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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2-
Player = game:GetService("Players").LocalPlayer
2+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3-
Mouse = Player:GetMouse()
3+
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
5
warn("if ur reading this ur gay")
6
Player = owner
7
PlayerGui = Player.PlayerGui
8
Cam = workspace.CurrentCamera
9
Backpack = Player.Backpack
10
Character = Player.Character
11
Humanoid = Character.Humanoid
12
RootPart = Character["HumanoidRootPart"]
13
Torso = Character["Torso"]
14
Head = Character["Head"]
15
RightArm = Character["Right Arm"]
16
LeftArm = Character["Left Arm"]
17
RightLeg = Character["Right Leg"]
18
LeftLeg = Character["Left Leg"]
19
RootJoint = RootPart["RootJoint"]
20
Neck = Torso["Neck"]
21
RightShoulder = Torso["Right Shoulder"]
22
LeftShoulder = Torso["Left Shoulder"]
23
RightHip = Torso["Right Hip"]
24
LeftHip = Torso["Left Hip"]
25
local TIME = 0
26
local sick = Instance.new("Sound",Torso)
27
28
IT = Instance.new
29
CF = CFrame.new
30
VT = Vector3.new
31
RAD = math.rad
32
C3 = Color3.new
33
UD2 = UDim2.new
34
BRICKC = BrickColor.new
35
ANGLES = CFrame.Angles
36
EULER = CFrame.fromEulerAnglesXYZ
37
COS = math.cos
38
ACOS = math.acos
39
SIN = math.sin
40
ASIN = math.asin
41
ABS = math.abs
42
MRANDOM = math.random
43
FLOOR = math.floor
44
45
--//=================================\\
46
--|| 	    Value shit things
47
--\\=================================//
48
49
Animation_Speed = 3
50
local FORCERESET = false
51
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
52
local SIZE = 1
53
local Speed = 24
54
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
55
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
56
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
57
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
58
local DAMAGEMULTIPLIER = 1
59
local ANIM = "Idle"
60
local ATTACK = false
61
local EQUIPPED = false
62
local HOLD = false
63
local COMBO = 1
64
local Rooted = false
65
local SINE = 0
66
local KEYHOLD = false
67
local CHANGE = 2 / Animation_Speed
68
local WALKINGANIM = false
69
local VALUE1 = false
70
local VALUE2 = false
71
local ROBLOXIDLEANIMATION = IT("Animation")
72
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
73
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
74
--ROBLOXIDLEANIMATION.Parent = Humanoid
75
local WEAPONGUI = IT("ScreenGui", PlayerGui)
76
WEAPONGUI.Name = "BanishV3Gui"
77
local Weapon = IT("Model")
78
Weapon.Name = "Adds"
79
local Effects = IT("Folder", Weapon)
80
Effects.Name = "Effects"
81
local ANIMATOR = Humanoid.Animator
82
local ANIMATE = Character:FindFirstChild("Animate")
83
local UNANCHOR = true
84
local TOBANISH = {}
85
Player_Size = 1
86
local kan = Instance.new("Sound",Character)
87
kan.Volume = 1.25
88
kan.TimePosition = 0
89
kan.PlaybackSpeed = 1
90
kan.Pitch = 1
91
kan.SoundId = "rbxassetid://614032233"
92
kan.Name = "wrecked"
93
kan.Looped = true
94
kan:Play()
95
local Mode = 1
96
local currentThemePlaying = kan.SoundId
97
local currentPitch = kan.Pitch
98
local currentVol = kan.Volume
99
--//=================================\\
100
--\\=================================//
101
for i,v in pairs(Character:children()) do
102
    if v:IsA("Accessory") then
103
        v:Destroy()
104
    end
105
end
106
107
warn("CREATED BY AlmightyToast#6465")
108
warn("aka KrYn0MoRe or ShrekBenson")
109
warn("DOnt rEm0vE tH1s 0r uR gAy")
110
--//=================================\\
111
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
112
--\\=================================//
113
114
ArtificialHB = Instance.new("BindableEvent", script)
115
ArtificialHB.Name = "ArtificialHB"
116
117
script:WaitForChild("ArtificialHB")
118
119
frame = Frame_Speed
120
tf = 0
121
allowframeloss = false
122
tossremainder = false
123
lastframe = tick()
124
script.ArtificialHB:Fire()
125
126
game:GetService("RunService").Heartbeat:connect(function(s, p)
127
	tf = tf + s
128
	if tf >= frame then
129
		if allowframeloss then
130
			script.ArtificialHB:Fire()
131
			lastframe = tick()
132
		else
133
			for i = 1, math.floor(tf / frame) do
