SHOW:
|
|
- or go back to the newest paste.
| 1 | /* | |
| 2 | * VoxelLoop Gaming BustaBit Bot (VLG-BB) | |
| 3 | * Developed by CurtisVL | |
| 4 | */ | |
| 5 | ||
| 6 | //Version | |
| 7 | var version = 1.73; | |
| 8 | ||
| 9 | //----------Site----------// | |
| 10 | var BustaBit = true; | |
| 11 | // true = using BustaBit - false = using CS:GO Crash | |
| 12 | ||
| 13 | ||
| 14 | //----------Bet amount----------// | |
| 15 | var autoBaseBetEnabled = true; | |
| 16 | // Default: false - Enable/Disable auto base bet. Described below. | |
| 17 | ||
| 18 | var maxLossCount = 8; | |
| 19 | // Default: 5 - Max amount of loses to account for with autoBaseBetEnabled set to true. | |
| 20 | ||
| 21 | var percentageOfTotal = 100; | |
| 22 | // Default: 100 - Percentage of total balance to use when max loss is hit. (100 = 100%) | |
| 23 | ||
| 24 | var baseBet = 10; | |
| 25 | // Default: 100 - Manual base bet, only used when autoBaseBetEnabled is false. | |
| 26 | ||
| 27 | var cashOut = 1.50; | |
| 28 | // Default: 1.13 - Cash out at this amount. Some modes will have a locked cash out. | |
| 29 | ||
| 30 | var maxBet = 99999999; | |
| 31 | // The max amount to bet - The lower this number, the slower you will earn back your loses. | |
| 32 | ||
| 33 | ||
| 34 | //----------Crash Average----------// | |
| 35 | //(Only used in modes 1) | |
| 36 | ||
| 37 | var highAverage = 1.85; | |
| 38 | // Default: 1.85 - Average multiplier to use the highAverageMultiplier. | |
| 39 | ||
| 40 | var highAverageMultiplier = 2.0; | |
| 41 | // Default: 2.0 - Multiplier to use when crash average is above highAverage. | |
| 42 | ||
| 43 | var lowAverage = 1.70; | |
| 44 | // Default: 1.70 - Average multiplier to use the lowAverageMultiplier. | |
| 45 | ||
| 46 | var lowAverageMultiplier = 1.02; | |
| 47 | // Default: 1.05 - Multiplier to use when crash average is below lowAverage. | |
| 48 | ||
| 49 | var waitForBeforeRecoveryEnabled = false; | |
| 50 | // Default: false - Wait for x multiplier to hit before placing the recovery bet. | |
| 51 | ||
| 52 | var waitForBeforeRecovery = 1.30; | |
| 53 | // Default: 1.30 - Amount to wait for before placing recovery bet. | |
| 54 | ||
| 55 | //----------Mode 2 Settings----------// | |
| 56 | var mode2multiplyBy = 1.16; | |
| 57 | // Default: 1.16 - Amount to multiply the base by on each loss. | |
| 58 | ||
| 59 | var mode2waitAfterWin = 8; | |
| 60 | // Default: 8 - How many rounds to wait after a win before placing again. (0 to disable) | |
| 61 | ||
| 62 | //----------Mode 3 Settings----------// | |
| 63 | var mode3cashOut = 2.1; | |
| 64 | // Default: 2.1 - Amount to cash out in mode 3. | |
| 65 | ||
| 66 | //----------Misc----------// | |
| 67 | var maxNegative = 99999999; | |
| 68 | // The max amount to allow the profit to drop to before the bot will stop. | |
| 69 | ||
| 70 | var randomBreak = 0; | |
| 71 | // Default: 0 - When a round starts, the bot will generate a number between 1 and 100. | |
| 72 | // If the generated number is smaller than the randomBreak, the bot will wait a game before betting. | |
| 73 | ||
| 74 | var clearConsole = true; | |
| 75 | // Default: true - Clear the console after 500 minutes, usefull for running the bot on systems with low RAM. | |
| 76 | ||
| 77 | var limitedConsole = false; | |
