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1 | local username = owner | |
2 | ||
3 | if(script:FindFirstChild'Owner')then | |
4 | repeat wait() until script.Owner.Value | |
5 | end | |
6 | function GetPlr(user) | |
7 | for _,v in next, game:service'Players':players() do | |
8 | if(v.Name==user)then | |
9 | return v | |
10 | end | |
11 | end | |
12 | return nil | |
13 | end | |
14 | ||
15 | local Player = (script:FindFirstChild'Owner' and script:FindFirstChild'Owner'.Value or GetPlr(username)) | |
16 | pcall(game.Destroy,script:FindFirstChild'Owner') | |
17 | local FakeMouse = FakeMouse:Clone(); | |
18 | - | local FakeMouse = script.FakeMouse:Clone(); |
18 | + | |
19 | script.FakeMouse:Destroy() | |
20 | ||
21 | if Player then | |
22 | do | |
23 | local GUID = {} | |
24 | do | |
25 | GUID.IDs = {}; | |
26 | function GUID:new(len) | |
27 | local id; | |
28 | if(not len)then | |
29 | id = (tostring(function() end)) | |
30 | id = id:gsub("function: ","") | |
31 | else | |
32 | local function genID(len) | |
33 | local newID = "" | |
34 | for i = 1,len do | |
35 | newID = newID..string.char(math.random(48,90)) | |
36 | end | |
37 | return newID | |
38 | end | |
39 | repeat id = genID(len) until not GUID.IDs[id] | |
40 | local oid = id; | |
41 | id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end} | |
42 | GUID.IDs[oid]=true; | |
43 | end | |
44 | return id | |
45 | end | |
46 | end | |
47 | ||
48 | local AHB = Instance.new("BindableEvent") | |
49 | ||
50 | local FPS = 30 | |
51 | ||
52 | local TimeFrame = 0 | |
53 | ||
54 | local LastFrame = tick() | |
55 | local Frame = 1/FPS | |
56 | ||
57 | game:service'RunService'.Heartbeat:connect(function(s,p) | |
58 | TimeFrame = TimeFrame + s | |
59 | if(TimeFrame >= Frame)then | |
60 | for i = 1,math.floor(TimeFrame/Frame) do | |
61 | AHB:Fire() | |
62 | end | |
63 | LastFrame=tick() | |
64 | TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame) | |
65 | end | |
66 | end) | |
67 | ||
68 | ||
69 | function swait(dur) | |
70 | if(dur == 0 or typeof(dur) ~= 'number')then | |
71 | AHB.Event:wait() | |
72 | else | |
73 | for i = 1, dur*FPS do | |
74 | AHB.Event:wait() | |
75 | end | |
76 | end | |
77 | end | |
78 | ||
79 | local oPlayer = Player | |
80 | local Player = oPlayer | |
81 | ||
82 | local loudnesses={} | |
83 | script.Parent = Player.Character | |
84 | local CoAS = {Actions={}} | |
85 | local Event = Instance.new("RemoteEvent") | |
86 | Event.Name = "UserInputEvent" | |
87 | Event.Parent = Player.Character | |
88 | local Func = Instance.new("RemoteFunction") | |
89 | Func.Name = "GetClientProperty" | |
90 | Func.Parent = Player.Character | |
91 | local fakeEvent = function() | |
92 | local t = {_fakeEvent=true,Waited={},Connected={}} | |
93 | t.Connect = function(self,f) | |
94 | local ft={} | |
95 | ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end} | |
96 | ft.Disconnect=ft.disconnect | |
97 | ||
98 | ft.Func=function(...) | |
99 | for id,_ in next, t.Waited do | |
100 | t.Waited[id] = true | |
101 | end | |
102 | return f(...) | |
103 | end; | |
104 | ||
105 | table.insert(self.Connected,ft) | |
106 | return ft; | |
107 | end | |
108 | t.connect = t.Connect | |
109 | t.Wait = function() | |
110 | local guid = GUID:new(25) | |
111 | local waitingId = guid:Get() | |
112 | t.Waited[waitingId]=false | |
113 | repeat swait() until t.Waited[waitingId]==true | |
114 | t.Waited[waitingId]=nil; | |
115 | guid:Trash() | |
116 | end | |
117 | t.wait = t.Wait | |
118 | return t | |
119 | end | |
120 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
121 | local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
122 | local Run = {RenderStepped=fakeEvent()} | |
123 | ||
124 | function CoAS:BindAction(name,fun,touch,...) | |
125 | CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
126 | end | |
127 | function CoAS:UnbindAction(name) | |
128 | CoAS.Actions[name] = nil | |
129 | end | |
130 | local function te(self,ev,...) | |
131 | local t = self[ev] | |
132 | if t and t._fakeEvent and t.Connected then | |
133 | for i,v in next, t.Connected do | |
134 | if(v.Func and not v.Disconnected)then | |
135 | v.Func(...) | |
136 | else | |
137 | t.Connected[i]=nil | |
138 | end | |
139 | end | |
140 | end | |
141 | end | |
142 | m.TrigEvent = te | |
143 | UsIS.TrigEvent = te | |
144 | Run.TrigEvent = te | |
145 | Event.OnServerEvent:Connect(function(plr,io) | |
146 | if plr~=Player then return end | |
147 | --[[table.foreach(io,print) | |
148 | print'---']] | |
149 | if io.Mouse then | |
150 | m.Target = io.Target | |
151 | m.Hit = io.Hit | |
152 | elseif io.KeyEvent then | |
153 | m:TrigEvent('Key'..io.KeyEvent,io.Key) | |
154 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
155 | if io.UserInputState == Enum.UserInputState.Begin then | |
156 | m:TrigEvent("Button1Down") | |
157 | else | |
158 | m:TrigEvent("Button1Up") | |
159 | end | |
160 | end | |
161 | if(not io.KeyEvent and not io.Mouse)then | |
162 | ||
163 | for n,t in pairs(CoAS.Actions) do | |
164 | for _,k in pairs(t.Keys) do | |
165 | if k==io.KeyCode then | |
166 | t.Function(t.Name,io.UserInputState,io) | |
167 | end | |
168 | end | |
169 | end | |
170 | if io.UserInputState == Enum.UserInputState.Begin then | |
171 | UsIS:TrigEvent("InputBegan",io,false) | |
172 | else | |
173 | UsIS:TrigEvent("InputEnded",io,false) | |
174 | end | |
175 | end | |
176 | end) | |
177 | ||
178 | Func.OnServerInvoke = function(plr,inst,play) | |
179 | if plr~=Player then return end | |
180 | if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then | |
181 | loudnesses[inst]=play | |
182 | end | |
183 | end | |
184 | ||
185 | function GetClientProperty(inst,prop) | |
186 | --if(script:IsA'LocalScript' or game:service'RunService':IsStudio())then return prop[inst] end | |
187 | if(prop == 'PlaybackLoudness' and loudnesses[inst])then | |
188 | return loudnesses[inst] | |
189 | elseif(prop == 'PlaybackLoudness')then | |
190 | return Func:InvokeClient(Player,'RegSound',inst) | |
191 | end | |
192 | return Func:InvokeClient(Player,inst,prop) | |
193 | end | |
194 | ||
195 | ||
196 | local oldGame = game; | |
197 | local function GetService(s,i) | |
198 | local service = s:GetService(i) | |
199 | if(i == 'Players')then | |
200 | local oldService = service; | |
201 | local fakeService = newproxy(true) | |
202 | getmetatable(fakeService).__index = function(s,i) | |
203 | if(s == fakeService)then s=oldService end | |
204 | if(i == 'LocalPlayer' or i == 'localPlayer')then | |
205 | local oldPlayer = Player; | |
206 | local fakePlayer = newproxy(true) | |
207 | getmetatable(fakePlayer).__index = function(s,i) | |
208 | if(i == 'GetMouse')then | |
209 | return function() return m; end | |
210 | end | |
211 | return Player[i] | |
212 | end | |
213 | getmetatable(fakePlayer).__newindex = function(s,i,v) | |
214 | Player[i]=v | |
215 | end | |
216 | getmetatable(fakePlayer).__call=function(self,...) | |
217 | if(self == fakePlayer)then self = Player end | |
218 | local wh = {...} | |
219 | local name = table.remove(wh,1) | |
220 | for i,v in next, wh do | |
221 | wh[i]=v | |
222 | end | |
223 | if(name == 'GetMouse')then | |
224 | return m; | |
225 | end | |
226 | return self(name,unpack(wh)) | |
227 | end | |
228 | getmetatable(fakePlayer).__namecall=function(self,...) | |
229 | if(self == fakePlayer)then self = Player end | |
230 | local tuple={...} | |
231 | local name = table.remove(tuple,#tuple) | |
232 | ||
233 | if(name == 'GetMouse')then | |
234 | return m; | |
235 | else | |
236 | return self[name](self,unpack(tuple)) | |
237 | end | |
238 | end | |
239 | ||
240 | return fakePlayer | |
241 | elseif(i == 'oPlayer')then | |
242 | return oPlayer | |
243 | else | |
244 | return s[i] | |
245 | end | |
246 | end | |
247 | getmetatable(fakeService).__newindex = function(s,i,v) | |
248 | if(s == fakeService)then s=oldService end | |
249 | s[i]=v | |
250 | end | |
251 | getmetatable(fakeService).__call=function(self,...) | |
252 | if(self == fakeService)then self = oldService end | |
253 | local wh = {...} | |
254 | local name = table.remove(wh,1) | |
255 | for i,v in next, wh do | |
256 | wh[i]=v | |
257 | end | |
258 | return self(name,unpack(wh)) | |
259 | end | |
260 | getmetatable(fakeService).__namecall=function(self,...) | |
261 | if(self == fakeService)then self = oldService end | |
262 | local tuple={...} | |
263 | local name = table.remove(tuple,#tuple) | |
264 | ||
265 | return self[name](self,unpack(tuple)) | |
266 | end | |
267 | getmetatable(fakeService).__metatable = 'gay' | |
268 | return fakeService | |
269 | elseif(i == 'RunService')then | |
270 | local oldService = service; | |
271 | local fakeService = newproxy(true) | |
272 | getmetatable(fakeService).__index = function(s,i) | |
273 | if(s == fakeService)then s=oldService end | |
274 | return Run[i] or s[i] | |
275 | end | |
276 | getmetatable(fakeService).__newindex = function(s,i,v) | |
277 | if(s == fakeService)then s=oldService end | |
278 | s[i]=v | |
279 | end | |
280 | getmetatable(fakeService).__call=function(self,...) | |
281 | if(self == fakeService)then self = oldService end | |
282 | local wh = {...} | |
283 | local name = table.remove(wh,1) | |
284 | for i,v in next, wh do | |
285 | wh[i]=v | |
286 | end | |
287 | return self(name,unpack(wh)) | |
288 | end | |
289 | getmetatable(fakeService).__namecall=function(self,...) | |
290 | if(self == fakeService)then self = oldService end | |
291 | local tuple={...} | |
292 | local name = table.remove(tuple,#tuple) | |
293 | ||
294 | return self[name](self,unpack(tuple)) | |
295 | end | |
296 | getmetatable(fakeService).__metatable = 'gay' | |
297 | return fakeService | |
298 | elseif(i == 'UserInputService')then | |
299 | return UsIS | |
300 | elseif(i == 'ContextActionService')then | |
301 | return CoAS; | |
302 | else | |
303 | return service | |
304 | end | |
305 | end | |
306 | local serviceFunctions={ | |
307 | service=true, | |
308 | GetService=true, | |
309 | } | |
310 | local fakeGame = newproxy(true) | |
311 | getmetatable(fakeGame).__index = function(s,i) | |
312 | if(s == fakeGame)then s=oldGame end | |
313 | local serv = GetService(oldGame,i) | |
314 | if serviceFunctions[i] then | |
315 | return GetService | |
316 | elseif(serv)then | |
317 | return serv | |
318 | else | |
319 | return s[i] | |
320 | end | |
321 | end | |
322 | getmetatable(fakeGame).__newindex = function(s,i,v) | |
323 | if(s == fakeGame)then s=oldGame end | |
324 | s[i]=v | |
325 | end | |
326 | getmetatable(fakeGame).__call=function(self,...) | |
327 | if(self == fakeGame)then self = oldGame end | |
328 | local wh = {...} | |
329 | local name = table.remove(wh,1) | |
330 | for i,v in next, wh do | |
331 | if(v == fakeGame)then v = oldGame end | |
332 | wh[i]=v | |
333 | end | |
334 | if serviceFunctions[name] then | |
335 | return GetService(self,unpack(wh)) | |
336 | else | |
337 | return self(name,unpack(wh)) | |
338 | end | |
339 | end | |
340 | getmetatable(fakeGame). __namecall=function(self,...) | |
341 | if(self == fakeGame)then self = oldGame end | |
342 | local tuple={...} | |
343 | local name = table.remove(tuple,#tuple) | |
344 | ||
345 | local funcToCall=self[name] | |
346 | ||
347 | if serviceFunctions[name] then | |
348 | return GetService(self,unpack(tuple)) | |
349 | else | |
350 | return self[name](self,unpack(tuple)) | |
351 | end | |
352 | end | |
353 | getmetatable(fakeGame).__metatable = 'gay' | |
354 | ||
355 | coroutine.wrap(function() | |
356 | while true do | |
357 | Run:TrigEvent('RenderStepped') | |
358 | swait() | |
359 | end | |
360 | end)() | |
361 | game=fakeGame | |
362 | UserInputService,ContextActionService = UsIS,CoAS | |
363 | end | |
364 | end | |
365 | -- Synapse Decompiler | |
366 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
367 | ||
368 | wait(0.2) | |
369 | Player = game:GetService("Players").LocalPlayer | |
370 | PlayerGui = Player.PlayerGui | |
371 | Cam = workspace.CurrentCamera | |
372 | Backpack = Player.Backpack | |
373 | Character = Player.Character | |
374 | Humanoid = Character.Humanoid | |
375 | Mouse = Player:GetMouse() | |
376 | RootPart = Character["HumanoidRootPart"] | |
377 | Torso = Character.Torso | |
378 | Head = Character.Head | |
379 | RightArm = Character["Right Arm"] | |
380 | LeftArm = Character["Left Arm"] | |
381 | RightLeg = Character["Right Leg"] | |
382 | LeftLeg = Character["Left Leg"] | |
383 | RootJoint = RootPart.RootJoint | |
384 | Neck = Torso.Neck | |
385 | RightShoulder = Torso["Right Shoulder"] | |
386 | LeftShoulder = Torso["Left Shoulder"] | |
387 | RightHip = Torso["Right Hip"] | |
388 | LeftHip = Torso["Left Hip"] | |
389 | IT = Instance.new | |
390 | CF = CFrame.new | |
391 | VT = Vector3.new | |
392 | RAD = math.rad | |
393 | C3 = Color3.new | |
394 | UD2 = UDim2.new | |
395 | BRICKC = BrickColor.new | |
396 | ANGLES = CFrame.Angles | |
397 | EULER = CFrame.fromEulerAnglesXYZ | |
398 | COS = math.cos | |
399 | ACOS = math.acos | |
400 | SIN = math.sin | |
401 | ASIN = math.asin | |
402 | ABS = math.abs | |
403 | MRANDOM = math.random | |
404 | FLOOR = math.floor | |
405 | Animation_Speed = 3 | |
406 | Frame_Speed = 0.016666666666666666 | |
407 | local Speed = 16 | |
408 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
409 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
410 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
411 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
412 | local DAMAGEMULTIPLIER = 1 | |
413 | local ANIM = "Idle" | |
414 | local ATTACK = false | |
415 | local EQUIPPED = false | |
416 | local HOLD = false | |
417 | local COMBO = 1 | |
418 | local Rooted = false | |
419 | local SINE = 0 | |
420 | local KEYHOLD = false | |
421 | local CHANGE = 2 / Animation_Speed | |
422 | local WALKINGANIM = false | |
423 | local VALUE1 = false | |
424 | local VALUE2 = false | |
425 | local ROBLOXIDLEANIMATION = IT("Animation") | |
426 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
427 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=2140511053" | |
428 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
429 | WEAPONGUI.Name = "Weapon GUI" | |
430 | local Effects = IT("Folder", Character) | |
431 | Effects.Name = "Effects" | |
432 | local ANIMATOR = Humanoid.Animator | |
433 | local ANIMATE = Character.Animate | |
434 | local UNANCHOR = true | |
435 | local TIMESPOT, TIMEVELOCITY, TIMESTAMP | |
436 | local SPEDUP = false | |
437 | local GFT = false | |
438 | ArtificialHB = Instance.new("BindableEvent", script) | |
439 | ArtificialHB.Name = "ArtificialHB" | |
