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1
[URL]
2
Protocol=unreal
3
Name=Player
4
Map=Start.gmp
5
LocalMap=Start.gmp
6
TransitionMap=Start.gmp
7
MapExt=gmp
8
EXEName=S1Game.exe
9
DebugEXEName=DEBUG-S1Game.exe
10
SaveExt=usa
11
Port=7777
12
GameName=Project S
13
GameNameShort=S1Game
14
15
[Engine.Engine]
16
AllowShadowVolumes=FALSE
17
bAllowMatureLanguage=TRUE
18
bCheckParticleRenderSize=TRUE
19
bDisablePhysXHardwareSupport=TRUE
20
bDynamicDecalsEnabled=FALSE
21
BeginUPTryCount=200000
22
bEnableColorClear=FALSE
23
bEnableKismetLogging=FALSE
24
bForceStaticTerrain=FALSE
25
bOnScreenKismetWarnings=FALSE
26
bPauseOnLossOfFocus=FALSE
27
bStaticDecalsEnabled=FALSE
28
bSubtitlesEnabled=TRUE
29
bSubtitlesForcedOff=FALSE
30
bUseAdditiveComplexity=TRUE
31
bUseBackgroundLevelStreaming=TRUE
32
bSupportPhysXFluids=false
33
bUseLowEndFog=true
34
bUsePixelShaderComplexity=TRUE
35
bUseSound=TRUE
36
bUseTextureStreaming=TRUE
37
CameraRotationThreshold=45.0
38
CameraTranslationThreshold=10000
39
Canvas=Engine.Canvas
40
Client=WinDrv.WindowsClient
41
ConsoleClassName=Engine.Console
42
CrossMaterialName=EditorMaterials.Cross_Mat
43
DataStoreClientClassName=Engine.DataStoreClient
44
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
45
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
46
DefaultMaterialName=EngineMaterials.DefaultMaterial
47
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
48
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
49
DefaultSoundName=EngineSounds.WhiteNoise
50
DefaultTextureName=EngineMaterials.DefaultDiffuse
51
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
52
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
53
DemoRecordingDevice=Engine.DemoRecDriver
54
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
55
EditorEngine=Editor.EditorEngine
56
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
57
FluidSimulationTimeLimit=30.0
58
GameEngine=Engine.GameEngine
59
GameViewportClientClassName=S1Game.S1GameViewportClient
60
GeomMaterialName=EngineMaterials.GeomMaterial
61
IdealTextureDensity=13.0
62
Input=Engine.Input
63
Language=int
64
LargeFontName=EngineFonts.LargeFont
65
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
66
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
67
LightComplexityColors=(R=0,G=0,B=0,A=1)
68
LightComplexityColors=(R=0,G=255,B=0,A=1)
69
LightComplexityColors=(R=127,G=127,B=0,A=1)
70
LightComplexityColors=(R=191,G=63,B=0,A=1)
71
LightComplexityColors=(R=255,G=0,B=0,A=1)
72
LightComplexityColors=(R=63,G=191,B=0,A=1)
73
LocalPlayerClassName=Engine.LocalPlayer
74
MaxFluidNumVerts=1048576
75
MaxOcclusionPixelsFraction=0.001
76
MaxParticleResize=0
77
MaxParticleResizeWarn=0
78
MaxPixelShaderAdditiveComplexityCount=300
79
MaxPixelShaderOpaqueComplexityCount=100
80
MaxTextureDensity=55.0
81
MaxVertexShaderComplexityCount=100
82
MediumFontName=EngineFonts.MediumFont
83
MinTextureDensity=0.0
84
NetClientTicksPerSecond=200
85
NetworkDevice=IpDrv.TcpNetDriver
86
PercentUnoccludedRequeries=0.125
87
PrimitiveProbablyVisibleTime=8.0
88
RandomAngleTextureName=EngineMaterials.RandomAngles
89
RandomNormalTextureName=EngineMaterials.RandomNormal
90
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
91
Render=Render.Render
92
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
93
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
94
ScoutClassName=Engine.Scout
95
ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
96
ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
97
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
98
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
99
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
100