| 78 | // Default: false - Limited console output, useful for running the bot 24/7, helps keep the browser responsive. | |
| 79 | ||
| 80 | var reserveAmount = 10000; | |
| 81 | // Default: 10000 - Amount to reserve after profiting. | |
| 82 | ||
| 83 | //----------Modes----------// | |
| 84 | var mode = 4; | |
| 85 | ||
| 86 | // 1 = Default - Mode will place a bet at the base amount and base multiplier. On loss, it will raise the bet by 4x and increase the multiplier to a max of 1.33x. | |
| 87 | // *Deprecated* 2 = 9x Seeker - Mode will place the base amount and 9x multiplier. On loss, it will raise the bet by mode2multiplyBy until a 10x is reached. | |
| 88 | // *Deprecated* 3 = Martingale - Multiplies on loss. | |
| 89 | // 4 = Modified Pluscoup - The real deal. | |
| 90 | ||
| 91 | //Do not edit below this line! | |
| 92 | ||
| 93 | var user; | |
| 94 | var startBalance = engine.getBalance(); | |
| 95 | var currentGame = -1; | |
| 96 | var currentBet; | |
| 97 | var lastBet; | |
| 98 | var gameResult; | |
| 99 | var gameInside; | |
| 100 | var random; | |
| 101 | var takingBreak = false; | |
| 102 | var firstGame = true; | |
| 103 | var lossCount = 0; | |
| 104 | var winCount = 0; | |
| 105 | var currentMultiplier; | |
| 106 | var lossBalance = 0; | |
| 107 | var firstLoss = true; | |
| 108 | var lastResult; | |
| 109 | var currency; | |
| 110 | var useCrashAverage = true; | |
| 111 | var startup = true; | |
| 112 | var d = new Date(); | |
| 113 | var startTime = d.getTime(); | |
| 114 | var newdate; | |
| 115 | var timeplaying; | |
| 116 | var lastCrash; | |
| 117 | var betPlaced = false; | |
| 118 | var tempBet; | |
| 119 | var tempCrash; | |
| 120 | var gameAverage = 0; | |
| 121 | var currentGame = 0; | |
| 122 | var game1; | |
| 123 | var game2; | |
| 124 | var game3; | |
| 125 | var game4; | |
| 126 | var resetLoss; | |
| 127 | var waitTime = -1; | |
| 128 | var lossStreak; | |
| 129 | var temptime = 120; | |
| 130 | var firstGrab = true; | |
| 131 | var recovering = false; | |
| 132 | var excludeAmount = 0; | |
| 133 | ||
| 134 | if(startup == true){
| |
| 135 | if(mode == 2 || mode == 3){
| |
| 136 | window.alert("These modes have been removed! Please use modes 1 or 4.");
| |
| 137 | engine.stop(); | |
| 138 | } | |
| 139 | ||
| 140 | printStartup(); | |
| 141 | startup = false; | |
| 142 | } | |
| 143 | ||
| 144 | if(BustaBit == true){
| |
| 145 | user = engine.getUsername(); | |
| 146 | currency = "bits"; | |
| 147 | } | |
| 148 | else{
| |
| 149 | user = engine.getSteamID(); | |
| 150 | currency = "coins"; | |
| 151 | } | |
| 152 | ||
| 153 | //Game Starting | |
| 154 | engine.on('game_starting', function(info){
| |
| 155 | currentGameID = info.game_id; | |
| 156 | var random = randNum(1,100); | |
| 157 | ||
| 158 | if(game4 != null){
| |
| 159 | gameAverage = (((game1 + game2) + (game3 + game4)) / 4); | |
| 160 | } | |
| 161 | else{
| |
| 162 | gameAverage = 0; | |
| 163 | } | |
| 164 | ||
| 165 | if(random < randomBreak){
| |
| 166 | takingBreak = true; | |
| 167 | console.log("Taking a random break this round!");
| |
| 168 | } | |
| 169 | else{
| |
| 170 | takingBreak = false; | |
| 171 | } | |
| 172 | ||
| 173 | if(gameAverage != 0 && mode == 1){
| |
| 174 | console.log("Crash average: " + gameAverage + "x");
| |
| 175 | } | |
| 176 | ||
| 177 | //Mode 4 Exclude | |
