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| 1 | using GTA; | |
| 2 | using GTA.Native; | |
| 3 | using System; | |
| 4 | using System.Windows.Forms; | |
| 5 | ||
| 6 | public class NoExplosionOnCrash : Script | |
| 7 | {
| |
| 8 | public NoExplosionOnCrash() | |
| 9 | {
| |
| 10 | Tick += OnTick; | |
| 11 | Interval = 500; | |
| 12 | } | |
| 13 | ||
| 14 | void OnTick(object sender, EventArgs e) | |
| 15 | {
| |
| 16 | Vehicle veh = Game.Player.Character.CurrentVehicle; | |
| 17 | if (CanWeUse(veh) && veh.Model.IsCar) | |
| 18 | {
| |
| 19 | if(!veh.IsInvincible && veh.IsInAir) | |
| 20 | {
| |
| 21 | if (veh.Speed > 20f) | |
| 22 | {
| |
| 23 | veh.IsInvincible = true; | |
| 24 | } | |
| 25 | } | |
| 26 | if (veh.IsInvincible && !veh.IsInAir) | |
| 27 | {
| |
| 28 | veh.IsInvincible = false; | |
| 29 | } | |
| 30 | } | |
| 31 | } | |
| 32 | ||
| 33 | bool CanWeUse(Entity entity) | |
| 34 | {
| |
| 35 | return entity != null && entity.Exists(); | |
| 36 | } | |
| 37 | } |