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
101
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
102
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
103
SmallFontName=EngineFonts.SmallFont
104
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
105
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
106
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
107
SubtitleFontName=EngineFonts.SmallFont
108
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
109
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
110
TerrainMaterialMaxTextureCount=16
111
TerrainTessellationCheckBorder=2.0
112
TerrainTessellationCheckCount=6
113
TerrainTessellationCheckDistance=4096.0
114
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
115
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
116
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
117
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
118
TickMaterialName=EditorMaterials.Tick_Mat
119
TimeBetweenPurgingPendingKillObjects=90
120
TinyFontName=EngineFonts.TinyFont
121
UnrealEdEngine=UnrealEd.UnrealEdEngine
122
VertexColorMaterialName=EngineMaterials.VertexColorMaterial
123
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
124
WireframeMaterialName=EngineMaterials.WireframeMaterial
125
126
[Engine.StreamingMovies]
127
RenderPriorityPS3=1001
128
SuspendGameIO=TRUE
129
130
[Engine.ISVHacks]
131
bInitializeShadersOnDemand=FALSE
132
DisableATITextureFilterOptimizationChecks=TRUE
133
UseMinimalNVIDIADriverShaderOptimization=TRUE
134
PumpWindowMessagesWhenRenderThreadStalled=FALSE
135
136
[Engine.GameEngine]
137
CacheSizeMegs=128
138
bSmoothFrameRate=FALSE
139
MinSmoothedFrameRate=30
140
MaxSmoothedFrameRate=60
141
142
[Engine.DemoRecDriver]
143
AllowDownloads=TRUE
144
DemoSpectatorClass=Engine.PlayerController
145
MaxClientRate=25000
146
ConnectionTimeout=15.0
147
InitialConnectTimeout=30.0
148
AckTimeout=1.0
149
KeepAliveTime=1.0
150
SimLatency=0
151
RelevantTimeout=5.0
152
SpawnPrioritySeconds=1.0
153
ServerTravelPause=4.0
154
NetServerMaxTickRate=30
155
LanServerMaxTickRate=30
156
157
[Engine.PackagesToAlwaysCook]
158
159
[Engine.StartupPackages]
160
bSerializeStartupPackagesFromMemory=FALSE
161
bSerializeStartupPackagesFromMemoryCompressed=FALSE
162
Package=DefaultUISkin
163
Package=EngineMaterials
164
Package=EngineSounds
165
Package=EngineFonts
166
Package=SoundModes
167
168
[Engine.PackagesToForceCookPerMap]
169
170
[Core.System]
171
MaxObjectsNotConsideredByGC=0
172
SizeOfPermanentObjectPool=0
173
StaleCacheDays=30
174
MaxStaleCacheSize=10
175
MaxOverallCacheSize=30
176
PackageSizeSoftLimit=300
177
AsyncIOBandwidthLimit=0
178
CachePath=..\S1Game\Cache
179
CacheExt=.uxx
180
Paths=..\Engine\Content
181
ScriptPaths=..\S1Game\Script
182
FRScriptPaths=..\S1Game\ScriptFinalRelease
183
CutdownPaths=..\S1Game\CutdownPackages
184
CutdownPaths=..\S1Game\Script
185
ScreenShotPath=..\S1Game\ScreenShots
186
LocalizationPaths=..\Engine\Localization
187
Extensions=upk
188
Extensions=u
189
TextureFileCacheExtension=tfc
190
Suppress=Dev
191
Suppress=DevAudio
192
Suppress=DevAudioVerbose
193
Suppress=DevBind
194
Suppress=DevBsp
195
Suppress=DevCollision
196
Suppress=DevCompile
197
Suppress=DevComponents
198
Suppress=DevCooking
199
Suppress=DevDataStore
200
Suppress=DevGarbage
201
Suppress=DevKill
202
Suppress=DevLoad
203
Suppress=DevNetTraffic
204
Suppress=DevPath
205
Suppress=DevReplace
206
Suppress=DevSave
207
Suppress=DevSound
208
Suppress=DevStats
209
Suppress=DevTick
210
Suppress=DevUI
211
Suppress=DevUIStates
212
Suppress=DevUIStyles
213
Suppress=DevUIAnimation
214
Suppress=DevUIFocus
215
Suppress=Input
216
Suppress=Inventory
217
Suppress=Localization
