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1 | - | plr = game.Players.LocalPlayer |
1 | + | -- This script has been converted to FE by TameDoNotClick :) |
2 | ||
3 | - | mouse = plr:GetMouse() |
3 | + | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("Translated to FE by me, TameDoNotClick. Enjoy ;)") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | plr = owner | |
88 | chr = plr.Character or plr.CharacterAdded:wait() | |
89 | fire = Instance.new("Fire") | |
90 | shield = Instance.new('Part') | |
91 | shield.FormFactor = "Custom" | |
92 | shield.Size = Vector3.new(.2,.2,.2) | |
93 | shield.BottomSurface = "Smooth" | |
94 | shield.TopSurface = "Smooth" | |
95 | shield.Anchored = true | |
96 | shield.CanCollide = false | |
97 | shield.BrickColor = BrickColor.new(0,0,0) | |
98 | shield.Transparency = .5 | |
99 | mesh = Instance.new("SpecialMesh",shield) | |
100 | mesh.MeshType = "Sphere" | |
101 | tele = Instance.new("Part") | |
102 | tele.Anchored = true | |
103 | tele.Transparency = .5 | |
104 | tele.CanCollide = false | |
105 | cil = Instance.new("CylinderMesh",tele) | |
106 | tele.BrickColor = BrickColor.new(1,1,1) | |
107 | tele.Size = Vector3.new(5,1,5) | |
108 | box = Instance.new("Part") | |
109 | box.Transparency = .5 | |
110 | box.Anchored = true | |
111 | box.CanCollide = false | |
112 | box.FormFactor = Enum.FormFactor.Custom | |
113 | box.Size = Vector3.new(.2,.2,.2) | |
114 | box.TopSurface = Enum.SurfaceType.Smooth | |
115 | box.BottomSurface = Enum.SurfaceType.Smooth | |
116 | ||
117 | mouse.KeyDown:connect(function(key) | |
118 | if key == 'f'then | |
119 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
120 | local clone = fire:Clone() | |
121 | clone.Parent = chr["Right Arm"] | |
122 | clone.Color = Color3.new(1,1,1) | |
123 | clone.SecondaryColor = clone.Color | |
124 | wait(2) | |
125 | clone:Destroy() | |
126 | local target = mouse.Target | |
127 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) | |
128 | victim.Character.Torso.Anchored = true | |
129 | while true do | |
130 | game:GetService('RunService').RenderStepped:wait() | |
131 | victim.Character.HumanoidRootPart.CFrame = victim.Character.HumanoidRootPart.CFrame + Vector3.new(0,.1,0) | |
132 | end | |
133 | end | |
134 | elseif key == '' then | |
135 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
136 | local clone = fire:Clone() | |
137 | clone.Parent = chr["Right Arm"] | |
138 | clone.Color = Color3.new(0.3333333333333333,0.6666666666666667,1) | |
139 | clone.SecondaryColor = clone.Color | |
140 | wait(2) | |
141 | clone:Destroy() | |
142 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) | |
143 | local children = victim.Character:GetChildren() | |
144 | victim.Character.Humanoid.WalkSpeed = 0 | |
145 | victim.Character.Torso.Anchored = true | |
146 | for i,v in pairs(children) do | |
147 | if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then | |
148 | v.Anchored = true | |
149 | v.CanCollide = false | |
150 | for i = 0,1,.1 do | |
151 | wait() | |
152 | v.Transparency = i | |
153 | end | |
154 | end | |
155 | end | |
156 | end | |
157 | elseif key == 'c' then | |
158 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
159 | local clone = fire:Clone() | |
160 | clone.Parent = chr["Right Arm"] | |
161 | clone.Color = Color3.new(1,0,0) | |
162 | clone.SecondaryColor = clone.Color | |
163 | wait(2) | |
164 | clone:Destroy() | |
165 | local explosion = Instance.new('Explosion',workspace) | |
166 | explosion.Position = mouse.Target.Position | |
167 | end | |
168 | elseif key == 'q' then | |
169 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
170 | local clone = fire:Clone() | |
171 | clone.Parent = chr["Right Arm"] | |
172 | clone.Color = Color3.new(0,1,0) | |
173 | clone.SecondaryColor = clone.Color | |
174 | wait(2) | |
175 | clone:Destroy() | |
176 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) | |
177 | local children = victim.Character:GetChildren() | |
178 | victim.Character.Humanoid.WalkSpeed = 0 | |
179 | victim.Character.Torso.Anchored = true | |
180 | for i,v in pairs(children) do | |
181 | if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then | |
182 | wait(.25) | |
183 | v.BrickColor = BrickColor.Green() | |
184 | v.CanCollide = false | |
185 | v.Parent = workspace | |
186 | v.Anchored = false | |
187 | end | |
188 | end | |
189 | end | |
190 | elseif key == 'r' then | |
191 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
192 | local clone = fire:Clone() | |
193 | clone.Parent = chr["Right Arm"] | |
194 | clone.Color = Color3.new(0,0,0) | |
195 | clone.SecondaryColor = clone.Color | |
196 | wait(2) | |
197 | clone:Destroy() | |
198 | local ball = shield:Clone() | |
199 | ball.Parent = workspace | |
200 | ||
201 | ball.Touched:connect(function(p) | |
202 | if p.Name ~= "Base" and p.Parent ~=chr or p.Name ~= "Base" and p.Parent.Parent ~= chr then | |
203 | p:Destroy() | |
204 | end | |
205 | end) | |
206 | ||
207 | while ball.Size.Y < 26 do | |
208 | game:GetService('RunService').RenderStepped:wait() | |
209 | ball.Size = ball.Size + Vector3.new(.25,.25,.25) | |
210 | ball.CFrame = chr.Torso.CFrame | |
211 | end | |
212 | for i = .5,1,.05 do | |
213 | game:GetService('RunService').RenderStepped:wait() | |
214 | ball.Transparency = i | |
215 | end | |
216 | ball:Destroy() | |
217 | end | |
218 | elseif key == 't' then | |
219 | local dis = shield:Clone() | |
220 | local telep = tele:Clone() | |
221 | telep.Parent = workspace | |
222 | dis.Parent = workspace | |
223 | dis.BrickColor = BrickColor.new(1,1,1) | |
224 | for i = 1,25 do | |
225 | game:GetService('RunService').RenderStepped:wait() | |
226 | dis.Size = dis.Size + Vector3.new(.35,.35,.35) | |
227 | dis.CFrame = chr.Torso.CFrame | |
