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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
warn("Edit by ExplosiveDaniel")
6
warn("If you see him in game You're really lucky")
7
warn("Have a nice day fren :)")
8
local Player = game.Players.localPlayer
9
local Character = Player.Character
10
local Humanoid = Character.Humanoid
11
local Mouse = Player:GetMouse()
12
local LeftArm = Character["Left Arm"]
13
local RightArm = Character["Right Arm"]
14
local LeftLeg = Character["Left Leg"]
15
local RightLeg = Character["Right Leg"]
16
local Head = Character.Head
17
local Torso = Character.Torso
18
local Camera = game.Workspace.CurrentCamera
19
local RootPart = Character.HumanoidRootPart
20
local RootJoint = RootPart.RootJoint
21
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
22
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
23
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
24
local attack = false
25
local Anim = 'Idle'
26
local Lighty = game:GetService"Lighting"
27
local attacktype = 1
28
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
29
local velocity = RootPart.Velocity.y
30
local sine = 0
31
local change = 1
32
local Create = LoadLibrary("RbxUtility").Create
33
34
local chara = Character
35
local m = Create("Model"){
36
	Parent = Character,
37
	Name = "WeaponModel",
38
}
39
function chat(...)
40
	local txxt = {...}
41
	local ch = coroutine.wrap(function()
42
		if chara:FindFirstChild("Chatt")~= nil then
43
			Character:FindFirstChild("Chatt"):destroy()
44
		end
45
		local txt = Instance.new("BillboardGui", chara)
46
		txt.Adornee = chara.Head
47
		txt.Name = "Chatt"
48
		txt.Size = UDim2.new(2, 0, 1.2, 0)
49
		txt.StudsOffset = Vector3.new(-9, 7, 0)
50
		local text = Instance.new("TextLabel", txt)
51
		text.Size = UDim2.new(10, 0, 7, 0)
52
		text.TextSize = 33
53
		text.Font = Enum.Font.Antique
54
		text.TextScaled = false
55
		text.BackgroundTransparency = 1 
56
		text.TextColor3 = Color3.new(1,1,1)
57
		text.TextStrokeTransparency = 0
58
		text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69)
59
		text.Text = ""
60
		txxt = table.concat(txxt,"\t")
61
		for i = 1, #txxt do
62
			text.Text = txxt:sub(1,i)
63
			
64
		end
65
		wait(2)
66
		for trans = 0,1,00.1 do
67
			text.TextTransparency = trans
68
			text.TextStrokeTransparency = trans
69
			wait()
70
		end
71
		wait()
72
		txt:destroy()
73
	end)
74
	
75
	ch(...)
76
end
77
Player.Chatted:connect(chat)
78
79
wait(0.2)
80
81
wait(0.2)
82
83
Player = game:GetService("Players").LocalPlayer
84
PlayerGui = Player.PlayerGui
85
Cam = workspace.CurrentCamera
86
Backpack = Player.Backpack
87
Character = Player.Character
88
Humanoid = Character.Humanoid
89
Mouse = Player:GetMouse()
90
RootPart = Character["HumanoidRootPart"]
91
Torso = Character["Torso"]
92
Head = Character["Head"]
93
RightArm = Character["Right Arm"]
94
LeftArm = Character["Left Arm"]
95
RightLeg = Character["Right Leg"]
96
LeftLeg = Character["Left Leg"]
97
RootJoint = RootPart["RootJoint"]
98
Neck = Torso["Neck"]
99
RightShoulder = Torso["Right Shoulder"]
100
LeftShoulder = Torso["Left Shoulder"]
101
RightHip = Torso["Right Hip"]
102
LeftHip = Torso["Left Hip"]
103
Character.Archivable = true
104
Player:ClearCharacterAppearance()
105
106
IT = Instance.new
107
CF = CFrame.new
108
VT = Vector3.new
109
RAD = math.rad
110
C3 = Color3.new
111
UD2 = UDim2.new
112
BRICKC = BrickColor.new
113
ANGLES = CFrame.Angles
114
EULER = CFrame.fromEulerAnglesXYZ
115
COS = math.cos
116
ACOS = math.acos
117
SIN = math.sin
118
ASIN = math.asin
119
ABS = math.abs
120
MRANDOM = math.random
121
FLOOR = math.floor
122
123
--//=================================\\
124
--|| 	      USEFUL VALUES
125
--\\=================================//
126
127
Animation_Speed = 3
128
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
129
local Speed = 20
130
local SIZE = 1
131
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
132
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
133
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
134
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
135
local DAMAGEMULTIPLIER = 1
136
local ANIM = "Idle"
137
local ATTACK = false
138
local EQUIPPED = false
139
local HOLD = false
140
local COMBO = 1
141
local Rooted = false
142
local SINE = 0
143
local KEYHOLD = false
144
local CHANGE = 2 / Animation_Speed
145
local WALKINGANIM = false
146
local VALUE1 = false
147
local VALUE2 = false
148
local ROBLOXIDLEANIMATION = IT("Animation")
149
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
150
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
151
local ATANIM = IT("Animation")
152
ATANIM.Name = "Attack Animation"
153
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
154
--ROBLOXIDLEANIMATION.Parent = Humanoid
155
local WEAPONGUI = IT("ScreenGui", PlayerGui)
156
WEAPONGUI.Name = "Weapon GUI"
157
local Weapon = IT("Model")
158
Weapon.Name = "Adds"
159
local Effects = IT("Folder", Weapon)
160
Effects.Name = "Effects"
161
local ANIMATOR = Humanoid.Animator
162
local ANIMATE = Character.Animate
163
local UNANCHOR = true
164
local CLOCKLOOP = 0
165
local SONG = 0
166
local CLOCKTARGET = nil
167
local CLOCKSPEED = 0
168
script.Parent = WEAPONGUI
169
local CLONE = Character:Clone()
170
CLONE.Parent = nil
171
Character.Archivable = false
172
local sick = Instance.new("Sound",Torso)
173
174
--//=================================\\
175
--\\=================================//
176
177
178
--//=================================\\
179
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
180
--\\=================================//
181
182
ArtificialHB = Instance.new("BindableEvent", script)
183
ArtificialHB.Name = "ArtificialHB"
184
185
script:WaitForChild("ArtificialHB")
186
187
frame = Frame_Speed
188
tf = 0
189
allowframeloss = false
190
tossremainder = false
191
lastframe = tick()
192
script.ArtificialHB:Fire()
193
194
game:GetService("RunService").Heartbeat:connect(function(s, p)
195
	tf = tf + s
196
	if tf >= frame then
197
		if allowframeloss then
198
			script.ArtificialHB:Fire()
199
			lastframe = tick()
200
		else
201
			for i = 1, math.floor(tf / frame) do
202
				script.ArtificialHB:Fire()
203
			end
204
		lastframe = tick()
205
		end
206
		if tossremainder then
207
			tf = 0
208
		else
209
			tf = tf - frame * math.floor(tf / frame)
210
		end
211
	end
212
end)
213
214
--//=================================\\
215
--\\=================================//
216
217
--//=================================\\
218
--|| 	      SOME FUNCTIONS
219
--\\=================================//
220
221
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
222
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
223
end
224
225
function PositiveAngle(NUMBER)
226
	if NUMBER >= 0 then
227
		NUMBER = 0
228
	end
229
	return NUMBER
230
end
231
232
function NegativeAngle(NUMBER)
233
	if NUMBER <= 0 then
234
		NUMBER = 0
235
	end
236
	return NUMBER
237
end
238
239
function Swait(NUMBER)
240
	if NUMBER == 0 or NUMBER == nil then
241
		ArtificialHB.Event:wait()
242
	else
243
		for i = 1, NUMBER do
244
			ArtificialHB.Event:wait()
245
		end
246
	end
247
end
248
249
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
250
	local NEWMESH = IT(MESH)
251
	if MESH == "SpecialMesh" then
252
		NEWMESH.MeshType = MESHTYPE
253
		if MESHID ~= "nil" and MESHID ~= "" then
254
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
255
		end
256
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
257
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
258
		end
259
	end
260
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
261
	NEWMESH.Scale = SCALE
262
	NEWMESH.Parent = PARENT
263
	return NEWMESH
264
end
265
266
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
267
	local NEWPART = IT("Part")
268
	NEWPART.formFactor = FORMFACTOR
269
	NEWPART.Reflectance = REFLECTANCE
270
	NEWPART.Transparency = TRANSPARENCY
271
	NEWPART.CanCollide = false
272
	NEWPART.Locked = true
273
	NEWPART.Anchored = true
274
	if ANCHOR == false then
275
		NEWPART.Anchored = false
276
	end
277
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
278
	NEWPART.Name = NAME
279
	NEWPART.Size = SIZE
280
	NEWPART.Position = Torso.Position
281
	NEWPART.Material = MATERIAL
282
	NEWPART:BreakJoints()
283
	NEWPART.Parent = PARENT
284
	return NEWPART
285
end
286
287
	local function weldBetween(a, b)
288
	    local weldd = Instance.new("ManualWeld")
289
	    weldd.Part0 = a
290
	    weldd.Part1 = b
291
	    weldd.C0 = CFrame.new()
292
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
293
	    weldd.Parent = a
294
	    return weldd
295
	end
296
297
298
function QuaternionFromCFrame(cf)
299
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
300
	local trace = m00 + m11 + m22
301
	if trace > 0 then 
302
		local s = math.sqrt(1 + trace)
303
		local recip = 0.5 / s
304
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
305
	else
306
		local i = 0
307
		if m11 > m00 then
308
			i = 1
309
		end
310
		if m22 > (i == 0 and m00 or m11) then
311
			i = 2
312
		end
313
		if i == 0 then
314
			local s = math.sqrt(m00 - m11 - m22 + 1)
315
			local recip = 0.5 / s
316
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
317
		elseif i == 1 then
318
			local s = math.sqrt(m11 - m22 - m00 + 1)
319
			local recip = 0.5 / s
320
