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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | do | |
| 4 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 5 | script.Parent = Player.Character | |
| 6 | ||
| 7 | --RemoteEvent for communicating | |
| 8 | local Event = Instance.new("RemoteEvent")
| |
| 9 | Event.Name = "UserInput_Event" | |
| 10 | ||
| 11 | --Fake event to make stuff like Mouse.KeyDown work | |
| 12 | local function fakeEvent() | |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | t.connect = t.Connect | |
| 15 | return t | |
| 16 | end | |
| 17 | ||
| 18 | --Creating fake input objects with fake variables | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | end} | |
| 24 | --Merged 2 functions into one by checking amount of arguments | |
| 25 | CAS.UnbindAction = CAS.BindAction | |
| 26 | ||
| 27 | --This function will trigger the events that have been :Connect()'ed | |
| 28 | local function te(self,ev,...) | |
| 29 | local t = m[ev] | |
| 30 | if t and t._fakeEvent and t.Function then | |
| 31 | t.Function(...) | |
| 32 | end | |
| 33 | end | |
| 34 | m.TrigEvent = te | |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | Event.OnServerEvent:Connect(function(plr,io) | |
| 38 | if plr~=Player then return end | |
| 39 | if io.isMouse then | |
| 40 | m.Target = io.Target | |
| 41 | m.Hit = io.Hit | |
| 42 | else | |
| 43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 56 | end | |
| 57 | end) | |
| 58 | Event.Parent = NLS([==[ | |
| 59 | local Player = game:GetService("Players").LocalPlayer
| |
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | ||
| 62 | local UIS = game:GetService("UserInputService")
| |
| 63 | local input = function(io,a) | |
| 64 | if a then return end | |
| 65 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 67 | end | |
| 68 | UIS.InputBegan:Connect(input) | |
| 69 | UIS.InputEnded:Connect(input) | |
| 70 | ||
| 71 | local Mouse = Player:GetMouse() | |
| 72 | local h,t | |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | --If player is not moving their mouse, client won't fire events | |
| 75 | while wait(1/30) do | |
| 76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 77 | h,t=Mouse.Hit,Mouse.Target | |
| 78 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 79 | end | |
| 80 | end]==],Player.Character) | |
| 81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 82 | end | |
| 83 | ||
| 84 | --//====================================================\\-- | |
| 85 | --|| CREATED BY SHACKLUSTER, HARD EDIT BY Ericdesouza | |
| 86 | --\\====================================================//-- | |
| 87 | ||
| 88 | ||
| 89 | ||
| 90 | wait(0.2) | |
| 91 | ||
| 92 | ||
| 93 | ||
| 94 | Player = owner | |
| 95 | PlayerGui = Player.PlayerGui | |
| 96 | Cam = workspace.CurrentCamera | |
| 97 | Backpack = Player.Backpack | |
| 98 | Character = Player.Character | |
| 99 | Humanoid = Character.Humanoid | |
| 100 | RootPart = Character["HumanoidRootPart"] | |
| 101 | Torso = Character["Torso"] | |
| 102 | Head = Character["Head"] | |
| 103 | RightArm = Character["Right Arm"] | |
| 104 | LeftArm = Character["Left Arm"] | |
| 105 | RightLeg = Character["Right Leg"] | |
| 106 | LeftLeg = Character["Left Leg"] | |
| 107 | RootJoint = RootPart["RootJoint"] | |
| 108 | Neck = Torso["Neck"] | |
| 109 | RightShoulder = Torso["Right Shoulder"] | |
| 110 | LeftShoulder = Torso["Left Shoulder"] | |
| 111 | RightHip = Torso["Right Hip"] | |
| 112 | LeftHip = Torso["Left Hip"] | |
| 113 | KEYHOLD = false | |
| 114 | IT = Instance.new | |
| 115 | CF = CFrame.new | |
| 116 | VT = Vector3.new | |
| 117 | RAD = math.rad | |
| 118 | C3 = Color3.new | |
| 119 | UD2 = UDim2.new | |
| 120 | BRICKC = BrickColor.new | |
| 121 | ANGLES = CFrame.Angles | |
| 122 | EULER = CFrame.fromEulerAnglesXYZ | |
| 123 | COS = math.cos | |
| 124 | ACOS = math.acos | |
| 125 | SIN = math.sin | |
| 126 | ASIN = math.asin | |
| 127 | ABS = math.abs | |
| 128 | MRANDOM = math.random | |
| 129 | FLOOR = math.floor | |
| 130 | local Torsos = {}
| |
| 131 | Taunts = {907328147,907330619,907332856,907329044,907329893}
| |
| 132 | ||
| 133 | ||
| 134 | q = Character:GetChildren() | |
| 135 | for u = 1, #q do | |
| 136 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 137 | q[u]:remove() | |
| 138 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
| 139 | q[u].Color = Color3.new(0/0, 0/0, 0/0) | |
| 140 | end | |
| 141 | end | |
| 142 | ||
| 143 | for i,v in pairs(Character:GetChildren()) do | |
| 144 | if v.ClassName == "Shirt" then | |
| 145 | v:Remove() | |
| 146 | end | |
| 147 | if v.ClassName == "Pants" then | |
| 148 | v:Remove() | |
| 149 | end | |
| 150 | end | |
| 151 | ||
| 152 | ||
| 153 | ||
| 154 | ||
| 155 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 156 | local NEWMESH = IT(MESH) | |
| 157 | if MESH == "SpecialMesh" then | |
| 158 | NEWMESH.MeshType = MESHTYPE | |
| 159 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 160 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 161 | end | |
| 162 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 163 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 164 | end | |
| 165 | end | |
| 166 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 167 | NEWMESH.Scale = SCALE | |
| 168 | NEWMESH.Parent = PARENT | |
| 169 | return NEWMESH | |
| 170 | end | |
| 171 | ||
| 172 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
| 173 | local NEWPART = IT("Part")
| |
| 174 | NEWPART.formFactor = FORMFACTOR | |
| 175 | NEWPART.Reflectance = REFLECTANCE | |
| 176 | NEWPART.Transparency = TRANSPARENCY | |
| 177 | NEWPART.CanCollide = false | |
| 178 | NEWPART.Locked = true | |
| 179 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 180 | NEWPART.Name = NAME | |
| 181 | NEWPART.Size = SIZE | |
| 182 | NEWPART.Position = Torso.Position | |
| 183 | NEWPART.Material = MATERIAL | |
| 184 | NEWPART:BreakJoints() | |
| 185 | NEWPART.Parent = PARENT | |
| 186 | return NEWPART | |
| 187 | end | |
| 188 | ||
| 189 | function particles(art,enabled) | |
| 190 | local EyeSizes={
| |
| 191 | NumberSequenceKeypoint.new(0,.8,0), | |
| 192 | NumberSequenceKeypoint.new(1,0,0) | |
| 193 | } | |
| 194 | local EyeTrans={
| |
| 195 | NumberSequenceKeypoint.new(0,0,0), | |
| 196 | NumberSequenceKeypoint.new(1,1,0) | |
| 197 | } | |
| 198 | local PE=Instance.new("ParticleEmitter",art)
| |
| 199 | PE.LightEmission=.4 | |
| 200 | PE.Size=NumberSequence.new(EyeSizes) | |
| 201 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 202 | PE.Lifetime=NumberRange.new(.05) | |
| 203 | PE.Rate=360 | |
| 204 | PE.Speed = NumberRange.new(0,0,0) | |
| 205 | PE.Texture="rbxassetid://0" | |
| 206 | PE.ZOffset = 0 | |
| 207 | PE.Name = "PE" | |
| 208 | PE.Enabled = enabled | |
| 209 | end | |
| 210 | ||
| 211 | particles(RightArm,true) | |
| 212 | particles(LeftArm,true) | |
| 213 | particles(RightLeg,true) | |
| 214 | particles(LeftLeg,true) | |
| 215 | particles(Torso,true) | |
| 216 | particles(Head,true) | |
| 217 | ||
| 218 | ||
| 219 | ||
| 220 | ||
| 221 | --//=================================\\ | |
| 222 | --|| CUSTOMIZATION | |
| 223 | --\\=================================// | |
| 224 | ||
| 225 | Class_Name = "Rannoch" | |
| 226 | Weapon_Name = "Add-ons" | |
| 227 | ||
| 228 | ||
| 229 | Custom_Color_1 = BRICKC("White"); --1st color for the weapon.