440 | script:WaitForChild("ArtificialHB") | |
441 | frame = Frame_Speed | |
442 | tf = 0 | |
443 | allowframeloss = false | |
444 | tossremainder = false | |
445 | lastframe = tick() | |
446 | script.ArtificialHB:Fire() | |
447 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
448 | tf = tf + s | |
449 | if tf >= frame then | |
450 | if allowframeloss then | |
451 | script.ArtificialHB:Fire() | |
452 | lastframe = tick() | |
453 | else | |
454 | for i = 1, math.floor(tf / frame) do | |
455 | script.ArtificialHB:Fire() | |
456 | end | |
457 | lastframe = tick() | |
458 | end | |
459 | if tossremainder then | |
460 | tf = 0 | |
461 | else | |
462 | tf = tf - frame * math.floor(tf / frame) | |
463 | end | |
464 | end | |
465 | end) | |
466 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
467 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
468 | end | |
469 | function PositiveAngle(NUMBER) | |
470 | if NUMBER >= 0 then | |
471 | NUMBER = 0 | |
472 | end | |
473 | return NUMBER | |
474 | end | |
475 | function NegativeAngle(NUMBER) | |
476 | if NUMBER <= 0 then | |
477 | NUMBER = 0 | |
478 | end | |
479 | return NUMBER | |
480 | end | |
481 | function Swait(NUMBER) | |
482 | if NUMBER == 0 or NUMBER == nil then | |
483 | ArtificialHB.Event:wait() | |
484 | else | |
485 | for i = 1, NUMBER do | |
486 | ArtificialHB.Event:wait() | |
487 | end | |
488 | end | |
489 | end | |
490 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
491 | local NEWMESH = IT(MESH) | |
492 | if MESH == "SpecialMesh" then | |
493 | NEWMESH.MeshType = MESHTYPE | |
494 | if MESHID ~= "nil" and MESHID ~= "" then | |
495 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
496 | end | |
497 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
498 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
499 | end | |
500 | end | |
501 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
502 | NEWMESH.Scale = SCALE | |
503 | NEWMESH.Parent = PARENT | |
504 | return NEWMESH | |
505 | end | |
506 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
507 | local NEWPART = IT("Part") | |
508 | NEWPART.formFactor = FORMFACTOR | |
509 | NEWPART.Reflectance = REFLECTANCE | |
510 | NEWPART.Transparency = TRANSPARENCY | |
511 | NEWPART.CanCollide = false | |
512 | NEWPART.Locked = true | |
513 | NEWPART.Anchored = true | |
514 | if ANCHOR == false then | |
515 | NEWPART.Anchored = false | |
516 | end | |
517 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
518 | NEWPART.Name = NAME | |
519 | NEWPART.Size = SIZE | |
520 | NEWPART.Position = Torso.Position | |
521 | NEWPART.Material = MATERIAL | |
522 | NEWPART:BreakJoints() | |
523 | NEWPART.Parent = PARENT | |
524 | return NEWPART | |
525 | end | |
526 | local weldBetween = function(a, b) | |
527 | local weldd = Instance.new("ManualWeld") | |
528 | weldd.Part0 = a | |
529 | weldd.Part1 = b | |
530 | weldd.C0 = CFrame.new() | |
531 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
532 | weldd.Parent = a | |
533 | return weldd | |
534 | end | |
535 | function QuaternionFromCFrame(cf) | |
536 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
537 | local trace = m00 + m11 + m22 | |
538 | if trace > 0 then | |
539 | local s = math.sqrt(1 + trace) | |
540 | local recip = 0.5 / s | |
541 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
542 | else | |
543 | local i = 0 | |
544 | if m00 < m11 then | |
545 | i = 1 | |
546 | end | |
547 | if m22 > (i == 0 and m00 or m11) then | |
548 | i = 2 | |
549 | end | |
550 | if i == 0 then | |
551 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
552 | local recip = 0.5 / s | |
553 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
554 | elseif i == 1 then | |
555 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
556 | local recip = 0.5 / s | |
557 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
558 | elseif i == 2 then | |
559 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
560 | local recip = 0.5 / s | |
561 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
562 | end | |
563 | end | |
564 | end | |
565 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
566 | local xs, ys, zs = x + x, y + y, z + z | |
567 | local wx, wy, wz = w * xs, w * ys, w * zs | |
568 | local xx = x * xs | |
569 | local xy = x * ys | |
570 | local xz = x * zs | |
571 | local yy = y * ys | |
572 | local yz = y * zs | |
573 | local zz = z * zs | |
574 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
575 | end | |
576 | function QuaternionSlerp(a, b, t) | |
577 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
578 | local startInterp, finishInterp | |
579 | if cosTheta >= 1.0E-4 then | |
580 | if 1 - cosTheta > 1.0E-4 then | |
581 | local theta = ACOS(cosTheta) | |
582 | local invSinTheta = 1 / SIN(theta) | |
583 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
584 | finishInterp = SIN(t * theta) * invSinTheta | |
585 | else | |
586 | startInterp = 1 - t | |
587 | finishInterp = t | |
588 | end | |
589 | elseif 1 + cosTheta > 1.0E-4 then | |
590 | local theta = ACOS(-cosTheta) | |
591 | local invSinTheta = 1 / SIN(theta) | |
592 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
593 | finishInterp = SIN(t * theta) * invSinTheta | |
594 | else | |
595 | startInterp = t - 1 | |
596 | finishInterp = t | |
597 | end | |
598 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
599 | end | |
600 | function Clerp(a, b, t) | |
601 | local qa = { | |
602 | QuaternionFromCFrame(a) | |
603 | } | |
604 | local qb = { | |
605 | QuaternionFromCFrame(b) | |
606 | } | |
607 | local ax, ay, az = a.x, a.y, a.z | |
608 | local bx, by, bz = b.x, b.y, b.z | |
609 | local _t = 1 - t | |
610 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
611 | end | |
612 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
613 | local frame = IT("Frame") | |
614 | frame.BackgroundTransparency = TRANSPARENCY | |
615 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
616 | frame.Position = POSITION | |
617 | frame.Size = SIZE | |
618 | frame.BackgroundColor3 = COLOR | |
619 | frame.BorderColor3 = BORDERCOLOR | |
620 | frame.Name = NAME | |
621 | frame.Parent = PARENT | |
622 | return frame | |
623 | end | |
624 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
625 | local label = IT("TextLabel") | |
626 | label.BackgroundTransparency = 1 | |
627 | label.Size = UD2(1, 0, 1, 0) | |
628 | label.Position = UD2(0, 0, 0, 0) | |
629 | label.TextColor3 = TEXTCOLOR | |
630 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
631 | label.TextTransparency = TRANSPARENCY | |
632 | label.FontSize = TEXTFONTSIZE | |
633 | label.Font = TEXTFONT | |
634 | label.BorderSizePixel = BORDERSIZEPIXEL | |
635 | label.TextScaled = false | |
636 | label.Text = TEXT | |
637 | label.Name = NAME | |
638 | label.Parent = PARENT | |
639 | return label | |
640 | end | |
641 | function NoOutlines(PART) | |
642 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
643 | end | |
644 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
645 | local NEWWELD = IT(TYPE) | |
646 | NEWWELD.Part0 = PART0 | |
647 | NEWWELD.Part1 = PART1 | |
648 | NEWWELD.C0 = C0 | |
649 | NEWWELD.C1 = C1 | |
650 | NEWWELD.Parent = PARENT | |
651 | return NEWWELD | |
652 | end | |
653 | local S = IT("Sound") | |
654 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
655 | local NEWSOUND | |
656 | coroutine.resume(coroutine.create(function() | |
657 | NEWSOUND = S:Clone() | |
658 | NEWSOUND.Parent = PARENT | |
659 | NEWSOUND.Volume = VOLUME | |
660 | NEWSOUND.Pitch = PITCH | |
661 | NEWSOUND.EmitterSize = VOLUME * 3 | |
662 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
663 | NEWSOUND:play() | |
664 | if DOESLOOP == true then | |
665 | NEWSOUND.Looped = true | |
666 | else | |
667 | repeat | |
668 | wait(1) | |
669 | until NEWSOUND.Playing == false | |
670 | NEWSOUND:remove() | |
671 | end | |
672 | end)) | |
673 | return NEWSOUND | |
674 | end | |
675 | function CFrameFromTopBack(at, top, back) | |
676 | local right = top:Cross(back) | |
677 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
678 | end | |
679 | function WACKYEFFECT(Table) | |
680 | local TYPE = Table.EffectType or "Sphere" | |
681 | local SIZE = Table.Size or VT(1, 1, 1) | |
682 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
683 | local TRANSPARENCY = Table.Transparency or 0 | |
684 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
685 | local CFRAME = Table.CFrame or Torso.CFrame | |
686 | local MOVEDIRECTION = Table.MoveToPos or nil | |
687 | local ROTATION1 = Table.RotationX or 0 | |
688 | local ROTATION2 = Table.RotationY or 0 | |
689 | local ROTATION3 = Table.RotationZ or 0 | |
690 | local MATERIAL = Table.Material or "Neon" | |
691 | local COLOR = Table.Color or C3(1, 1, 1) | |
692 | local TIME = Table.Time or 45 | |
693 | local SOUNDID = Table.SoundID or nil | |
694 | local SOUNDPITCH = Table.SoundPitch or nil | |
695 | local SOUNDVOLUME = Table.SoundVolume or nil | |
696 | local USEBOOMERANGMATH = Table.UseBoomerangMath or false | |
697 | local BOOMERANG = Table.Boomerang or 0 | |
698 | local SIZEBOOMERANG = Table.SizeBoomerang or 0 | |
699 | coroutine.resume(coroutine.create(function() | |
700 | local PLAYSSOUND = false | |
701 | local SOUND | |
702 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
703 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
704 | PLAYSSOUND = true | |
705 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
706 | end | |
707 | EFFECT.Color = COLOR | |
708 | local MSH | |
709 | if TYPE == "Sphere" then | |
710 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
711 | elseif TYPE == "Block" or TYPE == "Box" then | |
712 | MSH = IT("BlockMesh", EFFECT) | |
713 | MSH.Scale = SIZE | |
714 | elseif TYPE == "Wave" then | |
715 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
716 | elseif TYPE == "Ring" then | |
717 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
718 | elseif TYPE == "Slash" then | |
719 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
720 | elseif TYPE == "Round Slash" then | |
721 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
722 | elseif TYPE == "Swirl" then | |
723 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0, 0, 0)) | |
724 | elseif TYPE == "Skull" then | |
725 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
726 | elseif TYPE == "Crystal" then | |
727 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "450656451", "", SIZE, VT(0, 0, 0)) | |
728 | end | |
729 | coroutine.resume(coroutine.create(function() | |
730 | if MSH ~= nil then | |
731 | local BOOMR1 = 1 + BOOMERANG / 50 | |
732 | local BOOMR2 = 1 + SIZEBOOMERANG / 50 | |
733 | local MOVESPEED = nil | |
734 | if MOVEDIRECTION ~= nil then | |
735 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
736 | end | |
737 | local GROWTH | |
738 | if USEBOOMERANGMATH == true then | |
739 | GROWTH = (SIZE - ENDSIZE) * (BOOMR2 + 1) | |
740 | else | |
741 | GROWTH = SIZE - ENDSIZE | |
742 | end | |
743 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
744 | if TYPE == "Block" then | |
745 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
746 | else | |
747 | EFFECT.CFrame = CFRAME | |
748 | end | |
749 | if USEBOOMERANGMATH == true then | |
750 | for LOOP = 1, TIME + 1 do | |
751 | Swait() | |
752 | MSH.Scale = MSH.Scale - VT(GROWTH.X * (1 - LOOP / TIME * BOOMR2), GROWTH.Y * (1 - LOOP / TIME * BOOMR2), GROWTH.Z * (1 - LOOP / TIME * BOOMR2)) * BOOMR2 / TIME | |
753 | if TYPE == "Wave" then | |
754 | MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8) | |
755 | end | |
756 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
757 | if TYPE == "Block" then | |
758 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
759 | else | |
760 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
761 | end | |
762 | if MOVEDIRECTION ~= nil then | |
763 | local ORI = EFFECT.Orientation | |
764 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED * (1 - LOOP / TIME * BOOMR1)) | |
765 | EFFECT.Orientation = ORI | |
766 | end | |
767 | end | |
768 | else | |
769 | for LOOP = 1, TIME + 1 do | |
770 | Swait() | |
771 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
772 | if TYPE == "Wave" then | |
773 | MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8) | |
774 | end | |
775 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
776 | if TYPE == "Block" then | |
777 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
778 | else | |
779 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
780 | end | |
781 | if MOVEDIRECTION ~= nil then | |
782 | local ORI = EFFECT.Orientation | |
783 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
784 | EFFECT.Orientation = ORI | |
785 | end | |
786 | end | |
787 | end | |
788 | EFFECT.Transparency = 1 | |
789 | if PLAYSSOUND == false then | |
790 | EFFECT:remove() | |
791 | else | |
792 | repeat | |
793 | Swait() | |
794 | until EFFECT:FindFirstChildOfClass("Sound") == nil | |
795 | EFFECT:remove() | |
796 | end | |
797 | elseif PLAYSSOUND == false then | |
798 | EFFECT:remove() | |
799 | else | |
800 | repeat | |
801 | Swait() | |
802 | until EFFECT:FindFirstChildOfClass("Sound") == nil | |
803 | EFFECT:remove() | |
804 | end | |
805 | end)) | |
806 | return EFFECT | |
807 | end)) | |
808 | end | |
809 | function MakeForm(PART, TYPE) | |
810 | if TYPE == "Cyl" then | |
811 | local MSH = IT("CylinderMesh", PART) | |
812 | elseif TYPE == "Ball" then | |
813 | local MSH = IT("SpecialMesh", PART) | |
814 | MSH.MeshType = "Sphere" | |
815 | elseif TYPE == "Wedge" then | |
816 | local MSH = IT("SpecialMesh", PART) | |
817 | MSH.MeshType = "Wedge" | |
818 | end | |
819 | end | |
820 | Debris = game:GetService("Debris") | |
821 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
822 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
823 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
824 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
825 | end | |
826 | ||
827 | ||
828 | function Debree(Table) | |
829 | local KindOf = Table.Variant or "Ring" | |
830 | local Position = Table.Location or Torso.Position | |
831 | local Coloration = Table.Color or C3(1, 1, 1) | |
832 | local Texture = Table.Material or "Slate" | |
833 | local Fling = Table.Scatter or 1 | |
834 | local Number = Table.Amount or 1 | |
835 | local Rocks = Table.DebreeCount or 1 | |
836 | local Range = Table.Distance or 1 | |
837 | local Scale = Table.Size or 1 | |
838 | local Timer = Table.Delay or 1.5 | |
839 | coroutine.resume(coroutine.create(function() | |
840 | local ScaleVector = VT(Scale, Scale, Scale) | |
841 | local Boulders = {} | |