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
321
		elseif i == 2 then
322
			local s = math.sqrt(m22 - m00 - m11 + 1)
323
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
324
		end
325
	end
326
end
327
 
328
function QuaternionToCFrame(px, py, pz, x, y, z, w)
329
	local xs, ys, zs = x + x, y + y, z + z
330
	local wx, wy, wz = w * xs, w * ys, w * zs
331
	local xx = x * xs
332
	local xy = x * ys
333
	local xz = x * zs
334
	local yy = y * ys
335
	local yz = y * zs
336
	local zz = z * zs
337
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
338
end
339
 
340
function QuaternionSlerp(a, b, t)
341
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
342
	local startInterp, finishInterp;
343
	if cosTheta >= 0.0001 then
344
		if (1 - cosTheta) > 0.0001 then
345
			local theta = ACOS(cosTheta)
346
			local invSinTheta = 1 / SIN(theta)
347
			startInterp = SIN((1 - t) * theta) * invSinTheta
348
			finishInterp = SIN(t * theta) * invSinTheta
349
		else
350
			startInterp = 1 - t
351
			finishInterp = t
352
		end
353
	else
354
		if (1 + cosTheta) > 0.0001 then
355
			local theta = ACOS(-cosTheta)
356
			local invSinTheta = 1 / SIN(theta)
357
			startInterp = SIN((t - 1) * theta) * invSinTheta
358
			finishInterp = SIN(t * theta) * invSinTheta
359
		else
360
			startInterp = t - 1
361
			finishInterp = t
362
		end
363
	end
364
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
365
end
366
367
function Clerp(a, b, t)
368
	local qa = {QuaternionFromCFrame(a)}
369
	local qb = {QuaternionFromCFrame(b)}
370
	local ax, ay, az = a.x, a.y, a.z
371
	local bx, by, bz = b.x, b.y, b.z
372
	local _t = 1 - t
373
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
374
end
375
376
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
377
	local frame = IT("Frame")
378
	frame.BackgroundTransparency = TRANSPARENCY
379
	frame.BorderSizePixel = BORDERSIZEPIXEL
380
	frame.Position = POSITION
381
	frame.Size = SIZE
382
	frame.BackgroundColor3 = COLOR
383
	frame.BorderColor3 = BORDERCOLOR
384
	frame.Name = NAME
385
	frame.Parent = PARENT
386
	return frame
387
end
388
389
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
390
	local label = IT("TextLabel")
391
	label.BackgroundTransparency = 1
392
	label.Size = UD2(1, 0, 1, 0)
393
	label.Position = UD2(0, 0, 0, 0)
394
	label.TextColor3 = TEXTCOLOR
395
	label.TextStrokeTransparency = STROKETRANSPARENCY
396
	label.TextTransparency = TRANSPARENCY
397
	label.FontSize = TEXTFONTSIZE
398
	label.Font = TEXTFONT
399
	label.BorderSizePixel = BORDERSIZEPIXEL
400
	label.TextStrokeColor3 = C3(1,1,1)
401
	label.TextScaled = false
402
	label.Text = TEXT
403
	label.Name = NAME
404
	label.Parent = PARENT
405
	return label
406
end
407
408
function NoOutlines(PART)
409
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
410
end
411
412
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
413
	local NEWWELD = IT(TYPE)
414
	NEWWELD.Part0 = PART0
415
	NEWWELD.Part1 = PART1
416
	NEWWELD.C0 = C0
417
	NEWWELD.C1 = C1
418
	NEWWELD.Parent = PARENT
419
	return NEWWELD
420
end
421
422
local S = IT("Sound")
423
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
424
	local NEWSOUND = nil
425
	coroutine.resume(coroutine.create(function()
426
		NEWSOUND = S:Clone()
427
		NEWSOUND.Parent = PARENT
428
		NEWSOUND.Volume = VOLUME
429
		NEWSOUND.Pitch = PITCH
430
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
431
		NEWSOUND:play()
432
		if DOESLOOP == true then
433
			NEWSOUND.Looped = true
434
		else
435
			repeat wait(1) until NEWSOUND.Playing == false
436
			NEWSOUND:remove()
437
		end
438
	end))
439
	return NEWSOUND
440
end
441
442
function CFrameFromTopBack(at, top, back)
443
	local right = top:Cross(back)
444
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
445
end
446
447
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
448
function WACKYEFFECT(Table)
449
	local TYPE = (Table.EffectType or "Sphere")
450
	local SIZE = (Table.Size or VT(1,1,1))
451
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
452
	local TRANSPARENCY = (Table.Transparency or 0)
453
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
454
	local CFRAME = (Table.CFrame or Torso.CFrame)
455
	local MOVEDIRECTION = (Table.MoveToPos or nil)
456
	local ROTATION1 = (Table.RotationX or 0)
457
	local ROTATION2 = (Table.RotationY or 0)
458
	local ROTATION3 = (Table.RotationZ or 0)
459
	local MATERIAL = (Table.Material or "Neon")
460
	local COLOR = (Table.Color or C3(1,1,1))
461
	local TIME = (Table.Time or 45)
462
	local SOUNDID = (Table.SoundID or nil)
463
	local SOUNDPITCH = (Table.SoundPitch or nil)
464
	local SOUNDVOLUME = (Table.SoundVolume or nil)
465
	coroutine.resume(coroutine.create(function()
466
		local PLAYSSOUND = false
467
		local SOUND = nil
468
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
469
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
470
			PLAYSSOUND = true
471
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
472
		end
473
		EFFECT.Color = COLOR
474
		local MSH = nil
475
		if TYPE == "Sphere" then
476
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
477
		elseif TYPE == "Block" then
478
			MSH = IT("BlockMesh",EFFECT)
479
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
480
		elseif TYPE == "Wave" then
481
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
482
		elseif TYPE == "Ring" then
483
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
484
		elseif TYPE == "Slash" then
485
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
486
		elseif TYPE == "Round Slash" then
487
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
488
		elseif TYPE == "Swirl" then
489
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
490
		elseif TYPE == "Skull" then
491
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
492
		elseif TYPE == "Crystal" then
493
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
494
		end
495
		if MSH ~= nil then
496
			local MOVESPEED = nil
497
			if MOVEDIRECTION ~= nil then
498
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
499
			end
500
			local GROWTH = SIZE - ENDSIZE
501
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
502
			if TYPE == "Block" then
503
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
504
			else
505
				EFFECT.CFrame = CFRAME
506
			end
507
			for LOOP = 1, TIME+1 do
508
				Swait()
509
				MSH.Scale = MSH.Scale - GROWTH/TIME
510
				if TYPE == "Wave" then
511
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
512
				end
513
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
514
				if TYPE == "Block" then
515
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
516
				else
517
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
518
				end
519
				if MOVEDIRECTION ~= nil then
520
					local ORI = EFFECT.Orientation
521
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
522
					EFFECT.Orientation = ORI
523
				end
524
			end
525
			if PLAYSSOUND == false then
526
				EFFECT:remove()
527
			else
528
				repeat Swait() until SOUND.Playing == false
529
				EFFECT:remove()
530
			end
531
		else
532
			if PLAYSSOUND == false then
533
				EFFECT:remove()
534
			else
535
				repeat Swait() until SOUND.Playing == false
536
				EFFECT:remove()
537
			end
538
		end
539
	end))
540
end
541
542
function MakeForm(PART,TYPE)
543
	if TYPE == "Cyl" then
544
		local MSH = IT("CylinderMesh",PART)
545
	elseif TYPE == "Ball" then
546
		local MSH = IT("SpecialMesh",PART)
547
		MSH.MeshType = "Sphere"
548
	elseif TYPE == "Wedge" then
549
		local MSH = IT("SpecialMesh",PART)
550
		MSH.MeshType = "Wedge"
551
	end
552
end
553
554
Debris = game:GetService("Debris")
555
556
function CastProperRay(StartPos, EndPos, Distance, Ignore)
557
	local DIRECTION = CF(StartPos,EndPos).lookVector
558
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
559
end
560
561
function turnto(position)
562
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
563
end
564
565
--//=================================\\
566
--||	     WEAPON CREATION
567
--\\=================================//
568
569
Humanoid.Parent = nil
570
RootPart.Size = RootPart.Size*SIZE
571
Torso.Size = Torso.Size*SIZE
572
RightArm.Size = RightArm.Size*SIZE
573
RightLeg.Size = RightLeg.Size*SIZE
574
LeftArm.Size = LeftArm.Size*SIZE
575
LeftLeg.Size = LeftLeg.Size*SIZE
576
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
577
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
578
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
579
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
580
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
581
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
582
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
583
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
584
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
585
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
586
Head.Size = Head.Size*SIZE
587
RootJoint.Parent = RootPart
588
Neck.Parent = Torso
589
RightShoulder.Parent = Torso
590
LeftShoulder.Parent = Torso
591
RightHip.Parent = Torso
592
LeftHip.Parent = Torso
593
594
Humanoid.DisplayDistanceType = "None"
595
local naeeym2 = IT("BillboardGui",Character)
596
naeeym2.AlwaysOnTop = true
597
naeeym2.Size = UDim2.new(5,35,2,15)
598
naeeym2.StudsOffset = Vector3.new(0,2,0)
599
naeeym2.MaxDistance = 75
600
naeeym2.Adornee = Character.Head
601
