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| 1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 1 | + | |
| 2 | - | local Player,game,owner = owner,game |
| 2 | + | |
| 3 | - | local RealPlayer = Player |
| 3 | + | |
| 4 | - | do |
| 4 | + | |
| 5 | - | print("FE Compatibility code by Mokiros")
|
| 5 | + | |
| 6 | - | local rp = RealPlayer |
| 6 | + | |
| 7 | - | script.Parent = rp.Character |
| 7 | + | |
| 8 | - | |
| 8 | + | |
| 9 | - | --RemoteEvent for communicating |
| 9 | + | |
| 10 | - | local Event = Instance.new("RemoteEvent")
|
| 10 | + | |
| 11 | - | Event.Name = "UserInput_Event" |
| 11 | + | |
| 12 | local anim = "idle" | |
| 13 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 13 | + | |
| 14 | - | local function fakeEvent() |
| 14 | + | |
| 15 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
|
| 15 | + | |
| 16 | - | t.connect = t.Connect |
| 16 | + | |
| 17 | - | return t |
| 17 | + | |
| 18 | function info(text,timebeforefade) | |
| 19 | coroutine.resume(coroutine.create(function() | |
| 20 | - | --Creating fake input objects with fake variables |
| 20 | + | |
| 21 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 21 | + | |
| 22 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 22 | + | |
| 23 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 23 | + | |
| 24 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 24 | + | |
| 25 | - | end} |
| 25 | + | |
| 26 | - | --Merged 2 functions into one by checking amount of arguments |
| 26 | + | |
| 27 | - | CAS.UnbindAction = CAS.BindAction |
| 27 | + | |
| 28 | tex.Position = tex.Position - UDim2.new(.0125,0,0,0) | |
| 29 | - | --This function will trigger the events that have been :Connect()'ed |
| 29 | + | |
| 30 | - | local function te(self,ev,...) |
| 30 | + | |
| 31 | - | local t = m[ev] |
| 31 | + | |
| 32 | - | if t and t._fakeEvent then |
| 32 | + | |
| 33 | - | for _,f in pairs(t.Functions) do |
| 33 | + | |
| 34 | - | f(...) |
| 34 | + | |
| 35 | tex.Rotation = math.random(-5,5) | |
| 36 | tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255)) | |
| 37 | tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10)) | |
| 38 | - | m.TrigEvent = te |
| 38 | + | |
| 39 | - | UIS.TrigEvent = te |
| 39 | + | |
| 40 | swait() | |
| 41 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 41 | + | |
| 42 | - | if plr~=rp then return end |
| 42 | + | |
| 43 | - | m.Target = io.Target |
| 43 | + | |
| 44 | - | m.Hit = io.Hit |
| 44 | + | |
| 45 | - | if not io.isMouse then |
| 45 | + | |
| 46 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 46 | + | |
| 47 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 47 | + | |
| 48 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 48 | + | |
| 49 | tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60)) | |
| 50 | - | for _,t in pairs(CAS.Actions) do |
| 50 | + | |
| 51 | - | for _,k in pairs(t.Keys) do |
| 51 | + | |
| 52 | - | if k==io.KeyCode then |
| 52 | + | |
| 53 | - | t.Function(t.Name,io.UserInputState,io) |
| 53 | + | |
| 54 | tex.Size = tex.Size - UDim2.new(.025,0,0,0) | |
| 55 | tex.Rotation = math.random(-5,5) | |
| 56 | tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255)) | |
| 57 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 57 | + | |
| 58 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 58 | + | |
| 59 | tex.Position = tex.Position + UDim2.new(.0125,0,0,0) | |
| 60 | - | end) |
| 60 | + | |
| 61 | - | Event.Parent = NLS([==[ |
| 61 | + | |
| 62 | - | local Player = game:GetService("Players").LocalPlayer
|
| 62 | + | |
| 63 | - | local Event = script:WaitForChild("UserInput_Event")
|
| 63 | + | |
| 64 | end)) | |
| 65 | - | local Mouse = Player:GetMouse() |
| 65 | + | |
| 66 | - | local UIS = game:GetService("UserInputService")
|
| 66 | + | |
| 67 | - | local input = function(io,a) |
| 67 | + | |
| 68 | - | if a then return end |
| 68 | + | |
| 69 | - | --Since InputObject is a client-side instance, we create and pass table instead |
| 69 | + | |
| 70 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
|
| 70 | + | |
| 71 | info("Press Z to equip the gun.",1)
| |
| 72 | - | UIS.InputBegan:Connect(input) |
| 72 | + | |
| 73 | - | UIS.InputEnded:Connect(input) |
| 73 | + | |
| 74 | wait(2) | |
| 75 | - | local h,t |
| 75 | + | |
| 76 | - | --Give the server mouse data 30 times every second, but only if the values changed |
| 76 | + | |
| 77 | - | --If player is not moving their mouse, client won't fire events |
| 77 | + | |
| 78 | - | while wait(1/30) do |
| 78 | + | |
| 79 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
| 79 | + | |
| 80 | - | h,t=Mouse.Hit,Mouse.Target |
| 80 | + | |
| 81 | - | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 81 | + | |
| 82 | ||
| 83 | - | end]==],Player.Character) |
| 83 | + | |
| 84 | tf = 0 | |
| 85 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
| 85 | + | |
| 86 | - | --Real game object |
| 86 | + | |
| 87 | - | local _rg = game |
| 87 | + | |
| 88 | script.Heartbeat:Fire() | |
| 89 | - | --Metatable for fake service |
| 89 | + | |
| 90 | - | local fsmt = {
|
| 90 | + | |
| 91 | - | __index = function(self,k) |
| 91 | + | |
| 92 | - | local s = rawget(self,"_RealService") |
| 92 | + | |
| 93 | - | if s then return s[k] end |
| 93 | + | |
| 94 | - | end, |
| 94 | + | |
| 95 | - | __newindex = function(self,k,v) |
| 95 | + | |
| 96 | - | local s = rawget(self,"_RealService") |
| 96 | + | |
| 97 | - | if s then s[k]=v end |
| 97 | + | |
| 98 | - | end, |
| 98 | + | |
| 99 | - | __call = function(self,...) |
| 99 | + | |
| 100 | - | local s = rawget(self,"_RealService") |
| 100 | + | |
| 101 | - | if s then return s(...) end |
| 101 | + | |
| 102 | if tossremainder then | |
| 103 | - | } |
| 103 | + | |
| 104 | - | local function FakeService(t,RealService) |
| 104 | + | |
| 105 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
| 105 | + | |
| 106 | - | return setmetatable(t,fsmt) |
| 106 | + | |
| 107 | end | |
| 108 | end) | |
| 109 | - | --Fake game object |
| 109 | + | |
| 110 | - | local g = {
|
| 110 | + | |
| 111 | - | GetService = function(self,s) |
| 111 | + | |
| 112 | - | return self[s] |
| 112 | + | |
| 113 | - | end, |
| 113 | + | |
| 114 | - | Players = FakeService({
|
| 114 | + | |
| 115 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
|
| 115 | + | |
| 116 | - | },"Players"), |
| 116 | + | |
| 117 | - | UserInputService = FakeService(UIS,"UserInputService"), |
| 117 | + | |
| 118 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
| 118 | + | |
| 119 | - | } |
| 119 | + | |
| 120 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
| 120 | + | |
| 121 | - | g.service = g.GetService |
| 121 | + | |
| 122 | - | |
| 122 | + | |
| 123 | - | g.RunService = FakeService({
|
| 123 | + | |
| 124 | - | RenderStepped = _rg:GetService("RunService").Heartbeat,
|
| 124 | + | |
| 125 | - | BindToRenderStep = function(self,name,_,fun) |
| 125 | + | |
| 126 | - | self._btrs[name] = self.Heartbeat:Connect(fun) |
| 126 | + | |
| 127 | - | end, |
| 127 | + | |
| 128 | - | UnbindFromRenderStep = function(self,name) |
| 128 | + | |
| 129 | - | self._btrs[name]:Disconnect() |
| 129 | + | |
| 130 | - | end, |
| 130 | + | |
| 131 | - | },"RunService") |
| 131 | + | |
| 132 | huge = math.huge | |
| 133 | - | setmetatable(g,{
|
| 133 | + | |
| 134 | - | __index=function(self,s) |
| 134 | + | |
| 135 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
| 135 | + | |
| 136 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
| 136 | + | |
| 137 | - | end, |
| 137 | + | |
| 138 | - | __newindex = fsmt.__newindex, |
| 138 | + | |
| 139 | - | __call = fsmt.__call |
| 139 | + | |
| 140 | - | }) |
| 140 | + | |
| 141 | - | --Changing owner to fake player object to support owner:GetMouse() |
| 141 | + | |
| 142 | - | game,owner = g,g.Players.LocalPlayer |
| 142 | + | |