228 | telep.Size = telep.Size + Vector3.new(0,5,0) | |
229 | telep.CFrame = chr.Torso.CFrame | |
230 | end | |
231 | for i = .5,1,.05 do | |
232 | game:GetService('RunService').RenderStepped:wait() | |
233 | dis.Transparency = i | |
234 | telep.Transparency = i | |
235 | dis.CFrame = chr.Torso.CFrame | |
236 | telep.CFrame = chr.Torso.CFrame | |
237 | end | |
238 | dis:Destroy() | |
239 | telep:Destroy() | |
240 | chr:SetPrimaryPartCFrame(mouse.Hit+Vector3.new(0,20,0)) | |
241 | elseif | |
242 | key == 'g' then | |
243 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
244 | local target = mouse.Target | |
245 | local clone = fire:Clone() | |
246 | clone.Parent = chr["Right Arm"] | |
247 | clone.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
248 | clone.SecondaryColor = clone.Color | |
249 | wait(2) | |
250 | clone:Destroy() | |
251 | local boxB = box:Clone() | |
252 | boxB.Parent = target | |
253 | boxB.BrickColor = BrickColor.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
254 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent).Character | |
255 | victim.Humanoid.WalkSpeed = 0 | |
256 | for i = .2,10,.2 do | |
257 | game:GetService('RunService').RenderStepped:wait() | |
258 | boxB.Size = Vector3.new(i,i,i) | |
259 | boxB.CFrame = victim.Torso.CFrame | |
260 | end | |
261 | for i = .5,1,.025 do | |
262 | game:GetService('RunService').RenderStepped:wait() | |
263 | boxB.Transparency = i | |
264 | end | |
265 | wait() | |
266 | boxB:Destroy() | |
267 | local children = victim:GetChildren() | |
268 | for i,v in pairs(children) do | |
269 | clone = fire:Clone() | |
270 | clone.Parent = v | |
271 | clone.Color = Color3.new(1,0,0) | |
272 | victim.Humanoid.Health = victim.Humanoid.Health - 10 | |
273 | if v.ClassName == "Part" then | |
274 | v.BrickColor = BrickColor.Red() | |
275 | end | |
276 | end | |
277 | end | |
278 | elseif key == 'h' then | |
279 | local clone = fire:Clone() | |
280 | clone.Parent = chr["Right Arm"] | |
281 | clone.Color = Color3.new(1,1,1) | |
282 | clone.SecondaryColor = clone.Color | |
283 | wait(.5) | |
284 | clone:Destroy() | |
285 | local sphere = shield:Clone() | |
286 | sphere.Parent = workspace | |
287 | sphere.Touched:connect(function(p) | |
288 | local debounce = false | |
289 | local h = p.Parent:FindFirstChild("Humanoid") | |
290 | if h and h.Parent.Name ~= plr.Name and debounce == false then | |
291 | debounce = true | |
292 | local dis = shield:Clone() | |
293 | local telep = tele:Clone() | |
294 | telep.Parent = workspace | |
295 | dis.Parent = workspace | |
296 | dis.BrickColor = BrickColor.new(1,1,1) | |
297 | for i = 1,25 do | |
298 | game:GetService('RunService').RenderStepped:wait() | |
299 | dis.Size = dis.Size + Vector3.new(.35,.35,.35) | |
300 | dis.CFrame = h.Parent.Torso.CFrame | |
301 | telep.Size = telep.Size + Vector3.new(0,5,0) | |
302 | telep.CFrame = h.Parent.Torso.CFrame | |
303 | end | |
304 | for i = .5,1,.05 do | |
305 | game:GetService('RunService').RenderStepped:wait() | |
306 | dis.Transparency = i | |
307 | telep.Transparency = i | |
308 | dis.CFrame = h.Parent.Torso.CFrame | |
309 | telep.CFrame = h.Parent.Torso.CFrame | |
310 | end | |
311 | dis:Destroy() | |
312 | telep:Destroy() | |
313 | h.Parent:MoveTo(h.Parent.PrimaryPart.Position + Vector3.new(math.random(-50,50),20,math.random(-50,50))) | |
314 | wait(5) | |
315 | debounce = false | |
316 | end | |
317 | end) | |
318 | for i = .2,25,.5 do | |
319 | game:GetService('RunService').RenderStepped:wait() | |
320 | sphere.Size = Vector3.new(i,i,i) | |
321 | sphere.CFrame = chr.Torso.CFrame | |
322 | end | |
323 | for i = .5,1,.05 do | |
324 | game:GetService('RunService').RenderStepped:wait() | |
325 | sphere.Transparency = i | |
326 | end | |
327 | sphere:Destroy() | |
328 | elseif key == 'j' and mouse.Target.ClassName == "Part" then | |
329 | local target = mouse.Target | |
330 | local sword = tele:Clone() | |
331 | sword.FormFactor = "Custom" | |
332 | sword.BrickColor = BrickColor.new(0,0,0) | |
333 | sword.Parent = workspace | |
334 | sword.Size = Vector3.new(.2,.2,.2) | |
335 | local swordB = sword:Clone() | |
336 | swordB.Parent = workspace | |
337 | for i = 1,5,.2 do | |
338 | game:GetService('RunService').RenderStepped:wait() | |
339 | sword.Size = Vector3.new(.2,i,.2) | |
340 | sword.CFrame = chr["Right Arm"].CFrame | |
341 | swordB.Size = Vector3.new(.2,i,.2) | |
342 | swordB.CFrame = chr["Left Arm"].CFrame | |
343 | end | |
344 | for i = 1,30 do | |
345 | game:GetService('RunService').RenderStepped:wait() | |
346 | swordB.CFrame = chr["Left Arm"].CFrame | |
347 | sword.CFrame = chr["Right Arm"].CFrame | |
348 | end | |
349 | local swordC = sword:Clone() | |
350 | swordC.Parent = workspace | |
351 | sword.CFrame = target.CFrame + Vector3.new(0,10,0) | |
352 | for i = 3,7,.5 do | |
353 | game:GetService('RunService').RenderStepped:wait() | |
354 | sword.Size = Vector3.new(.2,i,.2) | |
355 | sword.CFrame = target.CFrame + Vector3.new(0,10,0) | |
356 | swordB.CFrame = chr["Left Arm"].CFrame | |
357 | swordC.CFrame = chr["Right Arm"].CFrame | |
358 | end | |
359 | for i = 10,0,-.2 do | |
360 | game:GetService('RunService').RenderStepped:wait() | |
361 | sword.Rotation = Vector3.new(0,0,0) | |
362 | sword.CFrame = target.CFrame + Vector3.new(0,i,0) | |
363 | sword.Rotation = Vector3.new(0,0,0) | |
364 | swordB.CFrame = chr["Left Arm"].CFrame | |
365 | swordC.CFrame = chr["Right Arm"].CFrame | |
366 | end | |
367 | if target.Parent.ClassName == "Hat" then | |
368 | target.Parent.Parent.Humanoid.Health = target.Parent.Parent.Humanoid.Health - 15 | |
369 | else | |
370 | target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 35 | |
371 | end | |
372 | for i = .5,1,.05 do | |