| |
| 230 | Custom_Color_2 = BRICKC("Yellow"); --2nd color for the weapon.
| |
| 231 | ||
| 232 | Custom_Color_3 = BRICKC("White"); --Color for the abilities.
| |
| 233 | Custom_Color_4 = BRICKC("Yellow"); --Color for the secondary bar.
| |
| 234 | Custom_Color_5 = BRICKC("Yellow"); --Color for the mana bar.
| |
| 235 | Custom_Color_6 = BRICKC("Yellow"); --Color for the health bar.
| |
| 236 | Custom_Color_7 = BRICKC("Yellow"); --Color for the stun bar.
| |
| 237 | ||
| 238 | Custom_Color_8 = BRICKC("Yellow"); --Background for the mana bar.
| |
| 239 | Custom_Color_9 = BRICKC("Yellow"); --Background for the secondary mana bar.
| |
| 240 | Custom_Color_10 = BRICKC("Yellow"); --Background for the stun bar.
| |
| 241 | Custom_Color_11 = BRICKC("Yellow"); --Background for the health bar.
| |
| 242 | Custom_Color_12 = BRICKC("Yellow"); --Background for the abilities.
| |
| 243 | ||
| 244 | ||
| 245 | Player_Size = 1 --Size of the player. | |
| 246 | Animation_Speed = 3 | |
| 247 | Frame_Speed = 1 / 70 -- (1 / 40) OR (1 / 70) | |
| 248 | ||
| 249 | local Speed = 16 | |
| 250 | local Effects2 = {}
| |
| 251 | ||
| 252 | --//=================================\\ | |
| 253 | --|| END OF CUSTOMIZATION | |
| 254 | --\\=================================// | |
| 255 | ||
| 256 | local function weldBetween(a, b) | |
| 257 | local weldd = Instance.new("ManualWeld")
| |
| 258 | weldd.Part0 = a | |
| 259 | weldd.Part1 = b | |
| 260 | weldd.C0 = CFrame.new() | |
| 261 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 262 | weldd.Parent = a | |
| 263 | return weldd | |
| 264 | end | |
| 265 | ||
| 266 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 267 | local acs = Instance.new("Part")
| |
| 268 | acs.CanCollide = false | |
| 269 | acs.Anchored = false | |
| 270 | acs.Size = Vector3.new(0,0,0) | |
| 271 | acs.CFrame = attachmentpart.CFrame | |
| 272 | acs.Parent = Character | |
| 273 | acs.BrickColor = color | |
| 274 | local meshs = Instance.new("SpecialMesh")
| |
| 275 | meshs.MeshId = mesh | |
| 276 | meshs.TextureId = texture | |
| 277 | meshs.Parent = acs | |
| 278 | meshs.Scale = scale | |
| 279 | meshs.Offset = offset | |
| 280 | weldBetween(attachmentpart,acs) | |
| 281 | end | |
| 282 | ||
| 283 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 284 | if TYPE == "Gem" then | |
| 285 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 286 | acs.Anchored = false | |
| 287 | acs.CanCollide = false | |
| 288 | acs.CFrame = PART.CFrame | |
| 289 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "1117370544", "", SIZE, OFFSET)
| |
| 290 | weldBetween(PART,acs) | |
| 291 | elseif TYPE == "Skull" then | |
| 292 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 293 | acs.Anchored = false | |
| 294 | acs.CanCollide = false | |
| 295 | acs.CFrame = PART.CFrame | |
| 296 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 297 | weldBetween(PART,acs) | |
| 298 | elseif TYPE == "Eye" then | |
| 299 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 300 | acs.Anchored = false | |
| 301 | acs.CanCollide = false | |
| 302 | acs.CFrame = PART.CFrame | |
| 303 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 304 | weldBetween(PART,acs) | |
| 305 | end | |
| 306 | end | |
| 307 | ||
| 308 | --//=================================\\ | |
| 309 | --|| USEFUL VALUES | |
| 310 | --\\=================================// | |
| 311 | ||
| 312 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 313 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 314 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 315 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 316 | local CO1 = 0 | |
| 317 | local CO2 = 0 | |
| 318 | local CO3 = 0 | |
| 319 | local CO4 = 0 | |
| 320 | local CHANGEDEFENSE = 0 | |
| 321 | local CHANGEDAMAGE = 0 | |
| 322 | local CHANGEMOVEMENT = 0 | |
| 323 | local ANIM = "Idle" | |
| 324 | local ATTACK = false | |
| 325 | local EQUIPPED = false | |
| 326 | local HOLD = false | |
| 327 | local COMBO = 1 | |
| 328 | local LASTPOINT = nil | |
| 329 | local BLCF = nil | |
| 330 | local SCFR = nil | |
| 331 | local STAGGERHITANIM = false | |
| 332 | local STAGGERANIM = false | |
| 333 | local STUNANIM = false | |
| 334 | local CRITCHANCENUMBER = 0 | |
| 335 | local IDLENUMBER = 0 | |
| 336 | local DONUMBER = 0 | |
| 337 | local HANDIDLE = false | |
| 338 | local SINE = 0 | |
| 339 | local CHANGE = 2 / Animation_Speed | |
| 340 | local WALKINGANIM = false | |
| 341 | local WALK = 0 | |
| 342 | local DISABLEJUMPING = false | |
| 343 | local HASBEENBLOCKED = false | |
| 344 | local STUNDELAYNUMBER = 0 | |
| 345 | local MANADELAYNUMBER = 0 | |
| 346 | local SECONDARYMANADELAYNUMBER = 0 | |
| 347 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 348 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 349 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 350 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 351 | local WEAPONGUI = IT("ScreenGui", nil)
| |
| 352 | WEAPONGUI.Name = "Weapon GUI" | |
| 353 | local WEAPONTOOL = IT("HopperBin", nil)
| |
| 354 | WEAPONTOOL.Name = Weapon_Name | |
| 355 | local Weapon = IT("Model")
| |
| 356 | Weapon.Name = Weapon_Name | |
| 357 | local Effects = IT("Folder", Weapon)
| |
| 358 | Effects.Name = "Effects" | |
| 359 | local ANIMATOR = Humanoid.Animator | |
| 360 | local ANIMATE = Character.Animate | |
| 361 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 362 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 363 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 364 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 365 | local UNANCHOR = true | |
| 366 | ||
| 367 | --//=================================\\ | |
| 368 | --\\=================================// | |
| 369 | ||
| 370 | --//=================================\\ | |
| 371 | --|| STATS | |
| 372 | --\\=================================// | |
| 373 | ||
| 374 | if Character:FindFirstChild("Stats") ~= nil then
| |
| 375 | Character:FindFirstChild("Stats").Parent = nil
