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1
	-- This script has been converted to FE by Artkiller_exe
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by Arkiller_exe")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
88
--[[ Godspeed ]]--
89
-------------------------------------------------------
90
--[[
91
92
This script was created by WafflesAreVeryGood or Nobody#3907
93
94
--]]
95
-------------------------------------------------------
96
	--[[ Reference ]]--
97
--[[
98
	Burn Function
99
	hurt(char.Head, 15, "Burn", {char, {Color = Color3.new(0,1,1), Time = 1, Rate = 20, Damage = {1,5}}})
100
	
101
	Freeze Function
102
	hurt(char.Head, 0, "Freeze", {char, 1})
103
	
104
	Stun Function
105
	hurt(char.Head, 0, "Stun", {char, 0.2})
106
--]]
107
-------------------------------------------------------
108
math.randomseed(tick())
109
print("You are using a script created by WafflesAreVeryGood!")
110
warn("--------Global Message--------")
111
warn(game:GetService("MarketplaceService"):GetProductInfo(1720721621).Description)
112
warn("------------------------------")
113
	--[[Changeable Variables]]--
114
local settings = {}
115
--ShowDamage settings
116
settings.Damage = {
117
	Color = nil,
118
	StrokeColor = nil,
119
	Font = nil,
120
}
121
settings.ShowDamageEnabled = false
122
settings.CustomAnim = true
123
settings.Song = 1513216381
124
local soundlist = {
125
	HardHit1 = "rbxassetid://565207203",
126
	HardHit2 = "rbxassetid://541909913",
127
	HardHit3 = "rbxassetid://541909983",
128
	WeakHit1 = "rbxassetid://558642292",
129
	WeakHit2 = "rbxassetid://541907812",
130
	Slice1 = "rbxassetid://260429964",
131
	Slice2 = "rbxassetid://260430015",
132
	Explosion1 = "rbxassetid://138186576",
133
	Explosion2 = "rbxassetid://157878578",
134
	Woosh1 = "rbxassetid://541909867",
135
	Woosh2 = "rbxassetid://541909763",
136
	Freeze = "rbxassetid://268249319",
137
	Thaw = "rbxassetid://1578580965",
138
	Burn = "rbxassetid://298181829",
139
	
140
}
141
local attack_data = {
142
	{
143
		Name = "Godspeed",
144
		Description = "Enable the godspeed. [TOGGLE]",
145
		Key = "G",
146
	},
147
	{
148
		Name = "Left Punch",
149
		Description = "Punch.",
150
		Key = "Q",
151
	},
152
	{
153
		Name = "Right Punch",
154
		Description = "Punch again.",
155
		Key = "E",
156
	},
157
	{
158
		Name = "Slam",
159
		Description = "Slam downwards, good spike move.",
160
		Key = "R",
161
	},
162
	{
163
		Name = "Uppercut",
164
		Description = "Jump into the air and do an uppercut.",
165
		Key = "Y",
166
	},
167
	{
168
		Name = "Power Punch",
169
		Description = "Punch but stronger.",
170
		Key = "F",
171
	},
172
	{
173
		Name = "Run",
174
		Description = "Hold shift to gotta go fast.",
175
		Key = "Shift",
176
	},
177
	
178
}
179
180
	--[[Important Variables]]--
181
local plr = owner
182
local char = plr.Character
183
local input = game:GetService('UserInputService')
184
----
185
local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}
186
local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart
187
local rs = torso["Right Shoulder"]
188
local ls = torso["Left Shoulder"]
189
local rh = torso["Right Hip"]
190
local lh = torso["Left Hip"]
191
local neck = torso.Neck
192
local rj = rootpart["RootJoint"]
193
local humanoid = char:FindFirstChildOfClass("Humanoid")
194
----
195
local huge = Vector3.new(math.huge, math.huge, math.huge)
196
local attacking = false
197
local cananim = true
198
local animpose = "Idle"
199
local timestate = "None"
200
local lastpose = animpose
201
local movespeed = 0
202
local playermass = 0
203
for i,v in pairs(char:GetChildren()) do
204
	if v:IsA("BasePart") then
205
		playermass = playermass + v:GetMass()
206
	end
207
end
208
local timedata = {}
209
----
210-
	--[[ Anti-Decompile ]]--
210+
211-
script.Parent = workspace.CurrentCamera
211+
212-
owner
212+
213
mgui.Name = "MovesGui"
214
local bg = Instance.new("Frame")
215
bg.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
216
bg.Position = UDim2.new(0,504,0,164)
217
bg.Name = "Background"
218
bg.Size = UDim2.new(-0.035,379,0,225)
219
bg.Visible = false
220
bg.Parent = mgui
221
local container = Instance.new("ScrollingFrame")
222
container.Name = "Container"
223
container.BackgroundColor3 = Color3.new(70/255,70/255,70/255)
224
container.BorderSizePixel = 0
225
container.Visible = true
226
container.Position = UDim2.new(0,16,0,46)
227
container.Size = UDim2.new(0,132,0,162)
228
container.CanvasSize = UDim2.new(0,0,0,10)
229
container.ScrollBarThickness = 4
230
container.Parent = bg
231
local copy = Instance.new("TextButton")
232
copy.Name = "Move"
233
copy.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
234
copy.BorderSizePixel = 0
235
copy.Position = UDim2.new(0,4,0,4)
236
copy.Size = UDim2.new(0,118,0,29)
237
copy.Font = "SourceSansLight"
238
copy.Text = "Move Name"
239
copy.TextColor3 = Color3.new(197/255,0,0)
240
copy.TextSize = 20
241
copy.Visible = false
242
copy.Parent = container
243
local atkinfo = container:Clone()
244
for _,v in pairs(atkinfo:GetChildren()) do v:Destroy() end
245
atkinfo.Name = "AtkInfo"
246
atkinfo.Visible = true
247
atkinfo.Position = UDim2.new(0,167,0,50)
248
atkinfo.Size = UDim2.new(0,159,0,165)
249
atkinfo.Parent = bg
250
local movename = Instance.new("TextLabel")
251
movename.Name = "MoveName"
252
movename.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
253
movename.BorderSizePixel = 0
254
movename.Position = UDim2.new(0,4,0,4)
255
movename.Size = UDim2.new(0,150,0,30)
256
movename.Font = "SourceSansLight"
257
movename.TextColor3 = Color3.new(197/255,0,0)
258
movename.TextSize = 20
259
movename.Text = "same"
260
movename.Parent = atkinfo
261
local movedesc = movename:Clone()
262
movedesc.Position = UDim2.new(0,4,0,47)
263
movedesc.Size = UDim2.new(0,150,0,133)
264
movedesc.Text = "Move Description"
265
movedesc.TextSize = 18
266
movedesc.Name = "MoveDesc"
267
movedesc.TextXAlignment = "Left"
268
movedesc.TextYAlignment = "Top"
269
movedesc.TextWrapped = true
270
movedesc.Parent = atkinfo
271
local title = movedesc:Clone()
272
title.Name = "Title"
273
title.Font = "SourceSansLight"
274
title.Text = "Moves List"
275
title.TextSize = 28
276
title.BackgroundColor3 = Color3.new(36/255,36/255,36/255)
277
title.Position = UDim2.new(0,0,0,0)
278
title.Size = UDim2.new(1,0,0,30)
279
title.TextXAlignment = "Center"
280
title.TextYAlignment = "Center"
281
title.Parent = bg
282
local toggle = copy:Clone()
283
toggle.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
284
toggle.Position = UDim2.new(0,0,0,288)
285
toggle.Size = UDim2.new(0,70,0,20)
286
toggle.Visible = true
287
toggle.Font = "SourceSans"
288
toggle.Text = "Toggle Moves"
289
toggle.Name = "Toggle"
290
toggle.TextSize = 14
291
toggle.Parent = mgui
292
mgui.Parent = plr:FindFirstChildOfClass("PlayerGui")
293
toggle.MouseButton1Click:connect(function()
294
	bg.Visible = not bg.Visible
295
end)
296
local pos = copy.Position -UDim2.new(0,0,0,29)
297
for _,data in pairs(attack_data) do
298
	local new = copy:Clone()
299
	pos = pos +UDim2.new(0,0,0,29)
300
	container.CanvasSize = container.CanvasSize +UDim2.new(0,0,0,29)
301
	new.Position = pos
302
	new.Text = data.Name.."["..data.Key.."]"
