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1-
warn("if ur reading this ur gay")
1+
local Players = game:GetService("Players")
2-
Player = game:GetService("Players").LocalPlayer
2+
local MainCmd = "script"
3-
Mouse = Player:GetMouse()
3+
local CmdSub = #MainCmd + 1
4
5
for _, Child in pairs(script:GetChildren()) do
6
	if Child:IsA("Script") then
7
		Child.Disabled = true
8
	end
9
end
10
11
function OnChatted(owner, message)
12
	if message:sub(1, CmdSub) == MainCmd .."/" then
13
		local scriptChildren = script:GetChildren()
14
		for _, Child in pairs(scriptChildren) do
15
			if message:sub(CmdSub + 1) == Child.Name:lower() then
16
				local New = Child:Clone()
17
				New.Parent = owner.Backpack or owner.PlayerGui
18
				New.Disabled = false
19
			end
20
		end
21
	end 
22
end
23
24
function ConnectPlr(name)
25
	for _, PossiblePlayer in pairs(Players:GetChildren()) do
26
		if PossiblePlayer:IsA("Player") then
27
			local Player = PossiblePlayer
28
			if Player.Name == name then
29
				Player.Chatted:Connect(function(MESSAGE)
30
					OnChatted(Player, MESSAGE:lower())
31
				end)
32
			else
33
				error("No player found!")
34
			end
35
		end
36
	end
37
end
38
Player = owner
39
PlayerGui = Player.PlayerGui
40
Cam = workspace.CurrentCamera
41
Backpack = Player.Backpack
42
Character = Player.Character
43
Humanoid = Character.Humanoid
44
RootPart = Character["HumanoidRootPart"]
45
Torso = Character["Torso"]
46
Head = Character["Head"]
47
RightArm = Character["Right Arm"]
48
LeftArm = Character["Left Arm"]
49
RightLeg = Character["Right Leg"]
50
LeftLeg = Character["Left Leg"]
51
RootJoint = RootPart["RootJoint"]
52
Neck = Torso["Neck"]
53
RightShoulder = Torso["Right Shoulder"]
54
LeftShoulder = Torso["Left Shoulder"]
55
RightHip = Torso["Right Hip"]
56
LeftHip = Torso["Left Hip"]
57
local TIME = 0
58
local sick = Instance.new("Sound",Torso)
59
60
IT = Instance.new
61
CF = CFrame.new
62
VT = Vector3.new
63
RAD = math.rad
64
C3 = Color3.new
65
UD2 = UDim2.new
66
BRICKC = BrickColor.new
67
ANGLES = CFrame.Angles
68
EULER = CFrame.fromEulerAnglesXYZ
69
COS = math.cos
70
ACOS = math.acos
71
SIN = math.sin
72
ASIN = math.asin
73
ABS = math.abs
74
MRANDOM = math.random
75
FLOOR = math.floor
76
77
--//=================================\\
78
--|| 	    Value shit things
79
--\\=================================//
80
81
Animation_Speed = 3
82
local FORCERESET = false
83
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
84
local SIZE = 1
85
local Speed = 24
86
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
87
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
88
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
89
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
90
local DAMAGEMULTIPLIER = 1
91
local ANIM = "Idle"
92
local ATTACK = false
93
local EQUIPPED = false
94
local HOLD = false
95
local COMBO = 1
96
local Rooted = false
97
local SINE = 0
98
local KEYHOLD = false
99
local CHANGE = 2 / Animation_Speed
100
local WALKINGANIM = false
101
local VALUE1 = false
102
local VALUE2 = false
103
local ROBLOXIDLEANIMATION = IT("Animation")
104
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
105
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
106
--ROBLOXIDLEANIMATION.Parent = Humanoid
107
local WEAPONGUI = IT("ScreenGui", PlayerGui)
108
WEAPONGUI.Name = "BanishV3Gui"
109
local Weapon = IT("Model")
110
Weapon.Name = "Adds"
111
local Effects = IT("Folder", Weapon)
112
Effects.Name = "Effects"
113
local ANIMATOR = Humanoid.Animator
114
local ANIMATE = Character:FindFirstChild("Animate")
115
local UNANCHOR = true
116
local TOBANISH = {}
117
Player_Size = 1
118
local kan = Instance.new("Sound",Character)
119
kan.Volume = 1.25
120
kan.TimePosition = 0
121
kan.PlaybackSpeed = 1
122
kan.Pitch = 1
123
kan.SoundId = "rbxassetid://614032233"
124
kan.Name = "wrecked"
125
kan.Looped = true
126
kan:Play()
127
local Mode = 1
128
local currentThemePlaying = kan.SoundId
129
local currentPitch = kan.Pitch
130
local currentVol = kan.Volume
131
--//=================================\\
132
--\\=================================//
133
for i,v in pairs(Character:children()) do
134
    if v:IsA("Accessory") then
135
        v:Destroy()
136
    end
137
end
138
139
warn("CREATED BY AlmightyToast#6465")
140
warn("aka KrYn0MoRe or ShrekBenson")
141
