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| 1 | #IfWinActive GTA:SA:MP | |
| 2 | #SingleInstance force | |
| 3 | #NoEnv | |
| 4 | ;lädt API.dll automatisch, wenn Sie nicht vorhanden ist: | |
| 5 | FileGetSize, OutputVar, API.dll | |
| 6 | If (OutputVar == "") | |
| 7 | URLDownloadToFile, http://samp-api.net/downloads/current_api/API.dll, API.dll | |
| 8 | #include API.ahk | |
| 9 | SetTimer, readChat, 100 | |
| 10 | SetTimer, Box, 900 | |
| 11 | SetTimer, Ping, 900 | |
| 12 | SetTimer, Zone, 900 | |
| 13 | SetTimer, ID, 900 | |
| 14 | SetTimer, Level, 900 | |
| 15 | ; TIMER ; | |
| 16 | getplayerdata() | |
| 17 | box_Overlay := -1 | |
| 18 | Ping_Overlay := -1 | |
| 19 | Zone_Overlay := -1 | |
| 20 | ID_Overlay := -1 | |
| 21 | Level_Overlay:= -1 | |
| 22 | ||
| 23 | x := GetScreenSizeX() | |
| 24 | - | If ( x > 560) Textgröße = 12 |
| 24 | + | If ( x > 560) |
| 25 | - | If (x > 1024) Textgröße = 14 |
| 25 | + | Textgröße = 12 |
| 26 | If (x > 1024) | |
| 27 | Textgröße = 14 | |
| 28 | FileRead,playername,name.txt | |
| 29 | FileDelete,name.txt | |
| 30 | Fileappend,%playername%,name.txt | |
| 31 | FileRead,dmunition,2deagle_munition.txt | |
| 32 | FileRead,amunition,2ak_munition.txt | |
| 33 | FileRead,smunition,2shotgun_munition.txt | |
| 34 | FileRead,mmunition,2m4_munition.txt | |
| 35 | FileDelete,2deagle_munition.txt | |
| 36 | FileDelete,2ak_munition.txt | |
| 37 | FileDelete,2m4_munition.txt | |
| 38 | FileDelete,2shotgun_munition.txt | |
| 39 | If (dmunition == "") | |
| 40 | dmunition := 293 | |
| 41 | If (amunition == "") | |
| 42 | amunition := 470 | |
| 43 | If (mmunition == "") | |
| 44 | mmunition := 470 | |
| 45 | If (smunition == "") | |
| 46 | smunition := 199 | |
| 47 | Fileappend,%dmunition%,2deagle_munition.txt | |
| 48 | Fileappend,%amunition%,2ak_munition.txt | |
| 49 | Fileappend,%mmunition%,2m4_munition.txt | |
| 50 | Fileappend,%smunition%,2shotgun_munition.txt | |
| 51 | ||
| 52 | RegisterTextBind("/gate", 1285.747070,-2054.785889,58.713394, 6, 1, 6000)
| |
| 53 | RegisterTextBind("/loadweapons 5",219.7454,7.5686,2.6884, 10.5, 1, 10000)
| |
| 54 | RegisterTextBind("/unloadweapons", 1119.6101,-1173.0078,22.6565, 10.5, 1, 30000)
| |
| 55 | RegisterTextBind("/zoll", 57.5687,-1538.6981,5.0971, 6, 1, 6000)
| |
| 56 | RegisterTextBind("/zoll", 1739.4640,510.8497,28.5648, 6, 1, 6000)
| |
| 57 | RegisterTextBind("/zoll", 1748.4053,507.3607,28.5840, 6, 1, 6000)
| |
| 58 | RegisterTextBind("/zoll", 1733.5543,521.0560,28.1247, 6, 1, 6000)
| |
| 59 | RegisterTextBind("/zoll", 1724.6410,524.2784,28.1106, 6, 1, 6000)
| |
| 60 | RegisterTextBind("/zoll", 66.7720,-1527.6808,4.8815, 6, 1, 6000)
| |
| 61 | ||
| 62 | ~1:: | |
| 63 | If (IsChatOpen() == 1 || IsDialogOpen() == 1 || IsMenuOpen() == 1) | |