naeeym2.Name = "Name"
602
local tecks2 = IT("TextLabel",naeeym2)
603
tecks2.BackgroundTransparency = 1
604
tecks2.TextScaled = true
605
tecks2.BorderSizePixel = 0
606
tecks2.Text = "Maniac Pandora"
607
tecks2.Font = "Fantasy"
608
tecks2.TextSize = 30
609
tecks2.TextStrokeTransparency = 0
610
tecks2.TextColor3 = C3(1,1,1)
611
tecks2.TextStrokeColor3 = Color3.fromRGB(81, 62, 62)
612
tecks2.Size = UDim2.new(1,0,0.5,0)
613
tecks2.Parent = naeeym2
614
local top = Instance.new("Shirt")
615
top.ShirtTemplate = "rbxassetid://1182218263"
616
top.Parent = Character
617
top.Name = "Cloth"
618
local bottom = Instance.new("Pants")
619
bottom.PantsTemplate = "rbxassetid://1829011479"
620
bottom.Parent = Character
621
bottom.Name = "Cloth"
622
for i = 1, 16 do
623
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
624
	FACE.Color = C3(0,0,0)
625
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
626
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
627
end
628
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
629
MakeForm(EYE,"Ball")
630
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
631
local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
632
MakeForm(EYE2,"Ball")
633
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
634
635
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
636
local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(2.01,0.15,2.01),false)
637
BELT.Color = Color3.new(0,0,0)
638
MakeForm(BELT,"Cyl")
639
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
640
641
MakeForm(HAT2,"Cyl")
642
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
643
local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.2,1.31),false)
644
BELT.Color = Color3.new(0,0,0)
645
MakeForm(BELT,"Cyl")
646
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
647
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
648
MakeForm(GEM,"Ball")
649
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
650
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
651
MakeForm(GEM,"Ball")
652
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
653
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
654
MakeForm(GEM,"Ball")
655
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
656
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
657
MakeForm(GEM,"Ball")
658
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
659
local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
660
BELT.Color = Color3.new(0,0,0)
661
MakeForm(BELT,"Cyl")
662
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
663
local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
664
BELT.Color = Color3.new(0,0,0)
665
MakeForm(BELT,"Cyl")
666
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
667
local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
668
BELT.Color = Color3.new(0,0,0)
669
MakeForm(BELT,"Cyl")
670
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
671
local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
672
BELT.Color = Color3.new(0,0,0)
673
MakeForm(BELT,"Cyl")
674
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
675
local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.3,0.5,1.3),false)
676
677
MakeForm(BELT,"Ball")
678-
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
678+
679
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
680
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
681
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
682
MakeForm(PRT,"Cyl")
683
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
684
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
685
MakeForm(PRT,"Cyl")
686
PRT.Color = Color3.fromRGB(0, 0, 0)
687
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
688
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
689
MakeForm(RING,"Cyl")
690
RING.Color = Color3.fromRGB(81, 69, 69)
691
for i = 1, 12 do
692
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
693
	PRT.Color = C3(0,0,0)
694
	local MSH = IT("BlockMesh",PRT)
695
	MSH.Scale = VT(0.6,1,1)
696
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
697
end
698
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
699
PRT.Color = C3(0,0,0)
700
local MSH = IT("BlockMesh",PRT)
701
MSH.Scale = VT(0.4,1,1)
702
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
703
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
704
PRT.Color = C3(0,0,0)
705
local MSH = IT("BlockMesh",PRT)
706
MSH.Scale = VT(0.4,1,1)
707
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
708
coroutine.resume(coroutine.create(function()
709
	while true do
710
		Swait()
711
		CLOCKLOOP = CLOCKLOOP - 0*CLOCKSPEED
712
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
713
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
714
		if CLOCKLOOP <= -150 then
715
			if VALUE1 == false then
716
				CLOCKLOOP = 0
717
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
718
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
719
				ApplyAoE(HITPOS,10,15,45,75,false)
720
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
721
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
722
				if CLOCKTARGET ~= nil then
723
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
724
					if CLOCKTARGET.Torso ~= nil then
725
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
726
					end
727
					if CLOCKTARGET.Health == 0 then
728
						CLOCKTARGET = nil
729
					end
730
				end
731
			end
732
		end
733
	end
734
end))
735
736
for _, c in pairs(Weapon:GetChildren()) do
737
	if c.ClassName == "Part" then
738
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
739
	end
740
end
741
742
Neck.Name = "Weld"
743
RootJoint.Name = "Weld"
744
RightShoulder.Name = "Weld"
745
LeftShoulder.Name = "Weld"
746
RightHip.Name = "Weld"
747
LeftHip.Name = "Weld"
748
749
local BODY = {}
750
for _, c in pairs(Character:GetDescendants()) do
751
	if c:IsA("BasePart") and c.Name ~= "Handle" then
752
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
753
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
754
		end
755
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
756
	elseif c:IsA("JointInstance") then
757
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
758
	end
759
end
760
for e = 1, #BODY do
761
	if BODY[e] ~= nil then
762
		local STUFF = BODY[e]
763
		local PART = STUFF[1]
764
		local PARENT = STUFF[2]
765
		local MATERIAL = STUFF[3]
766
		local COLOR = STUFF[4]
767
		local TRANSPARENCY = STUFF[5]
768
		if PART.ClassName == "Part" and PART ~= RootPart then
769
			PART.Material = MATERIAL
770
			PART.Color = COLOR
771
			PART.Transparency = TRANSPARENCY
772
		end
773
		PART.AncestryChanged:Connect(function()
774
			PART.Parent = PARENT
775
		end)
776
	end
777
end
778
function refit()
779
	Character.Parent = workspace
780
	for e = 1, #BODY do
781
		if BODY[e] ~= nil then
782
			local STUFF = BODY[e]
783
			local PART = STUFF[1]
784
			local PARENT = STUFF[2]
785
			local MATERIAL = STUFF[3]
786
			local COLOR = STUFF[4]
787
			local TRANSPARENCY = STUFF[5]
788
			if PART:IsA("BasePart") and PART ~= RootPart then
789
				PART.Material = MATERIAL
790
				PART.Color = COLOR
791
				PART.Transparency = TRANSPARENCY
792
			end
793
			if PART.Parent ~= PARENT then
794
				Humanoid:remove()
795
				PART.Parent = PARENT
796
				Humanoid = IT("Humanoid",Character)
797
			end
798
		end
799
	end
800
end
801
802
803
local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69)
804
local SKILLFONT = "Fantasy"
805
local SKILLTEXTSIZE = 7
806
807
Weapon.Parent = Character
808
Humanoid.Parent = Character
809
810
Humanoid.Died:connect(function()
811
	refit()
812
end)
813
814
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
815
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
816
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
817
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
818
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
819
local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
820
821
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
822
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
823
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
824
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
825
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
826
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
827
828
--//=================================\\
829
--||			DAMAGING
830
--\\=================================//
831
832
function ApplyDamage(Humanoid,Damage,TorsoPart)
833
	local defence = Instance.new("BoolValue",Humanoid.Parent)
834
	defence.Name = ("HitBy"..Player.Name)
835
	game:GetService("Debris"):AddItem(defence, 0.001)
836
	Damage = Damage * DAMAGEMULTIPLIER
837
	if Humanoid.Health ~= 0 then
838
		local CritChance = MRANDOM(1,100)
839
		if Damage > Humanoid.Health then
840
			Damage = math.ceil(Humanoid.Health)
841
			if Damage == 0 then
842
				Damage = 0.1
843
			end
844
		end
845
		Humanoid.Health = Humanoid.Health - Damage
846
	end
847
end
848
849
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
850
	local CHILDREN = workspace:GetDescendants()
851
	for index, CHILD in pairs(CHILDREN) do
852
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
853
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
854
			if HUM then
855
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
856