373 | game:GetService('RunService').RenderStepped:wait() | |
374 | sword.Transparency = i | |
375 | swordB.Transparency = i | |
376 | swordC.Transparency = i | |
377 | end | |
378 | sword:Destroy() | |
379 | swordB:Destroy() | |
380 | swordC:Destroy() | |
381 | elseif key == 'k' and mouse.Target and mouse.Target.Parent.ClassName == "Model" and mouse.Target.ClassName == "Part" then | |
382 | local target = mouse.Target | |
383 | local children = target.Parent:GetChildren() | |
384 | for i,v in pairs(children) do | |
385 | v.BrickColor = BrickColor.new(1,0,0) | |
386 | local clone = fire:Clone() | |
387 | clone.Parent = v | |
388 | clone.Color = Color3.new(1,0,0) | |
389 | wait(.25) | |
390 | v:Destroy() | |
391 | end | |
392 | elseif key == 'x' and mouse.Target.ClassName == "Part" then | |
393 | local t = mouse.Target.Transparency | |
394 | for i = t,0.7,.02 do | |
395 | game:GetService('RunService').RenderStepped:wait() | |
396 | mouse.Target.Transparency = i | |
397 | end | |
398 | mouse.Target:Destroy() | |
399 | elseif key == 'z' then | |
400 | local part = Instance.new("Part",workspace) | |
401 | part.CFrame = CFrame.new(50,50,50) | |
402 | local bv = Instance.new("BodyVelocity",part) | |
403 | Instance.new("CFrameValue",part) | |
404 | local rotate = Instance.new("BodyAngularVelocity",part) | |
405 | rotate.AngularVelocity = Vector3.new(math.random(3.5,7.5),math.random(3.5,7.5),math.random(3.5,7.5)) | |
406 | local cvalue = part:WaitForChild("Value") | |
407 | part.Touched:connect(function(p) | |
408 | if p.Name == "Part" or p.Name == "Head" then | |
409 | for i = 0,1,.05 do | |
410 | game:GetService('RunService').RenderStepped:wait() | |
411 | part.Transparency = i | |
412 | p.Transparency = i | |
413 | end | |
414 | p:Destroy() | |
415 | part:Destroy() | |
416 | elseif p.Name == "Baseplate" or p.Name == "Base" or p.Name == "BasePlate" then | |
417 | cvalue.Value = part.CFrame | |
418 | part.Anchored = true | |
419 | for i = 10,25,.5 do | |
420 | game:GetService('RunService').RenderStepped:wait() | |
421 | part.Size = Vector3.new(i,i,i) | |
422 | part.CFrame = cvalue.Value | |
423 | end | |
424 | for i = 0,1.,.05 do | |
425 | game:GetService('RunService').RenderStepped:wait() | |
426 | part.Transparency = i | |
427 | end | |
428 | part:Destroy() | |
429 | end | |
430 | end) | |
431 | part.Parent = chr | |
432 | part.BrickColor = BrickColor.new(193,1,1) | |
433 | part.Material = "Slate" | |
434 | part.Anchored = false | |
435 | part.CanCollide = false | |
436 | part.Name = "bomb" | |
437 | part.FormFactor = "Custom" | |
438 | part.Size = Vector3.new(.2,.2,.2) | |
439 | part.BottomSurface = "Smooth" | |
440 | part.TopSurface = "Smooth" | |
441 | local sbox = Instance.new("SelectionBox",part) | |
442 | sbox.Adornee = part | |
443 | sbox.Color3 = Color3.new(0,0,0) | |
444 | sbox.LineThickness = 0.005 | |
445 | sbox.Transparency = .75 | |
446 | sbox.SurfaceColor3 = Color3.new(0,0,0) | |
447 | bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge,math.huge) | |
448 | for i = 1,9 do | |
449 | wait() | |
450 | local clone = part:Clone() | |
451 | Instance.new("CFrameValue",clone) | |
452 | local rotateB = Instance.new("BodyAngularVelocity",part) | |
453 | rotateB.AngularVelocity = Vector3.new(math.random(5,15),math.random(5,15),math.random(5,15)) | |
454 | clone.CFrame = CFrame.new(100,100,100) | |
455 | local cvalueB = clone:WaitForChild("Value") | |
456 | wait() | |
457 | clone.Parent = chr | |
458 | clone.Name = "bomb" | |
459 | clone.Touched:connect(function(p) | |
460 | if p.Name == "Part" or p.Name == "Head" then | |
461 | for i = 0,1,.05 do | |
462 | game:GetService('RunService').RenderStepped:wait() | |
463 | clone.Transparency = i | |
464 | p.Transparency = i | |
465 | end | |
466 | p:Destroy() | |
467 | clone:Destroy() | |
468 | elseif p.Name == "Baseplate" or p.Name == "Base" or p.Name == "BasePlate" then | |
469 | cvalueB.Value = clone.CFrame | |
470 | clone.Anchored = true | |
471 | for i = 10,25,.5 do | |
472 | game:GetService('RunService').RenderStepped:wait() | |
473 | clone.Size = Vector3.new(i,i,i) | |
474 | clone.CFrame = cvalueB.Value | |
475 | - | local Player = game:GetService("Players").LocalPlayer |
475 | + | |
476 | for i = 0,1.,.05 do | |
477 | game:GetService('RunService').RenderStepped:wait() | |
478 | clone.Transparency = i | |
479 | end | |
480 | clone:Destroy() | |
481 | end | |
482 | end) | |
483 | end | |
484 | local children = chr:GetChildren() | |
485 | for i,v in pairs(children) do | |
486 | if v.Name == "bomb" then | |
487 | for i = .2,10,.5 do | |
488 | game:GetService('RunService').RenderStepped:wait() | |
489 | v.Size = Vector3.new(i,i,i) | |
490 | v.CFrame = chr.Torso.CFrame * CFrame.Angles(math.random(),math.pi,math.random()) + Vector3.new(0,20,0) | |
491 | - | local Mouse = Player:GetMouse() |
491 | + | |
492 | local bvB = v:WaitForChild("BodyVelocity") | |
493 | bvB.Velocity = mouse.Hit.lookVector*200 | |
494 | end | |
495 | end | |
496 | elseif key == 'e' then | |
497 | local kill = Instance.new("Part") | |
498 | local bv = Instance.new("BodyVelocity",kill) | |
499 | bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
500 | local rotate = Instance.new("BodyAngularVelocity",kill) | |
501 | rotate.AngularVelocity = Vector3.new(math.random(10,20),math.random(10,20),math.random(10,20)) | |
502 | kill.CFrame = CFrame.new(50,50,50) | |
503 | kill.Touched:connect(function(p) | |
504 | if p.Name == "Head" and p.Parent ~= chr or p.Name == "Torso" and p.Parent ~= chr then | |
505 | p.Parent.Humanoid.Health = 0 | |
506 | p:Destroy() | |
507 | for i = 1,10 do | |
508 | game:GetService('RunService').RenderStepped:wait() | |
509 | kill.Size = kill.Size - Vector3.new(.2,.2,.2) | |
510 | kill.Transparency = kill.Transparency - .1 | |