842 | Position = CF(Position) | |
843 | if KindOf == "Ring" or KindOf == "Both" then | |
844 | for RockValue = 1, Number do | |
845 | local LOCATION = Position * ANGLES(RAD(0), RAD(360 / Number * RockValue), RAD(0)) * CF(0, MRANDOM(-math.ceil(Scale / 2), math.ceil(Scale / 2)), Range) | |
846 | local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true) | |
847 | BOULDER.CanCollide = true | |
848 | BOULDER.CFrame = LOCATION * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
849 | BOULDER.Color = Coloration | |
850 | table.insert(Boulders, BOULDER) | |
851 | end | |
852 | end | |
853 | if KindOf == "Loose" or KindOf == "Both" then | |
854 | for RockValue = 1, Rocks do | |
855 | local LOCATION = Position * ANGLES(RAD(0), RAD(360 / Number * RockValue), RAD(0)) * CF(0, MRANDOM(-math.ceil(Scale - Scale / 2), math.ceil(Scale - Scale / 2)), 0.7) | |
856 | local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, false) | |
857 | BOULDER.CanCollide = true | |
858 | BOULDER.CFrame = LOCATION * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
859 | BOULDER.Velocity = CF(BOULDER.Position - VT(0, 4, 0), BOULDER.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 5, 0).p).lookVector * MRANDOM(Fling - Fling / 1.5, Fling + Fling / 1.5) | |
860 | BOULDER.Color = Coloration | |
861 | table.insert(Boulders, BOULDER) | |
862 | end | |
863 | end | |
864 | if KindOf == "Random" then | |
865 | for RockValue = 1, Number do | |
866 | local LOCATION = Position * ANGLES(RAD(0), RAD(360 / Number * RockValue), RAD(0)) * CF(0, MRANDOM(-math.ceil(Scale / 2), math.ceil(Scale / 2)), MRANDOM(0, Range)) | |
867 | local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true) | |
868 | BOULDER.CanCollide = true | |
869 | BOULDER.CFrame = LOCATION * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
870 | BOULDER.Color = Coloration | |
871 | table.insert(Boulders, BOULDER) | |
872 | end | |
873 | end | |
874 | wait(Timer) | |
875 | for E = 1, 45 do | |
876 | Swait() | |
877 | for A = 1, #Boulders do | |
878 | Boulders[A].Transparency = Boulders[A].Transparency + 0.022222222222222223 | |
879 | end | |
880 | end | |
881 | for A = 1, #Boulders do | |
882 | Boulders[A]:Destroy() | |
883 | end | |
884 | end)) | |
885 | end | |
886 | local CAMSHAKE = script.CamShake | |
887 | CAMSHAKE.Parent = nil | |
888 | function CamShake(POSITION, RANGE, INTENSITY, TIME) | |
889 | local CHILDREN = workspace:GetDescendants() | |
890 | for index, CHILD in pairs(CHILDREN) do | |
891 | if CHILD.ClassName == "Model" then | |
892 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
893 | if HUM then | |
894 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
895 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
896 | local CAMSHAKER = CAMSHAKE:Clone() | |
897 | CAMSHAKER.Shake.Value = INTENSITY | |
898 | CAMSHAKER.Timer.Value = TIME | |
899 | CAMSHAKER.Parent = CHILD | |
900 | CAMSHAKER.Disabled = false | |
901 | end | |
902 | end | |
903 | end | |
904 | end | |
905 | end | |
906 | function ClockEffect(CFRAME, SIZE, TIME) | |
907 | coroutine.resume(coroutine.create(function() | |
908 | local PART = CreatePart(3, Effects, "Neon", 0, 1, "Mid gray", "Clock", VT(0, 0, 0), true) | |
909 | PART.CFrame = CFRAME | |
910 | local GUI = IT("BillboardGui", PART) | |
911 | GUI.Size = UD2(0, 0, 0, 0) | |
912 | local GUI2 = IT("ImageLabel", GUI) | |
913 | GUI2.BackgroundTransparency = 1 | |
914 | GUI2.BorderSizePixel = 0 | |
915 | GUI2.Size = UDim2.new(1, 0, 1, 0) | |
916 | GUI2.SizeConstraint = "RelativeYY" | |
917 | GUI.AlwaysOnTop = true | |
918 | GUI2.Image = "http://www.roblox.com/asset/?id=187884215" | |
919 | for i = 1, TIME do | |
920 | Swait() | |
921 | GUI.Size = GUI.Size + UD2(SIZE / TIME, 0, SIZE / TIME, 0) | |
922 | GUI2.ImageTransparency = GUI2.ImageTransparency + 1 / TIME | |
923 | end | |
924 | PART:Remove() | |
925 | end)) | |
926 | end | |
927 | function Vocal(ID) | |
928 | if Head:FindFirstChild("Speak up") then | |
929 | Head:FindFirstChild("Speak up").Playing = false | |
930 | Debris:AddItem(Head:FindFirstChild("Speak up"), 0.2) | |
931 | end | |
932 | local SOUND = CreateSound(ID, Head, 7, 1, false) | |
933 | SOUND.Name = "Speak up" | |
934 | end | |
935 | local BMUSIC = IT("Sound", RootPart) | |
936 | local VOLUME = 2.5 | |
937 | local PITCH = 1 | |
938 | local SONGID = 513034340 | |
939 | local HALO = script.Halo | |
940 | HALO.Anchored = false | |
941 | local BASECOLOR = HALO.Color | |
942 | local SKILLFONT = "Antique" | |
943 | local SKILLTEXTSIZE = 6.5 | |
944 | local ATTACKS = { | |
945 | { | |
946 | "Temporal Temper", | |
947 | "Z" | |
948 | }, | |
949 | { | |
950 | "Chronostasis", | |
951 | "X" | |
952 | }, | |
953 | { | |
954 | "Fast Forward", | |
955 | "C" | |
956 | }, | |
957 | { | |
958 | "Chronos Cannon", | |
959 | "V" | |
960 | }, | |
961 | { | |
962 | "Temporalysis", | |
963 | "B" | |
964 | }, | |
965 | { | |
966 | "Chronosyntax", | |
967 | "M" | |
968 | }, | |
969 | { | |
970 | "Temporal Trap", | |
971 | "G" | |
972 | }, | |
973 | { | |
974 | "Grandfather Time", | |
975 | "Q" | |
976 | } | |
977 | } | |
978 | for i = 1, #ATTACKS do | |
979 | local SKILLFRAME = CreateFrame(WEAPONGUI, 0.8, 2, UD2(0.87, 0, 1 - 0.04 * i, 0), UD2(0.13, 0, 0.03, 0), C3(0, 0, 0), C3(0.5, 0.5, 1), "Skill Frame") | |
980 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i][1] .. "]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
981 | SKILLTEXT.TextXAlignment = "Right" | |
982 | local BUTTONDISPLAY = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i][2] .. "]", BASECOLOR, SKILLTEXTSIZE - 1, SKILLFONT, 0, 2, 0, "Skill text") | |
983 | BUTTONDISPLAY.TextXAlignment = "Left" | |
984 | end | |
985 | local CLOCKLOOP = 0 | |
986 | local CLOCKSPEED = 1 | |
987 | HALO.Parent = Character | |
988 | local HaloWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, HALO, CF(0, 0.65, 0) * ANGLES(RAD(-12), RAD(0), RAD(0)) * CF(0, 0.65, 0), CF(0, 0, 0)) | |
989 | local PRT = CreatePart(3, HALO, "Neon", 0, 0, "Mid gray", "Visor", VT(0.05, 0.1, 0.4) * (HALO.Size.Y * 10), false) | |
990 | PRT.Color = HALO.Color | |
991 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", PRT, HALO, PRT, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, -(PRT.Size.Z / 3 + 0.2))) | |
992 | local PRT = CreatePart(3, HALO, "Neon", 0, 0, "Mid gray", "Visor", VT(0.05, 0.1, 0.26666666666666666) * (HALO.Size.Y * 10), false) | |
993 | PRT.Color = HALO.Color | |
994 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", PRT, HALO, PRT, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, -(PRT.Size.Z / 3 + 0.2))) | |
995 | local PRT = CreatePart(3, HALO, "Neon", 0, 0, "Mid gray", "Visor", VT(0.15,0.1,0.15) * (HALO.Size.Y * 10), false) | |
996 | PRT.Color = HALO.Color | |
997 | MakeForm(PRT,"Cyl") | |
998 | local ad = CreateWeldOrSnapOrMotor("Weld", PRT, HALO, PRT, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0,0)) | |
999 | coroutine.resume(coroutine.create(function() | |
1000 | while true do | |
1001 | Swait() | |
1002 | CLOCKLOOP = CLOCKLOOP - 1 * CLOCKSPEED | |
1003 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(CLOCKLOOP * 5), RAD(0)), 1 / Animation_Speed) | |
1004 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(CLOCKLOOP * 5 / 2), RAD(0)), 1 / Animation_Speed) | |
1005 | if CLOCKLOOP <= -149 and VALUE1 == false then | |
1006 | CLOCKLOOP = 0 | |
1007 | end | |
1008 | end | |
1009 | end)) | |
1010 | Neck.Name = "Weld" | |
1011 | RootJoint.Name = "Weld" | |
1012 | RightShoulder.Name = "Weld" | |
1013 | LeftShoulder.Name = "Weld" | |
1014 | RightHip.Name = "Weld" | |
1015 | LeftHip.Name = "Weld" | |
1016 | local DUST = script.Dust | |
1017 | DUST:Remove() | |
1018 | local PERMACHROME = script.Permachrome | |
1019 | PERMACHROME.Parent = nil | |
1020 | local GFC = script.GrandfatherClock | |
1021 | GFC.Parent = nil | |
1022 | local CLOCKPART = script.Clock | |
1023 | CLOCKPART.Parent = nil | |
1024 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
1025 | v:Stop() | |
1026 | end | |
1027 | for _, c in pairs(Character:GetChildren()) do | |
1028 | if c and c.Parent and c.ClassName == "Accessory" then | |
1029 | local ACCESSORY = c | |
1030 | local HANDLE = c.Handle | |
1031 | HANDLE.Parent = Character | |
1032 | if c then | |
1033 | if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("FaceFrontAttachment") or HANDLE:FindFirstChild("HairAttachment") then | |
1034 | local WLD = weldBetween(Head, HANDLE) | |
1035 | else | |
1036 | local WLD = weldBetween(Torso, HANDLE) | |
1037 | end | |
1038 | end | |
1039 | HANDLE.Name = ACCESSORY.Name | |
1040 | ACCESSORY:remove() | |
1041 | end | |
1042 | end | |
1043 | local BODY = {} | |
1044 | for _, c in pairs(Character:GetDescendants()) do | |
1045 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1046 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1047 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1048 | end | |
1049 | table.insert(BODY, { | |
1050 | c, | |
1051 | c.Parent, | |
1052 | c.Material, | |
1053 | c.Color, | |
1054 | c.Transparency, | |
1055 | c.Size, | |
1056 | c.Name | |
1057 | }) | |
1058 | elseif c:IsA("JointInstance") or c:IsA("Shirt") or c:IsA("Pants") then | |
1059 | table.insert(BODY, { | |
1060 | c, | |
1061 | c.Parent, | |
1062 | nil, | |
1063 | nil, | |
1064 | nil, | |
1065 | nil, | |
1066 | nil | |
1067 | }) | |
1068 | end | |
1069 | end | |
1070 | function refit() | |
1071 | Character.Parent = workspace | |
1072 | Effects.Parent = Character | |
1073 | for e = 1, #BODY do | |
1074 | if BODY[e] ~= nil then | |
1075 | local STUFF = BODY[e] | |
1076 | local PART = STUFF[1] | |
1077 | local PARENT = STUFF[2] | |
1078 | local MATERIAL = STUFF[3] | |
1079 | local COLOR = STUFF[4] | |
1080 | local TRANSPARENCY = STUFF[5] | |
1081 | local NAME = STUFF[7] | |
1082 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1083 | PART.Material = MATERIAL | |
1084 | PART.Transparency = TRANSPARENCY | |
1085 | PART.Name = NAME | |
1086 | end | |
1087 | if PART.Parent ~= PARENT then | |
1088 | if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then | |
1089 | Humanoid:remove() | |
1090 | end | |
1091 | PART.Parent = PARENT | |
1092 | if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then | |
1093 | Humanoid = IT("Humanoid", Character) | |
1094 | end | |
1095 | end | |
1096 | end | |
1097 | end | |
1098 | end | |
1099 | Humanoid.Died:connect(function() | |
1100 | refit() | |
1101 | end) | |
1102 | function ApplyDamage(Humanoid, Damage) | |
1103 | if Damage > 0 then | |
1104 | Damage = Damage * DAMAGEMULTIPLIER | |
1105 | if Humanoid.Health < 2000 then | |
1106 | if 0 < Humanoid.Health - Damage then | |
1107 | Humanoid.Health = Humanoid.Health - Damage | |
1108 | else | |
1109 | Humanoid.Parent:BreakJoints() | |
1110 | local NIL = script.TotalNil:Clone() | |
1111 | NIL.Parent = Humanoid.Parent | |
1112 | NIL.Disabled = false | |
1113 | end | |
1114 | else | |
1115 | Humanoid.Parent:BreakJoints() | |
1116 | local NIL = script.TotalNil:Clone() | |
1117 | NIL.Parent = Humanoid.Parent | |
1118 | NIL.Disabled = false | |
1119 | end | |
1120 | end | |
1121 | end | |
1122 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
1123 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1124 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1125 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1126 | if HUM then | |
1127 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1128 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1129 | if INSTAKILL == true then | |
1130 | CHILD:BreakJoints() | |
1131 | local NIL = script.TotalNil:Clone() | |
1132 | NIL.Parent = CHILD | |
1133 | NIL.Disabled = false | |
1134 | else | |
1135 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
1136 | ApplyDamage(HUM, DMG) | |
1137 | end | |
1138 | if FLING ~= 0 then | |
1139 | for _, c in pairs(CHILD:GetChildren()) do | |
1140 | if c:IsA("BasePart") then | |
1141 | local bv = Instance.new("BodyVelocity") | |
1142 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1143 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
1144 | bv.Parent = c | |
1145 | Debris:AddItem(bv, 0.05) | |
1146 | end | |
1147 | end | |
1148 | end | |
1149 | end | |
1150 | end | |
1151 | end | |
1152 | end | |
1153 | end | |
1154 | function TemporalTemper() | |
1155 | ATTACK = true | |
1156 | Rooted = true | |
1157 | for e = 0, 0.1, 0.1 / Animation_Speed do | |
1158 | Swait() | |
1159 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.2, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(-35)), 0.3 / Animation_Speed) | |
1160 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.3 / Animation_Speed) | |
1161 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1162 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1163 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(100), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1164 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1165 | end | |
1166 | for i = 1, 3 do | |
1167 | for e = 0, 0.3, 0.1 / Animation_Speed do | |
1168 | Swait() | |
1169 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.2, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(-35)), 0.3 / Animation_Speed) | |
1170 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.3 / Animation_Speed) | |
1171 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1172 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1173 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(100), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1174 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1175 | end | |
1176 | WACKYEFFECT({ | |
1177 | Time = 75, | |
1178 | EffectType = "Wave", | |
1179 | Size = VT(1, 0, 1), | |
1180 | Size2 = VT(3, 3, 3) + VT(i, 0, i), | |
1181 | Transparency = 0.8, | |
1182 | Transparency2 = 1, | |
1183 | CFrame = RightArm.CFrame * CF(0, 1.2 + i, 0), | |
1184 | MoveToPos = nil, | |
1185 | RotationX = 0, | |
1186 | RotationY = 5, | |
1187 | RotationZ = 0, | |
1188 | Material = "Neon", | |
1189 | Color = BASECOLOR, | |
1190 | SoundID = 588738949, | |
1191 | SoundPitch = 1 - i / 10, | |
1192 | SoundVolume = 4, | |
1193 | UseBoomerangMath = true, | |
1194 | Boomerang = 0, | |
1195 | SizeBoomerang = 15 | |
1196 | }) | |
1197 | end | |
1198 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
1199 | Swait() | |
1200 | WACKYEFFECT({ | |
1201 | Time = 15, | |
1202 | EffectType = "Wave", | |
1203 | Size = VT(1, 2, 1), | |
1204 | Size2 = VT(2, 4, 2), | |
1205 | Transparency = 0.8, | |
1206 | Transparency2 = 1, | |
1207 | CFrame = RightArm.CFrame, | |
1208 | MoveToPos = nil, | |