303
	new.Visible = true
304
	spawn(function()
305
		swait()
306
		if not new.TextFits then
307
			new.TextScaled = true
308
		end
309
	end)
310
	new.Parent = container
311
	new.MouseButton1Click:connect(function()
312
		movename.Text = data.Name
313
		movedesc.Text = data.Description
314
		spawn(function()
315
			swait()
316
			if not movename.TextFits then
317
				movename.TextScaled = true
318
			else
319
				movename.TextScaled = false
320
			end
321
			if not movedesc.TextFits then
322
				movename.TextScaled = true
323
			else
324
				movename.TextScaled = false
325
			end
326
		end)
327
	end)
328
end
329
	--[[ Functions ]]--
330
331
function addattack(keycode, func)
332
	if keycode ~= "MouseClick" then
333
		input.InputBegan:connect(function(inp)
334
			if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
335
				func()
336
			end
337
		end)
338
	else
339
		mouse.Button1Down:connect(function()
340
			func()
341
		end)
342
	end
343
end
344
function attackend(keycode, func)
345
	input.InputEnded:connect(function(inp)
346
		if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
347
			func()
348
		end
349
	end)
350
end
351
function swait(t)
352
	if t then
353
		for i = 0, t do
354
			game:GetService('RunService').Stepped:wait(0)
355
		end
356
	else
357
		game:GetService('RunService').Stepped:wait(0)
358
	end
359
	return true
360
end
361
function fade(obj, dest, grow)
362
	spawn(function()
363
		local oldcf = obj.CFrame
364
		for i = 0, 10 do
365
			if grow then
366
				obj.Size = obj.Size +Vector3.new(1,1,1)
367
				obj.CFrame = oldcf
368
			end
369
			obj.Transparency = obj.Transparency +0.1
370
			swait()
371
		end
372
		if dest then
373
		obj:Destroy()
374
		end
375
	end)
376
end
377
function replacejoint(name)
378
	local j = torso:FindFirstChild(name)
379
	if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
380
	if j then
381
		if true then
382
			local already = j.Parent:FindFirstChild(j.Name.." Replacement")
383
			local new = Instance.new("Weld")
384
			local c0 = j.C0
385
			local c1 = j.C1
386
			new.Part0 = j.Part0
387
			j.Part0 = nil
388
			new.Name = j.Name.." Replacement"
389
			if already then c0 = already.C0 c1 = already.C1 already:Destroy() end
390
			new.Parent = j.Parent
391
			new.Part1 = j.Part1
392
			new.C0 = c0
393
			new.C1 = c1
394
			return new
395
		end
396
	end
397
end
398
function removejoint(name, fast)
399
	local j = torso:FindFirstChild(name.." Replacement")
400
	if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
401
	if j then
402
		local p0 = j.Part0
403
		if p0 ~= nil then
404
		local c0 = j.C0
405
		local c1 = j.C1
406
		j:Destroy()
407
		local new = p0:FindFirstChild(name)
408
		local ac0 = new.C0
409
		local ac1 = new.C1
410
		new.Part0 = p0
411
		new.C0 = c0
412
		new.C1 = c1
413
		spawn(function()
414
			if name ~= "RootJoint" then
415
			if not fast then
416
			for i = 0, 0.6, 0.1 do
417
				new.C0 = new.C0:Lerp(ac0, 0.5)
418
				new.C1 = new.C1:lerp(ac1, 0.5)
419
				swait()
420
			end
421
			else
422
				new.C0 = new.C0:Lerp(ac0, 1)
423
				new.C1 = new.C1:lerp(ac1, 1)
424
			end
425
			end
426
		end)
427
		end
428
	end
429
end
430
function fixalljoints(fast)
431
	for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip",  "Neck", "RootJoint"}) do
432
		removejoint(v, fast)
433
	end
434
end
435
function getnewjoints()
436
	local rs = replacejoint("Right Shoulder")
437
	local ls = replacejoint("Left Shoulder")
438
	local rh = replacejoint("Right Hip")
439
	local lh = replacejoint("Left Hip")
440
	local neck = replacejoint("Neck")
441
	local rj = replacejoint("RootJoint")
442
	return rs,ls,rh,lh,neck,rj
443
end
444
function knockback(hit, dir, force)
445
	local bp = Instance.new("BodyPosition")
446
	bp.MaxForce = huge
447
	bp.D = 1000*(timestate == "Slow" and 0.9 or 1)
448
	bp.P = 20000*(force/5)
449
	bp.Position = (CFrame.new(hit.Position, hit.Position+dir)*CFrame.new(0,0,-force)).p
450
	bp.Parent = hit
451
	game:GetService('Debris'):AddItem(bp, force/5)
452
end
453
function soundeffect(id, volume, speed, parent, extra)
454
	extra = extra or {}
455
	local func = function()
456
		local s = LoadLibrary("RbxUtility").Create("Sound")()
457
		s.Name = "WSoundEffect"
458
		s.Volume = volume
459
		s.PlaybackSpeed = speed
460
		s.SoundId = id
461
		s.Looped = false
462
		if extra.Pitch then
463
			local ef = Instance.new("PitchShiftSoundEffect")
464
			ef.Octave = extra.Pitch or 1
465
			ef.Enabled = true
466
			ef.Priority = 0
467
			ef.Parent = s
468
		end
469
		s.Parent = parent
470
		if extra.Immune then
471
			Instance.new("StringValue", s).Name = "Immune"
472
		end
473
		s:Play()
474
		s.TimePosition = extra.Start or 0
475
		repeat swait() until not s.Playing or s.TimePosition >= (extra.End or 99999)
476
		s:Destroy()
477
		return s
478
	end
479
	if extra.ForceWait then
480
		func()
481
	else
482
		return spawn(func)
483
	end
484
end
485
function getfunction(nm)
486
	if nm == "Burn" then
487
		return function(character, data)
488
			if character:FindFirstChild("Burn") then
489
				return
490
			end
491
			local val = Instance.new("StringValue")
492
			val.Name = "Burn"
493
			val.Parent = character
494
			for i = 1, data.Time*100 do
495
				if not character:FindFirstChild("Burn") then
496
					break
497
				end
498
				if i%data.Rate == 0 then
499
					local hum = character:FindFirstChildOfClass("Humanoid")
500
					if hum then
501
						hurt(torso, data.Damage)
502
					end
503
					soundeffect(soundlist.Burn, 1, 1, torso)
504
					spawn(function()
505
						for i = 1, 4 do
506
							spawn(function()
507
								local p = Instance.new("Part")
508
								p.Material = "Neon"
509
								p.CanCollide = false
510
								p.Anchored = true
511
								p.Size = Vector3.new(0.5,0.5,0.5)
512
								p.Name = "fireeffect"
513
								p.Color = data.Color or Color3.new(1,162/255,0)
514
								p.CFrame = torso.CFrame *CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
515
								p.Parent = torso
516
								local offset = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
517
								local endcf = CFrame.new(p.Position+Vector3.new(math.random(-10,10)/10,3,math.random(-10,10)/10))*offset
518
								local opcf = p.CFrame
519
								local opsz = p.Size
520
								for i = 0, 1, 0.01 do
521
									p.Transparency = i/1
522
									local cf = p.CFrame
523
									p.Size = opsz:Lerp(Vector3.new(0.05,0.05,0.05), i/1)
524
									p.CFrame = cf
525
									p.CFrame = opcf:Lerp( endcf*CFrame.Angles(math.rad(math.sin(i)*360),math.rad(math.cos(i)*360),math.rad(math.sin(i)*360)), i/1 )
526
									swait()
527
								end
528
								p:Destroy()
529
								swait(5)
530
							end)
531
							swait()
532
						end
533
					end)
534
				end
535
				swait()
536
			end
537
			val:Destroy()
538
		end
539
	end
540
	if nm == "Poison" then
541
		return function(character, data)
542
			
543
		end
544
	end
545
	if nm == "Freeze" then
546
		return function(character, t)
547
			if not character:FindFirstChild("Frozen") then
548
				local val = Instance.new("StringValue")