| |
| 376 | end | |
| 377 | ||
| 378 | local Stats = IT("Folder", nil)
| |
| 379 | Stats.Name = "Stats" | |
| 380 | local ChangeStat = IT("Folder", Stats)
| |
| 381 | ChangeStat.Name = "ChangeStat" | |
| 382 | local Defense = IT("NumberValue", Stats)
| |
| 383 | Defense.Name = "Defense" | |
| 384 | Defense.Value = 1 | |
| 385 | local Movement = IT("NumberValue", Stats)
| |
| 386 | Movement.Name = "Movement" | |
| 387 | Movement.Value = 1 | |
| 388 | local Damage = IT("NumberValue", Stats)
| |
| 389 | Damage.Name = "Damage" | |
| 390 | Damage.Value = 1 | |
| 391 | local Mana = IT("NumberValue", Stats)
| |
| 392 | Mana.Name = "Mana" | |
| 393 | Mana.Value = 0 | |
| 394 | local SecondaryMana = IT("NumberValue", Stats)
| |
| 395 | SecondaryMana.Name = "SecondaryMana" | |
| 396 | SecondaryMana.Value = 0 | |
| 397 | local CanCrit = IT("BoolValue", Stats)
| |
| 398 | CanCrit.Name = "CanCrit" | |
| 399 | CanCrit.Value = false | |
| 400 | local CritChance = IT("NumberValue", Stats)
| |
| 401 | CritChance.Name = "CritChance" | |
| 402 | CritChance.Value = 20 | |
| 403 | local CanPenetrateArmor = IT("BoolValue", Stats)
| |
| 404 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
| 405 | CanPenetrateArmor.Value = false | |
| 406 | local AntiTeamKill = IT("BoolValue", Stats)
| |
| 407 | AntiTeamKill.Name = "AntiTeamKill" | |
| 408 | AntiTeamKill.Value = false | |
| 409 | local Rooted = IT("BoolValue", Stats)
| |
| 410 | Rooted.Name = "Rooted" | |
| 411 | Rooted.Value = false | |
| 412 | local Block = IT("BoolValue", Stats)
| |
| 413 | Block.Name = "Block" | |
| 414 | Block.Value = false | |
| 415 | local RecentEnemy = IT("ObjectValue", Stats)
| |
| 416 | RecentEnemy.Name = "RecentEnemy" | |
| 417 | RecentEnemy.Value = nil | |
| 418 | local StaggerHit = IT("BoolValue", Stats)
| |
| 419 | StaggerHit.Name = "StaggerHit" | |
| 420 | StaggerHit.Value = false | |
| 421 | local Stagger = IT("BoolValue", Stats)
| |
| 422 | Stagger.Name = "Stagger" | |
| 423 | Stagger.Value = false | |
| 424 | local Stun = IT("BoolValue", Stats)
| |
| 425 | Stun.Name = "Stun" | |
| 426 | Stun.Value = false | |
| 427 | local StunValue = IT("NumberValue", Stats)
| |
| 428 | StunValue.Name = "StunValue" | |
| 429 | StunValue.Value = 0 | |
| 430 | ||
| 431 | ||
| 432 | --//=================================\\ | |
| 433 | --\\=================================// | |
| 434 | ||
| 435 | ||
| 436 | ||
| 437 | ||
| 438 | ||
| 439 | --//=================================\\ | |
| 440 | --|| DEBUFFS / BUFFS | |
| 441 | --\\=================================// | |
| 442 | ||
| 443 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
| |
| 444 | DEFENSECHANGE1.Name = "ChangeDefense" | |
| 445 | DEFENSECHANGE1.Value = 0 | |
| 446 | ||
| 447 | local MOVEMENTCHANGE1 = IT("NumberValue", nil)
| |
| 448 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
| 449 | MOVEMENTCHANGE1.Value = 0 | |
| 450 | ||
| 451 | --//=================================\\ | |
| 452 | --\\=================================// | |
| 453 | ||
| 454 | ||
| 455 | ||
| 456 | ||
| 457 | ||
| 458 | --//=================================\\ | |
| 459 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 460 | --\\=================================// | |
| 461 | ||
| 462 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 463 | ArtificialHB.Name = "ArtificialHB" | |
| 464 | ||
| 465 | script:WaitForChild("ArtificialHB")
| |
| 466 | ||
| 467 | frame = Frame_Speed | |
| 468 | tf = 0 | |
| 469 | allowframeloss = false | |
| 470 | tossremainder = false | |
| 471 | lastframe = tick() | |
| 472 | script.ArtificialHB:Fire() | |
| 473 | ||
| 474 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 475 | tf = tf + s | |
| 476 | if tf >= frame then | |
| 477 | if allowframeloss then | |
| 478 | script.ArtificialHB:Fire() | |
| 479 | lastframe = tick() | |
| 480 | else | |
| 481 | for i = 1, math.floor(tf / frame) do | |
| 482 | script.ArtificialHB:Fire() | |
| 483 | end | |
| 484 | lastframe = tick() | |
| 485 | end | |
| 486 | if tossremainder then | |
| 487 | tf = 0 | |
| 488 | else | |
| 489 | tf = tf - frame * math.floor(tf / frame) | |
| 490 | end | |
| 491 | end | |
| 492 | end) | |
| 493 | ||
| 494 | --//=================================\\ | |
| 495 | --\\=================================// | |
| 496 | ||
| 497 | ||
| 498 | ||
| 499 | ||
| 500 | ||
| 501 | --//=================================\\ | |
| 502 | --|| SOME FUNCTIONS | |
| 503 | --\\=================================// | |
| 504 | ||
| 505 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 506 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 507 | end | |
| 508 | ||
| 509 | function PositiveAngle(NUMBER) | |
| 510 | if NUMBER >= 0 then | |
| 511 | NUMBER = 0 | |
| 512 | end | |
| 513 | return NUMBER | |
| 514 | end | |
| 515 | ||
| 516 | function NegativeAngle(NUMBER) | |
| 517 | if NUMBER <= 0 then | |
| 518 | NUMBER = 0 | |
| 519 | end | |
| 520 | return NUMBER | |
| 521 | end | |
| 522 | ||
| 523 | function Swait(NUMBER) | |
| 524 | if NUMBER == 0 or NUMBER == nil then | |
| 525 | ArtificialHB.Event:wait() | |
| 526 | else | |
| 527 | for i = 1, NUMBER do | |
| 528 | ArtificialHB.Event:wait() | |
| 529 | end | |
| 530 | end | |
| 531 | end | |
| 532 | ||
| 533 | function QuaternionFromCFrame(cf) | |
| 534 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 535 | local trace = m00 + m11 + m22 | |
| 536 | if trace > 0 then | |
| 537 | local s = math.sqrt(1 + trace) | |
| 538 | local recip = 0.5 / s | |
| 539 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 540 | else | |
| 541 | local i = 0 | |
| 542 | if m11 > m00 then | |
| 543 | i = 1 | |
| 544 | end | |
| 545 | if m22 > (i == 0 and m00 or m11) then | |
| 546 | i = 2 | |
| 547 | end | |
| 548 | if i == 0 then | |
| 549 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 550 | local recip = 0.5 / s | |
| 551 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 552 | elseif i == 1 then | |
| 553 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 554 | local recip = 0.5 / s | |
