, 0.6*i, 0) * CFrame.Angles(math.rad(-60*i), math.rad(-40*i), math.rad(-30*i)) * CFrame.new(-0.45*i, 0, 0) | |
| 695 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50*i), 0, math.rad(40*i)) * CFrame.new(0, -0.6*i, 0) | |
| 696 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(3*i), math.rad(20*i), math.rad(-10*i)) | |
| 697 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3*i), math.rad(-20*i), math.rad(10*i)) | |
| 698 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1*i) | |
| 699 | neck.C0 = necko * CFrame.Angles(math.rad(25*i), 0, math.rad(-45*i)) | |
| 700 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30*i), 0) | |
| 701 | wait() | |
| 702 | end | |
| 703 | StartEffect(maintip) | |
| 704 | Hurt = true | |
| 705 | bp.position = CF * CFrame.new(0, 0, -0.6).p | |
| 706 | for i = 0, 1, Prop.AS*1.5 do | |
| 707 | RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8*i, 0) * CFrame.Angles(math.rad(-60+100*i), math.rad(-40), math.rad(-30+70*i)) * CFrame.new(-0.45, 0, 0) | |
| 708 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60*i), 0, math.rad(40-30*i)) * CFrame.new(0, -0.6-0.4*i, 0) | |
| 709 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18*i), math.rad(20-40*i), math.rad(-10+20*i)) | |
| 710 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18*i), math.rad(-20+40*i), math.rad(10-20*i)) | |
| 711 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), 0, 0) * CFrame.new(0, 0, 1-1.4*i) | |
| 712 | neck.C0 = necko * CFrame.Angles(math.rad(25-20*i), 0, math.rad(-45+35*i)) | |
| 713 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45*i), 0) | |
| 714 | wait() | |
| 715 | end | |
| 716 | Hurt = false | |
| 717 | EndEffect() | |
| 718 | bp.position = CF.p | |
| 719 | for i = 0, 1, Prop.AS*1.1 do | |
| 720 | RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8+0.2*i, 0) * CFrame.Angles(math.rad(-60+100-40*i), math.rad(-40+40*i), math.rad(-30+70-40*i)) * CFrame.new(-0.45+0.45*i, 0, 0) | |
| 721 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60-10*i), 0, math.rad(40-30-10*i)) * CFrame.new(0, -0.6-0.4+1*i, 0) | |
| 722 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18+15*i), math.rad(20-40+20*i), math.rad(-10+20-10*i)) | |
| 723 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18-15*i), math.rad(-20+40-20*i), math.rad(10-20+10*i)) | |
| 724 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), 0, 0) * CFrame.new(0, 0, 1-1.4+0.4*i) | |
| 725 | neck.C0 = necko * CFrame.Angles(math.rad(5-5*i), 0, math.rad(-10+10*i)) | |
| 726 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45-15*i), 0) | |
| 727 | wait() | |
| 728 | end | |
| 729 | normal() | |
| 730 | bg:remove() | |
| 731 | bp:remove() | |
| 732 | end | |
| 733 | ||
| 734 | function epicsmashfunc(hit) | |
| 735 | local ch = hit.Parent | |
| 736 | local h = getHumanoid(ch) | |
| 737 | local t, head = ch:findFirstChild("Torso"), ch:findFirstChild("Head")
| |
| 738 | return h, t, head | |
| 739 | end | |
| 740 | ||
| 741 | function epicsmash(mouse) | |
| 742 | if Prop.Rage >= 50 then | |
| 743 | attach() | |
| 744 | local mouseHit = mouse | |
| 745 | local Orig = torso.CFrame | |
| 746 | local bg = Add.BG(torso) | |
| 747 | local bp = Add.BP(torso) | |
| 748 | bp.position = Orig.p | |
| 749 | local CF = ComputePos(Orig.p, mouseHit) | |
| 750 | bg.cframe = CF | |
| 751 | local hu, to, head = nil, nil, nil | |
| 752 | local Epic = true | |
| 753 | local conn = Lleg.Touched:connect(function(hit) | |
| 754 | if Epic then | |
| 755 | hu, to, head = epicsmashfunc(hit) | |
| 756 | if hu and to and head then Epic = false end | |
| 757 | end | |
| 758 | end) | |
| 759 | PlaySound(slash) | |
| 760 | for i = 0, 1, 0.12 do | |
| 761 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160*i), math.rad(-30*i), math.rad(-80*i)) * CFrame.new(0, 0, 0) | |
| 762 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80*i), 0, math.rad(-70*i)) * CFrame.new(0, -0.4*i, 0.6*i) | |
| 763 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20*i)) * CFrame.new(0, 0, 0) | |
| 764 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(115*i), 0, math.rad(-40*i)) * CFrame.new(0, -0.8*i, 0) | |
| 765 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2*i) | |
| 766 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52*i)) | |
| 767 | bg.cframe = CF * CFrame.Angles(math.rad(10*i), math.rad(-45*i), math.rad(-15*i)) | |
| 768 | wait() | |
| 769 | end | |
| 770 | conn:disconnect() | |
| 771 | if hu and to and head then | |
| 772 | Prop.Rage = Prop.Rage - 50 | |
| 773 | hu.PlatformStand = true | |
| 774 | local bg2 = Add.BG(to) | |
| 775 | bg2.P = 6000 | |
| 776 | bg2.cframe = CF * CFrame.Angles(math.rad(90), math.rad(180), math.rad(90)) | |
| 777 | local bp2 = Add.BP(to) | |
| 778 | bp2.position = CF * CFrame.new(-1, -4, -4).p | |
| 779 | bp2.P = 5000 | |
| 780 | wait(0.1) | |
| 781 | for i = 0, 1, 0.045 do | |
| 782 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270*i), math.rad(-30+20*i), math.rad(-80+120*i)) | |
| 783 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140*i), 0, math.rad(-70+120*i)) * CFrame.new(0, -0.4-0.1*i, 0.6-0.6*i) | |
| 784 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0) | |
| 785 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0) | |
| 786 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i) | |
| 787 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37*i)) | |
| 788 | bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+35*i), math.rad(-15+15*i)) | |
| 789 | wait() | |
| 790 | end | |
| 791 | PlaySound(slash) | |
| 792 | bp2:remove() | |
| 793 | bg2:remove() | |
| 794 | wait(0.2) | |
| 795 | StartEffect(maintip) | |
| 796 | for i = 0, 1, 0.1 do | |
| 797 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190*i), math.rad(-30+20-35*i), math.rad(-80+120-135*i)) | |
| 798 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150*i), math.rad(60*i), math.rad(-70+120-40*i)) * CFrame.new(0, -0.4-0.1, 0) | |
| 799 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 800 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 801 | HW.C0 = HWStand * CFrame.Angles(math.rad(-55*i), 0, math.rad(30*i)) * CFrame.new(0, 0, -1*i) | |
| 802 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37+30*i)) | |
| 803 | bg.cframe = CF * CFrame.Angles(math.rad(10-10), math.rad(-45+35-30*i), math.rad(-15+15)) | |
| 804 | wait() | |
| 805 | end | |
| 806 | coroutine.resume(coroutine.create(function() | |
| 807 | local frr = Cam.CoordinateFrame | |
| 808 | for i = 1, math.random(3,6) do | |
| 809 | wait() | |
| 810 | Cam.CoordinateFrame = frr * CFrame.new(math.random(-6,6)/10, math.random(-6,6)/10, math.random(-6,6)/10) | |
| 811 | end | |
| 812 | end)) | |
| 813 | PlaySound(smashsound) | |
| 814 | EndEffect() | |
| 815 | local pos = head.Position | |
| 816 | if (pos - maintip.Position).magnitude < 2 then | |
| 817 | damage(hu, head, 0.3, hu.Health, hu.Health) | |
| 818 | head:remove() | |
| 819 | PlaySound(hitsound) | |
| 820 | for i = 1, math.random(7, 17) do | |
| 821 | local hmm = math.random(1,6) | |
| 822 | if hmm < 6 then | |
| 823 | local cols = {"Bright red", "Really red"}
| |
| 824 | local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(2,10)/10, 0.2, math.random(2,10)/10) | |
| 825 | p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10) | |
| 826 | p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15)) | |
| 827 | p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25)) | |
| 828 | else | |
| 829 | local cols = {"Institutional white", "White"}
| |
| 830 | local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(4,13)/10, 0.3, math.random(2,3)/10) | |
| 831 | p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10) | |
| 832 | p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15)) | |
| 833 | p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25)) | |
| 834 | end | |
| 835 | end | |
| 836 | end | |
| 837 | for i = 0, 1, 0.06 do | |
| 838 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190+80*i), math.rad(-30+20-35+45*i), math.rad(-80+120-135+95*i)) | |
| 839 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150+90*i), math.rad(60-60*i), math.rad(10-10*i)) * CFrame.new(0, -0.4-0.1+0.5*i, 0) | |
| 840 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 841 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 842 | HW.C0 = HWStand * CFrame.Angles(math.rad(-55+55*i), 0, math.rad(30-30*i)) * CFrame.new(0, 0, -1+1*i) | |
| 843 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(45-45*i)) | |
| 844 | bg.cframe = CF * CFrame.Angles(0, math.rad(-45+35-20+30*i), 0) | |
| 845 | wait() | |
| 846 | end | |
| 847 | else | |
| 848 | for i = 0, 1, 0.08 do | |
| 849 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+160*i), math.rad(-30+30*i), math.rad(-80+80*i)) * CFrame.new(0, 0, 0) | |
| 850 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+80*i), 0, math.rad(-70+70*i)) * CFrame.new(0, -0.4+0.4*i, 0.6-0.6*i) | |
| 851 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0) | |
| 852 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0) | |
| 853 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i) | |
| 854 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-52*i)) | |
| 855 | bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+45*i), math.rad(-15+15*i)) | |
| 856 | wait() | |
| 857 | end | |
| 858 | bg:remove() | |
| 859 | bp:remove() | |
| 860 | normal() | |
| 861 | end | |
| 862 | normal() | |
| 863 | bg:remove() | |
| 864 | bp:remove() | |
| 865 | end | |
| 866 | end | |
| 867 | ||
| 868 | ||
| 869 | function shockwave(mouse) | |
| 870 | local p, t = RayCast(torso.Position, torso.CFrame * CFrame.new(0, -5, 0).p, 5, 1) | |
| 871 | if Prop.Rage >= 80 and t then | |
| 872 | Prop.Rage = Prop.Rage - 80 | |
| 873 | attach() | |
| 874 | local mouseHit = mouse | |
| 875 | local Orig = torso.CFrame | |
| 876 | local bg = Add.BG(torso) | |
| 877 | local bp = Add.BP(torso) | |
| 878 | bp.position = Orig.p | |
| 879 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 880 | bp.P = 5000 | |
| 881 | local CF = ComputePos(Orig.p, mouseHit) | |
| 882 | bg.cframe = CF | |
| 883 | PlaySound(charge) | |
| 884 | for i = 0, 1, 0.07 do | |
| 885 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110*i), math.rad(-40*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i) | |
| 886 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i) | |
| 887 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -0.8*i) | |
| 888 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0.2*i) | |
| 889 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i) | |
| 890 | neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0) | |
| 891 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 892 | bp.position = Orig.p + Vector3.new(0, -1.9*i, 0) | |
| 893 | wait() | |
| 894 | end | |
| 895 | for i = 0, 1, 0.04 do | |
| 896 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110+220*i), math.rad(-40+50*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i) | |
| 897 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100+185*i), 0, math.rad(-40+75*i)) * CFrame.new(-0.2-0.2*i, -0.4-0.05*i, 0.5-0.5*i) | |
| 898 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-25*i), 0, math.rad(-10+6*i)) * CFrame.new(0, 0.7-0.7*i, -0.8+0.8*i) | |
| 899 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+65*i), 0, math.rad(10-6*i)) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i) | |
| 900 | HW.C0 = HWStand * CFrame.Angles(math.rad(-15*i), 0, 0) * CFrame.new(0, 0, 1.6-2.1*i) | |
| 901 | neck.C0 = necko * CFrame.Angles(math.rad(30-70*i), 0, 0) | |
| 902 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 903 | bp.position = Orig.p + Vector3.new(0, -1.9+17*i, 0) | |
| 904 | wait() | |
| 905 | end | |
| 906 | bp.P = 12001 | |
| 907 | wait(0.1) | |
| 908 | StartEffect(maintip) | |
| 909 | PlaySound(slash) | |
| 910 | for i = 0, 1, 0.1 do | |
| 911 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-30*i), math.rad(40-90*i)) * CFrame.new(0, -0.85+0.85*i, -0.8*i) | |
| 912 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125*i), 0, math.rad(35)) * CFrame.new(0, -0.45+0.1, 0) | |
| 913 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25*i), 0, math.rad(-4+4*i)) * CFrame.new(0, 0.5*i, -0.8*i) | |
| 914 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35*i), 0, math.rad(4-4*i)) * CFrame.new(0, 0.4*i, 0.2*i) | |
| 915 | HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7*i) | |
| 916 | neck.C0 = necko * CFrame.Angles(math.rad(-40+75*i), 0, math.rad(-20*i)) | |
| 917 | bg.cframe = CF * CFrame.Angles(0, math.rad(380*i), 0) | |