				if TORSO then
857
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
858
						if INSTAKILL == true then
859
							CHILD:BreakJoints()
860
						else
861
							local DMG = MRANDOM(MINDMG,MAXDMG)
862
							ApplyDamage(HUM,DMG,TORSO)
863
						end
864
						if FLING > 0 then
865
							for _, c in pairs(CHILD:GetChildren()) do
866
								if c:IsA("BasePart") then
867
									local bv = Instance.new("BodyVelocity") 
868
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
869
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
870
									bv.Parent = c
871
									Debris:AddItem(bv,0.05)
872
								end
873
							end
874
						end
875
					end
876
				end
877
			end
878
		end
879
	end
880
end
881
882
--//=================================\\
883
--||	ATTACK FUNCTIONS AND STUFF
884
--\\=================================//
885
886
function MagicMissiles()
887
	ATTACK = true
888
	Rooted = true
889
	local SELECTING = true
890
	local SPOTS = {}
891
	coroutine.resume(coroutine.create(function()
892
		local LOOP = 0
893
		repeat
894
			LOOP = LOOP + 1
895
			Swait()
896
			if LOOP >= 10 then
897
				LOOP = 0
898
				for i = 1, #SPOTS do
899
					if SPOTS[i] ~= nil then
900
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
901
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
902
					end
903
				end
904
			end
905
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
906
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
907
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
908
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
909
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
910
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
911
		until SELECTING == false
912
		Rooted = false
913
		repeat
914
			LOOP = LOOP + 1
915
			Swait()
916
			if LOOP >= 10 then
917
				LOOP = 0
918
				for i = 1, #SPOTS do
919
					if SPOTS[i] ~= nil then
920
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
921
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
922
					end
923
				end
924
			end
925
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
926
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
927
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
928
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
929
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
930
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
931
		until ATTACK == false
932
	end))
933
	repeat
934
		repeat Swait() until HOLD == true
935
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
936
			if DIST > 65 then
937
				DIST = 65
938
			end
939
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
940
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
941
			if HITFLOOR ~= nil then
942
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
943
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
944
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
945
			end
946
		repeat Swait() until HOLD == false
947
	until #SPOTS == 5
948
	SELECTING = false
949
	for i = 1, #SPOTS do
950
		if SPOTS[i] ~= nil then
951
			local POS = SPOTS[i]
952
			coroutine.resume(coroutine.create(function()
953
				local MISSILE = IT("Model",Effects)
954
				MISSILE.Name = "Missile"
955
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,2,2))
956
				MakeForm(BASEPART,"Cyl")
957
				MISSILE.PrimaryPart = BASEPART
958
				BASEPART.CFrame = POS*CF(0,-30*3,0)
959
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,4,2))
960
				MakeForm(HEAD,"Ball")
961
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
962
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2.5,0.1,2.5))
963
				MakeForm(TAIL,"Cyl")
964
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
965
				for i = 1, 10 do
966
					Swait()
967
					for _, c in pairs(MISSILE:GetChildren()) do
968
						if c.ClassName == "Part" then
969
							c.Transparency = c.Transparency - 1/10
970
						end
971
					end
972
				end
973
				for i = 1, 15*1.5 do
974
					Swait()
975
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
976
				end
977
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
978
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
979
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
980
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
981
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
982
				MISSILE:remove()
983
			end))
984
		end
985
	end
986
	wait(0.6)
987
	ATTACK = false
988
	Rooted = false
989
end
990
991
function TimesUp()
992
	CLOCKTARGET = nil
993
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
994
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
995
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
996
		if TORSO then
997
			ATTACK = true
998
			Rooted = false
999
			coroutine.resume(coroutine.create(function()
1000
				repeat
1001
					Swait()
1002
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1003
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1004
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1005
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1006
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1007
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1008
				until ATTACK == false
1009
			end))
1010
			if Effects:FindFirstChild("NeonDoll") then
1011
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
1012
			end
1013
			wait(0.5)
1014
			local FAKECHARACTER = IT("Model",Effects)
1015
			FAKECHARACTER.Name = "NeonDoll"
1016
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.3,0.3,0.15),false)
1017
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
1018
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
1019
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
1020
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
1021
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
1022
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
1023
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
1024
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
1025
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
1026
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.15,0.15),false)
1027
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
1028
			CreateSound(201858045, TORS, 5, 0.4, false)
1029
			for i = 1, 150 do
1030
				Swait()
1031
				CLOCKSPEED = 0
1032
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
1033
					if c.ClassName == "Part" then
1034
						c.Transparency = c.Transparency - 0.5/150
1035
					end
1036
				end
1037
			end
1038
			CLOCKTARGET = HUM
1039
			coroutine.resume(coroutine.create(function()
1040
				repeat Swait() CLOCKSPEED = 0 until CLOCKTARGET == nil
1041
				for i = 1, 25 do
1042
					Swait()
1043
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
1044
						if c.ClassName == "Part" then
1045
							c.Transparency = c.Transparency + 0.5/25
1046
						end
1047
					end
1048
				end
1049
				CLOCKSPEED = 0
1050
				FAKECHARACTER:remove()
1051
			end))
1052
			wait(0.5)
1053
			ATTACK = false
1054
			Rooted = false
1055
		end
1056
	end
1057
end
1058
1059
function Teleport()
1060
	ATTACK = true
1061
	Rooted = false
1062
	for i=0, 0.5, 0.1 / Animation_Speed do
1063
		Swait()
1064
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1065
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
1066
	end
1067
	for e = 1, #BODY do
1068
		if BODY[e] ~= nil then
1069
			local STUFF = BODY[e]
1070
			local PART = STUFF[1]
1071
			if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
1072
				local PRT = PART:Clone()
1073
				PRT.Anchored = true
1074
				PRT.CanCollide = false
1075
				PRT.Material = "Neon"
1076
				PRT.Color = C3(0,0,0)
1077
				PRT.Name = "WarpEffect"
1078
				PRT.Parent = Effects
1079
				PRT.CFrame = PART.CFrame
1080
				PRT:BreakJoints()
1081
				if PRT:FindFirstChildOfClass("Sound") then
1082
					PRT:FindFirstChildOfClass("Sound"):remove()
1083
				end
1084
				if PRT:FindFirstChildOfClass("Decal") then
1085
					PRT:FindFirstChildOfClass("Decal"):remove()
1086
				end
1087
				coroutine.resume(coroutine.create(function()
1088
					for i = 1, 100 do
1089
						Swait()
1090
						PRT.Transparency = PRT.Transparency + 1/100
1091
					end
1092
					PRT:remove()
1093
				end))
1094
			end
1095
		end
1096
	end
1097
	CreateSound(217767125, Torso, 10, 1)
1098
	local POS = RootPart.Orientation
1099
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
1100
	RootPart.Orientation = POS
1101
	RootJoint.Parent = RootPart
1102
	for i=0, 0.5, 0.1 / Animation_Speed do
1103
		Swait()
1104
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1105
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
1106
	end
1107
	for i=0, 0.1, 0.1 / Animation_Speed do
1108
		Swait()
1109
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1110
	end
1111
	ATTACK = false
1112
	Rooted = false
1113
end
1114
1115
function TakeOnMe()
1116
	Speed = 5
1117
	local MEME = CreateSound(288703954, Effects, 7, 1, false)
1118
	ATTACK = true
1119
	Rooted = false
1120
	local DANCE = true
1121
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1122
		if NEWKEY == "p" then
1123
			DANCE = false
1124
		end
1125
	end)
1126
	PLAYSONG = false
1127
	while true do
1128
		for i = 1, 15 do
1129
			Swait()
1130
			MEME.Parent = Effects
1131
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1132