| 555 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 556 | elseif i == 2 then | |
| 557 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 558 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 559 | end | |
| 560 | end | |
| 561 | end | |
| 562 | ||
| 563 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 564 | local xs, ys, zs = x + x, y + y, z + z | |
| 565 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 566 | local xx = x * xs | |
| 567 | local xy = x * ys | |
| 568 | local xz = x * zs | |
| 569 | local yy = y * ys | |
| 570 | local yz = y * zs | |
| 571 | local zz = z * zs | |
| 572 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 573 | end | |
| 574 | ||
| 575 | function QuaternionSlerp(a, b, t) | |
| 576 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 577 | local startInterp, finishInterp; | |
| 578 | if cosTheta >= 0.0001 then | |
| 579 | if (1 - cosTheta) > 0.0001 then | |
| 580 | local theta = ACOS(cosTheta) | |
| 581 | local invSinTheta = 1 / SIN(theta) | |
| 582 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 583 | finishInterp = SIN(t * theta) * invSinTheta | |
| 584 | else | |
| 585 | startInterp = 1 - t | |
| 586 | finishInterp = t | |
| 587 | end | |
| 588 | else | |
| 589 | if (1 + cosTheta) > 0.0001 then | |
| 590 | local theta = ACOS(-cosTheta) | |
| 591 | local invSinTheta = 1 / SIN(theta) | |
| 592 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 593 | finishInterp = SIN(t * theta) * invSinTheta | |
| 594 | else | |
| 595 | startInterp = t - 1 | |
| 596 | finishInterp = t | |
| 597 | end | |
| 598 | end | |
| 599 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 600 | end | |
| 601 | ||
| 602 | function Clerp(a, b, t) | |
| 603 | local qa = {QuaternionFromCFrame(a)}
| |
| 604 | local qb = {QuaternionFromCFrame(b)}
| |
| 605 | local ax, ay, az = a.x, a.y, a.z | |
| 606 | local bx, by, bz = b.x, b.y, b.z | |
| 607 | local _t = 1 - t | |
| 608 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 609 | end | |
| 610 | ||
| 611 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 612 | local frame = IT("Frame")
| |
| 613 | frame.BackgroundTransparency = TRANSPARENCY | |
| 614 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 615 | frame.Position = POSITION | |
| 616 | frame.Size = SIZE | |
| 617 | frame.BackgroundColor3 = COLOR | |
| 618 | frame.BorderColor3 = BORDERCOLOR | |
| 619 | frame.Name = NAME | |
| 620 | frame.Parent = PARENT | |
| 621 | return frame | |
| 622 | end | |
| 623 | ||
| 624 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 625 | local label = IT("TextLabel")
| |
| 626 | label.BackgroundTransparency = 1 | |
| 627 | label.Size = UD2(1, 0, 1, 0) | |
| 628 | label.Position = UD2(0, 0, 0, 0) | |
| 629 | label.TextColor3 = C3(255, 255, 255) | |
| 630 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 631 | label.TextTransparency = TRANSPARENCY | |
| 632 | label.FontSize = TEXTFONTSIZE | |
| 633 | label.Font = TEXTFONT | |
| 634 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 635 | label.TextScaled = true | |
| 636 | label.Text = TEXT | |
| 637 | label.Name = NAME | |
| 638 | label.Parent = PARENT | |
| 639 | return label | |
| 640 | end | |
| 641 | ||
| 642 | function NoOutlines(PART) | |
| 643 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 644 | end | |
| 645 | ||
| 646 | ||
| 647 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 648 | local NEWWELD = IT(TYPE) | |
| 649 | NEWWELD.Part0 = PART0 | |
| 650 | NEWWELD.Part1 = PART1 | |
| 651 | NEWWELD.C0 = C0 | |
| 652 | NEWWELD.C1 = C1 | |
| 653 | NEWWELD.Parent = PARENT | |
| 654 | return NEWWELD | |
| 655 | end | |
| 656 | ||
| 657 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 658 | coroutine.resume(coroutine.create(function() | |
| 659 | local NEWSOUND = IT("Sound", PARENT)
| |
| 660 | NEWSOUND.Volume = VOLUME | |
| 661 | NEWSOUND.Pitch = PITCH | |
| 662 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 663 | Swait() | |
| 664 | NEWSOUND:play() | |
| 665 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 666 | end)) | |
| 667 | end | |
| 668 | ||
| 669 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 670 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 671 | EFFECTPART.Anchored = true | |
| 672 | EFFECTPART.CFrame = CFRAME | |
| 673 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 674 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 675 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 676 | for i = 0, 1, delay do | |
| 677 | Swait() | |
| 678 | PART.CFrame = PART.CFrame * ROTATION | |
| 679 | PART.Transparency = i | |
| 680 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 681 | end | |
| 682 | PART.Parent = nil | |
| 683 | end), EFFECTPART, EFFECTMESH) | |
| 684 | end | |
| 685 | ||
| 686 | function killnearest(position,range,maxstrength) | |
| 687 | for i,v in ipairs(workspace:GetChildren()) do | |
| 688 | local body = v:GetChildren() | |
| 689 | for part = 1, #body do | |
| 690 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 691 | if(body[part].Position - position).Magnitude < range then | |
| 692 | if v.ClassName == "Model" then | |
| 693 | v:BreakJoints() | |
| 694 | end | |
| 695 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 696 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 697 | end | |
| 698 | end | |
| 699 | end | |
| 700 | if v.ClassName == "Part" then | |
| 701 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 702 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 703 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 704 | end | |
| 705 | end | |
| 706 | end | |
| 707 | end | |
| 708 | ||
| 709 | ||
| 710 | function FuriousExplosion(PART,POS,SCALE) | |
| 711 | if PART ~= nil then | |
| 712 | PART:remove() | |
| 713 | end | |
| 714 | local FIREBALLCOLORS = {Custom_Color_1,Custom_Color_2,Custom_Color_3}
| |
| 715 | POZ = POS.Position | |
| 716 | POS = CFrame.new(POS.Position) | |