| 178 | if(mode == 4 & firstGame == true){
| |
| 179 | if((engine.getBalance() - (excludeAmount * 100)) >= ((reserveAmount * 2) * 100)){
| |
| 180 | mode4Exclude(); | |
| 181 | } | |
| 182 | } | |
| 183 | ||
| 184 | function mode4Exclude(){
| |
| 185 | if((engine.getBalance() - (excludeAmount * 100)) >= ((reserveAmount * 2) * 100)){
| |
| 186 | console.log("Doubled exclude balance! Reserving balance for bust.");
| |
| 187 | excludeAmount += reserveAmount; | |
| 188 | } | |
| 189 | if((engine.getBalance() - (excludeAmount * 100)) >= ((reserveAmount * 2) * 100)){
| |
| 190 | mode4Exclude(); | |
| 191 | } | |
| 192 | } | |
| 193 | ||
| 194 | //Auto base bet | |
| 195 | if(autoBaseBetEnabled == true && lastResult == "WON" && mode != 4 || firstGame == true && mode != 4){
| |
| 196 | var divider = 100; | |
| 197 | for (i = 0; i < maxLossCount; i++) {
| |
| 198 | if(mode == 1){
| |
| 199 | divider += (100 * Math.pow(4, (i + 1))); | |
| 200 | } | |
| 201 | if(mode == 2){
| |
| 202 | divider += (100 * Math.pow(mode2multiplyBy, (i + 1))); | |
| 203 | } | |
| 204 | if(mode == 3 || mode == 4){
| |
| 205 | divider += (100 * Math.pow(2, (i + 1))); | |
| 206 | } | |
| 207 | } | |
| 208 | baseBet = Math.min(Math.max(1, Math.floor((percentageOfTotal/100) * engine.getBalance() / divider)), maxBet * 100); | |
| 209 | } | |
| 210 | ||
| 211 | //Mode 4 Auto base bet | |
| 212 | if(autoBaseBetEnabled == true && lastResult == "WON" && mode == 4 || firstGame == true && mode == 4){
| |
| 213 | //var tempBalance = (engine.getBalance() - (excludeAmount * 100)); | |
| 214 | var divider = 100; | |
| 215 | for (i = 0; i < maxLossCount; i++) {
| |
| 216 | if(mode == 4){
| |
| 217 | divider += (100 * Math.pow(2, (i + 1))); | |
| 218 | } | |
| 219 | } | |
| 220 | baseBet = Math.min(Math.max(1, Math.floor((percentageOfTotal/100) * (engine.getBalance() - (excludeAmount * 100)) / divider)), maxBet * 100); | |
| 221 | } | |
| 222 | ||
| 223 | if(takingBreak == false){
| |
| 224 | ||
| 225 | //Gamemode 1 (Default) | |
| 226 | if(mode == 1){
| |
| 227 | ||
| 228 | //Shutdown on max loss | |
| 229 | if(lossCount > maxLossCount){
| |
| 230 | console.log("Max loss count reached! Shutting down...");
| |
| 231 | engine.stop(); | |
| 232 | } | |
| 233 | ||
| 234 | //Reset cooldown | |
| 235 | if (resetLoss == true) {
| |
| 236 | if (lossCount == 0) {
| |
| 237 | resetLoss = false; | |
| 238 | } | |
| 239 | else {
| |
| 240 | lossCount--; | |
| 241 | console.log('Waiting a few games! Games remaining: ' + lossCount);
| |
| 242 | return; | |
| 243 | } | |
| 244 | } | |
| 245 | ||
| 246 | //First Game | |
| 247 | if(firstGame == true && betPlaced == false){
| |
| 248 | currentBet = baseBet; | |
| 249 | currentMultiplier = cashOut; | |
| 250 | if(game4 == null){
| |
| 251 | currentMultiplier = 1.02; | |
| 252 | } | |
| 253 | firstGame = false; | |
| 254 | placeBet(); | |
| 255 | newdate = new Date(); | |
| 256 | timeplaying = ((newdate.getTime() - startTime) / 1000) / 60; | |
| 257 | betPlaced = true; | |
| 258 | } | |
| 259 | ||
| 260 | //On Lost | |
| 261 | if(lastResult == "LOST" && betPlaced == false && firstGame == false){
| |
| 262 | ||
| 263 | if(firstLoss == true){
| |
| 264 | lossBalance = 0; | |
| 265 | lossStreak = 0; | |
| 266 | firstLoss = false; | |
| 267 | } | |
| 268 | ||
