SHOW:
|
|
- or go back to the newest paste.
| 1 | --Spare space start | |
| 2 | local CHARACTER_NAME = UnitName("player")
| |
| 3 | ||
| 4 | --Start | |
| 5 | ||
| 6 | - | --function ContainCheck(table, element) -- Unused function currently |
| 6 | + | |
| 7 | - | --for Value, _ in pairs(table) do |
| 7 | + | SLASH_GGLYPHS1 = '/gglyphs'; -- Define the "/" Command. |
| 8 | - | --if value == element then |
| 8 | + | function SlashCmdList.GGLYPHS(msg, editbox)-- Handle the "/" |
| 9 | - | --return true |
| 9 | + | for GuildTab=1, 3 do -- Start loop to iterate over bank tabs 3 = max tab you want to check |
| 10 | - | --end |
| 10 | + | for GuildTabSlot=1, 98 do -- Iterate over tab slots |
| 11 | - | --end |
| 11 | + | PlayerAuctionsDB = TSMAPI:GetData("playerauctions", CHARACTER_NAME) -- Load Character auctions
|
| 12 | - | --return false |
| 12 | + | ItemLink = GetGuildBankItemLink(GuildTab, GuildTabSlot) -- Get item in Tab/Spot |
| 13 | - | --end |
| 13 | + | ItemLinkID = TSMAPI:GetItemID(ItemLink, true) -- convert item link into item ID |
| 14 | print(ItemLinkID) | |
| 15 | for ItemInDB, _ in pairs(PlayerAuctionsDB) do -- Add the key value to ItemInDB | |
| 16 | - | SLASH_GGLYPHS1 = '/gglyphs'; -- Define the "/" Command. |
| 16 | + | print(ItemInDB) -- Checking to see if it actually recieved a key, Not needed |
| 17 | - | function SlashCmdList.GGLYPHS(msg, editbox) -- Handle the "/" |
| 17 | + | if ItemInDB ~= ItemLinkID then -- Comparing if the itemid is in the table |
| 18 | - | for GuildTab=1, 3 do -- Start loop to iterate over bank tabs 3 = max tab you want to check |
| 18 | + | print("item "..ItemLinkID.." not found on AH")
|
| 19 | - | for GuildTabSlot=1, 98 do -- Iterate over tab slots |
| 19 | + | AutoStoreGuildBankItem(GuildTab, GuildTabSlot) -- Grab the item from the guildbank tab / slots |
| 20 | - | PlayerAuctionsDB = TSMAPI:GetData("playerauctions", CHARACTER_NAME) -- Load Character auctions
|
| 20 | + | |
| 21 | - | ItemLink = GetGuildBankItemLink(GuildTab, GuildTabSlot) -- Get item in Tab/Spot |
| 21 | + | print("Item Not Found") -- Print if the item is not found
|
| 22 | - | ItemLinkID = TSMAPI:GetItemID(ItemLink, true) -- convert item link into item ID |
| 22 | + | |
| 23 | end | |
| 24 | - | for ItemInDB, _ in pairs(PlayerAuctionsDB) do -- Add the key value to ItemInDB |
| 24 | + | |
| 25 | - | print(ItemInDB) -- Checking to see if it actually recieved a key, Not needed |
| 25 | + | |
| 26 | - | if ItemInDB ~= ItemLinkID then -- Comparing if the itemid is in the table |
| 26 | + |