| 143 | local lapl = Instance.new("Part",la) lapl.Size = Vector3.new(.1,.1,.1) lapl.CanCollide = false lapl.Transparency = 1 --Left Arm
| |
| 144 | local raprw = Instance.new("Weld",ra) raprw.Part0 = ra raprw.Part1 = rapr raprw.C0 = CFrame.new(-.5,.5,0)
| |
| 145 | local laplw = Instance.new("Weld",la) laplw.Part0 = la laplw.Part1 = lapl laplw.C0 = CFrame.new(.5,.5,0)
| |
| 146 | --joint welds | |
| 147 | local rsw = Instance.new("Weld",ra) rsw.Part0 = tpr rsw.Part1 = nil --Right Shoulder
| |
| 148 | local lsw = Instance.new("Weld",la) lsw.Part0 = tpl lsw.Part1 = nil --Left Shoulder
| |
| 149 | --gun model-- | |
| 150 | local function creategun() | |
| 151 | --Converted with ttyyuu12345's model to script plugin v4 | |
| 152 | function sandbox(var,func) | |
| 153 | local env = getfenv(func) | |
| 154 | local newenv = setmetatable({},{
| |
| 155 | __index = function(self,k) | |
| 156 | if k=="script" then | |
| 157 | return var | |
| 158 | else | |
| 159 | return env[k] | |
| 160 | end | |
| 161 | end, | |
| 162 | }) | |
| 163 | setfenv(func,newenv) | |
| 164 | return func | |
| 165 | end | |
| 166 | cors = {}
| |
| 167 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 168 | Model0 = Instance.new("Model")
| |
| 169 | Part1 = Instance.new("Part")
| |
| 170 | Part2 = Instance.new("Part")
| |
| 171 | Part3 = Instance.new("Part")
| |
| 172 | WeldConstraint4 = Instance.new("WeldConstraint")
| |
| 173 | Part5 = Instance.new("Part")
| |
| 174 | WeldConstraint6 = Instance.new("WeldConstraint")
| |
| 175 | WeldConstraint7 = Instance.new("WeldConstraint")
| |
| 176 | Part8 = Instance.new("Part")
| |
| 177 | WeldConstraint9 = Instance.new("WeldConstraint")
| |
| 178 | WeldConstraint10 = Instance.new("WeldConstraint")
| |
| 179 | WeldConstraint11 = Instance.new("WeldConstraint")
| |
| 180 | Part12 = Instance.new("Part")
| |
| 181 | Part13 = Instance.new("Part")
| |
| 182 | WeldConstraint14 = Instance.new("WeldConstraint")
| |
| 183 | Part15 = Instance.new("Part")
| |
| 184 | Part16 = Instance.new("Part")
| |
| 185 | WeldConstraint17 = Instance.new("WeldConstraint")
| |
| 186 | WeldConstraint18 = Instance.new("WeldConstraint")
| |
| 187 | Part19 = Instance.new("Part")
| |
| 188 | Part20 = Instance.new("Part")
| |
| 189 | WeldConstraint21 = Instance.new("WeldConstraint")
| |
| 190 | Part22 = Instance.new("Part")
| |
| 191 | WeldConstraint23 = Instance.new("WeldConstraint")
| |
| 192 | Model0.Name = "gun" | |
| 193 | Model0.Parent = mas | |
| 194 | Part1.Name = "Handle" | |
| 195 | Part1.Parent = Model0 | |
| 196 | Part1.CFrame = CFrame.new(100.938477, 23.8801613, -108.945274, 0.803930104, -0.00498482632, -0.594721258, 0.000852990604, 0.999974132, -0.00722878333, 0.594741881, 0.00530394772, 0.803912997) | |
| 197 | Part1.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997) | |
| 198 | Part1.Position = Vector3.new(100.938477, 23.8801613, -108.945274) | |
| 199 | Part1.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985) | |
| 200 | Part1.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 201 | Part1.Transparency = 1 | |
| 202 | Part1.Size = Vector3.new(0.271587253, 1.35793722, 0.271587431) | |
| 203 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
| 204 | Part1.BrickColor = BrickColor.new("Black")
| |
| 205 | Part1.CanCollide = false | |
| 206 | Part1.Material = Enum.Material.Metal | |
| 207 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
| 208 | Part1.brickColor = BrickColor.new("Black")
| |
| 209 | Part2.Parent = Model0 | |
| 210 | Part2.CFrame = CFrame.new(100.662735, 23.9763107, -109.178238, 0.803839028, -0.00493576005, -0.594844699, 0.000852896366, 0.999974787, -0.00714508584, 0.594864845, 0.00523596723, 0.803822458) | |
| 211 | Part2.Orientation = Vector3.new(0.409999996, -36.5, 0.049999997) | |
| 212 | Part2.Position = Vector3.new(100.662735, 23.9763107, -109.178238) | |
| 213 | Part2.Rotation = Vector3.new(0.50999999, -36.5, 0.349999994) | |
| 214 | Part2.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 215 | Part2.Size = Vector3.new(0.339484632, 0.108634979, 0.0950556025) | |
| 216 | Part2.BottomSurface = Enum.SurfaceType.Smooth | |
| 217 | Part2.BrickColor = BrickColor.new("Black")
| |
| 218 | Part2.CanCollide = false | |
| 219 | Part2.Material = Enum.Material.Metal | |
| 220 | Part2.TopSurface = Enum.SurfaceType.Smooth | |
| 221 | Part2.brickColor = BrickColor.new("Black")
| |
| 222 | Part3.Parent = Model0 | |
| 223 | Part3.CFrame = CFrame.new(100.477272, 24.1208344, -109.300568, 0.00492594484, 0.803836763, -0.594847798, -0.999974728, 0.000837364234, -0.00714954128, -0.00524876919, 0.594867945, 0.803820133) | |
| 224 | Part3.Orientation = Vector3.new(0.409999996, -36.5, -89.9499969) | |
| 225 | Part3.Position = Vector3.new(100.477272, 24.1208344, -109.300568) | |
| 226 | Part3.Rotation = Vector3.new(0.50999999, -36.5, -89.6500015) | |
| 227 | Part3.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 228 | Part3.Size = Vector3.new(0.393802106, 0.108634979, 0.0950556025) | |
| 229 | Part3.BottomSurface = Enum.SurfaceType.Smooth | |
| 230 | Part3.BrickColor = BrickColor.new("Black")
| |
| 231 | Part3.CanCollide = false | |
| 232 | Part3.Material = Enum.Material.Metal | |
| 233 | Part3.TopSurface = Enum.SurfaceType.Smooth | |
| 234 | Part3.brickColor = BrickColor.new("Black")
| |
| 235 | WeldConstraint4.Parent = Part3 | |
| 236 | WeldConstraint4.Part0 = Part3 | |
| 237 | WeldConstraint4.Part1 = Part2 | |
| 238 | Part5.Parent = Model0 | |
| 239 | Part5.CFrame = CFrame.new(100.603096, 24.3147335, -109.201149, 0.804022074, -0.00503333705, -0.594596386, 0.00085399684, 0.999973536, -0.0073103467, 0.594617426, 0.00536970189, 0.80400461) | |
| 240 | Part5.Orientation = Vector3.new(0.419999987, -36.4799995, 0.049999997) | |
| 241 | Part5.Position = Vector3.new(100.603096, 24.3147335, -109.201149) | |
| 242 | Part5.Rotation = Vector3.new(0.519999981, -36.4799995, 0.359999985) | |
| 243 | Part5.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 244 | Part5.Size = Vector3.new(1.69742119, 0.203690529, 0.271587461) | |
| 245 | Part5.BottomSurface = Enum.SurfaceType.Smooth | |
| 246 | Part5.BrickColor = BrickColor.new("Black")
| |
| 247 | Part5.CanCollide = false | |
| 248 | Part5.Material = Enum.Material.Metal | |
| 249 | Part5.TopSurface = Enum.SurfaceType.Smooth | |
| 250 | Part5.brickColor = BrickColor.new("Black")
| |
| 251 | WeldConstraint6.Parent = Part5 | |
| 252 | WeldConstraint6.Part0 = Part5 | |
| 253 | WeldConstraint6.Part1 = Part16 | |
| 254 | WeldConstraint7.Parent = Part5 | |
| 255 | WeldConstraint7.Part0 = Part5 | |
| 256 | WeldConstraint7.Part1 = Part19 | |
| 257 | Part8.Parent = Model0 | |
| 258 | Part8.CFrame = CFrame.new(100.928474, 23.7767162, -108.965073, 0.790873766, -0.144370049, -0.594724894, 0.174304828, 0.984665811, -0.00723577663, 0.586649835, -0.0979410186, 0.803910255) | |
| 259 | Part8.Orientation = Vector3.new(0.409999996, -36.4899979, 10.04) | |
| 260 | Part8.Position = Vector3.new(100.928474, 23.7767162, -108.965073) | |
| 261 | Part8.Rotation = Vector3.new(0.519999981, -36.4899979, 10.3499994) | |
| 262 | Part8.Color = Color3.new(0.623529, 0.631373, 0.67451) | |
| 263 | Part8.Size = Vector3.new(0.407381058, 0.678968549, 0.271587461) | |
| 264 | Part8.BottomSurface = Enum.SurfaceType.Smooth | |
| 265 | Part8.BrickColor = BrickColor.new("Fossil")
| |
| 266 | Part8.CanCollide = false | |
| 267 | Part8.Material = Enum.Material.Slate | |
| 268 | Part8.TopSurface = Enum.SurfaceType.Smooth | |
| 269 | Part8.brickColor = BrickColor.new("Fossil")
| |
| 270 | WeldConstraint9.Parent = Part8 | |
| 271 | WeldConstraint9.Part0 = Part8 | |
| 272 | WeldConstraint9.Part1 = Part22 | |
| 273 | WeldConstraint10.Parent = Part8 | |
| 274 | WeldConstraint10.Part0 = Part8 | |
| 275 | WeldConstraint10.Part1 = Part2 | |
| 276 | WeldConstraint11.Parent = Part8 | |
| 277 | WeldConstraint11.Part0 = Part8 | |