218
Suppress=LocalizationWarning
219
Suppress=PlayerMove
220
Suppress=DevSHA
221
Suppress=DevShaders
222
Suppress=DevAnim
223
Suppress=DevDecals
224
Suppress=RON_DEBUG
225
Paths=..\S1Game\Content
226
LocalizationPaths=..\S1Game\Localization
227
SavePath=..\S1Game\Save
228
Extensions=gmp
229
Extensions=gpk
230
SeekFreePCPaths=..\S1Game\CookedPC
231
SeekFreePCExtensions=xxx
232
233
[Engine.Client]
234
DisplayGamma=2.2
235
MinDesiredFrameRate=30.000000
236
InitialButtonRepeatDelay=0.2
237
ButtonRepeatDelay=0.1
238
239
[Engine.GameViewportClient]
240
bUseHardwareCursorWhenWindowed=False
241
242
[WinDrv.WindowsClient]
243
AudioDeviceClass=ALAudio.ALAudioDevice
244
MinAllowableResolutionX=0
245
MinAllowableResolutionY=0
246
MaxAllowableResolutionX=0
247
MaxAllowableResolutionY=0
248
MinAllowableRefreshRate=0
249
MaxAllowableRefreshRate=0
250
ParanoidDeviceLostChecking=1
251
AllowJoystickInput=1
252
253
[Engine.Player]
254
ConfiguredInternetSpeed=10000
255
ConfiguredLanSpeed=20000
256
PP_DesaturationMultiplier=1.0
257
PP_HighlightsMultiplier=1.0
258
PP_MidTonesMultiplier=1.0
259
PP_ShadowsMultiplier=1.0
260
261
[ALAudio.ALAudioDevice]
262
MaxChannels=16
263
UseEffectsProcessing=False
264
TimeBetweenHWUpdates=15
265
MinOggVorbisDurationGame=5
266
MinOggVorbisDurationEditor=5
267
DeviceName=Generic Software
268
269
[IpDrv.TcpNetDriver]
270
AllowDownloads=TRUE
271
ConnectionTimeout=30.0
272
InitialConnectTimeout=200.0
273
AckTimeout=1.0
274
KeepAliveTime=0.2
275
MaxClientRate=15000
276
MaxInternetClientRate=10000
277
RelevantTimeout=5.0
278
SpawnPrioritySeconds=1.0
279
ServerTravelPause=4.0
280
NetServerMaxTickRate=30
281
LanServerMaxTickRate=35
282
DownloadManagers=IpDrv.HTTPDownload
283
DownloadManagers=Engine.ChannelDownload
284
NetConnectionClassName=IpDrv.TcpipConnection
285
286
[IpServer.UdpServerQuery]
287
GameName=ut
288
289
[IpDrv.UdpBeacon]
290
DoBeacon=TRUE
291
BeaconTime=0.50
292
BeaconTimeout=5.0
293
BeaconProduct=ut
294
ServerBeaconPort=8777
295
BeaconPort=9777
296
297
[TextureStreaming]
298
PoolSize=250
299
MemoryMargin=20
300
MemoryLoss=0
301
HysteresisLimit=20
302
DropMipLevelsLimit=16
303
StopIncreasingLimit=12
304
StopStreamingLimit=8
305
MinEvictSize=10
306
MinFudgeFactor=1
307
FudgeFactorIncreaseRateOfChange=0.5
308
FudgeFactorDecreaseRateOfChange=-0.4
309
MinRequestedMipsToConsider=11
310
MinTimeToGuaranteeMinMipCount=2
311
MaxTimeToGuaranteeMinMipCount=12
312
UseTextureFileCache=TRUE
313
LoadMapTimeLimit=5.0
314
LightmapStreamingFactor=0.04
315
ShadowmapStreamingFactor=0.04
316
MaxLightmapRadius=500.0
317
AllowStreamingLightmaps=True
318
TextureFileCacheBulkDataAlignment=1
319
UsePriorityStreaming=True
320
bAllowSwitchingStreamingSystem=False
321
UseDynamicStreaming=True
322
bEnableAsyncDefrag=False
323
bEnableAsyncReallocation=False
324
MaxDefragRelocations=256
325
MaxDefragDownShift=128
326
327
[StreamByURL]
328
PostLoadPause=6.0
329
330
[Editor.EditorEngine]
331
LocalPlayerClassName=Editor.EditorPlayer
332
bUseSound=TRUE
333
bSubtitlesEnabled=TRUE
334
GridEnabled=TRUE
335
SnapScaleEnabled=TRUE
336
ScaleGridSize=5
337
SnapVertices=FALSE
338
SnapDistance=10.000000
339
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
340
RotGridEnabled=TRUE
341
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
342
GameCommandLine=-log -devmode
343
FOVAngle=80.000000
344
GodMode=TRUE
345
AutoSaveDir=..\S1Game\Content\Maps\Autosaves
346
InvertWidgetZAxis=TRUE
347
UseAxisIndicator=TRUE
348
MatineeCurveDetail=0.1
349
Client=WinDrv.WindowsClient
350
CurrentGridSz=4
351
bUseMayaCameraControls=TRUE
352
bPrefabsLocked=TRUE
353
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
354
EditorOnlyContentPackages=EditorMeshes