| 64 | return | |
| 65 | if(IsPlayerInRangeOfPoint2D(295.6162,-39.9934, 15)) | |
| 66 | {
| |
| 67 | AddChatMessage(0xffffff, "Es wird eine Deagle mit " dmunition " Munition erworben.") | |
| 68 | Send {Enter}
| |
| 69 | sleep, 50 | |
| 70 | Send, {f down}
| |
| 71 | sleep, 50 | |
| 72 | Send, {f up}
| |
| 73 | i := 0 | |
| 74 | While (IsDialogOpen() == 0) | |
| 75 | {
| |
| 76 | sleep, 100 | |
| 77 | i+= 1 | |
| 78 | If (i == 10) | |
| 79 | {
| |
| 80 | Send, {f down}
| |
| 81 | sleep, 50 | |
| 82 | Send, {f up}
| |
| 83 | ||
| 84 | } | |
| 85 | If (i == 20) | |
| 86 | {
| |
| 87 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0301) - " i) | |
| 88 | return | |
| 89 | } | |
| 90 | } | |
| 91 | Send, {Down} {Enter}
| |
| 92 | i := 0 | |
| 93 | While (IsDialogOpen() == 0) | |
| 94 | {
| |
| 95 | sleep, 100 | |
| 96 | i+= 1 | |
| 97 | If (i == 10) | |
| 98 | {
| |
| 99 | Send, {Down} {Enter}
| |
| 100 | ||
| 101 | } | |
| 102 | If (i == 20) | |
| 103 | {
| |
| 104 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0302) - " i) | |
| 105 | return | |
| 106 | } | |
| 107 | } | |
| 108 | Send, {Enter}
| |
| 109 | i := 0 | |
| 110 | While (IsDialogOpen() == 0) | |
| 111 | {
| |
| 112 | sleep, 100 | |
| 113 | i+= 1 | |
| 114 | If (i == 10) | |
| 115 | {
| |
| 116 | Send, {Enter}
| |
| 117 | ||
| 118 | } | |
| 119 | If (i == 20) | |
| 120 | {
| |
| 121 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0303) - " i) | |
| 122 | return | |
| 123 | } | |
| 124 | } | |
| 125 | Send, {Pgdn}
| |
| 126 | ||
| 127 | i := 0 | |
| 128 | While (IsDialogOpen() == 0) | |
| 129 | {
| |
| 130 | sleep, 200 | |
| 131 | i+= 1 | |
| 132 | If (i == 10) | |
| 133 | {
| |
| 134 | Send, {Pgdn}
| |
| 135 | ||
| 136 | AddChatMessage(0xffffff, "Dialog-Handling wurde wiederholt (e0304) - " i) | |
| 137 | } | |
| 138 | If (i == 20) | |
| 139 | {
| |
| 140 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0304) - " i) | |
| 141 | return | |
| 142 | } | |
| 143 | } | |
| 144 | Send, {Enter}
| |
| 145 | i := 0 | |
| 146 | sleep, 200 | |
| 147 | Send, {f down}
| |
| 148 | sleep, 50 | |
| 149 | Send, {f up}
| |
| 150 | i := 0 | |
| 151 | While (IsDialogOpen() == 0) | |
| 152 | {
| |
| 153 | sleep, 100 | |
| 154 | i+= 1 | |
| 155 | If (i == 10) | |
| 156 | {
| |
| 157 | Send, {f down}
| |
| 158 | sleep, 50 | |
| 159 | Send, {f up}
| |
| 160 | ||
| 161 | } | |
| 162 | If (i == 20) | |
| 163 | {
| |
| 164 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0306) - " i) | |
| 165 | return | |
| 166 | } | |
| 167 | } | |
| 168 | Send, {Down}{Down}{Enter}
| |
| 169 | i := 0 | |
| 170 | While (IsDialogOpen() == 0) | |
| 171 | {
| |
| 172 | sleep, 100 | |
| 173 | i+= 1 | |
| 174 | If (i == 10) | |
