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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = owner | |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | --//====================================================\\-- | |
| 87 | --|| CREATED BY SHACKLUSTER | |
| 88 | --\\====================================================//-- | |
| 89 | ||
| 90 | ||
| 91 | ||
| 92 | wait(0.2) | |
| 93 | ||
| 94 | ||
| 95 | ||
| 96 | Player = owner | |
| 97 | PlayerGui = Player.PlayerGui | |
| 98 | Cam = workspace.CurrentCamera | |
| 99 | Backpack = Player.Backpack | |
| 100 | Character = Player.Character | |
| 101 | Humanoid = Character.Humanoid | |
| 102 | RootPart = Character["HumanoidRootPart"] | |
| 103 | Torso = Character["Torso"] | |
| 104 | Head = Character["Head"] | |
| 105 | RightArm = Character["Right Arm"] | |
| 106 | LeftArm = Character["Left Arm"] | |
| 107 | RightLeg = Character["Right Leg"] | |
| 108 | LeftLeg = Character["Left Leg"] | |
| 109 | RootJoint = RootPart["RootJoint"] | |
| 110 | Neck = Torso["Neck"] | |
| 111 | RightShoulder = Torso["Right Shoulder"] | |
| 112 | LeftShoulder = Torso["Left Shoulder"] | |
| 113 | RightHip = Torso["Right Hip"] | |
| 114 | LeftHip = Torso["Left Hip"] | |
| 115 | local sick = Instance.new("Sound",Character)
| |
| 116 | - | sick.SoundId = "rbxassetid://853707984" |
| 116 | + | sick.SoundId = "rbxassetid://1372412973" |
| 117 | sick.Looped = true | |
| 118 | sick.Pitch = 1 | |
| 119 | - | sick.Volume = 1 |
| 119 | + | sick.Volume = 999 |
| 120 | sick:Play() | |
| 121 | ||
| 122 | IT = Instance.new | |
| 123 | CF = CFrame.new | |
| 124 | VT = Vector3.new | |
| 125 | RAD = math.rad | |
| 126 | C3 = Color3.new | |
| 127 | UD2 = UDim2.new | |
| 128 | BRICKC = BrickColor.new | |
| 129 | ANGLES = CFrame.Angles | |
| 130 | EULER = CFrame.fromEulerAnglesXYZ | |
| 131 | COS = math.cos | |
| 132 | ACOS = math.acos | |
| 133 | SIN = math.sin | |
| 134 | ASIN = math.asin | |
| 135 | ABS = math.abs | |
| 136 | MRANDOM = math.random | |
| 137 | FLOOR = math.floor | |
| 138 | ||
| 139 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 140 | local NEWMESH = IT(MESH) | |
| 141 | if MESH == "SpecialMesh" then | |
| 142 | NEWMESH.MeshType = MESHTYPE | |
| 143 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 144 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 145 | end | |
| 146 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 147 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 148 | end | |
| 149 | end | |
| 150 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 151 | NEWMESH.Scale = SCALE | |
| 152 | NEWMESH.Parent = PARENT | |
| 153 | return NEWMESH | |
| 154 | end | |
| 155 | ||
| 156 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 157 | local NEWPART = IT("Part")
| |
| 158 | NEWPART.formFactor = FORMFACTOR | |
| 159 | NEWPART.Reflectance = REFLECTANCE | |
| 160 | NEWPART.Transparency = TRANSPARENCY | |
| 161 | NEWPART.CanCollide = false | |
| 162 | NEWPART.Locked = true | |
| 163 | NEWPART.Anchored = true | |
| 164 | if ANCHOR == false then | |
| 165 | NEWPART.Anchored = false | |
| 166 | end | |
| 167 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 168 | NEWPART.Name = NAME | |
| 169 | NEWPART.Size = SIZE | |
| 170 | NEWPART.Position = Torso.Position | |
| 171 | NEWPART.Material = MATERIAL | |
| 172 | NEWPART:BreakJoints() | |
| 173 | NEWPART.Parent = PARENT | |
| 174 | return NEWPART | |
| 175 | end | |
| 176 | ||
| 177 | --//=================================\\ | |
| 178 | --|| CUSTOMIZATION | |
| 179 | --\\=================================// | |
| 180 | ||
| 181 | Player_Size = 1 --Size of the player. | |
| 182 | Animation_Speed = 3 | |
| 183 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 184 | ||
| 185 | - | local Speed = 16 |
| 185 | + | local Speed = 50 |
| 186 | local Effects2 = {}
| |
| 187 | ||
| 188 | --//=================================\\ | |
| 189 | --|| END OF CUSTOMIZATION | |
| 190 | --\\=================================// | |
| 191 | ||
| 192 | local function weldBetween(a, b) | |
| 193 | local weldd = Instance.new("ManualWeld")
| |
| 194 | weldd.Part0 = a | |
| 195 | weldd.Part1 = b | |
| 196 | weldd.C0 = CFrame.new() | |
| 197 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 198 | weldd.Parent = a | |