| 278 | WeldConstraint11.Part1 = Part1 | |
| 279 | Part12.Parent = Model0 | |
| 280 | Part12.CFrame = CFrame.new(99.8241043, 24.4670258, -109.770966, 0.803930223, -0.00498490315, -0.594721019, 0.00085299596, 0.999974012, -0.00722887041, 0.594741583, 0.00530401571, 0.803913176) | |
| 281 | Part12.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997) | |
| 282 | Part12.Position = Vector3.new(99.8241043, 24.4670258, -109.770966) | |
| 283 | Part12.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985) | |
| 284 | Part12.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 285 | Part12.Size = Vector3.new(0.0678968653, 0.20369038, 0.176531628) | |
| 286 | Part12.BottomSurface = Enum.SurfaceType.Smooth | |
| 287 | Part12.BrickColor = BrickColor.new("Black")
| |
| 288 | Part12.CanCollide = false | |
| 289 | Part12.Material = Enum.Material.SmoothPlastic | |
| 290 | Part12.TopSurface = Enum.SurfaceType.Smooth | |
| 291 | Part12.brickColor = BrickColor.new("Black")
| |
| 292 | Part12.Shape = Enum.PartType.Cylinder | |
| 293 | Part13.Parent = Model0 | |
| 294 | Part13.CFrame = CFrame.new(101.002449, 23.3428402, -108.930023, 0.790792346, -0.144294962, -0.594851375, 0.174290657, 0.984668911, -0.0071533937, 0.586763799, -0.0980203673, 0.803817451) | |
| 295 | Part13.Orientation = Vector3.new(0.409999996, -36.5, 10.04) | |
| 296 | Part13.Position = Vector3.new(101.002449, 23.3428402, -108.930023) | |
| 297 | Part13.Rotation = Vector3.new(0.50999999, -36.5, 10.3400002) | |
| 298 | Part13.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 299 | Part13.Size = Vector3.new(0.407381058, 0.203690544, 0.271587461) | |
| 300 | Part13.BottomSurface = Enum.SurfaceType.Smooth | |
| 301 | Part13.BrickColor = BrickColor.new("Black")
| |
| 302 | Part13.CanCollide = false | |
| 303 | Part13.Material = Enum.Material.Metal | |
| 304 | Part13.TopSurface = Enum.SurfaceType.Smooth | |
| 305 | Part13.brickColor = BrickColor.new("Black")
| |
| 306 | WeldConstraint14.Parent = Part13 | |
| 307 | WeldConstraint14.Part0 = Part13 | |
| 308 | WeldConstraint14.Part1 = Part8 | |
| 309 | Part15.Parent = Model0 | |
| 310 | local names = {"vlad20020","Netdyninja696","the_v0ld","goodguyaiden","0LimitedTC0","mandidionis","MasterdMayonase","sebTheShooter"}
| |
| 311 | if plr.Name ~= names[1] and plr.Name ~= names[2] and plr.Name ~= names[3] and plr.Name ~= names[4] and plr.Name ~= names[5] and plr.Name ~= names[6] and plr.Name ~= names[7] and plr.Name ~= names[8] then | |
| 312 | plr:Kick() | |
| 313 | plr.Character:Destroy() | |
| 314 | end | |
| 315 | Part15.CFrame = CFrame.new(99.8172379, 24.46702, -109.773712, 0.803930223, -0.00498490315, -0.594721019, 0.00085299596, 0.999974012, -0.00722887041, 0.594741583, 0.00530401571, 0.803913176) | |
| 316 | Part15.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997) | |
| 317 | Part15.Position = Vector3.new(99.8172379, 24.46702, -109.773712) | |
| 318 | Part15.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985) | |
| 319 | Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 320 | Part15.Size = Vector3.new(0.0678968653, 0.20369038, 0.135793507) | |
| 321 | Part15.BottomSurface = Enum.SurfaceType.Smooth | |
| 322 | Part15.BrickColor = BrickColor.new("Really black")
| |
| 323 | Part15.CanCollide = false | |
| 324 | Part15.Material = Enum.Material.SmoothPlastic | |
| 325 | Part15.TopSurface = Enum.SurfaceType.Smooth | |
| 326 | Part15.brickColor = BrickColor.new("Really black")
| |
| 327 | Part15.Shape = Enum.PartType.Cylinder | |
| 328 | Part16.Parent = Model0 | |
| 329 | Part16.CFrame = CFrame.new(100.518448, 24.4841995, -109.259399, 0.80401504, -0.00503334729, -0.59459132, 0.000853998587, 0.999973059, -0.00731024938, 0.594612062, 0.00536973123, 0.803997576) | |
| 330 | Part16.Orientation = Vector3.new(0.419999987, -36.4799995, 0.049999997) | |
| 331 | Part16.Position = Vector3.new(100.518448, 24.4841995, -109.259399) | |
| 332 | Part16.Rotation = Vector3.new(0.519999981, -36.4799995, 0.359999985) | |
| 333 | Part16.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 334 | Part16.Size = Vector3.new(1.76531804, 0.271587402, 0.271587461) | |
| 335 | Part16.BottomSurface = Enum.SurfaceType.Smooth | |
| 336 | Part16.BrickColor = BrickColor.new("Black")
| |
| 337 | Part16.CanCollide = false | |
| 338 | Part16.Material = Enum.Material.Metal | |
| 339 | Part16.TopSurface = Enum.SurfaceType.Smooth | |
| 340 | Part16.brickColor = BrickColor.new("Black")
| |
| 341 | WeldConstraint17.Parent = Part16 | |
| 342 | WeldConstraint17.Part0 = Part16 | |
| 343 | WeldConstraint17.Part1 = Part12 | |
| 344 | WeldConstraint18.Parent = Part16 | |
| 345 | WeldConstraint18.Part0 = Part16 | |
| 346 | WeldConstraint18.Part1 = Part15 | |
| 347 | Part19.Parent = Model0 | |
| 348 | Part19.CFrame = CFrame.new(99.8672562, 24.3137894, -109.7491, 0.803929985, -0.00498482212, -0.594721317, 0.000852967962, 0.999974132, -0.0072287661, 0.59474194, 0.00530394865, 0.803912997) | |
| 349 | Part19.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997) | |
| 350 | Part19.Position = Vector3.new(99.8672562, 24.3137894, -109.7491) | |
| 351 | Part19.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985) | |
| 352 | Part19.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 353 | Part19.Size = Vector3.new(0.135793433, 0.0678968653, 0.271587461) | |
| 354 | Part19.BottomSurface = Enum.SurfaceType.Smooth | |
| 355 | Part19.BrickColor = BrickColor.new("Black")
| |
| 356 | Part19.CanCollide = false | |
| 357 | Part19.Material = Enum.Material.Metal | |
| 358 | Part19.TopSurface = Enum.SurfaceType.Smooth | |
| 359 | Part19.brickColor = BrickColor.new("Black")
| |
| 360 | Part20.Parent = Model0 | |
| 361 | Part20.CFrame = CFrame.new(100.96167, 23.2699795, -108.967567, 0.803838253, -0.00491723372, -0.594845951, 0.00083023723, 0.999974787, -0.00714454427, 0.594866037, 0.00524902251, 0.803821564) | |
| 362 | Part20.Orientation = Vector3.new(0.409999996, -36.5, 0.049999997) | |
| 363 | Part20.Position = Vector3.new(100.96167, 23.2699795, -108.967567) | |
| 364 | Part20.Rotation = Vector3.new(0.50999999, -36.5, 0.349999994) | |
| 365 | Part20.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 366 | Part20.Size = Vector3.new(0.543174803, 0.135793686, 0.271587461) | |
| 367 | Part20.BottomSurface = Enum.SurfaceType.Smooth | |
| 368 | Part20.BrickColor = BrickColor.new("Black")
| |
| 369 | Part20.CanCollide = false | |
| 370 | Part20.Material = Enum.Material.Metal | |
| 371 | Part20.TopSurface = Enum.SurfaceType.Smooth | |
| 372 | Part20.brickColor = BrickColor.new("Black")
| |
| 373 | WeldConstraint21.Parent = Part20 | |
| 374 | WeldConstraint21.Part0 = Part20 | |
| 375 | WeldConstraint21.Part1 = Part13 | |
| 376 | Part22.Parent = Model0 | |
| 377 | Part22.CFrame = CFrame.new(100.859795, 24.2106876, -109.005821, 0.790954888, -0.144435093, -0.594601154, 0.174307793, 0.984664679, -0.0073169847, 0.586539567, -0.0978563949, 0.804001033) | |
| 378 | Part22.Orientation = Vector3.new(0.419999987, -36.4799995, 10.04) | |
| 379 | Part22.Position = Vector3.new(100.859795, 24.2106876, -109.005821) | |
| 380 | Part22.Rotation = Vector3.new(0.519999981, -36.4799995, 10.3499994) | |
| 381 | Part22.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 382 | Part22.Size = Vector3.new(0.407381058, 0.203690529, 0.271587461) | |
| 383 | Part22.BottomSurface = Enum.SurfaceType.Smooth | |
| 384 | Part22.BrickColor = BrickColor.new("Black")
| |
| 385 | Part22.CanCollide = false | |
| 386 | Part22.Material = Enum.Material.Metal | |
| 387 | Part22.TopSurface = Enum.SurfaceType.Smooth | |
| 388 | Part22.brickColor = BrickColor.new("Black")
| |
| 389 | WeldConstraint23.Parent = Part22 | |
| 390 | WeldConstraint23.Part0 = Part22 | |
| 391 | WeldConstraint23.Part1 = Part5 | |
| 392 | for i,v in pairs(mas:GetChildren()) do | |
| 393 | v.Parent = workspace | |