| 175 | {
| |
| 176 | Send, {Down}{Down}{Enter}
| |
| 177 | ||
| 178 | } | |
| 179 | If (i == 20) | |
| 180 | {
| |
| 181 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0307) - " i) | |
| 182 | return | |
| 183 | } | |
| 184 | } | |
| 185 | Send, {Enter}
| |
| 186 | i := 0 | |
| 187 | While (IsDialogOpen() == 0) | |
| 188 | {
| |
| 189 | sleep, 100 | |
| 190 | i+= 1 | |
| 191 | If (i == 10) | |
| 192 | {
| |
| 193 | Send, {Enter}
| |
| 194 | ||
| 195 | } | |
| 196 | If (i == 20) | |
| 197 | {
| |
| 198 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0308) - " i) | |
| 199 | return | |
| 200 | } | |
| 201 | } | |
| 202 | Send, {pgdn}{enter}
| |
| 203 | i := 0 | |
| 204 | While (IsDialogOpen() == 0) | |
| 205 | {
| |
| 206 | sleep, 100 | |
| 207 | i+= 1 | |
| 208 | If (i == 10) | |
| 209 | {
| |
| 210 | Send, {pgdn}{enter}
| |
| 211 | } | |
| 212 | If (i == 20) | |
| 213 | {
| |
| 214 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0309) - " i) | |
| 215 | return | |
| 216 | } | |
| 217 | } | |
| 218 | Send, %dmunition%{enter}
| |
| 219 | return | |
| 220 | } | |
| 221 | return | |
| 222 | ||
| 223 | ~2:: | |
| 224 | If (IsChatOpen() == 1 || IsDialogOpen() == 1 || IsMenuOpen() == 1 ) | |
| 225 | return | |
| 226 | if(IsPlayerInRangeOfPoint2D(295.6162,-39.9934, 15)) | |
| 227 | {
| |
| 228 | AddChatMessage(0xffffff, "Es wird eine Schutzweste erworben.") | |
| 229 | Send, {f down}
| |
| 230 | sleep, 50 | |
| 231 | Send, {f up}
| |
| 232 | i := 0 | |
| 233 | While (IsDialogOpen() == 0) | |
| 234 | {
| |
| 235 | sleep, 100 | |
| 236 | i+= 1 | |
| 237 | If (i == 20) | |
| 238 | {
| |
| 239 | AddChatMessage(0xffffff, "Dialog-Timeout, Weste wurde nicht erworben. (e0301) - " i) | |
| 240 | return | |
| 241 | } | |
| 242 | } | |
| 243 | If (IsDialogOpen() == 0) | |
| 244 | return | |
| 245 | Send, {Pgdn}{Enter}
| |
| 246 | i := 0 | |
| 247 | While (IsDialogOpen() == 0) | |
| 248 | {
| |
| 249 | sleep, 100 | |
| 250 | i+= 1 | |
| 251 | If (i == 20) | |
| 252 | {
| |
| 253 | AddChatMessage(0xffffff, "Dialog-Timeout, Weste wurde nicht erworben. (e0302) - " i) | |
| 254 | return | |
| 255 | } | |
| 256 | } | |
| 257 | Send, {Pgdn}{Enter}
| |
| 258 | If (next == 2) | |
| 259 | {
| |
| 260 | next := 0 | |
| 261 | } | |
| 262 | return | |
| 263 | } | |
| 264 | return | |
| 265 | ||
| 266 | ||
| 267 | ~3:: | |
| 268 | If (IsChatOpen() == 1 || IsDialogOpen() == 1 || IsMenuOpen() == 1 ) | |
| 269 | return | |
| 270 | if(IsPlayerInRangeOfPoint2D(295.6162,-39.9934, 15)) | |
| 271 | {
| |
| 272 | AddChatMessage(0xffffff, "Es wird eine AK mit " amunition " Munition erworben.") | |
| 273 | Send, {f down}
| |
| 274 | sleep, 50 | |
| 275 | Send, {f up}
| |
| 276 | While (IsDialogOpen() == 0) | |
| 277 | {