| 918 | bp.position = Orig.p + Vector3.new(0, 15.1-16.7*i, 0) | |
| 919 | wait() | |
| 920 | end | |
| 921 | coroutine.resume(coroutine.create(function() | |
| 922 | local frr = Cam.CoordinateFrame | |
| 923 | for i = 1, math.random(10,16) do | |
| 924 | wait() | |
| 925 | Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10) | |
| 926 | end | |
| 927 | end)) | |
| 928 | PlaySound(smashsound) | |
| 929 | local pos = CF * CFrame.new(-2, -3, -3).p | |
| 930 | EndEffect() | |
| 931 | local p = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true) | |
| 932 | p.CFrame = CFrame.new(pos) | |
| 933 | local p2 = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true) | |
| 934 | p2.CFrame = CFrame.new(pos) | |
| 935 | local p3 = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true) | |
| 936 | p3.CFrame = CFrame.new(pos) | |
| 937 | local m3 = Instance.new("SpecialMesh",p3)
| |
| 938 | m3.MeshType = "Sphere" | |
| 939 | PlaySound(boom) | |
| 940 | local m2 = Instance.new("CylinderMesh",p2)
| |
| 941 | local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 1.2, 1) | |
| 942 | local tab = {}
| |
| 943 | coroutine.resume(coroutine.create(function() | |
| 944 | for x = 0, 1.04, 0.04 do | |
| 945 | wait() | |
| 946 | local thing = 33*x | |
| 947 | m.Scale = Vector3.new(21*x, 5*x, 21*x) | |
| 948 | m2.Scale = Vector3.new(thing, 1, thing) | |
| 949 | m3.Scale = Vector3.new(thing*0.93, thing*0.7, thing*0.93) | |
| 950 | p.Transparency = x | |
| 951 | p2.Transparency = x | |
| 952 | p3.Transparency = x | |
| 953 | for i, v in pairs(workspace:children()) do | |
| 954 | local h = getHumanoid(v) | |
| 955 | local to = v:findFirstChild("Torso")
| |
| 956 | if h ~= nil and to ~= nil and find(tab, v) == nil then | |
| 957 | if (to.Position - pos).magnitude < (thing/2) then | |
| 958 | damage(h, to, 0.5, Prop.ShockDMG/2, Prop.ShockDMG) | |
| 959 | to.Velocity = CFrame.new(pos, to.Position).lookVector * 60 | |
| 960 | to.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
| 961 | h.PlatformStand = true | |
| 962 | table.insert(tab, v) | |
| 963 | coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end)) | |
| 964 | end | |
| 965 | end | |
| 966 | end | |
| 967 | end | |
| 968 | p:remove() | |
| 969 | p2:remove() | |
| 970 | p3:remove() | |
| 971 | end)) | |
| 972 | wait(0.8) | |
| 973 | for i = 0, 1, Prop.AS*0.8 do | |
| 974 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-30+20*i), math.rad(40-90+50*i)) * CFrame.new(0, 0, -0.8+0.8*i) | |
| 975 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125+40*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.45+0.1+0.35*i, 0) | |
| 976 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25-15*i), 0, 0) * CFrame.new(0, 0.5-0.5*i, -0.8+0.8*i) | |
| 977 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35+45*i), 0, 0) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i) | |
| 978 | HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10+25*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7-0.2*i) | |
| 979 | neck.C0 = necko * CFrame.Angles(math.rad(-40+75-35*i), 0, math.rad(-20+20*i)) | |
| 980 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 981 | bp.position = Orig.p + Vector3.new(0, 15.1-16.7+1.6*i, 0) | |
| 982 | wait() | |
| 983 | end | |
| 984 | normal() | |
| 985 | bg:remove() | |
| 986 | bp:remove() | |
| 987 | end | |
| 988 | end | |
| 989 | ||
| 990 | function flipsmash(mouse) | |
| 991 | local Orig = torso.CFrame | |
| 992 | local mouseHit = mouse | |
| 993 | local CF = ComputePos(Orig.p, mouseHit) | |
| 994 | local p, t = RayCast(torso.Position, torso.Position + Vector3.new(0, -5, 0), 5, 0.5) | |
| 995 | local ahp = (CF * CFrame.new(0, 0, -14.5)) | |
| 996 | local p2, t2 = RayCast(ahp.p, (ahp * CFrame.new(0, -5, 0)).p, 5, 0.5) | |
| 997 | if t and t2 and Prop.Rage >= 90 then | |
| 998 | Prop.Rage = Prop.Rage - 90 | |
| 999 | attach() | |
| 1000 | local bg = Add.BG(torso) | |
| 1001 | local bp = Add.BP(torso) | |
| 1002 | bp.position = Orig.p | |
| 1003 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1004 | bg.cframe = CF | |
| 1005 | local cen = CF * CFrame.new(0, -1.2, -1.5-6.5) | |
| 1006 | for i = 0, 1, 0.08 do | |
| 1007 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100*i), math.rad(-50*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i) | |
| 1008 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i) | |
| 1009 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -1*i) | |
| 1010 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0) | |
| 1011 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i) | |
| 1012 | neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0) | |
| 1013 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 1014 | bp.position = CF * CFrame.new(0, -1.2*i, -1.5*i).p | |
| 1015 | wait() | |
| 1016 | end | |
| 1017 | wait(0.15) | |
| 1018 | hum.PlatformStand = true | |
| 1019 | for i = 0, 1, 0.13 do | |
| 1020 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70*i), math.rad(-50), math.rad(-50)) * CFrame.new(0.2, 0, 0.2) | |
| 1021 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50*i), 0, math.rad(-40+30*i)) * CFrame.new(-0.2, -0.4, 0.5) | |
| 1022 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-10*i), 0, math.rad(-10)) * CFrame.new(0, 0.7-0.7*i, -1+1*i) | |
| 1023 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+70*i), 0, math.rad(10)) * CFrame.new(0, 0.4-0.4*i, 0) | |
| 1024 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6) | |
| 1025 | neck.C0 = necko * CFrame.Angles(math.rad(30-40*i), 0, 0) | |
| 1026 | bg.cframe = CF * CFrame.Angles(math.rad(-90*i), 0, 0) | |
| 1027 | bp.position = cen * CFrame.Angles(math.rad(180-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p | |
| 1028 | wait() | |
| 1029 | end | |
| 1030 | PlaySound(slash) | |
| 1031 | for i = 0, 1, 0.13 do | |
| 1032 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70-80*i), math.rad(-50+60*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i) | |
| 1033 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50-125*i), 0, math.rad(-40+30+45*i)) * CFrame.new(-0.2+0.2*i, -0.4-0.5*i, 0.5-0.5*i) | |
| 1034 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(5), 0, math.rad(-10)) * CFrame.new(0, 0, 0) | |
| 1035 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5), 0, math.rad(10)) * CFrame.new(0, 0, 0) | |
| 1036 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6-2.6*i) | |
| 1037 | neck.C0 = necko * CFrame.Angles(math.rad(-10), 0, 0) | |
| 1038 | bg.cframe = CF * CFrame.Angles(math.rad(-90-90*i), 0, 0) | |
| 1039 | bp.position = cen * CFrame.Angles(math.rad(180-45-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p | |
| 1040 | wait() | |
| 1041 | end | |
| 1042 | StartEffect(maintip) | |
| 1043 | PlaySound(slash) | |
| 1044 | for i = 0, 1, 0.06 do | |
| 1045 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-50*i), math.rad(40-85*i)) * CFrame.new(0, -0.85+0.45*i, 0) | |
| 1046 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130*i), 0, math.rad(35)) * CFrame.new(0, -0.9+0.3*i, 0) | |
| 1047 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80*i), 0, math.rad(-10)) * CFrame.new(0, 0.4*i, 0) | |
| 1048 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20*i), 0, math.rad(10)) * CFrame.new(0, 0.7*i, -1*i) | |
| 1049 | HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6) | |
| 1050 | neck.C0 = necko * CFrame.Angles(math.rad(-10+50*i), 0, 0) | |
| 1051 | bg.cframe = CF * CFrame.Angles(math.rad(-180-190*i), 0, 0) | |
| 1052 | bp.position = cen * CFrame.Angles(math.rad(90-90*i), 0, 0) * CFrame.new(0, 0, -6.5).p | |
| 1053 | wait() | |
| 1054 | end | |
| 1055 | coroutine.resume(coroutine.create(function() | |
| 1056 | local frr = Cam.CoordinateFrame | |
| 1057 | for i = 1, math.random(13,20) do | |
| 1058 | wait() | |
| 1059 | Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10) | |
| 1060 | end | |
| 1061 | end)) | |
| 1062 | PlaySound(smashsound) | |
| 1063 | PlaySound(boomboom) | |
| 1064 | EndEffect() | |
| 1065 | local poo = Vector3.new(maintip.Position.x, t2.Position.y + t2.Size.y/2, maintip.Position.z) | |
| 1066 | local siz = math.random(65,115)/10 | |
| 1067 | local partie = Part(workspace, true, false, 1, 0, "White", siz, 0.2, siz, true) | |
| 1068 | partie.CFrame = CFrame.new(poo) * CFrame.Angles(0, math.rad(math.random(0, 360)), 0) | |
| 1069 | local decc = Instance.new("Decal",partie)
| |
| 1070 | decc.Shiny = 0 | |
| 1071 | decc.Specular = 0 | |
| 1072 | decc.Texture = "http://www.roblox.com/asset/?id=49173398" | |
| 1073 | decc.Face = "Top" | |
| 1074 | local count = 0 | |
| 1075 | for i, v in pairs(workspace:children()) do | |
| 1076 | local h = getHumanoid(v) | |
| 1077 | local to = v:findFirstChild("Torso")
| |
| 1078 | if h ~= nil and to ~= nil then | |
| 1079 | if (to.Position - poo).magnitude < 15 then | |
| 1080 | count = count + 1 | |
| 1081 | local Maxhp = h.MaxHealth | |
| 1082 | if Maxhp > 5000 then Maxhp = 5000 end | |
| 1083 | damage(h, to, 0.5, 0, Maxhp+5) | |
| 1084 | to.Velocity = CFrame.new(poo, to.Position).lookVector * 30 | |
| 1085 | to.Velocity = to.Velocity + Vector3.new(0, 60, 0) | |
| 1086 | to.RotVelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1087 | h.PlatformStand = true | |
| 1088 | coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end)) | |
| 1089 | if count >= 2 then break end | |
| 1090 | end | |
| 1091 | end | |
| 1092 | end | |
| 1093 | coroutine.resume(coroutine.create(function() wait(math.random(7,14)) partie:remove() end)) | |
| 1094 | wait(0.6) | |
| 1095 | for i = 0, 1, 0.06 do | |
| 1096 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-50+40*i), math.rad(40-85+45*i)) * CFrame.new(0, -0.85+0.45+0.4*i, 0) | |
| 1097 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130+45*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.9+0.3+0.6*i, 0) | |
| 1098 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80+75*i), 0, math.rad(-10+10*i)) * CFrame.new(0, 0.4-0.4*i, 0) | |
| 1099 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20-15*i), 0, math.rad(10-10*i)) * CFrame.new(0, 0.7-0.7*i, -1+1*i) | |
| 1100 | HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10+25*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6+1*i) | |
| 1101 | neck.C0 = necko * CFrame.Angles(math.rad(-10+50-40*i), 0, 0) | |
| 1102 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 1103 | bp.position = cen * CFrame.new(0, 1.2*i, -6.5).p | |
| 1104 | wait() | |
| 1105 | end | |
| 1106 | hum.PlatformStand = false | |
| 1107 | normal() | |
| 1108 | bg:remove() | |
| 1109 | bp:remove() | |
| 1110 | end | |
| 1111 | end | |
| 1112 | ||
| 1113 | function spin(mouse) | |
| 1114 | attach() | |
| 1115 | local mouseHit = mouse | |
| 1116 | local Orig = torso.CFrame | |
| 1117 | local CF = ComputePos(Orig.p, mouseHit) | |
| 1118 | local p, t = RayCast(torso.Position, CF * CFrame.new(0, -7, -1.5).p, 5, 0.5) | |
| 1119 | if t then | |
| 1120 | local bg = Add.BG(torso) | |
| 1121 | local bp = Add.BP(torso) | |
| 1122 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1123 | bp.position = Orig.p | |
| 1124 | bg.cframe = CF | |
| 1125 | PlaySound(slash) | |
| 1126 | for i = 0, 1, 0.11 do | |
| 1127 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(20*i), math.rad(120*i), math.rad(20*i)) * CFrame.new(0, 0, 0) | |
| 1128 | RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100*i), 0, math.rad(20*i)) | |
| 1129 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60*i), 0, math.rad(40*i)) * CFrame.new(0, -0.8*i, 0) | |
| 1130 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(10*i), 0, 0) * CFrame.new(0, 0.3*i, -0.2*i) | |
| 1131 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25*i), 0, 0) | |
| 1132 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) | |
| 1133 | neck.C0 = necko * CFrame.Angles(math.rad(-15*i), 0, math.rad(-30*i)) | |
| 1134 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 1135 | wait() | |
| 1136 | end | |
| 1137 | local posg = CF * CFrame.new(0, -0.6, -4) | |
| 1138 | PlaySound(hitsound, 0.9) | |
| 1139 | for i = 0, 1, 0.13 do | |
| 1140 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(20-20*i), math.rad(120+10*i), math.rad(20)) * CFrame.new(0, -0.8*i, 0.4*i) | |
| 1141 | RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60*i), 0, math.rad(20-20*i)) | |
| 1142 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40*i), 0, math.rad(40-50*i)) * CFrame.new(0, -0.8+0.3*i, 0) | |
| 1143 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(10-10*i), 0, 0) * CFrame.new(0, 0.3-0.3*i, -0.2+0.2*i) | |