| 199 | return weldd | |
| 200 | end | |
| 201 | ||
| 202 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 203 | local acs = Instance.new("Part")
| |
| 204 | acs.CanCollide = false | |
| 205 | acs.Anchored = false | |
| 206 | acs.Size = Vector3.new(0,0,0) | |
| 207 | acs.CFrame = attachmentpart.CFrame | |
| 208 | acs.Parent = Character | |
| 209 | acs.BrickColor = color | |
| 210 | local meshs = Instance.new("SpecialMesh")
| |
| 211 | meshs.MeshId = mesh | |
| 212 | meshs.TextureId = texture | |
| 213 | meshs.Parent = acs | |
| 214 | meshs.Scale = scale | |
| 215 | meshs.Offset = offset | |
| 216 | weldBetween(attachmentpart,acs) | |
| 217 | end | |
| 218 | ||
| 219 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 220 | if TYPE == "Gem" then | |
| 221 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 222 | acs.Anchored = false | |
| 223 | acs.CanCollide = false | |
| 224 | acs.CFrame = PART.CFrame | |
| 225 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 226 | weldBetween(PART,acs) | |
| 227 | elseif TYPE == "Skull" then | |
| 228 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 229 | acs.Anchored = false | |
| 230 | acs.CanCollide = false | |
| 231 | acs.CFrame = PART.CFrame | |
| 232 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 233 | weldBetween(PART,acs) | |
| 234 | elseif TYPE == "Eye" then | |
| 235 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 236 | acs.Anchored = false | |
| 237 | acs.CanCollide = false | |
| 238 | acs.CFrame = PART.CFrame | |
| 239 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 240 | weldBetween(PART,acs) | |
| 241 | end | |
| 242 | end | |
| 243 | ||
| 244 | --//=================================\\ | |
| 245 | --|| USEFUL VALUES | |
| 246 | --\\=================================// | |
| 247 | ||
| 248 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 249 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 250 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 251 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 252 | local CHANGEDEFENSE = 0 | |
| 253 | local CHANGEDAMAGE = 0 | |
| 254 | local CHANGEMOVEMENT = 0 | |
| 255 | local ANIM = "Idle" | |
| 256 | local ATTACK = false | |
| 257 | local EQUIPPED = false | |
| 258 | local HOLD = false | |
| 259 | local COMBO = 1 | |
| 260 | local Rooted = false | |
| 261 | local SINE = 0 | |
| 262 | local KEYHOLD = false | |
| 263 | local CHANGE = 2 / Animation_Speed | |
| 264 | local WALKINGANIM = false | |
| 265 | local WALK = 0 | |
| 266 | local VALUE1 = false | |
| 267 | local HITFLOOR = nil | |
| 268 | local VALUE2 = false | |
| 269 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 270 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 271 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 272 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 273 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 274 | WEAPONGUI.Name = "Weapon GUI" | |
| 275 | local Weapon = IT("Model")
| |
| 276 | Weapon.Name = "Adds" | |
| 277 | local Delete = IT("Model",Character)
| |
| 278 | Delete.Name = "Banlist" | |
| 279 | local Effects = IT("Folder", Weapon)
| |
| 280 | Effects.Name = "Effects" | |
| 281 | local ANIMATOR = Humanoid.Animator | |
| 282 | local ANIMATE = Character.Animate | |
| 283 | - | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
|
| 283 | + | local HITPLAYERSOUNDS = {--[["2036678215", "2036678215", "2036678215", "2036678215", "2036678215", "2036678215"--]]"2036678215", "2036678215", "2036678215", "2036678215", "2036678215", "2036678215"}
|
| 284 | - | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
|
| 284 | + | local HITARMORSOUNDS = {"2036678215", "2036678215", "2036678215", "2036678215", "2036678215"}
|
| 285 | - | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
|
| 285 | + | local HITWEAPONSOUNDS = {"2036678215", "2036678215", "2036678215", "2036678215", "2036678215"}
|
| 286 | - | local HITBLOCKSOUNDS = {"199148933", "199148947"}
|
| 286 | + | local HITBLOCKSOUNDS = {"2036678215", "2036678215"}
|
| 287 | local UNANCHOR = true | |
| 288 | ||
| 289 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 290 | ||
| 291 | --//=================================\\ | |
| 292 | --\\=================================// | |
| 293 | ||
| 294 | ||
| 295 | --//=================================\\ | |
