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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | - | local Player = game.Players.LocalPlayer |
| 4 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 5 | - | local Mouse = Player:GetMouse() |
| 5 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | - | script.Parent = Player.PlayerScripts |
| 11 | + | local Event = Instance.new("RemoteEvent")
|
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | -- Made by GearsOfPower | |
| 88 | -- http://pastebin.com/raw/FhkuCZDD | |
| 89 | ||
| 90 | local Player = owner | |
| 91 | repeat wait() until Player.Character | |
| 92 | local Character = Player.Character | |
| 93 | ||
| 94 | local scriptId = "GhostScriptID-9211" | |
| 95 | script.Name = scriptId | |
| 96 | script.Parent = owner | |
| 97 | ||
| 98 | local GhostObject | |
| 99 | local SwordObject | |
| 100 | ||
| 101 | -- | Functions | |
| 102 | ||
| 103 | -- General | |
| 104 | ||
| 105 | local General = {}
| |
| 106 | ||
| 107 | function General.LoopClosure(parent, func) | |
| 108 | for _,v in pairs(parent:GetChildren()) do | |
| 109 | func(v) | |
| 110 | end | |
| 111 | end | |
| 112 | ||
| 113 | function General.IsMainBodyPart(part) | |
| 114 | if part:IsA("Part") and part.Name ~= "HumanoidRootPart" and part.Name ~= "Head" then
| |
| 115 | return true | |
| 116 | else | |
| 117 | return false | |
| 118 | end | |
| 119 | end | |
| 120 | ||
| 121 | function General.TweenTransparency(model, start, finish) | |
| 122 | local value = start | |
| 123 | ||
| 124 | if start < finish then | |
| 125 | repeat | |
| 126 | value = value + 0.1 | |
| 127 | General.LoopClosure(model, function(v) | |
| 128 | if General.IsMainBodyPart(v) then | |
| 129 | v.Transparency = value | |
| 130 | end | |
| 131 | end) | |
| 132 | wait() | |
| 133 | until value >= finish | |
| 134 | else | |
| 135 | repeat | |
| 136 | value = value - 0.1 | |
| 137 | General.LoopClosure(model, function(v) | |
| 138 | if General.IsMainBodyPart(v) then | |
| 139 | v.Transparency = value | |
| 140 | end | |
| 141 | end) | |
| 142 | wait() | |
| 143 | until value <= finish | |
| 144 | end | |
| 145 | end | |
| 146 | ||
| 147 | function General.TweenSize(part, start, finish, increment, waitTime) | |
| 148 | local value = start | |
| 149 | ||
| 150 | if start < finish then | |
| 151 | repeat | |
| 152 | value = value + increment | |
| 153 | part.Size = part.Size + Vector3.new(increment, increment, increment) | |
| 154 | wait(waitTime) | |
| 155 | until value >= finish | |
| 156 | else | |
| 157 | repeat | |
| 158 | value = value - increment | |
| 159 | part.Size = part.Size - Vector3.new(increment, increment, increment) | |
| 160 | wait(waitTime) | |
| 161 | until value <= finish | |
| 162 | end | |
| 163 | end | |
| 164 | ||
| 165 | function General.TweenSizeCo(part, start, finish, increment, waitTime, tweenFunction, finishedFunction) | |
| 166 | coroutine.resume(coroutine.create(function() | |
| 167 | local value = start | |
| 168 | ||
| 169 | if start < finish then | |
| 170 | repeat | |
| 171 | if part == nil then break end | |
| 172 | value = value + increment | |
| 173 | part.Size = part.Size + Vector3.new(increment, increment, increment) | |
| 174 | ||
| 175 | if tweenFunction ~= nil then tweenFunction() end | |
| 176 | ||
| 177 | wait(waitTime) | |
| 178 | until value >= finish | |
| 179 | else | |
| 180 | repeat | |
| 181 | if part == nil then break end | |
| 182 | ||
| 183 | value = value - increment | |
| 184 | part.Size = part.Size - Vector3.new(increment, increment, increment) | |
| 185 | ||
| 186 | if tweenFunction ~= nil then tweenFunction() end | |
| 187 | ||
| 188 | wait(waitTime) | |
| 189 | until value <= finish | |
| 190 | end | |
| 191 | ||
| 192 | if finishedFunction ~= nil then | |