| 1144 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25+25*i), 0, 0) | |
| 1145 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35*i)) * CFrame.new(0, 0, -0.6*i) | |
| 1146 | neck.C0 = necko * CFrame.Angles(math.rad(-15+25*i), 0, math.rad(-30+30*i)) | |
| 1147 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 1148 | bp.position = CF * CFrame.new(0, 1*i, -2*i).p | |
| 1149 | wait() | |
| 1150 | end | |
| 1151 | hum.PlatformStand = true | |
| 1152 | bg.Parent = handle | |
| 1153 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi, 0) | |
| 1154 | bp.Parent = handle | |
| 1155 | bp.position = posg.p | |
| 1156 | StartEffect(Lleg) | |
| 1157 | Leghurt = true | |
| 1158 | PlaySound(slash) | |
| 1159 | for i = 0, 1, 0.09 do | |
| 1160 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90*i), math.rad(130-40*i), math.rad(20-40*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i) | |
| 1161 | RAW.C1 = CFrame.new(0, 0.5+0.5*i, 0) * CFrame.Angles(math.rad(100-60+60*i), 0, 0) | |
| 1162 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40-20+60*i), 0, math.rad(40-50+10*i)) * CFrame.new(0, -0.8+0.3-0.5*i, 0) | |
| 1163 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, 0) | |
| 1164 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20*i), 0, 0) | |
| 1165 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1*i) | |
| 1166 | neck.C0 = necko * CFrame.Angles(math.rad(10-35*i), 0, 0) | |
| 1167 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90*i), 0) | |
| 1168 | wait() | |
| 1169 | end | |
| 1170 | for i = 0, 1, 0.055 do | |
| 1171 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(-20)) * CFrame.new(0, 0, 0) | |
| 1172 | RAW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(100), 0, 0) | |
| 1173 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60), 0, 0) * CFrame.new(0, -1, 0) | |
| 1174 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
| 1175 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5*i), 0, 0) | |
| 1176 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1) | |
| 1177 | neck.C0 = necko * CFrame.Angles(math.rad(-25), 0, 0) | |
| 1178 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90+270*i), 0) | |
| 1179 | wait() | |
| 1180 | end | |
| 1181 | EndEffect() | |
| 1182 | Leghurt = false | |
| 1183 | for i = 0, 1, 0.12 do | |
| 1184 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90+90*i), math.rad(90+40*i), math.rad(-20+40*i)) * CFrame.new(0, -0.8*i, 0.4*i) | |
| 1185 | RAW.C1 = CFrame.new(0, 1-0.5*i, 0) * CFrame.Angles(math.rad(100-60*i), 0, 0) | |
| 1186 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-60*i), 0, 0) * CFrame.new(0, -1+0.5*i, 0) | |
| 1187 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10-25*i), 0, 0) | |
| 1188 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5+25*i), 0, 0) | |
| 1189 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1) | |
| 1190 | neck.C0 = necko * CFrame.Angles(math.rad(-25+25*i), 0, 0) | |
| 1191 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(360), 0) | |
| 1192 | wait() | |
| 1193 | end | |
| 1194 | bg.Parent = torso | |
| 1195 | bp.Parent = torso | |
| 1196 | bg.cframe = CF | |
| 1197 | for i = 0, 1, 0.14 do | |
| 1198 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(90+40-130*i), math.rad(-20+40-20*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i) | |
| 1199 | RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60-40*i), 0, 0) | |
| 1200 | LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, -1+0.5+0.5*i, 0) | |
| 1201 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) | |
| 1202 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) | |
| 1203 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35+35*i)) * CFrame.new(0, 0, 1-1*i) | |
| 1204 | neck.C0 = necko * CFrame.Angles(0, 0, 0) | |
| 1205 | bp.position = CF * CFrame.new(0, 0, -2+1*i).p | |
| 1206 | bg.cframe = CF | |
| 1207 | wait() | |
| 1208 | end | |
| 1209 | hum.PlatformStand = false | |
| 1210 | normal() | |
| 1211 | bg:remove() | |
| 1212 | bp:remove() | |
| 1213 | end | |
| 1214 | end | |
| 1215 | ||
| 1216 | function rest() | |
| 1217 | local Orig = torso.CFrame | |
| 1218 | local CF = ComputePos(Orig.p, Orig * CFrame.new(0, 0, -5).p) | |
| 1219 | local p, t = RayCast(CF.p, CF * CFrame.new(0, -6, 0.5).p, 6, 0.5) | |
| 1220 | if t then | |
| 1221 | attach() | |
| 1222 | local bg = Add.BG(torso) | |
| 1223 | local bp = Add.BP(torso) | |
| 1224 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1225 | bp.position = CF.p | |
| 1226 | bg.cframe = CF | |
| 1227 | local cen = CF * CFrame.new(0, -2.5, 0) | |
| 1228 | RestingAnim = true | |
| 1229 | hum.PlatformStand = true | |
| 1230 | local standup = function() | |
| 1231 | Resting = false | |
| 1232 | bp.Parent = torso | |
| 1233 | cen = ComputePos(torso.CFrame.p, torso.CFrame * CFrame.new(0, 0, -5).p) * CFrame.new(0, 0, -2.5) | |
| 1234 | for i = 1, 0, -0.12 do | |
| 1235 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i)) | |
| 1236 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i) | |
| 1237 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, 0, -0.4) | |
| 1238 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, 0, -0.4) | |
| 1239 | neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0) | |
| 1240 | HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i) | |
| 1241 | bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0) | |
| 1242 | bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p | |
| 1243 | wait() | |
| 1244 | end | |
| 1245 | for i = 1, 0, -0.17 do | |
| 1246 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0) | |
| 1247 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i) | |
| 1248 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, -0.4*i, -0.4*i) | |
| 1249 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, -0.4*i, -0.4*i) | |
| 1250 | neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0) | |
| 1251 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i) | |
| 1252 | bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0) | |
| 1253 | bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p | |
| 1254 | wait() | |
| 1255 | end | |
| 1256 | hum.PlatformStand = false | |
| 1257 | bg:remove() | |
| 1258 | bp:remove() | |
| 1259 | normal() | |
| 1260 | Able = true | |
| 1261 | RestingAnim = false | |
| 1262 | end | |
| 1263 | local connec = hum.Changed:connect(function() | |
| 1264 | if hum.PlatformStand == false then | |
| 1265 | coroutine.resume(coroutine.create(function() | |
| 1266 | standup() | |
| 1267 | end)) | |
| 1268 | standup = nil | |
| 1269 | connec:disconnect() | |
| 1270 | end | |
| 1271 | end) | |
| 1272 | local lasthp = hum.Health | |
| 1273 | local conn = hum.HealthChanged:connect(function(hp) | |
| 1274 | if lasthp - hp > 0.8 then | |
| 1275 | hum.PlatformStand = false | |
| 1276 | conn:disconnect() | |
| 1277 | end | |
| 1278 | lasthp = hp | |
| 1279 | end) | |
| 1280 | coroutine.resume(coroutine.create(function() | |
| 1281 | repeat wait() until Resting | |
| 1282 | while Resting do | |
| 1283 | wait() | |
| 1284 | if torso.Velocity.magnitude > 4 then | |
| 1285 | hum.PlatformStand = false | |
| 1286 | break | |
| 1287 | end | |
| 1288 | end | |
| 1289 | end)) | |
| 1290 | for i = 0, 1, 0.1 do | |
| 1291 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0) | |
| 1292 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i) | |
| 1293 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, 0, -0.4*i) | |
| 1294 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, 0, -0.4*i) | |
| 1295 | neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0) | |
| 1296 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i) | |
| 1297 | bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0) | |
| 1298 | bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p | |
| 1299 | wait() | |
| 1300 | end | |
| 1301 | for i = 0, 1, 0.07 do | |
| 1302 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i)) | |
| 1303 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i) | |
| 1304 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, -0.4*i, -0.4) | |
| 1305 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, -0.4*i, -0.4) | |
| 1306 | neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0) | |
| 1307 | HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i) | |
| 1308 | bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0) | |
| 1309 | bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p | |
| 1310 | wait() | |
| 1311 | end | |
| 1312 | Resting = true | |
| 1313 | coroutine.resume(coroutine.create(function() | |
| 1314 | wait(0.4) | |
| 1315 | bp.Parent = nil | |
| 1316 | end)) | |
| 1317 | coroutine.resume(coroutine.create(function() | |
| 1318 | while Resting and selected do | |
| 1319 | wait(math.random(350,800)/1000) | |
| 1320 | hum.Health = hum.Health + math.random(1,2) | |
| 1321 | Prop.Rage = Prop.Rage + 1 | |
| 1322 | end | |
| 1323 | hum.PlatformStand = false | |
| 1324 | end)) | |
| 1325 | end | |
| 1326 | end | |
| 1327 | ||
| 1328 | function select(mouse) | |
| 1329 | mouse.Icon = MouseIc | |
| 1330 | selectanim() | |
| 1331 | selected = true | |
| 1332 | mouse.Button1Down:connect(function() | |
| 1333 | if Able and RestingAnim == false and hum.Sit == false then | |
| 1334 | Able = false | |
| 1335 | swing(mouse.Hit.p) | |
| 1336 | Able = true | |
| 1337 | end | |
| 1338 | end) | |
| 1339 | mouse.Button1Down:connect(function() | |
| 1340 | mouse.Icon = MouseDo | |
| 1341 | mouse.Button1Up:wait() | |
| 1342 | mouse.Icon = MouseIc | |
| 1343 | end) | |
| 1344 | mouse.KeyDown:connect(function(key) | |
| 1345 | key = key:lower() | |
| 1346 | if Able and RestingAnim == false and hum.Sit == false then | |
| 1347 | if key == "q" then | |
| 1348 | Able = false | |
| 1349 | smash(mouse.Hit.p) | |
| 1350 | Able = true | |
| 1351 | elseif key == "e" then | |
| 1352 | Able = false | |
| 1353 | swing(mouse.Hit.p) | |
| 1354 | Able = true | |
| 1355 | elseif key == "r" then | |
| 1356 | Able = false | |
| 1357 | stab(mouse.Hit.p) | |
| 1358 | Able = true | |
| 1359 | elseif key == "f" then | |
| 1360 | Able = false | |
| 1361 | epicsmash(mouse.Hit.p) | |
| 1362 | Able = true | |
| 1363 | elseif key == "z" then | |
| 1364 | Able = false | |
| 1365 | shockwave(mouse.Hit.p) | |
| 1366 | Able = true | |
| 1367 | elseif key == "x" then | |
| 1368 | Able = false | |
| 1369 | flipsmash(mouse.Hit.p) | |
| 1370 | Able = true | |
| 1371 | elseif key == "t" then | |
| 1372 | Able = false | |
| 1373 | spin(mouse.Hit.p) | |
| 1374 | Able = true | |
| 1375 | end | |
| 1376 | end | |
| 1377 | if Able then | |
| 1378 | if key == "g" and AbleG then | |
| 1379 | AbleG = false | |
| 1380 | if Resting == true then | |
| 1381 | Resting = false | |
| 1382 | else | |
| 1383 | rest() | |
| 1384 | end | |
| 1385 | wait(0.8) | |
| 1386 | AbleG = true | |
| 1387 | end | |
| 1388 | end | |
| 1389 | end) | |
| 1390 | end | |
| 1391 | ||
| 1392 | function deselect(mouse) | |
| 1393 | selected = false | |
| 1394 | deselanim() | |
| 1395 | end | |
| 1396 | bin.Selected:connect(select) | |
| 1397 | bin.Deselected:connect(deselect)Ancor = game:GetService("Players")
| |
| 1398 | ||
| 1399 | me = Ancor.LocalPlayer | |
| 1400 | char = me.Character | |
| 1401 | Modelname = "Warhammah" | |
| 1402 | Toolname = "Warhammar" | |
| 1403 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
| |
| 1404 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 1405 | selected = false | |
| 1406 | effectOn = false | |
| 1407 | Hurt = false | |
| 1408 | Leghurt = false | |
| 1409 | Deb = true | |
| 1410 | LegDeb = true | |
| 1411 | Able = true | |
| 1412 | Resting = false | |
| 1413 | RestingAnim = false | |
| 1414 | AbleG = true | |
| 1415 | Prop = {Damage = 62, Legdmg = 50, AS = 90, ShockDMG = 50, Rage = 1000000, RageIncome = 1, MaxRage = 1000000}
| |
| 1416 | Prop.AS = Prop.AS/300 | |
| 1417 | Cam = workspace.CurrentCamera | |
| 1418 | ||
| 1419 | ToolIcon = "http://www.roblox.com/asset/?id=49192762" | |
| 1420 | MouseIc = "http://www.roblox.com/asset/?id=49192792" | |
| 1421 | MouseDo = "http://www.roblox.com/asset/?id=49192819" | |
| 1422 | ||
| 1423 | Add = {
| |
| 1424 | Sphere = function(P) | |
| 1425 | local m = Instance.new("SpecialMesh",P)
| |
| 1426 | m.MeshType = "Sphere" | |
| 1427 | return m | |
| 1428 | end, | |
| 1429 | BF = function(P) | |
| 1430 | local bf = Instance.new("BodyForce",P)
| |
| 1431 | bf.force = Vector3.new(0, P:GetMass()*187, 0) | |
| 1432 | return bf | |
| 1433 | end, | |
| 1434 | BP = function(P) | |