| 296 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 297 | --\\=================================// | |
| 298 | ||
| 299 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 300 | ArtificialHB.Name = "ArtificialHB" | |
| 301 | ||
| 302 | script:WaitForChild("ArtificialHB")
| |
| 303 | ||
| 304 | frame = Frame_Speed | |
| 305 | tf = 0 | |
| 306 | allowframeloss = false | |
| 307 | tossremainder = false | |
| 308 | lastframe = tick() | |
| 309 | script.ArtificialHB:Fire() | |
| 310 | ||
| 311 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 312 | tf = tf + s | |
| 313 | if tf >= frame then | |
| 314 | if allowframeloss then | |
| 315 | script.ArtificialHB:Fire() | |
| 316 | lastframe = tick() | |
| 317 | else | |
| 318 | for i = 1, math.floor(tf / frame) do | |
| 319 | script.ArtificialHB:Fire() | |
| 320 | end | |
| 321 | lastframe = tick() | |
| 322 | end | |
| 323 | if tossremainder then | |
| 324 | tf = 0 | |
| 325 | else | |
| 326 | tf = tf - frame * math.floor(tf / frame) | |
| 327 | end | |
| 328 | end | |
| 329 | end) | |
| 330 | ||
| 331 | --//=================================\\ | |
| 332 | --\\=================================// | |
| 333 | ||
| 334 | ||
| 335 | ||
| 336 | ||
| 337 | ||
| 338 | --//=================================\\ | |
| 339 | --|| SOME FUNCTIONS | |
| 340 | --\\=================================// | |
| 341 | ||
| 342 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 343 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 344 | end | |
| 345 | ||
| 346 | function PositiveAngle(NUMBER) | |
| 347 | if NUMBER >= 0 then | |
| 348 | NUMBER = 0 | |
| 349 | end | |
| 350 | return NUMBER | |
| 351 | end | |
| 352 | ||
| 353 | function NegativeAngle(NUMBER) | |
| 354 | if NUMBER <= 0 then | |
| 355 | NUMBER = 0 | |
| 356 | end | |
| 357 | return NUMBER | |
| 358 | end | |
| 359 | ||
| 360 | function Swait(NUMBER) | |
| 361 | if NUMBER == 0 or NUMBER == nil then | |
| 362 | ArtificialHB.Event:wait() | |
| 363 | else | |
| 364 | for i = 1, NUMBER do | |
| 365 | ArtificialHB.Event:wait() | |
| 366 | end | |
| 367 | end | |
| 368 | end | |
| 369 | ||
| 370 | function QuaternionFromCFrame(cf) | |
| 371 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 372 | local trace = m00 + m11 + m22 | |
| 373 | if trace > 0 then | |
| 374 | local s = math.sqrt(1 + trace) | |
| 375 | local recip = 0.5 / s | |
| 376 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 377 | else | |
| 378 | local i = 0 | |
| 379 | if m11 > m00 then | |
| 380 | i = 1 | |
| 381 | end | |
| 382 | if m22 > (i == 0 and m00 or m11) then | |
| 383 | i = 2 | |
| 384 | end | |
| 385 | if i == 0 then | |
| 386 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 387 | local recip = 0.5 / s | |
| 388 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 389 | elseif i == 1 then | |
| 390 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 391 | local recip = 0.5 / s | |
| 392 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 393 | elseif i == 2 then | |
| 394 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 395 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 396 | end | |
| 397 | end | |
| 398 | end | |
| 399 | ||
| 400 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 401 | local xs, ys, zs = x + x, y + y, z + z | |
| 402 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 403 | local xx = x * xs | |
| 404 | local xy = x * ys | |
| 405 | local xz = x * zs | |
| 406 | local yy = y * ys | |
| 407 | local yz = y * zs | |
| 408 | local zz = z * zs | |
| 409 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 410 | end | |
| 411 | ||
| 412 | function QuaternionSlerp(a, b, t) | |
| 413 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 414 | local startInterp, finishInterp; | |
| 415 | if cosTheta >= 0.0001 then | |
| 416 | if (1 - cosTheta) > 0.0001 then | |
| 417 | local theta = ACOS(cosTheta) | |
| 418 | local invSinTheta = 1 / SIN(theta) | |
| 419 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 420 | finishInterp = SIN(t * theta) * invSinTheta | |
| 421 | else | |
| 422 | startInterp = 1 - t | |
| 423 | finishInterp = t | |
| 424 | end | |
| 425 | else | |
| 426 | if (1 + cosTheta) > 0.0001 then | |
| 427 | local theta = ACOS(-cosTheta) | |
| 428 | local invSinTheta = 1 / SIN(theta) | |