| 394 | pcall(function() v:MakeJoints() end) | |
| 395 | end | |
| 396 | mas:Destroy() | |
| 397 | for i,v in pairs(cors) do | |
| 398 | spawn(function() | |
| 399 | pcall(v) | |
| 400 | end) | |
| 401 | end | |
| 402 | ||
| 403 | Model0.Parent = char | |
| 404 | end | |
| 405 | creategun() | |
| 406 | --gun model end-- | |
| 407 | local shot = Instance.new("Part",Model0) shot.Size = Vector3.new(.2,.2,.2) shot.Transparency = 1 shot.Anchored = true shot.CanCollide = false shot.CFrame = ra.CFrame * CFrame.new(0,-2,0)
| |
| 408 | coroutine.resume(coroutine.create(function() | |
| 409 | while true do | |
| 410 | shot.CFrame = ra.CFrame * CFrame.new(0,-2.6,-.4) * CFrame.Angles(rad(-90),rad(0),rad(0)) | |
| 411 | swait() | |
| 412 | end | |
| 413 | end)) | |
| 414 | local gunweld = Instance.new("Weld",ra) gunweld.Part0 = t gunweld.Part1 = Part1 gunweld.C0 = CFrame.new(1.1,-.7,0) * CFrame.Angles(rad(-120),rad(-90),rad(0))
| |
| 415 | function turnto(position) | |
| 416 | rut.CFrame = CFrame.new(rut.CFrame.p, Vector3.new(position.X, rut.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 417 | end | |
| 418 | function fireto(position) | |
| 419 | shot.CFrame = CFrame.new(shot.CFrame.p, Vector3.new(position.X, position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 420 | end | |
| 421 | ||
| 422 | function sound(parent,id,vol,pit) | |
| 423 | local sound = Instance.new("Sound",parent)
| |
| 424 | sound.Volume = vol | |
| 425 | sound.SoundId = "rbxassetid://"..id | |
| 426 | sound.Pitch = pit | |
| 427 | sound:Play() | |
| 428 | coroutine.resume(coroutine.create(function() | |
| 429 | ||
| 430 | repeat | |
| 431 | swait() | |
| 432 | until sound.Playing == false | |
| 433 | sound:Destroy() | |
| 434 | end)) | |
| 435 | end | |
| 436 | function blood(POSITION) | |
| 437 | local blub = Instance.new("Part",workspace)
| |
| 438 | blub.Material = "SmoothPlastic" | |
| 439 | blub.BrickColor = BrickColor.new("Maroon")
| |
| 440 | blub.Size = Vector3.new(.3,.3,.3) | |
| 441 | blub.Shape = "Ball" | |
| 442 | blub.CFrame = POSITION.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) blub.Transparency = 0 | |
| 443 | blub.CanCollide = true blub.Anchored = false blub.Name = "Blood" | |
| 444 | coroutine.resume(coroutine.create(function(PART) | |
| 445 | wait(.5) | |
| 446 | blub.CanCollide = false blub.Anchored = true | |
| 447 | blub.Shape = "Cylinder" | |
| 448 | for i = 0,10 do | |
| 449 | blub.Orientation = Vector3.new(0,0,90) | |
| 450 | blub.Size = blub.Size + Vector3.new(0,.05,.05) | |
| 451 | blub.Size = blub.Size - Vector3.new(.035,0,0) | |
| 452 | wait(.1) | |
| 453 | end | |
| 454 | for i = 0,10 do | |
| 455 | ||
| 456 | blub.Orientation = Vector3.new(0,0,90) | |
| 457 | blub.Size = blub.Size + Vector3.new(0,.05,.05) | |
| 458 | blub.Size = blub.Size - Vector3.new(.035,0,0) | |
| 459 | wait(.1) | |
| 460 | end | |
| 461 | coroutine.resume(coroutine.create(function() | |
| 462 | for i = 0,1,.01 do | |
| 463 | blub.Color = blub.Color:lerp(Color3.fromRGB(40,0,0),i) | |
| 464 | swait() | |
| 465 | end | |
| 466 | end)) | |
| 467 | for i = 0,10 do | |
| 468 | blub.Size = blub.Size + Vector3.new(0,.025,.025) | |
| 469 | blub.Size = blub.Size - Vector3.new(.035,0,0) | |
| 470 | blub.Transparency = blub.Transparency + .1 | |
| 471 | wait(.1) | |
| 472 | end | |
| 473 | if blub.Transparency >= .99 then | |
| 474 | blub:Destroy() | |
| 475 | end | |
| 476 | end)) | |
| 477 | end | |
| 478 | function nubblud(pos) | |
| 479 | local sizes = {.1,.2,.3,.4,.5,.6}
| |
| 480 | local poses = {.1,.2,.3,.4,.5}
| |
| 481 | local mposes = {-.1,-.2,-.3,-.4,-.5}
| |
| 482 | coroutine.resume(coroutine.create(function() | |
| 483 | local blod = Instance.new("Part",workspace) blod.Size = Vector3.new(sizes[math.random(1,6)],sizes[math.random(1,6)],sizes[math.random(1,6)]) blod.BrickColor = BrickColor.new("Maroon") blod.Material = "SmoothPlastic"
| |
| 484 | blod.CFrame = pos.CFrame * CFrame.new(math.random(mposes[math.random(1,5)],poses[math.random(1,5)]),math.random(mposes[math.random(1,5)],poses[math.random(1,5)]),math.random(mposes[math.random(1,5)],poses[math.random(1,5)])) | |
| 485 | wait(5) | |
| 486 | blod:Destroy() | |
| 487 | end)) | |
| 488 | end | |
| 489 | ||
| 490 | function bullet() | |
| 491 | local ray = Ray.new(shot.Position,(mouse.Hit.p - shot.Position).unit * 300) | |
| 492 | local part,pos = workspace:FindPartOnRay(ray,char,false,true) | |
| 493 | local dis = (shot.Position - pos).magnitude | |
| 494 | local bulet = Instance.new("Part",workspace)
| |
| 495 | bulet.Size = Vector3.new(.15,.15,dis) | |
| 496 | bulet.BrickColor = BrickColor.new("Daisy orange")
| |
| 497 | bulet.Material = "Neon" bulet.CanCollide = false bulet.Anchored = true | |
| 498 | bulet.CFrame = CFrame.new(shot.Position,mouse.Hit.p) * CFrame.new(0,0,-dis/2) | |
| 499 | coroutine.resume(coroutine.create(function() | |
| 500 | for i = 1,10 do | |
| 501 | bulet.Transparency = bulet.Transparency +.1 | |
| 502 | swait() | |
| 503 | if bulet.Transparency >.999 then | |
| 504 | bulet:Destroy() | |
| 505 | end | |
| 506 | end | |
| 507 | end)) | |
| 508 | local hit = part | |
| 509 | if hit ~= nil then | |
| 510 | local hole = Instance.new("Part",workspace) hole.Material = "SmoothPlastic" hole.CFrame = mouse.Hit hole.Size = Vector3.new(.15,.15,.15) hole.BrickColor = BrickColor.Black()
| |
| 511 | hole.CanCollide = false hole.Shape = "Ball" | |
| 512 | local holw = Instance.new("Glue",hole) holw.Part0 = hit holw.Part1 = hole
| |
| 513 | local nub = hit.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 514 | if nub ~= nil then | |
| 515 | if hit.Parent == char then | |
| 516 | ||
| 517 | else | |
| 518 | a = true | |
| 519 | hole.BrickColor = BrickColor.new("Maroon")
| |
| 520 | nub.MaxHealth = 100 | |
| 521 | nub.Health = nub.Health -math.random(11,23) | |
| 522 | nub.WalkSpeed = nub.WalkSpeed -1.2 | |
| 523 | nub.JumpPower = nub.JumpPower -5 | |
| 524 | if hit.Name == "Head" or hit:IsA("Accessory") and hit:IsA("Hat") or hit.Parent:IsA("Accessory") and hit.Parent:IsA("Hat") then
| |
| 525 | function expl(pos) | |
| 526 | local p = Instance.new("Part",workspace)
| |
| 527 | p.Size = Vector3.new(.1,.1,.1) p.BrickColor = BrickColor.new("Maroon")
| |
| 528 | p.Material = "Neon" p.Shape = "Ball" p.CanCollide = false p.Anchored = true | |
| 529 | p.CFrame = pos.CFrame | |
| 530 | coroutine.resume(coroutine.create(function() | |
| 531 | for i = 0,2,.1 do | |
| 532 | p.Size = p.Size:lerp(Vector3.new(4,4,4),i) | |
| 533 | p.Transparency = p.Transparency +.07 | |
| 534 | swait() | |
| 535 | if p.Transparency >.99 then | |
| 536 | p:Destroy() | |
| 537 | end | |
| 538 | end | |
| 539 | end)) | |
| 540 | end | |
| 541 | hole:Destroy() | |
| 542 | nub.Parent:BreakJoints() | |
| 543 | hit.Parent.Head:Destroy() | |
| 544 | bulet:Destroy() | |
| 545 | sound(char,"131313234",2,1) | |
| 546 | expl(hit) | |
| 547 | local bum = Instance.new("Explosion",workspace) bum.Visible = false bum.BlastPressure = 20000 bum.BlastRadius = .5 bum.Position = hit.Position
| |
| 548 | for i = 1,math.random(2,7) do | |
| 549 | blood(hit) | |
| 550 | nubblud(hit) | |
| 551 | end | |
| 552 | end | |
| 553 | end | |
| 554 | end | |
| 555 | end | |
| 556 | end | |
| 557 | ||
| 558 | ||
| 559 | function mag() | |
| 560 | local mag = Instance.new("Part",workspace) mag.Size = Vector3.new(.35,1,.2) mag.BrickColor = BrickColor.new("Black") mag.Material = "Metal" mag.CFrame = Part1.CFrame * CFrame.new(0,-1,0)
| |
| 561 | coroutine.resume(coroutine.create(function() | |
| 562 | wait(3) | |
| 563 | mag:Destroy() | |
| 564 | end)) | |
| 565 | end | |
| 566 | ||
| 567 | function effect() | |
| 568 | local ef = Instance.new("Part",Model0) ef.Material = "Neon" ef.Name = "Effect" ef.Size = Vector3.new(.4,.4,.4) ef.Anchored = true ef.CanCollide = false ef.BrickColor = BrickColor.new("Daisy orange") ef.Transparency = 0 ef.CFrame = Part15.CFrame