| 269 | if(lastCrash >= waitForBeforeRecovery && waitForBeforeRecoveryEnabled == true){
| |
| 270 | var lastLoss = currentBet; | |
| 271 | lossBalance += lastLoss; | |
| 272 | lastLoss /= 4; | |
| 273 | lossStreak++; | |
| 274 | ||
| 275 | currentBet *= 4; | |
| 276 | currentMultiplier = 1 + (lossBalance / currentBet); | |
| 277 | console.log("Bet changed to: " + currentBet);
| |
| 278 | if(game4 == null){
| |
| 279 | currentMultiplier = 1.02; | |
| 280 | } | |
| 281 | placeBet(); | |
| 282 | betPlaced = true; | |
| 283 | } | |
| 284 | else if (waitForBeforeRecoveryEnabled == true){
| |
| 285 | console.log("Waiting for " + waitForBeforeRecovery + "x before placing recovery bet.");
| |
| 286 | console.log("----------------------------");
| |
| 287 | } | |
| 288 | else if (waitForBeforeRecoveryEnabled == false){
| |
| 289 | var lastLoss = currentBet; | |
| 290 | lossBalance += lastLoss; | |
| 291 | lastLoss /= 4; | |
| 292 | lossStreak++; | |
| 293 | ||
| 294 | currentBet *= 4; | |
| 295 | currentMultiplier = 1 + (lossBalance / currentBet); | |
| 296 | console.log("Bet changed to: " + currentBet);
| |
| 297 | if(game4 == null){
| |
| 298 | currentMultiplier = 1.02; | |
| 299 | } | |
| 300 | placeBet(); | |
| 301 | betPlaced = true; | |
| 302 | } | |
| 303 | } | |
| 304 | ||
| 305 | //On Win | |
| 306 | if(lastResult == "WON" && betPlaced == false){
| |
| 307 | ||
| 308 | currentBet = baseBet; | |
| 309 | currentMultiplier = cashOut; | |
| 310 | firstLoss = true; | |
| 311 | ||
| 312 | if(lossCount == 0 && useCrashAverage == true && gameAverage != 0){
| |
| 313 | if(gameAverage < highAverage){
| |
| 314 | currentMultiplier = cashOut; | |
| 315 | } | |
| 316 | if(gameAverage >= highAverage){
| |
| 317 | currentMultiplier = highAverageMultiplier; | |
| 318 | } | |
| 319 | ||
| 320 | if(gameAverage < lowAverage){
| |
| 321 | currentMultiplier = lowAverageMultiplier; | |
| 322 | } | |
| 323 | } | |
| 324 | ||
| 325 | if(game4 == null){
| |
| 326 | currentMultiplier = 1.02; | |
| 327 | } | |
| 328 | ||
| 329 | placeBet(); | |
| 330 | betPlaced = true; | |
| 331 | } | |
| 332 | } | |
| 333 | ||
| 334 | //Gamemode 4 (Pluscoup Modified) | |
| 335 | if(mode == 4){
| |
| 336 | //Shutdown on max loss | |
| 337 | if(lossCount > maxLossCount){
| |
| 338 | console.log("Max loss count reached! Shutting down...");
| |
| 339 | engine.stop(); | |
| 340 | } | |
| 341 | ||
| 342 | //Reset cooldown | |
| 343 | if (resetLoss == true) {
| |
| 344 | if (lossCount == 0) {
| |
| 345 | resetLoss = false; | |
| 346 | } | |
| 347 | else {
| |
| 348 | lossCount--; | |
| 349 | console.log('Waiting a few games! Games remaining: ' + lossCount);
| |
| 350 | return; | |
| 351 | } | |
| 352 | } | |
| 353 | ||
| 354 | //First Game | |
| 355 | if(firstGame == true && betPlaced == false){
| |
| 356 | currentBet = baseBet; | |
| 357 | currentMultiplier = cashOut; | |
| 358 | firstGame = false; | |
| 359 | placeBet(); | |
| 360 | newdate = new Date(); | |
| 361 | timeplaying = ((newdate.getTime() - startTime) / 1000) / 60; | |
| 362 | betPlaced = true; | |
| 363 | } | |
| 364 | ||
| 365 | //On Lost | |
| 366 | if(lastResult == "LOST" && betPlaced == false){
| |
| 367 | if(firstLoss == true){
| |
| 368 | lossBalance = 0; | |
| 369 | firstLoss = false; | |
| 370 | recovering = true; | |
| 371 | } | |
| 372 | lossBalance += lastBet; | |