| 429 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 430 | finishInterp = SIN(t * theta) * invSinTheta | |
| 431 | else | |
| 432 | startInterp = t - 1 | |
| 433 | finishInterp = t | |
| 434 | end | |
| 435 | end | |
| 436 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 437 | end | |
| 438 | ||
| 439 | function Clerp(a, b, t) | |
| 440 | local qa = {QuaternionFromCFrame(a)}
| |
| 441 | local qb = {QuaternionFromCFrame(b)}
| |
| 442 | local ax, ay, az = a.x, a.y, a.z | |
| 443 | local bx, by, bz = b.x, b.y, b.z | |
| 444 | local _t = 1 - t | |
| 445 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 446 | end | |
| 447 | ||
| 448 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 449 | local frame = IT("Frame")
| |
| 450 | frame.BackgroundTransparency = TRANSPARENCY | |
| 451 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 452 | frame.Position = POSITION | |
| 453 | frame.Size = SIZE | |
| 454 | frame.BackgroundColor3 = COLOR | |
| 455 | frame.BorderColor3 = BORDERCOLOR | |
| 456 | frame.Name = NAME | |
| 457 | frame.Parent = PARENT | |
| 458 | return frame | |
| 459 | end | |
| 460 | ||
| 461 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 462 | local label = IT("TextLabel")
| |
| 463 | label.BackgroundTransparency = 1 | |
| 464 | label.Size = UD2(1, 0, 1, 0) | |
| 465 | label.Position = UD2(0, 0, 0, 0) | |
| 466 | label.TextColor3 = TEXTCOLOR | |
| 467 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 468 | label.TextTransparency = TRANSPARENCY | |
| 469 | label.FontSize = TEXTFONTSIZE | |
| 470 | label.Font = TEXTFONT | |
| 471 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 472 | label.TextScaled = false | |
| 473 | label.Text = TEXT | |
| 474 | label.Name = NAME | |
| 475 | label.Parent = PARENT | |
| 476 | return label | |
| 477 | end | |
| 478 | ||
| 479 | function NoOutlines(PART) | |
| 480 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 481 | end | |
| 482 | ||
| 483 | ||
| 484 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 485 | local NEWWELD = IT(TYPE) | |
| 486 | NEWWELD.Part0 = PART0 | |
| 487 | NEWWELD.Part1 = PART1 | |
| 488 | NEWWELD.C0 = C0 | |
| 489 | NEWWELD.C1 = C1 | |
| 490 | NEWWELD.Parent = PARENT | |
| 491 | return NEWWELD | |
| 492 | end | |
| 493 | ||
| 494 | local SOUND = IT("Sound",nil)
| |
| 495 | ||
| 496 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 497 | local NEWSOUND = nil | |
| 498 | coroutine.resume(coroutine.create(function() | |
| 499 | NEWSOUND = SOUND:Clone() | |
| 500 | NEWSOUND.Parent = PARENT | |
| 501 | NEWSOUND.Volume = VOLUME | |
| 502 | NEWSOUND.Pitch = PITCH | |
| 503 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 504 | Swait() | |
| 505 | NEWSOUND:play() | |
| 506 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 507 | end)) | |
| 508 | return NEWSOUND | |
| 509 | end | |
| 510 | ||
| 511 | function CFrameFromTopBack(at, top, back) | |
| 512 | local right = top:Cross(back) | |
| 513 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 514 | end | |
| 515 | ||
| 516 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 517 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 518 | local mesh = IT("SpecialMesh",wave)
| |
| 519 | mesh.MeshType = "FileMesh" | |
| 520 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 521 | mesh.Scale = SIZE | |
| 522 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 523 | wave.CFrame = CFRAME | |
| 524 | coroutine.resume(coroutine.create(function(PART) | |
| 525 | for i = 1, WAIT do | |
| 526 | Swait() | |
| 527 | mesh.Scale = mesh.Scale + GROW | |
| 528 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 529 | if DOESROT == true then | |
| 530 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 531 | end | |
| 532 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 533 | if wave.Transparency > 0.99 then | |
| 534 | wave:remove() | |
| 535 | end | |
| 536 | end | |
| 537 | end)) | |
| 538 | end | |
| 539 | ||
| 540 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 541 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 542 | local mesh = IT("SpecialMesh",wave)
| |
| 543 | mesh.MeshType = "Sphere" | |
| 544 | mesh.Scale = SIZE | |
| 545 | mesh.Offset = VT(0,0,0) | |
| 546 | wave.CFrame = CFRAME | |
| 547 | coroutine.resume(coroutine.create(function(PART) | |