| 193 | finishedFunction() | |
| 194 | end | |
| 195 | end)) | |
| 196 | end | |
| 197 | ||
| 198 | function General.IsCharacter(part) | |
| 199 | if part == nil then return end | |
| 200 | if part:FindFirstChild("Humanoid") or part.Parent:FindFirstChild("Humanoid") or part.Parent.Parent:FindFirstChild("Humanoid") then
| |
| 201 | return true | |
| 202 | else | |
| 203 | return false | |
| 204 | end | |
| 205 | end | |
| 206 | ||
| 207 | function General.GetCharacter(part) | |
| 208 | if part == nil then return end | |
| 209 | if part.Parent:FindFirstChild("Humanoid") then
| |
| 210 | return part.Parent | |
| 211 | elseif part.Parent.Parent:FindFirstChild("Humanoid") then
| |
| 212 | return part.Parent.Parent | |
| 213 | end | |
| 214 | end | |
| 215 | ||
| 216 | function General.GetPlayer(part) | |
| 217 | local character = General.GetCharacter(part) | |
| 218 | ||
| 219 | if character ~= nil then | |
| 220 | local player = game.Players:GetPlayerFromCharacter(character) | |
| 221 | if player ~= nil then | |
| 222 | return player | |
| 223 | end | |
| 224 | end | |
| 225 | end | |
| 226 | ||
| 227 | function General.Weld(part1, part2) | |
| 228 | local weld = Instance.new("Weld", part1)
| |
| 229 | weld.Part0 = part1 | |
| 230 | weld.Part1 = part2 | |
| 231 | return weld | |
| 232 | end | |
| 233 | ||
| 234 | -- Animations | |
| 235 | ||
| 236 | -- RIGHT ARM ANGLES | C0 ( +FORWARD/-BACK, +TILT LEFT/-TILT RIGHT, +OUT/-IN ) | C1 INVERSE | |
| 237 | ||
| 238 | local Animation = {}
| |
| 239 | Animation.rigged = false | |
| 240 | ||
| 241 | function Animation.RigCharacter(character) | |
| 242 | ||
| 243 | local rightArmWeld | |
| 244 | ||
| 245 | if not character.Torso:FindFirstChild("RightArmWeld") then
| |
| 246 | rightArmWeld = General.Weld(character.Torso, character["Right Arm"]) | |
| 247 | rightArmWeld.Name = "RightArmWeld" | |
| 248 | rightArmWeld.C1 = rightArmWeld.C1 * CFrame.new(-1.5, 0, 0) | |
| 249 | else | |
| 250 | rightArmWeld = character.Torso.RightArmWeld | |
| 251 | end | |
| 252 | ||
| 253 | Animation.Root = character.HumanoidRootPart:WaitForChild("RootJoint")
| |
| 254 | Animation.RootRoot = {Animation.Root.C0, Animation.Root.C1} -- the name......
| |
| 255 | Animation.RightArm = rightArmWeld | |
| 256 | Animation.RightArmRoot = {rightArmWeld.C0, rightArmWeld.C1}
| |
| 257 | ||
| 258 | Animation.rigged = true | |
| 259 | end | |
| 260 | ||
| 261 | function Animation.Reset() | |
| 262 | if not Animation.rigged then return end | |
| 263 | ||
| 264 | Animation.Root.C0 = Animation.RootRoot[1] | |
| 265 | Animation.Root.C1 = Animation.RootRoot[2] | |
| 266 | Animation.RightArm.C0 = Animation.RightArmRoot[1] | |
| 267 | Animation.RightArm.C1 = Animation.RightArmRoot[2] | |
| 268 | end | |
| 269 | ||
| 270 | function Animation.Destroy() | |
| 271 | Animation.RightArm:Destroy() | |
| 272 | Animation.rigged = false | |
| 273 | end | |
| 274 | ||
| 275 | -- | Classes | |
| 276 | ||
| 277 | -- Custom tool class | |
| 278 | ||
| 279 | local Toolv2 = {}
| |
| 280 | ||
| 281 | Toolv2.create = function() | |
| 282 | local instance = {}
| |
| 283 | instance.enabled = true | |
| 284 | instance.active = false | |
| 285 | instance.initialized = false | |
| 286 | ||
| 287 | instance.postInit = function() | |
| 288 | -- override | |
| 289 | end | |
| 290 | ||
| 291 | instance.init = function(player, char, mouse) | |
| 292 | instance.Player = player | |
| 293 | instance.Character = char | |
| 294 | instance.Mouse = mouse | |
| 295 | instance.initialized = true | |
| 296 | instance.postInit() | |
| 297 | end | |
| 298 | ||
| 299 | instance.isReady = function() | |
| 300 | if instance.initialized and not instance.active and instance.enabled then | |
| 301 | return true | |
| 302 | else | |
| 303 | return false | |
| 304 | end | |
| 305 | end | |