511 | end | |
512 | end | |
513 | end) | |
514 | kill.BrickColor = BrickColor.new(0,0,0) | |
515 | kill.Material = "Slate" | |
516 | kill.Anchored = false | |
517 | kill.CanCollide = false | |
518 | kill.FormFactor = "Custom" | |
519 | kill.Size = Vector3.new(1,1,1) | |
520 | kill.TopSurface = "Smooth" | |
521 | kill.BottomSurface = "Smooth" | |
522 | wait() | |
523 | local sbox = Instance.new("SelectionBox",kill) | |
524 | sbox.Adornee = kill | |
525 | sbox.Color3 = Color3.new(1,1,1) | |
526 | sbox.LineThickness = .010 | |
527 | sbox.Transparency = .5 | |
528 | kill.Parent = workspace | |
529 | kill.CFrame = chr.Head.CFrame | |
530 | wait() | |
531 | kill.BodyVelocity.Velocity = mouse.Hit.lookVector*100 | |
532 | kill.ChildAdded:connect(function(c) | |
533 | for i = 0,1,.2 do | |
534 | game:GetService('RunService').RenderStepped:wait() | |
535 | c.Transparency = i | |
536 | c.SelectionBox.Transparency = i | |
537 | end | |
538 | c:Destroy() | |
539 | end) | |
540 | while kill.Transparency == 0 do | |
541 | wait(.09) | |
542 | local clone = kill:Clone() | |
543 | clone.Anchored = true | |
544 | clone.Parent = kill | |
545 | clone.CFrame = kill.CFrame | |
546 | end | |
547 | end | |
548 | end) | |
549 | --=<=Abilitys above=>=-- | |
550 | ew = function(Object, Parent, Name, Data) | |
551 | local Object = Instance.new(Object) | |
552 | for Index, Value in pairs(Data or {}) do | |
553 | Object[Index] = Value | |
554 | end | |
555 | Object.Parent = Parent | |
556 | Object.Name = Name | |
557 | return Object | |
558 | end | |
559 | ||
560 | local Player = owner | |
561 | repeat wait(1) until Player.Character | |
562 | local Character = Player.Character | |
563 | Character.Animate.Disabled = true | |
564 | local la = Character:FindFirstChild("Left Arm") | |
565 | local ra = Character:FindFirstChild("Right Arm") | |
566 | local ll = Character:FindFirstChild("Left Leg") | |
567 | local rl = Character:FindFirstChild("Right Leg") | |
568 | local Torso = Character:FindFirstChild("Torso") | |
569 | z = Instance.new("Sound", Torso) | |
570 | z.SoundId = "rbxassetid://182096702" -- Put Music ID Here. | |
571 | z.Looped = true | |
572 | z.Volume = 10 | |
573 | wait(.1) | |
574 | z:Play() | |
575 | local Humanoid = Character:findFirstChild("Humanoid") | |
576 | Character.Animate.Disabled = true | |
577 | Character.Sound:Destroy() | |
578 | Humanoid.Animator:Destroy() | |
579 | ||
580 | local LimbAccess = {LA=true,RA=true,LL=true,RL=true,RJ=true,NJ=true,Weapon=true} | |
581 | local State = "Lounge" | |
582 | local Active = true | |
583 | local Mode = "Staff" | |
584 | function Lerp(a,b,i) -- A = First pos, B = Second Pos, i = Speed | |
585 | return a:lerp(b,i) | |
586 | end | |
587 | Left_Arm = Instance.new("Weld",Torso) | |
588 | Left_Arm.Part0 = Torso | |
589 | Left_Arm.Part1 = la | |
590 | Left_Arm.Name = "LeftArmJ" | |
591 | Left_Arm.C0 = CFrame.new(-1.5,0.5,0) | |
592 | Left_Arm.C1 = CFrame.new(0,0.5,0) | |
593 | Right_Arm = Instance.new("Weld",Torso) | |
594 | Right_Arm.Part0 = Torso | |
595 | Right_Arm.Part1 = ra | |
596 | Right_Arm.Name = "RightArmJ" | |
597 | Right_Arm.C0 = CFrame.new(1.5,0.5,0) | |
598 | Right_Arm.C1 = CFrame.new(0,0.5,0) | |
599 | Left_Leg = Instance.new("Weld",Torso) | |
600 | Left_Leg.Part0 = Torso | |
601 | Left_Leg.Part1 = ll | |
602 | Left_Leg.Name = "LeftLegJ" | |
603 | Left_Leg.C0 = CFrame.new(-0.5,-1,0) | |
604 | Left_Leg.C1 = CFrame.new(0,1,0) | |
605 | Right_Leg = Instance.new("Weld",Torso) | |
606 | Right_Leg.Name = "RightLegJ" | |
607 | Right_Leg.Part0 = Torso | |
608 | Right_Leg.Part1 = rl | |
609 | Right_Leg.C0 = CFrame.new(0.5,-1,0) | |
610 | Right_Leg.C1 = CFrame.new(0,1,0) | |
611 | Staffw = Instance.new("Weld",Torso) | |
612 | Staffw.Part0 = Torso | |
613 | Staffw.Part1 = Handle | |
614 | Staffw.Name = "StaffJoint" | |
615 | ||
616 | local RootJoint = Instance.new("Weld",Character["HumanoidRootPart"]) | |
617 | RootJoint.Name = "RootJ" | |
618 | RootJoint.Part0 = Character["HumanoidRootPart"] | |
619 | RootJoint.Part1 = Torso | |
620 | ||
621 | local NeckJ = Instance.new("Weld",Torso) | |
622 | NeckJ.Name = "NeckJ" | |
623 | NeckJ.Part0 = Torso | |
624 | NeckJ.Part1 = Character.Head | |
625 | NeckJ.C1 = CFrame.new(0,-1.5,0) | |
626 | ||
627 | function Change() | |
628 | ||
629 | end | |
630 | _G.MoveCheck1 = false | |
631 | _G.SatanState = false | |
632 | ||
633 | function SpellBinder(SpellID) | |
634 | if _G.MoveCheck1 == false then | |
635 | _G.MoveCheck1 = true | |
636 | if _G.SatanState == false then | |
637 | _G.SatanState = true | |
638 | ||
639 | ID = 357442018 | |
640 | _G.SpellBindStuff = 0 | |
641 | _G.SpellBind = game:GetObjects("rbxassetid://437368177")[1] | |
642 | _G.SpellBind.Decal.Texture = "rbxassetid://" .. SpellID | |
643 | _G.SpellBind.Decal1.Texture = "rbxassetid://" .. SpellID | |
644 | _G.SpellBind.Parent = game.Players.LocalPlayer.Character | |
645 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
646 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,0,0) | |
647 | _G.SpellBind.ParticleEmitter.Color = ColorSequence.new(Color3.new(255,0,0)) | |
648 | _G.SpellBind.ParticleEmitter.Size = NumberSequence.new(5) | |
649 | ||
650 | _G.UnsealEnforca = game:GetService("RunService").RenderStepped:connect(function() | |
651 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
652 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,_G.SpellBindStuff,0) | |
653 | _G.SpellBindStuff = _G.SpellBindStuff + 0.012 | |
654 | end) | |
655 | ||
656 | ||
657 | for i = 1, 117 do | |
658 | _G.SpellBind.Size = _G.SpellBind.Size + Vector3.new(0.50,0,0.50) | |
659 | wait(0.07) | |
660 | end | |
661 | ||
662 | ||
663 | wait(0.1) | |
664 | ||
665 | _G.chatcustom("You shall not pass!", "Really red", game.Players.LocalPlayer) | |