| 548 | for i = 1, WAIT do | |
| 549 | Swait() | |
| 550 | mesh.Scale = mesh.Scale + GROW | |
| 551 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 552 | if wave.Transparency > 0.99 then | |
| 553 | wave:remove() | |
| 554 | end | |
| 555 | end | |
| 556 | end)) | |
| 557 | end | |
| 558 | ||
| 559 | function MakeForm(PART,TYPE) | |
| 560 | if TYPE == "Cyl" then | |
| 561 | local MSH = IT("CylinderMesh",PART)
| |
| 562 | elseif TYPE == "Ball" then | |
| 563 | local MSH = IT("SpecialMesh",PART)
| |
| 564 | MSH.MeshType = "Sphere" | |
| 565 | elseif TYPE == "Wedge" then | |
| 566 | local MSH = IT("SpecialMesh",PART)
| |
| 567 | MSH.MeshType = "Wedge" | |
| 568 | end | |
| 569 | end | |
| 570 | ||
| 571 | function CheckTableForString(Table, String) | |
| 572 | for i, v in pairs(Table) do | |
| 573 | if string.find(string.lower(String), string.lower(v)) then | |
| 574 | return true | |
| 575 | end | |
| 576 | end | |
| 577 | return false | |
| 578 | end | |
| 579 | ||
| 580 | function CheckIntangible(Hit) | |
| 581 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 582 | if Hit and Hit.Parent then | |
| 583 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 584 | return true | |
| 585 | end | |
| 586 | end | |
| 587 | return false | |
| 588 | end | |
| 589 | ||
| 590 | Debris = game:GetService("Debris")
| |
| 591 | ||
| 592 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 593 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 594 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 595 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 596 | if RayHit and CheckIntangible(RayHit) then | |
| 597 | if DelayIfHit then | |
| 598 | wait() | |
| 599 | end | |
| 600 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 601 | end | |
| 602 | return RayHit, RayPos, RayNormal | |
| 603 | end | |
| 604 | ||
| 605 | function turnto(position) | |
| 606 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 607 | end | |
| 608 | ||
| 609 | --//=================================\\ | |
| 610 | --|| WEAPON CREATION | |
| 611 | --\\=================================// | |
| 612 | ||
| 613 | - | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) |
| 613 | + | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really Red", "Handle", VT(0, 0, 0),false) |
| 614 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
| |
| 615 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 616 | ||
| 617 | for _, c in pairs(Weapon:GetChildren()) do | |
| 618 | if c.ClassName == "Part" then | |
| 619 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 620 | end | |
| 621 | end | |
| 622 | ||
| 623 | Weapon.Parent = Character | |
| 624 | ||
| 625 | Humanoid.Died:connect(function() | |
| 626 | ATTACK = true | |
| 627 | end) | |
| 628 | ||
| 629 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 630 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 631 | ||
| 632 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1") | |
| 633 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2") | |
| 634 | ||
| 635 | --//=================================\\ | |
| 636 | --|| DAMAGING | |
| 637 | --\\=================================// | |
| 638 | ||
| 639 | function BAN(CHARACTER) | |
| 640 | local BANFOLDER = IT("Folder",Effects)
| |
| 641 | local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
| |
| 642 | naeeym2.AlwaysOnTop = false | |
| 643 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 644 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 645 | naeeym2.Name = "AAAA" | |
| 646 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 647 | tecks2.BackgroundTransparency = 1 | |
| 648 | tecks2.TextScaled = true | |
| 649 | tecks2.BorderSizePixel = 0 | |
| 650 | tecks2.Text = "BANNED" | |
| 651 | tecks2.Font = "Code" | |
| 652 | tecks2.TextSize = 30 | |
| 653 | tecks2.TextStrokeTransparency = 1 | |
| 654 | tecks2.TextColor3 = Color3.new(1,0,0) | |
| 655 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
| 656 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 657 | tecks2.Parent = naeeym2 | |
| 658 | for i,v in ipairs(CHARACTER:GetChildren()) do | |
| 659 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 660 | if v.Name ~= "HumanoidRootPart" then | |
| 661 | local BOD = v:Clone() | |
| 662 | BOD.CanCollide = false | |