| 373 | Math.ceil(lossBalance); | |
| 374 | placeBet(); | |
| 375 | betPlaced = true; | |
| 376 | console.log("Amount to recover: " + lossBalance);
| |
| 377 | } | |
| 378 | ||
| 379 | //On Win | |
| 380 | if(lastResult == "WON" && betPlaced == false){
| |
| 381 | if(excludeAmount < 0){
| |
| 382 | excludeAmount = 0; | |
| 383 | } | |
| 384 | ||
| 385 | if (recovering == true && lossBalance > 0){
| |
| 386 | lossBalance -= ((currentBet * cashOut) - currentBet); | |
| 387 | Math.ceil(lossBalance); | |
| 388 | console.log("Amount to recover: " + lossBalance);
| |
| 389 | currentBet *= 2; | |
| 390 | if((lossBalance * 2) < currentBet && lossBalance != 0){
| |
| 391 | currentBet = (lossBalance * 2); | |
| 392 | } | |
| 393 | if (lossBalance <= 0) {
| |
| 394 | currentBet = baseBet; | |
| 395 | } | |
| 396 | } | |
| 397 | else if(lossBalance <= 0 && recovering == true){
| |
| 398 | lossBalance = 0; | |
| 399 | console.log("Loss recovered!");
| |
| 400 | firstLoss = true; | |
| 401 | currentBet = baseBet; | |
| 402 | recovering = false; | |
| 403 | ||
| 404 | if((engine.getBalance() - (excludeAmount * 100)) >= ((reserveAmount * 2) * 100)){
| |
| 405 | console.log("Doubled start balance! Reserving balance for bust.");
| |
| 406 | excludeAmount += reserveAmount; | |
| 407 | } | |
| 408 | } | |
| 409 | ||
| 410 | if(currentBet >= ((engine.getBalance() / 100) - excludeAmount)){
| |
| 411 | console.log("Not enough balance to place next recovery bet!");
| |
| 412 | if(excludeAmount > 0){
| |
| 413 | excludeAmount -= reserveAmount; | |
| 414 | console.log("Using reserve balance...");
| |
| 415 | } | |
| 416 | currentBet = baseBet; | |
| 417 | recovering = false; | |
| 418 | firstLoss = true; | |
| 419 | lossBalance = 0; | |
| 420 | placeBet(); | |
| 421 | betPlaced = true; | |
| 422 | } | |
| 423 | ||
| 424 | else{
| |
| 425 | placeBet(); | |
| 426 | betPlaced = true; | |
| 427 | } | |
| 428 | } | |
| 429 | } | |
| 430 | } | |
| 431 | }); | |
| 432 | ||
| 433 | engine.on('cashed_out', function(data){
| |
| 434 | ||
| 435 | }); | |
| 436 | ||
| 437 | engine.on('game_crash', function(data){
| |
| 438 | betPlaced = false; | |
| 439 | gameResult = engine.lastGamePlay(); | |
| 440 | gameInside = engine.lastGamePlayed(); | |
| 441 | lastCrash = (data.game_crash / 100); | |
| 442 | ||
| 443 | newdate = new Date(); | |
| 444 | timeplaying = ((newdate.getTime() - startTime) / 1000) / 60; | |
| 445 | ||
| 446 | if(takingBreak == true) | |
| 447 | {
| |
| 448 | takingBreak = false; | |
| 449 | } | |
| 450 | ||
| 451 | if(mode == 4 && gameResult == "WON"){
| |
| 452 | if((engine.getBalance() - (excludeAmount * 100)) >= ((reserveAmount * 2) * 100)){
| |
| 453 | console.log("Doubled exclude balance! Reserving balance for bust.");
| |
| 454 | excludeAmount += reserveAmount; | |
| 455 | } | |
| 456 | } | |
| 457 | ||
| 458 | if(gameResult == "WON" && gameInside == true){
| |
| 459 | lastResult = "WON"; | |
| 460 | winCount += 1; | |
| 461 | lossCount = 0; | |
| 462 | printResults(); | |
| 463 | } | |
| 464 | else if(gameResult == "LOST" && gameInside == true){
| |
| 465 | lastResult = "LOST"; | |
| 466 | lossCount += 1; | |
| 467 | winCount = 0; | |
| 468 | printResults(); | |
| 469 | } | |
| 470 | ||
| 471 | if(clearConsole == true){
| |
| 472 | if(timeplaying == temptime){
| |
| 473 | temptime += 120; | |
