SHOW:
|
|
- or go back to the newest paste.
1 | using GTA; | |
2 | using GTA.Native; | |
3 | using System; | |
4 | using System.Windows.Forms; | |
5 | ||
6 | public class NoExplosionOnCrash : Script | |
7 | { | |
8 | public NoExplosionOnCrash() | |
9 | { | |
10 | Tick += OnTick; | |
11 | Interval = 500; | |
12 | } | |
13 | ||
14 | void OnTick(object sender, EventArgs e) | |
15 | { | |
16 | Vehicle veh = Game.Player.Character.CurrentVehicle; | |
17 | if (CanWeUse(veh) && veh.Model.IsCar) | |
18 | { | |
19 | if(!veh.IsInvincible && veh.IsInAir) | |
20 | { | |
21 | if (veh.Speed > 20f) | |
22 | { | |
23 | veh.IsInvincible = true; | |
24 | } | |
25 | } | |
26 | if (veh.IsInvincible && !veh.IsInAir) | |
27 | { | |
28 | veh.IsInvincible = false; | |
29 | } | |
30 | } | |
31 | } | |
32 | ||
33 | bool CanWeUse(Entity entity) | |
34 | { | |
35 | return entity != null && entity.Exists(); | |
36 | } | |
37 | } |