| 663 | BOD.Anchored = true | |
| 664 | BOD.CFrame = v.CFrame | |
| 665 | BOD.Parent = BANFOLDER | |
| 666 | BOD.Material = "Neon" | |
| 667 | BOD.Color = C3(1,0,0) | |
| 668 | if BOD:FindFirstChildOfClass("Decal") then
| |
| 669 | BOD:FindFirstChildOfClass("Decal"):remove()
| |
| 670 | end | |
| 671 | if BOD.Name == "Head" then | |
| 672 | naeeym2.Adornee = BOD | |
| 673 | end | |
| 674 | if BOD.ClassName == "MeshPart" then | |
| 675 | BOD.TextureID = "" | |
| 676 | end | |
| 677 | end | |
| 678 | end | |
| 679 | end | |
| 680 | CHARACTER:remove() | |
| 681 | coroutine.resume(coroutine.create(function() | |
| 682 | for i = 1, 50 do | |
| 683 | Swait() | |
| 684 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
| 685 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 686 | v.Transparency = 1 | |
| 687 | end | |
| 688 | naeeym2.Enabled = false | |
| 689 | end | |
| 690 | Swait() | |
| 691 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
| 692 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 693 | v.Transparency = 0 | |
| 694 | end | |
| 695 | naeeym2.Enabled = true | |
| 696 | end | |
| 697 | end | |
| 698 | BANFOLDER:remove() | |
| 699 | end)) | |
| 700 | end | |
| 701 | ||
| 702 | function BANNEAREST(POS,RANGE) | |
| 703 | for i,v in ipairs(workspace:GetChildren()) do | |
| 704 | local body = v:GetChildren() | |
| 705 | for part = 1, #body do | |
| 706 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 707 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 708 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 709 | - | BAN(v) |
| 709 | + | KICK(v) |
| 710 | if game.Players:FindFirstChild(v.Name) then | |
| 711 | local Value = IT("BoolValue",Delete)
| |
| 712 | Value.Name = v.Name | |
| 713 | end | |
| 714 | end | |
| 715 | end | |
| 716 | end | |
| 717 | end | |
| 718 | end | |
| 719 | end | |
| 720 | ||
| 721 | --//=================================\\ | |
| 722 | --|| ATTACK FUNCTIONS AND STUFF | |
| 723 | --\\=================================// | |
| 724 | ||
| 725 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 726 | if FLOOR ~= nil then | |
| 727 | coroutine.resume(coroutine.create(function() | |
| 728 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 729 | PART.CFrame = CF(POSITION) | |
| 730 | for i = 1, 45 do | |
| 731 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 732 | RingPiece.Material = FLOOR.Material | |
| 733 | RingPiece.Color = FLOOR.Color | |
| 734 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 735 | Debris:AddItem(RingPiece,SWAIT/100) | |
| 736 | end | |
| 737 | PART:remove() | |
| 738 | end)) | |
| 739 | end | |
| 740 | end | |
| 741 | ||
| 742 | function BANSLAM() | |
| 743 | ATTACK = true | |
| 744 | Rooted = false | |
| 745 | repeat | |
| 746 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 747 | Swait() | |
| 748 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed) | |
| 749 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 753 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 755 | end | |
| 756 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 757 | Swait() | |
| 758 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 759 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 763 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 765 | end | |
| 766 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 767 | Swait() | |
| 768 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 769 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 771 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 772 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 773 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 775 | end | |
| 776 | CreateSound("147722910", Effects, 10, 1)
| |
| 777 | BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25) | |
| 778 | if HITFLOOR ~= nil then | |
| 779 | CreateSound("289842971", HandlePart, 10, 1)
| |
| 780 | CreateSound("289842971", HandlePart, 10, 1)
| |
| 781 | CreateSound("289842971", HandlePart, 10, 1)
| |
| 782 | CreateSound("289842971", HandlePart, 10, 1)
| |
| 783 | CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35) | |
| 784 | end | |
| 785 | CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0)) | |
| 786 | CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0)) | |