134
				script.ArtificialHB:Fire()
135
			end
136
		lastframe = tick()
137
		end
138
		if tossremainder then
139
			tf = 0
140
		else
141
			tf = tf - frame * math.floor(tf / frame)
142
		end
143
	end
144
end)
145
146
--//=================================\\
147
--\\=================================//
148
149
--//=================================\\
150
--|| 	      MOST FUNCTIONS
151
--\\=================================//
152
153
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
154
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
155
end
156
157
function PositiveAngle(NUMBER)
158
	if NUMBER >= 0 then
159
		NUMBER = 0
160
	end
161
	return NUMBER
162
end
163
164
function NegativeAngle(NUMBER)
165
	if NUMBER <= 0 then
166
		NUMBER = 0
167
	end
168
	return NUMBER
169
end
170
171
function Swait(NUMBER)
172
	if NUMBER == 0 or NUMBER == nil then
173
		ArtificialHB.Event:wait()
174
	else
175
		for i = 1, NUMBER do
176
			ArtificialHB.Event:wait()
177
		end
178
	end
179
end
180
181
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
182
	local NEWMESH = IT(MESH)
183
	if MESH == "SpecialMesh" then
184
		NEWMESH.MeshType = MESHTYPE
185
		if MESHID ~= "nil" and MESHID ~= "" then
186
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
187
		end
188
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
189
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
190
		end
191
	end
192
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
193
	NEWMESH.Scale = SCALE
194
	NEWMESH.Parent = PARENT
195
	return NEWMESH
196
end
197
198
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
199
	local NEWPART = IT("Part")
200
	NEWPART.formFactor = FORMFACTOR
201
	NEWPART.Reflectance = REFLECTANCE
202
	NEWPART.Transparency = TRANSPARENCY
203
	NEWPART.CanCollide = false
204
	NEWPART.Locked = true
205
	NEWPART.Anchored = true
206
	if ANCHOR == false then
207
		NEWPART.Anchored = false
208
	end
209
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
210
	NEWPART.Name = NAME
211
	NEWPART.Size = SIZE
212
	NEWPART.Position = Torso.Position
213
	NEWPART.Material = MATERIAL
214
	NEWPART:BreakJoints()
215
	NEWPART.Parent = PARENT
216
	return NEWPART
217
end
218
219
    local function weldBetween(a, b)
220
        local weldd = IT("Weld")
221
        weldd.Part0 = a
222
        weldd.Part1 = b
223
        weldd.C0 = CF()
224
        weldd.C1 = b.CFrame:inverse() * a.CFrame
225
        weldd.Parent = a
226
        return weldd
227
    end
228
229
230
function QuaternionFromCFrame(cf)
231
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
232
	local trace = m00 + m11 + m22
233
	if trace > 0 then 
234
		local s = math.sqrt(1 + trace)
235
		local recip = 0.5 / s
236
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
237
	else
238
		local i = 0
239
		if m11 > m00 then
240
			i = 1
241
		end
242
		if m22 > (i == 0 and m00 or m11) then
243
			i = 2
244
		end
245
		if i == 0 then
246
			local s = math.sqrt(m00 - m11 - m22 + 1)
247
			local recip = 0.5 / s
248
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
249
		elseif i == 1 then
250
			local s = math.sqrt(m11 - m22 - m00 + 1)
251
			local recip = 0.5 / s
252
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
253
		elseif i == 2 then
254
			local s = math.sqrt(m22 - m00 - m11 + 1)
255
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
256
		end
257
	end
258
end
259
 
260
function QuaternionToCFrame(px, py, pz, x, y, z, w)
261
	local xs, ys, zs = x + x, y + y, z + z
262
	local wx, wy, wz = w * xs, w * ys, w * zs
263
	local xx = x * xs
264
	local xy = x * ys
265
	local xz = x * zs
266
	local yy = y * ys
267
	local yz = y * zs
268
	local zz = z * zs
269
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
270
end
271
 
272
function QuaternionSlerp(a, b, t)
273
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
274
	local startInterp, finishInterp;
275
	if cosTheta >= 0.0001 then
276
		if (1 - cosTheta) > 0.0001 then
277
			local theta = ACOS(cosTheta)
278
			local invSinTheta = 1 / SIN(theta)
279
			startInterp = SIN((1 - t) * theta) * invSinTheta
280
			finishInterp = SIN(t * theta) * invSinTheta
281
		else
282
			startInterp = 1 - t