| |
| 278 | sleep, 100 | |
| 279 | i+= 1 | |
| 280 | If (i == 20) | |
| 281 | {
| |
| 282 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0301) - " i) | |
| 283 | return | |
| 284 | } | |
| 285 | } | |
| 286 | Send, {Down}{Enter}
| |
| 287 | i := 0 | |
| 288 | While (IsDialogOpen() == 0) | |
| 289 | {
| |
| 290 | sleep, 100 | |
| 291 | i+= 1 | |
| 292 | If (i == 20) | |
| 293 | {
| |
| 294 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0302) - " i) | |
| 295 | return | |
| 296 | } | |
| 297 | } | |
| 298 | Send, {down}{down}{enter}
| |
| 299 | ||
| 300 | i := 0 | |
| 301 | While (IsDialogOpen() == 0) | |
| 302 | {
| |
| 303 | sleep, 100 | |
| 304 | i+= 1 | |
| 305 | If (i == 20) | |
| 306 | {
| |
| 307 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0303) - " i) | |
| 308 | return | |
| 309 | } | |
| 310 | } | |
| 311 | Send, {Enter}
| |
| 312 | sleep, 100 | |
| 313 | Send, {f down}
| |
| 314 | sleep, 100 | |
| 315 | Send, {f up}
| |
| 316 | i := 0 | |
| 317 | While (IsDialogOpen() == 0) | |
| 318 | {
| |
| 319 | sleep, 100 | |
| 320 | i+= 1 | |
| 321 | If (i == 20) | |
| 322 | {
| |
| 323 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0304) - " i) | |
| 324 | return | |
| 325 | } | |
| 326 | } | |
| 327 | If (IsDialogOpen() == 0) | |
| 328 | sleep, 150 | |
| 329 | Send, {Down}{Down}{Enter}
| |
| 330 | i := 0 | |
| 331 | While (IsDialogOpen() == 0) | |
| 332 | {
| |
| 333 | sleep, 100 | |
| 334 | i+= 1 | |
| 335 | If (i == 20) | |
| 336 | {
| |
| 337 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0305) - " i) | |
| 338 | return | |
| 339 | } | |
| 340 | } | |
| 341 | Send, {Down}{Down}{Enter}
| |
| 342 | i := 0 | |
| 343 | While (IsDialogOpen() == 0) | |
| 344 | {
| |
| 345 | sleep, 100 | |
| 346 | i+= 1 | |
| 347 | If (i == 20) | |
| 348 | {
| |
| 349 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0306) - " i) | |
| 350 | return | |
| 351 | } | |
| 352 | } | |
| 353 | Send, {Enter}
| |
| 354 | i := 0 | |
| 355 | While (IsDialogOpen() == 0) | |
| 356 | {
| |
| 357 | sleep, 100 | |
| 358 | i+= 1 | |
| 359 | If (i == 20) | |
| 360 | {
| |
| 361 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0307) - " i) | |
| 362 | return | |
| 363 | } | |
| 364 | } | |
| 365 | Send, %amunition%{Enter}
| |
| 366 | ||
| 367 | ||
| 368 | Return | |
| 369 | } | |
| 370 | return | |
| 371 | ||
| 372 | ~4:: | |
| 373 | If (IsChatOpen() == 1 || IsDialogOpen() == 1 || IsMenuOpen() == 1 ) | |
| 374 | return | |
| 375 | if(IsPlayerInRangeOfPoint2D(295.6162,-39.9934, 15)) | |
| 376 | {
| |
| 377 | AddChatMessage(0xffffff, "Es wird eine M4 mit " mmunition " Munition erworben.") | |
| 378 | Send, {f down}
| |
| 379 | sleep, 50 | |
| 380 | Send, {f up}
| |
| 381 | While (IsDialogOpen() == 0) | |