| 717 | MagicSphere(Custom_Color_2, "Neon", POS, ANGLES(0, 0, 0), VT(0, 0, 0), SCALE*40,SCALE*40,SCALE*40, -0.2,00.2,00.2, 0.01) | |
| 718 | MagicSphere(Custom_Color_3, "Neon", POS, ANGLES(0, 0, 0), VT(0, 0, 0), SCALE*40,SCALE*40,SCALE*40, -0.5,-0.5,-0.5, 0.01) | |
| 719 | local POS2 = Instance.new("Part")
| |
| 720 | POS2.Size = Vector3.new(SCALE,SCALE,SCALE) | |
| 721 | POS2.CFrame = CFrame.new(POS.X,POS.Y,POS.Z) | |
| 722 | POS2.Anchored = true | |
| 723 | POS2.CanCollide = false | |
| 724 | POS2.Parent = Effects | |
| 725 | POS2.Transparency = 1 | |
| 726 | killnearest(POZ,SCALE,50) | |
| 727 | local PITCH = 2-SCALE/15 | |
| 728 | if PITCH < 0.5 then | |
| 729 | PITCH = 0.5 | |
| 730 | end | |
| 731 | game:GetService("Debris"):AddItem(POS2, 5)
| |
| 732 | for i = 1, 8 do | |
| 733 | MagicSphere(FIREBALLCOLORS[MRANDOM(1, 3)], "Neon", POS * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SCALE*50,115,115,SCALE*0.85,0,0, 0.02) | |
| 734 | end | |
| 735 | for i = 1, 12 do | |
| 736 | MagicSphere(FIREBALLCOLORS[MRANDOM(1, 3)], "Neon", CF(POZ.X + math.random(-SCALE,SCALE),POZ.Y + math.random(-SCALE,SCALE),POZ.Z + math.random(-SCALE,SCALE)) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0,0,0,SCALE/5,SCALE/5,SCALE/5, 0.04) | |
| 737 | end | |
| 738 | CreateSound("636458264", Effects, SCALE/15, PITCH)
| |
| 739 | local FIREBALLHITSOUNDS = {"331888892", "331666100", "304448425"}
| |
| 740 | CreateSound("186772924", Effects, SCALE/15, PITCH)
| |
| 741 | Swait() | |
| 742 | for i = 1, 5 do | |
| 743 | Swait() | |
| 744 | --MagnitudeDamage("", "", "", "", 1, 1, 1, 1, POS2, SCALE*1.3, false, 25, 35, 0, "Normal", RootPart, 0, 0.3, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false, "Damage")
| |
| 745 | SIZE = MRANDOM(SCALE*32,SCALE*48) | |
| 746 | MagicSphere(FIREBALLCOLORS[MRANDOM(1, 3)], "Neon", POS, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE,2,SIZE, 5,0,5, 0.02) | |
| 747 | end | |
| 748 | end | |
| 749 | ||
| 750 | --//=================================\\ | |
| 751 | --\\=================================// | |
| 752 | ||
| 753 | ||
| 754 | ||
| 755 | ||
| 756 | --//=================================\\ | |
| 757 | --|| RESIZE PLAYER | |
| 758 | --\\=================================// | |
| 759 | ||
| 760 | if Player_Size ~= 2 then | |
| 761 | RootPart.Size = RootPart.Size * Player_Size | |
| 762 | Torso.Size = Torso.Size * Player_Size | |
| 763 | Head.Size = Head.Size * Player_Size | |
| 764 | RightArm.Size = RightArm.Size * Player_Size | |
| 765 | LeftArm.Size = LeftArm.Size * Player_Size | |
| 766 | RightLeg.Size = RightLeg.Size * Player_Size | |
| 767 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
| 768 | RootJoint.Parent = RootPart | |
| 769 | Neck.Parent = Torso | |
| 770 | RightShoulder.Parent = Torso | |
| 771 | LeftShoulder.Parent = Torso | |
| 772 | RightHip.Parent = Torso | |
| 773 | LeftHip.Parent = Torso | |
| 774 | ||
| 775 | ||
| 776 | -------------------- | |
| 777 | end | |
| 778 | ||
| 779 | ||
| 780 | --//=================================\\ | |
| 781 | --|| NEEDED ACCESSORIES | |
| 782 | --\\=================================// | |
| 783 | ||
| 784 | ||
| 785 | createaccessory(Head,"http://www.roblox.com/asset/?id=940789938","rbxassetid://99174105",VT(1.05, 1.05, 1.05),VT(0, 1, 0),BrickColor.new"White") | |
| 786 | local eye1 = createbodypart("Eye","Yellow",Head,VT(0.2, 0.23, -0.55),VT(5,3,3))
| |
| 787 | local eye2 = createbodypart("Eye","Yellow",Head,VT(-0.2, 0.23, -0.55),VT(5,3,3))
| |
| 788 | ||
| 789 | ||
| 790 | ||
| 791 | ||
| 792 | --//=================================\\ | |
| 793 | --|| WEAPON CREATION | |
| 794 | --\\=================================// | |
| 795 | ||
| 796 | if Player_Size ~= 1 then | |
| 797 | for _, v in pairs (Weapon:GetChildren()) do | |
| 798 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
| 799 | local p1 = v.Part1 | |
| 800 | v.Part1 = nil | |
| 801 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
| 802 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
| 803 | v.Part1 = p1 | |
| 804 | elseif v.ClassName == "Part" then | |
| 805 | for _, b in pairs (v:GetChildren()) do | |
| 806 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
| 807 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
| 808 | end | |
| 809 | end | |
| 810 | end | |
| 811 | end | |
| 812 | end | |
| 813 | ||
| 814 | for _, c in pairs(Weapon:GetChildren()) do | |
| 815 | if c.ClassName == "Part" then | |
| 816 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 817 | end | |
| 818 | end | |
| 819 | ||
| 820 | Weapon.Parent = Character | |
| 821 | ||
| 822 | print(Class_Name.." loaded.") | |
| 823 | ||
| 824 | --//=================================\\ | |
| 825 | --\\=================================// | |
| 826 | ||
| 827 | ||
| 828 | ||
| 829 | --//=================================\\ | |
| 830 | --|| ATTACK FUNCTIONS AND STUFF | |
| 831 | --\\=================================// | |
| 832 | ||
| 833 | local raysound = Instance.new("Sound",Character)
| |
| 834 | raysound.SoundId = "rbxassetid://0" | |
| 835 | raysound.Pitch = 1 | |
| 836 | raysound.Looped = true | |
| 837 | raysound.Volume = 1 | |
| 838 | ||
| 839 | function Taunt() | |
| 840 | CreateSound(Taunts[MRANDOM(1, #Taunts)], Head, 1.4, 1) | |
| 841 | end | |
| 842 | ||
| 843 | ||
| 844 | function pew() | |
| 845 | Rooted = true | |
| 846 | CreateSound("331888685", Character, 2, 1)
| |
| 847 | local sphere = Instance.new("Part",Effects)
| |
| 848 | sphere.Size = Vector3.new(1,1,1) | |
| 849 | sphere.Material = "Neon" | |
| 850 | sphere.Shape = "Ball" | |
| 851 | sphere.Name = "AntimatterBullet" | |
| 852 | sphere.Anchored = true | |
| 853 | sphere.Color = Color3.new(0/0, 0/0, 0/0) | |
| 854 | sphere.CFrame = RightArm.CFrame * CF(0,-1,0) | |
| 855 | sphere.CanCollide = false | |
| 856 | particles(sphere,true) | |
| 857 | ATTACK = true | |
| 858 | local hit = sphere.Touched:connect(function(hit) | |
| 859 | if hit.CanCollide == true and hit.Parent ~= Character then | |
| 860 | if sphere:FindFirstChild("Inferno") then