283
			finishInterp = t
284
		end
285
	else
286
		if (1 + cosTheta) > 0.0001 then
287
			local theta = ACOS(-cosTheta)
288
			local invSinTheta = 1 / SIN(theta)
289
			startInterp = SIN((t - 1) * theta) * invSinTheta
290
			finishInterp = SIN(t * theta) * invSinTheta
291
		else
292
			startInterp = t - 1
293
			finishInterp = t
294
		end
295
	end
296
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
297
end
298
299
function Clerp(a, b, t)
300
	local qa = {QuaternionFromCFrame(a)}
301
	local qb = {QuaternionFromCFrame(b)}
302
	local ax, ay, az = a.x, a.y, a.z
303
	local bx, by, bz = b.x, b.y, b.z
304
	local _t = 1 - t
305
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
306
end
307
308
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
309
	local frame = IT("Frame")
310
	frame.BackgroundTransparency = TRANSPARENCY
311
	frame.BorderSizePixel = BORDERSIZEPIXEL
312
	frame.Position = POSITION
313
	frame.Size = SIZE
314
	frame.BackgroundColor3 = COLOR
315
	frame.BorderColor3 = BORDERCOLOR
316
	frame.Name = NAME
317
	frame.Parent = PARENT
318
	return frame
319
end
320
321
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
322
	local label = IT("TextLabel")
323
	label.BackgroundTransparency = 1
324
	label.Size = UD2(1, 0, 1, 0)
325
	label.Position = UD2(0, 0, 0, 0)
326
	label.TextColor3 = TEXTCOLOR
327
	label.TextStrokeTransparency = STROKETRANSPARENCY
328
	label.TextTransparency = TRANSPARENCY
329
	label.FontSize = TEXTFONTSIZE
330
	label.Font = TEXTFONT
331
	label.BorderSizePixel = BORDERSIZEPIXEL
332
	label.TextScaled = false
333
	label.Text = TEXT
334
	label.Name = NAME
335
	label.Parent = PARENT
336
	return label
337
end
338
339
function NoOutlines(PART)
340
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
341
end
342
343
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
344
	local NEWWELD = IT(TYPE)
345
	NEWWELD.Part0 = PART0
346
	NEWWELD.Part1 = PART1
347
	NEWWELD.C0 = C0
348
	NEWWELD.C1 = C1
349
	NEWWELD.Parent = PARENT
350
	return NEWWELD
351
end
352
353
local S = IT("Sound")
354
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
355
	local NEWSOUND = nil
356
	coroutine.resume(coroutine.create(function()
357
		NEWSOUND = S:Clone()
358
		NEWSOUND.Parent = PARENT
359
		NEWSOUND.Volume = VOLUME
360
		NEWSOUND.Pitch = PITCH
361
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
362
		NEWSOUND:play()
363
		if DOESLOOP == true then
364
			NEWSOUND.Looped = true
365
		else
366
			repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
367
			NEWSOUND:remove()
368
		end
369
	end))
370
	return NEWSOUND
371
end
372
373
function CFrameFromTopBack(at, top, back)
374
	local right = top:Cross(back)
375
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
376
end
377
378
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
379
function WACKYEFFECT(Table)
380
	local TYPE = (Table.EffectType or "Sphere")
381
	local SIZE = (Table.Size or VT(1,1,1))
382
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
383
	local TRANSPARENCY = (Table.Transparency or 0)
384
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
385
	local CFRAME = (Table.CFrame or Torso.CFrame)
386
	local MOVEDIRECTION = (Table.MoveToPos or nil)
387
	local ROTATION1 = (Table.RotationX or 0)
388
	local ROTATION2 = (Table.RotationY or 0)
389
	local ROTATION3 = (Table.RotationZ or 0)
390
	local MATERIAL = (Table.Material or "Neon")
391
	local COLOR = (Table.Color or C3(1,1,1))
392
	local TIME = (Table.Time or 45)
393
	local SOUNDID = (Table.SoundID or nil)
394
	local SOUNDPITCH = (Table.SoundPitch or nil)
395
	local SOUNDVOLUME = (Table.SoundVolume or nil)
396
	coroutine.resume(coroutine.create(function()
397
		local PLAYSSOUND = false
398
		local SOUND = nil
399
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
400
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
401
			PLAYSSOUND = true
402
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
403
		end
404
		EFFECT.Color = COLOR
405
		local MSH = nil
406
		if TYPE == "Sphere" then
407
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
408
		elseif TYPE == "Block" then
409
			MSH = IT("BlockMesh",EFFECT)
410