| 306 | ||
| 307 | return instance | |
| 308 | end | |
| 309 | ||
| 310 | -- Ghostwalker tool class | |
| 311 | ||
| 312 | local Sword = {}
| |
| 313 | ||
| 314 | Sword.create = function() | |
| 315 | local instance = Toolv2.create() | |
| 316 | ||
| 317 | instance.postInit = function() | |
| 318 | Animation.RigCharacter(instance.Character) | |
| 319 | instance.idleStance() | |
| 320 | instance.createSword() | |
| 321 | instance.lastAttack = game:GetService("RunService").Stepped:wait()
| |
| 322 | instance.combo = 1 | |
| 323 | instance.defaultSpeed = 20 | |
| 324 | instance.night = false | |
| 325 | ||
| 326 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
| 327 | instance.updateSouls(0) | |
| 328 | ||
| 329 | instance.Character.Humanoid.Died:connect(function() | |
| 330 | instance.enabled = false | |
| 331 | end) | |
| 332 | ||
| 333 | instance.Mouse.Button1Down:connect(function() | |
| 334 | if not instance.isReady() then return end | |
| 335 | ||
| 336 | if instance.minion ~= nil then | |
| 337 | if instance.minion:FindFirstChild("Humanoid") and Mouse.Hit ~= nil then
| |
| 338 | instance.minion.Humanoid:MoveTo(Mouse.Hit.p) | |
| 339 | end | |
| 340 | return | |
| 341 | end | |
| 342 | ||
| 343 | local t = game:GetService("RunService").Stepped:wait()
| |
| 344 | ||
| 345 | if t - instance.lastAttack < .5 and instance.combo == 1 then | |
| 346 | instance.sliceOut() | |
| 347 | instance.combo = 2 | |
| 348 | elseif t - instance.lastAttack < .5 and instance.combo == 2 then | |
| 349 | instance.lunge() | |
| 350 | else | |
| 351 | instance.sliceInit() | |
| 352 | instance.combo = 1 | |
| 353 | end | |
| 354 | end) | |
| 355 | ||
| 356 | instance.Mouse.KeyDown:connect(function(key) | |
| 357 | if not instance.isReady() then return end | |
| 358 | ||
| 359 | key:lower() | |
| 360 | ||
| 361 | if key == 'f' then | |
| 362 | instance.soulFire() | |
| 363 | elseif key == 'e' then | |
| 364 | instance.soulControl() | |
| 365 | elseif key == 'q' then | |
| 366 | instance.soulJail() | |
| 367 | elseif key == 'g' then | |
| 368 | if instance.night == false then | |
| 369 | instance.soulNight() | |
| 370 | elseif instance.night == true and Mouse.Hit ~= nil then | |
| 371 | instance.genericBlast(Mouse.Hit) | |
| 372 | end | |
| 373 | elseif key == 't' then | |
| 374 | instance.sheathe() | |
| 375 | end | |
| 376 | end) | |
| 377 | end | |
| 378 | ||
| 379 | instance.updateSouls = function(amount) | |
| 380 | instance.souls = amount | |
| 381 | instance.Character.Humanoid.MaxHealth = (instance.souls * 100) + 250 | |
| 382 | instance.Character.Humanoid.Health = instance.Character.Humanoid.MaxHealth | |
| 383 | instance.swordFire.Size = instance.souls | |
| 384 | end | |
| 385 | ||
| 386 | instance.hitFunction = function(hit, damage) | |
| 387 | local char = General.GetCharacter(hit) | |
| 388 | ||
| 389 | if char ~= nil and char ~= instance.Character and char.Humanoid.Health > 0 then | |
| 390 | if damage == nil then | |
| 391 | char.Humanoid.Health = char.Humanoid.Health - ((instance.souls * 10) + 10) | |
| 392 | else | |
| 393 | char.Humanoid.Health = char.Humanoid.Health - (damage) | |
| 394 | end | |
| 395 | ||
| 396 | if char.Humanoid.Health <= 0 then | |
| 397 | General.TweenTransparency(char, 0, 1) | |
| 398 | instance.updateSouls(instance.souls + 1) | |
| 399 | end | |
| 400 | end | |
| 401 | end | |
| 402 | ||
| 403 | instance.idleStance = function() | |
| 404 | Animation.Reset() | |
| 405 | Animation.Root.C1 = Animation.Root.C1 * CFrame.Angles(0, 0, -0.5) | |
| 406 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(1.5, 0.3, 0.3) | |
| 407 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(-0.2, -0.75, -0.2) | |
| 408 | ||
| 409 | if instance.swordWeld ~= nil then | |
| 410 | instance.swordWeld.C0 = instance.swordWeldRoot[1] | |