| |
| 861 | FuriousExplosion(sphere,sphere,sphere.Size.Y*20) | |
| 862 | else | |
| 863 | FuriousExplosion(sphere,sphere,sphere.Size.Y*20) | |
| 864 | end | |
| 865 | end | |
| 866 | end) | |
| 867 | repeat | |
| 868 | Swait() | |
| 869 | if sphere.Size.Y < 9.03 then | |
| 870 | sphere.Size = sphere.Size + Vector3.new(0.04,0.04,0.04) | |
| 871 | elseif sphere.Size.Y > 25 then | |
| 872 | sphere.Size = VT(25,25,25) | |
| 873 | end | |
| 874 | sphere.CFrame = RightArm.CFrame * CF(0,-1-sphere.Size.Y/2,0) | |
| 875 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*3) | |
| 876 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed) | |
| 877 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(25), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3) | |
| 878 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 879 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
| 880 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
| 881 | until KEYHOLD == false | |
| 882 | CreateSound("1127797047", sphere, 4, MRANDOM(6, 10) / 10)
| |
| 883 | local taunt = CreateSound("215395388", Character, 1.2, 2.5)
| |
| 884 | local effect = IT("PitchShiftSoundEffect",taunt)
| |
| 885 | effect.Octave = 1 | |
| 886 | local bv = Instance.new("BodyVelocity")
| |
| 887 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 888 | bv.velocity = RootPart.CFrame.lookVector*50 | |
| 889 | bv.Parent = sphere | |
| 890 | bv.Name = "DASH" | |
| 891 | sphere.Anchored = false | |
| 892 | for i=0, 1, 0.1 / Animation_Speed*3 do | |
| 893 | Swait() | |
| 894 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*3) | |
| 895 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed) | |
| 896 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3) | |
| 897 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 898 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
| 899 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
| 900 | end | |
| 901 | Rooted = false | |
| 902 | ATTACK = false | |
| 903 | end | |
| 904 | ||
| 905 | function HoldRay() | |
| 906 | ATTACK = true | |
| 907 | UNANCHOR = false | |
| 908 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 909 | Swait() | |
| 910 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 911 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 912 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 913 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 914 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 915 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 916 | end | |
| 917 | CreateSound("165487479", Torso, 15, 3.5)
| |
| 918 | local sphere = Instance.new("Part",Effects)
| |
| 919 | sphere.Size = Vector3.new(0,0,0) | |
| 920 | sphere.Material = "Neon" | |
| 921 | sphere.Shape = "Ball" | |
| 922 | sphere.Name = "AntimatterRay" | |
| 923 | sphere.Anchored = true | |
| 924 | sphere.Color = Color3.new(0,0,0) | |
| 925 | sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15 | |
| 926 | sphere.CanCollide = false | |
| 927 | for i=0, 1, 0.1 / Animation_Speed do | |
| 928 | Swait() | |
| 929 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0) | |
| 930 | sphere.Size = sphere.Size + Vector3.new(0.7,0.7,0.7) | |
| 931 | sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15 | |
| 932 | end | |
| 933 | local sound = Instance.new("Sound",Effects)
| |
| 934 | sound.SoundId = "rbxassetid://907328147" | |
| 935 | sound.Volume = 0 | |
| 936 | sound.Pitch = 3 | |
| 937 | sound:Play() | |
| 938 | repeat | |
| 939 | sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15 | |
| 940 | Swait() | |
| 941 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0) | |
| 942 | until sound.Playing == false | |
| 943 | sound:Remove() | |
| 944 | raysound:Play() | |
| 945 | local timer = 1 | |
| 946 | local Lazor = Instance.new("Part",Effects)
| |
| 947 | Lazor.Size = Vector3.new(12,12,1000) | |
| 948 | Lazor.Name = "AntimatterRay" | |
| 949 | Lazor.Material = "Neon" | |
| 950 | Lazor.Anchored = true | |
| 951 | Lazor.CanCollide = false | |
| 952 | Lazor.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*515 | |
| 953 | Lazor.Color = Color3.new(0,0,0) | |
| 954 | Lazor.CFrame = Lazor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.random(-180,180)) | |
| 955 | local hit = Lazor.Touched:connect(function(hit) | |
| 956 | if hit.Parent ~= Character and hit.Parent.Parent ~= Character and hit.Parent ~= Effects and hit.Anchored == false and hit:FindFirstChild("Vanishing") == nil then
| |
| 957 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 958 | hit.Parent:BreakJoints() | |
| 959 | if hit.Parent:FindFirstChild("Vanishing") == nil then
| |
| 960 | local vanish = Instance.new("BoolValue",hit.Parent)
| |
| 961 | vanish.Name = "Vanishing" | |
| 962 | local sound = Instance.new("Sound",hit)
| |
| 963 | sound.SoundId = "rbxassetid://907328147" | |
| 964 | sound.Volume = 0 | |
| 965 | sound:Play() | |
| 966 | end | |
| 967 | else | |
| 968 | local vanish = Instance.new("BoolValue",hit)
| |
| 969 | vanish.Name = "Vanishing" | |
| 970 | hit.Color = Color3.new(0,0,0) | |
| 971 | table.insert(Effects2,{hit,"Disappear",0.07,0,1,1,1})
| |
| 972 | if hit:FindFirstChildOfClass("SpecialMesh") then
| |
| 973 | local mesh = hit:FindFirstChildOfClass("SpecialMesh")
| |
| 974 | mesh.TextureId = "" | |
| 975 | end | |
| 976 | end | |
| 977 | end | |
| 978 | end) | |
| 979 | local hit2 = sphere.Touched:connect(function(hit) | |
| 980 | if hit.Parent ~= Character and hit.Parent.Parent ~= Character and hit.Parent ~= Effects and hit.Anchored == false and hit:FindFirstChild("Vanishing") == nil then
| |
| 981 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 982 | hit.Parent:BreakJoints() | |
| 983 | if hit.Parent:FindFirstChild("Vanishing") == nil then
| |
| 984 | local vanish = Instance.new("BoolValue",hit.Parent)
| |
| 985 | vanish.Name = "Vanishing" | |
| 986 | local sound = Instance.new("Sound",hit)
| |
| 987 | sound.SoundId = "rbxassetid://907328147" | |