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
411
		elseif TYPE == "Wave" then
412
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
413
		elseif TYPE == "Ring" then
414
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
415
		elseif TYPE == "Slash" then
416
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
417
		elseif TYPE == "Round Slash" then
418
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
419
		elseif TYPE == "Swirl" then
420
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
421
		elseif TYPE == "Skull" then
422
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
423
		elseif TYPE == "Crystal" then
424
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
425
		end
426
		if MSH ~= nil then
427
			local MOVESPEED = nil
428
			if MOVEDIRECTION ~= nil then
429
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
430
			end
431
			local GROWTH = SIZE - ENDSIZE
432
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
433
			if TYPE == "Block" then
434
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
435
			else
436
				EFFECT.CFrame = CFRAME
437
			end
438
			for LOOP = 1, TIME+1 do
439
				Swait()
440
				MSH.Scale = MSH.Scale - GROWTH/TIME
441
				if TYPE == "Wave" then
442
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
443
				end
444
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
445
				if TYPE == "Block" then
446
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
447
				else
448
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
449
				end
450
				if MOVEDIRECTION ~= nil then
451
					local ORI = EFFECT.Orientation
452
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
453
					EFFECT.Orientation = ORI
454
				end
455
			end
456
			if PLAYSSOUND == false then
457
				EFFECT:remove()
458
			else
459
				SOUND.Stopped:Connect(function()
460
					EFFECT:remove()
461
				end)
462
			end
463
		else
464
			if PLAYSSOUND == false then
465
				EFFECT:remove()
466
			else
467
				repeat Swait() until SOUND.Playing == false
468
				EFFECT:remove()
469
			end
470
		end
471
	end))
472
end
473
474
function MakeForm(PART,TYPE)
475
	if TYPE == "Cyl" then
476
		local MSH = IT("CylinderMesh",PART)
477
	elseif TYPE == "Ball" then
478
		local MSH = IT("SpecialMesh",PART)
479
		MSH.MeshType = "Sphere"
480
	elseif TYPE == "Wedge" then
481
		local MSH = IT("SpecialMesh",PART)
482
		MSH.MeshType = "Wedge"
483
	end
484
end
485
486
function SpawnTrail(FROM,TO,BIG)
487
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
488
	MakeForm(TRAIL,"Cyl")
489
	local DIST = (FROM - TO).Magnitude
490
	if BIG == true then
491
		TRAIL.Size = VT(0.5,DIST,0.5)
492
	else
493
		TRAIL.Size = VT(0.25,DIST,0.25)
494
	end
495
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
496
	coroutine.resume(coroutine.create(function()
497
		for i = 1, 5 do
498
			Swait()
499
			TRAIL.Transparency = TRAIL.Transparency + 0.1
500
		end
501
		TRAIL:remove()
502
	end))
503
end
504
505
Debris = game:GetService("Debris")
506
507
function CastProperRay(StartPos, EndPos, Distance, Ignore)
508
	local DIRECTION = CF(StartPos,EndPos).lookVector
509
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
510
end
511
512
function turnto(position)
513
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
514
end
515
local asd = Instance.new("ParticleEmitter")
516
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
517
asd.LightEmission = .1
518
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
519
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
520
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
521
asd.Transparency = bbb
522
asd.Size = aaa
523
asd.ZOffset = .9
524
asd.Acceleration = Vector3.new(0, -15, 0)
525
asd.LockedToPart = false
526
asd.EmissionDirection = "Back"
527
asd.Lifetime = NumberRange.new(1, 2)
528
asd.Rotation = NumberRange.new(-100, 100)
529
asd.RotSpeed = NumberRange.new(-100, 100)
530
asd.Speed = NumberRange.new(10)
531
asd.Enabled = false
532
asd.VelocitySpread = 999
533
534
function getbloody(victim,amount)
535
	local PART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Blood", victim.Size)
536
	PART.CFrame = victim.CFrame
537
	local HITPLAYERSOUNDS = {"356551938","264486467"}