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1133
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1134
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1135
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1136
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1137
		end
1138
		if DANCE == false then
1139
			break
1140
		end
1141
		for i = 1, 15 do
1142
			Swait()
1143
			MEME.Parent = Effects
1144
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1145
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1146
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1147
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1148
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1149
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1150
		end
1151
	end
1152
	PLAYSONG = true
1153
	KEY:Disconnect()
1154
	MEME:remove()
1155
	Speed = 25
1156
	ATTACK = false
1157
	Rooted = false
1158
end
1159
1160
function Taunt3()
1161
	ATTACK = true
1162
	Rooted = true
1163
	local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
1164
	repeat
1165
		Swait()
1166
		TAUNT.Parent = Torso
1167
		TAUNT.Playing = true
1168
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1169
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1170
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1171
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1172
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1173
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1174
	until TAUNT.TimePosition >= 1.25
1175
	for i=0, 1.6, 0.1 / Animation_Speed do
1176
		Swait()
1177
		TAUNT.Parent = Torso
1178
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1179
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1180
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1181
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1182
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1183
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1184
	end
1185
	ATTACK = false
1186
	Rooted = false
1187
end
1188
1189
function Taunt2()
1190
	ATTACK = true
1191
	Rooted = true
1192
	local TAUNT = CreateSound(159882303,Torso,10,1,false)
1193
	coroutine.resume(coroutine.create(function()
1194
		repeat
1195
			Swait()
1196
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1197
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1198
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1199
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1200
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1201
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1202
		until ATTACK == false
1203
	end))
1204
	repeat wait() until TAUNT.Playing == false
1205
	ATTACK = false
1206
	Rooted = false
1207
end
1208
1209
function ChainPunch()
1210
	ATTACK = true
1211
	Rooted = false
1212
	local GYRO = IT("BodyGyro",RootPart)
1213
	GYRO.D = 25
1214
	GYRO.P = 2000
1215
	GYRO.MaxTorque = VT(0,40000,0)
1216
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1217
	repeat
1218
		Swait()
1219
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1220
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1221
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1222
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1223
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1224
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1225
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1226
	until HOLD == true
1227
	local POS = Mouse.Hit.p
1228
	local CHAINS = false
1229
	local CHAINLINKS = {}
1230
	local A = IT("Attachment",RightArm)
1231
	A.Position = VT(1,-1,0)*SIZE
1232
	A.Orientation = VT(-90, -89.982, 0)
1233
	local B = IT("Attachment",RightArm)
1234
	B.Position = VT(-1,-1,0)*SIZE
1235
	B.Orientation = VT(-90, 89.988, 0)
1236
	local C = IT("Attachment",RightArm)
1237
	C.Position = VT(0.5,-1.3,0)*SIZE
1238
	C.Orientation = VT(-90, -89.982, 0)
1239
	local D = IT("Attachment",RightArm)
1240
	D.Position = VT(-0.5,-1.3,0)*SIZE
1241
	D.Orientation = VT(-90, 89.988, 0)
1242
	local LIGHT = IT("Attachment",RightArm)
1243
	LIGHT.Position = VT(0,-1,0)*SIZE
1244
	local LIGHT2 = IT("PointLight",LIGHT)
1245
	LIGHT2.Range = 7
1246
	LIGHT2.Brightness = 5
1247
	LIGHT2.Color = SKILLTEXTCOLOR
1248
	for i = 1, 2 do
1249
		local TWIST = -2
1250
		local START = A
1251
		local END = B
1252
		if i == 1 then
1253
			START = B
1254
			END = A
1255
		end
1256
		local ChainLink = IT("Beam",Torso)
1257
		ChainLink.Texture = "rbxassetid://73042633"
1258
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1259
		ChainLink.TextureSpeed = 1
1260
		ChainLink.Width0 = 1
1261
		ChainLink.Width1 = 1
1262
		ChainLink.TextureLength = 2.5
1263
		ChainLink.Attachment0 = START
1264
		ChainLink.Attachment1 = END
1265
		ChainLink.CurveSize0 = TWIST
1266
		ChainLink.CurveSize1 = TWIST
1267
		--ChainLink.FaceCamera = true
1268
		ChainLink.Segments = 45
1269
		ChainLink.Transparency = NumberSequence.new(1)
1270
		table.insert(CHAINLINKS,ChainLink)
1271
	end
1272
	for i = 1, 2 do
1273
		local TWIST = -1
1274
		local START = C
1275
		local END = D
1276
		if i == 1 then
1277
			START = D
1278
			END = C
1279
		end
1280
		local ChainLink = IT("Beam",Torso)
1281
		ChainLink.Texture = "rbxassetid://73042633"
1282
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1283
		ChainLink.TextureSpeed = 1
1284
		ChainLink.Width0 = 1
1285
		ChainLink.Width1 = 1
1286
		ChainLink.TextureLength = 5
1287
		ChainLink.Attachment0 = START
1288
		ChainLink.Attachment1 = END
1289
		ChainLink.CurveSize0 = TWIST
1290
		ChainLink.CurveSize1 = TWIST
1291
		--ChainLink.FaceCamera = true
1292
		ChainLink.Segments = 25
1293
		ChainLink.LightEmission = 0.5
1294
		ChainLink.Transparency = NumberSequence.new(1)
1295
		table.insert(CHAINLINKS,ChainLink)
1296
	end
1297
	coroutine.resume(coroutine.create(function()
1298
		repeat
1299
			Swait()
1300
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1301
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1302
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1303
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1304
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1305
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1306
		until CHAINS == true
1307
		repeat
1308
			Swait()
1309
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1310
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1311
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1312
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1313
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1314
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1315
		until ATTACK == false
1316
		for e = 1, 15 do
1317
			Swait()
1318
			for i = 1, #CHAINLINKS do
1319
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1320
			end
1321
		end
1322
		A:remove()
1323
		B:remove()
1324
		C:remove()
1325
		D:remove()
1326
	end))
1327
	CreateSound(233856115, RightArm, 5, 1.2, false)
1328
	for e = 1, 15 do
1329
		Swait()
1330
		for i = 1, #CHAINLINKS do
1331
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1332
		end
1333
	end
1334
	CHAINS = true
1335
	Rooted = true
1336
	wait(0.25)
1337
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Dirt brown", "Part", VT(2,2,2))
1338
	FIST.Color = Color3.fromRGB(81, 69, 69)
1339
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1340
	local LIGHT3 = IT("PointLight",FIST)
1341
	LIGHT3.Range = 7
1342
	LIGHT3.Brightness = 5
1343
	LIGHT3.Color = SKILLTEXTCOLOR
1344
	CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
1345
	local FISTA = IT("Attachment",FIST)
1346
	FISTA.Position = VT(0.062, 0.977, 0)
1347
	local ChainLink = IT("Beam",Torso)
1348
	ChainLink.Texture = "rbxassetid://73042633"
1349
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1350
	ChainLink.TextureSpeed = 0
1351
	ChainLink.Width0 = 3
1352
	ChainLink.Width1 = 3
1353
	ChainLink.TextureLength = 12
1354
	ChainLink.Attachment0 = LIGHT
1355
	ChainLink.Attachment1 = FISTA
1356
	ChainLink.FaceCamera = true
1357
	ChainLink.Segments = 45
1358
	ChainLink.LightEmission = 0.5
1359
	ChainLink.Transparency = NumberSequence.new(0.25)
1360
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1361
	for i = 1, 85 do
1362
		Swait()
1363
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1364
		ChainLink.TextureLength = 12+(i*2)
1365
		ApplyAoE(FIST.Position,10,15,25,100,false)
1366
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1367
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1368
		if HITFLOOR ~= nil then
1369
			HITFLOOR:BreakJoints()
1370
			coroutine.resume(coroutine.create(function()
1371
				for i = 1, 15 do
1372
					Swait()
1373
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1374
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1375
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1376
				end
1377
			end))
1378
			break
1379
		end
1380
	end
1381
	coroutine.resume(coroutine.create(function()
1382
		for i = 1, 50 do
1383
			Swait()
1384
			FIST.Transparency = FIST.Transparency + 0.5/50
1385
			LIGHT3.Range = LIGHT3.Range - 7/50
1386
		end
1387
		FIST:remove()
1388
	end))
1389
	LIGHT:remove()
1390
	GYRO:remove()
1391
	ATTACK = false
1392
	Rooted = false
1393
end
1394
1395
function WarpMeteor()
1396
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1397
	if DIST > 180 then
1398
		DIST = 180
1399
	end
1400
