SHOW:
|
|
- or go back to the newest paste.
| 1 | #pragma strict | |
| 2 | - | var selection: int; |
| 2 | + | |
| 3 | - | function Start () {
|
| 3 | + | var selection : int; |
| 4 | - | selection = 0; |
| 4 | + | |
| 5 | function Start() | |
| 6 | {
| |
| 7 | - | function Update () |
| 7 | + | selection = 0; |
| 8 | } | |
| 9 | ||
| 10 | - | if(Input.GetKeyDown(KeyCode.DownArrow)) |
| 10 | + | function Update() |
| 11 | {
| |
| 12 | - | selection++; |
| 12 | + | if (Input.GetKeyDown(KeyCode.DownArrow)) |
| 13 | {
| |
| 14 | - | else if(Input.GetKeyDown(KeyCode.UpArrow)) |
| 14 | + | selection++; |
| 15 | } | |
| 16 | - | selection--; |
| 16 | + | else if (Input.GetKeyDown(KeyCode.UpArrow)) |
| 17 | {
| |
| 18 | - | switch(selection) |
| 18 | + | selection--; |
| 19 | } | |
| 20 | - | case -1: |
| 20 | + | |
| 21 | - | selection = 2; |
| 21 | + | switch (selection) |
| 22 | {
| |
| 23 | - | |
| 23 | + | case -1: |
| 24 | - | case 0: |
| 24 | + | selection = 2; |
| 25 | - | //new game highlighted |
| 25 | + | |
| 26 | - | if(Input.GetKeyDown(KeyCode.Space)) |
| 26 | + | |
| 27 | - | {
|
| 27 | + | case 0: |
| 28 | - | NewGame(); |
| 28 | + | //new game highlighted |
| 29 | - | } |
| 29 | + | if(Input.GetKeyDown(KeyCode.Space)) |
| 30 | {
| |
| 31 | - | |
| 31 | + | NewGame(); |
| 32 | - | case 1: |
| 32 | + | |
| 33 | - | //load game highlighted |
| 33 | + | |
| 34 | - | if(Input.GetKeyDown(KeyCode.Space)) |
| 34 | + | |
| 35 | - | {
|
| 35 | + | case 1: |
| 36 | - | LoadGame(); |
| 36 | + | //load game highlighted |
| 37 | - | } |
| 37 | + | if(Input.GetKeyDown(KeyCode.Space)) |
| 38 | {
| |
| 39 | - | |
| 39 | + | LoadGame(); |
| 40 | - | case 2: |
| 40 | + | |
| 41 | - | //exit game highlighted |
| 41 | + | |
| 42 | - | if(Input.GetKeyDown(KeyCode.Space)) |
| 42 | + | |
| 43 | - | {
|
| 43 | + | case 2: |
| 44 | - | ExitGame(); |
| 44 | + | //exit game highlighted |
| 45 | - | } |
| 45 | + | if(Input.GetKeyDown(KeyCode.Space)) |
| 46 | {
| |
| 47 | - | |
| 47 | + | ExitGame(); |
| 48 | - | case 3: |
| 48 | + | |
| 49 | - | selection = 0; |
| 49 | + | |
| 50 | ||
| 51 | - | |
| 51 | + | case 3: |
| 52 | selection = 0; | |
| 53 | break; | |
| 54 | } | |
| 55 | } | |
| 56 | ||
| 57 | function OnGUI() | |
| 58 | - | |
| 58 | + | |
| 59 | - | if(selection == 0) |
| 59 | + | if (selection == 0) |
| 60 | {
| |
| 61 | - | GUI.color = Color.yellow; |
| 61 | + | GUI.color = Color.yellow; |
| 62 | } | |
| 63 | - | GUI.color = Color.white; |
| 63 | + | else |
| 64 | {
| |
| 65 | - | GUI.color = Color.white; |
| 65 | + | GUI.color = Color.white; |
| 66 | } | |
| 67 | - | |
| 67 | + | |
| 68 | ||
| 69 | - | else if (selection == 1) |
| 69 | + | |
| 70 | if (selection == 1) | |
| 71 | - | GUI.color = Color.white; |
| 71 | + | {
|
| 72 | GUI.color = Color.yellow; | |
| 73 | - | GUI.color = Color.yellow; |
| 73 | + | } |
| 74 | else | |
| 75 | - | GUI.color = Color.white; |
| 75 | + | {
|
| 76 | GUI.color = Color.white; | |
| 77 | - | |
| 77 | + | } |
| 78 | - | |
| 78 | + | |
| 79 | ||
| 80 | - | else if(selection == 2) |
| 80 | + | |
| 81 | if (selection == 2) | |
| 82 | - | |
| 82 | + | {
|
| 83 | - | GUI.color = Color.white; |
| 83 | + | GUI.color = Color.yellow; |
| 84 | } | |
| 85 | - | GUI.color = Color.white; |
| 85 | + | else |
| 86 | {
| |
| 87 | - | GUI.color = Color.yellow; |
| 87 | + | GUI.color = Color.white; |
| 88 | } | |
| 89 | - | |
| 89 | + | |
| 90 | } | |
| 91 | ||
| 92 | ||
| 93 | function NewGame() | |
| 94 | {
| |
| 95 | //new game | |
| 96 | Debug.Log("New Game");
| |
| 97 | } | |
| 98 | ||
| 99 | function LoadGame() | |
| 100 | {
| |
| 101 | //load game | |
| 102 | Debug.Log("Load Game");
| |
| 103 | } | |
| 104 | ||
| 105 | function ExitGame() | |
| 106 | {
| |
| 107 | //exit game | |
| 108 | Debug.Log("Exit Game");
| |
| 109 | } |