666 | _G.MoveCheck1 = false | |
667 | else | |
668 | _G.MoveCheck1 = true | |
669 | wait(0.6) | |
670 | ||
671 | for i = 1, 117 do | |
672 | _G.SpellBind.Size = _G.SpellBind.Size - Vector3.new(0.50,0,0.50) | |
673 | wait(0.07) | |
674 | end | |
675 | ||
676 | ||
677 | _G.UnsealEnforca:disconnect() | |
678 | _G.SpellBind.Parent = _G.newParent | |
679 | wait(0.1) | |
680 | _G.SatanState = false | |
681 | _G.MoveCheck1 = false | |
682 | end | |
683 | end | |
684 | end | |
685 | ||
686 | ||
687 | ||
688 | _G.ConnectionAgent = Mouse.KeyDown:connect(function(key) | |
689 | if key == "q" and State == "Flying" and Active == true then | |
690 | State = "Lounge" | |
691 | Humanoid.WalkSpeed = 30 | |
692 | elseif key == "q" and State == "Lounge" and Active == true then | |
693 | State = "Flying" | |
694 | Humanoid.WalkSpeed = 20 | |
695 | elseif key == "q" and State == "Battle" and Active == true then | |
696 | State = "Flying" | |
697 | Humanoid.WalkSpeed = 50 | |
698 | elseif key == "e" and State == "Battle" and Active == true then | |
699 | SpellBinder(375165574) | |
700 | elseif key == "e" and Active == true then | |
701 | --[[ | |
702 | Humanoid.WalkSpeed = 0 | |
703 | State = "Changing" | |
704 | Mode = "Changing" | |
705 | Active = false | |
706 | Change() | |
707 | --]] | |
708 | end | |
709 | end) | |
710 | ||
711 | Player.Character.Humanoid.Died:connect(function() | |
712 | _G.ConnectionAgent:disconnect() | |
713 | end) | |
714 | ||
715 | angle = 0 | |
716 | angle2 = 0 | |
717 | angle3 = 0 | |
718 | anglespeed = 2 | |
719 | anglespeed2 = 1 | |
720 | anglespeed3 = .4 | |
721 | game:GetService("RunService").Stepped:connect(function() | |
722 | angle = ((angle % 100) + anglespeed/10) | |
723 | angle2 = ((angle2 % 100) + anglespeed2/10) | |
724 | angle3 = ((angle3 % 100) + anglespeed3/10) --it'll go from 0 to 100 and repeat in a loop. basically it will get to its destination and back --ok | |
725 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Flying" then -- idle | |
726 | if not Humanoid.WalkSpeed == 50 then | |
727 | Humanoid.WalkSpeed = 50 | |
728 | end | |
729 | if LimbAccess.RJ then | |
730 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
731 | end | |
732 | if LimbAccess.LA then | |
733 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(0)+math.sin(angle3)*.06),.1) | |
734 | end | |
735 | if LimbAccess.NJ then | |
736 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
737 | end | |
738 | if LimbAccess.RA then | |
739 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
740 | end | |
741 | if LimbAccess.LL then | |
742 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
743 | end | |
744 | if LimbAccess.RL then | |
745 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
746 | end | |
747 | if LimbAccess.Weapon then | |
748 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
749 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
750 | end | |
751 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Flying" then -- walk | |
752 | if LimbAccess.RJ then | |
753 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
754 | end | |
755 | if LimbAccess.LA then | |
756 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(7)+math.sin(angle3)*.06),.1) | |
757 | end | |
758 | if LimbAccess.NJ then | |
759 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
760 | end | |
761 | if LimbAccess.RA then | |
762 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
763 | end | |
764 | if LimbAccess.LL then | |
765 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
766 | end | |
767 | if LimbAccess.RL then | |
768 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
769 | end | |
770 | if LimbAccess.Weapon then | |
771 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
772 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
773 | end | |
774 | end | |
775 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Lounge" then -- idle | |
776 | if not Humanoid.WalkSpeed == 30 then | |
777 | Humanoid.WalkSpeed = 30 | |
778 | end | |
779 | if LimbAccess.RJ then | |
780 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
781 | end | |
782 | if LimbAccess.LA then | |
783 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-3)+math.sin(angle3)*.06),.1) | |
784 | end | |
785 | if LimbAccess.NJ then | |
786 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
787 | end | |
788 | if LimbAccess.RA then | |
789 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(3)),.1) | |
790 | end | |
791 | if LimbAccess.LL then | |
792 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
793 | end | |
794 | if LimbAccess.RL then | |
795 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(15)+math.sin(angle3)*-.02),.1) | |
796 | end | |
797 | if LimbAccess.Weapon then | |
798 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
799 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
800 | end | |
801 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Lounge" then -- walk | |
802 | if LimbAccess.RJ then | |
803 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
804 | end | |
805 | if LimbAccess.LA then | |
806 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-23)+math.sin(angle3)*.06),.1) | |
807 | end | |
808 | if LimbAccess.NJ then | |
809 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
810 | end | |
811 | if LimbAccess.RA then | |
812 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(23)),.1) | |
813 | - | Player = game:GetService("Players").LocalPlayer |
813 | + | |
814 | if LimbAccess.LL then | |
815 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
816 | end | |
817 | if LimbAccess.RL then | |
818 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
819 | end | |
820 | if LimbAccess.Weapon then | |