538
	Debris:AddItem(PART,5)
539
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
540
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
541
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
542
	local prtcl = asd:Clone()
543
	prtcl.Parent = PART
544
	prtcl:Emit(amount*10)
545
end
546
547
local Particle = IT("ParticleEmitter",nil)
548
Particle.Enabled = false
549
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
550
Particle.LightEmission = 0.5
551
Particle.Rate = 150
552
Particle.ZOffset = 1
553
Particle.Rotation = NumberRange.new(-180, 180)
554
Particle.RotSpeed = NumberRange.new(-180, 180)
555
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
556
Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
557
558
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
559
function ParticleEmitter(Table)
560
	local PRTCL = Particle:Clone()
561
	local Speed = Table.Speed or 5
562
	local Drag = Table.Drag or 0
563
	local Size1 = Table.Size1 or 1
564
	local Size2 = Table.Size2 or 5
565
	local Lifetime1 = Table.Lifetime1 or 1
566
	local Lifetime2 = Table.Lifetime2 or 1.5
567
	local Parent = Table.Parent or Torso
568
	local Emit = Table.Emit or 100
569
	local Offset = Table.Offset or 360
570
	local Acel = Table.Acel or VT(0,0,0)
571
	local Enabled = Table.Enabled or false
572
	PRTCL.Parent = Parent
573
	PRTCL.Size = NumberSequence.new(Size1,Size2)
574
	PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
575
	PRTCL.Speed = NumberRange.new(Speed)
576
	PRTCL.VelocitySpread = Offset
577
	PRTCL.Drag = Drag
578
	PRTCL.Acceleration = Acel
579
	if Enabled == false then
580
		PRTCL:Emit(Emit)
581
		Debris:AddItem(PRTCL,Lifetime2)
582
	else
583
		PRTCL.Enabled = true
584
	end
585
	return PRTCL
586
end
587
588
function unanchor()
589
    if UNANCHOR == true then
590
        g = Character:GetChildren()
591
        for i = 1, #g do
592
            if g[i].ClassName == "Part" then
593
                g[i].Anchored = false
594
            end
595
        end
596
    end
597
end
598
599
function newTheme(ID,timepos,pitch,vol)
600
local kanz = kan
601
--kanz:Stop()
602
kanz.Volume = vol
603
--kanz.TimePosition = timepos
604
kanz.PlaybackSpeed = pitch
605
kanz.Pitch = pitch
606
kanz.SoundId = ID
607
kanz.Name = "wrecked"
608
kanz.Looped = true
609
currentThemePlaying = kanz.SoundId
610
currentVol = kanz.Volume
611
currentPitch = kanz.Pitch
612
--kanz:Play()
613
--coroutine.resume(coroutine.create(function()
614
--wait(0.05)
615
--end))
616
end
617
newTheme("rbxassetid://1191722766",0,1,1)
618
619
--//=================================\\
620
--|| 	  Clothing,Meshes,etc
621
--\\=================================//
622
for i,v in pairs(Character:children()) do
623
    if v:IsA("Clothing") then
624
        v:Destroy()
625
    end
626
end
627
628
local top = Instance.new("Shirt")
629
top.ShirtTemplate = "rbxassetid://2370477670"
630
top.Parent = Character
631
top.Name = "Shirt"
632
633
local bottom = Instance.new("Pants")
634
bottom.PantsTemplate = "rbxassetid://1134873684"
635
bottom.Parent = Character
636
bottom.Name = "Pants"
637
638
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Royale purple", "Top Hat", VT(1,1,1),false)
639
PRT.Color = C3(0.7,0,1)
640
local TopHat = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.87,0), CF(0, 0, 0))
641
CreateMesh("SpecialMesh", PRT, "FileMesh", "1033213385", "", VT(1,1,1)*1.05, VT(0,0,0))
642
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Royale purple", "Top Hat", VT(1,1,1),false)
643
PRT.Color = C3(0.7,0,1)
644
645
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Hair", VT(1,1,1),false)
646
PRT.Color = C3(86,66,54)
647
local Hair = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,0), ANGLES(0,3.5,0))
648
CreateMesh("SpecialMesh", PRT, "FileMesh", "1702831244", "1702831287", VT(1,1,1)*1.05, VT(0,0,0))
649
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Hair", VT(1,1,1),false)
650
PRT.Color = C3(0.86,0.66,0.54)
651
652
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Umbrella", VT(1, 4.1, 0.532),false)
653
PRT.Color = C3(86,66,54)
654
local Umbrella = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(-1.3,-0.8,0), ANGLES(0,0,-1.5))