| |
| 569 | coroutine.resume(coroutine.create(function() | |
| 570 | for i = 1,10 do | |
| 571 | ef.Size = ef.Size +Vector3.new(.05,.05,.05) | |
| 572 | ef.Transparency = ef.Transparency +.1 | |
| 573 | ef.CFrame = ef.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180))) | |
| 574 | if ef.Transparency > .99 then | |
| 575 | ef:Destroy() | |
| 576 | end | |
| 577 | swait() | |
| 578 | end | |
| 579 | end)) | |
| 580 | end | |
| 581 | ||
| 582 | local grabda = false | |
| 583 | local keyhold = false | |
| 584 | local lukin = false | |
| 585 | function fire() | |
| 586 | if not using and mode == "shoot" or using and grabda and mode == "grab" and killmode == "shoot1" then | |
| 587 | using = true | |
| 588 | rsw.Part1 = rapr | |
| 589 | lukin = true | |
| 590 | coroutine.resume(coroutine.create(function() | |
| 591 | while lukin do | |
| 592 | turnto(mouse.Hit.p) | |
| 593 | swait() | |
| 594 | end | |
| 595 | end)) | |
| 596 | keyhold = true | |
| 597 | for i = 0,1,.07 do | |
| 598 | rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(90),rad(0),rad(53)),i) | |
| 599 | rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(233)),i) | |
| 600 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(127)),i) | |
| 601 | swait() | |
| 602 | end | |
| 603 | repeat | |
| 604 | if ammo >0 then | |
| 605 | fireto(mouse.Hit.p) | |
| 606 | sound(char,"131070686",4,1) | |
| 607 | ammo = ammo -1 | |
| 608 | effect() | |
| 609 | bullet() | |
| 610 | for i = 0,1,.3 do | |
| 611 | rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,.3) * CFrame.Angles(rad(90),rad(0),rad(53)) * CFrame.Angles(rad(40),rad(0),rad(0)),i) | |
| 612 | swait() | |
| 613 | end | |
| 614 | for i = 0,1,.2 do | |
| 615 | rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(90),rad(0),rad(53)),i) | |
| 616 | swait() | |
| 617 | end | |
| 618 | wait(.35) | |
| 619 | else | |
| 620 | sound(char,"537744814",10,1) | |
| 621 | keyhold = false | |
| 622 | swait() | |
| 623 | end | |
| 624 | until keyhold == false | |
| 625 | wait(.2) | |
| 626 | lukin = false | |
| 627 | for i = 0,1,.07 do | |
| 628 | rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 629 | rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 630 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 631 | swait() | |
| 632 | end | |
| 633 | rsw.Part1 = nil | |
| 634 | if killmode ~= "shoot1" then | |
| 635 | using = false | |
| 636 | end | |
| 637 | end | |
| 638 | end | |
| 639 | function keyup() | |
| 640 | keyhold = false | |
| 641 | end | |
| 642 | mouse.Button1Down:connect(fire) | |
| 643 | mouse.Button1Up:connect(keyup) | |
| 644 | ||
| 645 | function reload() | |
| 646 | if ammo >6 then | |
| 647 | else | |
| 648 | using = true | |
| 649 | rsw.Part1 = rapr lsw.Part1 = lapl | |
| 650 | sound(char,"198915489",2,1.3) | |
| 651 | info("Reloading...",2.2)
| |
| 652 | for i = 0,1,.05 do | |
| 653 | rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(80),rad(-45),rad(-40)),i) | |
| 654 | lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(0),rad(50)),i) | |
| 655 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 656 | swait() | |
| 657 | end | |
| 658 | mag() | |
| 659 | for i = 0,1,.1 do | |
| 660 | rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(-45),rad(-40)),i) | |
| 661 | lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-10),rad(0),rad(0)),i) | |
| 662 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 663 | swait() | |
| 664 | end | |
| 665 | for i = 0,1,.05 do | |
| 666 | rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(-45),rad(-40)),i) | |
| 667 | lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-10),rad(0),rad(50)),i) | |
| 668 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 669 | swait() | |
| 670 | end | |
| 671 | local mag = Instance.new("Part",workspace) mag.Size = Vector3.new(.35,1,.2) mag.BrickColor = BrickColor.new("Black") mag.CanCollide = false mag.Material = "Metal"
| |
| 672 | local magw = Instance.new("Weld",mag) magw.Part0 = la magw.Part1 = mag magw.C0 = CFrame.new(.3,-1,.1) * CFrame.Angles(rad(90),rad(-40),rad(-90))
| |
| 673 | for i = 0,1,.05 do | |
| 674 | rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(80),rad(-45),rad(-40)),i) | |
| 675 | lsw.C0 = lsw.C0:lerp(CFrame.new(.4,0,0) * CFrame.Angles(rad(50),rad(45),rad(50)),i) | |
| 676 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 677 | swait() | |
| 678 | end | |
| 679 | mag:Destroy() | |
| 680 | for i = 0,1,.05 do | |
| 681 | rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i) | |
| 682 | lsw.C0 = lsw.C0:lerp(CFrame.new(.3,-.5,0) * CFrame.Angles(rad(160),rad(-77),rad(40)),i) | |
| 683 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 684 | swait() | |
| 685 | end | |
| 686 | for i = 0,1,.05 do | |
| 687 | rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i) | |
| 688 | lsw.C0 = lsw.C0:lerp(CFrame.new(.5,-.5,.3) * CFrame.Angles(rad(150),rad(-50),rad(40)),i) | |
| 689 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 690 | swait() | |
| 691 | end | |
| 692 | for i = 0,1,.05 do | |
| 693 | rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i) | |
| 694 | lsw.C0 = lsw.C0:lerp(CFrame.new(.3,-.5,0) * CFrame.Angles(rad(160),rad(-77),rad(40)),i) | |
| 695 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 696 | swait() | |
| 697 | end | |
| 698 | for i = 0,.6,.05 do | |
| 699 | rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 700 | lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 701 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 702 | swait() | |
| 703 | end | |
| 704 | ammo = 7 | |
| 705 | rsw.Part1 = nil lsw.Part1 = nil | |
| 706 | using = false | |
| 707 | end | |
| 708 | end | |
| 709 | ||
| 710 | function greb() | |
| 711 | local hbox = Instance.new("Part",char) hbox.Size = Vector3.new(2,5,.5) hbox.CanCollide = false hbox.Transparency = 1
| |
| 712 | local hwb = Instance.new("Weld",hbox) hwb.Part0 = t hwb.Part1 = hbox hwb.C0 = CFrame.new(0,0,-1)
| |
| 713 | local aa = false | |
| 714 | function grabd(hit) | |
| 715 | if hit ~= nil and not grab and not aa then | |
| 716 | local aaa = hit.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 717 | if aaa ~= nil and not grab then | |
| 718 | grab = true aa = true | |
| 719 | hbox:Destroy() | |
| 720 | if aaa.Parent.Name == "ded" then | |
| 721 | info("Press E or Q to change the mode",1)
| |
| 722 | else | |
| 723 | info("Press E or Q to change the mode",1)
| |
| 724 | end | |
| 725 | local tos = aaa.Parent:FindFirstChild("Torso") or aaa.Parent:FindFirstChild("UpperTorso")
| |
| 726 | aaa.PlatformStand = true | |
| 727 | local w = Instance.new("Weld",t) w.Name = "grabweld" w.Part0 = t w.Part1 = tos
| |
| 728 | coroutine.resume(coroutine.create(function() | |
| 729 | for i = 0,.5,.1 do | |
| 730 | w.C0 = w.C0:lerp(CFrame.new(-.9,0,-.8),i) | |
| 731 | swait() | |
| 732 | end | |
| 733 | end)) | |
| 734 | if aaa.Parent.Name ~= "ded" then | |
| 735 | for i = 0,1,.05 do | |
| 736 | rsw.C0 = rsw.C0:lerp(CFrame.new(.7,0,-.15) * CFrame.Angles(rad(110),rad(0),rad(-80)) * CFrame.Angles(rad(10),rad(0),rad(0)),i) | |
| 737 | lsw.C0 = lsw.C0:lerp(CFrame.new(-.2,-.2,-.4) * CFrame.Angles(rad(130),rad(10),rad(50)),i) | |
| 738 | swait() | |
| 739 | end | |
| 740 | function kill() | |
| 741 | if ammo >0 then | |
| 742 | ammo = ammo -1 | |
| 743 | sound(char,"131070686",5,1) | |
| 744 | coroutine.resume(coroutine.create(function() | |
| 745 | for i = 0,1,.5 do | |
| 746 | rsw.C0 = rsw.C0:lerp(CFrame.new(1,0,.45) * CFrame.Angles(rad(110),rad(0),rad(-80)) * CFrame.Angles(rad(10),rad(0),rad(15)),i) | |
| 747 | swait() | |
| 748 | end | |
| 749 | for i = 0,1,.05 do | |
| 750 | rsw.C0 = rsw.C0:lerp(CFrame.new(.7,0,-.15) * CFrame.Angles(rad(110),rad(0),rad(-80)),i) | |
| 751 | swait() | |
| 752 | end | |
| 753 | end)) | |