821 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
822 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
823 | end | |
824 | end | |
825 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Battle" then -- idle | |
826 | if not Humanoid.WalkSpeed == 20 then | |
827 | Humanoid.WalkSpeed = 20 | |
828 | end | |
829 | if LimbAccess.RJ then | |
830 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
831 | end | |
832 | if LimbAccess.LA then | |
833 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
834 | end | |
835 | if LimbAccess.NJ then | |
836 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
837 | end | |
838 | if LimbAccess.RA then | |
839 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
840 | end | |
841 | if LimbAccess.LL then | |
842 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
843 | end | |
844 | if LimbAccess.RL then | |
845 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(5)+math.sin(angle3)*-.02),.1) | |
846 | end | |
847 | if LimbAccess.Weapon then | |
848 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-.5,-1),.2) | |
849 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(-90)),.2) | |
850 | end | |
851 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Battle" then -- walk | |
852 | if LimbAccess.RJ then | |
853 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,.5+math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
854 | end | |
855 | if LimbAccess.LA then | |
856 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-.9,0.6,-.8)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
857 | end | |
858 | if LimbAccess.NJ then | |
859 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
860 | end | |
861 | if LimbAccess.RA then | |
862 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.4,-.3)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
863 | end | |
864 | if LimbAccess.LL then | |
865 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.7,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
866 | end | |
867 | if LimbAccess.RL then | |
868 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
869 | end | |
870 | if LimbAccess.Weapon then | |
871 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(.4,.5,-1),.2) | |
872 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.1,0)*CFrame.Angles(math.rad(135),math.rad(120),math.rad(-135)),.2) | |
873 | end | |
874 | end | |
875 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Changing" then -- idle | |
876 | if LimbAccess.RJ then | |
877 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
878 | end | |
879 | if LimbAccess.LA then | |
880 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.3,0.51,-.7)*CFrame.Angles(math.rad(5),math.rad(-165),math.rad(-90)),.1) | |
881 | end | |
882 | if LimbAccess.NJ then | |
883 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
884 | end | |
885 | if LimbAccess.RA then | |
886 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.3,0.49,-.7)*CFrame.Angles(math.rad(5),math.rad(165),math.rad(90)),.1) | |
887 | end | |
888 | if LimbAccess.LL then | |
889 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-1,-1,-.4)*CFrame.Angles(0,math.rad(25),math.rad(75)),.1) | |
890 | end | |
891 | if LimbAccess.RL then | |
892 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(1,-1,-.4)*CFrame.Angles(0,math.rad(-25),math.rad(-75)),.1) | |
893 | end | |
894 | end | |
895 | end) | |
896 | ||
897 | Player = owner | |
898 | Cha = Player.Character | |
899 | rarm=Cha["Right Arm"] | |
900 | larm=Cha["Left Arm"] | |
901 | rar=Cha["Right Leg"] | |
902 | lar=Cha["Left Leg"] | |
903 | ||
904 | Handle = Instance.new("Part",Cha) | |
905 | Handle.TopSurface = "Smooth" | |
906 | Handle.BottomSurface = "Smooth" | |
907 | Handle.Size = Vector3.new(1,1,1) | |
908 | Handle.CanCollide = false | |
909 | Handle.Transparency = 0 | |
910 | Handle.BrickColor = BrickColor.new("Crimson") | |
911 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
912 | HandleMesh.MeshType = "Brick" | |
913 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
914 | HandleWeld = Instance.new("Weld",Cha) | |
915 | HandleWeld.Part0 = rarm | |
916 | HandleWeld.Part1 = Handle | |
917 | HandleWeld.C1 = CFrame.new(0, 0.4, 0) | |
918 | ||
919 | ||
920 | Hand = Instance.new("Part",Cha) | |
921 | Hand.TopSurface = "Smooth" | |
922 | Hand.BottomSurface = "Smooth" | |
923 | Hand.Size = Vector3.new(1,1,1) | |
924 | Hand.CanCollide = false | |
925 | Hand.Transparency = 0 | |
926 | Hand.BrickColor = BrickColor.new("Royal purple") | |
927 | HandMesh = Instance.new("SpecialMesh", Hand) | |
928 | HandMesh.MeshType = "Brick" | |
929 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
930 | HandWeld = Instance.new("Weld",Cha) | |
931 | HandWeld.Part0 = rarm | |
932 | HandWeld.Part1 = Hand | |
933 | HandWeld.C1 = CFrame.new(0, 0.4, 0) | |
934 | ||
935 | Handle = Instance.new("Part",Cha) | |
936 | Handle.TopSurface = "Smooth" | |
937 | Handle.BottomSurface = "Smooth" | |
938 | Handle.Size = Vector3.new(1,1,1) | |
939 | Handle.CanCollide = false | |
940 | Handle.Transparency = 0 | |
941 | Handle.BrickColor = BrickColor.new("Crimson") | |
942 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
943 | HandleMesh.MeshType = "Brick" | |
944 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
945 | HandleWeld = Instance.new("Weld",Cha) | |
946 | HandleWeld.Part0 = larm | |
947 | HandleWeld.Part1 = Handle | |
948 | HandleWeld.C1 = CFrame.new(0, 0.4, 0) | |
949 | ||
950 | ||
951 | Hand = Instance.new("Part",Cha) | |
952 | Hand.TopSurface = "Smooth" | |
953 | Hand.BottomSurface = "Smooth" | |
954 | Hand.Size = Vector3.new(1,1,1) | |
955 | Hand.CanCollide = false | |
956 | Hand.Transparency = 0 | |
957 | Hand.BrickColor = BrickColor.new("Royal purple") | |