| 411 | instance.swordWeld.C1 = instance.swordWeldRoot[2] | |
| 412 | end | |
| 413 | end | |
| 414 | ||
| 415 | instance.spellStance = function() | |
| 416 | instance.idleStance() | |
| 417 | ||
| 418 | for i = 1,10 do | |
| 419 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.2, 0, 0) | |
| 420 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.07, 0.05) | |
| 421 | instance.createSwordTrail() | |
| 422 | wait() | |
| 423 | end | |
| 424 | end | |
| 425 | ||
| 426 | instance.updateAttack = function() | |
| 427 | instance.lastAttack = game:GetService("RunService").Stepped:wait()
| |
| 428 | end | |
| 429 | ||
| 430 | instance.createSword = function() | |
| 431 | local part = Instance.new("Part", instance.Character)
| |
| 432 | part.CanCollide = false | |
| 433 | part.Transparency = 0.8 | |
| 434 | part.BrickColor = BrickColor.new("White")
| |
| 435 | part.Size = Vector3.new(1, 0.8, 4) | |
| 436 | part.Material = "Neon" | |
| 437 | ||
| 438 | part.Touched:connect(function(hit) | |
| 439 | instance.hitFunction(hit, nil) | |
| 440 | end) | |
| 441 | ||
| 442 | local mesh = Instance.new("SpecialMesh", part)
| |
| 443 | mesh.MeshType = "FileMesh" | |
| 444 | mesh.MeshId = "http://www.roblox.com/asset/?id=12221720" | |
| 445 | ||
| 446 | local weld = General.Weld(instance.Character["Right Arm"], part) | |
| 447 | weld.C1 = weld.C1 * CFrame.Angles(3.16, 0, 1.6) | |
| 448 | weld.C1 = weld.C1 * CFrame.new(0, 1, 1.5) | |
| 449 | ||
| 450 | local slashSound = Instance.new("Sound", part)
| |
| 451 | slashSound.SoundId = "rbxasset://sounds/swordslash.wav" | |
| 452 | slashSound.Volume = 0.7 | |
| 453 | ||
| 454 | instance.sword = part | |
| 455 | instance.swordWeld = weld | |
| 456 | instance.swordWeldRoot = {weld.C0, weld.C1}
| |
| 457 | instance.slash = slashSound | |
| 458 | instance.swordFire = instance.fireEffect(part, 1, nil) | |
| 459 | instance.swordFire.Heat = 1 | |
| 460 | end | |
| 461 | ||
| 462 | instance.createSwordTrail = function() | |
| 463 | local part = Instance.new("Part", instance.Character)
| |
| 464 | part.CanCollide = false | |
| 465 | part.Anchored = true | |
| 466 | part.Size = Vector3.new(1.3, 0.2, 4) | |
| 467 | part.Transparency = 0.9 | |
| 468 | part.BrickColor = BrickColor.new("White")
| |
| 469 | part.TopSurface = 0 | |
| 470 | part.BottomSurface = 0 | |
| 471 | part.CFrame = instance.sword.CFrame | |
| 472 | ||
| 473 | instance.debris(part, 0.2) | |
| 474 | end | |
| 475 | ||
| 476 | instance.sliceInit = function() | |
| 477 | instance.active = true | |
| 478 | instance.idleStance() | |
| 479 | ||
| 480 | instance.slash:Play() | |
| 481 | ||
| 482 | for i = 1,6 do | |
| 483 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.26, 0, 0) | |
| 484 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, 0, 0.14) | |
| 485 | instance.createSwordTrail() | |
| 486 | wait() | |
| 487 | end | |
| 488 | ||
| 489 | wait(0.2) | |
| 490 | ||
| 491 | instance.updateAttack() | |
| 492 | instance.idleStance() | |
| 493 | instance.active = false | |
| 494 | end | |
| 495 | ||
| 496 | instance.sliceOut = function() | |
| 497 | instance.active = true | |
| 498 | instance.idleStance() | |
| 499 | ||
| 500 | for i = 1,5 do | |
| 501 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(0, 0.2, 0) | |
| 502 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(-0.14, 0, 0.2) | |
| 503 | instance.createSwordTrail() | |
| 504 | wait() | |
| 505 | end | |
| 506 | ||
| 507 | instance.slash:Play() | |
| 508 | ||
| 509 | for i = 1,5 do | |
| 510 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.4, 0, 0) | |
| 511 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.15, 0.15) | |
| 512 | instance.createSwordTrail() | |
| 513 | wait() | |
| 514 | end | |
| 515 | ||
| 516 | wait(0.3) | |
| 517 | ||