1209 | RotationX = 0, | |
1210 | RotationY = 5, | |
1211 | RotationZ = 0, | |
1212 | Material = "Neon", | |
1213 | Color = BASECOLOR, | |
1214 | SoundID = nil, | |
1215 | SoundPitch = 0, | |
1216 | SoundVolume = 0, | |
1217 | UseBoomerangMath = true, | |
1218 | Boomerang = 0, | |
1219 | SizeBoomerang = 15 | |
1220 | }) | |
1221 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.65, -0.35 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1222 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1223 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.4) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1224 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1225 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1226 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1227 | end | |
1228 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
1229 | Swait() | |
1230 | WACKYEFFECT({ | |
1231 | Time = 15, | |
1232 | EffectType = "Wave", | |
1233 | Size = VT(1, 2, 1), | |
1234 | Size2 = VT(2, 4, 2), | |
1235 | Transparency = 0.8, | |
1236 | Transparency2 = 1, | |
1237 | CFrame = RightArm.CFrame, | |
1238 | MoveToPos = nil, | |
1239 | RotationX = 0, | |
1240 | RotationY = 5, | |
1241 | RotationZ = 0, | |
1242 | Material = "Neon", | |
1243 | Color = BASECOLOR, | |
1244 | SoundID = nil, | |
1245 | SoundPitch = 0, | |
1246 | SoundVolume = 0, | |
1247 | UseBoomerangMath = true, | |
1248 | Boomerang = 0, | |
1249 | SizeBoomerang = 15 | |
1250 | }) | |
1251 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.31, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1252 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1253 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1254 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1255 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1256 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1257 | end | |
1258 | CreateSound(588694531, RightArm, 5, 1, false) | |
1259 | coroutine.resume(coroutine.create(function() | |
1260 | local DIST = 0 | |
1261 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.CFrame * CF(0, -1, 0).p).lookVector, 4, Character) | |
1262 | if HITFLOOR then | |
1263 | repeat | |
1264 | Swait() | |
1265 | DIST = (RootPart.Position - HITPOS).Magnitude | |
1266 | ApplyAoE(HITPOS, 35, 0, 0, -15, false) | |
1267 | until DIST > 20 | |
1268 | for i = 1, 5 do | |
1269 | WACKYEFFECT({ | |
1270 | EffectType = "Wave", | |
1271 | Size = VT(0, 5, 0), | |
1272 | Size2 = VT(i * 5, 5, i * 5), | |
1273 | Transparency = 0.6, | |
1274 | Transparency2 = 1, | |
1275 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-5, 5))), | |
1276 | MoveToPos = nil, | |
1277 | RotationX = 0.1, | |
1278 | RotationY = 1, | |
1279 | RotationZ = -0.1, | |
1280 | Material = "Neon", | |
1281 | Color = BASECOLOR, | |
1282 | SoundID = 765590102, | |
1283 | SoundPitch = MRANDOM(5, 15) / 10, | |
1284 | SoundVolume = 5, | |
1285 | UseBoomerangMath = false, | |
1286 | Boomerang = 0, | |
1287 | SizeBoomerang = 0 | |
1288 | }) | |
1289 | end | |
1290 | ||
1291 | ApplyAoE(HITPOS, 15, 25, 35, 125, false) | |
1292 | Debree({ | |
1293 | Delay = 4, | |
1294 | Variant = "Random", | |
1295 | Location = HITPOS, | |
1296 | Color = HITFLOOR.Color, | |
1297 | Size = 2, | |
1298 | Distance = 15, | |
1299 | Material = HITFLOOR.Material, | |
1300 | Scatter = 1, | |
1301 | Amount = MRANDOM(7, 12), | |
1302 | DebreeCount = 8 | |
1303 | }) | |
1304 | Debree({ | |
1305 | Delay = 4, | |
1306 | Variant = "Both", | |
1307 | Location = HITPOS, | |
1308 | Color = HITFLOOR.Color, | |
1309 | Size = 3, | |
1310 | Distance = 15, | |
1311 | Material = HITFLOOR.Material, | |
1312 | Scatter = 35, | |
1313 | Amount = MRANDOM(35, 45), | |
1314 | DebreeCount = 7 | |
1315 | }) | |
1316 | end | |
1317 | end)) | |
1318 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1319 | Swait() | |
1320 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.31, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1321 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1322 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1323 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1324 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1325 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1326 | end | |
1327 | ATTACK = false | |
1328 | Rooted = false | |
1329 | end | |
1330 | function Chronostasis() | |
1331 | if Cam:FindFirstChild("ColorCorrection") == nil then | |
1332 | if TIMESPOT == nil then | |
1333 | local E = 0 | |
1334 | repeat | |
1335 | wait() | |
1336 | E = E + 1 | |
1337 | until KEYHOLD == false | |
1338 | TIMESPOT = RootPart.CFrame | |
1339 | TIMEVELOCITY = RootPart.Velocity | |
1340 | TIMESTAMP = IT("Model", Effects) | |
1341 | TIMESTAMP.Name = "STAMP" | |
1342 | for _, c in pairs(Character:GetChildren()) do | |
1343 | if c.ClassName == "Part" and (c.Name == "HumanoidRootPart" or c.Name == "Torso" or c.Name == "Right Arm" or c.Name == "Left Arm" or c.Name == "Right Leg" or c.Name == "Left Leg" or c.Name == "Head") then | |
1344 | do | |
1345 | local FADER = CreatePart(3, TIMESTAMP, "Neon", 0, 1, BRICKC("Pearl"), c.Name, c.Size, true) | |
1346 | FADER.CFrame = c.CFrame | |
1347 | FADER.Color = BASECOLOR | |
1348 | if FADER.Name == "Head" then | |
1349 | FADER.Size = VT(1, 1, 1) | |
1350 | elseif FADER.Name == "Torso" then | |
1351 | CreateSound(588738949, FADER, 5, 1, false) | |
1352 | elseif FADER.Name == "HumanoidRootPart" then | |
1353 | TIMESTAMP.PrimaryPart = FADER | |
1354 | end | |
1355 | if c ~= RootPart then | |
1356 | coroutine.resume(coroutine.create(function() | |
1357 | for i = 1, 15 do | |
1358 | Swait() | |
1359 | FADER.Transparency = FADER.Transparency - 0.013333333333333334 | |
1360 | end | |
1361 | end)) | |
1362 | end | |
1363 | end | |
1364 | end | |
1365 | end | |
1366 | if E > 8 then | |
1367 | local CFRAME = CF(Mouse.Hit.p + VT(0, 3.15, 0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
1368 | TIMESTAMP:SetPrimaryPartCFrame(CFRAME) | |
1369 | TIMESPOT = CFRAME | |
1370 | end | |
1371 | else | |
1372 | coroutine.resume(coroutine.create(function() | |
1373 | local FX = IT("ColorCorrectionEffect", Cam) | |
1374 | FX.Brightness = 1 | |
1375 | FX.Saturation = -1 | |
1376 | for i = 1, 4 do | |
1377 | Swait() | |
1378 | FX.Brightness = FX.Brightness - 0.25 | |
1379 | end | |
1380 | for i = 1, 45 do | |
1381 | Swait() | |
1382 | FX.Saturation = FX.Saturation + 0.022222222222222223 | |
1383 | end | |
1384 | FX:Remove() | |
1385 | end)) | |
1386 | WACKYEFFECT({ | |
1387 | EffectType = "Sphere", | |
1388 | Size = VT(4, 6, 4) / 1.1, | |
1389 | Size2 = VT(7, 7, 7) / 1.1, | |
1390 | Transparency = 0, | |
1391 | Transparency2 = 1, | |
1392 | CFrame = CF(RootPart.Position), | |
1393 | MoveToPos = nil, | |
1394 | RotationX = 0, | |
1395 | RotationY = 0, | |
1396 | RotationZ = 0, | |
1397 | Material = "Neon", | |
1398 | Color = C3(0, 0, 0), | |
1399 | SoundID = nil, | |
1400 | SoundPitch = nil, | |
1401 | SoundVolume = nil, | |
1402 | UseBoomerangMath = false, | |
1403 | Boomerang = 0, | |
1404 | SizeBoomerang = 0 | |
1405 | }) | |
1406 | WACKYEFFECT({ | |
1407 | EffectType = "Sphere", | |
1408 | Size = VT(4, 6, 4), | |
1409 | Size2 = VT(7, 7, 7), | |
1410 | Transparency = 0.8, | |
1411 | Transparency2 = 1, | |
1412 | CFrame = CF(RootPart.Position), | |
1413 | MoveToPos = nil, | |
1414 | RotationX = 0, | |
1415 | RotationY = 0, | |
1416 | RotationZ = 0, | |
1417 | Material = "Neon", | |
1418 | Color = BASECOLOR, | |
1419 | SoundID = 782199941, | |
1420 | SoundPitch = 1, | |
1421 | SoundVolume = 4, | |
1422 | UseBoomerangMath = false, | |
1423 | Boomerang = 0, | |
1424 | SizeBoomerang = 0 | |
1425 | }) | |
1426 | CreateSound(782202168, Torso, 5, 1, false) | |
1427 | RootPart.CFrame = TIMESPOT | |
1428 | TIMESPOT = nil | |
1429 | TIMESTAMP:Remove() | |
1430 | TIMESTAMP = nil | |
1431 | Swait() | |
1432 | RootPart.Velocity = TIMEVELOCITY | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | function FastForward() | |
1437 | ATTACK = true | |
1438 | Rooted = true | |
1439 | for i = 0, 0.12, 0.1 / Animation_Speed do | |
1440 | Swait() | |
1441 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1442 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
1443 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1444 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1.8 / Animation_Speed) | |
1445 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1446 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1447 | end | |
1448 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
1449 | Swait() | |
1450 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed) | |
1451 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
1452 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1453 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.03, -0.97 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1456 | end | |
1457 | local BUILDUP = true | |
1458 | local NEWCLOCK = HALO:Clone() | |
1459 | NEWCLOCK:ClearAllChildren() | |
1460 | NEWCLOCK.Size = NEWCLOCK.Size * 1.5 | |
1461 | NEWCLOCK.Anchored = true | |
1462 | NEWCLOCK.Parent = Effects | |
1463 | NEWCLOCK.Transparency = 1 | |
1464 | local TICKTOCK = CreateSound(447682521, NEWCLOCK, 0, 0.7, true) | |
1465 | TICKTOCK.EmitterSize = 70 | |
1466 | coroutine.resume(coroutine.create(function() | |
1467 | repeat | |
1468 | NEWCLOCK.CFrame = RightArm.CFrame * CF(0, -6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1469 | Swait() | |
1470 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1471 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
1472 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(-45), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1473 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1474 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1475 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1476 | until BUILDUP == false | |
1477 | end)) | |
1478 | local PRT = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.4) * (NEWCLOCK.Size.Y * 10), true) | |
1479 | PRT.Color = HALO.Color | |
1480 | local PRT1 = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.26666666666666666) * (NEWCLOCK.Size.Y * 10), true) | |
1481 | PRT1.Color = HALO.Color | |
1482 | local PRT2 = CreatePart(3, NEWCLOCK, "Neon", 0, 0, "Mid gray", "Visor", VT(0.15,0.1,0.15) * (NEWCLOCK.Size.Y * 10), false) | |
1483 | PRT2.Color = HALO.Color | |
1484 | MakeForm(PRT2,"Cyl") | |
1485 | local SPIN = true | |
1486 | local SPEED = 1 | |
1487 | local LOOP = 0 | |
1488 | coroutine.resume(coroutine.create(function() | |
1489 | repeat | |
1490 | Swait() | |
1491 | LOOP = LOOP - 1 * SPEED | |
1492 | PRT.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, -(PRT.Size.Z / 3 + 0.2)) | |
1493 | PRT1.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5 / 2), RAD(0)) * CF(0, 0, -(PRT1.Size.Z / 3 + 0.2)) | |
1494 | PRT2.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0, 0, 0) | |
1495 | if LOOP <= -149 and VALUE1 == false then | |
1496 | LOOP = 0 | |
1497 | end | |
1498 | until SPIN == false | |
1499 | NEWCLOCK:Destroy() | |
1500 | end)) | |
1501 | for i = 1, 25 do | |
1502 | Swait() | |
1503 | NEWCLOCK.Transparency = NEWCLOCK.Transparency - 0.04 | |
1504 | PRT.Transparency = NEWCLOCK.Transparency | |
1505 | PRT1.Transparency = NEWCLOCK.Transparency | |
1506 | PRT2.Transparency = NEWCLOCK.Transparency | |
1507 | TICKTOCK.Volume = TICKTOCK.Volume + 0.4 | |
1508 | end | |
1509 | wait(0.5) | |
1510 | for i = 1, 120 do | |
1511 | Swait() | |
1512 | SPEED = SPEED + 0.04285714285714286 | |
1513 | TICKTOCK.Pitch = 0.7 * (0.5 + SPEED / 2) | |
1514 | end | |
1515 | BUILDUP = false | |
1516 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1517 | Swait() | |
1518 | NEWCLOCK.CFrame = RightArm.CFrame * CF(0, -6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1519 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed) | |
1520 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
1521 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1522 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1523 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1524 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1525 | end | |
1526 | CamShake(NEWCLOCK.Position, 125, 7, 35) | |
1527 | CreateSound(743521450, Effects, 10, 1, false) | |
1528 | local SCALE = 50 | |
1529 | for i = 1, 3 do | |
1530 | WACKYEFFECT({ | |
1531 | Time = 25, | |
1532 | EffectType = "Sphere", | |
1533 | Size = VT(0, 0, 0), | |
1534 | Size2 = VT(SCALE * i, SCALE * i, SCALE * i), | |
1535 | Transparency = 0.8, | |
1536 | Transparency2 = 1, | |
1537 | CFrame = CF(NEWCLOCK.Position), | |
1538 | MoveToPos = nil, | |
1539 | RotationX = 0, | |
1540 | RotationY = 0, | |
1541 | RotationZ = 0, | |
1542 | Material = "Neon", | |
1543 | Color = BASECOLOR, | |
1544 | SoundID = nil, | |
1545 | SoundPitch = nil, | |
1546 | SoundVolume = nil, | |
1547 | UseBoomerangMath = false, | |
1548 | Boomerang = 0, | |
1549 | SizeBoomerang = 0 | |
1550 | }) | |
1551 | end | |
1552 | ClockEffect(CF(NEWCLOCK.Position), 250, 75) | |
1553 | ClockEffect(CF(NEWCLOCK.Position), 150, 45) | |
1554 | local AFFECTEDPARTS = {} | |
1555 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1556 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1557 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1558 | if HUM then | |
1559 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1560 | ||
1561 | if TORSO and 65 >= (TORSO.Position - NEWCLOCK.Position).Magnitude then | |
1562 | CHILD:BreakJoints() | |
1563 | local NIL = script.TotalNil:Clone() | |
1564 | NIL.Parent = CHILD | |
1565 | NIL.Disabled = false | |
1566 | for index, PART in pairs(CHILD:GetChildren()) do | |
1567 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
1568 | PART.Color = C3(PART.Color.r / 1.2, PART.Color.g / 1.2, PART.Color.b / 1.2) | |
1569 | table.insert(AFFECTEDPARTS, PART) | |
1570 | elseif PART:IsA("Accessory") then | |
1571 | PART:Remove() | |
1572 | end | |
1573 | end | |
1574 | end | |
1575 | end | |
1576 | end | |
1577 | end | |
1578 | ||
1579 | if #AFFECTEDPARTS > 0 then | |
1580 | coroutine.resume(coroutine.create(function() | |
1581 | wait(1) | |
1582 | local PARTICLES = {} | |
1583 | for E = 1, #AFFECTEDPARTS do | |
1584 | local PARTICLE = DUST:Clone() | |
1585 | PARTICLE.Parent = AFFECTEDPARTS[E] | |
1586 | PARTICLE.Color = ColorSequence.new(AFFECTEDPARTS[E].Color) | |
1587 | PARTICLE.Enabled = true | |
1588 | table.insert(PARTICLES, PARTICLE) | |
1589 | end | |
1590 | for i = 1, 120 do | |
1591 | Swait() | |
1592 | for E = 1, #AFFECTEDPARTS do | |