| 382 | {
| |
| 383 | sleep, 100 | |
| 384 | i+= 1 | |
| 385 | If (i == 20) | |
| 386 | {
| |
| 387 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0301) - " i) | |
| 388 | return | |
| 389 | } | |
| 390 | } | |
| 391 | Send, {Down}{Enter}
| |
| 392 | i := 0 | |
| 393 | While (IsDialogOpen() == 0) | |
| 394 | {
| |
| 395 | sleep, 100 | |
| 396 | i+= 1 | |
| 397 | If (i == 20) | |
| 398 | {
| |
| 399 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0302) - " i) | |
| 400 | return | |
| 401 | } | |
| 402 | } | |
| 403 | Send, {down}{down}{enter}
| |
| 404 | ||
| 405 | i := 0 | |
| 406 | While (IsDialogOpen() == 0) | |
| 407 | {
| |
| 408 | sleep, 100 | |
| 409 | i+= 1 | |
| 410 | If (i == 20) | |
| 411 | {
| |
| 412 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0303) - " i) | |
| 413 | return | |
| 414 | } | |
| 415 | } | |
| 416 | Send, {down}{Enter}
| |
| 417 | sleep, 100 | |
| 418 | Send, {f down}
| |
| 419 | sleep, 100 | |
| 420 | Send, {f up}
| |
| 421 | i := 0 | |
| 422 | While (IsDialogOpen() == 0) | |
| 423 | {
| |
| 424 | sleep, 100 | |
| 425 | i+= 1 | |
| 426 | If (i == 20) | |
| 427 | {
| |
| 428 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0304) - " i) | |
| 429 | return | |
| 430 | } | |
| 431 | } | |
| 432 | If (IsDialogOpen() == 0) | |
| 433 | sleep, 150 | |
| 434 | Send, {Down}{Down}{Enter}
| |
| 435 | i := 0 | |
| 436 | While (IsDialogOpen() == 0) | |
| 437 | {
| |
| 438 | sleep, 100 | |
| 439 | i+= 1 | |
| 440 | If (i == 20) | |
| 441 | {
| |
| 442 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0305) - " i) | |
| 443 | return | |
| 444 | } | |
| 445 | } | |
| 446 | Send, {Down}{Down}{Enter}
| |
| 447 | i := 0 | |
| 448 | While (IsDialogOpen() == 0) | |
| 449 | {
| |
| 450 | sleep, 100 | |
| 451 | i+= 1 | |
| 452 | If (i == 20) | |
| 453 | {
| |
| 454 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0306) - " i) | |
| 455 | return | |
| 456 | } | |
| 457 | } | |
| 458 | Send, {down}{Enter}
| |
| 459 | i := 0 | |
| 460 | While (IsDialogOpen() == 0) | |
| 461 | {
| |
| 462 | sleep, 100 | |
| 463 | i+= 1 | |
| 464 | If (i == 20) | |
| 465 | {
| |
| 466 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0307) - " i) | |
| 467 | return | |
| 468 | } | |
| 469 | } | |
| 470 | Send, %mmunition%{Enter}
| |
| 471 | ||
| 472 | ||
| 473 | Return | |
| 474 | } | |
| 475 | return | |
| 476 | ||
| 477 | ~5:: | |
| 478 | If (IsChatOpen() == 1 || IsDialogOpen() == 1 || IsMenuOpen() == 1 ) | |
| 479 | return | |
| 480 | if(IsPlayerInRangeOfPoint2D(295.6162,-39.9934, 15) && speecing < 1) | |
| 481 | {
| |
| 482 | AddChatMessage(0xffffff, "Es wird eine Shotgun mit " smunition " Munition erworben.") | |
| 483 | Send, {f down}
| |
| 484 | sleep, 50 | |