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1401
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1402
	if HITFLOOR then
1403
		local POS = HITPOS	
1404
		ATTACK = true
1405
		Rooted = true
1406
		local WARPED = false
1407
		local SMASHED = false
1408
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1409
		coroutine.resume(coroutine.create(function()
1410
			repeat
1411
				Swait()
1412
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1413
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1414
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1415
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1416
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1417
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1418
			until WARPED == true
1419
			repeat
1420
				Swait()
1421
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1422
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1423
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1424
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1425
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1426
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1427
			until SMASHED == true
1428
			repeat
1429
				Swait()
1430
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1431
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1432
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1433
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1434
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1435
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1436
			until ATTACK == false
1437
		end))
1438
		VALUE1 = true
1439
		CreateSound(233856115, Torso, 5, 1.6, false)
1440
		for i = 1, 25 do
1441
			Swait()
1442
			for _, c in pairs(Character:GetChildren()) do
1443
				if c.ClassName == "Part" then
1444
					c.Transparency = c.Transparency + 1/25
1445
				end
1446
			end
1447
			for _, c in pairs(Weapon:GetChildren()) do
1448
				if c.ClassName == "Part" then
1449
					c.Transparency = c.Transparency + 1/25
1450
				end
1451
			end
1452
		end
1453
		UNANCHOR = false
1454
		RootPart.Anchored = true
1455
		RootPart.Velocity = VT(0,0,0)
1456
		local ROOTPOS = RootPart.Position
1457
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1458
		WARPED = true
1459
		for i = 1, 25 do
1460
			Swait()
1461
			for _, c in pairs(Character:GetChildren()) do
1462
				if c.ClassName == "Part" then
1463
					c.Transparency = c.Transparency - 1/25
1464
				end
1465
			end
1466
			for _, c in pairs(Weapon:GetChildren()) do
1467
				if c.ClassName == "Part" then
1468
					c.Transparency = c.Transparency - 1/25
1469
				end
1470
			end
1471
		end
1472
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Part", VT(0,0,0))
1473
		SHELL.CFrame = RootPart.CFrame
1474
		MakeForm(SHELL,"Ball")
1475
		CreateSound(402981977, SHELL, 5, 1.6, false)
1476
		for i = 1, 10 do
1477
			Swait()
1478
			SHELL.Transparency = SHELL.Transparency - 1/10
1479
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1480
		end
1481
		for i = 1, math.ceil(75/2) do
1482
			Swait()
1483
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1484
			SHELL.CFrame = CF(RootPart.Position)
1485
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1486
		end
1487
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1488
		SHELL.CFrame = CF(RootPart.Position)
1489
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1490
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1491
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1492
		for i = 1, 5 do
1493
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1494
		end
1495
		SHELL:remove()
1496
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1497
		SMASHED = true
1498
		wait(1)
1499
		VALUE1 = false
1500
		UNANCHOR = true
1501
		ATTACK = false
1502
		Rooted = false
1503
	end
1504
end
1505
1506
function PandorasBox()
1507
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1508
	if HITFLOOR ~= nil then
1509
		ATTACK = true
1510
		Rooted = true
1511
		local RINGSPIN = true
1512
		local CONSTRUCTING = true
1513
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Ring", VT(0,0,0))
1514
		RING.Color = Color3.fromRGB(81, 69, 69)
1515
		MakeForm(RING,"Cyl")
1516
		RING.CFrame = CF(HITPOS)
1517
		CreateSound(402981977, RING, 5, 1.2, false)
1518
		coroutine.resume(coroutine.create(function()
1519
			repeat
1520
				Swait()
1521
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1522
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1523
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1524
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1525
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1526
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1527
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1528
			until CONSTRUCTING == false
1529
			repeat 
1530
				Swait() 
1531
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1532
			until RINGSPIN == false
1533
			for i = 1, 25 do
1534
				Swait()
1535
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1536
				RING.Size = RING.Size - VT(0.15,0,0.15)
1537
				--DECAL.Transparency = DECAL.Transparency + 1/25
1538
				RING.Transparency = RING.Transparency + 1/25
1539
			end
1540
			RING:remove()
1541
		end))
1542
		for i = 1, 15 do
1543
			Swait()
1544
			RING.Size = RING.Size + VT(0.75,0,0.75)
1545
			RING.Transparency = RING.Transparency - 1/15
1546
		end
1547
		local BOXSPIN = true
1548
		local PANDORASBOX = IT("Model",Effects)
1549
		PANDORASBOX.Name = "Pandora's Box"
1550
		local BOX = IT("Model",PANDORASBOX)
1551
		BOX.Name = "Body"
1552
		local LID = IT("Model",PANDORASBOX)
1553
		LID.Name = "Lid"
1554
		--BUILDING THE BOX--
1555
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Dirt brown", "Black", VT(2,1.8,2))
1556
			BASE.Color = Color3.fromRGB(81, 69, 69)
1557
			PANDORASBOX.PrimaryPart = BASE
1558
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1559
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
1560
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1561
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
1562
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1563
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
1564
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1565
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
1566
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1567
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
1568
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1569
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
1570
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1571
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
1572
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1573
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
1574
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1575
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
1576
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1577
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
1578
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1579
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
1580
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1581
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
1582
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1583
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1))
1584
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1585
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1))
1586
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1587
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1))
1588
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1589
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1))
1590
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1591
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1))
1592
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1593
			-------------
1594
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1))
1595
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1596
			LID.PrimaryPart = LIDPART
1597
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
1598
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1599
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
1600
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1601
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
1602
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1603
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
1604
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1605
			local DECAL = IT("Decal",LIDPART)
1606
			DECAL.Face = "Top"
1607
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1608
			DECAL.Color3 = C3(0,0,0)
1609
		--BUILDING THE BOX--
1610
		coroutine.resume(coroutine.create(function()
1611
			repeat
1612
				Swait()
1613
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1614
			until BOXSPIN == false
1615
		end))
1616
		for i = 1, 25 do
1617
			Swait()
1618
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1619
		end
1620
		wait(0.5)
1621
		BOXSPIN = false
1622
		CONSTRUCTING = false	
1623
		coroutine.resume(coroutine.create(function()
1624
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1625
			--[[for i = 1, 45 do
1626
				Swait()
1627
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1628