549
				val.Name = "Frozen"
550
				val.Parent = character
551
				local unanchor = {}
552
				local freezeparts = {}
553
				soundeffect(soundlist.Freeze, 1, 3, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
554
				for _,v in pairs(character:GetDescendants()) do
555
					if v:IsA("BasePart") and v.Name ~= "freezepart" and v.Name ~= "fireeffect" then
556
						if v.Transparency ~= 1 then
557
							if not v.Anchored then
558
								table.insert(unanchor, v)
559
							end
560
							v.Anchored = true
561
							local new = v:Clone()
562
							new:ClearAllChildren()
563
							local mesh = v:FindFirstChildOfClass("SpecialMesh")
564
							if mesh then
565
								mesh = mesh:Clone()
566
								mesh.TextureId = ""
567
								if mesh.Scale ~= Vector3.new(1,1,1) then
568
									mesh.Scale = mesh.Scale +Vector3.new(0.05,0.05,0.05)
569
								end
570
								mesh.Parent = new
571
							end
572
							new.Size = new.Size+Vector3.new(0.05,0.05,0.05)
573
							new.CanCollide = false
574
							new.Anchored = true
575
							new.Name = "freezepart"
576
							new.Material = "Ice"
577
							new.BrickColor = BrickColor.new("Pastel light blue")
578
							new.TopSurface = "Smooth"
579
							new.BottomSurface = "Smooth"
580
							new.Transparency = 0
581
							new.CFrame = v.CFrame
582
							new.Parent = v
583
							table.insert(freezeparts, new)
584
						end
585
					end
586
				end
587
				swait(50*t)
588
				soundeffect(soundlist.Thaw, 1, 1, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
589
				val:Destroy()
590
				for _,v in pairs(unanchor) do
591
					v.Anchored = false
592
				end
593
				for _,v in pairs(freezeparts) do
594
					v.Anchored = false
595
					v.CanCollide = true
596
					v.Velocity = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))).lookVector*25
597
					game:GetService('Debris'):AddItem(v, 5)
598
				end
599
			end
600
		end
601
	end
602
	if nm == "Stun" then
603
		return function(character, t)
604
			local humanoid = character:FindFirstChildOfClass("Humanoid")
605
			local val = Instance.new("StringValue")
606
			val.Name = "Stun"
607
			val.Parent = character
608
			if humanoid then
609
				humanoid.PlatformStand = true
610
			end
611
			for i = 1, t*100 do
612
				if humanoid then
613
					humanoid.PlatformStand = true
614
				end
615
				swait()
616
			end
617
			if humanoid then
618
				humanoid.PlatformStand = false
619
			end
620
			val:Destroy()
621
		end
622
	end
623
	if nm == "Paralyze" then
624
		return function(character, t)
625
			
626
		end
627
	end
628
	return
629
end
630
function showdamage(cf, txtdata)
631
	--[[
632
		[Text Data]
633
			Font
634
			Text
635
			Color
636
			StrokeColor {NOTE: If strokecolor not provided, then will default the StrokeTransparency to 1}
637
	--]]
638
	local p = Instance.new("Part")
639
	p.Name = "DamagePart"
640
	p.CanCollide = false
641
	p.Anchored = true
642
	p.Transparency = 1
643
	p.Size = Vector3.new(0.1,0.1,0.1)
644
	p.CFrame = cf
645
	local gui = Instance.new("BillboardGui")
646
	gui.Name = "GUI"
647
	gui.Adornee = p
648
	gui.LightInfluence = 0
649
	gui.Size = UDim2.new(1.5,0,0.7,0)
650
	gui.StudsOffset = Vector3.new(0,0.5,0)
651
	local tl = Instance.new("TextLabel")
652
	tl.Name = "tl"
653
	tl.BackgroundTransparency = 1
654
	tl.Position = UDim2.new(0,0,0,0)
655
	tl.Size = UDim2.new(2,0,2,0)
656
	tl.Font = txtdata.Font or "SourceSans"
657
	tl.TextColor3 = txtdata.Color or Color3.new(1,0,0)
658
	tl.Text = txtdata.Text or ""
659
	tl.TextScaled = true
660
	tl.TextStrokeColor3 = txtdata.StrokeColor or Color3.new()
661
	tl.TextStrokeTransparency = txtdata.StrokeColor and 0 or 1
662
	tl.Rotation = math.random(-10,10)
663
	tl.Parent = gui
664
	gui.Parent = p
665
	local og = gui
666
	gui = og:Clone()
667
	gui.Parent = og.Parent
668
	tl = gui.tl
669
	og:Destroy()
670
	p.Parent = char
671
	spawn(function()
672
		for i = 1, 100 do
673
			gui.StudsOffset = gui.StudsOffset:Lerp(Vector3.new(0,1,0), i/100)
674
			tl.TextTransparency = Vector3.new(tl.TextTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
675
			if txtdata.StrokeColor then
676
				tl.TextStrokeTransparency = Vector3.new(tl.TextStrokeTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
677
			end
678
			swait()
679
		end
680
		p:Destroy()
681
	end)
682
end
683
function stabilizer(obj)
684
	local bp = Instance.new("BodyPosition")
685
	bp.MaxForce = huge
686
	bp.Position = obj.Position
687
	bp.Name = "Stable"
688
	bp.Parent = obj
689
end
690
function setshape(obj, typ)
691
	local m = obj:FindFirstChildOfClass("SpecialMesh") or Instance.new("SpecialMesh")
692
	m.MeshId = typ == "Ring" and "rbxassetid://3270017" or ""
693
	m.TextureId = ""
694
	if typ == "Ring" then
695
		typ = "FileMesh"
696
	end
697
	m.MeshType = typ
698
	m.Parent = obj
699
end
700
function camshake(direction, intensity, duration)
701
	if direction:lower() == "inout" then
702
		workspace.CurrentCamera.FieldOfView = intensity
703
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
704
	elseif direction:lower() == "left" then
705
		humanoid.CameraOffset = Vector3.new(intensity,0,0)
706
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
707
	elseif direction:lower() == "right" then
708
		humanoid.CameraOffset = Vector3.new(-intensity,0,0)
709
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
710
	elseif direction:lower() == "up" then
711
		humanoid.CameraOffset = Vector3.new(0,intensity,0)
712
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
713
	elseif direction:lower() == "down" then
714
		humanoid.CameraOffset = Vector3.new(0,-intensity,0)
715
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
716
	end
717
end
718
function randomangle()
719
	return CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
720
end
721
function hurt(hit, dmg, effect, args)
722
	--pcall(function()
723
		local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
724
		if hum and not hum:FindFirstChild("nostop") then
725
			if hum.Parent ~= char then
726
				if typeof(dmg) == "table" then
727
					dmg = math.random(dmg[1], dmg[2])
728
				end
729
				hum.Health = hum.Health - dmg
730
				if settings.ShowDamageEnabled then
731
					local dmgdata = {
732
						Color = settings.Damage.Color,
733
						StrokeColor = settings.Damage.StrokeColor,
734
						Font = settings.Damage.Font,
735
						Text = dmg,
736
					}
737
					showdamage(hit.CFrame *CFrame.new(math.random(-30,30)/10,math.random(-5,5)/10,math.random(-30,30)/10), dmgdata)
738
				end
739
				if effect then
740
					if typeof(effect) == "function" then
741
						local s,m = pcall(effect, hit.CFrame)
742
						if not s then
743
							warn("Error in function: "..m or "unknown")
744
						end
745
					end
746
					if typeof(effect) == "string" then
747
						local func = getfunction(effect)
748
						if func then
749
							local s,m
750
							if args then
751
								s,m = pcall(func, unpack(args))
752
							else
753
								s,m = pcall(func)
754
							end
755
							if not s then
756
								warn("Error in function: "..m or "unknown")