655
CreateMesh("SpecialMesh", PRT, "FileMesh", "1304506613", "1304506638", VT(1,1,1)*1.05, VT(0,0,0))
656
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Umbrella", VT(1,1,1),false)
657
PRT.Color = C3(0.86,0.66,0.54)
658
659
for i = 1, 10 do
660
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FAAEC", VT(1.01,0.5,1.01),false)
661
	FACE.Color = C3(0,0,0)
662
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
663
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
664
   end
665
Head.face.Texture = "http://www.roblox.com/asset/?id=632698682"
666
--//=================================\\
667
--|| 	        Attacks
668
--\\=================================//
669
function switch()
670
    ATTACK = true
671
    Rooted = true
672
    CreateSound("363808674",workspace,8,1,false)
673
    for i=0, 1.5, 0.1 / Animation_Speed do
674
        Swait()
675
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(18), RAD(0)), 1 / Animation_Speed)
676
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
677
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
678
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
679
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
680
    end
681
    CreateSound("363808674",workspace,8,1,false)
682
    for i=0, 1.5, 0.1 / Animation_Speed do
683
        Swait()
684
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-18), RAD(0)), 1 / Animation_Speed)
685
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
686
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(24)) * LEFTSHOULDERC0, 1 / Animation_Speed)
687
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
688
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
689
    end
690
if Mode == 1 and Mode ~= 2 then
691
Mode = 2
692
Speed = 38
693
Humanoid.WalkSpeed = Speed
694
newTheme("rbxassetid://228255592",0,1,1)
695
elseif Mode == 2 and Mode ~= 1 then
696
Mode = 1
697
Speed = 24
698
Humanoid.WalkSpeed = Speed
699
newTheme("rbxassetid://1191722766",0,1,1)
700
end
701
ATTACK = false
702
Rooted = false
703
end
704
705
function Spinning_Attack()
706
	ATTACK = true
707
	CreatePart("Block",LeftArm,"Plastic",0,1,BrickColor.new(0,0,0),"HitBox",Vector3.new(1,2,1),false)
708
    local HitBox = LeftArm.HitBox
709
    weldBetween(HitBox, LeftArm)
710
	Humanoid.WalkSpeed = 3.01
711
	for i = 0, 1.2, 0.1 do
712
        Swait()
713
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(-65)), 0.3)
714
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
715
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(10)), 0.1)
716
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-35), math.rad(0), math.rad(-10)), 0.3)
717
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
718
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
719
      end
720
    for i = 0, 4.6, 0.1 do
721
        Swait()
722
	CreateSound("2304904662",workspace,3,1,false)
723
		HitBox.Touched:connect(function(hit)
724
			if hit.Parent and hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass('Humanoid') then
725
				hit.Parent:FindFirstChildOfClass('Humanoid').Health = 1 - 9999e+999
726
			end
727
		end)
728
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
729
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
730
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(0), math.rad(47)), 0.1)
731
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(-90), math.rad(-47)), 0.3)
732
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
733
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-4.5), math.rad(0), math.rad(30)), 0.3)
734
      end
735
	ATTACK = false
736
	Humanoid.WalkSpeed = 8
737
	HitBox:Destroy()
738-
--|| 	      Key Functions
738+
739
740-
Mouse.KeyDown:connect(function(k)
740+
741-
	if(ATTACK)then return end
741+
742-
	if(k == 't')then
742+
743-
		switch()
743+
744-
	elseif(k == 'v')then
744+
745-
		Spinning_Attack()
745+
746
while true do
747
    Swait()
748
    ANIMATE.Parent = nil
749
    if Character:FindFirstChildOfClass("Humanoid") == nil then
750
        Humanoid = IT("Humanoid",Character)
751
    end
752
    for _,v in next, Humanoid:GetPlayingAnimationTracks() do