			end-
1629
			LID:remove()]]--
1630
			for _, c in pairs(LID:GetChildren()) do
1631
				if c.ClassName == "Part" then
1632
					c.Anchored = false
1633
					c.CanCollide = true
1634
					if c ~= LIDPART then
1635
						weldBetween(LIDPART,c)
1636
					end
1637
				end
1638
			end
1639
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1640
			Debris:AddItem(LID,15)
1641
			wait(0.5)
1642
			local RANDOMEFFECT = MRANDOM(1,4)
1643
			if RANDOMEFFECT == 1 then
1644
				for i = 1, 45 do
1645
					wait((2-(i/15))/15)
1646
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1647
				end	
1648
				wait(1)
1649
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1650
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1651
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1652
				for i = 1, 5 do
1653
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1654
				end
1655
				ApplyAoE(BASE.Position,50,1,200,375,false)
1656
				ApplyAoE(BASE.Position,250,35,75,175,false)
1657
			elseif RANDOMEFFECT == 2 then
1658
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3))
1659
				FIELD.CFrame = BASE.CFrame
1660
				MakeForm(FIELD,"Ball")
1661
				for i = 1, 50 do
1662
					Swait()
1663
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1664
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1665
				end
1666
				wait(0.2)
1667
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1668
				coroutine.resume(coroutine.create(function()
1669
					for i = 1, 75 do
1670
						Swait()
1671
						LOOP.Volume = LOOP.Volume + 10/75
1672
						LOOP.Parent = FIELD
1673
						local CHILDREN = workspace:GetDescendants()
1674
						for index, CHILD in pairs(CHILDREN) do
1675
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1676
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1677
								if HUM then
1678
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1679
									if TORSO then
1680
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1681
											HUM.Health = HUM.Health - 0.1
1682
											TORSO.Velocity = VT(0,5,0)
1683
											HUM.PlatformStand = true
1684
											if TORSO.RotVelocity.Magnitude < 15 then
1685
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1686
											end
1687
										end
1688
									end
1689
								end
1690
							end
1691
						end
1692
						FIELD.Size = FIELD.Size + VT(3,3,3)
1693
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1694
					end
1695
					for i = 1, 500 do
1696
						Swait()
1697
						LOOP.Parent = FIELD
1698
						local CHILDREN = workspace:GetDescendants()
1699
						for index, CHILD in pairs(CHILDREN) do
1700
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1701
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1702
								if HUM then
1703
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1704
									if TORSO then
1705
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1706
											TORSO.Velocity = VT(0,5,0)
1707
											HUM.Health = HUM.Health - 0.1
1708
											HUM.PlatformStand = true
1709
											if TORSO.RotVelocity.Magnitude < 15 then
1710
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1711
											end
1712
										end
1713
									end
1714
								end
1715
							end
1716
						end
1717
					end
1718
					for i = 1, 25 do
1719
						Swait()
1720
						LOOP.Volume = LOOP.Volume + 10/25
1721
						LOOP.Parent = FIELD
1722
						local CHILDREN = workspace:GetDescendants()
1723
						for index, CHILD in pairs(CHILDREN) do
1724
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1725
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1726
								if HUM then
1727
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1728
									if TORSO then
1729
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1730
											TORSO.Velocity = VT(0,5,0)
1731
											HUM.Health = HUM.Health - 0.1
1732
											HUM.PlatformStand = false
1733
											if TORSO.RotVelocity.Magnitude < 15 then
1734
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1735
											end
1736
										end
1737
									end
1738
								end
1739
							end
1740
						end
1741
						FIELD.Size = FIELD.Size - VT(3,3,3)
1742
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1743
					end	
1744
					FIELD:remove()
1745
				end))
1746
			elseif RANDOMEFFECT == 3 then
1747
				for i = 1, 10 do
1748
					wait(0.15)
1749
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1750
					coroutine.resume(coroutine.create(function()
1751
						local MINION = CLONE:Clone()
1752
						MINION.Parent = Effects
1753
						MINION.Name = "Shadow"
1754
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1755
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1756
						for _, c in pairs(MINION:GetChildren()) do
1757
							if c.ClassName == "Part" then
1758
								c.Material = "Neon"
1759
								c.Color = C3(0,0,0)
1760
								c.Transparency = 0.25
1761
								if c.Name == "Head" then
1762
									c:ClearAllChildren()
1763
									local MSH = IT("BlockMesh",c)
1764
									MSH.Scale = VT(0.5,1,1)
1765
								end
1766
							end
1767
						end
1768
						local TORSO = MINION.Torso
1769
						local HUMAN = MINION.Humanoid
1770
						HUMAN.WalkSpeed = 20
1771
						HUMAN.MaxHealth = math.huge
1772
						HUMAN.Health = math.huge
1773
						HUMAN.DisplayDistanceType = "None"
1774
						HUMAN.Died:connect(function()
1775
							MINION:remove()
1776
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1777
						end)
1778
						wait(1)
1779
						local findNearestTorso = function(POS)
1780
							local list = game.Workspace:GetDescendants()
1781
							local torso = nil
1782
							local dist = 500
1783
							local temp = nil
1784
							local human = nil
1785
							local temp2 = nil
1786
							for x = 1, #list do
1787
								temp2 = list[x]
1788
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1789
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1790
									human = temp2:findFirstChildOfClass("Humanoid")
1791
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1792
										if (temp.Position - POS).magnitude < dist then
1793
											torso = temp
1794
											dist = (temp.Position - POS).magnitude
1795
										end
1796
									end
1797
								end
1798
							end
1799
							return torso, dist
1800
						end
1801
						for i = 1, 40 do
1802
							if HUMAN.Health == 0 then
1803
								break
1804
							end
1805
							wait(0.3)
1806
							local target,dist= findNearestTorso(TORSO.Position)
1807
							if target then
1808
								HUMAN:MoveTo(target.Position)
1809
								if dist < 25 then
1810
									CreateSound(348663022, TORSO, 10, 1, true)
1811
									wait(2)
1812
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1813
									--ANIM:Play()
1814
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1815
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1816
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1817
									for i = 1, 5 do
1818
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1819
									end
1820
									break
1821
								end
1822
							end
1823
						end
1824
						MINION:remove()
1825
					end))
1826
				end
1827
			elseif RANDOMEFFECT == 4 then
1828
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3))
1829
				FIELD.Color = C3(0,0,0)
1830
				FIELD.CFrame = BASE.CFrame
1831
				MakeForm(FIELD,"Ball")
1832
				FIELD.CanCollide = true
1833
				for i = 1, 50 do
1834
					Swait()
1835
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1836
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1837
				end
1838
				wait(0.2)
1839
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1840
				coroutine.resume(coroutine.create(function()
1841
					local E = 0
1842
					for i = 1, 75 do
1843
						E = E + 1
1844
						Swait()
1845
						if E >= 35 then
1846
							E = 0
1847
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1848
						end
1849
						LOOP.Volume = LOOP.Volume + 10/75
1850
						LOOP.Parent = FIELD
1851
						local CHILDREN = workspace:GetDescendants()
1852
						for index, CHILD in pairs(CHILDREN) do
1853
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1854
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1855
								if HUM then
1856
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1857
									if TORSO then
1858
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1859
											for _, c in pairs(CHILD:GetChildren()) do
1860
												if c:IsA("BasePart") then
1861
													local bv = Instance.new("BodyVelocity") 
1862
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1863
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1864
													bv.Parent = c
1865
													Debris:AddItem(bv,0.05)
1866
												end
1867
											end
1868
											HUM.Health = HUM.Health - 0.3
1869
										end
1870
									end
1871
								end
1872
							end
1873
						end
1874
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1875
					end
1876
					for i = 1, 180 do
1877
						E = E + 1
1878
						Swait()
1879
						if E >= 35 then
1880
							E = 0
1881
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1882
						end
1883
						LOOP.Parent = FIELD
1884
						local CHILDREN = workspace:GetDescendants()
1885
						for index, CHILD in pairs(CHILDREN) do