| 474 | console.clear(); | |
| 475 | } | |
| 476 | } | |
| 477 | ||
| 478 | currentGame++; | |
| 479 | tempCrash = (data.game_crash / 100); | |
| 480 | if (tempCrash >= 2.0){
| |
| 481 | tempCrash = 2.0; | |
| 482 | } | |
| 483 | if (tempCrash < 1.0){
| |
| 484 | tempCrash = 1.0; | |
| 485 | } | |
| 486 | if (currentGame == 1){
| |
| 487 | game1 = tempCrash; | |
| 488 | } | |
| 489 | else if(currentGame == 2){
| |
| 490 | game2 = tempCrash; | |
| 491 | } | |
| 492 | else if(currentGame == 3){
| |
| 493 | game3 = tempCrash; | |
| 494 | } | |
| 495 | else if(currentGame == 4){
| |
| 496 | game4 = tempCrash; | |
| 497 | } | |
| 498 | else if(currentGame >= 5){
| |
| 499 | currentGame = 1; | |
| 500 | game1 = tempCrash; | |
| 501 | } | |
| 502 | }); | |
| 503 | ||
| 504 | function placeBet(){
| |
| 505 | if(((engine.getBalance() / 100) - currentBet) < ((startBalance / 100) - maxNegative)){
| |
| 506 | console.log('Max negative reached! Stopping bot.');
| |
| 507 | engine.stop(); | |
| 508 | } | |
| 509 | if(currentBet > maxBet){
| |
| 510 | console.log("Max bet reached!");
| |
| 511 | currentBet = maxBet; | |
| 512 | } | |
| 513 | engine.placeBet(currentBet * 100, Math.round(currentMultiplier * 100), false); | |
| 514 | console.log("----------------------------");
| |
| 515 | console.log("Betting " + currentBet + " " + currency + ", cash out at " + currentMultiplier + "x");
| |
| 516 | lastBet = currentBet; | |
| 517 | } | |
| 518 | ||
| 519 | function printStartup(){
| |
| 520 | console.log("Bot started!");
| |
| 521 | console.log(" ");
| |
| 522 | console.log("VoxelLoop Bet-Bot");
| |
| 523 | console.log("Version " + version);
| |
| 524 | console.log("Start balance: ", (startBalance / 100));
| |
| 525 | console.log(" ");
| |
| 526 | } | |
| 527 | ||
| 528 | function printResults(){
| |
| 529 | if(limitedConsole == false){
| |
| 530 | if(currentGameID != null){
| |
| 531 | console.log("Game ID: ", currentGameID);
| |
| 532 | } | |
| 533 | console.log("Crashed at: " + lastCrash + "x");
| |
| 534 | if(lastResult == "LOST"){
| |
| 535 | console.log("Result: %c LOST", 'background: #ffffff; color: #ff0000');
| |
| 536 | } | |
| 537 | else{
| |
| 538 | console.log("Result: %c WON", 'background: #ffffff; color: #339933');
| |
| 539 | } | |
| 540 | console.log("Win Count: ", winCount);
| |
| 541 | console.log("Loss Count: ", lossCount);
| |
| 542 | console.log(" ");
| |
| 543 | console.log('Session profit: ' + ((engine.getBalance() - startBalance) / 100).toFixed(2) + ' ' + currency + ' in ' + Math.round(timeplaying) + ' minutes.');
| |
| 544 | console.log(" ");
| |
| 545 | if(mode == 4 && excludeAmount != 0){
| |
| 546 | console.log("Reserve balance: " + excludeAmount);
| |
| 547 | } | |
| 548 | } | |
| 549 | else{
| |
| 550 | if(currentGameID != null){
| |
| 551 | console.log("Game ID: ", currentGameID);
| |
| 552 | } | |
| 553 | console.log('Session profit: ' + ((engine.getBalance() - startBalance) / 100).toFixed(2) + ' ' + currency + ' in ' + Math.round(timeplaying) + ' minutes.');
| |
| 554 | if(mode == 4 && excludeAmount != 0){
| |
| 555 | console.log("Reserve balance: " + excludeAmount);
| |
| 556 | } | |
| 557 | } | |
| 558 | } | |
| 559 | ||
| 560 | function randNum(min,max) | |
| 561 | {
| |
| 562 | return Math.floor(Math.random()*(max-min+1)+min); | |
| 563 | } |