warn("DOnt rEm0vE tH1s 0r uR gAy")
142
--//=================================\\
143
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
144
--\\=================================//
145
146
ArtificialHB = Instance.new("BindableEvent", script)
147
ArtificialHB.Name = "ArtificialHB"
148
149
script:WaitForChild("ArtificialHB")
150
151
frame = Frame_Speed
152
tf = 0
153
allowframeloss = false
154
tossremainder = false
155
lastframe = tick()
156
script.ArtificialHB:Fire()
157
158
game:GetService("RunService").Heartbeat:connect(function(s, p)
159
	tf = tf + s
160
	if tf >= frame then
161
		if allowframeloss then
162
			script.ArtificialHB:Fire()
163
			lastframe = tick()
164
		else
165
			for i = 1, math.floor(tf / frame) do
166
				script.ArtificialHB:Fire()
167
			end
168
		lastframe = tick()
169
		end
170
		if tossremainder then
171
			tf = 0
172
		else
173
			tf = tf - frame * math.floor(tf / frame)
174
		end
175
	end
176
end)
177
178
--//=================================\\
179
--\\=================================//
180
181
--//=================================\\
182
--|| 	      MOST FUNCTIONS
183
--\\=================================//
184
185
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
186
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
187
end
188
189
function PositiveAngle(NUMBER)
190
	if NUMBER >= 0 then
191
		NUMBER = 0
192
	end
193
	return NUMBER
194
end
195
196
function NegativeAngle(NUMBER)
197
	if NUMBER <= 0 then
198
		NUMBER = 0
199
	end
200
	return NUMBER
201
end
202
203
function Swait(NUMBER)
204
	if NUMBER == 0 or NUMBER == nil then
205
		ArtificialHB.Event:wait()
206
	else
207
		for i = 1, NUMBER do
208
			ArtificialHB.Event:wait()
209
		end
210
	end
211
end
212
213
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
214
	local NEWMESH = IT(MESH)
215
	if MESH == "SpecialMesh" then
216
		NEWMESH.MeshType = MESHTYPE
217
		if MESHID ~= "nil" and MESHID ~= "" then
218
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
219
		end
220
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
221
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
222
		end
223
	end
224
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
225
	NEWMESH.Scale = SCALE
226
	NEWMESH.Parent = PARENT
227
	return NEWMESH
228
end
229
230
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
231
	local NEWPART = IT("Part")
232
	NEWPART.formFactor = FORMFACTOR
233
	NEWPART.Reflectance = REFLECTANCE
234
	NEWPART.Transparency = TRANSPARENCY
235
	NEWPART.CanCollide = false
236
	NEWPART.Locked = true
237
	NEWPART.Anchored = true
238
	if ANCHOR == false then
239
		NEWPART.Anchored = false
240
	end
241
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
242
	NEWPART.Name = NAME
243
	NEWPART.Size = SIZE
244
	NEWPART.Position = Torso.Position
245
	NEWPART.Material = MATERIAL
246
	NEWPART:BreakJoints()
247
	NEWPART.Parent = PARENT
248
	return NEWPART
249
end
250
251
    local function weldBetween(a, b)
252
        local weldd = IT("Weld")
253
        weldd.Part0 = a
254
        weldd.Part1 = b
255
        weldd.C0 = CF()
256
        weldd.C1 = b.CFrame:inverse() * a.CFrame
257
        weldd.Parent = a
258
        return weldd
259
    end
260
261
262
function QuaternionFromCFrame(cf)
263
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
264
	local trace = m00 + m11 + m22
265
	if trace > 0 then 
266
		local s = math.sqrt(1 + trace)
267
		local recip = 0.5 / s
268
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
269
	else
270
		local i = 0
271
		if m11 > m00 then
272
			i = 1
273
		end
274
		if m22 > (i == 0 and m00 or m11) then
275
			i = 2
276
		end
277
		if i == 0 then
278
			local s = math.sqrt(m00 - m11 - m22 + 1)
279
			local recip = 0.5 / s
280
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
281
		elseif i == 1 then
282
			local s = math.sqrt(m11 - m22 - m00 + 1)
283
			local recip = 0.5 / s
284
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
285
		elseif i == 2 then
286
			local s = math.sqrt(m22 - m00 - m11 + 1)
287
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
288
		end
289
	end
290
end
291
 
292
function QuaternionToCFrame(px, py, pz, x, y, z, w)
293
	local xs, ys, zs = x + x, y + y, z + z
294
	local wx, wy, wz = w * xs, w * ys, w * zs
295
	local xx = x * xs
296
	local xy = x * ys
297
	local xz = x * zs
298