1886
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1887
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1888
								if HUM then
1889
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1890
									if TORSO then
1891
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1892
											for _, c in pairs(CHILD:GetChildren()) do
1893
												if c:IsA("BasePart") then
1894
													local bv = Instance.new("BodyVelocity") 
1895
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1896
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1897
													bv.Parent = c
1898
													Debris:AddItem(bv,0.05)
1899
												end
1900
											end
1901
											HUM.Health = HUM.Health - 0.3
1902
										end
1903
									end
1904
								end
1905
							end
1906
						end
1907
					end
1908
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1909
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1910
					for i = 1, 5 do
1911
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1912
					end
1913
					FIELD:remove()
1914
				end))
1915
			elseif RANDOMEFFECT == 5 then
1916
			end
1917
			wait(0.5)
1918
			for i = 1, 25 do
1919
				Swait()
1920
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1921
			end
1922
			PANDORASBOX:remove()
1923
			RINGSPIN = false
1924
		end))
1925
		ATTACK = false
1926
		Rooted = false
1927
	end
1928
end
1929
1930
function Taunt()
1931
	ATTACK = true
1932
	local LAUGH = nil
1933
	coroutine.resume(coroutine.create(function()
1934
		repeat
1935
			Swait()
1936
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1937
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1938
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1939
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1940
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1941
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1942
		until LAUGH ~= nil
1943
		repeat
1944
			Swait()
1945
			LAUGH.Parent = Head
1946
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1947
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1948
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1949
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1950
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1951
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1952
		until LAUGH.Playing == false
1953
	ATTACK = false
1954
	end))
1955
	wait(0.1)
1956
	sick:Pause()
1957
	LAUGH = CreateSound(137473066, Head, 10, 1, false)
1958
	wait(1)
1959
	sick:Resume()
1960
end
1961
1962
--//=================================\\
1963
--||	  ASSIGN THINGS TO KEYS
1964
--\\=================================//
1965
1966
function MouseDown(Mouse)
1967
	HOLD = true
1968
	if ATTACK == false then
1969
	end
1970
end
1971
1972
function MouseUp(Mouse)
1973
HOLD = false
1974
end
1975
1976
function KeyDown(Key)
1977
	KEYHOLD = true
1978
	if Key == "z" and ATTACK == false then
1979
		MagicMissiles()
1980
	end
1981
1982
	if Key == "u" and ATTACK == false then
1983
		Taunt2()
1984
	end
1985
1986
	if Key == "f" and ATTACK == false then
1987
		Taunt3()
1988
	end
1989
1990
	if Key == "p" and ATTACK == false then
1991
		TakeOnMe()
1992
	end
1993
1994
	if Key == "b" and ATTACK == false then
1995
		TimesUp()
1996
	end
1997
1998
	if Key == "c" and ATTACK == false then
1999
		ChainPunch()
2000
	end
2001
2002
	if Key == "g" and ATTACK == false then
2003
		Teleport()
2004
	end
2005
2006
	if Key == "v" and ATTACK == false then
2007
		WarpMeteor()
2008
	end
2009
2010
	if Key == "x" and ATTACK == false then
2011
		PandorasBox()
2012
	end
2013
2014
	if Key == "t" and ATTACK == false then
2015
		Taunt()
2016
	end
2017
end
2018
2019
function KeyUp(Key)
2020
	KEYHOLD = false
2021
end
2022
2023
	Mouse.Button1Down:connect(function(NEWKEY)
2024
		MouseDown(NEWKEY)
2025
	end)
2026
	Mouse.Button1Up:connect(function(NEWKEY)
2027
		MouseUp(NEWKEY)
2028
	end)
2029
	Mouse.KeyDown:connect(function(NEWKEY)
2030
		KeyDown(NEWKEY)
2031
	end)
2032
	Mouse.KeyUp:connect(function(NEWKEY)
2033
		KeyUp(NEWKEY)
2034
	end)
2035
2036
--//=================================\\
2037
--\\=================================//
2038
2039
2040
function unanchor()
2041
	if UNANCHOR == true then
2042
		RootPart.Anchored = false
2043
	end
2044
	g = Character:GetChildren()
2045
	for i = 1, #g do
2046
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
2047
			g[i].Anchored = false
2048
		end
2049
	end
2050
	g = Weapon:GetChildren()
2051
	for i = 1, #g do
2052
		if g[i].ClassName == "Part" then
2053
			g[i].Anchored = false
2054
		end
2055
	end
2056
end
2057
2058
2059
--//=================================\\
2060
--||	WRAP THE WHOLE SCRIPT UP
2061
--\\=================================//
2062
2063
Humanoid.Changed:connect(function(Jump)
2064
	if Jump == "Jump" and (Disable_Jump == true) then
2065
		Humanoid.Jump = false
2066
	end
2067
end)
2068
2069
while true do
2070
	Swait()
2071
           refit()
2072
	script.Parent = WEAPONGUI
2073
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2074
	    v:Stop();
2075
	end
2076
	ANIMATE.Parent = nil
2077
	SINE = SINE + CHANGE*1.5
2078
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2079
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2080
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2081
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
2082
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
2083
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2084
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2085
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2086
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2087
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
2088
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2089
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2090
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2091
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2092
	end
2093
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2094
		ANIM = "Jump"
2095
		if ATTACK == false then
2096
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2097
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2098
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2099
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2100
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
2101
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
2102
	    end
2103
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2104
		ANIM = "Fall"
2105
		if ATTACK == false then
2106
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2107
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2108
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2109
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2110
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
2111
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
2112
		end
2113
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2114
		ANIM = "Idle"
2115
		if ATTACK == false then
2116
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
2117
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2118
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2119
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2120
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2121
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2122
		end
2123
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2124
		ANIM = "Walk"
2125
		if ATTACK == false then
2126
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
2127
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
2128
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2129
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2130
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2131
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2132
		end
2133
	end
2134
	unanchor()
2135
	Humanoid.MaxHealth = "inf"
2136
	Humanoid.Health = "inf"
2137
	if Rooted == false then
2138
		Disable_Jump = false
2139
		Humanoid.WalkSpeed = Speed
2140
	elseif Rooted == true then
2141
		Disable_Jump = true
2142
		Humanoid.WalkSpeed = 0
2143
	end
2144
	for _, c in pairs(Character:GetChildren()) do
2145
		if c.ClassName == "Part" and c.Name ~= "Detail" then
2146
			c.Material = "Fabric"
2147
			if c:FindFirstChildOfClass("ParticleEmitter") then
2148
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
2149
			end
2150
			if c ~= Head then
2151
				c.Color = C3(0,0,0)
2152
			else
2153
				c.Color = C3(1,1,1)
2154
			end
2155
			if c == Head then
2156
				if c:FindFirstChild("face") then
2157
					c.face:remove()
2158
				end
2159
			end
2160
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2161
			c:remove()
2162
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
2163
			c:remove()
2164
		end
2165
	end
2166
	sick.SoundId = "rbxassetid://1130685064"
2167
	sick.Looped = true
2168
	sick.Pitch = 1
2169
	sick.Volume = 2
2170
	sick.Parent = Torso
2171
	sick:Resume()
2172
	sick.Playing = true
2173
	Humanoid.Name = "Maniac Pandora = "..Player.Name
2174
2175
		end
2176
2177
--//=================================\\
2178
--\\=================================//
2179
2180
2181
2182
2183
2184
--//====================================================\\--
2185
--||			  		 END OF SCRIPT
2186
--\\====================================================//--