| 485 | Send, {f up}
| |
| 486 | While (IsDialogOpen() == 0) | |
| 487 | {
| |
| 488 | sleep, 100 | |
| 489 | i+= 1 | |
| 490 | If (i == 20) | |
| 491 | {
| |
| 492 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0301) - " i) | |
| 493 | return | |
| 494 | } | |
| 495 | } | |
| 496 | Send, {Down}{Enter}
| |
| 497 | i := 0 | |
| 498 | While (IsDialogOpen() == 0) | |
| 499 | {
| |
| 500 | sleep, 100 | |
| 501 | i+= 1 | |
| 502 | If (i == 20) | |
| 503 | {
| |
| 504 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0302) - " i) | |
| 505 | return | |
| 506 | } | |
| 507 | } | |
| 508 | Send, {down}{down}{down}{enter}
| |
| 509 | ||
| 510 | i := 0 | |
| 511 | While (IsDialogOpen() == 0) | |
| 512 | {
| |
| 513 | sleep, 100 | |
| 514 | i+= 1 | |
| 515 | If (i == 20) | |
| 516 | {
| |
| 517 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0303) - " i) | |
| 518 | return | |
| 519 | } | |
| 520 | } | |
| 521 | Send, {Enter}
| |
| 522 | sleep, 100 | |
| 523 | Send, {f down}
| |
| 524 | sleep, 100 | |
| 525 | Send, {f up}
| |
| 526 | i := 0 | |
| 527 | While (IsDialogOpen() == 0) | |
| 528 | {
| |
| 529 | sleep, 100 | |
| 530 | i+= 1 | |
| 531 | If (i == 20) | |
| 532 | {
| |
| 533 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0304) - " i) | |
| 534 | return | |
| 535 | } | |
| 536 | } | |
| 537 | If (IsDialogOpen() == 0) | |
| 538 | sleep, 150 | |
| 539 | Send, {Down}{Down}{Enter}
| |
| 540 | i := 0 | |
| 541 | While (IsDialogOpen() == 0) | |
| 542 | {
| |
| 543 | sleep, 100 | |
| 544 | i+= 1 | |
| 545 | If (i == 20) | |
| 546 | {
| |
| 547 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0305) - " i) | |
| 548 | return | |
| 549 | } | |
| 550 | } | |
| 551 | Send, {Down}{Down}{down}{Enter}
| |
| 552 | i := 0 | |
| 553 | While (IsDialogOpen() == 0) | |
| 554 | {
| |
| 555 | sleep, 100 | |
| 556 | i+= 1 | |
| 557 | If (i == 20) | |
| 558 | {
| |
| 559 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0306) - " i) | |
| 560 | return | |
| 561 | } | |
| 562 | } | |
| 563 | Send, {Enter}
| |
| 564 | i := 0 | |
| 565 | While (IsDialogOpen() == 0) | |
| 566 | {
| |
| 567 | sleep, 100 | |
| 568 | i+= 1 | |
| 569 | If (i == 20) | |
| 570 | {
| |
| 571 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0307) - " i) | |
| 572 | return | |
| 573 | } | |
| 574 | } | |
| 575 | Send, %smunition%{Enter}
| |
| 576 | ||
| 577 | Return | |
| 578 | ||
| 579 | ||
| 580 | } | |
| 581 | return | |
| 582 | ||
| 583 | :*?:/keybinderhilfe:: | |
| 584 | Suspend, Permit | |
| 585 | Send {enter}
| |