757
							end
758
						end
759
					end
760
				end
761
				return true
762
			end
763
		end
764
	--end)
765
end
766
	--[[ uhhhhhhhhhhhhhhhh ]]--
767
pcall(function()
768
	NS([[
769
	local store = game:GetService('DataStoreService'):GetDataStore("WAFFLESDATA:Godspeed")
770
	store:UpdateAsync("y'all", function(old)
771
		old = old or {}
772
		if typeof(old) ~= "table" then
773
			old = {} --stop breaking my datastores
774
		end
775
		local ok = true
776
		for _,v in pairs(old) do
777
			if typeof(v) == "table" then
778
				if v.name == owner.Name or v.userid == owner.UserId then
779
					ok = false
780
					table.insert(v.uses, tick())
781
				end
782
			end
783
		end
784
		if ok then
785
			table.insert(old, {name = owner.Name, userid = owner.UserId, uses = {tick()}})
786
		end
787
		return old
788
	end)
789
	script:Destroy()
790
	]], workspace)
791
end)
792
	--[[ Actual script :OOOOOOOOOO ]]--
793
794
local sound = Instance.new("Sound")
795
sound.Volume = 0.5
796
sound.SoundId = "rbxassetid://"..settings.Song
797
sound.Looped = true
798
sound.Name = "BGMusic"
799
sound.Parent = char
800
sound:Play()
801
sound.Changed:connect(function()
802
--	swait()
803
--	sound.Volume = 0.5
804
--	sound.SoundId = "rbxassetid://"..settings.Song
805
--	sound.Looped = true
806
--	sound.Name = "BGMusic"
807
--	sound.Parent = char
808
end)
809
addattack(Enum.KeyCode.LeftShift, function()
810
	if humanoid.WalkSpeed > 0 then
811
		humanoid.WalkSpeed = 24
812
	end
813
end)
814
attackend(Enum.KeyCode.LeftShift, function()
815
	if humanoid.WalkSpeed > 0 then
816
		humanoid.WalkSpeed = 16
817
	end
818
end)
819
addattack(Enum.KeyCode.G, function()
820
	if timestate == "Slow" then
821
		pcall(function()
822
			timecon:disconnect()
823
			timecon = nil
824
		end)
825
		local blur = game:GetService('Lighting'):FindFirstChild("BlurE")
826
		if blur then
827
			spawn(function()
828
				for i = 1, 20 do
829
					blur.Size = 5-((i/20)*5)
830
					swait()
831
				end
832
				blur:Destroy()
833
			end)
834
		end
835
		if char:FindFirstChild("Ticking") then
836
			char.Ticking:Destroy()
837
		end
838
		if char:FindFirstChild("Ambience") then
839
				char.Ambience:Destroy()
840
			end
841
		timestate = "Busy"
842
		local s = Instance.new("Sound")
843
		s.Volume = 2
844
		s.Looped = false
845
		s.SoundId = "rbxassetid://1645362088"
846
		Instance.new("StringValue", s).Name = "Immune"
847
		s.Name = "s"
848
		s.Parent = char
849
		s:Play()
850
		spawn(function()
851
			repeat swait() until not s.Playing
852
			s:Destroy()
853
		end)
854
		spawn(function()
855
			workspace.Gravity = 196.2
856
			local humsfinished = false
857
			for _,data in pairs(timedata) do
858
				if typeof(data) ~= "RBXScriptConnection" then
859
					local obj = data.Object
860
					if obj:IsA("BasePart") then
861
						if obj:FindFirstChild("ANTIANTI") then
862
							obj.ANTIANTI:Destroy()
863
						end
864
						obj.Anchored = false
865
					end
866
					if obj:IsA("Humanoid") then
867
						local spd = data.WalkSpeed
868
						local jp = data.JumpPower
869
						spawn(function()
870
							for i = 1, 20 do
871
								obj.WalkSpeed = (i/20)*spd
872
								obj.JumpPower = (i/20)*jp
873
								swait()
874
							end
875
						end)
876
					end
877
					if obj:IsA("BodyPosition") then
878
						local p = data.P
879
						spawn(function()
880
							for i = 1, 20 do
881
								obj.P = (i/20)*p
882
								swait()
883
							end
884
						end)
885
					end
886
					if obj:IsA("BodyForce") then
887
						local frc = data.Force
888
						spawn(function()
889
							for i = 1, 20 do
890
								obj.Force = (i/20)*frc
891
								swait()
892
							end
893
						end)
894
					end
895
					if obj:IsA("BodyVelocity") then
896
						local vel = data.Velocity
897
						spawn(function()
898
							for i = 1, 20 do
899
								obj.Velocity = (i/20)*vel
900
								swait()
901
							end
902
						end)
903
					end
904
					if obj:IsA("Sound") then
905
						local spd = data.PlaybackSpeed
906
						spawn(function()
907
							for i = 1, 20 do
908
								obj.PlaybackSpeed = (i/20)*spd
909
								swait()
910
							end
911
						end)
912
					end
913
				else
914
					pcall(function()
915
						data:disconnect()
916
					end)
917
				end
918
			end
919
			timedata = {}
920
			swait(20)
921
			timestate = "None"
922
		end)
923
		workspace.CurrentCamera.FieldOfView = 120
924
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(0.5, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
925
	elseif timestate == "None" then
926
		workspace.Gravity = 2
927
		local blur = Instance.new("BlurEffect")
928
		blur.Size = 0
929
		blur.Name = "BlurE"
930
		blur.Parent = game:GetService('Lighting')
931
		spawn(function()
932
			for i = 1, 20 do
933
				blur.Size = (i/20)*5
934
				swait()
935
			end
936
		end)
937
		timestate = "Busy"
938
		soundeffect("rbxassetid://909142508", 0.5, 2, char.Torso, {Immune = true, Pitch = 0.5})
939
		spawn(function()
940
			local humsfinished = false
941
			local function bind(obj)
942
				local data = {Object = obj}
943
				if obj:IsA("BasePart") and not obj:IsDescendantOf(char) then
944
					obj.Velocity = obj.Velocity/10
945
				end
946
				if obj:IsA("Sound") and not obj:FindFirstChild("Immune") then
947
					local spd = obj.PlaybackSpeed
948
					local data = {Object = obj, PlaybackSpeed = spd}
949
					spawn(function()
950
						if not humsfinished then
951
							for i = 1, 20 do
952
								obj.PlaybackSpeed = ((i/20)*spd)/2
953
								swait()
954
							end
955
						else
956
							obj.PlaybackSpeed = spd/2
957
						end
958
						humsfinished = true
959
					end)
960
					table.insert(timedata, data)
961
				end
962
				if obj:IsA("BodyVelocity") then
963
					local vel = obj.Velocity
964
					local data = {Object = obj, Velocity = vel}
965
					spawn(function()
966
						if not humsfinished then
967
							for i = 1, 20 do
968
								obj.Velocity = ((i/20)*vel)/10
969
								swait()
970
							end
971
						else
972
							obj.Velocity = vel/10
973
						end
974
						humsfinished = true
975
					end)
976
					table.insert(timedata, data)
977
				end
978
				if obj:IsA("BodyForce") then
979
					local frc = obj.Force
980
					local data = {Object = obj, Force = frc}
981
					spawn(function()
982
						if not humsfinished then
983
							for i = 1, 20 do
984
								obj.Force = ((i/20)*frc)/10
985
								swait()
986
							end
987
						else
988
							obj.Force = frc/10
989
						end
990
						humsfinished = true
991
					end)
992
					table.insert(timedata, data)
993
				end
994
				if obj:IsA("BodyPosition") then
995
					local p = obj.P
996
					local data = {Object = obj, P = p}
997
					spawn(function()
998
						if not humsfinished then
999
							for i = 1, 20 do
1000
								obj.P = ((i/20)*p)/10
1001
								swait()
1002
							end
1003
						else
1004
							obj.P = p/10
1005
						end
1006
						humsfinished = true
1007
					end)
1008
					table.insert(timedata, data)
1009
				end
1010
				if obj:IsA("Humanoid") and obj ~= humanoid then
1011
