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| 1 | //star wars | |
| 2 | int[] melodia = { 440, 440, 440, 349, 523, 440, 349, 523, 440, 0, 659, 659, 659, 698, 523, 415, 349, 523, 440, 0, 880, 880, 440, 440, 880, 831, 784, 698, 740, 0, 622, 659, 415, 440, 523, 0, 440, 523, 440, 0 };
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| 3 | ||
| 4 | int[] czasTrwania = { 500, 500, 500, 350, 150, 500, 350, 150, 650, 500, 500, 500, 500, 350, 150, 500, 350, 150, 650, 500, 500, 500, 350, 150, 500, 350, 150, 650, 150, 500, 150, 500, 150, 1000, 500, 350, 150, 500, 350, 150, 650 };
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| 5 | ||
| 6 | ||
| 7 | using (var waveOut = new WaveOutEvent()) | |
| 8 | {
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| 9 | for (int i = 0; i < frequencies.Length; i++) | |
| 10 | {
| |
| 11 | if (frequencies[i] != 0) | |
| 12 | {
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| 13 | var sineWave = new SignalGenerator() | |
| 14 | {
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| 15 | Gain = 0.2, | |
| 16 | Frequency = frequencies[i], | |
| 17 | Type = SignalGeneratorType.Sin | |
| 18 | }.Take(TimeSpan.FromMilliseconds(durations[i])); | |
| 19 | ||
| 20 | waveOut.Init(sineWave); | |
| 21 | waveOut.Play(); | |
| 22 | while (waveOut.PlaybackState == PlaybackState.Playing) | |
| 23 | {
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| 24 | Thread.Sleep(10); | |
| 25 | } | |
| 26 | } | |
| 27 | else | |
| 28 | {
| |
| 29 | Thread.Sleep(durations[i]); | |
| 30 | } | |
| 31 | } | |
| 32 | } | |
| 33 | ||
| 34 | ||
| 35 | ||
| 36 | ||
| 37 | ||
| 38 | ||
| 39 | //Mario Bros | |
| 40 | int[] melodia = { 659, 659, 0, 659, 0, 523, 659, 0, 784, 0, 392, 0, 523, 0, 392, 0, 330, 0, 440, 494, 0, 466, 0, 440, 0, 392, 659, 0, 784, 780, 0, 784, 0, 659, 0, 523, 587, 0, 494, 0, 523, 0, 392, 0, 330, 0, 440, 494, 0, 466, 0, 440, 0 };
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| 41 | ||
| 42 | int[] czasTrwania = { 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 400, 200, 200, 200, 400, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 400, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200 };
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| 43 | ||
| 44 | using (var waveOut = new WaveOutEvent()) | |
| 45 | {
| |
| 46 | for (int i = 0; i < frequencies.Length; i++) | |
| 47 | {
| |
| 48 | if (frequencies[i] != 0) | |
| 49 | {
| |
| 50 | var sineWave = new SignalGenerator() | |
| 51 | {
| |
| 52 | Gain = 0.2, | |
| 53 | Frequency = frequencies[i], | |
| 54 | Type = SignalGeneratorType.Sin | |
| 55 | }.Take(TimeSpan.FromMilliseconds(durations[i])); | |
| 56 | ||
| 57 | waveOut.Init(sineWave); | |
| 58 | waveOut.Play(); | |
| 59 | while (waveOut.PlaybackState == PlaybackState.Playing) | |
| 60 | {
| |
| 61 | Thread.Sleep(10); | |
| 62 | } | |
| 63 | } | |
| 64 | else | |
| 65 | {
| |
| 66 | Thread.Sleep(durations[i]); | |
| 67 | } | |
| 68 | } | |
| 69 | } | |
| 70 | ||
| 71 | ||
| 72 | ||
| 73 | ||
| 74 |