| 586 | ShowDialog(0, "Keybinderhilfe", "°~ Keybinder Hilfe ~°`n***********************`n{FF0000}Waffen kaufen:{FFFFFF} `n | 1 Für eine Deagle mit 293 Schuss |`n | 2 Für eine volle Schutzweste |`n | 3 Für eine AK47 mit 470 Schuss |`n | 4 Für eine M4 mit 470 Schuss |`n | 5 Für eine Shotgun mit 199 Schuss |`n `n {00FF00}[Keybinder aus / ein [F12]{FFFFFF}`n `n {FF0000}Keybinds:{FFFFFF} `n | Alt + 1 = /takeflag |`n | Alt + 2 = /gangwar |`n | Alt + 3 = /faction |`n | Alt + 4 = .. |`n `n ", "OK")
| |
| 587 | Suspend, Off | |
| 588 | Suspend, Off | |
| 589 | return | |
| 590 | ||
| 591 | ; KEYBINDS | Anfang ; | |
| 592 | ||
| 593 | !4:: | |
| 594 | if(IsChatOpen() == 1|| IsDialogOpen() == 1) | |
| 595 | return | |
| 596 | SendChat("/smoke")
| |
| 597 | return | |
| 598 | ||
| 599 | ~NumpadAdd:: | |
| 600 | if(IsChatOpen() == 1|| IsDialogOpen() == 1) | |
| 601 | return | |
| 602 | SendInput t/pickup{enter}
| |
| 603 | SendInput tHallo sie sprechen mit %playername% | Triaden | Rank 7 |{enter}
| |
| 604 | SendInput tWas kann ich für sie tun?{enter}
| |
| 605 | return | |
| 606 | ||
| 607 | !3:: | |
| 608 | if(IsChatOpen() == 1|| IsDialogOpen() == 1) | |
| 609 | return | |
| 610 | SendInput t/faction{enter}
| |
| 611 | return | |
| 612 | ||
| 613 | !2:: | |
| 614 | if(IsChatOpen() == 1|| IsDialogOpen() == 1) | |
| 615 | return | |
| 616 | SendInput t/gangwar{enter}
| |
| 617 | return | |
| 618 | ||
| 619 | !1:: | |
| 620 | if(IsChatOpen() == 1|| IsDialogOpen() == 1) | |
| 621 | return | |
| 622 | SendInput t/takeflag{enter}
| |
| 623 | return | |
| 624 | ||
| 625 | ; KEYBINDS | Ende ; | |
| 626 | ||
| 627 | ||
| 628 | ; Gangwar Killzähler | Anfang ; | |
| 629 | ||
| 630 | readChat: | |
| 631 | Loop, read, %A_MyDocuments%\GTA San Andreas User Files\SAMP\chatlog.txt | |
| 632 | {
| |
| 633 | If (CHATLOG_zeile >= A_Index) | |
| 634 | Continue | |
| 635 | CHATLOG_zeile := A_Index | |
| 636 | If (InStr(A_LoopReadLine, "tötet seinen Feind") && InStr(A_LoopReadLine,"Triaden")) | |
| 637 | {
| |
| 638 | RegExMatch(A_LoopReadLine, "\[([0-9:]*)\]" ,var) | |
| 639 | FormatTime,timenow,,HHmmss | |
| 640 | logtime := RegExReplace(var1, ":", "") | |
| 641 | result := timenow - logtime | |
| 642 | If (result > 30) | |
| 643 | continue | |
| 644 | RegExMatch(A_LoopReadLine, "R\] (.*) tötet seinen Feind" ,var) | |
| 645 | IniRead,playerkills,kill-death-flag.ini,kills,%var1% | |
| 646 | if (playerkills == ERROR) | |
| 647 | playerkills = 0 | |
| 648 | playerkills +=1 | |
| 649 | IniWrite,%playerkills%,kill-death-flag.ini,kills,%var1% | |
| 650 | AddChatMessage(0xff00ff, "{00FF00}Das war der " playerkills ". Kill von {FFFFFF}" var1 "{00FF00}.{FFFFFF}")
| |
| 651 | If (var1 = playername) | |
| 652 | SoundPlay, ring.mp3 | |
| 653 | return | |
| 654 | } | |
| 655 | If (InStr(A_LoopReadLine, "Es wurde ein Gangwar ") && InStr(A_LoopReadLine,"Triaden")) | |
| 656 | FileDelete, kill-death-flag.ini | |
| 657 | } | |
| 658 | ||
