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| 1 | - | # implement endgame method |
| 1 | + | # implement endgame method | Deniz |
| 2 | #? count up scores | |
| 3 | - | # restart game |
| 3 | + | # restart game | Deniz |
| 4 | - | # test and fix undo function |
| 4 | + | # set a default config | Deniz |
| 5 | - | # make console output nicer |
| 5 | + | # test and fix undo function| Deniz | Roland |
| 6 | - | # implement status and output for "no more remaining valid turns" |
| 6 | + | # make console output nicer | Chris |
| 7 | - | # implement output of captured stones |
| 7 | + | # implement status and output for "no more remaining valid turns" | Deniz | Roland | Chris |
| 8 | - | # test calculation of validPlays in fringe cases |
| 8 | + | # implement output of captured stones | Chris | Deniz |
| 9 | - | # implement JUnit tests |
| 9 | + | # test calculation of validPlays in fringe cases | Fabian |
| 10 | - | # general tests and debugging, especially for Console and Game |
| 10 | + | # implement JUnit tests | Chris | Deniz |
| 11 | - | # figure out which design pattern to use |
| 11 | + | # general tests and debugging, especially for Console and Game | Chris | Deniz |
| 12 | # figure out which design pattern to use | Deniz | Roland | |
| 13 | # implement that design pattern | |
| 14 | # make diagrams and other documentation |