355
EditorOnlyContentPackages=EditorMaterials
356
EditorOnlyContentPackages=EditorResources
357
EditPackagesInPath=..\Development\Src
358
EditPackages=Core
359
EditPackages=Engine
360
EditPackages=GameFramework
361
EditPackages=Editor
362
EditPackages=UnrealEd
363
EditPackages=UnrealScriptTest
364
EditPackages=IpDrv
365
EditPackages=GFxUI
366
EditPackages=GFxUIEditor
367
EditPackagesOutPath=..\S1Game\Script
368
FRScriptOutputPath=..\S1Game\ScriptFinalRelease
369
EditPackages=S1Game
370
InEditorGameURLOptions=
371
EditPackages=GodHand
372
373
[UnrealEd.UnrealEdEngine]
374
AutoSave=TRUE
375
AutoSaveTimeMinutes=30
376
AutoSaveIndex=0
377
PackagesToBeFullyLoadedAtStartup=EditorMaterials
378
PackagesToBeFullyLoadedAtStartup=EditorMeshes
379
PackagesToBeFullyLoadedAtStartup=EditorResources
380
PackagesToBeFullyLoadedAtStartup=EngineMaterials
381
PackagesToBeFullyLoadedAtStartup=EngineFonts
382
PackagesToBeFullyLoadedAtStartup=EngineScenes
383
PackagesToBeFullyLoadedAtStartup=EngineResources
384
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
385
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
386
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
387
388
[Engine.DataStoreClient]
389
GlobalDataStoreClasses=Engine.UIDataStore_Strings
390
GlobalDataStoreClasses=Engine.UIDataStore_Images
391
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
392
GlobalDataStoreClasses=Engine.CurrentGameDataStore
393
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings"	; unused
394
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
395
GlobalDataStoreClasses=Engine.UIDataStore_Color
396
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
397
GlobalDataStoreClasses=Engine.UIDataStore_Registry
398
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
399
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
400
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
401
;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings"	; unused
402
403
[Engine.UIDataStore_SessionSettings]
404
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
405
406
[DevOptions.Shaders]
407
AutoReloadChangedShaders=TRUE
408
409
[StatNotifyProviders]
410
XmlStatNotifyProvider=FALSE
411
CsvStatNotifyProvider=FALSE
412
StatsNotifyProvider_UDP=TRUE
413
PIXNamedCounterProvider=FALSE
414
415
[StatNotifyProviders.StatNotifyProvider_UDP]
416
ListenPort=13000
417
418
[RemoteControl]
419
SuppressRemoteControlAtStartup=TRUE
420
421
[LogFiles]
422
PurgeLogsDays=2
423
424
[AnimationCompression]
425
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
426
TranslationCompressionFormat=0
427
RotationCompressionFormat=1
428
AlternativeCompressionThreshold=1.f
429
ForceRecompression=FALSE
430
bOnlyCheckForMissingSkeletalMeshes=FALSE
431
432
[IpDrv.OnlineSubsystemCommonImpl]
433
MaxLocalTalkers=1
434
MaxRemoteTalkers=16
435
bIsUsingSpeechRecognition=FALSE
436
437
[IpDrv.OnlineGameInterfaceImpl]
438
LanAnnouncePort=14001
439
LanQueryTimeout=5.0
440
441
[OnlineSubsystemLive.OnlineSubsystemLive]
442
LiveSystemLinkPort=14000
443
LanAnnouncePort=14001
444
445
[Engine.StaticMeshCollectionActor]
446
bCookOutStaticMeshActors=TRUE
447
MaxStaticMeshComponents=100
448
449
[Engine.StaticLightCollectionActor]
450
bCookOutStaticLightActors=TRUE
451
MaxLightComponents=100
452
453
[LiveSock]
454
bUseVDP=TRUE
455
bUseSecureConnections=TRUE
456
MaxDgramSockets=64
457
MaxStreamSockets=16
458
DefaultRecvBufsizeInK=256
459
DefaultSendBufsizeInK=256
460
461
[CustomStats]
462
LD=Streaming fudge factor
463
LD=FrameTime
464
LD=Terrain Foliage Time
465
LD=Foliage Render Time
466
LD=Terrain Smooth Time
467
LD=Terrain Render Time
468
LD=Decal Render Time
469
LD=Terrain Triangles
470