| 787 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 788 | Swait() | |
| 789 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 790 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 791 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 792 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 793 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 794 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 795 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 796 | end | |
| 797 | if HOLD == true then | |
| 798 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 799 | Swait() | |
| 800 | if HOLD == false then | |
| 801 | break | |
| 802 | end | |
| 803 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 804 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 805 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 806 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 807 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 808 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 809 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 810 | end | |
| 811 | end | |
| 812 | until HOLD == false | |
| 813 | for i=0, 1, 0.1 / Animation_Speed do | |
| 814 | Swait() | |
| 815 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 816 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 817 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 819 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 820 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 821 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 822 | end | |
| 823 | for i=0, 5, 0.1 / Animation_Speed do | |
| 824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 825 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 826 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 829 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 831 | end | |
| 832 | ATTACK = false | |
| 833 | Rooted = false | |
| 834 | end | |
| 835 | ||
| 836 | --//=================================\\ | |
| 837 | --|| ASSIGN THINGS TO KEYS | |
| 838 | --\\=================================// | |
| 839 | ||
| 840 | function MouseDown(Mouse) | |
| 841 | HOLD = true | |
| 842 | if ATTACK == false then | |
| 843 | BANSLAM() | |
| 844 | end | |
| 845 | end | |
| 846 | ||
| 847 | function MouseUp(Mouse) | |
| 848 | HOLD = false | |
| 849 | end | |
| 850 | ||
| 851 | function KeyDown(Key) | |
| 852 | KEYHOLD = true | |
| 853 | if Key == "b" and ATTACK == false then | |
| 854 | local pos = RootPart.Position | |
| 855 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
| 856 | - | CreateSound("769380905", Torso, 10, 1)
|
| 856 | + | CreateSound("2254105861", Torso, 10, 1)
|
| 857 | end | |
| 858 | ||
| 859 | if Key == "t" then | |
| 860 | - | CreateSound("1058417264", Head, 10, 1)
|
| 860 | + | CreateSound("606241996", Head, 10, 1)
|
| 861 | Delete:ClearAllChildren() | |
| 862 | end | |
| 863 | end | |
| 864 | ||
| 865 | function KeyUp(Key) | |
| 866 | KEYHOLD = false | |
| 867 | end | |
| 868 | ||
| 869 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 870 | MouseDown(NEWKEY) | |
| 871 | end) | |
| 872 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 873 | MouseUp(NEWKEY) | |
| 874 | end) | |
| 875 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 876 | KeyDown(NEWKEY) | |
| 877 | end) | |
| 878 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 879 | KeyUp(NEWKEY) | |
| 880 | end) | |
| 881 | ||
| 882 | --//=================================\\ | |
| 883 | --\\=================================// | |
| 884 | ||
| 885 | ||
| 886 | function unanchor() | |
| 887 | if UNANCHOR == true then | |
| 888 | g = Character:GetChildren() | |
| 889 | for i = 1, #g do | |
| 890 | if g[i].ClassName == "Part" then | |
| 891 | g[i].Anchored = false | |
| 892 | end | |
| 893 | end | |
| 894 | end | |
| 895 | end | |
| 896 | ||
| 897 | ||
| 898 | --//=================================\\ | |
| 899 | --|| WRAP THE WHOLE SCRIPT UP | |
| 900 | --\\=================================// | |
| 901 | ||
| 902 | Humanoid.Changed:connect(function(Jump) | |
| 903 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 904 | Humanoid.Jump = false | |
| 905 | end | |
| 906 | end) | |
| 907 | ||
| 908 | Speed = 23 | |
| 909 | ||
| 910 | while true do | |
| 911 | Swait() | |