| 518 | instance.updateAttack() | |
| 519 | instance.idleStance() | |
| 520 | instance.active = false | |
| 521 | end | |
| 522 | ||
| 523 | instance.lunge = function() | |
| 524 | instance.active = true | |
| 525 | instance.idleStance() | |
| 526 | ||
| 527 | for i = 1,5 do | |
| 528 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.4, 0, 0) | |
| 529 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.15, 0.1) | |
| 530 | instance.createSwordTrail() | |
| 531 | wait() | |
| 532 | end | |
| 533 | ||
| 534 | instance.Character.Humanoid.WalkSpeed = 0 | |
| 535 | ||
| 536 | wait(0.5) | |
| 537 | ||
| 538 | instance.swordWeld.C1 = instance.swordWeld.C1 * CFrame.Angles(1.6,0,0) | |
| 539 | instance.swordWeld.C1 = instance.swordWeld.C1 * CFrame.new(0, 0.8, 1) | |
| 540 | ||
| 541 | instance.positionForce(instance.Character.Torso, (instance.Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -30)).p, 1.3) | |
| 542 | instance.slash:Play() | |
| 543 | ||
| 544 | for i = 1,4 do -- added .2 due to 1 less frame | |
| 545 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(0.5, 0, 0) | |
| 546 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, 0.17, -0.14) | |
| 547 | wait() | |
| 548 | end | |
| 549 | ||
| 550 | wait(0.4) | |
| 551 | ||
| 552 | instance.genericBlast(instance.sword.CFrame) | |
| 553 | ||
| 554 | wait(0.6) | |
| 555 | ||
| 556 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
| 557 | ||
| 558 | --instance.updateAttack() | |
| 559 | instance.idleStance() | |
| 560 | instance.active = false | |
| 561 | end | |
| 562 | ||
| 563 | instance.startSpell = function(requirement) | |
| 564 | if instance.souls < requirement then | |
| 565 | return false | |
| 566 | else | |
| 567 | instance.updateSouls(instance.souls - requirement) | |
| 568 | end | |
| 569 | ||
| 570 | instance.active = true | |
| 571 | instance.Character.Humanoid.WalkSpeed = 0 | |
| 572 | instance.spellStance() | |
| 573 | ||
| 574 | return true | |
| 575 | end | |
| 576 | ||
| 577 | instance.endSpell = function() | |
| 578 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
| 579 | instance.idleStance() | |
| 580 | instance.active = false | |
| 581 | end | |
| 582 | ||
| 583 | instance.genericBlast = function(cf) | |
| 584 | local sound = Instance.new("Sound")
| |
| 585 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
| 586 | sound.Parent = instance.sword | |
| 587 | sound:Play() | |
| 588 | ||
| 589 | local spell = instance.spellEffect() | |
| 590 | spell.CFrame = cf | |
| 591 | spell.Touched:connect(function(hit) | |
| 592 | instance.hitFunction(hit, 10) | |
| 593 | end) | |
| 594 | ||
| 595 | General.TweenSizeCo(spell, spell.Size.X, 24, 1, 0.025, function() | |
| 596 | if spell ~= nil then | |
| 597 | spell.Transparency = spell.Transparency + 0.025 | |
| 598 | spell.CFrame = cf | |
| 599 | end | |
| 600 | end, | |
| 601 | function() | |
| 602 | if spell ~= nil then | |
| 603 | spell:Destroy() | |
| 604 | end | |
| 605 | end) -- First function fires every time the part size is changed / while part size is tweening. Second function fires once the tweening process is complete. | |
| 606 | end | |
| 607 | ||
| 608 | instance.soulFire = function() | |
| 609 | if not instance.startSpell(1) then return end | |
| 610 | ||
| 611 | local sound = Instance.new("Sound")
| |
| 612 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
| 613 | sound.Parent = instance.sword | |
| 614 | sound:Play() | |
| 615 | ||
| 616 | local spell = instance.spellEffect() | |
| 617 | spell.CFrame = instance.Character.Torso.CFrame | |
| 618 | spell.Touched:connect(function(hit) | |
| 619 | instance.hitFunction(hit, 100) | |
| 620 | end) | |
| 621 | ||
| 622 | for i = 1, 20 do | |
| 623 | spell.Size = spell.Size + Vector3.new(3, 3, 3) | |
| 624 | spell.Transparency = spell.Transparency + 0.025 | |
