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| 1 | using System.Collections; | |
| 2 | using System.Collections.Generic; | |
| 3 | using UnityEngine; | |
| 4 | using UnityEngine.UI; | |
| 5 | ||
| 6 | public class upgradesScript : MonoBehaviour | |
| 7 | {
| |
| 8 | ||
| 9 | public static upgradesScript instance; | |
| 10 | public GameObject pistol; | |
| 11 | public GameObject shotgun; | |
| 12 | public GameObject uzi; | |
| 13 | public int nowWeapon; | |
| 14 | public Text nowWeaponText; | |
| 15 | // weapons upgrades | |
| 16 | public int pistolDamage; | |
| 17 | public int shotgunDamage; | |
| 18 | public int uziDamage; | |
| 19 | public int shotgunAmmo; | |
| 20 | public int uziAmmo; | |
| 21 | public float pistolSpeed; | |
| 22 | public float shotgunSpeed; | |
| 23 | public float uziSpeed; | |
| 24 | public GameObject PistolUI; | |
| 25 | public GameObject shotgunUI; | |
| 26 | public GameObject uziUI; | |
| 27 | ||
| 28 | ||
| 29 | void Start() | |
| 30 | {
| |
| 31 | nowWeapon = 0; | |
| 32 | } | |
| 33 | ||
| 34 | // Update is called once per frame | |
| 35 | void Update() | |
| 36 | {
| |
| 37 | switch (nowWeapon) | |
| 38 | {
| |
| 39 | case 0: shotgun.SetActive(false); uzi.SetActive(false); pistol.SetActive(true); nowWeaponText.text = "Pistol"; PistolUI.SetActive(true); shotgunUI.SetActive(false); uziUI.SetActive(false); break; | |
| 40 | case 1: shotgun.SetActive(true); uzi.SetActive(false); pistol.SetActive(false); nowWeaponText.text = "Shotgun"; PistolUI.SetActive(false); shotgunUI.SetActive(true); uziUI.SetActive(false); break; | |
| 41 | case 2: shotgun.SetActive(false); uzi.SetActive(true); pistol.SetActive(false); nowWeaponText.text = "Uzi"; PistolUI.SetActive(false); shotgunUI.SetActive(false); uziUI.SetActive(true); break; | |
| 42 | } | |
| 43 | ||
| 44 | } | |
| 45 | public void nextWeapon() | |
| 46 | {
| |
| 47 | if(nowWeapon < 2) | |
| 48 | {
| |
| 49 | nowWeapon++; | |
| 50 | } | |
| 51 | ||
| 52 | } | |
| 53 | public void previousWeapon() | |
| 54 | {
| |
| 55 | if (nowWeapon > 0) | |
| 56 | {
| |
| 57 | nowWeapon--; | |
| 58 | } | |
| 59 | } | |
| 60 | public void upgradePistolDamage() | |
| 61 | {
| |
| 62 | if (pistolDamage < 150) | |
| 63 | {
| |
| 64 | pistolDamage += 25; | |
| 65 | } | |
| 66 | ||
| 67 | } | |
| 68 | public void upgradePistolSpeed() | |
| 69 | {
| |
| 70 | if (pistolSpeed < 2.25f) | |
| 71 | {
| |
| 72 | pistolSpeed += 0.25f; | |
| 73 | } | |
| 74 | } | |
| 75 | public void upgradeShotgunDamage() | |
| 76 | {
| |
| 77 | if (shotgunDamage < 175) | |
| 78 | {
| |
| 79 | shotgunDamage += 25; | |
| 80 | } | |
| 81 | ||
| 82 | } | |
| 83 | public void upgradeShotgunAmmo() | |
| 84 | {
| |
| 85 | if (shotgunAmmo < 60) | |
| 86 | {
| |
| 87 | shotgunAmmo += 10; | |
| 88 | } | |
| 89 | } | |
| 90 | public void upgradeShotgunSpeed() | |
| 91 | {
| |
| 92 | if (pistolSpeed < 2.25f) | |
| 93 | {
| |
| 94 | shotgunSpeed += 0.25f; | |
| 95 | } | |
| 96 | } | |
| 97 | public void upgradeUziDamage() | |
| 98 | {
| |
| 99 | if (uziDamage < 175) | |
| 100 | {
| |
| 101 | uziDamage += 25; | |
| 102 | } | |
| 103 | ||
| 104 | } | |
| 105 | public void upgradeUziAmmo() | |
| 106 | {
| |
| 107 | if (shotgunAmmo < 175) | |
| 108 | {
| |
| 109 | uziAmmo += 25; | |
| 110 | } | |
| 111 | } | |
| 112 | public void upgradeUziSpeed() | |
| 113 | {
| |
| 114 | if (uziSpeed < 3.25f) | |
| 115 | {
| |
| 116 | uziSpeed += 0.25f; | |
| 117 | } | |
| 118 | } | |
| 119 | } | |
| 120 |