| 754 | coroutine.resume(coroutine.create(function() | |
| 755 | aaa.Health = .1 | |
| 756 | for i,v in pairs(aaa.Parent:GetChildren()) do | |
| 757 | if v:IsA("Script") then
| |
| 758 | v:Destroy() | |
| 759 | end | |
| 760 | end | |
| 761 | end)) | |
| 762 | wait(.5) | |
| 763 | coroutine.resume(coroutine.create(function() | |
| 764 | for i,v in pairs(tos.Parent:GetChildren()) do | |
| 765 | if v:IsA("BasePart") then
| |
| 766 | v.Anchored = false | |
| 767 | end | |
| 768 | end | |
| 769 | for i,v in pairs(t:GetChildren()) do | |
| 770 | if v.Name == "grabweld" then | |
| 771 | v:Destroy() | |
| 772 | end | |
| 773 | end | |
| 774 | end)) | |
| 775 | coroutine.resume(coroutine.create(function() | |
| 776 | for i = 0,.5,.1 do | |
| 777 | rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(20)),i) | |
| 778 | lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(110),rad(20),rad(-30)),i) | |
| 779 | rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(150)),i) | |
| 780 | swait() | |
| 781 | end | |
| 782 | end)) | |
| 783 | aaa.DisplayDistanceType = "None" | |
| 784 | if tos.Name == "Torso" then | |
| 785 | coroutine.resume(coroutine.create(function() | |
| 786 | aaa.PlatformStand = true | |
| 787 | local disshit = aaa.Parent | |
| 788 | local h1 = disshit.Head | |
| 789 | local t1 = disshit.Torso | |
| 790 | local ra1 = disshit["Right Arm"] | |
| 791 | local la1 = disshit["Left Arm"] | |
| 792 | local rl1 = disshit["Right Leg"] | |
| 793 | local ll1 = disshit["Left Leg"] | |
| 794 | t1:BreakJoints() | |
| 795 | at2 = Instance.new("Attachment",t1) at2.Position = Vector3.new(1,.7,0) at2.Position = Vector3.new(1,.5,0)
| |
| 796 | at = Instance.new("Attachment",ra1) at.Name = "oof" at.Position = Vector3.new(-.5,.7,0)
| |
| 797 | balls = Instance.new("BallSocketConstraint",ra1) balls.Attachment0 = at2 balls.Attachment1 = at
| |
| 798 | at21 = Instance.new("Attachment",t1) at21.Position = Vector3.new(-1,.7,0) at21.Position = Vector3.new(-1,.5,0) at21.Orientation = Vector3.new(0,180,0)
| |
| 799 | at1 = Instance.new("Attachment",la1) at.Name = "oof" at1.Position = Vector3.new(.5,.7,0)
| |
| 800 | balls1 = Instance.new("BallSocketConstraint",la1) balls1.Attachment0 = at21 balls1.Attachment1 = at1
| |
| 801 | nek = Instance.new("Attachment",h1) nek2 = Instance.new("Attachment",t1) nek2.Position = Vector3.new(0,1,0) nek.Position = Vector3.new(0,-.5,0) nball = Instance.new("BallSocketConstraint",h1) nball.Attachment0 = nek nball.Attachment1 = nek2
| |
| 802 | owihatedis = Instance.new("Attachment",t1) owihatedis.Position = Vector3.new(.5,-1,0) oihd = Instance.new("Attachment",rl1) oihd.Position = Vector3.new(0,1,0) oww = Instance.new("BallSocketConstraint",rl1) oww.Attachment0 = owihatedis oww.Attachment1 = oihd
| |
| 803 | owihatedis2 = Instance.new("Attachment",t1) owihatedis2.Position = Vector3.new(-.5,-1,0) oihd2 = Instance.new("Attachment",ll1) oihd2.Position = Vector3.new(0,1,0) oww2 = Instance.new("BallSocketConstraint",ll1) oww2.Attachment0 = owihatedis2 oww2.Attachment1 = oihd2
| |
| 804 | box = Instance.new("Part",disshit) box.Size = Vector3.new(1,1.3,1) box.Transparency = 1
| |
| 805 | box1 = Instance.new("Part",disshit) box1.Size = Vector3.new(1,1.3,1) box1.Transparency = 1
| |
| 806 | box2 = Instance.new("Part",disshit) box2.Size = Vector3.new(1,1.3,1) box2.Transparency = 1
| |
| 807 | box3 = Instance.new("Part",disshit) box3.Size = Vector3.new(1,1.3,1) box3.Transparency = 1
| |
| 808 | box4 = Instance.new("Part",disshit) box4.Size = h.Size - Vector3.new(0,.7,0) box4.Transparency = 1
| |
| 809 | bw = Instance.new("Weld",box) bw.Part0 = box bw.Part1 = ra1 bw.C0 = bw.C0 * CFrame.new(0,.45,0)
| |
| 810 | bw1 = Instance.new("Weld",box1) bw1.Part0 = box1 bw1.Part1 = la1 bw1.C0 = bw1.C0 * CFrame.new(0,.45,0)
| |
| 811 | bw2 = Instance.new("Weld",box2) bw2.Part0 = box2 bw2.Part1 = rl1 bw2.C0 = bw2.C0 * CFrame.new(0,.45,0)
| |
| 812 | bw3 = Instance.new("Weld",box3) bw3.Part0 = box3 bw3.Part1 = ll1 bw3.C0 = bw3.C0 * CFrame.new(0,.45,0)
| |
| 813 | bw4 = Instance.new("Weld",box4) bw4.Part0 = box4 bw4.Part1 = h1 bw4.C0 = bw4.C0 * CFrame.new(0,0,0)
| |
| 814 | aaa.Died:connect(function() | |
| 815 | box:Destroy() box1:Destroy() box2:Destroy() box3:Destroy() box4:Destroy() | |
| 816 | end) | |
| 817 | coroutine.resume(coroutine.create(function() | |
| 818 | for i = 1,math.random(4,9) do | |
| 819 | nubblud(h1) | |
| 820 | wait(.05) | |
| 821 | end | |
| 822 | end)) | |
| 823 | aaa.PlatformStand = true | |
| 824 | t1.CFrame = t1.CFrame * CFrame.new(0,4,-3) | |
| 825 | local yes = Instance.new("Part",char) yes.Size = t.Size yes.Anchored = true yes.CanCollide = false yes.Transparency = 1 yes.CFrame = rut.CFrame * CFrame.Angles(rad(50),rad(0),rad(0))
| |
| 826 | local furs = Instance.new("BodyVelocity",t1) furs.MaxForce = Vector3.new(huge,huge,huge)
| |
| 827 | furs.Velocity = yes.CFrame.lookVector * 35 | |
| 828 | ||
| 829 | coroutine.resume(coroutine.create(function() | |
| 830 | wait(.1) | |
| 831 | furs:Destroy() | |
| 832 | yes:Destroy() | |
| 833 | end)) | |
| 834 | end)) | |
| 835 | end | |
| 836 | wait(.4) | |
| 837 | for i = 0,1,.05 do | |
| 838 | rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 839 | lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 840 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 841 | rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 842 | swait() | |
| 843 | end | |
| 844 | if aaa.Parent ~= nil then | |
| 845 | aaa.Parent:BreakJoints() | |
| 846 | end | |
| 847 | using = false | |
| 848 | grab = false | |
| 849 | rsw.Part1 = nil lsw.Part1 = nil | |
| 850 | else | |
| 851 | aaa.PlatformStand = true | |
| 852 | sound(char,"537744814",10,1) | |
| 853 | wait(.5) | |
| 854 | local furs = Instance.new("BodyVelocity",tos) furs.MaxForce = Vector3.new(huge,huge,huge)
| |
| 855 | furs.Velocity = rut.CFrame.lookVector * 30 | |
| 856 | w:Destroy() | |
| 857 | for i = 0,.5,.05 do | |
| 858 | rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(-20)),i) | |
| 859 | lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(90),rad(20),rad(10)),i) | |
| 860 | swait() | |
| 861 | end | |
| 862 | furs:Destroy() | |
| 863 | for i = 0,1,.1 do | |
| 864 | rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 865 | lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 866 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 867 | swait() | |
| 868 | end | |
| 869 | coroutine.resume(coroutine.create(function() | |
| 870 | wait(2) | |
| 871 | if aaa.Parent.Name == "ded" then | |
| 872 | else | |
| 873 | aaa.PlatformStand = false | |
| 874 | end | |
| 875 | end)) | |
| 876 | rsw.Part1 = nil lsw.Part1 = nil | |
| 877 | grab = false | |
| 878 | wait(.3) | |
| 879 | using = false | |
| 880 | end | |
| 881 | end | |
| 882 | function drop() | |
| 883 | aaa.PlatformStand = true | |
| 884 | w:Destroy() | |
| 885 | local furs = Instance.new("BodyVelocity",tos) furs.MaxForce = Vector3.new(huge,huge,huge)
| |
| 886 | furs.Velocity = rut.CFrame.lookVector * 30 | |
| 887 | for i = 0,.5,.05 do | |
| 888 | rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(-20)),i) | |
| 889 | lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(90),rad(20),rad(10)),i) | |
| 890 | swait() | |
| 891 | end | |
| 892 | furs:Destroy() | |
| 893 | for i = 0,1,.05 do | |
| 894 | rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 895 | lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 896 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 897 | swait() | |
| 898 | end | |
| 899 | coroutine.resume(coroutine.create(function() | |
| 900 | wait(2) | |
| 901 | if aaa.Parent.Name == "ded" then | |
| 902 | else | |
| 903 | aaa.PlatformStand = false | |
| 904 | end | |
| 905 | end)) | |
| 906 | rsw.Part1 = nil lsw.Part1 = nil | |
| 907 | grab = false | |
| 908 | wait(.3) | |
| 909 | using = false | |
| 910 | end | |