| 659 | ; Gangwar Killzähler | Ende ; | |
| 660 | Box: | |
| 661 | {
| |
| 662 | If(WinActive("GTA:SA:MP"))
| |
| 663 | {
| |
| 664 | If(box_Overlay == -1) | |
| 665 | {
| |
| 666 | box_Overlay := BoxCreate() | |
| 667 | BoxSetPos(box_Overlay, 621, 211) | |
| 668 | BoxSetBorder(id, 2) | |
| 669 | BoxSetHeight(id, 90) | |
| 670 | BoxSetWidth(id, 150) | |
| 671 | BoxSetBorderColor(id, 0xFFFFFFFFCC) | |
| 672 | BoxSetColor(id, 0xFFFF000000) | |
| 673 | BoxShow(box_Overlay) | |
| 674 | } | |
| 675 | } | |
| 676 | return | |
| 677 | } | |
| 678 | return | |
| 679 | ||
| 680 | Ping: | |
| 681 | {
| |
| 682 | If(WinActive("GTA:SA:MP"))
| |
| 683 | {
| |
| 684 | If(Ping_Overlay == -1) | |
| 685 | {
| |
| 686 | Ping_Overlay := TextCreate("Calibri", Schriftgröße, true, false)
| |
| 687 | TextSetPos(Ping_Overlay, 623, 288) | |
| 688 | TextSetColor(Ping_Overlay, 0xFFFFFFFF) | |
| 689 | Textshow(Ping_Overlay) | |
| 690 | } | |
| 691 | TextSetString(Ping_Overlay, "Ping: " GetPlayerPing() " | " ) | |
| 692 | } | |
| 693 | return | |
| 694 | } | |
| 695 | return | |
| 696 | ||
| 697 | Zone: | |
| 698 | {
| |
| 699 | If(WinActive("GTA:SA:MP"))
| |
| 700 | {
| |
| 701 | If(Zone_Overlay == -1) | |
| 702 | {
| |
| 703 | Zone_Overlay := TextCreate("Calibri", Schriftgröße, true, false)
| |
| 704 | TextSetPos(Zone_Overlay, 620, 250) | |
| 705 | TextSetColor(Zone_Overlay, 0xFFFFFFFF) | |
| 706 | Textshow(Zone_Overlay) | |
| 707 | } | |
| 708 | GetZoneName(MyZone) | |
| 709 | TextSetString(Zone_Overlay, " Zone: " MyZone " | " ) | |
| 710 | } | |
| 711 | return | |
| 712 | } | |
| 713 | return | |
| 714 | ||
| 715 | ID: | |
| 716 | {
| |
| 717 | If(WinActive("GTA:SA:MP"))
| |
| 718 | {
| |
| 719 | If(ID_Overlay == -1) | |
| 720 | {
| |
| 721 | ID_Overlay := TextCreate("Calibri", Schriftgröße, true, false)
| |
| 722 | TextSetPos(ID_Overlay, 623, 210) | |
| 723 | TextSetColor(ID_Overlay, 0xFFFFFFFF) | |
| 724 | Textshow(ID_Overlay) | |
| 725 | } | |
| 726 | TextSetString(ID_Overlay, "ID: " GetPlayerID() " | ") | |
| 727 | } | |
| 728 | return | |
| 729 | } | |
| 730 | return | |
| 731 | ||
| 732 | Level: | |
| 733 | {
| |
| 734 | If(WinActive("GTA:SA:MP"))
| |
| 735 | {
| |
| 736 | If(Level_Overlay == -1) | |
| 737 | {
| |
| 738 | Level_Overlay := TextCreate("Calibri", Schriftgröße, true, false)
| |
| 739 | TextSetPos(Level_Overlay, 660, 210) | |
| 740 | TextSetColor(Level_Overlay, 0xFFFFFFFF) | |
| 741 | Textshow(Level_Overlay) | |
| 742 | } | |
| 743 | TextSetString(Level_Overlay, " Level: " GetPlayerScore() " | ") | |
| 744 | } | |
| 745 | return | |
| 746 | } | |
| 747 | return | |
| 748 | ||
| 749 | ||
| 750 | ||
| 751 | ||
| 752 | ||
| 753 | F12::Suspend | |
| 754 | return | |
| 755 | ; Keybinder aus / ein ; |