753
        v:Stop();
754
    end
755
    SINE = SINE + CHANGE
756
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
757
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
758
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
759
    local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 12)
760
    if ANIM == "Walk" and TORSOVELOCITY > 1 then
761
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
762
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
763
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
764
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
765
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
766
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
767
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
768
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
769
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
770
    end
771
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
772
        ANIM = "Jump"
773
        if ATTACK == false then
774
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
775
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
776
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
777
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
778
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
779
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
780
        end
781
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
782
        ANIM = "Fall"
783
        if ATTACK == false then
784
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
785
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
786
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
787
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
788
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
789
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
790
        end
791
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
792
        ANIM = "Idle"
793
        if ATTACK == false and Mode == 1 then
794
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
795
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
796
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(220), RAD(45), RAD(-75))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
797
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
798
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
799
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
800
        end
801
    if Mode == 2 then
802
        ANIM = "Idle"
803
RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(25 - 2 * math.cos(SINE / 32))),.1)
804
LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(-25 + 2 * math.cos(SINE / 32))),.1)
805
RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CF(0,-0.25 + 0.02 * math.cos(SINE / 32),-0.1 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(25 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(0)),.1)
806
Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
807
RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 + 5 * math.cos(SINE / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(SINE / 53)),math.rad(1 + 3 * math.cos(SINE / 45))),.1)
808
LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 - 3 * math.cos(SINE / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(SINE / 55)),math.rad(-3 - 3 * math.cos(SINE / 45))),.1)
809
end
810
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
811
        ANIM = "Walk"
812
        if ATTACK == false then
813
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
814
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
815
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
816
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
817
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
818
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
819
        end
820
    end
821
    unanchor()
822
    Humanoid.MaxHealth = "inf"
823
    Humanoid.Health = "inf"
824
    if Rooted == false then
825
        Disable_Jump = false
826
        Humanoid.WalkSpeed = Speed
827
    elseif Rooted == true then
828
        Disable_Jump = true
829
        Humanoid.WalkSpeed = 0
830
    end
831
end