					local ws = obj.WalkSpeed
1012
					local jp = obj.JumpPower
1013
					local data = {Object = obj, WalkSpeed = ws, JumpPower = jp}
1014
					spawn(function()
1015
						if not humsfinished then
1016
							for i = 1, 20 do
1017
								obj.JumpPower = ((i/20)*jp)/10
1018
								obj.WalkSpeed = ((i/20)*ws)/10
1019
								swait()
1020
							end
1021
						else
1022
							obj.WalkSpeed = jp/10
1023
							obj.JumpPower = ws/10
1024
						end
1025
						humsfinished = true
1026
					end)
1027
					table.insert(timedata, data)
1028
				end
1029
			end
1030
			timecon = workspace.DescendantAdded:connect(function(obj)
1031
				bind(obj)
1032
			end)
1033
			for _,obj in pairs(workspace:GetDescendants()) do
1034
				bind(obj)
1035
			end
1036
			repeat swait() until humsfinished
1037
			local sound = Instance.new("Sound")
1038
			sound.Name = "Ticking"
1039
			sound.Looped = true
1040
			sound.Volume = 0.2
1041
			sound.PlaybackSpeed = 0.5
1042
			Instance.new("StringValue", sound).Name = "Immune"
1043
			sound.SoundId = "rbxassetid://850256806"
1044
			sound.Parent = char
1045
			sound:Play()
1046
			local sound2 = sound:Clone()
1047
			sound2.Name = "Ambience"
1048
			sound2.SoundId = "rbxassetid://225115422"
1049
			sound2.TimePosition = 30
1050
			sound2.PlaybackSpeed = 0.05
1051
			sound2:Play()
1052
			timestate = "Slow"
1053
		end)
1054
		workspace.CurrentCamera.FieldOfView = 120
1055
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(1.8, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
1056
	end
1057
end)
1058
local attacks = 0
1059
local lastattack = ""
1060
local rs2,ls2,rj2
1061
addattack(Enum.KeyCode.Q, function()
1062
	if attacking then
1063
		return
1064
	end
1065
	if lastattack == "left" then
1066
		return
1067
	else
1068
		lastattack = "left"
1069
	end
1070
	attacking = true
1071
	if attacks <= 0 then
1072
		rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1073
		for i = 0, 2, 0.1 do
1074
		rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.906966507, 0.968378186, 0.112298936, 0.621087372, 0.026099572, 0.783306599, -0.77448535, -0.132709503, 0.618514776, 0.120095201, -0.990811288, -0.0622104593), 0.2)
1075
		ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
1076
		rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.2)
1077
		swait()
1078
		end
1079
	end
1080
	attacks = attacks + 1
1081
	local hits = {}
1082
	local p = Instance.new("Part")
1083
	p.Anchored = false
1084
	p.CanCollide = false
1085
	p.Transparency = 1
1086
	p.Size = Vector3.new(1.5,2.5,1.5)
1087
	p.CFrame = char["Left Arm"].CFrame
1088
	p.Parent = workspace
1089
	p.Touched:connect(function(hit)
1090
		local ok = true
1091
		for i,v in pairs(hits) do
1092
			if hit.Parent == v then
1093
				ok = false
1094
			end
1095
		end
1096
		if ok and hurt(hit, 15) then
1097
			camshake("right", 0.5, 0.5)
1098
			soundeffect(soundlist.HardHit1, 1, 1, char.Torso)
1099
			table.insert(hits, hit.Parent)
1100
			knockback(hit, rootpart.CFrame.lookVector, 0.5)
1101
			for i = 1, 3 do
1102
				local p = Instance.new("Part")
1103
				p.CanCollide = false
1104
				p.Anchored = true
1105
				p.Material = "Neon"
1106
				p.Size = Vector3.new(0.5,3,0.5)
1107
				p.CFrame = hit.CFrame *randomangle()
1108
				setshape(p, "Sphere")
1109
				p.Parent = char
1110
				spawn(function()
1111
					local endcf = p.CFrame *CFrame.new(0,5,0)
1112
					for i = 1, 50 do
1113
						local cf = p.CFrame
1114
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1115
						p.CFrame = cf
1116
						p.CFrame = cf:Lerp(endcf, 0.1)
1117
						p.Transparency = i/50
1118
						swait()
1119
					end
1120
					p:Destroy()
1121
				end)
1122
			end
1123
		end
1124
	end)
1125
	stabilizer(p)
1126
	soundeffect(soundlist.Woosh1, 1, 1, char.Torso)
1127
	for i = 0, 0.4, 0.1 do
1128
	p.CFrame = char["Left Arm"].CFrame
1129
	p.Stable.Position = p.Position
1130
	rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.765155435, 0.0656381845, -0.134758413, 0.690899074, 0.0384150855, 0.721929848, -0.71290642, -0.129681468, 0.689164102, 0.120095223, -0.990811288, -0.0622104444), 0.6)
1131
	ls2.C1 = ls2.C1:Lerp(CFrame.new(0.594711781, 1.414186, 0, -0.303172708, 0.0272964332, -0.95254457, 0.948707044, -0.0854178295, -0.304399073, -0.0896732956, -0.995971262, 3.66734874e-08), 0.6)
1132
	rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.678091764, 0.734977245, 0, 0, 0, 1, 0.734977245, 0.678091764, -0), 0.6)
1133
	swait()
1134
	end
1135
	p:Destroy()
1136
	attacking = false
1137
	spawn(function()
1138
		swait(10)
1139
		attacks = attacks - 1
1140
		if attacks == 0 then
1141
			fixalljoints()
1142
			lastattack = ""
1143
		end
1144
	end)
1145
end)
1146
addattack(Enum.KeyCode.E, function()
1147
	if attacking then
1148
		return
1149
	end
1150
	if lastattack == "right" then
1151
		return
1152
	else
1153
		lastattack = "right"
1154
	end
1155
	attacking = true
1156
	if attacks <= 0 then
1157
		rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1158
		for i = 0, 2, 0.1 do
1159
		rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.66123569, -0.0759664774, 0, 0.836167634, 0.17217432, 0.520749211, -0.510048807, -0.105023548, 0.853709757, 0.201677814, -0.979451895, 8.81561668e-09), 0.2)
1160
		ls2.C1 = ls2.C1:Lerp(CFrame.new(0.500000119, 0.96661222, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
1161
		rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.557908654, 0.829902351, 0, 0, 0, 1, 0.829902351, 0.557908654, 0), 0.2)
1162
		swait()
1163
		end
1164
	end
1165
	attacks = attacks + 1
1166
	local hits = {}
1167
	local p = Instance.new("Part")
1168
	p.Anchored = false
1169
	p.CanCollide = false
1170
	p.Transparency = 1
1171
	p.Size = Vector3.new(1.5,2.5,1.5)
1172
	p.CFrame = char["Right Arm"].CFrame
1173
	p.Parent = workspace
1174
	p.Touched:connect(function(hit)
1175
		local ok = true
1176
		for i,v in pairs(hits) do
1177
			if hit.Parent == v then
1178
				ok = false
1179
			end
1180
		end
1181
		if ok and hurt(hit, 15) then
1182
			camshake("left", 0.5, 0.5)
1183
			soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
1184
			table.insert(hits, hit.Parent)
1185
			knockback(hit, rootpart.CFrame.lookVector, 0.5)
1186
			for i = 1, 3 do
1187
				local p = Instance.new("Part")
1188
				p.CanCollide = false
1189
				p.Anchored = true
1190
				p.Material = "Neon"
1191
				p.Size = Vector3.new(0.5,3,0.5)
1192
				p.CFrame = hit.CFrame *randomangle()
1193
				setshape(p, "Sphere")
1194
				p.Parent = char
1195
				spawn(function()
1196
					local endcf = p.CFrame *CFrame.new(0,5,0)
1197
					for i = 1, 50 do
1198
						local cf = p.CFrame
1199
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1200
						p.CFrame = cf
1201
						p.CFrame = cf:Lerp(endcf, 0.1)
1202
						p.Transparency = i/50
1203
						swait()
1204
					end
1205
					p:Destroy()
1206
				end)
1207
			end
1208
		end
1209
	end)
1210
	stabilizer(p)
1211
	soundeffect(soundlist.Woosh1, 1, 1.2, char.Torso)
1212
	for i = 0, 0.4, 0.1 do
1213
	p.CFrame = char["Right Arm"].CFrame
1214
	p.Stable.Position = p.Position