| 625 | spell.CFrame = instance.Character.Torso.CFrame | |
| 626 | wait() | |
| 627 | end | |
| 628 | ||
| 629 | spell:Destroy() | |
| 630 | ||
| 631 | wait(0.3) | |
| 632 | ||
| 633 | instance.endSpell() | |
| 634 | end | |
| 635 | ||
| 636 | instance.soulControl = function() | |
| 637 | if not instance.startSpell(1) then return end | |
| 638 | ||
| 639 | local sound = Instance.new("Sound")
| |
| 640 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
| 641 | sound.Parent = instance.sword | |
| 642 | sound:Play() | |
| 643 | ||
| 644 | if instance.minion ~= nil then | |
| 645 | instance.minion = nil | |
| 646 | instance.minionConnection:disconnect() | |
| 647 | else | |
| 648 | local char = General.GetCharacter(instance.Mouse.Target) | |
| 649 | if char ~= nil and char:FindFirstChild("Torso") then
| |
| 650 | instance.minion = char | |
| 651 | instance.minionConnection = char.Torso.Touched:connect(function(hit) | |
| 652 | instance.hitFunction(hit, 100) | |
| 653 | end) | |
| 654 | instance.fireEffect(char.Torso, 4, nil) | |
| 655 | end | |
| 656 | end | |
| 657 | ||
| 658 | wait(0.3) | |
| 659 | ||
| 660 | instance.endSpell() | |
| 661 | end | |
| 662 | ||
| 663 | instance.soulJail = function() | |
| 664 | if not instance.startSpell(3) then return end | |
| 665 | ||
| 666 | local sound = Instance.new("Sound")
| |
| 667 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
| 668 | sound.Parent = instance.sword | |
| 669 | sound:Play() | |
| 670 | ||
| 671 | local char = General.GetCharacter(instance.Mouse.Target) | |
| 672 | if char ~= nil and char:FindFirstChild("Torso") then
| |
| 673 | char.Torso.Anchored = true | |
| 674 | char.Humanoid.WalkSpeed = 0 | |
| 675 | ||
| 676 | local spell = instance.spellEffect() | |
| 677 | spell.Size = Vector3.new(12, 12, 12) | |
| 678 | spell.CFrame = char.Torso.CFrame | |
| 679 | ||
| 680 | instance.debris(spell, 30) | |
| 681 | end | |
| 682 | ||
| 683 | wait(0.5) | |
| 684 | ||
| 685 | instance.endSpell() | |
| 686 | end | |
| 687 | ||
| 688 | instance.soulNight = function() | |
| 689 | if not instance.startSpell(5) then return end | |
| 690 | ||
| 691 | instance.night = true | |
| 692 | ||
| 693 | local sound = Instance.new("Sound")
| |
| 694 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
| 695 | sound.Parent = instance.sword | |
| 696 | sound:Play() | |
| 697 | ||
| 698 | local timeOfDay = 12 | |
| 699 | ||
| 700 | for i = 1, 12 do | |
| 701 | game.Lighting.TimeOfDay = tostring(timeOfDay) | |
| 702 | timeOfDay = timeOfDay + 1 | |
| 703 | wait(0.1) | |
| 704 | end | |
| 705 | ||
| 706 | instance.fireEffect(instance.Character.Torso, 5, 10) | |
| 707 | ||
| 708 | wait(0.5) | |
| 709 | ||
| 710 | instance.endSpell() | |
| 711 | instance.Character.Humanoid.WalkSpeed = 30 | |
| 712 | instance.defaultSpeed = 30 | |
| 713 | ||
| 714 | coroutine.resume(coroutine.create(function() | |
| 715 | wait(10) | |
| 716 | ||
| 717 | instance.defaultSpeed = 20 | |
| 718 | ||
| 719 | if instance.isReady() then | |
| 720 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
| 721 | end | |
| 722 | ||
| 723 | for i = 1, 12 do | |
| 724 | game.Lighting.TimeOfDay = tostring(timeOfDay) | |
| 725 | timeOfDay = timeOfDay + 1 | |
| 726 | wait(0.1) | |
| 727 | end | |
| 728 | ||
| 729 | instance.night = false | |
| 730 | end)) | |
| 731 | end | |
| 732 | ||
| 733 | instance.sheathe = function() | |
| 734 | instance.enabled = false | |
| 735 | instance.sword:Destroy() | |
| 736 | Animation.Reset() | |
| 737 | --Animation.Destroy() | |
| 738 | ||
| 739 | GhostObject.enabled = true | |
| 740 | end | |
| 741 | ||
| 742 | instance.positionForce = function(parent, position, decay) | |
| 743 | local bp = Instance.new("BodyPosition", parent)
| |
| 744 | bp.Position = position | |
| 745 | ||