| 1435 | local bp = Instance.new("BodyPosition",P)
| |
| 1436 | bp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 1437 | bp.P = 14000 | |
| 1438 | return bp | |
| 1439 | end, | |
| 1440 | BG = function(P) | |
| 1441 | local bg = Instance.new("BodyGyro",P)
| |
| 1442 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1443 | bg.P = 14000 | |
| 1444 | return bg | |
| 1445 | end, | |
| 1446 | Mesh = function(P, ID, x, y, z) | |
| 1447 | local m = Instance.new("SpecialMesh")
| |
| 1448 | m.MeshId = ID | |
| 1449 | m.Scale = Vector3.new(x, y, z) | |
| 1450 | m.Parent = P | |
| 1451 | return m | |
| 1452 | end, | |
| 1453 | Sound = function(P, ID, vol, pitch) | |
| 1454 | local s = Instance.new("Sound")
| |
| 1455 | s.SoundId = ID | |
| 1456 | s.Volume = vol | |
| 1457 | s.Pitch = pitch | |
| 1458 | s.Parent = P | |
| 1459 | return s | |
| 1460 | end | |
| 1461 | } | |
| 1462 | ||
| 1463 | function find(tab, arg) | |
| 1464 | local ah = nil | |
| 1465 | for i,v in pairs(tab) do | |
| 1466 | if v == arg then | |
| 1467 | ah = v | |
| 1468 | end | |
| 1469 | end | |
| 1470 | return ah | |
| 1471 | end | |
| 1472 | ||
| 1473 | function getAllParts(from) | |
| 1474 | local t = {}
| |
| 1475 | function getParts(where) | |
| 1476 | for i, v in pairs(where:children()) do | |
| 1477 | if v:IsA("BasePart") then
| |
| 1478 | if v.Parent ~= char and v.Parent.Parent ~= char then | |
| 1479 | table.insert(t, v) | |
| 1480 | end | |
| 1481 | end | |
| 1482 | getParts(v) | |
| 1483 | end | |
| 1484 | end | |
| 1485 | getParts(workspace) | |
| 1486 | return t | |
| 1487 | end | |
| 1488 | ||
| 1489 | function RayCast(pos1, pos2, maxDist, forward) | |
| 1490 | local list = getAllParts(workspace) | |
| 1491 | local pos0 = pos1 | |
| 1492 | for dist = 1, maxDist, forward do | |
| 1493 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p | |
| 1494 | for _, v in pairs(list) do | |
| 1495 | local pos3 = v.CFrame:pointToObjectSpace(pos0) | |
| 1496 | local s = v.Size | |
| 1497 | if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide and v:GetMass() > 14 then | |
| 1498 | return pos0, v | |
| 1499 | end | |
| 1500 | end | |
| 1501 | end | |
| 1502 | return pos0, nil | |
| 1503 | end | |
| 1504 | ||
| 1505 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
| 1506 | local p = Instance.new("Part")
| |
| 1507 | p.formFactor = "Custom" | |
| 1508 | p.Anchored = Anchor | |
| 1509 | p.CanCollide = Collide | |
| 1510 | p.Transparency = Tran | |
| 1511 | p.Reflectance = Ref | |
| 1512 | p.BrickColor = BrickColor.new(Color) | |
| 1513 | for _, Surf in pairs(Surfaces) do | |
| 1514 | p[Surf] = "Smooth" | |
| 1515 | end | |
| 1516 | p.Size = Vector3.new(X, Y, Z) | |
| 1517 | if Break then | |
| 1518 | p:BreakJoints() | |
| 1519 | else p:MakeJoints() end | |
| 1520 | p.Parent = Parent | |
| 1521 | p.Locked = true | |
| 1522 | return p | |
| 1523 | end | |
| 1524 | ||
| 1525 | function Weld(p0, p1, x, y, z, a, b, c) | |
| 1526 | local w = Instance.new("Weld")
| |
| 1527 | w.Parent = p0 | |
| 1528 | w.Part0 = p0 | |
| 1529 | w.Part1 = p1 | |
| 1530 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) | |
| 1531 | return w | |
| 1532 | end | |
| 1533 | ||
| 1534 | function ComputePos(pos1, pos2) | |
| 1535 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
| 1536 | return CFrame.new(pos1, pos3) | |
| 1537 | end | |
| 1538 | ||
| 1539 | function getHumanoid(c) | |
| 1540 | local h = nil | |
| 1541 | for i,v in pairs(c:children()) do | |
| 1542 | if v:IsA("Humanoid") and c ~= char then
| |
| 1543 | if v.Health > 0 then | |
| 1544 | h = v | |
| 1545 | end | |
| 1546 | end | |
| 1547 | end | |
| 1548 | return h | |
| 1549 | end | |
| 1550 | ||
| 1551 | for i,v in pairs(char:children()) do | |
| 1552 | if v.Name == Modelname then | |
| 1553 | v:remove() | |
| 1554 | end | |
| 1555 | end | |
| 1556 | ||
| 1557 | pcall(function() me.PlayerGui:findFirstChild("RaigMeter",true):remove() end)
| |
| 1558 | ||
| 1559 | Sc = Instance.new("ScreenGui",me:findFirstChild("PlayerGui"))
| |
| 1560 | Sc.Name = "RaigMeter" | |
| 1561 | ||
| 1562 | Fr = Instance.new("Frame",Sc)
| |
| 1563 | Fr.Size = UDim2.new(0, 250, 0, 28) | |
| 1564 | Fr.Position = UDim2.new(0.5, -125, 0, 5) | |
| 1565 | Fr.BackgroundColor3 = Color3.new(0.8, 0.3, 0.1) | |
| 1566 | ||
| 1567 | Met = Instance.new("Frame", Fr)
| |
| 1568 | Met.Size = UDim2.new(1, -10, 1, -6) | |
| 1569 | Met.Position = UDim2.new(0, 5, 0, 3) | |
| 1570 | Met.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 1571 | Met.BorderSizePixel = 0 | |
| 1572 | ||
| 1573 | Meter = Instance.new("ImageLabel", Met)
| |
| 1574 | Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2) | |
| 1575 | Meter.Position = UDim2.new(0, 0, 0, 1) | |
| 1576 | Meter.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 1577 | Meter.BorderSizePixel = 0 | |
| 1578 | Meter.BackgroundColor3 = Color3.new(1, 0.6, 0.1) | |
| 1579 | ||
| 1580 | Tx = Instance.new("TextLabel", Met)
| |
| 1581 | Tx.Size = UDim2.new(0, 0, 1, 0) | |
| 1582 | Tx.Position = UDim2.new(0, 5, 0, 0) | |
| 1583 | Tx.Text = Prop.Rage.." / "..Prop.MaxRage | |
| 1584 | Tx.Font = "ArialBold" | |
| 1585 | Tx.FontSize = "Size18" | |
| 1586 | Tx.BackgroundTransparency = 1 | |
| 1587 | Tx.TextColor3 = Color3.new(1, 0, 0) | |
| 1588 | Tx.TextXAlignment = "Left" | |
| 1589 | ||
| 1590 | laast = Prop.Rage | |
| 1591 | coroutine.resume(coroutine.create(function() | |
| 1592 | while true do | |
| 1593 | wait() | |
| 1594 | if Prop.Rage > Prop.MaxRage then Prop.Rage = Prop.MaxRage end | |
| 1595 | if laast ~= Prop.Rage then | |
| 1596 | Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2) | |
| 1597 | laast = Prop.Rage | |
| 1598 | Tx.Text = Prop.Rage.." / "..Prop.MaxRage | |
| 1599 | end | |
| 1600 | end | |
| 1601 | end)) | |
| 1602 | ||
| 1603 | torso = char.Torso | |
| 1604 | neck = torso.Neck | |
| 1605 | hum = char.Humanoid | |
| 1606 | Rarm = char["Right Arm"] | |
| 1607 | Larm = char["Left Arm"] | |
| 1608 | Rleg = char["Right Leg"] | |
| 1609 | Lleg = char["Left Leg"] | |
| 1610 | ||
| 1611 | hc = Instance.new("Humanoid")
| |
| 1612 | hc.Health = 0 | |
| 1613 | hc.MaxHealth = 0 | |
| 1614 | ||
| 1615 | slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8) | |
| 1616 | hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6) | |
| 1617 | charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65) | |
| 1618 | boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3) | |
| 1619 | smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35) | |
| 1620 | boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18) | |
| 1621 | equip = Add.Sound(nil, "rbxasset://sounds\\unsheath.wav", 0.6, 0.7) | |
| 1622 | ||
| 1623 | function PlaySound(sound, pitch) | |
| 1624 | local s = sound:clone() | |
| 1625 | if pitch ~= nil then | |
| 1626 | if tonumber(pitch) then | |
| 1627 | s.Pitch = tonumber(pitch) | |
| 1628 | end | |
| 1629 | end | |
| 1630 | s.Parent = torso | |
| 1631 | s.PlayOnRemove = true | |
| 1632 | coroutine.resume(coroutine.create(function() | |
| 1633 | wait() | |
| 1634 | s:remove() | |
| 1635 | end)) | |
| 1636 | end | |
| 1637 | ||
| 1638 | Mo = Instance.new("Model")
| |
| 1639 | Mo.Name = Modelname | |
| 1640 | ||
| 1641 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 1642 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 1643 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 1644 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 1645 | ||
| 1646 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
| 1647 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
| 1648 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
| 1649 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
| 1650 | ||
| 1651 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 1652 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 1653 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 1654 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 1655 | ||
| 1656 | HB = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1, true) | |
| 1657 | HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0) | |
| 1658 | HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0) | |
| 1659 | ||
| 1660 | TH = Weld(torso, nil, -0.8, 0.1, 0, 0, math.pi/2, math.rad(-140)) | |
| 1661 | ||
| 1662 | RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil | |
| 1663 | ||
| 1664 | handle = Part(Mo, false, false, 0, 0, "Bright red", 0.4, 5, 0.4, true) | |
| 1665 | handle.Name = "Handle" | |
| 1666 | Instance.new("SpecialMesh",handle)
| |
| 1667 | ||
| 1668 | maintip = Part(Mo, false, false, 1, 0, "Bright yellow", 0.6, 0.5, 0.6, true) | |
| 1669 | Weld(handle, maintip, 0, -1.8, 0, 0, 0, 0) | |
| 1670 | ||
| 1671 | DMGParts = {}
| |
| 1672 | ||
| 1673 | for i = 0, 135, 45 do | |
| 1674 | local tip = Part(Mo, false, false, 0, 0, "Really black", 0.54, 1.3, 2.2, true) | |
| 1675 | Instance.new("BlockMesh",tip)
| |
| 1676 | Weld(maintip, tip, 0, 0, 0, 0, 0, math.rad(i)) | |
| 1677 | table.insert(DMGParts, tip) | |
| 1678 | for a = -0.9, 0.9, 1.8 do | |
| 1679 | for x = 0, math.pi, math.pi do | |
| 1680 | local spike = Part(Mo, false, false, 0, 0, "Really black", 0.3, 0.5, 0.3, true) | |
| 1681 | local w = Weld(tip, spike, 0, 0, 0, 0, 0, 0) | |
| 1682 | w.C0 = CFrame.new(0, 0, a) * CFrame.Angles(x, 0, 0) | |
| 1683 | w.C1 = CFrame.new(0, -1, 0) | |
| 1684 | Add.Mesh(spike, "http://www.roblox.com/asset/?id=1033714", 0.14, 1, 0.14) | |
| 1685 | local trim = Part(Mo, false, false, 0, 0, "Bright red", 0.67, 0.1, 0.5, true) | |
| 1686 | local w2 = Weld(tip, trim, 0, 0, 0, 0, 0, 0) | |
| 1687 | w2.C0 = CFrame.new(0, 0, a) * CFrame.Angles(x, 0, 0) | |
| 1688 | w2.C1 = CFrame.new(0, -0.58, 0) | |
| 1689 | end | |
| 1690 | end | |
| 1691 | end | |
| 1692 | ||
| 1693 | spiketip = Part(Mo, false, false, 0, 0.2, "Really black", 0.3, 0.8, 0.3, true) | |
| 1694 | Weld(handle, spiketip, 0, -3.1, 0, 0, 0, 0) | |
| 1695 | Add.Mesh(spiketip, "http://www.roblox.com/asset/?id=1033714", 0.17, 2, 0.17) | |
| 1696 | ||
| 1697 | table.insert(DMGParts, spiketip) | |
| 1698 | ||
| 1699 | local handletip1 = Part(Mo, false, false, 0, 0.2, "Bright red", 0.5, 0.5, 0.5, true) | |
| 1700 | local w1 = Weld(handle, handletip1, 0, 0, 0, 0, 0, 0) | |
| 1701 | w1.C0 = CFrame.new(0, -2.6, 0) | |
| 1702 | Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.85, 0.75, 0.85) | |
| 1703 | ||
| 1704 | local handletip2 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true) | |
| 1705 | Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0) | |
| 1706 | Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.95, 0.5, 0.95) | |
| 1707 | ||
| 1708 | ||
| 1709 | Mo.Parent = char | |
| 1710 | TH.Part1 = handle | |
| 1711 | ||
| 1712 | function showdmg(dmg, p, pos) | |
| 1713 | local mo = Instance.new("Model")
| |
| 1714 | mo.Name = dmg | |
| 1715 | local pa = Part(mo, false, true, 0, 0, "Bright red", 0.8, 0.3, 0.8, true) | |
| 1716 | pa.CFrame = CFrame.new(p.Position) * CFrame.new(0, pos, 0) | |
| 1717 | pa.Name = "Head" | |
| 1718 | local hah = hc:clone() | |
| 1719 | hah.Parent = mo | |
| 1720 | local bp = Add.BP(pa) | |
| 1721 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1722 | bp.position = p.Position + Vector3.new(0, 3+pos, 0) | |
| 1723 | Add.BG(pa) | |
| 1724 | coroutine.resume(coroutine.create(function() | |
| 1725 | wait() | |
| 1726 | mo.Parent = workspace | |
| 1727 | wait(1.4) | |
| 1728 | mo:remove() | |
| 1729 | end)) | |
| 1730 | end | |
| 1731 | ||
| 1732 | ||
| 1733 | function damage(hum, p, num, dm1, dm2) | |
| 1734 | local dmg = math.random(dm1, dm2) | |
| 1735 | hum.Health = hum.Health - dmg | |
| 1736 | showdmg(dmg, p, num) | |
| 1737 | return dmg | |
| 1738 | end | |
| 1739 | ||
| 1740 | function brickdamage(hit) | |
| 1741 | local h = getHumanoid(hit.Parent) | |
| 1742 | if h ~= nil and Hurt and Deb then | |
| 1743 | Deb = false | |
| 1744 | local dmg = damage(h, maintip, 0, Prop.Damage/4, Prop.Damage) | |
| 1745 | PlaySound(hitsound) | |
| 1746 | Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome)) | |
| 1747 | wait(0.3) | |
| 1748 | Deb = true | |
| 1749 | end | |
| 1750 | end | |
| 1751 | ||
| 1752 | function legdamage(hit) | |
| 1753 | local h = getHumanoid(hit.Parent) | |
| 1754 | if h ~= nil and Leghurt and LegDeb then | |
| 1755 | LegDeb = false | |
| 1756 | local dmg = damage(h, Rleg, 0, Prop.Legdmg/2, Prop.Legdmg) | |
| 1757 | PlaySound(hitsound) | |
| 1758 | Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome)) | |
| 1759 | coroutine.resume(coroutine.create(function() | |