| 988 | sound.Volume = 0 | |
| 989 | sound:Play() | |
| 990 | end | |
| 991 | else | |
| 992 | local vanish = Instance.new("BoolValue",hit)
| |
| 993 | vanish.Name = "Vanishing" | |
| 994 | hit.Color = Color3.new(0,0,0) | |
| 995 | table.insert(Effects2,{hit,"Disappear",0.07,0,1,1,1})
| |
| 996 | if hit:FindFirstChildOfClass("SpecialMesh") then
| |
| 997 | local mesh = hit:FindFirstChildOfClass("SpecialMesh")
| |
| 998 | mesh.TextureId = "" | |
| 999 | end | |
| 1000 | end | |
| 1001 | end | |
| 1002 | end) | |
| 1003 | repeat | |
| 1004 | if HOLD == true then | |
| 1005 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0) | |
| 1006 | Lazor.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*515 | |
| 1007 | sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15 | |
| 1008 | Lazor.CFrame = Lazor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.random(-180,180)) | |
| 1009 | if timer ==1 then | |
| 1010 | Lazor.Color = Color3.new(1,1,1) | |
| 1011 | sphere.Color = Color3.new(0,0,0) | |
| 1012 | timer = 2 | |
| 1013 | elseif timer ==2 then | |
| 1014 | Lazor.Color = Color3.new(0,0,0) | |
| 1015 | sphere.Color = Color3.new(1,1,1) | |
| 1016 | timer = 1 | |
| 1017 | end | |
| 1018 | end | |
| 1019 | Swait() | |
| 1020 | until HOLD == false | |
| 1021 | for i=0, 1, 0.1 / Animation_Speed/2 do | |
| 1022 | Swait() | |
| 1023 | Lazor.CFrame = Lazor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.random(-180,180)) | |
| 1024 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0) | |
| 1025 | Lazor.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*515 | |
| 1026 | sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15 | |
| 1027 | sphere.Anchored = true | |
| 1028 | Lazor.Anchored = true | |
| 1029 | sphere.Size = sphere.Size - Vector3.new(0.2,0.2,0.2) | |
| 1030 | Lazor.Size = Lazor.Size - Vector3.new(0.5,0.5,0) | |
| 1031 | Lazor.Transparency = Lazor.Transparency + 0.03 | |
| 1032 | sphere.Transparency = sphere.Transparency + 0.03 | |
| 1033 | raysound.Volume = raysound.Volume - 0.1 | |
| 1034 | if timer ==1 then | |
| 1035 | Lazor.Color = Color3.new(1,1,1) | |
| 1036 | sphere.Color = Color3.new(0,0,0) | |
| 1037 | timer = 2 | |
| 1038 | elseif timer ==2 then | |
| 1039 | Lazor.Color = Color3.new(0,0,0) | |
| 1040 | sphere.Color = Color3.new(1,1,1) | |
| 1041 | timer = 1 | |
| 1042 | end | |
| 1043 | end | |
| 1044 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Vector3.new(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
| 1045 | hit2:disconnect() | |
| 1046 | hit:disconnect() | |
| 1047 | raysound:Stop() | |
| 1048 | raysound.Volume = 5 | |
| 1049 | sphere:remove() | |
| 1050 | Lazor:remove() | |
| 1051 | BLCF = nil | |
| 1052 | SCFR = nil | |
| 1053 | coroutine.resume(coroutine.create(function() | |
| 1054 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1055 | Swait() | |
| 1056 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1058 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1060 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1062 | end | |
| 1063 | end)) | |
| 1064 | ATTACK = false | |
| 1065 | UNANCHOR = true | |
| 1066 | end | |
| 1067 | ||
| 1068 | local sick = Instance.new("Sound",Character)
| |
| 1069 | sick.SoundId = "rbxassetid://284722821" | |
| 1070 | sick.Looped = true | |
| 1071 | sick.Pitch = 1 | |
| 1072 | sick.Volume = 1 | |
| 1073 | sick:Play() | |
| 1074 | sick.Name = "RannochIsHere" | |
| 1075 | cloneofmusic = sick:Clone() | |
| 1076 | ||
| 1077 | local Spook = false | |
| 1078 | ||
| 1079 | ||
| 1080 | ||
| 1081 | --//=================================\\ | |
| 1082 | --|| ASSIGN THINGS TO KEYS | |
| 1083 | --\\=================================// | |
| 1084 | ||
| 1085 | Humanoid.Changed:connect(function(Jump) | |
| 1086 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1087 | Humanoid.Jump = false | |
| 1088 | end | |
| 1089 | end) | |
| 1090 | ||
| 1091 | ||
| 1092 | ||
| 1093 | ||
| 1094 | function MouseDown(Mouse) | |
| 1095 | if HOLD == false and ATTACK == false then | |
| 1096 | HOLD = true | |
| 1097 | HoldRay() | |
| 1098 | elseif HOLD == true then | |
| 1099 | HOLD = false | |
| 1100 | end | |
| 1101 | end | |
| 1102 | ||
| 1103 | ||
| 1104 | function MouseUp(Mouse) | |
| 1105 | end | |
| 1106 | ||
| 1107 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 1108 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 1109 | end | |
| 1110 | ||
| 1111 | function KeyDown(Key) | |
| 1112 | if Key == "t" then | |
| 1113 | Taunt() | |
| 1114 | end | |
| 1115 | KEYHOLD = true | |
| 1116 | if Key == "w" and HOLD == false and ATTACK == false then | |
| 1117 | repeat | |
| 1118 | local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector*150, 1.8, {workspace})
| |
| 1119 | RootPart.CFrame = CFrame.new(RayPos,Mouse.Hit.p) * CFrame.new(0, 0, 0) | |
| 1120 | Swait() | |
| 1121 | until KEYHOLD == false | |
| 1122 | end | |
| 1123 | if Key == "s" and HOLD == false and ATTACK == false then | |
| 1124 | repeat | |
| 1125 | local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector*-150, 1.8, {workspace})
| |
| 1126 | RootPart.CFrame = CFrame.new(RayPos,Mouse.Hit.p) * CFrame.new(0, 0, 0) | |
| 1127 | Swait() | |
| 1128 | until KEYHOLD == false | |
| 1129 | end | |
| 1130 | if Key == "z" and ATTACK == false then | |
| 1131 | pew() | |
| 1132 | end | |
| 1133 | end | |
| 1134 | ||
| 1135 | function KeyUp(Key) | |
| 1136 | KEYHOLD = false | |
| 1137 | end | |
| 1138 | ||
| 1139 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1140 | MouseDown(NEWKEY) | |
| 1141 | end) | |
| 1142 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1143 | MouseUp(NEWKEY) | |
| 1144 | end) | |
| 1145 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1146 | KeyDown(NEWKEY) | |
| 1147 | end) | |
| 1148 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1149 | KeyUp(NEWKEY) | |
| 1150 | end) | |
| 1151 | ||
| 1152 | --//=================================\\ | |
| 1153 | --\\=================================// | |
| 1154 | ||