958 | HandMesh = Instance.new("SpecialMesh", Hand) | |
959 | HandMesh.MeshType = "Brick" | |
960 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
961 | HandWeld = Instance.new("Weld",Cha) | |
962 | HandWeld.Part0 = larm | |
963 | HandWeld.Part1 = Hand | |
964 | HandWeld.C1 = CFrame.new(0, 0.4, 0) | |
965 | ||
966 | Handle = Instance.new("Part",Cha) | |
967 | Handle.TopSurface = "Smooth" | |
968 | Handle.BottomSurface = "Smooth" | |
969 | Handle.Size = Vector3.new(1,1,1) | |
970 | Handle.CanCollide = false | |
971 | Handle.Transparency = 0 | |
972 | Handle.BrickColor = BrickColor.new("Crimson") | |
973 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
974 | HandleMesh.MeshType = "Brick" | |
975 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
976 | HandleWeld = Instance.new("Weld",Cha) | |
977 | HandleWeld.Part0 = larm | |
978 | HandleWeld.Part1 = Handle | |
979 | HandleWeld.C1 = CFrame.new(0, 0.2, 0) | |
980 | ||
981 | ||
982 | Hand = Instance.new("Part",Cha) | |
983 | Hand.TopSurface = "Smooth" | |
984 | Hand.BottomSurface = "Smooth" | |
985 | Hand.Size = Vector3.new(1,1,1) | |
986 | Hand.CanCollide = false | |
987 | Hand.Transparency = 0 | |
988 | Hand.BrickColor = BrickColor.new("Bright green") | |
989 | HandMesh = Instance.new("SpecialMesh", Hand) | |
990 | HandMesh.MeshType = "Brick" | |
991 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
992 | HandWeld = Instance.new("Weld",Cha) | |
993 | HandWeld.Part0 = larm | |
994 | HandWeld.Part1 = Hand | |
995 | HandWeld.C1 = CFrame.new(0, 0.2, 0) | |
996 | ||
997 | Handle = Instance.new("Part",Cha) | |
998 | Handle.TopSurface = "Smooth" | |
999 | Handle.BottomSurface = "Smooth" | |
1000 | Handle.Size = Vector3.new(1,1,1) | |
1001 | Handle.CanCollide = false | |
1002 | Handle.Transparency = 0 | |
1003 | Handle.BrickColor = BrickColor.new("Crimson") | |
1004 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
1005 | HandleMesh.MeshType = "Brick" | |
1006 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
1007 | HandleWeld = Instance.new("Weld",Cha) | |
1008 | HandleWeld.Part0 = rarm | |
1009 | HandleWeld.Part1 = Handle | |
1010 | HandleWeld.C1 = CFrame.new(0, 0.2, 0) | |
1011 | ||
1012 | ||
1013 | Hand = Instance.new("Part",Cha) | |
1014 | Hand.TopSurface = "Smooth" | |
1015 | Hand.BottomSurface = "Smooth" | |
1016 | Hand.Size = Vector3.new(1,1,1) | |
1017 | Hand.CanCollide = false | |
1018 | Hand.Transparency = 0 | |
1019 | Hand.BrickColor = BrickColor.new("Bright green") | |
1020 | HandMesh = Instance.new("SpecialMesh", Hand) | |
1021 | HandMesh.MeshType = "Brick" | |
1022 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
1023 | HandWeld = Instance.new("Weld",Cha) | |
1024 | HandWeld.Part0 = rarm | |
1025 | HandWeld.Part1 = Hand | |
1026 | HandWeld.C1 = CFrame.new(0, 0.2, 0) | |
1027 | ||
1028 | Handle = Instance.new("Part",Cha) | |
1029 | Handle.TopSurface = "Smooth" | |
1030 | Handle.BottomSurface = "Smooth" | |
1031 | Handle.Size = Vector3.new(1,1,1) | |
1032 | Handle.CanCollide = false | |
1033 | Handle.Transparency = 0 | |
1034 | Handle.BrickColor = BrickColor.new("Crimson") | |
1035 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
1036 | HandleMesh.MeshType = "Brick" | |
1037 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
1038 | HandleWeld = Instance.new("Weld",Cha) | |
1039 | HandleWeld.Part0 = rarm | |
1040 | HandleWeld.Part1 = Handle | |
1041 | HandleWeld.C1 = CFrame.new(0, 0.6, 0) | |
1042 | ||
1043 | ||
1044 | Hand = Instance.new("Part",Cha) | |
1045 | Hand.TopSurface = "Smooth" | |
1046 | Hand.BottomSurface = "Smooth" | |
1047 | Hand.Size = Vector3.new(1,1,1) | |
1048 | Hand.CanCollide = false | |
1049 | Hand.Transparency = 0 | |
1050 | Hand.BrickColor = BrickColor.new("Bright green") | |
1051 | HandMesh = Instance.new("SpecialMesh", Hand) | |
1052 | HandMesh.MeshType = "Brick" | |
1053 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
1054 | HandWeld = Instance.new("Weld",Cha) | |
1055 | HandWeld.Part0 = rarm | |
1056 | HandWeld.Part1 = Hand | |
1057 | HandWeld.C1 = CFrame.new(0, 0.6, 0) | |
1058 | ||
1059 | Handle = Instance.new("Part",Cha) | |
1060 | Handle.TopSurface = "Smooth" | |
1061 | Handle.BottomSurface = "Smooth" | |
1062 | Handle.Size = Vector3.new(1,1,1) | |
1063 | Handle.CanCollide = false | |
1064 | Handle.Transparency = 0 | |
1065 | Handle.BrickColor = BrickColor.new("Crimson") | |
1066 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
1067 | HandleMesh.MeshType = "Brick" | |
1068 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
1069 | HandleWeld = Instance.new("Weld",Cha) | |
1070 | HandleWeld.Part0 = larm | |
1071 | HandleWeld.Part1 = Handle | |
1072 | HandleWeld.C1 = CFrame.new(0, 0.6, 0) | |
1073 | ||
1074 | ||
1075 | Hand = Instance.new("Part",Cha) | |
1076 | Hand.TopSurface = "Smooth" | |
1077 | Hand.BottomSurface = "Smooth" | |
1078 | Hand.Size = Vector3.new(1,1,1) | |
1079 | Hand.CanCollide = false | |
1080 | Hand.Transparency = 0 | |
1081 | Hand.BrickColor = BrickColor.new("Bright green") | |
1082 | HandMesh = Instance.new("SpecialMesh", Hand) | |
1083 | HandMesh.MeshType = "Brick" | |
1084 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
1085 | HandWeld = Instance.new("Weld",Cha) | |
1086 | - | local p = game.Players.LocalPlayer |
1086 | + | |
1087 | HandWeld.Part1 = Hand | |
1088 | HandWeld.C1 = CFrame.new(0, 0.6, 0) | |
1089 | ||
1090 | wait(0.1) | |
1091 | ||
1092 | rs = game:GetService'RunService' | |
1093 | plrs = game:GetService'Players' | |
1094 | lp = plrs.LocalPlayer | |
1095 | c = lp.Character | |
1096 | root = lp.Character.HumanoidRootPart | |
1097 | human = c.Humanoid | |
1098 | FPS = 0 | |
1099 | inf = 0 | |
1100 | opos1 = Vector3.new(1) | |
1101 | opos2 = Vector3.new(2) | |