| 1760 | local haha = math.random(1,3) | |
| 1761 | if haha == 1 then | |
| 1762 | h.PlatformStand = true | |
| 1763 | wait() | |
| 1764 | local ps = getAllParts(h.Parent) | |
| 1765 | for i, v in pairs(ps) do | |
| 1766 | if v.Anchored == false then | |
| 1767 | v.Velocity = CFrame.new(handle.Position, v.Position).lookVector * 40 | |
| 1768 | v.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
| 1769 | end | |
| 1770 | end | |
| 1771 | wait(0.8) | |
| 1772 | h.PlatformStand = false | |
| 1773 | end | |
| 1774 | end)) | |
| 1775 | wait(0.2) | |
| 1776 | LegDeb = true | |
| 1777 | end | |
| 1778 | end | |
| 1779 | ||
| 1780 | for i, v in pairs({Rleg, Lleg}) do
| |
| 1781 | v.Touched:connect(legdamage) | |
| 1782 | end | |
| 1783 | ||
| 1784 | for i,v in pairs(DMGParts) do | |
| 1785 | v.Touched:connect(brickdamage) | |
| 1786 | end | |
| 1787 | ||
| 1788 | if script.Parent.className ~= "HopperBin" then | |
| 1789 | h = Instance.new("HopperBin",me.Backpack)
| |
| 1790 | h.Name = Toolname | |
| 1791 | h.TextureId = ToolIcon | |
| 1792 | script.Parent = h | |
| 1793 | end | |
| 1794 | ||
| 1795 | bin = script.Parent | |
| 1796 | ||
| 1797 | function StartEffect(part) | |
| 1798 | effectOn = true | |
| 1799 | local lastPoint = part.Position | |
| 1800 | coroutine.resume(coroutine.create(function() | |
| 1801 | while effectOn do | |
| 1802 | wait() | |
| 1803 | local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0) | |
| 1804 | local mag = (lastPoint - part.Position).magnitude | |
| 1805 | local p = Part(workspace, true, false, 0.1, 0, "Really black", 1, 1, 1, true) | |
| 1806 | local m = Instance.new("SpecialMesh",p)
| |
| 1807 | p.CFrame = point * CFrame.new(0, mag/2, 0) | |
| 1808 | m.Scale = Vector3.new(1.2, mag+0.6, 1.2) | |
| 1809 | lastPoint = part.Position | |
| 1810 | coroutine.resume(coroutine.create(function() for i = 0.1, 1, 0.9/5 do wait() p.Transparency = i end p:remove() end)) | |
| 1811 | end | |
| 1812 | end)) | |
| 1813 | end | |
| 1814 | ||
| 1815 | function EndEffect() | |
| 1816 | effectOn = false | |
| 1817 | end | |
| 1818 | ||
| 1819 | function detach(bool) | |
| 1820 | LLW.C0 = CFrame.new(0, 0, 0) | |
| 1821 | RLW.C0 = CFrame.new(0, 0, 0) | |
| 1822 | LAW.C0 = CFrame.new(0,0,0) | |
| 1823 | RAW.C0 = CFrame.new(0, 0, 0) | |
| 1824 | if bool then | |
| 1825 | LLW.Part1 = nil | |
| 1826 | RLW.Part1 = nil | |
| 1827 | RAW.Part1 = nil | |
| 1828 | LAW.Part1 = nil | |
| 1829 | end | |
| 1830 | end | |
| 1831 | ||
| 1832 | function attach() | |
| 1833 | RAW.Part1 = Rarm | |
| 1834 | LAW.Part1 = Larm | |
| 1835 | RLW.Part1 = Rleg | |
| 1836 | LLW.Part1 = Lleg | |
| 1837 | end | |
| 1838 | ||
| 1839 | function normal() | |
| 1840 | neck.C0 = necko | |
| 1841 | RAW.C0 = RAWStand | |
| 1842 | LAW.C0 = LAWStand | |
| 1843 | RLW.C0 = RLWStand | |
| 1844 | LLW.C0 = LLWStand | |
| 1845 | RAW.C1 = CFrame.new(0, 0.5, 0) | |
| 1846 | LAW.C1 = CFrame.new(0, 0.5, 0) | |
| 1847 | RLW.C1 = CFrame.new(0, 0.8, 0) | |
| 1848 | LLW.C1 = CFrame.new(0, 0.8, 0) | |
| 1849 | HW.C0 = HWStand | |
| 1850 | end | |
| 1851 | ||
| 1852 | function idleanim() | |
| 1853 | attach() | |
| 1854 | for i = 0, 10, 10/22 do | |
| 1855 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0) | |
| 1856 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0) | |
| 1857 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6)) | |
| 1858 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6)) | |
| 1859 | neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0) | |
| 1860 | if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end | |
| 1861 | wait() | |
| 1862 | end | |
| 1863 | wait() | |
| 1864 | for i = 10, 0, -10/29 do | |
| 1865 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0) | |
| 1866 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0) | |
| 1867 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6)) | |
| 1868 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6)) | |
| 1869 | neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0) | |
| 1870 | if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end | |
| 1871 | wait() | |
| 1872 | end | |
| 1873 | normal() | |
| 1874 | end | |
| 1875 | ||
| 1876 | function runanim() | |
| 1877 | RLW.Part1 = nil | |
| 1878 | LLW.Part1 = nil | |
| 1879 | end | |
| 1880 | ||
| 1881 | coroutine.resume(coroutine.create(function() | |
| 1882 | while true do | |
| 1883 | wait() | |
| 1884 | if selected and Able == true and RestingAnim == false then | |
| 1885 | if torso.Velocity.magnitude < 2 then | |
| 1886 | idleanim() | |
| 1887 | wait() | |
| 1888 | else | |
| 1889 | runanim() | |
| 1890 | wait() | |
| 1891 | end | |
| 1892 | end | |
| 1893 | end | |
| 1894 | end)) | |
| 1895 | ||
| 1896 | function selectanim() | |
| 1897 | if RestingAnim == false and Able == true then | |
| 1898 | local ah = CFrame.Angles(0, 0, math.rad(90)) | |
| 1899 | RAW.Part1 = Rarm | |
| 1900 | for i = 0, 270, 270/5 do | |
| 1901 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 1902 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5)) | |
| 1903 | wait() | |
| 1904 | end | |
| 1905 | HW.C0 = ah | |
| 1906 | HW.Part1 = handle | |
| 1907 | TH.Part1 = nil | |
| 1908 | PlaySound(equip) | |
| 1909 | for i = 270, 70, -200/13 do | |
| 1910 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 1911 | neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5)) | |
| 1912 | wait() | |
| 1913 | end | |
| 1914 | attach() | |
| 1915 | for i = 70, 120, 50/8 do | |
| 1916 | local asd = i-70 | |
| 1917 | RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4)) | |
| 1918 | LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0) | |
| 1919 | HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8)) | |
| 1920 | neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5))) | |
| 1921 | RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4)) | |
| 1922 | LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4)) | |
| 1923 | wait() | |
| 1924 | end | |
| 1925 | if RAWStand == nil then | |
| 1926 | RAWStand = RAW.C0 | |
| 1927 | LAWStand = LAW.C0 | |
| 1928 | RLWStand = RLW.C0 | |
| 1929 | LLWStand = LLW.C0 | |
| 1930 | HWStand = HW.C0 | |
| 1931 | end | |
| 1932 | normal() | |
| 1933 | end | |
| 1934 | end | |
| 1935 | ||
| 1936 | function deselanim() | |
| 1937 | if RestingAnim == false and Able == true then | |
| 1938 | local ah = CFrame.Angles(0, 0, math.rad(90)) | |
| 1939 | for i = 120, 70, -50/8 do | |
| 1940 | local asd = i-70 | |
| 1941 | RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4)) | |
| 1942 | LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0) | |
| 1943 | HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8)) | |
| 1944 | neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5))) | |
| 1945 | RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4)) | |
| 1946 | LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4)) | |
| 1947 | wait() | |
| 1948 | end | |
| 1949 | LLW.Part1 = nil | |
| 1950 | RLW.Part1 = nil | |
| 1951 | LAW.Part1 = nil | |
| 1952 | for i = 70, 270, 200/13 do | |
| 1953 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 1954 | neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5)) | |
| 1955 | wait() | |
| 1956 | end | |
| 1957 | HW.C0 = ah | |
| 1958 | HW.Part1 = nil | |
| 1959 | TH.Part1 = handle | |
| 1960 | for i = 270, 0, -270/6 do | |
| 1961 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 1962 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5)) | |
| 1963 | wait() | |
| 1964 | end | |
| 1965 | neck.C0 = necko | |
| 1966 | detach(true) | |
| 1967 | end | |
| 1968 | end | |
| 1969 | ||
| 1970 | function smash(mouse) | |
| 1971 | attach() | |
| 1972 | local mouseHit = mouse | |
| 1973 | local Orig = torso.CFrame | |
| 1974 | local bg = Add.BG(torso) | |
| 1975 | local bp = Add.BP(torso) | |
| 1976 | bp.position = Orig.p | |
| 1977 | local CF = ComputePos(Orig.p, mouseHit) | |
| 1978 | local CF2 = CF | |
| 1979 | bg.cframe = CF2 | |
| 1980 | PlaySound(slash) | |
| 1981 | for i = 0, 1, Prop.AS*1.1 do | |
| 1982 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(80*i), 0, math.rad(45*i)) * CFrame.new(0, -0.4*i, 0) | |
| 1983 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(75*i), 0, math.rad(40*i)) * CFrame.new(0, -0.5*i, 0) | |
| 1984 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), math.rad(16*i), math.rad(-8*i)) | |
| 1985 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30*i), math.rad(-16*i), math.rad(8*i)) | |
| 1986 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(30*i)) | |
| 1987 | neck.C0 = necko * CFrame.Angles(math.rad(-35*i), 0, math.rad(-10*i)) | |
| 1988 | wait() | |
| 1989 | end | |
| 1990 | bp.position = CF * CFrame.new(0, 0, -1.1).p | |
| 1991 | StartEffect(maintip) | |
| 1992 | Hurt = true | |
| 1993 | for i = 0, 1, Prop.AS*1.5 do | |
| 1994 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150*i), math.rad(-45*i), math.rad(45-140*i)) * CFrame.new(0, -0.4, 0) | |
| 1995 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180*i), math.rad(80*i), math.rad(40-20*i)) * CFrame.new(0, -0.5, 0) | |
| 1996 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50*i), math.rad(16-16*i), math.rad(-8+8*i)) | |
| 1997 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40*i), math.rad(-16+16*i), math.rad(8-8*i)) | |
| 1998 | HW.C0 = HWStand * CFrame.Angles(math.rad(-48*i), 0, math.rad(30)) | |
| 1999 | neck.C0 = necko * CFrame.Angles(math.rad(-35+75*i), 0, math.rad(-10+26*i)) | |
| 2000 | wait() | |
| 2001 | end | |
| 2002 | Hurt = false | |
| 2003 | EndEffect() | |
| 2004 | PlaySound(smashsound) | |
| 2005 | bp.position = CF * CFrame.new(0, 0, -1.9).p | |
| 2006 | for i = 0, 1, Prop.AS do | |
| 2007 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150+80*i), math.rad(-45+45*i), math.rad(45-140+95*i)) * CFrame.new(0, -0.4+0.4*i, 0) | |
| 2008 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180+105*i), math.rad(80-80*i), math.rad(20-20*i)) * CFrame.new(0, -0.5+0.5*i, 0) | |
| 2009 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50+30*i), 0, 0) | |
| 2010 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40-10*i), 0, 0) | |
| 2011 | HW.C0 = HWStand * CFrame.Angles(math.rad(-48+48*i), 0, math.rad(30-30*i)) | |
| 2012 | neck.C0 = necko * CFrame.Angles(math.rad(-35+75-40*i), 0, math.rad(-10+26-16*i)) | |
| 2013 | wait() | |
| 2014 | end | |
| 2015 | normal() | |
| 2016 | bg:remove() | |
| 2017 | bp:remove() | |
| 2018 | end | |
| 2019 | ||
| 2020 | function swing(mouse) | |
| 2021 | attach() | |
| 2022 | local mouseHit = mouse | |
| 2023 | local Orig = torso.CFrame | |
| 2024 | local bg = Add.BG(torso) | |
| 2025 | local bp = Add.BP(torso) | |
| 2026 | bp.position = Orig.p | |
| 2027 | local CF = ComputePos(Orig.p, mouseHit) | |
| 2028 | local CF2 = CF | |
| 2029 | bg.cframe = CF2 | |
| 2030 | PlaySound(slash) | |
| 2031 | for i = 0, 1, Prop.AS*1.5 do | |
| 2032 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(-140*i), 0) * CFrame.new(0, 0, 0) | |
| 2033 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(25*i), 0, math.rad(20*i)) * CFrame.new(0, -0.4*i, 0) | |
| 2034 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), 0, 0) | |
| 2035 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10*i), 0, 0) | |
| 2036 | HW.C0 = HWStand * CFrame.Angles(0, math.rad(-10*i), 0) | |
| 2037 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50*i)) | |
| 2038 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40*i), 0) | |
| 2039 | wait() | |
| 2040 | end | |
| 2041 | Hurt = true | |
| 2042 | StartEffect(maintip) | |
| 2043 | for i = 0, 1, Prop.AS*1.3 do | |
| 2044 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70*i), math.rad(-140), 0) * CFrame.new(0, -0.9*i, 0) | |
| 2045 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(25), 0, math.rad(20-100*i)) * CFrame.new(0, -0.4+0.6*i, 0) | |
| 2046 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20), 0, 0) | |
| 2047 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10), 0, 0) | |
| 2048 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), math.rad(-15), 0) * CFrame.new(0, 0, -0.9*i) | |
| 2049 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90*i)) | |
| 2050 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40+80*i), 0) | |
| 2051 | wait() | |
| 2052 | end | |
| 2053 | EndEffect() | |
| 2054 | Hurt = false | |
| 2055 | for i = 0, 1, Prop.AS*0.8 do | |
| 2056 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-70*i), math.rad(-140+140*i), 0) * CFrame.new(0, -0.9+0.9*i, 0) | |
| 2057 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(25-25*i), 0, math.rad(20-100+80*i)) * CFrame.new(0, -0.4+0.6-0.2*i, 0) | |