	local yy = y * ys
299
	local yz = y * zs
300
	local zz = z * zs
301
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
302
end
303
 
304
function QuaternionSlerp(a, b, t)
305
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
306
	local startInterp, finishInterp;
307
	if cosTheta >= 0.0001 then
308
		if (1 - cosTheta) > 0.0001 then
309
			local theta = ACOS(cosTheta)
310
			local invSinTheta = 1 / SIN(theta)
311
			startInterp = SIN((1 - t) * theta) * invSinTheta
312
			finishInterp = SIN(t * theta) * invSinTheta
313
		else
314
			startInterp = 1 - t
315
			finishInterp = t
316
		end
317
	else
318
		if (1 + cosTheta) > 0.0001 then
319
			local theta = ACOS(-cosTheta)
320
			local invSinTheta = 1 / SIN(theta)
321
			startInterp = SIN((t - 1) * theta) * invSinTheta
322
			finishInterp = SIN(t * theta) * invSinTheta
323
		else
324
			startInterp = t - 1
325
			finishInterp = t
326
		end
327
	end
328
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
329
end
330
331
function Clerp(a, b, t)
332
	local qa = {QuaternionFromCFrame(a)}
333
	local qb = {QuaternionFromCFrame(b)}
334
	local ax, ay, az = a.x, a.y, a.z
335
	local bx, by, bz = b.x, b.y, b.z
336
	local _t = 1 - t
337
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
338
end
339
340
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
341
	local frame = IT("Frame")
342
	frame.BackgroundTransparency = TRANSPARENCY
343
	frame.BorderSizePixel = BORDERSIZEPIXEL
344
	frame.Position = POSITION
345
	frame.Size = SIZE
346
	frame.BackgroundColor3 = COLOR
347
	frame.BorderColor3 = BORDERCOLOR
348
	frame.Name = NAME
349
	frame.Parent = PARENT
350
	return frame
351
end
352
353
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
354
	local label = IT("TextLabel")
355
	label.BackgroundTransparency = 1
356
	label.Size = UD2(1, 0, 1, 0)
357
	label.Position = UD2(0, 0, 0, 0)
358
	label.TextColor3 = TEXTCOLOR
359
	label.TextStrokeTransparency = STROKETRANSPARENCY
360
	label.TextTransparency = TRANSPARENCY
361
	label.FontSize = TEXTFONTSIZE
362
	label.Font = TEXTFONT
363
	label.BorderSizePixel = BORDERSIZEPIXEL
364
	label.TextScaled = false
365
	label.Text = TEXT
366
	label.Name = NAME
367
	label.Parent = PARENT
368
	return label
369
end
370
371
function NoOutlines(PART)
372
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
373
end
374
375
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
376
	local NEWWELD = IT(TYPE)
377
	NEWWELD.Part0 = PART0
378
	NEWWELD.Part1 = PART1
379
	NEWWELD.C0 = C0
380
	NEWWELD.C1 = C1
381
	NEWWELD.Parent = PARENT
382
	return NEWWELD
383
end
384
385
local S = IT("Sound")
386
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
387
	local NEWSOUND = nil
388
	coroutine.resume(coroutine.create(function()
389
		NEWSOUND = S:Clone()
390
		NEWSOUND.Parent = PARENT
391
		NEWSOUND.Volume = VOLUME
392
		NEWSOUND.Pitch = PITCH
393
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
394
		NEWSOUND:play()
395
		if DOESLOOP == true then
396
			NEWSOUND.Looped = true
397
		else
398
			repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
399
			NEWSOUND:remove()
400
		end
401
	end))
402
	return NEWSOUND
403
end
404
405
function CFrameFromTopBack(at, top, back)
406
	local right = top:Cross(back)
407
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
408
end
409
410
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
411
function WACKYEFFECT(Table)
412
	local TYPE = (Table.EffectType or "Sphere")
413
	local SIZE = (Table.Size or VT(1,1,1))
414
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
415
	local TRANSPARENCY = (Table.Transparency or 0)
416
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
417
	local CFRAME = (Table.CFrame or Torso.CFrame)
418
	local MOVEDIRECTION = (Table.MoveToPos or nil)
419
	local ROTATION1 = (Table.RotationX or 0)
420
	local ROTATION2 = (Table.RotationY or 0)
421
	local ROTATION3 = (Table.RotationZ or 0)
422
	local MATERIAL = (Table.Material or "Neon")
423
	local COLOR = (Table.Color or C3(1,1,1))
424
	local TIME = (Table.Time or 45)
425
	local SOUNDID = (Table.SoundID or nil)
426
	local SOUNDPITCH = (Table.SoundPitch or nil)
427
	local SOUNDVOLUME = (Table.SoundVolume or nil)
428
	coroutine.resume(coroutine.create(function()
429
		local PLAYSSOUND = false
430
		local SOUND = nil
431
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