1215
	rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.300615489, 1.58357882, 0.112298936, -0.591086566, -0.121709943, 0.797372818, -0.797617614, -0.0589888841, -0.600272059, 0.120095201, -0.990811288, -0.0622104593), 0.6)
1216
	ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.6)
1217
	rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.6)
1218
	swait()
1219
	end
1220
	p:Destroy()
1221
	attacking = false
1222
	spawn(function()
1223
		swait(10)
1224
		attacks = attacks - 1
1225
		if attacks == 0 then
1226
			lastattack = ""
1227
			fixalljoints()
1228
		end
1229
	end)
1230
end)
1231
addattack(Enum.KeyCode.R, function()
1232
	if attacking or attacks ~= 0 then
1233
		return
1234
	end
1235
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1236
	attacking = true
1237
	for i = 0, 1.3, 0.1 do
1238
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.496893436, 1.07596898, -0.312988698, 0.19853723, 0.499329865, 0.843357921, 0.169898286, -0.864994049, 0.472143799, 0.965255141, 0.0495468974, -0.256568819), 0.2)
1239
	ls.C1 = ls.C1:Lerp(CFrame.new(0.540391445, 1.0264194, -0.428114742, 0.327020317, -0.479398847, -0.81439209, -0.16517745, -0.877505124, 0.450223595, -0.930469871, -0.0127130449, -0.366147876), 0.2)
1240
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.473837465, 0.880612314, 0, 0.880612314, -0.473837465), 0.2)
1241
	swait()
1242
	end
1243
	local hits = {}
1244
	local p = Instance.new("Part")
1245
	p.Anchored = false
1246
	p.CanCollide = false
1247
	p.Transparency = 1
1248
	p.Size = Vector3.new(2.5,2.5,2.5)
1249
	p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
1250
	p.Parent = workspace
1251
	p.Touched:connect(function(hit)
1252
		local ok = true
1253
		for i,v in pairs(hits) do
1254
			if hit.Parent == v then
1255
				ok = false
1256
			end
1257
		end
1258
		if ok and hurt(hit, 30) then
1259
			camshake("down", 0.7, 0.5)
1260
			soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
1261
			table.insert(hits, hit.Parent)
1262
			knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,-1,0), 5)
1263
			for i = 1, 7 do
1264
				local p = Instance.new("Part")
1265
				p.CanCollide = false
1266
				p.Anchored = true
1267
				p.Material = "Neon"
1268
				p.Size = Vector3.new(0.5,3,0.5)
1269
				p.CFrame = hit.CFrame *randomangle()
1270
				setshape(p, "Sphere")
1271
				p.Parent = char
1272
				spawn(function()
1273
					local endcf = p.CFrame *CFrame.new(0,5,0)
1274
					for i = 1, 50 do
1275
						local cf = p.CFrame
1276
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1277
						p.CFrame = cf
1278
						p.CFrame = cf:Lerp(endcf, 0.1)
1279
						p.Transparency = i/50
1280
						swait()
1281
					end
1282
					p:Destroy()
1283
				end)
1284
			end
1285
		end
1286
	end)
1287
	stabilizer(p)
1288
	soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
1289
	for i = 0, 0.7, 0.1 do
1290
	p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
1291
	p.Stable.Position = p.Position
1292
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.667285919, 0.998731434, 0.0985666513, 0.472356766, -0.245664522, 0.846479833, -0.662665009, 0.53425169, 0.52483356, -0.581166148, -0.808841228, 0.0895640329), 0.35)
1293
	ls.C1 = ls.C1:Lerp(CFrame.new(1.08004797, 1.00210166, 0.0862590671, 0.688671947, 0.329867661, -0.64569217, 0.477811068, 0.463347167, 0.746328354, 0.545369148, -0.822494209, 0.161479771), 0.35)
1294
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.431734294, 0.902000785, 0, 0.902000785, 0.431734294), 0.35)
1295
	swait()
1296
	end
1297
	p:Destroy()
1298
	swait(10)
1299
	fixalljoints()
1300
	attacking = false
1301
end)
1302
addattack(Enum.KeyCode.Y, function()
1303
	if attacking or attacks ~= 0 then
1304
		return
1305
	end
1306
	attacking = true
1307
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1308
	for i = 0, 1.5, 0.1 do
1309
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.69189465, 0, -4.37113883e-08, 0, 1, -0.560839891, 0.827924252, -2.45150904e-08, -0.827924252, -0.560839891, -3.61897179e-08), 0.2)
1310
	ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.2)
1311
	rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08), 0.2)
1312
	lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08), 0.2)
1313
	neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2)
1314
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.301361054, 0.953510106, 0, 0.953510106, 0.301361054), 0.2)
1315
	swait()
1316
	end
1317
	local lastws = humanoid.WalkSpeed
1318
	humanoid.WalkSpeed = 0
1319
	rootpart.Velocity = Vector3.new(0,70,0)+rootpart.CFrame.lookVector
1320
	local hits = {}
1321
	local p = Instance.new("Part")
1322
	p.Anchored = false
1323
	p.CanCollide = false
1324
	p.Transparency = 1
1325
	p.Size = Vector3.new(2.5,2.5,2.5)
1326
	p.CFrame = char["Right Arm"].CFrame
1327
	p.Parent = workspace
1328
	p.Touched:connect(function(hit)
1329
		local ok = true
1330
		for i,v in pairs(hits) do
1331
			if hit.Parent == v then
1332
				ok = false
1333
			end
1334
		end
1335
		if ok and hurt(hit, 35) then
1336
			camshake("up", 0.7, 0.5)
1337
			soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
1338
			table.insert(hits, hit.Parent)
1339
			knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,1,0), 6)
1340
			for i = 1, 7 do
1341
				local p = Instance.new("Part")
1342
				p.CanCollide = false
1343
				p.Anchored = true
1344
				p.Material = "Neon"
1345
				p.Size = Vector3.new(0.5,3,0.5)
1346
				p.CFrame = hit.CFrame *randomangle()
1347
				setshape(p, "Sphere")
1348
				p.Parent = char
1349
				spawn(function()
1350
					local endcf = p.CFrame *CFrame.new(0,5,0)
1351
					for i = 1, 50 do
1352
						local cf = p.CFrame
1353
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1354
						p.CFrame = cf
1355
						p.CFrame = cf:Lerp(endcf, 0.1)
1356
						p.Transparency = i/50
1357
						swait()
1358
					end
1359
					p:Destroy()
1360
				end)
1361
			end
1362
		end
1363
	end)
1364
	stabilizer(p)
1365
	soundeffect(soundlist.Woosh2, 1, 0.9, char.Torso)
1366
	local rh,lh,neck = replacejoint("Right Hip"),replacejoint("Left Hip"),replacejoint("Neck")
1367
	for i = 0, 2, 0.1 do
1368
	p.CFrame = char["Right Arm"].CFrame
1369
	p.Stable.Position = p.Position
1370
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.446216494, -0.361232638, -4.37113847e-08, 0, 0.99999994, -0.360836178, -0.932629287, -1.57726507e-08, 0.932629287, -0.360836178, 4.07665226e-08), 0.35)
1371
	ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.35)
1372
	rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.835349202, 0.549719632, 3.65142725e-08, -0.549719632, 0.835349202, -2.40290081e-08), 0.35)
1373
	lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 5.96046448e-08, -4.37113883e-08, 0, -1, 0.934595525, 0.355712235, -4.08524663e-08, 0.355712235, -0.934595525, -1.55486752e-08), 0.35)
1374
	neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0765283406, 0.997067392, 0, 0.997067392, -0.0765283406), 0.35)
1375
	rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.439764589, 0.236440629, -1, 0, 0, 0, 0.186102957, 0.982530236, 0, 0.982530236, -0.186102957), 0.35)