| 2058 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-20*i), 0, 0) | |
| 2059 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10+10*i), 0, 0) | |
| 2060 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), math.rad(-15+15*i), 0) * CFrame.new(0, 0, -0.9+0.9*i) | |
| 2061 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90-40*i)) | |
| 2062 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(40-40*i), 0) | |
| 2063 | wait() | |
| 2064 | end | |
| 2065 | normal() | |
| 2066 | bg:remove() | |
| 2067 | bp:remove() | |
| 2068 | end | |
| 2069 | ||
| 2070 | function stab(mouse) | |
| 2071 | attach() | |
| 2072 | local mouseHit = mouse | |
| 2073 | local Orig = torso.CFrame | |
| 2074 | local bg = Add.BG(torso) | |
| 2075 | local bp = Add.BP(torso) | |
| 2076 | bp.position = Orig.p | |
| 2077 | local CF = ComputePos(Orig.p, mouseHit) | |
| 2078 | local CF2 = CF | |
| 2079 | bg.cframe = CF2 | |
| 2080 | PlaySound(slash) | |
| 2081 | for i = 0, 1, Prop.AS do | |
| 2082 | RAW.C0 = RAWStand * CFrame.new(0, 0.6*i, 0) * CFrame.Angles(math.rad(-60*i), math.rad(-40*i), math.rad(-30*i)) * CFrame.new(-0.45*i, 0, 0) | |
| 2083 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50*i), 0, math.rad(40*i)) * CFrame.new(0, -0.6*i, 0) | |
| 2084 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(3*i), math.rad(20*i), math.rad(-10*i)) | |
| 2085 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3*i), math.rad(-20*i), math.rad(10*i)) | |
| 2086 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1*i) | |
| 2087 | neck.C0 = necko * CFrame.Angles(math.rad(25*i), 0, math.rad(-45*i)) | |
| 2088 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30*i), 0) | |
| 2089 | wait() | |
| 2090 | end | |
| 2091 | StartEffect(maintip) | |
| 2092 | Hurt = true | |
| 2093 | bp.position = CF * CFrame.new(0, 0, -0.6).p | |
| 2094 | for i = 0, 1, Prop.AS*1.5 do | |
| 2095 | RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8*i, 0) * CFrame.Angles(math.rad(-60+100*i), math.rad(-40), math.rad(-30+70*i)) * CFrame.new(-0.45, 0, 0) | |
| 2096 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60*i), 0, math.rad(40-30*i)) * CFrame.new(0, -0.6-0.4*i, 0) | |
| 2097 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18*i), math.rad(20-40*i), math.rad(-10+20*i)) | |
| 2098 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18*i), math.rad(-20+40*i), math.rad(10-20*i)) | |
| 2099 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), 0, 0) * CFrame.new(0, 0, 1-1.4*i) | |
| 2100 | neck.C0 = necko * CFrame.Angles(math.rad(25-20*i), 0, math.rad(-45+35*i)) | |
| 2101 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45*i), 0) | |
| 2102 | wait() | |
| 2103 | end | |
| 2104 | Hurt = false | |
| 2105 | EndEffect() | |
| 2106 | bp.position = CF.p | |
| 2107 | for i = 0, 1, Prop.AS*1.1 do | |
| 2108 | RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8+0.2*i, 0) * CFrame.Angles(math.rad(-60+100-40*i), math.rad(-40+40*i), math.rad(-30+70-40*i)) * CFrame.new(-0.45+0.45*i, 0, 0) | |
| 2109 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60-10*i), 0, math.rad(40-30-10*i)) * CFrame.new(0, -0.6-0.4+1*i, 0) | |
| 2110 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18+15*i), math.rad(20-40+20*i), math.rad(-10+20-10*i)) | |
| 2111 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18-15*i), math.rad(-20+40-20*i), math.rad(10-20+10*i)) | |
| 2112 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), 0, 0) * CFrame.new(0, 0, 1-1.4+0.4*i) | |
| 2113 | neck.C0 = necko * CFrame.Angles(math.rad(5-5*i), 0, math.rad(-10+10*i)) | |
| 2114 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45-15*i), 0) | |
| 2115 | wait() | |
| 2116 | end | |
| 2117 | normal() | |
| 2118 | bg:remove() | |
| 2119 | bp:remove() | |
| 2120 | end | |
| 2121 | ||
| 2122 | function epicsmashfunc(hit) | |
| 2123 | local ch = hit.Parent | |
| 2124 | local h = getHumanoid(ch) | |
| 2125 | local t, head = ch:findFirstChild("Torso"), ch:findFirstChild("Head")
| |
| 2126 | return h, t, head | |
| 2127 | end | |
| 2128 | ||
| 2129 | function epicsmash(mouse) | |
| 2130 | if Prop.Rage >= 50 then | |
| 2131 | attach() | |
| 2132 | local mouseHit = mouse | |
| 2133 | local Orig = torso.CFrame | |
| 2134 | local bg = Add.BG(torso) | |
| 2135 | local bp = Add.BP(torso) | |
| 2136 | bp.position = Orig.p | |
| 2137 | local CF = ComputePos(Orig.p, mouseHit) | |
| 2138 | bg.cframe = CF | |
| 2139 | local hu, to, head = nil, nil, nil | |
| 2140 | local Epic = true | |
| 2141 | local conn = Lleg.Touched:connect(function(hit) | |
| 2142 | if Epic then | |
| 2143 | hu, to, head = epicsmashfunc(hit) | |
| 2144 | if hu and to and head then Epic = false end | |
| 2145 | end | |
| 2146 | end) | |
| 2147 | PlaySound(slash) | |
| 2148 | for i = 0, 1, 0.12 do | |
| 2149 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160*i), math.rad(-30*i), math.rad(-80*i)) * CFrame.new(0, 0, 0) | |
| 2150 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80*i), 0, math.rad(-70*i)) * CFrame.new(0, -0.4*i, 0.6*i) | |
| 2151 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20*i)) * CFrame.new(0, 0, 0) | |
| 2152 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(115*i), 0, math.rad(-40*i)) * CFrame.new(0, -0.8*i, 0) | |
| 2153 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2*i) | |
| 2154 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52*i)) | |
| 2155 | bg.cframe = CF * CFrame.Angles(math.rad(10*i), math.rad(-45*i), math.rad(-15*i)) | |
| 2156 | wait() | |
| 2157 | end | |
| 2158 | conn:disconnect() | |
| 2159 | if hu and to and head then | |
| 2160 | Prop.Rage = Prop.Rage - 50 | |
| 2161 | hu.PlatformStand = true | |
| 2162 | local bg2 = Add.BG(to) | |
| 2163 | bg2.P = 6000 | |
| 2164 | bg2.cframe = CF * CFrame.Angles(math.rad(90), math.rad(180), math.rad(90)) | |
| 2165 | local bp2 = Add.BP(to) | |
| 2166 | bp2.position = CF * CFrame.new(-1, -4, -4).p | |
| 2167 | bp2.P = 5000 | |
| 2168 | wait(0.1) | |
| 2169 | for i = 0, 1, 0.045 do | |
| 2170 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270*i), math.rad(-30+20*i), math.rad(-80+120*i)) | |
| 2171 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140*i), 0, math.rad(-70+120*i)) * CFrame.new(0, -0.4-0.1*i, 0.6-0.6*i) | |
| 2172 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0) | |
| 2173 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0) | |
| 2174 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i) | |
| 2175 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37*i)) | |
| 2176 | bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+35*i), math.rad(-15+15*i)) | |
| 2177 | wait() | |
| 2178 | end | |
| 2179 | PlaySound(slash) | |
| 2180 | bp2:remove() | |
| 2181 | bg2:remove() | |
| 2182 | wait(0.2) | |
| 2183 | StartEffect(maintip) | |
| 2184 | for i = 0, 1, 0.1 do | |
| 2185 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190*i), math.rad(-30+20-35*i), math.rad(-80+120-135*i)) | |
| 2186 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150*i), math.rad(60*i), math.rad(-70+120-40*i)) * CFrame.new(0, -0.4-0.1, 0) | |
| 2187 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 2188 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 2189 | HW.C0 = HWStand * CFrame.Angles(math.rad(-55*i), 0, math.rad(30*i)) * CFrame.new(0, 0, -1*i) | |
| 2190 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37+30*i)) | |
| 2191 | bg.cframe = CF * CFrame.Angles(math.rad(10-10), math.rad(-45+35-30*i), math.rad(-15+15)) | |
| 2192 | wait() | |
| 2193 | end | |
| 2194 | coroutine.resume(coroutine.create(function() | |
| 2195 | local frr = Cam.CoordinateFrame | |
| 2196 | for i = 1, math.random(3,6) do | |
| 2197 | wait() | |
| 2198 | Cam.CoordinateFrame = frr * CFrame.new(math.random(-6,6)/10, math.random(-6,6)/10, math.random(-6,6)/10) | |
| 2199 | end | |
| 2200 | end)) | |
| 2201 | PlaySound(smashsound) | |
| 2202 | EndEffect() | |
| 2203 | local pos = head.Position | |
| 2204 | if (pos - maintip.Position).magnitude < 2 then | |
| 2205 | damage(hu, head, 0.3, hu.Health, hu.Health) | |
| 2206 | head:remove() | |
| 2207 | PlaySound(hitsound) | |
| 2208 | for i = 1, math.random(7, 17) do | |
| 2209 | local hmm = math.random(1,6) | |
| 2210 | if hmm < 6 then | |
| 2211 | local cols = {"Bright red", "Really red"}
| |
| 2212 | local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(2,10)/10, 0.2, math.random(2,10)/10) | |
| 2213 | p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10) | |
| 2214 | p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15)) | |
| 2215 | p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25)) | |
| 2216 | else | |
| 2217 | local cols = {"Institutional white", "White"}
| |
| 2218 | local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(4,13)/10, 0.3, math.random(2,3)/10) | |
| 2219 | p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10) | |
| 2220 | p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15)) | |
| 2221 | p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25)) | |
| 2222 | end | |
| 2223 | end | |
| 2224 | end | |
| 2225 | for i = 0, 1, 0.06 do | |
| 2226 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190+80*i), math.rad(-30+20-35+45*i), math.rad(-80+120-135+95*i)) | |
| 2227 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150+90*i), math.rad(60-60*i), math.rad(10-10*i)) * CFrame.new(0, -0.4-0.1+0.5*i, 0) | |
| 2228 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 2229 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 2230 | HW.C0 = HWStand * CFrame.Angles(math.rad(-55+55*i), 0, math.rad(30-30*i)) * CFrame.new(0, 0, -1+1*i) | |
| 2231 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(45-45*i)) | |
| 2232 | bg.cframe = CF * CFrame.Angles(0, math.rad(-45+35-20+30*i), 0) | |
| 2233 | wait() | |
| 2234 | end | |
| 2235 | else | |
| 2236 | for i = 0, 1, 0.08 do | |
| 2237 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+160*i), math.rad(-30+30*i), math.rad(-80+80*i)) * CFrame.new(0, 0, 0) | |
| 2238 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+80*i), 0, math.rad(-70+70*i)) * CFrame.new(0, -0.4+0.4*i, 0.6-0.6*i) | |
| 2239 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0) | |
| 2240 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0) | |
| 2241 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i) | |
| 2242 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-52*i)) | |
| 2243 | bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+45*i), math.rad(-15+15*i)) | |
| 2244 | wait() | |
| 2245 | end | |
| 2246 | bg:remove() | |
| 2247 | bp:remove() | |
| 2248 | normal() | |
| 2249 | end | |
| 2250 | normal() | |
| 2251 | bg:remove() | |
| 2252 | bp:remove() | |
| 2253 | end | |
| 2254 | end | |
| 2255 | ||
| 2256 | ||
| 2257 | function shockwave(mouse) | |
| 2258 | local p, t = RayCast(torso.Position, torso.CFrame * CFrame.new(0, -5, 0).p, 5, 1) | |
| 2259 | if Prop.Rage >= 80 and t then | |
| 2260 | Prop.Rage = Prop.Rage - 80 | |
| 2261 | attach() | |
| 2262 | local mouseHit = mouse | |
| 2263 | local Orig = torso.CFrame | |
| 2264 | local bg = Add.BG(torso) | |
| 2265 | local bp = Add.BP(torso) | |
| 2266 | bp.position = Orig.p | |
| 2267 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2268 | bp.P = 5000 | |
| 2269 | local CF = ComputePos(Orig.p, mouseHit) | |
| 2270 | bg.cframe = CF | |
| 2271 | PlaySound(charge) | |
| 2272 | for i = 0, 1, 0.07 do | |
| 2273 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110*i), math.rad(-40*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i) | |
| 2274 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i) | |
| 2275 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -0.8*i) | |
| 2276 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0.2*i) | |
| 2277 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i) | |
| 2278 | neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0) | |
| 2279 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 2280 | bp.position = Orig.p + Vector3.new(0, -1.9*i, 0) | |
| 2281 | wait() | |
| 2282 | end | |
| 2283 | for i = 0, 1, 0.04 do | |
| 2284 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110+220*i), math.rad(-40+50*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i) | |
| 2285 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100+185*i), 0, math.rad(-40+75*i)) * CFrame.new(-0.2-0.2*i, -0.4-0.05*i, 0.5-0.5*i) | |
| 2286 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-25*i), 0, math.rad(-10+6*i)) * CFrame.new(0, 0.7-0.7*i, -0.8+0.8*i) | |