| 746 | instance.debris(bp, decay) | |
| 747 | end | |
| 748 | ||
| 749 | instance.fireEffect = function(part, size, decay) | |
| 750 | local fire = Instance.new("Fire", part)
| |
| 751 | fire.Color = Color3.new(85/255, 255/255, 255/255) | |
| 752 | fire.Size = size | |
| 753 | ||
| 754 | if decay ~= nil then | |
| 755 | instance.debris(fire, decay) | |
| 756 | end | |
| 757 | ||
| 758 | return fire | |
| 759 | end | |
| 760 | ||
| 761 | instance.spellEffect = function() | |
| 762 | local spell = Instance.new("Part", workspace)
| |
| 763 | spell.Shape = "Ball" | |
| 764 | spell.CanCollide = false | |
| 765 | spell.Anchored = true | |
| 766 | spell.BrickColor = BrickColor.new("White")
| |
| 767 | spell.TopSurface = 0 | |
| 768 | spell.BottomSurface = 0 | |
| 769 | spell.Size = Vector3.new(5,5,5) | |
| 770 | spell.Transparency = 0.5 | |
| 771 | spell.Material = "Neon" | |
| 772 | ||
| 773 | return spell | |
| 774 | end | |
| 775 | ||
| 776 | instance.debris = function(item, decay) | |
| 777 | game:GetService("Debris"):AddItem(item, decay)
| |
| 778 | end | |
| 779 | ||
| 780 | return instance | |
| 781 | end | |
| 782 | ||
| 783 | -- Ghost tool class | |
| 784 | ||
| 785 | local Ghost = {}
| |
| 786 | ||
| 787 | Ghost.create = function() | |
| 788 | local instance = Toolv2.create() | |
| 789 | instance.visible = false | |
| 790 | instance.hasBody = false | |
| 791 | ||
| 792 | instance.postInit = function() | |
| 793 | if instance.Character:FindFirstChild("Body Colors") then
| |
| 794 | instance.Character["Body Colors"]:Destroy() | |
| 795 | end | |
| 796 | end | |
| 797 | ||
| 798 | instance.ghostify = function(char) | |
| 799 | instance.Player.Backpack:ClearAllChildren() | |
| 800 | ||
| 801 | General.LoopClosure(char, function(v) | |
| 802 | if v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") or v.Name == "Body Colors" then
| |
| 803 | v:Destroy() | |
| 804 | end | |
| 805 | ||
| 806 | if v.Name == "Head" then -- Remove Face | |
| 807 | v:ClearAllChildren() | |
| 808 | end | |
| 809 | ||
| 810 | if not General.IsMainBodyPart(v) and v:IsA("Part") then
| |
| 811 | v.Transparency = 1 | |
| 812 | end | |
| 813 | end) | |
| 814 | ||
| 815 | General.LoopClosure(char, function(v) | |
| 816 | if v:IsA("Part") then -- Need to re-loop due to body colors object resetting body colors
| |
| 817 | v.BrickColor = BrickColor.new("White")
| |
| 818 | v.Material = "Neon" | |
| 819 | end | |
| 820 | end) | |
| 821 | ||
| 822 | General.TweenTransparency(char, 0, 1) | |
| 823 | end | |
| 824 | ||
| 825 | instance.clone = function(char) | |
| 826 | if not General.IsCharacter(char) then | |
| 827 | return | |
| 828 | end | |
| 829 | ||
| 830 | instance.ghostify(instance.Character) | |
| 831 | ||
| 832 | General.LoopClosure(char, function(v) | |
| 833 | if v:IsA("Part") then
| |
| 834 | local correspondant = instance.Character:FindFirstChild(v.Name) | |
| 835 | if correspondant ~= nil then | |
| 836 | correspondant.BrickColor = v.BrickColor | |
| 837 | correspondant.Transparency = v.Transparency | |
| 838 | correspondant.Material = v.Material | |
| 839 | end | |
| 840 | elseif v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") then
| |
| 841 | v.Parent = instance.Character | |
| 842 | end | |
| 843 | ||
| 844 | if v.Name == "Head" then | |
| 845 | for _,x in pairs(v:GetChildren()) do | |
| 846 | x.Parent = instance.Character.Head | |
| 847 | end | |
| 848 | end | |
| 849 | end) | |
| 850 | end | |
| 851 | ||
| 852 | instance.appear = function() | |
| 853 | if instance.hasBody then return end | |
| 854 | ||
| 855 | instance.active = true | |
| 856 | ||
| 857 | if instance.visible then | |
| 858 | General.TweenTransparency(instance.Character, 0.8, 1) | |
| 859 | instance.visible = false | |
| 860 | else | |
| 861 | General.TweenTransparency(instance.Character, 1, 0.8) | |