LD=Foliage Instances
471
LD=Decal Triangles
472
LD=Decal Draw Calls
473
LD=Static Mesh Tris
474
LD=Skel Mesh Tris
475
LD=Skel Verts CPU Skin
476
LD=Skel Verts GPU Skin
477
LD=30+ FPS
478
LD=Audio Memory Used
479
LD=Total CPU rendering time
480
LD=Total GPU rendering time
481
LD=Occluded primitives
482
LD=Projected shadows
483
LD=Visible static mesh elements
484
LD=Visible dynamic primitives
485
LD=Texture Pool Size
486
LD=Physical Memory Used
487
LD=Virtual Memory Used
488
LD=Audio Memory Used
489
LD=Texture Memory Used
490
LD=360 Texture Memory Used
491
LD=Vertex Lighting Memory
492
LD=StaticMesh Vertex Memory
493
LD=StaticMesh Index Memory
494
LD=SkeletalMesh Vertex Memory
495
LD=SkeletalMesh Index Memory
496
GameThread=Async Loading Time
497
GameThread=Audio Update Time
498
GameThread=FrameTime
499
GameThread=HUD Time
500
GameThread=Input Time
501
GameThread=Kismet Time
502
GameThread=Move Actor Time
503
GameThread=RHI Game Tick
504
GameThread=RedrawViewports
505
GameThread=Script time
506
GameThread=Tick Time
507
GameThread=Update Components Time
508
GameThread=World Tick Time
509
GameThread=Async Work Wait
510
GameThread=PerFrameCapture
511
512
[MemorySplitClassesToTrack]
513
Class=AnimSequence
514
Class=AudioComponent
515
Class=AudioDevice
516
Class=CylinderComponent
517
Class=DecalComponent
518
Class=DecalLifetime
519
Class=DecalLifetimeAge
520
Class=DecalLifetimeData
521
Class=DecalLifetimeDataAge
522
Class=DecalManager
523
Class=DecalMaterial
524
Class=Field
525
Class=Font
526
Class=Level
527
Class=Material
528
Class=MaterialInstanceConstant
529
Class=MaterialInstanceTimeVarying
530
Class=Model
531
Class=ModelComponent
532
Class=MorphTarget
533
Class=ObjectReferencer
534
Class=ParticleModule
535
Class=ParticleSystemComponent
536
Class=PathNode
537
Class=RB_BodyInstance
538
Class=RB_BodySetup
539
Class=ReachSpec
540
Class=SkeletalMesh
541
Class=SoundCue
542
Class=SoundNode
543
Class=StaticMesh
544
Class=StaticMeshActor
545
Class=StaticMeshComponent
546
Class=Terrain
547
Class=TerrainComponent
548
Class=Texture2D
549
Class=UIRoot
550
551
[ConfigCoalesceFilter]
552
FilterOut=S1Engine.ini
553
FilterOut=S1Editor.ini
554
FilterOut=S1Input.ini
555
FilterOut=S1Game.ini
556
FilterOut=S1UI.ini
557
FilterOut=S1Compat.ini
558
FilterOut=S1EditorKeyBindings.ini
559
FilterOut=S1EditorUserSettings.ini
560
FilterOut=UnrealEd.int
561
FilterOut=Editor.int
562
FilterOut=EditorTips.int
563
FilterOut=UnrealScriptTest.int
564
FilterOut=WinDrv.int
565
FilterOut=XWindow.int
566
567
[TaskPerfTracking]
568
bUseTaskPerfTracking=TRUE
569
RemoteConnectionIP=10.1.10.83
570
ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
571
RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=TRUE;Pooling=FALSE;Asynchronous Processing=TRUE;Network Library=dbmssocn
572
573
[TaskPerfMemDatabase]
574
bUseTaskPerfMemDatabase=TRUE
575
RemoteConnectionIP=10.1.10.83
576
ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
577
RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=TRUE;Pooling=TRUE;Asynchronous Processing=TRUE;Network Library=dbmssocn
578
579
[MemoryPools]
580
FLightPrimitiveInteractionInitialBlockSize=512
581
FModShadowPrimitiveInteractionInitialBlockSize=512
582
583
[SystemSettings]
584
AllowD3D10=FALSE
585
AllowRadialBlur=False
586
AllowSubsurfaceScattering=False
587
AmbientOcclusion=FALSE
588
bAllowBetterModulatedShadows=FALSE
589
bAllowDownsampledTranslucency=False
590
bAllowFracturedDamage=FALSE
591
bAllowWholeSceneDominantShadows=FALSE
592-
bAllowLightShafts=FALSE
592+
bAllowLightShafts=false
593
bCompressDiffuseOtherPlayerCharacterTextures=True
594
bCompressDiffuseOtherPlayerVehicleTextures=True
595
bCompressDiffuseLocalPlayerCharacterTextures=true