1593 | AFFECTEDPARTS[E].Transparency = AFFECTEDPARTS[E].Transparency + 0.008333333333333333 | |
1594 | for index, CHILD in pairs(AFFECTEDPARTS[E]:GetChildren()) do | |
1595 | if CHILD:IsA("Texture") or CHILD:IsA("Decal") then | |
1596 | CHILD.Transparency = AFFECTEDPARTS[E].Transparency | |
1597 | end | |
1598 | end | |
1599 | end | |
1600 | end | |
1601 | for E = 1, #PARTICLES do | |
1602 | PARTICLES[E].Enabled = false | |
1603 | end | |
1604 | for E = 1, #AFFECTEDPARTS do | |
1605 | Debris:AddItem(AFFECTEDPARTS[E], 1.75) | |
1606 | end | |
1607 | end)) | |
1608 | end | |
1609 | coroutine.resume(coroutine.create(function() | |
1610 | for i = 1, 25 do | |
1611 | Swait() | |
1612 | NEWCLOCK.Transparency = NEWCLOCK.Transparency + 0.04 | |
1613 | PRT.Transparency = NEWCLOCK.Transparency | |
1614 | PRT1.Transparency = NEWCLOCK.Transparency | |
1615 | PRT2.Transparency = NEWCLOCK.Transparency | |
1616 | TICKTOCK.Volume = TICKTOCK.Volume - 0.4 | |
1617 | end | |
1618 | SPIN = false | |
1619 | end)) | |
1620 | for i = 0, 0.12, 0.1 / Animation_Speed do | |
1621 | Swait() | |
1622 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1623 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
1624 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1625 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1.8 / Animation_Speed) | |
1626 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1627 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1628 | end | |
1629 | ATTACK = false | |
1630 | Rooted = false | |
1631 | end | |
1632 | function ChronosCannon() | |
1633 | ATTACK = true | |
1634 | Rooted = false | |
1635 | local CHROMES = {} | |
1636 | local AFFECTEDPEOPLE = {} | |
1637 | coroutine.resume(coroutine.create(function() | |
1638 | Humanoid.PlatformStand = true | |
1639 | local GYRO = IT("BodyGyro") | |
1640 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1641 | GYRO.Parent = RootPart | |
1642 | GYRO.D = 270 | |
1643 | GYRO.P = 4000 | |
1644 | GYRO.MaxTorque = VT(40000, 40000, 40000) | |
1645 | local POSITION = IT("BodyPosition", RootPart) | |
1646 | POSITION.Position = RootPart.Position + VT(0, 2, 0) | |
1647 | POSITION.D = 450 | |
1648 | POSITION.P = 40000 | |
1649 | POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1650 | repeat | |
1651 | Swait() | |
1652 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1653 | until ATTACK == false | |
1654 | Humanoid.PlatformStand = false | |
1655 | GYRO:Remove() | |
1656 | POSITION:Remove() | |
1657 | end)) | |
1658 | CLOCKSPEED = 2 | |
1659 | for i = 0, 1, 0.1 / Animation_Speed do | |
1660 | Swait() | |
1661 | WACKYEFFECT({ | |
1662 | Time = 15, | |
1663 | EffectType = "Wave", | |
1664 | Size = VT(1, 2, 1), | |
1665 | Size2 = VT(2, 4, 2), | |
1666 | Transparency = 0.8, | |
1667 | Transparency2 = 1, | |
1668 | CFrame = RightArm.CFrame, | |
1669 | MoveToPos = nil, | |
1670 | RotationX = 0, | |
1671 | RotationY = 5, | |
1672 | RotationZ = 0, | |
1673 | Material = "Neon", | |
1674 | Color = BASECOLOR, | |
1675 | SoundID = nil, | |
1676 | SoundPitch = 0, | |
1677 | SoundVolume = 0, | |
1678 | UseBoomerangMath = true, | |
1679 | Boomerang = 0, | |
1680 | SizeBoomerang = 15 | |
1681 | }) | |
1682 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1683 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1684 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1685 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1686 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1687 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1688 | end | |
1689 | CreateSound(743521450, RightArm, 6, 0.8, false) | |
1690 | CLOCKSPEED = 0 | |
1691 | coroutine.resume(coroutine.create(function() | |
1692 | local CFRAME = RootPart.CFrame * CF(0, 0, -2) | |
1693 | local COLISSION = false | |
1694 | local POSN | |
1695 | local function AoE(POS, RANGE) | |
1696 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1697 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1698 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1699 | if HUM then | |
1700 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1701 | if TORSO and RANGE >= (TORSO.Position - POS).Magnitude then | |
1702 | local PASS = true | |
1703 | for E = 1, #AFFECTEDPEOPLE do | |
1704 | if AFFECTEDPEOPLE[E][1] == CHILD then | |
1705 | PASS = false | |
1706 | end | |
1707 | end | |
1708 | if PASS == true then | |
1709 | local CHROME = PERMACHROME:Clone() | |
1710 | CHROME.Parent = CHILD | |
1711 | CHROME.Disabled = false | |
1712 | local UNDO = IT("BoolValue", CHROME) | |
1713 | UNDO.Name = "Undo" | |
1714 | table.insert(CHROMES, CHROME) | |
1715 | local TIMESTOPPED = false | |
1716 | if CHILD:FindFirstChild("TimeStopMark") then | |
1717 | TIMESTOPPED = true | |
1718 | end | |
1719 | table.insert(AFFECTEDPEOPLE, {CHILD, TIMESTOPPED}) | |
1720 | local MARK = IT("Folder", CHILD) | |
1721 | MARK.Name = "TimeStopMark" | |
1722 | for index, PART in pairs(CHILD:GetChildren()) do | |
1723 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" and TIMESTOPPED == false then | |
1724 | PART.Anchored = true | |
1725 | local POSITION = IT("BodyPosition", PART) | |
1726 | POSITION.Position = PART.Position | |
1727 | POSITION.D = 450 | |
1728 | POSITION.P = 4000 | |
1729 | POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1730 | POSITION.Name = "TimeStopPosition" | |
1731 | end | |
1732 | end | |
1733 | end | |
1734 | end | |
1735 | end | |
1736 | end | |
1737 | end | |
1738 | end | |
1739 | for i = 1, 25 do | |
1740 | for E = 1, 4 do | |
1741 | CFRAME = CFRAME * CF(0, 0, -7) | |
1742 | local HIT, POS, NORMAL = Raycast(CFRAME.p, CFRAME.lookVector, 23, Character) | |
1743 | if HIT then | |
1744 | POSN = POS | |
1745 | WACKYEFFECT({ | |
1746 | Time = 35, | |
1747 | EffectType = "Ring", | |
1748 | Size = VT(12, 12, 0) / 3, | |
1749 | Size2 = VT(15, 15, 0) / 3, | |
1750 | Transparency = 0.5, | |
1751 | Transparency2 = 1, | |
1752 | CFrame = CFRAME * ANGLES(RAD(0), RAD(0), RAD(0)), | |
1753 | MoveToPos = nil, | |
1754 | RotationX = 0, | |
1755 | RotationY = 0, | |
1756 | RotationZ = 0, | |
1757 | Material = "Neon", | |
1758 | Color = C3(1, 1, 1), | |
1759 | SoundID = 743521450, | |
1760 | SoundPitch = 1, | |
1761 | SoundVolume = 7, | |
1762 | UseBoomerangMath = false, | |
1763 | Boomerang = 0, | |
1764 | SizeBoomerang = 0 | |
1765 | }) | |
1766 | COLISSION = true | |
1767 | break | |
1768 | else | |
1769 | WACKYEFFECT({ | |
1770 | Time = 50, | |
1771 | EffectType = "Sphere", | |
1772 | Size = VT(6, 6, 6) + VT(E, E, E), | |
1773 | Size2 = VT(5, 5, 5) + VT(E, E, E), | |
1774 | Transparency = 0, | |
1775 | Transparency2 = 1, | |
1776 | CFrame = CF(CFRAME.p), | |
1777 | MoveToPos = nil, | |
1778 | RotationX = 0, | |
1779 | RotationY = 0, | |
1780 | RotationZ = 0, | |
1781 | Material = "Neon", | |
1782 | Color = BASECOLOR, | |
1783 | SoundID = nil, | |
1784 | SoundPitch = 1, | |
1785 | SoundVolume = 6, | |
1786 | UseBoomerangMath = false, | |
1787 | Boomerang = 0, | |
1788 | SizeBoomerang = 0 | |
1789 | }) | |
1790 | for i = 1, 5 do | |
1791 | WACKYEFFECT({ | |
1792 | Time = 25, | |
1793 | EffectType = "Wave", | |
1794 | Size = VT(0, 5, 0), | |
1795 | Size2 = (VT(i * 5, 8, i * 5) + VT(E * 8, 0, E * 8)) / 2, | |
1796 | Transparency = 0.8, | |
1797 | Transparency2 = 1, | |
1798 | CFrame = CFRAME * ANGLES(RAD(90), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-5, 5))), | |
1799 | MoveToPos = nil, | |
1800 | RotationX = MRANDOM(-1, 1), | |
1801 | RotationY = MRANDOM(-1, 1), | |
1802 | RotationZ = MRANDOM(-1, 1), | |
1803 | Material = "Neon", | |
1804 | Color = BASECOLOR, | |
1805 | SoundID = nil, | |
1806 | SoundPitch = MRANDOM(5, 15) / 10, | |
1807 | SoundVolume = 5, | |
1808 | UseBoomerangMath = true, | |
1809 | Boomerang = 0, | |
1810 | SizeBoomerang = 25 | |
1811 | }) | |
1812 | end | |
1813 | end | |
1814 | end | |
1815 | if COLISSION == true then | |
1816 | break | |
1817 | else | |
1818 | AoE(CFRAME.p, 5) | |
1819 | local LOCATION = CFRAME * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, MRANDOM(5, 15), 0) | |
1820 | ClockEffect(LOCATION, 22, 32) | |
1821 | ||
1822 | end | |
1823 | Swait() | |
1824 | end | |
1825 | if COLISSION == true then | |
1826 | local HITFLOOR, HITPOS = Raycast(POSN + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
1827 | if HITFLOOR and HITFLOOR.Anchored == true then | |
1828 | Debree({ | |
1829 | Delay = 5, | |
1830 | Variant = "Ring", | |
1831 | Location = HITPOS, | |
1832 | Color = HITFLOOR.Color, | |
1833 | Size = 5, | |
1834 | Distance = 25, | |
1835 | Material = HITFLOOR.Material, | |
1836 | Scatter = 1, | |
1837 | Amount = MRANDOM(35, 45), | |
1838 | DebreeCount = 8 | |
1839 | }) | |
1840 | end | |
1841 | WACKYEFFECT({ | |
1842 | Time = 100, | |
1843 | EffectType = "Crystal", | |
1844 | Size = VT(50, 50, 50) / 190, | |
1845 | Size2 = VT(45, 45, 45) / 190, | |
1846 | Transparency = 0.15, | |
1847 | Transparency2 = 1, | |
1848 | CFrame = CF(POSN), | |
1849 | MoveToPos = nil, | |
1850 | RotationX = 0, | |
1851 | RotationY = 4, | |
1852 | RotationZ = 4, | |
1853 | Material = "Neon", | |
1854 | Color = BASECOLOR, | |
1855 | SoundID = 588736245, | |
1856 | SoundPitch = 1, | |
1857 | SoundVolume = 6, | |
1858 | UseBoomerangMath = false, | |
1859 | Boomerang = 0, | |
1860 | SizeBoomerang = 0 | |
1861 | }) | |
1862 | WACKYEFFECT({ | |
1863 | Time = 100, | |
1864 | EffectType = "Sphere", | |
1865 | Size = VT(50, 50, 50), | |
1866 | Size2 = VT(45, 45, 45), | |
1867 | Transparency = 0.5, | |
1868 | Transparency2 = 1, | |
1869 | CFrame = CF(POSN), | |
1870 | MoveToPos = nil, | |
1871 | RotationX = 0, | |
1872 | RotationY = 0, | |
1873 | RotationZ = 0, | |
1874 | Material = "Neon", | |
1875 | Color = BASECOLOR, | |
1876 | SoundID = 588736245, | |
1877 | SoundPitch = 1, | |
1878 | SoundVolume = 6, | |
1879 | UseBoomerangMath = false, | |
1880 | Boomerang = 0, | |
1881 | SizeBoomerang = 0 | |
1882 | }) | |
1883 | ClockEffect(CF(POSN), 70, 25) | |
1884 | CamShake(POSN, 140, 8, 25) | |
1885 | for i = 1, 70 do | |
1886 | Swait() | |
1887 | AoE(POSN, 25) | |
1888 | end | |
1889 | end | |
1890 | if #AFFECTEDPEOPLE > 0 then | |
1891 | wait(1) | |
1892 | CreateSound(908895929, Effects, 2, 1.5, false) | |
1893 | for E = 1, #CHROMES do | |
1894 | CHROMES[E].Undo.Value = true | |
1895 | end | |
1896 | for E = 1, #AFFECTEDPEOPLE do | |
1897 | for index, PART in pairs(AFFECTEDPEOPLE[E][1]:GetChildren()) do | |
1898 | if PART:IsA("BasePart") then | |
1899 | if AFFECTEDPEOPLE[E][2] == false then | |
1900 | PART.Anchored = false | |
1901 | end | |
1902 | if PART.Name == "Torso" or PART.Name == "UpperTorso" then | |
1903 | CreateSound(588694531, PART, 2, MRANDOM(8, 12) / 10, false) | |
1904 | end | |
1905 | if PART:FindFirstChild("TimeStopPosition") and AFFECTEDPEOPLE[E][2] == false then | |
1906 | PART:FindFirstChild("TimeStopPosition"):Remove() | |
1907 | end | |
1908 | elseif PART:IsA("Humanoid") then | |
1909 | ApplyDamage(PART, 600000) | |
1910 | elseif PART.Name == "TimeStopMark" and AFFECTEDPEOPLE[E][2] == false then | |
1911 | PART:Remove() | |
1912 | end | |
1913 | end | |
1914 | end | |
1915 | end | |
1916 | end)) | |
1917 | for i = 0, 1, 0.1 / Animation_Speed do | |
1918 | Swait() | |
1919 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1920 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1921 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1922 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1923 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1924 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1925 | end | |
1926 | CLOCKSPEED = 1 | |
1927 | ATTACK = false | |
1928 | Rooted = false | |
1929 | end | |
1930 | function Temporalysis() | |
1931 | if ANIM == "Walk" or ANIM == "Idle" then | |
1932 | ATTACK = true | |
1933 | Rooted = true | |
1934 | UNANCHOR = false | |
1935 | coroutine.resume(coroutine.create(function() | |
1936 | for i = 1, 15 do | |
1937 | Swait() | |
1938 | RootPart.CFrame = RootPart.CFrame * CF(0, (15 - i) / 15, 0) | |
1939 | end | |
1940 | end)) | |
1941 | do | |
1942 | local NEWCLOCK = HALO:Clone() | |
1943 | NEWCLOCK:ClearAllChildren() | |
1944 | NEWCLOCK.Size = NEWCLOCK.Size * 22 | |
1945 | NEWCLOCK.Anchored = true | |
1946 | NEWCLOCK.Parent = Effects | |
1947 | NEWCLOCK.Transparency = 1 | |
1948 | NEWCLOCK.CFrame = RootPart.CFrame * CF(0, -4.25, 0) | |
1949 | local TICKTOCK = CreateSound(447682521, NEWCLOCK, 0, 0.7, true) | |
1950 | TICKTOCK.EmitterSize = 70 | |
1951 | local PRT = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.4) * (NEWCLOCK.Size.Y * 10), true) | |
1952 | PRT.Color = HALO.Color | |
1953 | local PRT1 = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.26666666666666666) * (NEWCLOCK.Size.Y * 10), true) | |
1954 | PRT1.Color = HALO.Color | |
1955 | local PRT2 = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.15,0.1,0.15) * (NEWCLOCK.Size.Y * 10), false) | |
1956 | PRT2.Color = HALO.Color | |
1957 | MakeForm(PRT2,"Cyl") | |
1958 | local SPIN = true | |
1959 | local SPEED = 1 | |
1960 | local LOOP = 0 | |
1961 | coroutine.resume(coroutine.create(function() | |
1962 | repeat | |
1963 | Swait() | |
1964 | LOOP = LOOP - 1 * SPEED | |
1965 | PRT.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, -(PRT.Size.Z / 3 + 2.5)) | |
1966 | PRT1.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5 / 2), RAD(0)) * CF(0, 0, -(PRT1.Size.Z / 3 + 2.5)) | |
1967 | PRT2.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0, 0, 0) | |
1968 | if LOOP <= -149 and VALUE1 == false then | |
1969 | LOOP = 0 | |
1970 | end | |
1971 | until SPIN == false | |
1972 | for i = 1, 45 do | |
1973 | Swait() | |
1974 | NEWCLOCK.Transparency = NEWCLOCK.Transparency + 0.022222222222222223 | |
1975 | PRT.Transparency = NEWCLOCK.Transparency | |
1976 | PRT1.Transparency = NEWCLOCK.Transparency | |
1977 | PRT2.Transparency = NEWCLOCK.Transparency | |
1978 | end | |
1979 | NEWCLOCK:Destroy() | |
1980 | end)) | |
1981 | for i = 1, 45 do | |
1982 | Swait() | |
1983 | NEWCLOCK.Transparency = NEWCLOCK.Transparency - 0.022222222222222223 | |
1984 | PRT.Transparency = NEWCLOCK.Transparency | |
1985 | PRT1.Transparency = NEWCLOCK.Transparency | |
1986 | PRT2.Transparency = NEWCLOCK.Transparency | |
1987 | TICKTOCK.Volume = TICKTOCK.Volume + 0.2222222222222222 | |
1988 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.1 * COS(SINE * 1.2), 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.65, 0.3 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1991 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.65, 0.15 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1992 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1993 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1994 | end | |