432
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
433
			PLAYSSOUND = true
434
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
435
		end
436
		EFFECT.Color = COLOR
437
		local MSH = nil
438
		if TYPE == "Sphere" then
439
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
440
		elseif TYPE == "Block" then
441
			MSH = IT("BlockMesh",EFFECT)
442
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
443
		elseif TYPE == "Wave" then
444
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
445
		elseif TYPE == "Ring" then
446
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
447
		elseif TYPE == "Slash" then
448
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
449
		elseif TYPE == "Round Slash" then
450
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
451
		elseif TYPE == "Swirl" then
452
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
453
		elseif TYPE == "Skull" then
454
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
455
		elseif TYPE == "Crystal" then
456
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
457
		end
458
		if MSH ~= nil then
459
			local MOVESPEED = nil
460
			if MOVEDIRECTION ~= nil then
461
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
462
			end
463
			local GROWTH = SIZE - ENDSIZE
464
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
465
			if TYPE == "Block" then
466
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
467
			else
468
				EFFECT.CFrame = CFRAME
469
			end
470
			for LOOP = 1, TIME+1 do
471
				Swait()
472
				MSH.Scale = MSH.Scale - GROWTH/TIME
473
				if TYPE == "Wave" then
474
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
475
				end
476
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
477
				if TYPE == "Block" then
478
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
479
				else
480
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
481
				end
482
				if MOVEDIRECTION ~= nil then
483
					local ORI = EFFECT.Orientation
484
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
485
					EFFECT.Orientation = ORI
486
				end
487
			end
488
			if PLAYSSOUND == false then
489
				EFFECT:remove()
490
			else
491
				SOUND.Stopped:Connect(function()
492
					EFFECT:remove()
493
				end)
494
			end
495
		else
496
			if PLAYSSOUND == false then
497
				EFFECT:remove()
498
			else
499
				repeat Swait() until SOUND.Playing == false
500
				EFFECT:remove()
501
			end
502
		end
503
	end))
504
end
505
506
function MakeForm(PART,TYPE)
507
	if TYPE == "Cyl" then
508
		local MSH = IT("CylinderMesh",PART)
509
	elseif TYPE == "Ball" then
510
		local MSH = IT("SpecialMesh",PART)
511
		MSH.MeshType = "Sphere"
512
	elseif TYPE == "Wedge" then
513
		local MSH = IT("SpecialMesh",PART)
514
		MSH.MeshType = "Wedge"
515
	end
516
end
517
518
function SpawnTrail(FROM,TO,BIG)
519
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
520
	MakeForm(TRAIL,"Cyl")
521
	local DIST = (FROM - TO).Magnitude
522
	if BIG == true then
523
		TRAIL.Size = VT(0.5,DIST,0.5)
524
	else
525
		TRAIL.Size = VT(0.25,DIST,0.25)
526
	end
527
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
528
	coroutine.resume(coroutine.create(function()
529
		for i = 1, 5 do
530
			Swait()
531
			TRAIL.Transparency = TRAIL.Transparency + 0.1
532
		end
533
		TRAIL:remove()
534
	end))
535
end
536
537
Debris = game:GetService("Debris")
538
539
function CastProperRay(StartPos, EndPos, Distance, Ignore)
540
	local DIRECTION = CF(StartPos,EndPos).lookVector
541
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
542
end
543
544
function turnto(position)
545
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
546
end
547
local asd = Instance.new("ParticleEmitter")
548
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
549
asd.LightEmission = .1
550
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
551
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
552
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
553
asd.Transparency = bbb
554
asd.Size = aaa
555
asd.ZOffset = .9
556
asd.Acceleration = Vector3.new(0, -15, 0)
557
asd.LockedToPart = false
558
asd.EmissionDirection = "Back"
559
asd.Lifetime = NumberRange.new(1, 2)
560
asd.Rotation = NumberRange.new(-100, 100)
561
asd.RotSpeed = NumberRange.new(-100, 100)
562
asd.Speed = NumberRange.new(10)
563