| 912 | ANIMATE.Parent = nil | |
| 913 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 914 | IDLEANIMATION:Play() | |
| 915 | SINE = SINE + CHANGE | |
| 916 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 917 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 918 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 919 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 920 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 921 | if ATTACK == false then | |
| 922 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 923 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 924 | end | |
| 925 | if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then | |
| 926 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 927 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 928 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 929 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 930 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then | |
| 931 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 932 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 933 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 934 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 935 | end | |
| 936 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 937 | ANIM = "Jump" | |
| 938 | if ATTACK == false then | |
| 939 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 940 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 942 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 944 | end | |
| 945 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 946 | ANIM = "Fall" | |
| 947 | if ATTACK == false then | |
| 948 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 950 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 951 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 952 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 953 | end | |
| 954 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 955 | ANIM = "Idle" | |
| 956 | if ATTACK == false then | |
| 957 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 958 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 959 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 960 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 961 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 962 | end | |
| 963 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 964 | ANIM = "Walk" | |
| 965 | WALK = WALK + 1 / Animation_Speed | |
| 966 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 967 | WALK = 0 | |
| 968 | if WALKINGANIM == true then | |
| 969 | WALKINGANIM = false | |
| 970 | elseif WALKINGANIM == false then | |
| 971 | WALKINGANIM = true | |
| 972 | end | |
| 973 | end | |
| 974 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 975 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 976 | if ATTACK == false then | |
| 977 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 978 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 979 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 980 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 981 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 982 | end | |
| 983 | end | |
| 984 | unanchor() | |
| 985 | Humanoid.MaxHealth = "inf" | |
| 986 | Humanoid.Health = "inf" | |
| 987 | if Rooted == false then | |
| 988 | Disable_Jump = false | |
| 989 | Humanoid.WalkSpeed = Speed | |
| 990 | elseif Rooted == true then | |
| 991 | Disable_Jump = true | |
| 992 | Humanoid.WalkSpeed = 0 | |
| 993 | end | |
| 994 | local MATHS = {"0","1"}
| |
| 995 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 996 | Humanoid.PlatformStand = false | |
| 997 | local GAME = game.Players:GetChildren() | |
| 998 | for PLAYER = 1, #GAME do | |
| 999 | local PLAY = GAME[PLAYER] | |
| 1000 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
| 1001 | PLAY.Character:remove() | |
| 1002 | end | |
| 1003 | end | |
| 1004 | end | |
| 1005 | ||
| 1006 | --//=================================\\ | |
| 1007 | --\\=================================// | |
| 1008 | ||
| 1009 | ||
| 1010 | ||
| 1011 | ||
| 1012 | ||
| 1013 | --//====================================================\\-- | |
| 1014 | --|| END OF SCRIPT | |
| 1015 | --\\====================================================//-- |