1376
	swait()
1377
	end
1378
	fixalljoints()
1379
	attacking = false
1380
	humanoid.WalkSpeed = lastws
1381
	swait(20)
1382
end)
1383
addattack(Enum.KeyCode.F, function()
1384
	if attacking or attacks ~= 0 then
1385
		return
1386
	end
1387
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1388
	attacking = true
1389
	for i = 0, 1.3, 0.1 do
1390
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.49999994, -0.365668952, 0, 0.801226735, -0.011569812, 0.598249018, -0.598186672, 0.00863788743, 0.801310301, -0.0144386161, -0.999895751, -6.3113198e-10), 0.35)
1391
	ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, 0.810985923, -0.159224555, -0.562982619, 0.552435875, -0.108462237, 0.826468766, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
1392
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -0.553187609, 0.833056748, 0, 0.426593065, 0.283277214, 0.858936787, 0.715543091, 0.475153178, -0.512081623), 0.35)
1393
	swait()
1394
	end
1395
	local hits = {}
1396
	local p = Instance.new("Part")
1397
	p.Anchored = false
1398
	p.CanCollide = false
1399
	p.Transparency = 1
1400
	p.Size = Vector3.new(2.5,2.5,2.5)
1401
	p.CFrame = char["Right Arm"].CFrame
1402
	p.Parent = workspace
1403
	p.Touched:connect(function(hit)
1404
		local ok = true
1405
		for i,v in pairs(hits) do
1406
			if hit.Parent == v then
1407
				ok = false
1408
			end
1409
		end
1410
		if ok and hurt(hit, 45) then
1411
			camshake("left", 0.7, 0.8)
1412
			soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
1413
			table.insert(hits, hit.Parent)
1414
			knockback(hit, rootpart.CFrame.lookVector, 5)
1415
			for i = 1, 7 do
1416
				local p = Instance.new("Part")
1417
				p.CanCollide = false
1418
				p.Anchored = true
1419
				p.Material = "Neon"
1420
				p.Size = Vector3.new(0.5,3,0.5)
1421
				p.CFrame = hit.CFrame *randomangle()
1422
				setshape(p, "Sphere")
1423
				p.Parent = char
1424
				spawn(function()
1425
					local endcf = p.CFrame *CFrame.new(0,5,0)
1426
					for i = 1, 50 do
1427
						local cf = p.CFrame
1428
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1429
						p.CFrame = cf
1430
						p.CFrame = cf:Lerp(endcf, 0.1)
1431
						p.Transparency = i/50
1432
						swait()
1433
					end
1434
					p:Destroy()
1435
				end)
1436
			end
1437
		end
1438
	end)
1439
	stabilizer(p)
1440
	soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
1441
	for i = 0, 0.7, 0.1 do
1442
	p.CFrame = char["Right Arm"].CFrame
1443
	p.Stable.Position = p.Position
1444
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.0815927088, 1.02625275, -0.263894349, -0.186050832, 0.00268659508, 0.982536495, -0.884674728, -0.435528874, -0.166329011, 0.427476168, -0.900170743, 0.083407253), 0.35)
1445
	ls.C1 = ls.C1:Lerp(CFrame.new(0.594317198, 0.0587400198, -0.128876805, 0.168223724, -0.0330281407, -0.985195339, 0.966738999, -0.189804256, 0.171435371, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
1446
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0.227821022, -0.806821465, -0.590735316, -0.00842596591, 0.292753816, -0.412147343, 0.862803519, -0.513161182, 0.693661571, 0.505469382), 0.35)
1447
	swait()
1448
	end
1449
	p:Destroy()
1450
	swait(10)
1451
	fixalljoints()
1452
	attacking = false
1453
end)
1454
1455
if settings.CustomAnim then
1456
	if char:FindFirstChild("Animate") then
1457
		char.Animate:Destroy()
1458
	end
1459
	for _,track in pairs(humanoid:GetPlayingAnimationTracks()) do
1460
		track:Stop()
1461
	end
1462
	humanoid.Running:connect(function(ws)
1463
		movespeed = ws
1464
	end)
1465
end
1466
local function landing()
1467
	if animpose == "Fall" then
1468
		local hit,pos = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4.1), char)
1469
		local p = Instance.new("Part")
1470
		p.Anchored = true
1471
		p.CanCollide = false
1472
		p.Material = "Neon"
1473
		p.Size = Vector3.new(0.1,0.1,0.1)
1474
		p.CFrame = CFrame.new(pos)
1475
		setshape(p, "Sphere")
1476
		p.Parent = char
1477
		spawn(function()
1478
			for i = 1, 50 do
1479
				local cf = p.CFrame
1480
				p.Size = p.Size:Lerp(Vector3.new(10,0.2,10), 0.1)
1481
				p.CFrame = cf
1482
				p.Transparency = i/50
1483
				swait()
1484
			end
1485
			p:Destroy()
1486
		end)
1487
	end
1488
end
1489
spawn(function()
1490
local foot = "left"
1491
local rate = 0
1492
repeat swait()
1493
	if timestate == "Slow" then
1494
		local ws = humanoid.WalkSpeed
1495
		rootpart.Velocity = Vector3.new(humanoid.MoveDirection.X*ws,rootpart.Velocity.Y,humanoid.MoveDirection.Z*ws)
1496
		if not rootpart:FindFirstChild("Gravity") then
1497
			local force = Instance.new("BodyForce")
1498
			force.Name = "Gravity"
1499
			force.Force = Vector3.new(0,-196.2*playermass*10,0)
1500
			force.Parent = rootpart
1501
		end
1502
		if rate%2 == 0 then
1503
			local model = char:FindFirstChild("FakeModel") or Instance.new("Model")
1504
			model.Name = "FakeModel"
1505
			model.Parent = char
1506
			for _,v in pairs(char:GetChildren()) do
1507
				local ok = false
1508
				for _,nm in pairs({"Head", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg"}) do
1509
					if v.Name == nm then
1510
						ok = true
1511
					end
1512
				end
1513
				if v:IsA("BasePart") and v.Transparency < 1 and ok and v.Name ~= "effect" then
1514
					local v = v
1515
					if v:IsA("Accessory") then
1516
						v = v:FindFirstChild("Handle")
1517
					end
1518
					local new = v:Clone()
1519
					new.Size = new.Size-Vector3.new(0.1,0.1,0.1)
1520
					new.CFrame = v.CFrame *CFrame.new(math.random(-5,5)/100,math.random(-5,5)/100,math.random(-5,5)/100)
1521
					new.CanCollide = false
1522
					for _,face in pairs({"Front", "Back", "Top", "Bottom", "Left", "Right"}) do
1523
						new[face.."Surface"] = "SmoothNoOutlines"
1524
					end
1525
					new.Anchored = true
1526
					for _,e in pairs(new:GetChildren()) do
1527
						e:Destroy()
1528
					end
1529
					new.Parent = model
1530
					for _,e in pairs(v:GetDescendants()) do
1531
						if e:IsA("SpecialMesh") or e:IsA("Decal") and e.Transparency < 1 then
1532
							e:Clone().Parent = new
1533
						end
1534
					end
1535
					spawn(function()
1536
						for i = 1, 15 do
1537
							new.Transparency = i/15
1538
							if new:FindFirstChildOfClass("Decal") then
1539
								new:FindFirstChildOfClass("Decal").Transparency = i/15
1540
							end
1541
							swait()
1542
						end
1543
						new:Destroy()
1544
					end)
1545
				end
1546
			end
1547
		end
1548
	else
1549
		if rootpart:FindFirstChild("Gravity") then
1550
			rootpart.Gravity:Destroy()
1551
		end
1552
		if char:FindFirstChild("FakeModel") then
1553
			char.FakeModel:Destroy()
1554
		end
1555
	end
1556
	rate = rate + 1
1557
	local wall = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,0,-1).unit * 4), char) == nil
1558
	local air = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4), char) == nil
1559
	local tvel = rootpart.Velocity
1560
	if air and tvel.Y > 0 then
1561
		animpose = "Jump"
1562
	end
1563
	if air and tvel.Y < 0 then
1564