asd.Enabled = false
564
asd.VelocitySpread = 999
565
566
function getbloody(victim,amount)
567
	local PART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Blood", victim.Size)
568
	PART.CFrame = victim.CFrame
569
	local HITPLAYERSOUNDS = {"356551938","264486467"}
570
	Debris:AddItem(PART,5)
571
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
572
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
573
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
574
	local prtcl = asd:Clone()
575
	prtcl.Parent = PART
576
	prtcl:Emit(amount*10)
577
end
578
579
local Particle = IT("ParticleEmitter",nil)
580
Particle.Enabled = false
581
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
582
Particle.LightEmission = 0.5
583
Particle.Rate = 150
584
Particle.ZOffset = 1
585
Particle.Rotation = NumberRange.new(-180, 180)
586
Particle.RotSpeed = NumberRange.new(-180, 180)
587
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
588
Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
589
590
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
591
function ParticleEmitter(Table)
592
	local PRTCL = Particle:Clone()
593
	local Speed = Table.Speed or 5
594
	local Drag = Table.Drag or 0
595
	local Size1 = Table.Size1 or 1
596
	local Size2 = Table.Size2 or 5
597
	local Lifetime1 = Table.Lifetime1 or 1
598
	local Lifetime2 = Table.Lifetime2 or 1.5
599
	local Parent = Table.Parent or Torso
600
	local Emit = Table.Emit or 100
601
	local Offset = Table.Offset or 360
602
	local Acel = Table.Acel or VT(0,0,0)
603
	local Enabled = Table.Enabled or false
604
	PRTCL.Parent = Parent
605
	PRTCL.Size = NumberSequence.new(Size1,Size2)
606
	PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
607
	PRTCL.Speed = NumberRange.new(Speed)
608
	PRTCL.VelocitySpread = Offset
609
	PRTCL.Drag = Drag
610
	PRTCL.Acceleration = Acel
611
	if Enabled == false then
612
		PRTCL:Emit(Emit)
613
		Debris:AddItem(PRTCL,Lifetime2)
614
	else
615
		PRTCL.Enabled = true
616
	end
617
	return PRTCL
618
end
619
620
function unanchor()
621
    if UNANCHOR == true then
622
        g = Character:GetChildren()
623
        for i = 1, #g do
624
            if g[i].ClassName == "Part" then
625
                g[i].Anchored = false
626
            end
627
        end
628
    end
629
end
630
631
function newTheme(ID,timepos,pitch,vol)
632
local kanz = kan
633
--kanz:Stop()
634
kanz.Volume = vol
635
--kanz.TimePosition = timepos
636
kanz.PlaybackSpeed = pitch
637
kanz.Pitch = pitch
638
kanz.SoundId = ID
639
kanz.Name = "wrecked"
640
kanz.Looped = true
641
currentThemePlaying = kanz.SoundId
642
currentVol = kanz.Volume
643
currentPitch = kanz.Pitch
644
--kanz:Play()
645
--coroutine.resume(coroutine.create(function()
646
--wait(0.05)
647
--end))
648
end
649
newTheme("rbxassetid://1191722766",0,1,1)
650
651
--//=================================\\
652
--|| 	  Clothing,Meshes,etc
653
--\\=================================//
654
for i,v in pairs(Character:children()) do
655
    if v:IsA("Clothing") then
656
        v:Destroy()
657
    end
658
end
659
660
local top = Instance.new("Shirt")
661
top.ShirtTemplate = "rbxassetid://2370477670"
662
top.Parent = Character
663
top.Name = "Shirt"
664
665
local bottom = Instance.new("Pants")
666
bottom.PantsTemplate = "rbxassetid://1134873684"
667
bottom.Parent = Character
668
bottom.Name = "Pants"
669
670
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Royale purple", "Top Hat", VT(1,1,1),false)
671
PRT.Color = C3(0.7,0,1)
672
local TopHat = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.87,0), CF(0, 0, 0))
673
CreateMesh("SpecialMesh", PRT, "FileMesh", "1033213385", "", VT(1,1,1)*1.05, VT(0,0,0))
674
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Royale purple", "Top Hat", VT(1,1,1),false)
675
PRT.Color = C3(0.7,0,1)
676
677
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Hair", VT(1,1,1),false)
678
PRT.Color = C3(86,66,54)
679
local Hair = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,0), ANGLES(0,3.5,0))
680
CreateMesh("SpecialMesh", PRT, "FileMesh", "1702831244", "1702831287", VT(1,1,1)*1.05, VT(0,0,0))
681
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Hair", VT(1,1,1),false)
682
PRT.Color = C3(0.86,0.66,0.54)
683
684
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Umbrella", VT(1, 4.1, 0.532),false)
685