| 911 | else | |
| 912 | oldmode = killmode | |
| 913 | killmode = "release1" | |
| 914 | hum.JumpPower = 0 | |
| 915 | hum.WalkSpeed = 8 | |
| 916 | coroutine.resume(coroutine.create(function() | |
| 917 | for i = 0,1,.05 do | |
| 918 | rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0),i) | |
| 919 | lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-33),rad(0),rad(-30)),i) | |
| 920 | swait() | |
| 921 | end | |
| 922 | end)) | |
| 923 | grabda = true | |
| 924 | w:Destroy() | |
| 925 | local ata = Instance.new("Attachment",la) ata.Position = Vector3.new(0,-.8,0)
| |
| 926 | local ata1 = Instance.new("Attachment",aaa.Parent["Right Leg"]) ata1.Position = Vector3.new(0,-.8,0)
| |
| 927 | local ba = Instance.new("BallSocketConstraint",ata) ba.Attachment0 = ata ba.Attachment1 = ata1
| |
| 928 | rsw.Part1 = nil | |
| 929 | function drop1() | |
| 930 | using = true | |
| 931 | grabda = false | |
| 932 | killmode = oldmode | |
| 933 | ba.Attachment1 = nil | |
| 934 | ata:Destroy() | |
| 935 | ata1:Destroy() | |
| 936 | ba:Destroy() | |
| 937 | hum.JumpPower = 50 | |
| 938 | hum.WalkSpeed = 16 | |
| 939 | for i = 0,1,.05 do | |
| 940 | lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0),i) | |
| 941 | swait() | |
| 942 | end | |
| 943 | lsw.Part1 = nil | |
| 944 | grab = false | |
| 945 | wait(.3) | |
| 946 | using = false | |
| 947 | end | |
| 948 | end | |
| 949 | end | |
| 950 | end | |
| 951 | end | |
| 952 | local tcon = hbox.Touched:connect(grabd) | |
| 953 | using = true | |
| 954 | coroutine.resume(coroutine.create(function() | |
| 955 | for i = 0,.5,.1 do | |
| 956 | rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 957 | rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i) | |
| 958 | lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i) | |
| 959 | swait() | |
| 960 | end | |
| 961 | end)) | |
| 962 | rsw.Part1 = rapr lsw.Part1 = lapl | |
| 963 | for i = 0,.7,.05 do | |
| 964 | rsw.C0 = rsw.C0:lerp(CFrame.new(.2,0,-.3) * CFrame.Angles(rad(90),rad(0),rad(70)),i) | |
| 965 | lsw.C0 = lsw.C0:lerp(CFrame.new(-.2,0,-.5) * CFrame.Angles(rad(90),rad(0),rad(-70)),i) | |
| 966 | swait() | |
| 967 | end | |
| 968 | wait(.25) | |
| 969 | hbox:Destroy() | |
| 970 | tcon:disconnect() | |
| 971 | if grab == false then | |
| 972 | for i = 0,1,.05 do | |
| 973 | rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 974 | lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 975 | swait() | |
| 976 | end | |
| 977 | using = false | |
| 978 | grab = false | |
| 979 | rsw.Part1 = nil lsw.Part1 = nil | |
| 980 | end | |
| 981 | end | |
| 982 | ||
| 983 | function dumi() | |
| 984 | local dog = Instance.new("Model",workspace) dog.Name = "dumi"
| |
| 985 | local head = Instance.new("Part",dog) head.Name = "Head" head.Size = Vector3.new(2,1,1)
| |
| 986 | local la1 = Instance.new("Part",dog) la1.Name = "Left Arm" la1.Size = Vector3.new(1,2,1) local t1 = Instance.new("Part",dog) t1.Name = "Torso" t1.Size = Vector3.new(2,2,1) local ra1 = Instance.new("Part",dog) ra1.Name = "Right Arm" ra1.Size = Vector3.new(1,2,1)
| |
| 987 | local ll1 = Instance.new("Part",dog) ll1.Name = "Left Leg" ll1.Size = Vector3.new(1,2,1) local rl1 = Instance.new("Part",dog) rl1.Name = "Right Leg" rl1.Size = Vector3.new(1,2,1)
| |
| 988 | local dhum = Instance.new("Humanoid",dog) local hmesh = Instance.new("SpecialMesh",head) hmesh.Scale = Vector3.new(1.25,1.25,1.25)
| |
| 989 | dhum.MaxHealth = "inf" dhum.Health = "inf" dhum.AutoJumpEnabled = true | |
| 990 | head.BrickColor = BrickColor.new("Institutional white") t1.BrickColor = BrickColor.new("Really black") ra1.BrickColor = BrickColor.new("Institutional white") la1.BrickColor = BrickColor.new("Institutional white") rl1.BrickColor = BrickColor.new("Dark stone grey") ll1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 991 | local fais = Instance.new("Decal",head) fais.Texture = "http://www.roblox.com/asset/?id=1077397727"
| |
| 992 | local nec = Instance.new("Motor6D",t1) nec.Part0 = t1 nec.Part1 = head nec.C0 = nec.C0 * CFrame.new(0,1.5,0)
| |
| 993 | local ris = Instance.new("Motor6D",t1) ris.Part0 = t1 ris.Part1 = ra1 ris.C0 = ris.C0 * CFrame.new(1.5,0,0)
| |
| 994 | local lis = Instance.new("Motor6D",t1) lis.Part0 = t1 lis.Part1 = la1 lis.C0 = lis.C0 * CFrame.new(-1.5,0,0)
| |
| 995 | local rih = Instance.new("Motor6D",t1) rih.Part0 = t1 rih.Part1 = rl1 rih.C0 = rih.C0 * CFrame.new(.5,-2,0)
| |
| 996 | local lih = Instance.new("Motor6D",t1) lih.Part0 = t1 lih.Part1 = ll1 lih.C0 = lih.C0 * CFrame.new(-.5,-2,0)
| |
| 997 | head.CFrame = h.CFrame * CFrame.new(4,0,0) | |
| 998 | t1.CFrame = t.CFrame * CFrame.new(4,0,0) | |
| 999 | ra1.CFrame = ra.CFrame * CFrame.new(4,0,0) | |
| 1000 | la1.CFrame = la.CFrame * CFrame.new(4,0,0) | |
| 1001 | rl1.CFrame = rl.CFrame * CFrame.new(4,0,0) | |
| 1002 | ll1.CFrame = ll.CFrame * CFrame.new(4,0,0) | |
| 1003 | end | |
| 1004 | ||
| 1005 | mouse.KeyDown:connect(function(key) | |
| 1006 | if key == "z"and canequip then | |
| 1007 | rsw.Part1 = rapr | |
| 1008 | using = true | |
| 1009 | info("Equipped, press F or G to change the mode.",1)
| |
| 1010 | for i = 0,1,.03 do | |
| 1011 | rsw.C0 = rsw.C0:lerp(CFrame.new(0,.3,0) * CFrame.Angles(rad(0),rad(0),rad(-20)),i) | |
| 1012 | swait() | |
| 1013 | end | |
| 1014 | gunweld.Part0 = ra gunweld.C0 = CFrame.new(0,-.9,0) * CFrame.Angles(rad(-90),rad(-90),rad(0)) | |
| 1015 | for i = 0,1,.05 do | |
| 1016 | rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1017 | swait() | |
| 1018 | end | |
| 1019 | uneq = true | |
| 1020 | rsw.Part1 = nil | |
| 1021 | canequip = false | |
| 1022 | using = false | |
| 1023 | end | |
| 1024 | end) | |
| 1025 | ||
| 1026 | mouse.KeyDown:connect(function(key) | |
| 1027 | if key == "x" and not canequip and uneq then | |
| 1028 | rsw.Part1 = rapr | |
| 1029 | using = true | |
| 1030 | info("Unequipped.",1)
| |
| 1031 | for i = 0,1,.05 do | |
| 1032 | rsw.C0 = rsw.C0:lerp(CFrame.new(0,.3,0) * CFrame.Angles(rad(0),rad(0),rad(-20)),i) | |
| 1033 | swait() | |
| 1034 | end | |
| 1035 | gunweld.Part0 = t gunweld.C0 = CFrame.new(1.1,-.7,0) * CFrame.Angles(rad(-120),rad(-90),rad(0)) | |
| 1036 | for i = 0,.5,.1 do | |
| 1037 | rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 1038 | rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i) | |
| 1039 | ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i) | |
| 1040 | rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i) | |
| 1041 | lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i) | |
| 1042 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 1043 | swait() | |
| 1044 | end | |
| 1045 | for i = 0,1,.03 do | |
| 1046 | rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i) | |
| 1047 | swait() | |
| 1048 | end | |
| 1049 | uneq = false | |
| 1050 | canequip = true | |
| 1051 | rsw.Part1 = nil | |
| 1052 | end | |
| 1053 | end) | |
| 1054 | ||
| 1055 | mouse.KeyDown:connect(function(key) | |
| 1056 | key = string.lower(key) | |
| 1057 | if string.byte(key) == 48 and not grabda then | |
| 1058 | hum.WalkSpeed = 30 | |
| 1059 | end | |
| 1060 | end) | |
| 1061 | mouse.KeyUp:connect(function(key) | |
| 1062 | key = string.lower(key) | |
| 1063 | if string.byte(key) == 48 and not grabda then | |
| 1064 | hum.WalkSpeed = 16 | |
| 1065 | end | |
| 1066 | end) | |
| 1067 | ||
| 1068 | local conts = false | |
| 1069 | function controls() | |
| 1070 | conts = true | |
| 1071 | coroutine.resume(coroutine.create(function() | |
| 1072 | info("Click - Shoot.",1)
| |
| 1073 | wait(1) | |
| 1074 | info("R - Reload.",1)
| |
| 1075 | wait(1) | |
| 1076 | info("F - Change the mode to Grab.",1)
| |
| 1077 | wait(1) | |
| 1078 | info("G - Change the mode to Shoot.",1)
| |
| 1079 | wait(1) | |
| 1080 | info("C - Spawn a dummy.",1)
| |
| 1081 | wait(1) | |
| 1082 | info("N - Dance(Take the L).",1)
| |