1995 | coroutine.resume(coroutine.create(function() | |
1996 | ClockEffect(NEWCLOCK.CFrame, NEWCLOCK.Size.X, 65) | |
1997 | for i = 1, 75 do | |
1998 | Swait() | |
1999 | SPEED = SPEED - 0.006666666666666667 | |
2000 | TICKTOCK.Pitch = 0.7 * SPEED | |
2001 | end | |
2002 | coroutine.resume(coroutine.create(function() | |
2003 | local FX = IT("ColorCorrectionEffect", Cam) | |
2004 | FX.Brightness = 1 | |
2005 | FX.Saturation = -1 | |
2006 | for i = 1, 15 do | |
2007 | Swait() | |
2008 | FX.Brightness = FX.Brightness - 0.06666666666666667 | |
2009 | end | |
2010 | for i = 1, 125 do | |
2011 | Swait() | |
2012 | FX.Saturation = FX.Saturation + 0.008 | |
2013 | end | |
2014 | FX:Remove() | |
2015 | end)) | |
2016 | coroutine.resume(coroutine.create(function() | |
2017 | for i = 1, 75 do | |
2018 | Swait() | |
2019 | SPEED = SPEED - 0.006666666666666667 | |
2020 | TICKTOCK.Pitch = 0.7 * SPEED | |
2021 | end | |
2022 | end)) | |
2023 | local AFFECTEDPEOPLE = {} | |
2024 | local CHROMES = {} | |
2025 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
2026 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2027 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2028 | if HUM then | |
2029 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2030 | if TORSO and (TORSO.Position - NEWCLOCK.Position).Magnitude <= NEWCLOCK.Size.X / 2 then | |
2031 | local PASS = true | |
2032 | if CHILD:FindFirstChild("TimeStopMark") then | |
2033 | PASS = false | |
2034 | end | |
2035 | if PASS == true then | |
2036 | local CHROME = PERMACHROME:Clone() | |
2037 | CHROME.Parent = CHILD | |
2038 | CHROME.Disabled = false | |
2039 | local UNDO = IT("BoolValue", CHROME) | |
2040 | UNDO.Name = "Undo" | |
2041 | table.insert(CHROMES, CHROME) | |
2042 | table.insert(AFFECTEDPEOPLE, CHILD) | |
2043 | local MARK = IT("Folder", CHILD) | |
2044 | MARK.Name = "TimeStopMark" | |
2045 | for index, PART in pairs(CHILD:GetChildren()) do | |
2046 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
2047 | PART.Anchored = true | |
2048 | local POSITION = IT("BodyPosition", PART) | |
2049 | POSITION.Position = PART.Position | |
2050 | POSITION.D = 450 | |
2051 | POSITION.P = 4000 | |
2052 | POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2053 | POSITION.Name = "TimeStopPosition" | |
2054 | end | |
2055 | end | |
2056 | end | |
2057 | end | |
2058 | end | |
2059 | end | |
2060 | end | |
2061 | if #AFFECTEDPEOPLE > 0 then | |
2062 | wait(7) | |
2063 | end | |
2064 | SPIN = false | |
2065 | if #AFFECTEDPEOPLE > 0 then | |
2066 | CreateSound(743521450, NEWCLOCK, 2, 3, false) | |
2067 | for E = 1, #CHROMES do | |
2068 | CHROMES[E].Undo.Value = true | |
2069 | end | |
2070 | for E = 1, #AFFECTEDPEOPLE do | |
2071 | for index, PART in pairs(AFFECTEDPEOPLE[E]:GetChildren()) do | |
2072 | if PART:IsA("BasePart") then | |
2073 | PART.Anchored = false | |
2074 | if PART:FindFirstChild("TimeStopPosition") then | |
2075 | PART:FindFirstChild("TimeStopPosition"):Remove() | |
2076 | end | |
2077 | elseif PART.Name == "TimeStopMark" then | |
2078 | PART:Remove() | |
2079 | end | |
2080 | end | |
2081 | end | |
2082 | end | |
2083 | end)) | |
2084 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
2085 | Swait() | |
2086 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2087 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2088 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2090 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2092 | end | |
2093 | UNANCHOR = true | |
2094 | ATTACK = false | |
2095 | Rooted = false | |
2096 | end | |
2097 | end | |
2098 | end | |
2099 | function TemporalTrap() | |
2100 | ATTACK = true | |
2101 | Rooted = true | |
2102 | for i = 0, 1, 0.1 / Animation_Speed do | |
2103 | Swait() | |
2104 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2105 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
2106 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(-45), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2107 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2108 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2109 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2110 | end | |
2111 | coroutine.resume(coroutine.create(function() | |
2112 | local CFRAME = CF(Mouse.Hit.p) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
2113 | local CFRAME2 = CF(Mouse.Hit.p) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
2114 | local CLOCK = CLOCKPART:Clone() | |
2115 | CLOCK.Parent = Effects | |
2116 | CLOCK.Transparency = 1 | |
2117 | CLOCK.Anchored = true | |
2118 | local PRT = CreatePart(3, CLOCK, "Metal", 0, 1, "Really black", "Visor", VT(0.02, 0.05, 0.4) * (CLOCK.Size.Y * 10), true) | |
2119 | local PRT1 = CreatePart(3, CLOCK, "Metal", 0, 1, "Really black", "Visor", VT(0.02, 0.05, 0.26666666666666666) * (CLOCK.Size.Y * 10), true) | |
2120 | PRT.CFrame = CLOCK.CFrame * CF(0, 0, PRT.Size.Z / 2) | |
2121 | PRT1.CFrame = CLOCK.CFrame * CF(0, 0, PRT1.Size.Z / 2) | |
2122 | WACKYEFFECT({ | |
2123 | Time = 25, | |
2124 | EffectType = "Sphere", | |
2125 | Size = VT(0, 0, 0), | |
2126 | Size2 = VT(150, 0.2, 150), | |
2127 | Transparency = 0.5, | |
2128 | Transparency2 = 1, | |
2129 | CFrame = CFRAME2, | |
2130 | MoveToPos = nil, | |
2131 | RotationX = 0, | |
2132 | RotationY = 0, | |
2133 | RotationZ = 0, | |
2134 | Material = "Neon", | |
2135 | Color = BASECOLOR, | |
2136 | SoundID = 743521450, | |
2137 | SoundPitch = 1.5, | |
2138 | SoundVolume = 6, | |
2139 | UseBoomerangMath = false, | |
2140 | Boomerang = 0, | |
2141 | SizeBoomerang = 0 | |
2142 | }) | |
2143 | for index, PART in pairs(CLOCK:GetDescendants()) do | |
2144 | if PART:IsA("Decal") then | |
2145 | PART.Transparency = 1 | |
2146 | end | |
2147 | end | |
2148 | for i = 1, 61 do | |
2149 | CLOCK.CFrame = CFRAME * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2150 | CLOCK.Transparency = CLOCK.Transparency - 0.016666666666666666 | |
2151 | for index, PART in pairs(CLOCK:GetDescendants()) do | |
2152 | if PART:IsA("Decal") then | |
2153 | PART.Transparency = PART.Transparency - 0.016666666666666666 | |
2154 | elseif PART:IsA("BasePart") then | |
2155 | PART.Transparency = CLOCK.Transparency | |
2156 | end | |
2157 | end | |
2158 | PRT.CFrame = CLOCK.CFrame * CF(0, 0, PRT.Size.Z / 2) | |
2159 | PRT1.CFrame = CLOCK.CFrame * CF(0, 0, PRT1.Size.Z / 2) | |
2160 | CFRAME = CFRAME * CF(0, (60 - i) / 55, 0) | |
2161 | Swait() | |
2162 | end | |
2163 | wait(0.1) | |
2164 | ClockEffect(CLOCK.CFrame, 45, 35) | |
2165 | local TICKTOCK = CreateSound(447682521, CLOCK, 0, 0.7, true) | |
2166 | TICKTOCK.EmitterSize = 45 | |
2167 | coroutine.resume(coroutine.create(function() | |
2168 | for i = 1, 35 do | |
2169 | Swait() | |
2170 | TICKTOCK.Volume = TICKTOCK.Volume + 0.17142857142857143 | |
2171 | end | |
2172 | end)) | |
2173 | local LOOP = 1 | |
2174 | local SPINNING = true | |
2175 | local ACTIVE = false | |
2176 | local LOOPED = 0 | |
2177 | local AFFECTEDENTITIES = {} | |
2178 | repeat | |
2179 | Swait() | |
2180 | LOOP = LOOP - 1 | |
2181 | PRT.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5), RAD(0)) * CF(0, 0, PRT.Size.Z / 2) | |
2182 | PRT1.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5 / 2), RAD(0)) * CF(0, 0, PRT1.Size.Z / 2) | |
2183 | if LOOP <= -145 then | |
2184 | LOOP = 0 | |
2185 | if ACTIVE == false then | |
2186 | ClockEffect(CLOCK.CFrame, 45, 35) | |
2187 | WACKYEFFECT({ | |
2188 | Time = 25, | |
2189 | EffectType = "Sphere", | |
2190 | Size = VT(0, 0, 0), | |
2191 | Size2 = VT(150, 0.2, 150), | |
2192 | Transparency = 0.5, | |
2193 | Transparency2 = 1, | |
2194 | CFrame = CFRAME2, | |
2195 | MoveToPos = nil, | |
2196 | RotationX = 0, | |
2197 | RotationY = 0, | |
2198 | RotationZ = 0, | |
2199 | Material = "Neon", | |
2200 | Color = BASECOLOR, | |
2201 | SoundID = 743521450, | |
2202 | SoundPitch = 1.5, | |
2203 | SoundVolume = 6, | |
2204 | UseBoomerangMath = false, | |
2205 | Boomerang = 0, | |
2206 | SizeBoomerang = 0 | |
2207 | }) | |
2208 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
2209 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2210 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2211 | if HUM then | |
2212 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2213 | if TORSO and 0 < HUM.Health and (TORSO.Position - CFRAME2.p).Magnitude <= 75 then | |
2214 | ApplyDamage(HUM, 15) | |
2215 | table.insert(AFFECTEDENTITIES, CHILD) | |
2216 | ACTIVE = true | |
2217 | end | |
2218 | end | |
2219 | end | |
2220 | end | |
2221 | if ACTIVE == true then | |
2222 | ClockEffect(CLOCK.CFrame, 80, 65) | |
2223 | ||
2224 | local CLOCKER = WACKYEFFECT({ | |
2225 | Time = 500, | |
2226 | EffectType = "Crystal", | |
2227 | Size = VT(150, 150, 150) / 190, | |
2228 | Size2 = VT(145, 145, 145) / 190, | |
2229 | Transparency = 0.5, | |
2230 | Transparency2 = 1, | |
2231 | CFrame = CFRAME2, | |
2232 | MoveToPos = nil, | |
2233 | RotationX = 0, | |
2234 | RotationY = 4, | |
2235 | RotationZ = 4, | |
2236 | Material = "Neon", | |
2237 | Color = BASECOLOR, | |
2238 | SoundID = 588697034, | |
2239 | SoundPitch = 0.8, | |
2240 | SoundVolume = 6, | |
2241 | UseBoomerangMath = false, | |
2242 | Boomerang = 0, | |
2243 | SizeBoomerang = 0 | |
2244 | }) | |
2245 | WACKYEFFECT({ | |
2246 | Time = 500, | |
2247 | EffectType = "Sphere", | |
2248 | Size = VT(150, 150, 150), | |
2249 | Size2 = VT(145, 145, 145), | |
2250 | Transparency = 0.85, | |
2251 | Transparency2 = 1, | |
2252 | CFrame = CFRAME2, | |
2253 | MoveToPos = nil, | |
2254 | RotationX = 0, | |
2255 | RotationY = 0, | |
2256 | RotationZ = 0, | |
2257 | Material = "Neon", | |
2258 | Color = BASECOLOR, | |
2259 | SoundID = 908895929, | |
2260 | SoundPitch = 1, | |
2261 | SoundVolume = 10, | |
2262 | UseBoomerangMath = true, | |
2263 | Boomerang = 3, | |
2264 | SizeBoomerang = 3 | |
2265 | }) | |
2266 | coroutine.resume(coroutine.create(function() | |
2267 | for i = 1, 495 do | |
2268 | Swait() | |
2269 | for E = 1, #AFFECTEDENTITIES do | |
2270 | local CHILD = AFFECTEDENTITIES[E] | |
2271 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2272 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2273 | if HUM and TORSO and HUM.Health > 0 and (TORSO.Position - CFRAME2.p).Magnitude > 75 then | |
2274 | TORSO.CFrame = CF(CFRAME2.p) * ANGLES(RAD(0), RAD(TORSO.Orientation.Y), RAD(0)) | |
2275 | ApplyDamage(HUM, 65) | |
2276 | CreateSound(782199941, TORSO, 6, 1.5, false) | |
2277 | end | |
2278 | end | |
2279 | end | |
2280 | SPINNING = false | |
2281 | end)) | |
2282 | end | |
2283 | end | |
2284 | LOOPED = LOOPED + 1 | |
2285 | if LOOPED >= 3 and ACTIVE == false then | |
2286 | SPINNING = false | |
2287 | end | |
2288 | end | |
2289 | until SPINNING == false | |
2290 | WACKYEFFECT({ | |
2291 | Time = 35, | |
2292 | EffectType = "Sphere", | |
2293 | Size = VT(150, 0.2, 150), | |
2294 | Size2 = VT(0, 0, 0), | |
2295 | Transparency = 1, | |
2296 | Transparency2 = 0, | |
2297 | CFrame = CFRAME2, | |
2298 | MoveToPos = nil, | |
2299 | RotationX = 0, | |
2300 | RotationY = 0, | |
2301 | RotationZ = 0, | |
2302 | Material = "Neon", | |
2303 | Color = BASECOLOR, | |
2304 | SoundID = 743521450, | |
2305 | SoundPitch = 1.5, | |
2306 | SoundVolume = 6, | |
2307 | UseBoomerangMath = false, | |
2308 | Boomerang = 0, | |
2309 | SizeBoomerang = 0 | |
2310 | }) | |
2311 | for i = 1, 61 do | |
2312 | CLOCK.CFrame = CFRAME * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
2313 | CLOCK.Transparency = CLOCK.Transparency + 0.016666666666666666 | |
2314 | for index, PART in pairs(CLOCK:GetDescendants()) do | |
2315 | if PART:IsA("Decal") then | |
2316 | PART.Transparency = PART.Transparency + 0.016666666666666666 | |
2317 | elseif PART:IsA("BasePart") then | |
2318 | PART.Transparency = CLOCK.Transparency | |
2319 | end | |
2320 | end | |
2321 | LOOP = LOOP - 1 | |
2322 | PRT.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5), RAD(0)) * CF(0, 0, PRT.Size.Z / 2) | |
2323 | PRT1.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5 / 2), RAD(0)) * CF(0, 0, PRT1.Size.Z / 2) | |
2324 | CFRAME = CFRAME * CF(0, -(60 - i) / 35, 0) | |
2325 | TICKTOCK.Volume = TICKTOCK.Volume - 0.1 | |
2326 | Swait() | |
2327 | end | |
2328 | CLOCK:Remove() | |
2329 | end)) | |
2330 | for i = 0, 1, 0.1 / Animation_Speed do | |
2331 | Swait() | |
2332 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed) | |
2333 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
2334 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2335 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2336 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2337 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.03, -0.97 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2338 | end | |
2339 | ATTACK = false | |
2340 | Rooted = false | |
2341 | end | |
2342 | function GrandfatherTime() | |
2343 | GFT = true | |
2344 | ATTACK = true | |
2345 | Rooted = true | |
2346 | UNANCHOR = false | |
2347 | local BUILDUP = true | |
2348 | coroutine.resume(coroutine.create(function() | |
2349 | local FX = IT("ColorCorrectionEffect", Cam) | |
2350 | FX.Brightness = 1 | |
2351 | FX.Saturation = -1 | |
2352 | for i = 1, 4 do | |
2353 | Swait() | |
2354 | FX.Brightness = FX.Brightness - 0.25 | |
2355 | end | |
2356 | for i = 1, 45 do | |
2357 | Swait() | |
2358 | FX.Saturation = FX.Saturation + 0.022222222222222223 | |
2359 | end | |
2360 | FX:Remove() | |
2361 | end)) | |
2362 | WACKYEFFECT({ | |
2363 | EffectType = "Sphere", | |
2364 | Size = VT(4, 6, 4) / 1.1, | |
2365 | Size2 = VT(7, 7, 7) / 1.1, | |
2366 | Transparency = 0, | |
2367 | Transparency2 = 1, | |
2368 | CFrame = CF(RootPart.Position), | |
2369 | MoveToPos = nil, | |
2370 | RotationX = 0, | |
2371 | RotationY = 0, | |
2372 | RotationZ = 0, | |
2373 | Material = "Neon", | |
2374 | Color = C3(0, 0, 0), | |
2375 | SoundID = nil, | |
2376 | SoundPitch = nil, | |
2377 | SoundVolume = nil, | |
2378 | UseBoomerangMath = false, | |
2379 | Boomerang = 0, | |
2380 | SizeBoomerang = 0 | |
2381 | }) | |
2382 | WACKYEFFECT({ | |
2383 | EffectType = "Sphere", | |
2384 | Size = VT(4, 6, 4), | |
2385 | Size2 = VT(7, 7, 7), | |
2386 | Transparency = 0.8, | |
2387 | Transparency2 = 1, | |
2388 | CFrame = CF(RootPart.Position), | |
2389 | MoveToPos = nil, | |
2390 | RotationX = 0, | |
2391 | RotationY = 0, | |
2392 | RotationZ = 0, | |
2393 | Material = "Neon", | |
2394 | Color = BASECOLOR, | |
2395 | SoundID = 782199941, | |