| 862 | instance.visible = true | |
| 863 | end | |
| 864 | ||
| 865 | instance.active = false | |
| 866 | end | |
| 867 | ||
| 868 | instance.teleport = function() | |
| 869 | if instance.hasBody then | |
| 870 | return | |
| 871 | end | |
| 872 | ||
| 873 | local hit = instance.Mouse.Target | |
| 874 | ||
| 875 | if hit ~= nil and General.IsCharacter(hit) then | |
| 876 | local myPosition = instance.Character.Torso.Position | |
| 877 | instance.Character:MoveTo(hit.Position) | |
| 878 | General.GetCharacter(hit):MoveTo(myPosition) | |
| 879 | else | |
| 880 | instance.Character:MoveTo(instance.Mouse.Hit.p) | |
| 881 | end | |
| 882 | end | |
| 883 | ||
| 884 | instance.possess = function() | |
| 885 | instance.active = true | |
| 886 | ||
| 887 | local char = General.GetCharacter(instance.Mouse.Target) | |
| 888 | ||
| 889 | if char ~= nil and char:FindFirstChild("Torso") then
| |
| 890 | instance.clone(char) | |
| 891 | instance.Character:MoveTo(char.Torso.Position) | |
| 892 | ||
| 893 | General.TweenTransparency(char, 0, 1) | |
| 894 | General.LoopClosure(char, function(v) | |
| 895 | if v:IsA("Part") then
| |
| 896 | v:Destroy() | |
| 897 | end | |
| 898 | end) | |
| 899 | ||
| 900 | SwordObject = Sword.create() | |
| 901 | SwordObject.init(instance.Player, instance.Character, instance.Mouse) | |
| 902 | ||
| 903 | instance.hasBody = true | |
| 904 | instance.enabled = false | |
| 905 | end | |
| 906 | ||
| 907 | instance.active = false | |
| 908 | end | |
| 909 | ||
| 910 | instance.leaveBody = function() | |
| 911 | instance.active = true | |
| 912 | instance.ghostify(instance.Character) | |
| 913 | instance.hasBody = false | |
| 914 | instance.active = false | |
| 915 | end | |
| 916 | ||
| 917 | instance.steal = function() | |
| 918 | local enemyPlayer = General.GetPlayer(instance.Mouse.Target) | |
| 919 | ||
| 920 | if enemyPlayer ~= nil then | |
| 921 | local stealFunction = function(v) | |
| 922 | if v:IsA("Script") or v:IsA("LocalScript") or v:IsA("Tool") or v:IsA("Hopperbin") then
| |
| 923 | v:Clone().Parent = instance.Player.Backpack | |
| 924 | end | |
| 925 | end | |
| 926 | ||
| 927 | General.LoopClosure(enemyPlayer.Backpack, stealFunction) | |
| 928 | General.LoopClosure(enemyPlayer.StarterGear, stealFunction) | |
| 929 | end | |
| 930 | end | |
| 931 | ||
| 932 | instance.postInit = function() | |
| 933 | instance.Mouse.KeyDown:connect(function(key) | |
| 934 | key:lower() | |
| 935 | ||
| 936 | if not instance.isReady() then return end | |
| 937 | ||
| 938 | if key == 'q' then | |
| 939 | instance.appear() | |
| 940 | elseif key == 'e' then | |
| 941 | instance.teleport() | |
| 942 | elseif key == 'f' then | |
| 943 | instance.possess() | |
| 944 | elseif key == 'g' then | |
| 945 | instance.leaveBody() | |
| 946 | elseif key == 'c' then | |
| 947 | instance.steal() | |
| 948 | elseif key == 'p' then | |
| 949 | local cleanseFunction = function(v) | |
| 950 | if v.Name ~= scriptId then | |
| 951 | v:Destroy() | |
| 952 | end | |
| 953 | end | |
| 954 | General.LoopClosure(instance.Player.StarterGear, cleanseFunction) | |
| 955 | General.LoopClosure(instance.Player.Backpack, cleanseFunction) | |
| 956 | end | |
| 957 | end) | |
| 958 | end | |
| 959 | ||
| 960 | return instance | |
| 961 | end | |
| 962 | ||
| 963 | -- Events | |
| 964 | ||
| 965 | Player.CharacterAdded:connect(function() | |
| 966 | Character = Player.Character | |
| 967 | ||
| 968 | GhostObject = Ghost.create() | |
| 969 | GhostObject.init(Player, Character, Mouse) | |
| 970 | wait(1) | |
| 971 | GhostObject.ghostify(Player.Character) | |
| 972 | ||
| 973 | --SwordObject = Sword.create() | |
| 974 | --SwordObject.init(Player, Character, Mouse) | |
| 975 | end) | |
| 976 | ||
| 977 | Player.Character:BreakJoints() |