| 2287 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+65*i), 0, math.rad(10-6*i)) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i) | |
| 2288 | HW.C0 = HWStand * CFrame.Angles(math.rad(-15*i), 0, 0) * CFrame.new(0, 0, 1.6-2.1*i) | |
| 2289 | neck.C0 = necko * CFrame.Angles(math.rad(30-70*i), 0, 0) | |
| 2290 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 2291 | bp.position = Orig.p + Vector3.new(0, -1.9+17*i, 0) | |
| 2292 | wait() | |
| 2293 | end | |
| 2294 | bp.P = 12001 | |
| 2295 | wait(0.1) | |
| 2296 | StartEffect(maintip) | |
| 2297 | PlaySound(slash) | |
| 2298 | for i = 0, 1, 0.1 do | |
| 2299 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-30*i), math.rad(40-90*i)) * CFrame.new(0, -0.85+0.85*i, -0.8*i) | |
| 2300 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125*i), 0, math.rad(35)) * CFrame.new(0, -0.45+0.1, 0) | |
| 2301 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25*i), 0, math.rad(-4+4*i)) * CFrame.new(0, 0.5*i, -0.8*i) | |
| 2302 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35*i), 0, math.rad(4-4*i)) * CFrame.new(0, 0.4*i, 0.2*i) | |
| 2303 | HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7*i) | |
| 2304 | neck.C0 = necko * CFrame.Angles(math.rad(-40+75*i), 0, math.rad(-20*i)) | |
| 2305 | bg.cframe = CF * CFrame.Angles(0, math.rad(380*i), 0) | |
| 2306 | bp.position = Orig.p + Vector3.new(0, 15.1-16.7*i, 0) | |
| 2307 | wait() | |
| 2308 | end | |
| 2309 | coroutine.resume(coroutine.create(function() | |
| 2310 | local frr = Cam.CoordinateFrame | |
| 2311 | for i = 1, math.random(10,16) do | |
| 2312 | wait() | |
| 2313 | Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10) | |
| 2314 | end | |
| 2315 | end)) | |
| 2316 | PlaySound(smashsound) | |
| 2317 | local pos = CF * CFrame.new(-2, -3, -3).p | |
| 2318 | EndEffect() | |
| 2319 | local p = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true) | |
| 2320 | p.CFrame = CFrame.new(pos) | |
| 2321 | local p2 = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true) | |
| 2322 | p2.CFrame = CFrame.new(pos) | |
| 2323 | local p3 = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true) | |
| 2324 | p3.CFrame = CFrame.new(pos) | |
| 2325 | local m3 = Instance.new("SpecialMesh",p3)
| |
| 2326 | m3.MeshType = "Sphere" | |
| 2327 | PlaySound(boom) | |
| 2328 | local m2 = Instance.new("CylinderMesh",p2)
| |
| 2329 | local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 1.2, 1) | |
| 2330 | local tab = {}
| |
| 2331 | coroutine.resume(coroutine.create(function() | |
| 2332 | for x = 0, 1.04, 0.04 do | |
| 2333 | wait() | |
| 2334 | local thing = 33*x | |
| 2335 | m.Scale = Vector3.new(21*x, 5*x, 21*x) | |
| 2336 | m2.Scale = Vector3.new(thing, 1, thing) | |
| 2337 | m3.Scale = Vector3.new(thing*0.93, thing*0.7, thing*0.93) | |
| 2338 | p.Transparency = x | |
| 2339 | p2.Transparency = x | |
| 2340 | p3.Transparency = x | |
| 2341 | for i, v in pairs(workspace:children()) do | |
| 2342 | local h = getHumanoid(v) | |
| 2343 | local to = v:findFirstChild("Torso")
| |
| 2344 | if h ~= nil and to ~= nil and find(tab, v) == nil then | |
| 2345 | if (to.Position - pos).magnitude < (thing/2) then | |
| 2346 | damage(h, to, 0.5, Prop.ShockDMG/2, Prop.ShockDMG) | |
| 2347 | to.Velocity = CFrame.new(pos, to.Position).lookVector * 60 | |
| 2348 | to.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
| 2349 | h.PlatformStand = true | |
| 2350 | table.insert(tab, v) | |
| 2351 | coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end)) | |
| 2352 | end | |
| 2353 | end | |
| 2354 | end | |
| 2355 | end | |
| 2356 | p:remove() | |
| 2357 | p2:remove() | |
| 2358 | p3:remove() | |
| 2359 | end)) | |
| 2360 | wait(0.8) | |
| 2361 | for i = 0, 1, Prop.AS*0.8 do | |
| 2362 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-30+20*i), math.rad(40-90+50*i)) * CFrame.new(0, 0, -0.8+0.8*i) | |
| 2363 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125+40*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.45+0.1+0.35*i, 0) | |
| 2364 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25-15*i), 0, 0) * CFrame.new(0, 0.5-0.5*i, -0.8+0.8*i) | |
| 2365 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35+45*i), 0, 0) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i) | |
| 2366 | HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10+25*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7-0.2*i) | |
| 2367 | neck.C0 = necko * CFrame.Angles(math.rad(-40+75-35*i), 0, math.rad(-20+20*i)) | |
| 2368 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 2369 | bp.position = Orig.p + Vector3.new(0, 15.1-16.7+1.6*i, 0) | |
| 2370 | wait() | |
| 2371 | end | |
| 2372 | normal() | |
| 2373 | bg:remove() | |
| 2374 | bp:remove() | |
| 2375 | end | |
| 2376 | end | |
| 2377 | ||
| 2378 | function flipsmash(mouse) | |
| 2379 | local Orig = torso.CFrame | |
| 2380 | local mouseHit = mouse | |
| 2381 | local CF = ComputePos(Orig.p, mouseHit) | |
| 2382 | local p, t = RayCast(torso.Position, torso.Position + Vector3.new(0, -5, 0), 5, 0.5) | |
| 2383 | local ahp = (CF * CFrame.new(0, 0, -14.5)) | |
| 2384 | local p2, t2 = RayCast(ahp.p, (ahp * CFrame.new(0, -5, 0)).p, 5, 0.5) | |
| 2385 | if t and t2 and Prop.Rage >= 90 then | |
| 2386 | Prop.Rage = Prop.Rage - 90 | |
| 2387 | attach() | |
| 2388 | local bg = Add.BG(torso) | |
| 2389 | local bp = Add.BP(torso) | |
| 2390 | bp.position = Orig.p | |
| 2391 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2392 | bg.cframe = CF | |
| 2393 | local cen = CF * CFrame.new(0, -1.2, -1.5-6.5) | |
| 2394 | for i = 0, 1, 0.08 do | |
| 2395 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100*i), math.rad(-50*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i) | |
| 2396 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i) | |
| 2397 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -1*i) | |
| 2398 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0) | |
| 2399 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i) | |
| 2400 | neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0) | |
| 2401 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 2402 | bp.position = CF * CFrame.new(0, -1.2*i, -1.5*i).p | |
| 2403 | wait() | |
| 2404 | end | |
| 2405 | wait(0.15) | |
| 2406 | hum.PlatformStand = true | |
| 2407 | for i = 0, 1, 0.13 do | |
| 2408 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70*i), math.rad(-50), math.rad(-50)) * CFrame.new(0.2, 0, 0.2) | |
| 2409 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50*i), 0, math.rad(-40+30*i)) * CFrame.new(-0.2, -0.4, 0.5) | |
| 2410 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-10*i), 0, math.rad(-10)) * CFrame.new(0, 0.7-0.7*i, -1+1*i) | |
| 2411 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+70*i), 0, math.rad(10)) * CFrame.new(0, 0.4-0.4*i, 0) | |
| 2412 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6) | |
| 2413 | neck.C0 = necko * CFrame.Angles(math.rad(30-40*i), 0, 0) | |
| 2414 | bg.cframe = CF * CFrame.Angles(math.rad(-90*i), 0, 0) | |
| 2415 | bp.position = cen * CFrame.Angles(math.rad(180-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p | |
| 2416 | wait() | |
| 2417 | end | |
| 2418 | PlaySound(slash) | |
| 2419 | for i = 0, 1, 0.13 do | |
| 2420 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70-80*i), math.rad(-50+60*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i) | |
| 2421 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50-125*i), 0, math.rad(-40+30+45*i)) * CFrame.new(-0.2+0.2*i, -0.4-0.5*i, 0.5-0.5*i) | |
| 2422 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(5), 0, math.rad(-10)) * CFrame.new(0, 0, 0) | |
| 2423 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5), 0, math.rad(10)) * CFrame.new(0, 0, 0) | |
| 2424 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6-2.6*i) | |
| 2425 | neck.C0 = necko * CFrame.Angles(math.rad(-10), 0, 0) | |
| 2426 | bg.cframe = CF * CFrame.Angles(math.rad(-90-90*i), 0, 0) | |
| 2427 | bp.position = cen * CFrame.Angles(math.rad(180-45-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p | |
| 2428 | wait() | |
| 2429 | end | |
| 2430 | StartEffect(maintip) | |
| 2431 | PlaySound(slash) | |
| 2432 | for i = 0, 1, 0.06 do | |
| 2433 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-50*i), math.rad(40-85*i)) * CFrame.new(0, -0.85+0.45*i, 0) | |
| 2434 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130*i), 0, math.rad(35)) * CFrame.new(0, -0.9+0.3*i, 0) | |
| 2435 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80*i), 0, math.rad(-10)) * CFrame.new(0, 0.4*i, 0) | |
| 2436 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20*i), 0, math.rad(10)) * CFrame.new(0, 0.7*i, -1*i) | |
| 2437 | HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6) | |
| 2438 | neck.C0 = necko * CFrame.Angles(math.rad(-10+50*i), 0, 0) | |
| 2439 | bg.cframe = CF * CFrame.Angles(math.rad(-180-190*i), 0, 0) | |
| 2440 | bp.position = cen * CFrame.Angles(math.rad(90-90*i), 0, 0) * CFrame.new(0, 0, -6.5).p | |
| 2441 | wait() | |
| 2442 | end | |
| 2443 | coroutine.resume(coroutine.create(function() | |
| 2444 | local frr = Cam.CoordinateFrame | |
| 2445 | for i = 1, math.random(13,20) do | |
| 2446 | wait() | |
| 2447 | Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10) | |
| 2448 | end | |
| 2449 | end)) | |
| 2450 | PlaySound(smashsound) | |
| 2451 | PlaySound(boomboom) | |
| 2452 | EndEffect() | |
| 2453 | local poo = Vector3.new(maintip.Position.x, t2.Position.y + t2.Size.y/2, maintip.Position.z) | |
| 2454 | local siz = math.random(65,115)/10 | |
| 2455 | local partie = Part(workspace, true, false, 1, 0, "White", siz, 0.2, siz, true) | |
| 2456 | partie.CFrame = CFrame.new(poo) * CFrame.Angles(0, math.rad(math.random(0, 360)), 0) | |
| 2457 | local decc = Instance.new("Decal",partie)
| |
| 2458 | decc.Shiny = 0 | |
| 2459 | decc.Specular = 0 | |
| 2460 | decc.Texture = "http://www.roblox.com/asset/?id=49173398" | |
| 2461 | decc.Face = "Top" | |
| 2462 | local count = 0 | |
| 2463 | for i, v in pairs(workspace:children()) do | |
| 2464 | local h = getHumanoid(v) | |
| 2465 | local to = v:findFirstChild("Torso")
| |
| 2466 | if h ~= nil and to ~= nil then | |
| 2467 | if (to.Position - poo).magnitude < 15 then | |
| 2468 | count = count + 1 | |
| 2469 | local Maxhp = h.MaxHealth | |
| 2470 | if Maxhp > 5000 then Maxhp = 5000 end | |
| 2471 | damage(h, to, 0.5, 0, Maxhp+5) | |
| 2472 | to.Velocity = CFrame.new(poo, to.Position).lookVector * 30 | |
| 2473 | to.Velocity = to.Velocity + Vector3.new(0, 60, 0) | |
| 2474 | to.RotVelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2475 | h.PlatformStand = true | |
| 2476 | coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end)) | |
| 2477 | if count >= 2 then break end | |
| 2478 | end | |
| 2479 | end | |
| 2480 | end | |
| 2481 | coroutine.resume(coroutine.create(function() wait(math.random(7,14)) partie:remove() end)) | |
| 2482 | wait(0.6) | |
| 2483 | for i = 0, 1, 0.06 do | |
| 2484 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-50+40*i), math.rad(40-85+45*i)) * CFrame.new(0, -0.85+0.45+0.4*i, 0) | |
| 2485 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130+45*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.9+0.3+0.6*i, 0) | |
| 2486 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80+75*i), 0, math.rad(-10+10*i)) * CFrame.new(0, 0.4-0.4*i, 0) | |
| 2487 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20-15*i), 0, math.rad(10-10*i)) * CFrame.new(0, 0.7-0.7*i, -1+1*i) | |
| 2488 | HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10+25*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6+1*i) | |
| 2489 | neck.C0 = necko * CFrame.Angles(math.rad(-10+50-40*i), 0, 0) | |
| 2490 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 2491 | bp.position = cen * CFrame.new(0, 1.2*i, -6.5).p | |
| 2492 | wait() | |
| 2493 | end | |
| 2494 | hum.PlatformStand = false | |
| 2495 | normal() | |
| 2496 | bg:remove() | |
| 2497 | bp:remove() | |
| 2498 | end | |
| 2499 | end | |
| 2500 | ||
| 2501 | function spin(mouse) | |
| 2502 | attach() | |
| 2503 | local mouseHit = mouse | |
| 2504 | local Orig = torso.CFrame | |
| 2505 | local CF = ComputePos(Orig.p, mouseHit) | |
| 2506 | local p, t = RayCast(torso.Position, CF * CFrame.new(0, -7, -1.5).p, 5, 0.5) | |
| 2507 | if t then | |
| 2508 | local bg = Add.BG(torso) | |
| 2509 | local bp = Add.BP(torso) | |
| 2510 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2511 | bp.position = Orig.p | |
| 2512 | bg.cframe = CF | |
| 2513 | PlaySound(slash) | |