2396 | SoundPitch = 1, | |
2397 | SoundVolume = 4, | |
2398 | UseBoomerangMath = false, | |
2399 | Boomerang = 0, | |
2400 | SizeBoomerang = 0 | |
2401 | }) | |
2402 | RootPart.CFrame = RootPart.CFrame * CF(0, 200, 0) | |
2403 | local E = 0 | |
2404 | local RANGE = 250 | |
2405 | coroutine.resume(coroutine.create(function() | |
2406 | repeat | |
2407 | Swait() | |
2408 | E = E + 1 | |
2409 | until KEYHOLD == false or E > 25 | |
2410 | if E > 25 then | |
2411 | RANGE = 200 | |
2412 | end | |
2413 | end)) | |
2414 | coroutine.resume(coroutine.create(function() | |
2415 | coroutine.resume(coroutine.create(function() | |
2416 | wait(1.5) | |
2417 | if E > 25 then | |
2418 | Vocal(819312817) | |
2419 | end | |
2420 | end)) | |
2421 | repeat | |
2422 | Swait() | |
2423 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed) | |
2424 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
2425 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2426 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2427 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2428 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2429 | until BUILDUP == false | |
2430 | end)) | |
2431 | local CLOCK = GFC:Clone() | |
2432 | local NEWCLOCK = CLOCK.Face | |
2433 | local SWAY = CLOCK.Sway | |
2434 | local PRT = CreatePart(3, CLOCK, "Metal", 0, 0, "Really black", "Visor", VT(0.05, 0.1, 0.6) * (NEWCLOCK.Size.Y * 10), true) | |
2435 | local PRT1 = CreatePart(3, CLOCK, "Metal", 0, 0, "Really black", "Visor", VT(0.05, 0.1, 0.39999999999999997) * (NEWCLOCK.Size.Y * 10), true) | |
2436 | PRT.CFrame = NEWCLOCK.CFrame * CF(0, 0, -(PRT.Size.Z / 2)) | |
2437 | PRT1.CFrame = NEWCLOCK.CFrame * CF(0, 0, -(PRT1.Size.Z / 2)) | |
2438 | local SPINNING = true | |
2439 | local BODIES = {} | |
2440 | CLOCK.Parent = Character | |
2441 | for index, PART in pairs(CLOCK:GetDescendants()) do | |
2442 | if PART:IsA("BasePart") then | |
2443 | PART.Transparency = PART.Transparency + 1 | |
2444 | PART.CanCollide = true | |
2445 | PART.Locked = true | |
2446 | elseif PART:IsA("Decal") then | |
2447 | PART.Transparency = 1 | |
2448 | end | |
2449 | end | |
2450 | CLOCK:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -45.327777777777776, 0) * ANGLES(RAD(0), RAD(0), RAD(180))) | |
2451 | ClockEffect(CF(CLOCK.PrimaryPart.Position), 550, 150) | |
2452 | local SPIN = 18.1 | |
2453 | local DELAY = SPIN / 180 | |
2454 | CreateSound(1208650519, Effects, 8, 1, false) | |
2455 | for i = 1, 181 do | |
2456 | Swait() | |
2457 | CLOCK:SetPrimaryPartCFrame(CLOCK.PrimaryPart.CFrame * ANGLES(RAD(0), RAD(0), RAD(SPIN - DELAY * i))) | |
2458 | for index, PART in pairs(CLOCK:GetDescendants()) do | |
2459 | if PART:IsA("BasePart") then | |
2460 | PART.Transparency = PART.Transparency - 0.005555555555555556 | |
2461 | PART.CanCollide = true | |
2462 | PART.Locked = true | |
2463 | elseif PART:IsA("Decal") then | |
2464 | PART.Transparency = PART.Transparency - 0.005555555555555556 | |
2465 | end | |
2466 | end | |
2467 | end | |
2468 | for i = 1, 20 do | |
2469 | Swait() | |
2470 | CLOCK:SetPrimaryPartCFrame(Clerp(CLOCK.PrimaryPart.CFrame, RootPart.CFrame * CF(0, -45.327777777777776, 0), 0.22)) | |
2471 | end | |
2472 | BUILDUP = false | |
2473 | for i = 0, 1, 0.1 / Animation_Speed do | |
2474 | Swait() | |
2475 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(55), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
2476 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 1 / Animation_Speed) | |
2477 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.51, 0.6) * ANGLES(RAD(90), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2478 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2479 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2480 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2481 | end | |
2482 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
2483 | Swait() | |
2484 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(65)), 1 / Animation_Speed) | |
2485 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-65)), 1 / Animation_Speed) | |
2486 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.51, -0.5) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2490 | end | |
2491 | for i = 1, 8 do | |
2492 | WACKYEFFECT({ | |
2493 | Time = 5 + i * 5, | |
2494 | EffectType = "Wave", | |
2495 | Size = VT(3, 0, 3), | |
2496 | Size2 = VT(45, 1, 45), | |
2497 | Transparency = 0.6, | |
2498 | Transparency2 = 1, | |
2499 | CFrame = CF(CLOCK.PrimaryPart.CFrame * CF(0, 40.795, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)), | |
2500 | MoveToPos = nil, | |
2501 | RotationX = 0.2, | |
2502 | RotationY = 0, | |
2503 | RotationZ = 0, | |
2504 | Material = "Neon", | |
2505 | Color = BASECOLOR, | |
2506 | SoundID = nil, | |
2507 | SoundPitch = MRANDOM(9, 11) / 10, | |
2508 | SoundVolume = MRANDOM(9, 11) / 2, | |
2509 | UseBoomerangMath = true, | |
2510 | Boomerang = 0, | |
2511 | SizeBoomerang = 22 | |
2512 | }) | |
2513 | end | |
2514 | CreateSound(198360470, RightArm, 10, 1.5, false) | |
2515 | coroutine.resume(coroutine.create(function() | |
2516 | local AFFECTEDPEOPLE = {} | |
2517 | local CHROMES = {} | |
2518 | local HITFLOOR, HITPOS = Raycast(CLOCK.PrimaryPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 1500, Character) | |
2519 | if HITFLOOR then | |
2520 | do | |
2521 | for i = 1, 7 do | |
2522 | Swait() | |
2523 | CLOCK:SetPrimaryPartCFrame(CLOCK.PrimaryPart.CFrame * CF(0, -19, 0)) | |
2524 | end | |
2525 | CreateSound(233856097, Effects, 6, 0.8, false) | |
2526 | CreateSound(231917744, Effects, 6, 1, false) | |
2527 | CreateSound(765590102, Effects, 7, 0.6, false) | |
2528 | CamShake(HITPOS, 8.888888888888888E30, 8, 25) | |
2529 | for i = 1, 12 do | |
2530 | WACKYEFFECT({ | |
2531 | Time = 20 + i * 15, | |
2532 | EffectType = "Wave", | |
2533 | Size = VT(15, 0, 15), | |
2534 | Size2 = VT(120, 15, 120), | |
2535 | Transparency = 0.6, | |
2536 | Transparency2 = 1, | |
2537 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)), | |
2538 | MoveToPos = nil, | |
2539 | RotationX = 0.2, | |
2540 | RotationY = 0, | |
2541 | RotationZ = 0, | |
2542 | Material = "Neon", | |
2543 | Color = BASECOLOR, | |
2544 | SoundID = nil, | |
2545 | SoundPitch = MRANDOM(9, 11) / 10, | |
2546 | SoundVolume = MRANDOM(9, 11) / 2, | |
2547 | UseBoomerangMath = true, | |
2548 | Boomerang = 0, | |
2549 | SizeBoomerang = 22 | |
2550 | }) | |
2551 | end | |
2552 | local TICKTOCK = CreateSound(447682521, NEWCLOCK, 10, 0.7, true) | |
2553 | TICKTOCK.EmitterSize = 150 | |
2554 | local TICKTOCK2 = CreateSound(850256806, NEWCLOCK, 10, 1, true) | |
2555 | TICKTOCK2.EmitterSize = 150 | |
2556 | local LOOP = 0 | |
2557 | local LOOP2 = 0 | |
2558 | local SPEED = 1 | |
2559 | local PRIMARYPARTCFRAME = SWAY.PrimaryPart.CFrame | |
2560 | Debree({ | |
2561 | Delay = 12, | |
2562 | Variant = "Random", | |
2563 | Location = HITPOS, | |
2564 | Color = HITFLOOR.Color, | |
2565 | Size = 7, | |
2566 | Distance = 75, | |
2567 | Material = HITFLOOR.Material, | |
2568 | Scatter = 1, | |
2569 | Amount = MRANDOM(15, 18), | |
2570 | DebreeCount = 8 | |
2571 | }) | |
2572 | Debree({ | |
2573 | Delay = 12, | |
2574 | Variant = "Random", | |
2575 | Location = HITPOS, | |
2576 | Color = HITFLOOR.Color, | |
2577 | Size = 6, | |
2578 | Distance = 125, | |
2579 | Material = HITFLOOR.Material, | |
2580 | Scatter = 1, | |
2581 | Amount = MRANDOM(35, 45), | |
2582 | DebreeCount = 8 | |
2583 | }) | |
2584 | wait(0.5) | |
2585 | coroutine.resume(coroutine.create(function() | |
2586 | ||
2587 | ClockEffect(CF(NEWCLOCK.Position), 350, 150) | |
2588 | CreateSound(743521450, Effects, 10, 1, false) | |
2589 | coroutine.resume(coroutine.create(function() | |
2590 | repeat | |
2591 | wait(0.2) | |
2592 | WACKYEFFECT({ | |
2593 | Time = 55, | |
2594 | EffectType = "Sphere", | |
2595 | Size = VT(0, 0.2, 0), | |
2596 | Size2 = VT(45, 0, 45), | |
2597 | Transparency = 0.6, | |
2598 | Transparency2 = 1, | |
2599 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
2600 | MoveToPos = nil, | |
2601 | RotationX = 0, | |
2602 | RotationY = 0, | |
2603 | RotationZ = 0, | |
2604 | Material = "Neon", | |
2605 | Color = BASECOLOR, | |
2606 | SoundID = 743521450, | |
2607 | SoundPitch = 1.5, | |
2608 | SoundVolume = 6, | |
2609 | UseBoomerangMath = false, | |
2610 | Boomerang = 0, | |
2611 | SizeBoomerang = 0 | |
2612 | }) | |
2613 | until SPINNING == false | |
2614 | end)) | |
2615 | repeat | |
2616 | Swait() | |
2617 | LOOP = LOOP - 1 * SPEED | |
2618 | LOOP2 = LOOP2 + 4 | |
2619 | PRT.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, -(PRT.Size.Z / 2)) | |
2620 | PRT1.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5 / 2), RAD(0)) * CF(0, 0, -(PRT1.Size.Z / 2)) | |
2621 | SWAY:SetPrimaryPartCFrame(PRIMARYPARTCFRAME * ANGLES(RAD(0), RAD(2 * COS(LOOP / 12)), RAD(0 * COS(LOOP / 12)))) | |
2622 | if LOOP <= -149 then | |
2623 | LOOP = 0 | |
2624 | end | |
2625 | local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD(LOOP2), RAD(0)) * CF(0, 0, RANGE) | |
2626 | WACKYEFFECT({ | |
2627 | Time = 35, | |
2628 | EffectType = "Box", | |
2629 | Size = VT(22, 5, 0.1), | |
2630 | Size2 = VT(22, 65, 0.1), | |
2631 | Transparency = 0.6, | |
2632 | Transparency2 = 1, | |
2633 | CFrame = CFRAME, | |
2634 | MoveToPos = CFRAME * CF(0, 150, 0).p, | |
2635 | RotationX = 0, | |
2636 | RotationY = 0, | |
2637 | RotationZ = 0, | |
2638 | Material = "Neon", | |
2639 | Color = BASECOLOR, | |
2640 | SoundID = nil, | |
2641 | SoundPitch = 1, | |
2642 | SoundVolume = 6, | |
2643 | UseBoomerangMath = false, | |
2644 | Boomerang = 0, | |
2645 | SizeBoomerang = 0 | |
2646 | }) | |
2647 | until SPINNING == false | |
2648 | TICKTOCK:Remove() | |
2649 | TICKTOCK2:Remove() | |
2650 | end)) | |
2651 | wait(1.5) | |
2652 | if E <= 25 then | |
2653 | for i = 1, 75 do | |
2654 | Swait() | |
2655 | SPEED = SPEED - 0.013333333333333334 | |
2656 | TICKTOCK.Pitch = 0.7 * SPEED | |
2657 | TICKTOCK2.Pitch = 1 * SPEED | |
2658 | end | |
2659 | CreateSound(782353117, Effects, 6, 1.8, false) | |
2660 | do | |
2661 | local LOOPSOUND = CreateSound(228343433, NEWCLOCK, 0, 0.5, true) | |
2662 | LOOPSOUND.EmitterSize = 180 | |
2663 | coroutine.resume(coroutine.create(function() | |
2664 | for i = 1, 35 do | |
2665 | Swait() | |
2666 | LOOPSOUND.Volume = LOOPSOUND.Volume + 0.17142857142857143 | |
2667 | end | |
2668 | end)) | |
2669 | for i = 1, 700 do | |
2670 | Swait() | |
2671 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
2672 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2673 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2674 | if HUM then | |
2675 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2676 | if TORSO and 75 >= (TORSO.Position - NEWCLOCK.Position).Magnitude then | |
2677 | HUM.Health = HUM.Health - 0.09285714285714286 | |
2678 | local PASS = true | |
2679 | if CHILD:FindFirstChild("TimeStopMark") then | |
2680 | PASS = false | |
2681 | end | |
2682 | if PASS == true then | |
2683 | local CHROME = PERMACHROME:Clone() | |
2684 | CHROME.Parent = CHILD | |
2685 | CHROME.Disabled = false | |
2686 | local UNDO = IT("BoolValue", CHROME) | |
2687 | UNDO.Name = "Undo" | |
2688 | table.insert(CHROMES, CHROME) | |
2689 | table.insert(AFFECTEDPEOPLE, CHILD) | |
2690 | local MARK = IT("Folder", CHILD) | |
2691 | MARK.Name = "TimeStopMark" | |
2692 | for index, PART in pairs(CHILD:GetChildren()) do | |
2693 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
2694 | PART.Anchored = true | |
2695 | local POSITION = IT("BodyPosition", PART) | |
2696 | POSITION.Position = PART.Position | |
2697 | POSITION.D = 450 | |
2698 | POSITION.P = 4000 | |
2699 | POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2700 | POSITION.Name = "TimeStopPosition" | |
2701 | end | |
2702 | end | |
2703 | end | |
2704 | end | |
2705 | end | |
2706 | end | |
2707 | end | |
2708 | end | |
2709 | coroutine.resume(coroutine.create(function() | |
2710 | for i = 1, 35 do | |
2711 | Swait() | |
2712 | LOOPSOUND.Volume = LOOPSOUND.Volume - 0.17142857142857143 | |
2713 | end | |
2714 | LOOPSOUND:Remove() | |
2715 | end)) | |
2716 | end | |
2717 | else | |
2718 | for i = 1, 120 do | |
2719 | Swait() | |
2720 | SPEED = SPEED + 0.06666666666666667 | |
2721 | TICKTOCK.Pitch = 0.7 * (0.5 + SPEED / 2) | |
2722 | TICKTOCK2.Pitch = 1 * SPEED | |
2723 | end | |
2724 | CreateSound(782353117, Effects, 6, 1.8, false) | |
2725 | for i = 1, 550 do | |
2726 | Swait() | |
2727 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
2728 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2729 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2730 | if HUM then | |
2731 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2732 | if TORSO and HUM.Health > 0 and 75 >= (TORSO.Position - NEWCLOCK.Position).Magnitude then | |
2733 | ||
2734 | HUM.Health = 0 | |
2735 | CHILD:BreakJoints() | |
2736 | do | |
2737 | local NIL = script.TotalNil:Clone() | |
2738 | NIL.Parent = CHILD | |
2739 | NIL.Disabled = false | |
2740 | local AFFECTEDPARTS = {} | |
2741 | for index, PART in pairs(CHILD:GetChildren()) do | |
2742 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
2743 | PART.Color = C3(PART.Color.r / 1.4, PART.Color.g / 1.4, PART.Color.b / 1.4) | |
2744 | table.insert(AFFECTEDPARTS, PART) | |
2745 | elseif PART:IsA("Accessory") then | |
2746 | PART:Remove() | |
2747 | end | |
2748 | end | |
2749 | coroutine.resume(coroutine.create(function() | |
2750 | wait(0.3) | |
2751 | local PARTICLES = {} | |
2752 | for E = 1, #AFFECTEDPARTS do | |
2753 | local PARTICLE = DUST:Clone() | |
2754 | PARTICLE.Parent = AFFECTEDPARTS[E] | |
2755 | PARTICLE.Color = ColorSequence.new(AFFECTEDPARTS[E].Color) | |
2756 | PARTICLE.Enabled = true | |
2757 | table.insert(PARTICLES, PARTICLE) | |
2758 | end | |
2759 | for i = 1, 60 do | |
2760 | Swait() | |
2761 | for E = 1, #AFFECTEDPARTS do | |
2762 | AFFECTEDPARTS[E].Transparency = AFFECTEDPARTS[E].Transparency + 0.016666666666666666 | |
2763 | for index, CHILD in pairs(AFFECTEDPARTS[E]:GetChildren()) do | |
2764 | if CHILD:IsA("Texture") or CHILD:IsA("Decal") then | |
2765 | CHILD.Transparency = AFFECTEDPARTS[E].Transparency | |
2766 | end | |
2767 | end | |
2768 | end | |
2769 | end | |
2770 | for E = 1, #PARTICLES do | |
2771 | PARTICLES[E].Enabled = false | |
2772 | end | |
2773 | for E = 1, #AFFECTEDPARTS do | |
2774 | Debris:AddItem(AFFECTEDPARTS[E], 1.75) | |
2775 | end | |
2776 | end)) | |
2777 | end | |
2778 | end | |
2779 | end | |
2780 | end | |
2781 | end | |
2782 | end | |
2783 | end | |
2784 | SPINNING = false | |
2785 | end | |