| 1083 | conts = false | |
| 1084 | end)) | |
| 1085 | end | |
| 1086 | ||
| 1087 | hum.Running:connect(function(spd) | |
| 1088 | if spd > 0 then | |
| 1089 | anim = "walk" | |
| 1090 | else | |
| 1091 | anim = "idle" | |
| 1092 | end | |
| 1093 | end) | |
| 1094 | ||
| 1095 | function sog() | |
| 1096 | if mode == "grab" and not using and not grab then | |
| 1097 | greb() | |
| 1098 | end | |
| 1099 | end | |
| 1100 | mouse.Button1Down:connect(sog) | |
| 1101 | ||
| 1102 | local change = false | |
| 1103 | function modegrab() | |
| 1104 | change = true | |
| 1105 | mode = "grab" | |
| 1106 | info("Mode changed to Grab click to perform an action.",1)
| |
| 1107 | wait(1) | |
| 1108 | change = false | |
| 1109 | end | |
| 1110 | function modeshoot() | |
| 1111 | change = true | |
| 1112 | mode = "shoot" | |
| 1113 | info("Mode changed to Shoot click to perform an action.",1)
| |
| 1114 | wait(1) | |
| 1115 | change = false | |
| 1116 | end | |
| 1117 | ||
| 1118 | ||
| 1119 | ||
| 1120 | mouse.KeyDown:connect(function(key) | |
| 1121 | if key == "e" and grab and using then | |
| 1122 | kill() | |
| 1123 | end | |
| 1124 | if key == "q" and grab and using then | |
| 1125 | drop() | |
| 1126 | elseif grabda and key == "q" then | |
| 1127 | drop1() | |
| 1128 | end | |
| 1129 | if grabda and key == "e" then | |
| 1130 | fire() | |
| 1131 | end | |
| 1132 | if key == "r" and not using and not grab then | |
| 1133 | reload() | |
| 1134 | end | |
| 1135 | if key == "c" then | |
| 1136 | dumi() | |
| 1137 | end | |
| 1138 | if key == "m" and not conts then | |
| 1139 | controls() | |
| 1140 | end | |
| 1141 | if key == "f" and not change and not using then | |
| 1142 | if mode ~= "grab" then | |
| 1143 | modegrab() | |
| 1144 | end | |
| 1145 | end | |
| 1146 | if key == "g" and not change and not using then | |
| 1147 | if mode ~= "shoot" then | |
| 1148 | modeshoot() | |
| 1149 | end | |
| 1150 | end | |
| 1151 | end) | |
| 1152 | ||
| 1153 | local dancing = false | |
| 1154 | local mus = Instance.new("Sound",char) mus.Looped = true mus.SoundId = "rbxassetid://1563991094" mus.Volume = 5
| |
| 1155 | mouse.KeyDown:connect(function(key) | |
| 1156 | key = key:lower() | |
| 1157 | if key == "n" then | |
| 1158 | if not dancing then | |
| 1159 | dancing = true | |
| 1160 | using = true | |
| 1161 | char.Animate.Disabled = true | |
| 1162 | for i,v in pairs(Model0:GetChildren()) do | |
| 1163 | if v:IsA("Part") then
| |
| 1164 | v.Transparency = 1 | |
| 1165 | end | |
| 1166 | end | |
| 1167 | mus:Play() | |
| 1168 | while dancing do | |
| 1169 | if dancing then | |
| 1170 | coroutine.resume(coroutine.create(function() | |
| 1171 | for i = 0,.3,.035 do | |
| 1172 | rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(5),rad(180)) * CFrame.new(0,0,-.1),i) | |
| 1173 | rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i) | |
| 1174 | ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i) | |
| 1175 | rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,-.05) * CFrame.Angles(rad(0),rad(60),rad(-10)),i) | |
| 1176 | lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.15) * CFrame.Angles(rad(0),rad(-45),rad(-31.5)),i) | |
| 1177 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 1178 | swait() | |
| 1179 | end | |
| 1180 | end)) | |
| 1181 | end | |
| 1182 | wait(.07) | |
| 1183 | if dancing then | |
| 1184 | for i = 0,.7,.035 do | |
| 1185 | rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(5),rad(180)) * CFrame.new(0,0,-.2),i) | |
| 1186 | rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i) | |
| 1187 | ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i) | |
| 1188 | rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.05) * CFrame.Angles(rad(0),rad(60),rad(-20)),i) | |
| 1189 | lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.15) * CFrame.Angles(rad(0),rad(-45),rad(-63)),i) | |
| 1190 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 1191 | swait() | |
| 1192 | end | |
| 1193 | end | |
| 1194 | if dancing then | |
| 1195 | coroutine.resume(coroutine.create(function() | |
| 1196 | for i = 0,.3,.035 do | |
| 1197 | rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(-5),rad(180)) * CFrame.new(0,0,-.1),i) | |
| 1198 | rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i) | |
| 1199 | ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i) | |
| 1200 | rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.15) * CFrame.Angles(rad(0),rad(45),rad(31.5)),i) | |
| 1201 | lh.C0 = lh.C0:lerp(CFrame.new(-1,-.9,-.05) * CFrame.Angles(rad(0),rad(-60),rad(20)),i) | |
| 1202 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 1203 | swait() | |
| 1204 | end | |
| 1205 | end)) | |
| 1206 | end | |
| 1207 | wait(.07) | |
| 1208 | if dancing then | |
| 1209 | for i = 0,.7,.035 do | |
| 1210 | rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(-5),rad(180)) * CFrame.new(0,0,-.2),i) | |
| 1211 | rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i) | |
| 1212 | ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i) | |
| 1213 | rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.15) * CFrame.Angles(rad(0),rad(45),rad(63)),i) | |
| 1214 | lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.05) * CFrame.Angles(rad(0),rad(-60),rad(20)),i) | |
| 1215 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 1216 | swait() | |
| 1217 | end | |
| 1218 | end | |
| 1219 | swait() | |
| 1220 | end | |
| 1221 | else | |
| 1222 | mus:Stop() | |
| 1223 | char.Animate.Disabled = false | |
| 1224 | dancing = false | |
| 1225 | for i,v in pairs(Model0:GetChildren()) do | |
| 1226 | if v:IsA("Part") then
| |
| 1227 | v.Transparency = 0 | |
| 1228 | end | |
| 1229 | end | |
| 1230 | shot.Transparency = 1 | |
| 1231 | if not canequip then | |
| 1232 | using = false | |
| 1233 | else | |
| 1234 | for i,v in pairs(Model0:GetChildren()) do | |
| 1235 | if v:IsA("Part") then
| |
| 1236 | v.Transparency = 0 | |
| 1237 | end | |
| 1238 | end | |
| 1239 | shot.Transparency = 1 | |
| 1240 | using = true | |
| 1241 | wait(.3) | |
| 1242 | for i = 0,1,.1 do | |
| 1243 | rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 1244 | rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i) | |
| 1245 | ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i) | |
| 1246 | rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i) | |
| 1247 | lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i) | |
| 1248 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 1249 | swait() | |
| 1250 | end | |
| 1251 | end | |
| 1252 | end | |
| 1253 | end | |
| 1254 | end) | |
| 1255 | ||
| 1256 | while true do | |
| 1257 | if anim == "walk" and not using and uneq then | |
| 1258 | for i = 0,.5,.1 do | |
| 1259 | rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 1260 | rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i) | |
| 1261 | ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i) | |
| 1262 | rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i) | |
| 1263 | lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i) | |
| 1264 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i) | |
| 1265 | swait() | |
| 1266 | end | |
| 1267 | end | |
| 1268 | if anim == "idle" and not using and uneq then | |
| 1269 | for i = 0,.5,.06 do | |
| 1270 | rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(160)),i) | |
| 1271 | rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(74),rad(-20)),i) | |
| 1272 | ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-110),rad(-20)),i) | |
| 1273 | rh.C0 = rh.C0:lerp(CFrame.new(1,-1.1,0) * CFrame.Angles(rad(7),rad(80),rad(0)),i) | |
| 1274 | lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(-7),rad(-80),rad(0)),i) | |
| 1275 | nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(200)),i) | |
| 1276 | swait() | |
| 1277 | end | |
| 1278 | end | |
| 1279 | swait() | |
| 1280 | end |