| 2514 | for i = 0, 1, 0.11 do | |
| 2515 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(20*i), math.rad(120*i), math.rad(20*i)) * CFrame.new(0, 0, 0) | |
| 2516 | RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100*i), 0, math.rad(20*i)) | |
| 2517 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60*i), 0, math.rad(40*i)) * CFrame.new(0, -0.8*i, 0) | |
| 2518 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(10*i), 0, 0) * CFrame.new(0, 0.3*i, -0.2*i) | |
| 2519 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25*i), 0, 0) | |
| 2520 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) | |
| 2521 | neck.C0 = necko * CFrame.Angles(math.rad(-15*i), 0, math.rad(-30*i)) | |
| 2522 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 2523 | wait() | |
| 2524 | end | |
| 2525 | local posg = CF * CFrame.new(0, -0.6, -4) | |
| 2526 | PlaySound(hitsound, 0.9) | |
| 2527 | for i = 0, 1, 0.13 do | |
| 2528 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(20-20*i), math.rad(120+10*i), math.rad(20)) * CFrame.new(0, -0.8*i, 0.4*i) | |
| 2529 | RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60*i), 0, math.rad(20-20*i)) | |
| 2530 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40*i), 0, math.rad(40-50*i)) * CFrame.new(0, -0.8+0.3*i, 0) | |
| 2531 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(10-10*i), 0, 0) * CFrame.new(0, 0.3-0.3*i, -0.2+0.2*i) | |
| 2532 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25+25*i), 0, 0) | |
| 2533 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35*i)) * CFrame.new(0, 0, -0.6*i) | |
| 2534 | neck.C0 = necko * CFrame.Angles(math.rad(-15+25*i), 0, math.rad(-30+30*i)) | |
| 2535 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 2536 | bp.position = CF * CFrame.new(0, 1*i, -2*i).p | |
| 2537 | wait() | |
| 2538 | end | |
| 2539 | hum.PlatformStand = true | |
| 2540 | bg.Parent = handle | |
| 2541 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi, 0) | |
| 2542 | bp.Parent = handle | |
| 2543 | bp.position = posg.p | |
| 2544 | StartEffect(Lleg) | |
| 2545 | Leghurt = true | |
| 2546 | PlaySound(slash) | |
| 2547 | for i = 0, 1, 0.09 do | |
| 2548 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90*i), math.rad(130-40*i), math.rad(20-40*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i) | |
| 2549 | RAW.C1 = CFrame.new(0, 0.5+0.5*i, 0) * CFrame.Angles(math.rad(100-60+60*i), 0, 0) | |
| 2550 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40-20+60*i), 0, math.rad(40-50+10*i)) * CFrame.new(0, -0.8+0.3-0.5*i, 0) | |
| 2551 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, 0) | |
| 2552 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20*i), 0, 0) | |
| 2553 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1*i) | |
| 2554 | neck.C0 = necko * CFrame.Angles(math.rad(10-35*i), 0, 0) | |
| 2555 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90*i), 0) | |
| 2556 | wait() | |
| 2557 | end | |
| 2558 | for i = 0, 1, 0.055 do | |
| 2559 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(-20)) * CFrame.new(0, 0, 0) | |
| 2560 | RAW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(100), 0, 0) | |
| 2561 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60), 0, 0) * CFrame.new(0, -1, 0) | |
| 2562 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
| 2563 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5*i), 0, 0) | |
| 2564 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1) | |
| 2565 | neck.C0 = necko * CFrame.Angles(math.rad(-25), 0, 0) | |
| 2566 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90+270*i), 0) | |
| 2567 | wait() | |
| 2568 | end | |
| 2569 | EndEffect() | |
| 2570 | Leghurt = false | |
| 2571 | for i = 0, 1, 0.12 do | |
| 2572 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90+90*i), math.rad(90+40*i), math.rad(-20+40*i)) * CFrame.new(0, -0.8*i, 0.4*i) | |
| 2573 | RAW.C1 = CFrame.new(0, 1-0.5*i, 0) * CFrame.Angles(math.rad(100-60*i), 0, 0) | |
| 2574 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-60*i), 0, 0) * CFrame.new(0, -1+0.5*i, 0) | |
| 2575 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10-25*i), 0, 0) | |
| 2576 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5+25*i), 0, 0) | |
| 2577 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1) | |
| 2578 | neck.C0 = necko * CFrame.Angles(math.rad(-25+25*i), 0, 0) | |
| 2579 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(360), 0) | |
| 2580 | wait() | |
| 2581 | end | |
| 2582 | bg.Parent = torso | |
| 2583 | bp.Parent = torso | |
| 2584 | bg.cframe = CF | |
| 2585 | for i = 0, 1, 0.14 do | |
| 2586 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(90+40-130*i), math.rad(-20+40-20*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i) | |
| 2587 | RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60-40*i), 0, 0) | |
| 2588 | LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, -1+0.5+0.5*i, 0) | |
| 2589 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) | |
| 2590 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) | |
| 2591 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35+35*i)) * CFrame.new(0, 0, 1-1*i) | |
| 2592 | neck.C0 = necko * CFrame.Angles(0, 0, 0) | |
| 2593 | bp.position = CF * CFrame.new(0, 0, -2+1*i).p | |
| 2594 | bg.cframe = CF | |
| 2595 | wait() | |
| 2596 | end | |
| 2597 | hum.PlatformStand = false | |
| 2598 | normal() | |
| 2599 | bg:remove() | |
| 2600 | bp:remove() | |
| 2601 | end | |
| 2602 | end | |
| 2603 | ||
| 2604 | function rest() | |
| 2605 | local Orig = torso.CFrame | |
| 2606 | local CF = ComputePos(Orig.p, Orig * CFrame.new(0, 0, -5).p) | |
| 2607 | local p, t = RayCast(CF.p, CF * CFrame.new(0, -6, 0.5).p, 6, 0.5) | |
| 2608 | if t then | |
| 2609 | attach() | |
| 2610 | local bg = Add.BG(torso) | |
| 2611 | local bp = Add.BP(torso) | |
| 2612 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2613 | bp.position = CF.p | |
| 2614 | bg.cframe = CF | |
| 2615 | local cen = CF * CFrame.new(0, -2.5, 0) | |
| 2616 | RestingAnim = true | |
| 2617 | hum.PlatformStand = true | |
| 2618 | local standup = function() | |
| 2619 | Resting = false | |
| 2620 | bp.Parent = torso | |
| 2621 | cen = ComputePos(torso.CFrame.p, torso.CFrame * CFrame.new(0, 0, -5).p) * CFrame.new(0, 0, -2.5) | |
| 2622 | for i = 1, 0, -0.12 do | |
| 2623 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i)) | |
| 2624 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i) | |
| 2625 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, 0, -0.4) | |
| 2626 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, 0, -0.4) | |
| 2627 | neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0) | |
| 2628 | HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i) | |
| 2629 | bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0) | |
| 2630 | bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p | |
| 2631 | wait() | |
| 2632 | end | |
| 2633 | for i = 1, 0, -0.17 do | |
| 2634 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0) | |
| 2635 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i) | |
| 2636 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, -0.4*i, -0.4*i) | |
| 2637 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, -0.4*i, -0.4*i) | |
| 2638 | neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0) | |
| 2639 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i) | |
| 2640 | bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0) | |
| 2641 | bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p | |
| 2642 | wait() | |
| 2643 | end | |
| 2644 | hum.PlatformStand = false | |
| 2645 | bg:remove() | |
| 2646 | bp:remove() | |
| 2647 | normal() | |
| 2648 | Able = true | |
| 2649 | RestingAnim = false | |
| 2650 | end | |
| 2651 | local connec = hum.Changed:connect(function() | |
| 2652 | if hum.PlatformStand == false then | |
| 2653 | coroutine.resume(coroutine.create(function() | |
| 2654 | standup() | |
| 2655 | end)) | |
| 2656 | standup = nil | |
| 2657 | connec:disconnect() | |
| 2658 | end | |
| 2659 | end) | |
| 2660 | local lasthp = hum.Health | |
| 2661 | local conn = hum.HealthChanged:connect(function(hp) | |
| 2662 | if lasthp - hp > 0.8 then | |
| 2663 | hum.PlatformStand = false | |
| 2664 | conn:disconnect() | |
| 2665 | end | |
| 2666 | lasthp = hp | |
| 2667 | end) | |
| 2668 | coroutine.resume(coroutine.create(function() | |
| 2669 | repeat wait() until Resting | |
| 2670 | while Resting do | |
| 2671 | wait() | |
| 2672 | if torso.Velocity.magnitude > 4 then | |
| 2673 | hum.PlatformStand = false | |
| 2674 | break | |
| 2675 | end | |
| 2676 | end | |
| 2677 | end)) | |
| 2678 | for i = 0, 1, 0.1 do | |
| 2679 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0) | |
| 2680 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i) | |
| 2681 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, 0, -0.4*i) | |
| 2682 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, 0, -0.4*i) | |
| 2683 | neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0) | |
| 2684 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i) | |
| 2685 | bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0) | |
| 2686 | bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p | |
| 2687 | wait() | |
| 2688 | end | |
| 2689 | for i = 0, 1, 0.07 do | |
| 2690 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i)) | |
| 2691 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i) | |
| 2692 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, -0.4*i, -0.4) | |
| 2693 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, -0.4*i, -0.4) | |
| 2694 | neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0) | |
| 2695 | HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i) | |
| 2696 | bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0) | |
| 2697 | bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p | |
| 2698 | wait() | |
| 2699 | end | |
| 2700 | Resting = true | |
| 2701 | coroutine.resume(coroutine.create(function() | |
| 2702 | wait(0.4) | |
| 2703 | bp.Parent = nil | |
| 2704 | end)) | |
| 2705 | coroutine.resume(coroutine.create(function() | |
| 2706 | while Resting and selected do | |
| 2707 | wait(math.random(350,800)/1000) | |
| 2708 | hum.Health = hum.Health + math.random(1,2) | |
| 2709 | Prop.Rage = Prop.Rage + 1 | |
| 2710 | end | |
| 2711 | hum.PlatformStand = false | |
| 2712 | end)) | |
| 2713 | end | |
| 2714 | end | |
| 2715 | ||
| 2716 | function select(mouse) | |
| 2717 | mouse.Icon = MouseIc | |
| 2718 | selectanim() | |
| 2719 | selected = true | |
| 2720 | mouse.Button1Down:connect(function() | |
| 2721 | if Able and RestingAnim == false and hum.Sit == false then | |
| 2722 | Able = false | |
| 2723 | swing(mouse.Hit.p) | |
| 2724 | Able = true | |
| 2725 | end | |
| 2726 | end) | |
| 2727 | mouse.Button1Down:connect(function() | |
| 2728 | mouse.Icon = MouseDo | |
| 2729 | mouse.Button1Up:wait() | |
| 2730 | mouse.Icon = MouseIc | |
| 2731 | end) | |
| 2732 | mouse.KeyDown:connect(function(key) | |
| 2733 | key = key:lower() | |
| 2734 | if Able and RestingAnim == false and hum.Sit == false then | |
| 2735 | if key == "q" then | |
| 2736 | Able = false | |
| 2737 | smash(mouse.Hit.p) | |
| 2738 | Able = true | |
| 2739 | elseif key == "e" then | |
| 2740 | Able = false | |
| 2741 | swing(mouse.Hit.p) | |
| 2742 | Able = true | |
| 2743 | elseif key == "r" then | |
| 2744 | Able = false | |
| 2745 | stab(mouse.Hit.p) | |
| 2746 | Able = true | |
| 2747 | elseif key == "f" then | |
| 2748 | Able = false | |
| 2749 | epicsmash(mouse.Hit.p) | |
| 2750 | Able = true | |
| 2751 | elseif key == "z" then | |
| 2752 | Able = false | |
| 2753 | shockwave(mouse.Hit.p) | |
| 2754 | Able = true | |
| 2755 | elseif key == "x" then | |
| 2756 | Able = false | |
| 2757 | flipsmash(mouse.Hit.p) | |
| 2758 | Able = true | |
| 2759 | elseif key == "t" then | |
| 2760 | Able = false | |
| 2761 | spin(mouse.Hit.p) | |
| 2762 | Able = true | |
| 2763 | end | |
| 2764 | end | |
| 2765 | if Able then | |
| 2766 | if key == "g" and AbleG then | |
| 2767 | AbleG = false | |
| 2768 | if Resting == true then | |
| 2769 | Resting = false | |
| 2770 | else | |
| 2771 | rest() | |
| 2772 | end | |
| 2773 | wait(0.8) | |
| 2774 | AbleG = true | |
| 2775 | end | |
| 2776 | end | |
| 2777 | end) | |
| 2778 | end | |
| 2779 | ||
| 2780 | function deselect(mouse) | |
| 2781 | selected = false | |
| 2782 | deselanim() | |
| 2783 | end | |
| 2784 | bin.Selected:connect(select) | |
| 2785 | bin.Deselected:connect(deselect) |