PRT.Color = C3(86,66,54)
686
local Umbrella = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(-1.3,-0.8,0), ANGLES(0,0,-1.5))
687
CreateMesh("SpecialMesh", PRT, "FileMesh", "1304506613", "1304506638", VT(1,1,1)*1.05, VT(0,0,0))
688
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Umbrella", VT(1,1,1),false)
689
PRT.Color = C3(0.86,0.66,0.54)
690
691
for i = 1, 10 do
692
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FAAEC", VT(1.01,0.5,1.01),false)
693
	FACE.Color = C3(0,0,0)
694
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
695
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
696
   end
697
Head.face.Texture = "http://www.roblox.com/asset/?id=632698682"
698
--//=================================\\
699
--|| 	        Attacks
700
--\\=================================//
701
function switch()
702
    ATTACK = true
703
    Rooted = true
704
    CreateSound("363808674",workspace,8,1,false)
705
    for i=0, 1.5, 0.1 / Animation_Speed do
706
        Swait()
707
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(18), RAD(0)), 1 / Animation_Speed)
708
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
709
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
710
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
711
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
712
    end
713
    CreateSound("363808674",workspace,8,1,false)
714
    for i=0, 1.5, 0.1 / Animation_Speed do
715
        Swait()
716
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-18), RAD(0)), 1 / Animation_Speed)
717
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
718
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(24)) * LEFTSHOULDERC0, 1 / Animation_Speed)
719
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
720
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
721
    end
722
if Mode == 1 and Mode ~= 2 then
723
Mode = 2
724
Speed = 38
725
Humanoid.WalkSpeed = Speed
726
newTheme("rbxassetid://228255592",0,1,1)
727
elseif Mode == 2 and Mode ~= 1 then
728
Mode = 1
729
Speed = 24
730
Humanoid.WalkSpeed = Speed
731
newTheme("rbxassetid://1191722766",0,1,1)
732
end
733
ATTACK = false
734
Rooted = false
735
end
736
737
function Spinning_Attack()
738
	ATTACK = true
739
	CreatePart("Block",LeftArm,"Plastic",0,1,BrickColor.new(0,0,0),"HitBox",Vector3.new(1,2,1),false)
740
    local HitBox = LeftArm.HitBox
741
    weldBetween(HitBox, LeftArm)
742
	Humanoid.WalkSpeed = 3.01
743
	for i = 0, 1.2, 0.1 do
744
        Swait()
745
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(-65)), 0.3)
746
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
747
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(10)), 0.1)
748
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-35), math.rad(0), math.rad(-10)), 0.3)
749
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
750
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
751
      end
752
    for i = 0, 4.6, 0.1 do
753
        Swait()
754
	CreateSound("2304904662",workspace,3,1,false)
755
		HitBox.Touched:connect(function(hit)
756
			if hit.Parent and hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass('Humanoid') then
757
				hit.Parent:FindFirstChildOfClass('Humanoid').Health = 1 - 9999e+999
758
			end
759
		end)
760
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
761
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
762
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(0), math.rad(47)), 0.1)
763
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(-90), math.rad(-47)), 0.3)
764
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
765
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-4.5), math.rad(0), math.rad(30)), 0.3)
766
      end
767
	ATTACK = false
768
	Humanoid.WalkSpeed = 8
769
	HitBox:Destroy()
770
end
771
772
--//=================================\\
773
--|| 	      Key Functions
774
--\\=================================//
775
Mouse.KeyDown:connect(function(k)
776
	if(ATTACK)then return end
777
	if(k == 't')then
778
		switch()
779
	elseif(k == 'v')then
780
		Spinning_Attack()
781
	end
782
end)
783
--//=================================\\
784
--|| 	       Animations
785
--\\=================================//
786
787
local CONNECT = nil
788
 
789
while true do
790
    Swait()
791
    ANIMATE.Parent = nil
792