596
bCompressDiffuseLocalPlayerVehicleTextures=true
597
bCompressNormalTextures=true
598
bEnableBranchingPCFShadows=FALSE
599
bEnableForegroundSelfShadowing=FALSE
600
bEnableForegroundShadowsOnWorld=FALSE
601
bEnableVSMShadows=FALSE
602
Bloom=FALSE
603
Borderless=False
604-
CompositeDynamicLights=FALSE
604+
CompositeDynamicLights=False
605
DecalCullDistanceScale=0.750000
606
DepthOfField=FALSE
607
DetailMode=0
608
DirectionalLightmaps=FALSE
609
Distortion=FALSE
610-
DropParticleDistortion=true
610+
DropParticleDistortion=False
611-
DynamicDecals=FALSE
611+
DynamicDecals=false
612-
DynamicLights=FALSE
612+
DynamicLights=true
613-
DynamicShadows=FALSE
613+
DynamicShadows=false
614-
FloatingPointRenderTargets=FALSE
614+
FloatingPointRenderTargets=true
615
FilteredDistortion=False
616-
FogVolumes=FALSE
616+
FogVolumes=false
617
FoliageDrawRadiusMultiplier=0.000000
618
FractureCullDistanceScale=1.000000
619
FractureDirectSpawnChanceScale=1.000000
620
FractureRadialSpawnChanceScale=1.000000
621
Fullscreen=FALSE
622
GarbageCollectionMemoryCeilingGb=2.2
623
FXAA=FALSE
624
LensFlares=FALSE
625
LightEnvironmentShadows=FALSE
626-
MaxAnisotropy=0
626+
MaxAnisotropy=2
627
MaxMultisamples=1
628-
MaxShadowResolution=32
628+
MaxShadowResolution=64
629-
MinShadowResolution=32
629+
MinShadowResolution=8
630
MinPreShadowResolution=8
631
MotionBlur=FALSE
632
MotionBlurPause=False
633
MotionBlurSkinning=1
634
NumFracturedPartsScale=1.000000
635
OneFrameThreadLag=TRUE
636
OnlyStreamInTextures=FALSE
637
ParticleLODBias=0
638-
ResX=1595
638+
ResX=1512
639-
ResY=995
639+
ResY=945
640
SceneCaptureStreamingMultiplier=1.000000
641
ScreenPercentage=100.000000
642
ShadowDepthBias=0.012000
643
ShadowFadeExponent=2.200000
644-
ShadowFadeResolution=16
644+
ShadowFadeResolution=32
645
SHSecondaryLighting=False
646
ShadowFilterQualityBias=0
647
ShadowFilterRadius=2.000000
648
ShadowTexelsPerPixel=1.273240
649
ShadowVolumeLightRadiusThreshold=1000.000000
650
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
651
SkeletalMeshLODBias=0
652
SpeedTreeBillboards=FALSE
653
SpeedTreeBranches=FALSE
654
SpeedTreeFronds=FALSE
655
SpeedTreeLeaves=FALSE
656
StaticDecals=FALSE
657
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
658
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
659
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
660
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
661
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
662
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
663
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
664
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
665
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
666
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
667
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
668
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
669
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
670
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
671
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
672
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
673
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
674
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
675
Trilinear=False
676
UnbatchedDecals=False
677
UpscaleScreenPercentage=TRUE
678
UseHighQualityBloom=FALSE
679
UseVsync=FALSE
680
681
[Engine.PhysicsLODVerticalDestructible]
682
MaxDynamicChunkCount=1000
683
DebrisLifetime=60.0
684
685
[Engine.PhysicsLODVerticalEmitter]
686
ParticlePercentage=100
687
688
[Engine.OnlineSubsystem]
689
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
690
691
[Engine.OnlineRecentPlayersList]
692
MaxRecentPlayers=100