2786 | else | |
2787 | wait(5) | |
2788 | end | |
2789 | wait(0.5) | |
2790 | if #AFFECTEDPEOPLE > 0 then | |
2791 | CreateSound(743521450, Effects, 2, 3, false) | |
2792 | for E = 1, #CHROMES do | |
2793 | if CHROMES[E]:FindFirstChild("Undo") then | |
2794 | CHROMES[E].Undo.Value = true | |
2795 | end | |
2796 | end | |
2797 | for E = 1, #AFFECTEDPEOPLE do | |
2798 | for index, PART in pairs(AFFECTEDPEOPLE[E]:GetChildren()) do | |
2799 | if PART:IsA("BasePart") then | |
2800 | PART.Anchored = false | |
2801 | if PART:FindFirstChild("TimeStopPosition") then | |
2802 | PART:FindFirstChild("TimeStopPosition"):Remove() | |
2803 | end | |
2804 | elseif PART.Name == "TimeStopMark" then | |
2805 | PART:Remove() | |
2806 | end | |
2807 | end | |
2808 | end | |
2809 | end | |
2810 | CreateSound(588694531, Effects, 5, 0.6, false) | |
2811 | local CFRAME = CLOCK.PrimaryPart.CFrame | |
2812 | local SPINNER = 0 | |
2813 | GFT = false | |
2814 | for i = 1, 120 do | |
2815 | Swait() | |
2816 | if SPINNER < 35 then | |
2817 | SPINNER = SPINNER + 1.5 | |
2818 | end | |
2819 | CLOCK:SetPrimaryPartCFrame(CFRAME * CF(0, i / 10, 0) * ANGLES(RAD(SPINNER * COS(i / 6)), RAD(0), RAD(-(i * i) / 8))) | |
2820 | for index, PART in pairs(CLOCK:GetDescendants()) do | |
2821 | if PART:IsA("BasePart") then | |
2822 | PART.Transparency = PART.Transparency + 0.008333333333333333 | |
2823 | PART.CanCollide = false | |
2824 | PART.Locked = true | |
2825 | elseif PART:IsA("Decal") then | |
2826 | PART.Transparency = PART.Transparency + 0.008333333333333333 | |
2827 | end | |
2828 | end | |
2829 | end | |
2830 | CamShake(CLOCK.PrimaryPart.Position, 100, 8, 25) | |
2831 | WACKYEFFECT({ | |
2832 | Time = 12, | |
2833 | EffectType = "Sphere", | |
2834 | Size = VT(0, 0, 0), | |
2835 | Size2 = VT(150, 150, 150), | |
2836 | Transparency = 0.15, | |
2837 | Transparency2 = 1, | |
2838 | CFrame = CF(CLOCK.PrimaryPart.Position), | |
2839 | MoveToPos = nil, | |
2840 | RotationX = 0, | |
2841 | RotationY = 0, | |
2842 | RotationZ = 0, | |
2843 | Material = "Neon", | |
2844 | Color = BASECOLOR, | |
2845 | SoundID = 782199941, | |
2846 | SoundPitch = 1, | |
2847 | SoundVolume = 6, | |
2848 | UseBoomerangMath = false, | |
2849 | Boomerang = 0, | |
2850 | SizeBoomerang = 0 | |
2851 | }) | |
2852 | CLOCK:Remove() | |
2853 | end)) | |
2854 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
2855 | Swait() | |
2856 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(65)), 0.5 / Animation_Speed) | |
2857 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-65)), 1 / Animation_Speed) | |
2858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.51, -0.5) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2859 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2860 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2861 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2862 | end | |
2863 | UNANCHOR = true | |
2864 | ATTACK = false | |
2865 | Rooted = false | |
2866 | end | |
2867 | function Taunt() | |
2868 | ATTACK = true | |
2869 | Rooted = true | |
2870 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
2871 | Swait() | |
2872 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2873 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
2874 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), 0.7) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(-95)) * ANGLES(RAD(-5), RAD(-90 + 2.5 * COS(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2875 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2876 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2877 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2878 | end | |
2879 | Vocal(819373088) | |
2880 | for i = 1, 65 do | |
2881 | Swait() | |
2882 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(5), RAD(20 + 12 * SIN(i / 3))), 1 / Animation_Speed) | |
2884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.35, 0.05) * ANGLES(RAD(6), RAD(0), RAD(140)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.35, 0.05) * ANGLES(RAD(6), RAD(0), RAD(-140)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2886 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2888 | end | |
2889 | for i = 0, 1, 0.1 / Animation_Speed do | |
2890 | Swait() | |
2891 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2892 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, -0.10000000000000009) * ANGLES(RAD(15), RAD(5), RAD(-20)), 1 / Animation_Speed) | |
2893 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.45, 0.05) * ANGLES(RAD(6), RAD(0), RAD(140)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2894 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.45, 0.05) * ANGLES(RAD(6), RAD(0), RAD(-140)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2895 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2896 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2897 | end | |
2898 | ATTACK = false | |
2899 | Rooted = false | |
2900 | end | |
2901 | function KeyDown(Key) | |
2902 | KEYHOLD = true | |
2903 | if Key == "m" and ATTACK == false then | |
2904 | if Speed == 16 then | |
2905 | SPEDUP = true | |
2906 | Speed = 48 | |
2907 | CHANGE = 6 / Animation_Speed | |
2908 | ClockEffect(CF(RootPart.Position), 12, 12) | |
2909 | CreateSound(743521450, RootPart, 6, 1.5, false) | |
2910 | CLOCKSPEED = 3 | |
2911 | elseif Speed == 48 then | |
2912 | SPEDUP = false | |
2913 | Speed = 16 | |
2914 | CHANGE = 2 / Animation_Speed | |
2915 | ClockEffect(CF(RootPart.Position), 12, 12) | |
2916 | CreateSound(743521450, RootPart, 6, 1.5, false) | |
2917 | CLOCKSPEED = 1 | |
2918 | end | |
2919 | end | |
2920 | if SPEDUP == false then | |
2921 | if Key == "z" and ATTACK == false then | |
2922 | TemporalTemper() | |
2923 | end | |
2924 | if Key == "x" and ATTACK == false then | |
2925 | Chronostasis() | |
2926 | end | |
2927 | if Key == "c" and ATTACK == false then | |
2928 | FastForward() | |
2929 | end | |
2930 | if Key == "v" and ATTACK == false then | |
2931 | ChronosCannon() | |
2932 | end | |
2933 | if Key == "b" and ATTACK == false then | |
2934 | Temporalysis() | |
2935 | end | |
2936 | if Key == "g" and ATTACK == false then | |
2937 | TemporalTrap() | |
2938 | end | |
2939 | if Key == "q" and ATTACK == false and GFT == false then | |
2940 | GrandfatherTime() | |
2941 | end | |
2942 | if Key == "t" and ATTACK == false then | |
2943 | Taunt() | |
2944 | end | |
2945 | end | |
2946 | end | |
2947 | function KeyUp(Key) | |
2948 | KEYHOLD = false | |
2949 | end | |
2950 | Mouse.KeyDown:connect(function(NEWKEY) | |
2951 | KeyDown(NEWKEY) | |
2952 | end) | |
2953 | Mouse.KeyUp:connect(function(NEWKEY) | |
2954 | KeyUp(NEWKEY) | |
2955 | end) | |
2956 | function unanchor() | |
2957 | for _, c in pairs(Character:GetChildren()) do | |
2958 | if c:IsA("BasePart") and c ~= RootPart then | |
2959 | c.Anchored = false | |
2960 | end | |
2961 | end | |
2962 | for _, c in pairs(HALO:GetChildren()) do | |
2963 | if c:IsA("BasePart") and c ~= RootPart then | |
2964 | c.Anchored = false | |
2965 | end | |
2966 | end | |
2967 | if UNANCHOR == true then | |
2968 | RootPart.Anchored = false | |
2969 | else | |
2970 | RootPart.Anchored = true | |
2971 | end | |
2972 | end | |
2973 | Humanoid.Changed:connect(function(Jump) | |
2974 | if Jump == "Jump" and Disable_Jump == true then | |
2975 | Humanoid.Jump = false | |
2976 | end | |
2977 | end) | |
2978 | local TIMESTAMP = 0 | |
2979 | while true do | |
2980 | Swait() | |
2981 | script.Parent = WEAPONGUI | |
2982 | ANIMATE.Parent = nil | |
2983 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
2984 | v:Stop() | |
2985 | end | |
2986 | if Humanoid.Parent ~= Character then | |
2987 | Humanoid = IT("Humanoid", Character) | |
2988 | end | |
2989 | SINE = SINE + CHANGE | |
2990 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2991 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2992 | HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
2993 | local HITFLOOR = CastProperRay(RootPart.Position, RootPart.Position - VT(0, 1, 0), 4, { | |
2994 | Torso, | |
2995 | RightArm, | |
2996 | LeftArm, | |
2997 | LeftLeg, | |
2998 | RightLeg, | |
2999 | Head, | |
3000 | HALO, | |
3001 | Effects | |
3002 | }) | |
3003 | local WALKSPEEDVALUE = 6 | |
3004 | ||
3005 | ||
3006 | ||
3007 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
3008 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3009 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.5 / Animation_Speed) | |
3010 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10 + (35 + 15 * (Humanoid.WalkSpeed / 16)) * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
3011 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10 + (35 + 15 * (Humanoid.WalkSpeed / 16)) * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
3012 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
3013 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3014 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3015 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
3016 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
3017 | end | |
3018 | HaloWeld.C1 = Clerp(HaloWeld.C1, CF(0, 0, 0) * ANGLES(RAD(3 * COS(SINE / 12)), RAD(0), RAD(3 * SIN(SINE / 12))), 0.1) | |
3019 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3020 | ANIM = "Jump" | |
3021 | if ATTACK == false then | |
3022 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3026 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3027 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3028 | end | |
3029 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3030 | ANIM = "Fall" | |
3031 | if ATTACK == false then | |
3032 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3036 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3038 | end | |
3039 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3040 | ANIM = "Idle" | |
3041 | if ATTACK == false then | |
3042 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed) | |
3044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -1) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(-95)) * ANGLES(RAD(-5), RAD(-90 + 2.5 * COS(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12),-0.9) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3046 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3048 | end | |
3049 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3050 | ANIM = "Walk" | |
3051 | if ATTACK == false then | |
3052 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.08) * ANGLES(RAD(8), RAD(0), RAD(25 - 7 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
3053 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-25 + 7 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
3054 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.1 * SIN(SINE / (WALKSPEEDVALUE / 2)), -1) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-95)) * ANGLES(RAD(-5), RAD(-90 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3055 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.1 * SIN(SINE / (WALKSPEEDVALUE / 2)), -0.9) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3056 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.96, 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3057 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3058 | end | |
3059 | end | |
3060 | unanchor() | |
3061 | Humanoid.MaxHealth = 1000 | |
3062 | Humanoid.Health = 1000 | |
3063 | if Rooted == false then | |
3064 | Disable_Jump = false | |
3065 | Humanoid.WalkSpeed = Speed | |
3066 | elseif Rooted == true then | |
3067 | Disable_Jump = true | |
3068 | Humanoid.WalkSpeed = 0 | |
3069 | end | |
3070 | BMUSIC.SoundId = "rbxassetid://" .. SONGID | |
3071 | BMUSIC.Looped = true | |
3072 | BMUSIC.Pitch = PITCH | |
3073 | BMUSIC.Volume = VOLUME | |
3074 | BMUSIC.Playing = true | |
3075 | BMUSIC.EmitterSize = 35 | |
3076 | if BMUSIC.Parent ~= RootPart then | |
3077 | print("Fixing music") | |
3078 | BMUSIC = IT("Sound", RootPart) | |
3079 | BMUSIC.SoundId = "rbxassetid://" .. SONGID | |
3080 | BMUSIC.Looped = true | |
3081 | BMUSIC.Pitch = PITCH | |
3082 | BMUSIC.Volume = VOLUME | |
3083 | BMUSIC.Playing = true | |
3084 | BMUSIC.EmitterSize = 25 | |
3085 | BMUSIC.TimePosition = TIMESTAMP | |
3086 | FIXING = true | |
3087 | elseif FIXING == false then | |
3088 | TIMESTAMP = BMUSIC.TimePosition | |
3089 | else | |
3090 | FIXING = false | |
3091 | end | |
3092 | Humanoid.Name = "CHRONOS_SENTINEL" | |
3093 | if SPEDUP == true then | |
3094 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
3095 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3096 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3097 | if HUM then | |
3098 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3099 | if TORSO and HUM.health > 0 and (TORSO.Position - Torso.Position).Magnitude <= 8 then | |
3100 | HUM.Health = 0 | |
3101 | CHILD:BreakJoints() | |
3102 | do | |
3103 | local NIL = script.TotalNil:Clone() | |
3104 | NIL.Parent = CHILD | |
3105 | NIL.Disabled = false | |
3106 | local AFFECTEDPARTS = {} | |
3107 | for index, PART in pairs(CHILD:GetChildren()) do | |
3108 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
3109 | PART.Color = C3(PART.Color.r / 1.1, PART.Color.g / 1.1, PART.Color.b / 1.1) | |
3110 | table.insert(AFFECTEDPARTS, PART) | |
3111 | elseif PART:IsA("Accessory") then | |
3112 | PART:Remove() | |
3113 | end | |
3114 | end | |
3115 | coroutine.resume(coroutine.create(function() | |
3116 | wait(0.3) | |
3117 | local PARTICLES = {} | |
3118 | for E = 1, #AFFECTEDPARTS do | |
3119 | local PARTICLE = DUST:Clone() | |
3120 | PARTICLE.Parent = AFFECTEDPARTS[E] | |
3121 | PARTICLE.Color = ColorSequence.new(AFFECTEDPARTS[E].Color) | |
3122 | PARTICLE.Enabled = true | |
3123 | table.insert(PARTICLES, PARTICLE) | |
3124 | end | |
3125 | for i = 1, 180 do | |
3126 | Swait() | |
3127 | for E = 1, #AFFECTEDPARTS do | |
3128 | AFFECTEDPARTS[E].Transparency = AFFECTEDPARTS[E].Transparency + 0.005555555555555556 | |
3129 | for index, CHILD in pairs(AFFECTEDPARTS[E]:GetChildren()) do | |
3130 | if CHILD:IsA("Texture") or CHILD:IsA("Decal") then | |
3131 | CHILD.Transparency = AFFECTEDPARTS[E].Transparency | |
3132 | end | |
3133 | end | |
3134 | end | |
3135 | end | |
3136 | for E = 1, #PARTICLES do | |
3137 | PARTICLES[E].Enabled = false | |
3138 | end | |
3139 | for E = 1, #AFFECTEDPARTS do | |
3140 | Debris:AddItem(AFFECTEDPARTS[E], 1.75) | |
3141 | end | |
3142 | end)) | |
3143 | end | |
3144 | end | |
3145 | end | |
3146 | end | |
3147 | end | |
3148 | end | |
3149 | refit() | |
3150 | HALO.Transparency = 0 | |
3151 | end |