    if Character:FindFirstChildOfClass("Humanoid") == nil then
793
        Humanoid = IT("Humanoid",Character)
794
    end
795
    for _,v in next, Humanoid:GetPlayingAnimationTracks() do
796
        v:Stop();
797
    end
798
    SINE = SINE + CHANGE
799
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
800
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
801
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
802
    local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 12)
803
    if ANIM == "Walk" and TORSOVELOCITY > 1 then
804
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
805
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
806
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
807
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
808
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
809
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
810
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
811
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
812
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
813
    end
814
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
815
        ANIM = "Jump"
816
        if ATTACK == false then
817
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
818
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
819
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
820
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
821
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
822
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
823
        end
824
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
825
        ANIM = "Fall"
826
        if ATTACK == false then
827
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
828
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
829
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
830
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
831
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
832
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
833
        end
834
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
835
        ANIM = "Idle"
836
        if ATTACK == false and Mode == 1 then
837
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
838
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
839
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(220), RAD(45), RAD(-75))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
840
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
841
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
842
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
843
        end
844
    if Mode == 2 then
845
        ANIM = "Idle"
846
RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(25 - 2 * math.cos(SINE / 32))),.1)
847
LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(-25 + 2 * math.cos(SINE / 32))),.1)
848
RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CF(0,-0.25 + 0.02 * math.cos(SINE / 32),-0.1 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(25 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(0)),.1)
849
Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
850
RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 + 5 * math.cos(SINE / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(SINE / 53)),math.rad(1 + 3 * math.cos(SINE / 45))),.1)
851
LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 - 3 * math.cos(SINE / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(SINE / 55)),math.rad(-3 - 3 * math.cos(SINE / 45))),.1)
852
end
853
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
854
        ANIM = "Walk"
855
        if ATTACK == false then
856
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
857
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
858
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
859
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
860
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
861
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
862
        end
863
    end
864
    unanchor()
865
    Humanoid.MaxHealth = "inf"
866
    Humanoid.Health = "inf"
867
    if Rooted == false then
868
        Disable_Jump = false
869
        Humanoid.WalkSpeed = Speed
870
    elseif Rooted == true then
871
        Disable_Jump = true
872
        Humanoid.WalkSpeed = 0
873
    end
874
end