| 1155 | ||
| 1156 | function unanchor() | |
| 1157 | if UNANCHOR == true then | |
| 1158 | g = Character:GetChildren() | |
| 1159 | for i = 1, #g do | |
| 1160 | if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then | |
| 1161 | g[i].Anchored = false | |
| 1162 | end | |
| 1163 | end | |
| 1164 | end | |
| 1165 | RootPart.Anchored = true | |
| 1166 | end | |
| 1167 | ||
| 1168 | ||
| 1169 | --//=================================\\ | |
| 1170 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1171 | --\\=================================// | |
| 1172 | ||
| 1173 | Humanoid.Changed:connect(function(Jump) | |
| 1174 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1175 | Humanoid.Jump = false | |
| 1176 | end | |
| 1177 | end) | |
| 1178 | ||
| 1179 | ||
| 1180 | ||
| 1181 | ||
| 1182 | ||
| 1183 | ||
| 1184 | ||
| 1185 | ANIMATE.Parent = nil | |
| 1186 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1187 | IDLEANIMATION:Play() | |
| 1188 | ||
| 1189 | while true do | |
| 1190 | Swait() | |
| 1191 | SINE = SINE + CHANGE | |
| 1192 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1193 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1194 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1195 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1196 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
| 1197 | if ANIM == "Idle" and TORSOVELOCITY > 1 then | |
| 1198 | ANIM = "Idle" | |
| 1199 | if ATTACK == false then | |
| 1200 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
| 1201 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed) | |
| 1202 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1203 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1204 | end | |
| 1205 | if #Effects2>0 then | |
| 1206 | for e=1,#Effects2 do | |
| 1207 | if Effects2[e]~=nil then | |
| 1208 | local Thing=Effects2[e] | |
| 1209 | if Thing~=nil then | |
| 1210 | local Part=Thing[1] | |
| 1211 | local Mode=Thing[2] | |
| 1212 | local Delay=Thing[3] | |
| 1213 | local IncX=Thing[4] | |
| 1214 | local IncY=Thing[5] | |
| 1215 | local IncZ=Thing[6] | |
| 1216 | local Part2=Thing[8] | |
| 1217 | if Thing[1].Transparency<=1 then | |
| 1218 | if Thing[2]=="Block1" then | |
| 1219 | Thing[1].CFrame=Part2.CFrame | |
| 1220 | Mesh=Thing[1].Mesh | |
| 1221 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1222 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1223 | elseif Thing[2]=="Cylinder" then | |
| 1224 | Mesh=Thing[1].Mesh | |
| 1225 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1226 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1227 | elseif Thing[2]=="Blood" then | |
| 1228 | Mesh=Thing[7] | |
| 1229 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 1230 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1231 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1232 | elseif Thing[2]=="Elec" then | |
| 1233 | Mesh=Thing[1].Mesh | |
| 1234 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 1235 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1236 | elseif Thing[2]=="Disappear" then | |
| 1237 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1238 | elseif Thing[2]=="TorsoSpin" and Spook == true then | |
| 1239 | Thing[1].CFrame = CFrame.new(Thing[1].Position,Vector3.new(math.random(-180,180),math.random(-180,180),math.random(-180,180))) | |
| 1240 | end | |
| 1241 | else | |
| 1242 | Part.Parent=nil | |
| 1243 | table.remove(Effects2,e) | |
| 1244 | end | |
| 1245 | end | |
| 1246 | end | |
| 1247 | end | |
| 1248 | end | |
| 1249 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0) | |
| 1250 | q = Character:GetChildren() | |
| 1251 | for u = 1, #q do | |
| 1252 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 1253 | q[u]:remove() | |
| 1254 | elseif q[u].ClassName == "RightArm" and q[u].Name ~= "HumanoidRootPart" then | |
| 1255 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
| 1256 | elseif q[u].ClassName == "LeftArm" and q[u].Name ~= "HumanoidRootPart" then | |
| 1257 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
| 1258 | elseif q[u].ClassName == "RightLeg" and q[u].Name ~= "HumanoidRootPart" then | |
| 1259 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
| 1260 | elseif q[u].ClassName == "LeftLeg" and q[u].Name ~= "HumanoidRootPart" then | |
| 1261 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
| 1262 | elseif q[u].ClassName == "Torso" and q[u].Name ~= "HumanoidRootPart" then | |
| 1263 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
| 1264 | elseif q[u].ClassName == "Head" and q[u].Name ~= "HumanoidRootPart" then | |
| 1265 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
| 1266 | end | |
| 1267 | end | |
| 1268 | Head.Color = Color3.new(0/255, 0/255, 0/255) | |
| 1269 | Torso.Color = Color3.new(0/255, 0/255, 0/255) | |
| 1270 | RightLeg.Color = Color3.new(0/255, 0/255, 0/255) | |
| 1271 | LeftLeg.Color = Color3.new(0/255, 0/255, 0/255) | |
| 1272 | RightArm.Color = Color3.new(0/255, 0/255, 0/255) | |
| 1273 | LeftArm.Color = Color3.new(0/255, 0/255, 0/255) | |
| 1274 | if sick.Parent == nil then | |
| 1275 | sick.Parent = game.Players.LocalPlayer.Character | |
| 1276 | end | |
| 1277 | unanchor() | |
| 1278 | Humanoid.MaxHealth = "inf" | |
| 1279 | Humanoid.Health = "inf" | |
| 1280 | if Rooted == false then | |
| 1281 | Disable_Jump = false | |
| 1282 | Humanoid.WalkSpeed = Speed | |
| 1283 | elseif Rooted == true then | |
| 1284 | Disable_Jump = true | |
| 1285 | Humanoid.WalkSpeed = 0 | |
| 1286 | end | |
| 1287 | if Head:FindFirstChild("face") then
| |
| 1288 | Head.face:remove() | |
| 1289 | end | |
| 1290 | end | |
| 1291 | end | |
| 1292 | ||
| 1293 | --//=================================\\ | |
| 1294 | --\\=================================// | |
| 1295 | ||
| 1296 | ||
| 1297 | ||
| 1298 | ||
| 1299 | ||
| 1300 | --//====================================================\\-- | |
| 1301 | --|| END OF SCRIPT | |
| 1302 | --\\====================================================//-- |