693
MaxRecentParties=5
694
695
[Configuration]
696
BasedOn=..\Engine\Config\BaseEngine.ini
697
698
[S1Game.ReleaseDatasheet]
699
ArtDatasheet=..\..\ReleaseData\Art_Data\Datasheet
700
DesignDatasheet=..\..\ReleaseData\Design_Data\Datasheet
701
ProgramDatasheet=..\..\ReleaseData\Program_Data\Datasheet
702
SoundDatasheet=..\..\ReleaseData\Sound_Data\Datasheet
703
BarrackDefine=..\..\ReleaseData\Design_Data\BarrackDefine
704
Godhand=..\..\ReleaseData\Design_Data\GodHandDefine
705
706
[SystemSettingsEditor]
707-
ResX=1595
707+
ResX=1556
708-
ResY=995
708+
ResY=971
709
710
[Engine.AudioDevice]
711
SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
712
SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
713
SoundGroups=(GroupName=Character,Properties=(Volume=1))
714
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
715
SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
716
SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts))
717
SoundGroups=(GroupName=Item,Properties=(Volume=1))
718
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
719
SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
720
SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect))
721
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
722
SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
723
SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
724
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
725
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
726
SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
727
SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6))
728
SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6))
729
SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6))
730
SoundGroups=(GroupName=NPC,Properties=(Volume=1))
731
SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
732
SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
733
SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
734
SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
735
SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI))
736
SoundModeNames=Default
737
SoundModeNames=Quiet
738
SoundModeNames=Loud
739
SoundModeNames=Slow
740
SoundModeNames=Quick
741
742
[GodHand.GodHandEngine]
743
FOVAngle=80.000000
744
Client=WinDrv.WindowsClient
745
746
[Windows.StandardUser]
747
MyDocumentsSubDirName=ProjectS
748
749
[Aero]
750
AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO
751
;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO
752
;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO
753
AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO
754
AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO
755
756
[S1Game.ProgramDatasheet]
757
ArtDatasheet=T:\Art_Data\Datasheet
758
DesignDatasheet=T:\Design_Data\Datasheet
759
ProgramDatasheet=T:\Program_Data\Datasheet
760
SoundDatasheet=T:\Sound_Data\Datasheet
761
BarrackDefine=T:\Design_Data\BarrackDefine
762
Godhand=T:\Design_Data\GodHandDefine
763
;ArtDatasheet=U:\LiveReleaseData_Live15\Art_Data\Datasheet
764
;DesignDatasheet=U:\LiveReleaseData_Live15\Design_Data\Datasheet
765
;ProgramDatasheet=U:\LiveReleaseData_Live15\Program_Data\Datasheet
766
;SoundDatasheet=U:\LiveReleaseData_Live15\Sound_Data\Datasheet
767
;BarrackDefine=U:\LiveReleaseData_Live15\Design_Data\BarrackDefine
768
;Godhand=U:\LiveReleaseData_Live15\Design_Data\LevelDesignObjectDefine
769
770
[Barrack.ShowGrid]
771
GridSize=20
772
GridSideLength=500
773
774
[S1Game.ResourceSet]
775
ResourceSet=NHN
776
777
[IniVersion]
778
0=1330932627.000000
779
1=1330968468.000000
780
781
[AppCompat]
782
MeasuredCPUScore=274.256195
783
CompatLevelComposite=4
784
CompatLevelCPU=5
785
CompatLevelGPU=4