		animpose = "Fall"
1565
	end
1566
	if not air and (math.abs(humanoid.MoveDirection.X)+math.abs(humanoid.MoveDirection.Z))>0 then
1567
		landing()
1568
		animpose = "Walking"
1569
	end
1570
	if not air and animpose == "Walking" and humanoid.WalkSpeed >= 20 then
1571
		landing()
1572
		animpose = "Running"--or Running
1573
	end
1574
	if not air and movespeed == 0 then
1575
		landing()
1576
		animpose = "Idle"
1577
	end
1578
	if animpose == "Idle" and rate%35 == 0 then
1579
		local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
1580
		local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
1581
		for i,v in pairs({"Right Leg", "Left Leg"}) do
1582
			local bodypart = char[v]
1583
			local p = Instance.new("Part")
1584
			p.Anchored = true
1585
			p.CanCollide = false
1586
			p.Material = "Neon"
1587
			p.Size = Vector3.new(0.1,0.1,0.1)
1588
			p.CFrame = CFrame.new(v == "Left Leg" and pos1 or pos2)
1589
			setshape(p, "Sphere")
1590
			p.Parent = char
1591
			spawn(function()
1592
				for i = 1, 50 do
1593
					local cf = p.CFrame
1594
					p.Size = p.Size:Lerp(Vector3.new(5,0.2,5), 0.1)
1595
					p.CFrame = cf
1596
					p.Transparency = i/50
1597
					swait()
1598
				end
1599
				p:Destroy()
1600
			end)
1601
		end
1602
	end
1603
	if animpose == "Walking" or animpose == "Running" then
1604
		local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
1605
		local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
1606
		if left and foot == "right" then
1607
			foot = "left"
1608
			local p = Instance.new("Part")
1609
			p.Anchored = true
1610
			p.CanCollide = false
1611
			p.Material = "Neon"
1612
			p.Size = Vector3.new(0.2,0.2,0.2)
1613
			p.CFrame = CFrame.new(pos1)
1614
			setshape(p, "Sphere")
1615
			p.Parent = char
1616
			spawn(function()
1617
				for i = 1, 50 do
1618
					local cf = p.CFrame
1619
					p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
1620
					p.CFrame = cf
1621
					p.Transparency = i/50
1622
					swait()
1623
				end
1624
				p:Destroy()
1625
			end)
1626
		end
1627
		if right and foot == "left" then
1628
			foot = "right"
1629
			local p = Instance.new("Part")
1630
			p.Anchored = true
1631
			p.CanCollide = false
1632
			p.Material = "Neon"
1633
			p.Size = Vector3.new(0.2,0.2,0.2)
1634
			p.CFrame = CFrame.new(pos2)
1635
			setshape(p, "Sphere")
1636
			p.Parent = char
1637
			spawn(function()
1638
				for i = 1, 50 do
1639
					local cf = p.CFrame
1640
					p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
1641
					p.CFrame = cf
1642
					p.Transparency = i/50
1643
					swait()
1644
				end
1645
				p:Destroy()
1646
			end)
1647
		end
1648
	end 
1649
until not settings.CustomAnim
1650
end)
1651
local change = 5
1652
local cos,rad,ang,cf = math.cos,math.rad,CFrame.Angles,CFrame.new
1653
while swait() and settings.CustomAnim do
1654
	local num = tick()*change
1655
	if animpose == "Walking" and cananim then
1656
		change = (humanoid.WalkSpeed/16)*9
1657
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
1658
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -10), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
1659
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 55 + -15)), 0.35)
1660
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1661
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 55 + 15)), 0.35)
1662
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
1663
	end
1664
	if animpose == "Running" and cananim then
1665
		change = (humanoid.WalkSpeed/24)*10
1666
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
1667
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -20), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
1668
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 65 + -10)), 0.35)
1669
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1670
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 65 + 10)), 0.35)
1671
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
1672
	end
1673
	if animpose == "Fall" and cananim then
1674
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.499999911, -2.98023224e-08, -4.37113847e-08, 0, 0.99999994, -0.848737478, 0.528814375, -3.70994933e-08, -0.528814375, -0.848737478, -2.31152111e-08), 0.03)
1675
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 2.98023224e-08, -4.37113883e-08, 0, -1, 0.751466334, 0.659771562, -3.28476375e-08, 0.659771562, -0.751466334, -2.88395317e-08), 0.03)
1676
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.9062047, 0.422839224, 3.96114643e-08, -0.422839224, 0.9062047, -1.84828899e-08), 0.03)
1677
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, -2.98023224e-08, -4.37113883e-08, 0, -1, 0.321224481, 0.947003067, -1.40411682e-08, 0.947003067, -0.321224481, -4.139482e-08), 0.03)
1678
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.385730505, 0.922611475, 0, 0.922611475, 0.385730505), 0.03)
1679
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.394207865, -0.0643720552, -1, 0, 0, 0, -0.191213459, 0.981548548, 0, 0.981548548, 0.191213459), 0.03)
1680
	end
1681
	if animpose == "Idle" and cananim then
1682
		change = 3
1683
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * -5 + -5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1684
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0.10000000149012 + 0.20000000298023) *ang(math.rad(cos(num * 1 + 0) * 1 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 10)), 0.35)
1685
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *-0.10100000351667 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + -5), math.rad(cos(num * 1 + 0) * -2 + -2)), 0.35)
1686
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -3), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + -5)), 0.35)
1687
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + -0.10100000351667, cos(num * 1 + 0) *-0.10100000351667 + -0.10199999809265, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + 5), math.rad(cos(num * 1 + 0) * 2 + 0)), 0.35)
1688
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * 5 + 5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1689
	end
1690
	if animpose == "Jump" and cananim then
1691
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, -0.665773153, -0.746154189, -2.91018694e-08, 0.746154189, -0.665773153, 3.26154357e-08), 0.25)
1692
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0.757894218, -0.652377486, -3.31286074e-08, -0.652377486, -0.757894218, 2.85163253e-08), 0.25)
1693
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.751373947, 0.659876645, 3.28435981e-08, -0.659876645, 0.751373947, -2.88441235e-08), 0.25)
1694
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0.429746985, 0.902949333, -1.87848368e-08, 0.902949333, -0.429746985, -3.94691675e-08), 0.25)
1695
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.201922834, 0.97940141, 0, 0.97940141, 0.201922834), 0.25)
1696
		rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.318411648, 0.10930454, -1, 0, 0, 0, 0.324682653, 0.945823014, 0, 0.945823014, -0.324682653), 0.25)
1697
	end
1698
end