1102 | opos3 = Vector3.new(3) | |
1103 | waves = Instance.new("Model", c) | |
1104 | res = Instance.new("Model", c) | |
1105 | ||
1106 | local function b() | |
1107 | local t=tick(); | |
1108 | local l=t%1*3; | |
1109 | local t=.5*math.pi*(l%1); | |
1110 | if l<0.5 then | |
1111 | return Color3.new(47,0,32); | |
1112 | elseif l<2 then | |
1113 | return Color3.new(193,0,0); | |
1114 | else | |
1115 | return Color3.new(0,10,0); | |
1116 | end; | |
1117 | end; | |
1118 | speedParts = function() | |
1119 | for i = 1, 4 do | |
1120 | local pos = Vector3.new(math.sin(math.rad(inf + 360 * i)) * 2, math.sin(math.rad(inf + 260 * i) + math.pi / 2) * 2, -c.HumanoidRootPart.Velocity / 5) * (math.sin(tick()) + 2) | |
1121 | local CFramepos = root.CFrame:toWorldSpace(CFrame.new(pos)).p | |
1122 | local opos | |
1123 | if i == 1 then | |
1124 | opos = opos1 | |
1125 | elseif i == 2 then | |
1126 | opos = opos2 | |
1127 | else | |
1128 | opos = opos3 | |
1129 | end | |
1130 | if human.MoveDirection ~= Vector3.new(7, 8, 9) then | |
1131 | local e | |
1132 | if #res:children() <= 3 then | |
1133 | e = Instance.new("Part") | |
1134 | else | |
1135 | e = res:FindFirstChild("Tail") | |
1136 | end | |
1137 | e.Parent = waves | |
1138 | e.Anchored = true | |
1139 | e.CanCollide = false | |
1140 | e.Transparency = 0 | |
1141 | e.Material = "Slate" | |
1142 | e.Name = "Tail" | |
1143 | e.Color = b(); --Color = a(); | |
1144 | e.Size = Vector3.new(.2, (CFramepos - opos).magnitude, .2) | |
1145 | e.CFrame = CFrame.new((CFramepos + opos) / 2, opos) * CFrame.Angles(math.pi / 2, 4, 2) | |
1146 | end | |
1147 | if i == 1 then | |
1148 | opos1 = CFramepos | |
1149 | elseif i == 2 then | |
1150 | opos2 = CFramepos | |
1151 | else | |
1152 | opos3 = CFramepos | |
1153 | end | |
1154 | end | |
1155 | end | |
1156 | ||
1157 | rs.RenderStepped:connect(function() | |
1158 | FPS = 1 / rs.RenderStepped:wait() | |
1159 | for i, v in pairs (waves:children()) do | |
1160 | v.Transparency = v.Transparency + .05 / (FPS / 60) | |
1161 | if v.Transparency >= .98 then | |
1162 | v.Transparency = 1 | |
1163 | v.Parent = res | |
1164 | end | |
1165 | end | |
1166 | inf = inf + (8 + root.Velocity.magnitude / 15) / (FPS / 60) | |
1167 | speedParts() | |
1168 | end) | |
1169 | ||
1170 | local p = owner | |
1171 | local char = p.Character | |
1172 | local size = 15 | |
1173 | part = function() | |
1174 | ||
1175 | local a = Instance.new("Part", script) | |
1176 | a.Anchored = true | |
1177 | a.CanCollide = true | |
1178 | a.CFrame = char.Torso.CFrame | |
1179 | a.Size = Vector3.new(size, 0.2, 0.2) | |
1180 | a.Transparency = 5 | |
1181 | return a | |
1182 | end | |
1183 | ||
1184 | part2 = function() | |
1185 | ||
1186 | local a = Instance.new("Part", script) | |
1187 | a.Anchored = true | |
1188 | a.CanCollide = true | |
1189 | a.CFrame = char.Torso.CFrame | |
1190 | a.Size = Vector3.new(0.2, size, 0.2) | |
1191 | a.Transparency = 5 | |
1192 | return a | |
1193 | end | |
1194 | ||
1195 | part3 = function() | |
1196 | ||
1197 | local a = Instance.new("Part", script) | |
1198 | a.Anchored = true | |
1199 | a.CanCollide = false | |
1200 | a.Size = Vector3.new(size, size, 1) | |
1201 | a.Transparency = 5 | |
1202 | a.Material = "Neon" | |
1203 | a.BrickColor = BrickColor.new("Really black") | |
1204 | local b = Instance.new("BlockMesh", a) | |
1205 | b.Scale = Vector3.new(1, 1, 0) | |
1206 | return a | |
1207 | end | |
1208 | ||
1209 | local replicating = false | |
1210 | local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil | |
1211 | replicate = function() | |
1212 | ||
1213 | replicating = true | |
1214 | script:ClearAllChildren() | |
1215 | root = part() | |
1216 | root.Transparency = 5 | |
1217 | root.Size = Vector3.new(0.2, 0.2, 0.2) | |
1218 | root.CanCollide = false | |
1219 | a = part() | |
1220 | b = part() | |
1221 | c = part() | |
1222 | d = part() | |
1223 | a2 = part() | |
1224 | b2 = part() | |
1225 | c2 = part() | |
1226 | d2 = part() | |
1227 | aa = part2() | |
1228 | bb = part2() | |
1229 | cc = part2() | |
1230 | dd = part2() | |
1231 | z = part3() | |
1232 | x = part3() | |
1233 | c = part3() | |
1234 | v = part3() | |
1235 | b = part3() | |
1236 | n = part3() | |
1237 | replicating = false | |
1238 | end | |
1239 | ||
1240 | script.ChildRemoved:connect(function(a) | |
1241 | ||
1242 | if a.ClassName == "Part" and replicating == false then | |
1243 | replicate() | |
1244 | end | |
1245 | end | |
1246 | ) | |
1247 | replicate() | |
1248 | local tick = 0 | |
1249 | CreateRegion3FromLocAndSize = function(Position, Size) | |
1250 | ||
1251 | local SizeOffset = Size / 2 | |
1252 | local Point1 = Position - SizeOffset | |
1253 | local Point2 = Position + SizeOffset | |
1254 | return Region3.new(Point1, Point2) | |
1255 | end | |
1256 | ||
1257 | local set = false | |
1258 | local whitelist = {""} | |
1259 | p.Chatted:connect(function(ms) | |
1260 | ||
1261 | if ms:sub(1, 5) == "size-" then | |
1262 | size = tonumber(ms:sub(6)) | |
1263 | replicate() | |
1264 | else | |
1265 | if ms:sub(1, 4) == "set-" then | |
1266 | set = true | |
1267 | z.CanCollide = false | |
1268 | x.CanCollide = false | |
1269 | c.CanCollide = false | |
1270 | v.CanCollide = false | |
1271 | - | Player=game:GetService('Players').LocalPlayer |
1271 | + | |
1272 | - | local p = game.Players.LocalPlayer |
1272 | + | |
1273 | else | |
1274 | - | local mouse = p:GetMouse() |
1274 | + | |
1275 | set = false | |
1276 | z.CanCollide = false | |
1277 | x.CanCollide = false | |
1278 | c.CanCollide = false | |
1279 | v.CanCollide = false | |
1280 | b.CanCollide = false | |
1281 | n.CanCollide = false | |
1282 | else | |
1283 | if ms:sub(1, 10) == "whitelist-" then | |
1284 | table.insert(whitelist, ms:sub(11)) | |
1285 | else | |
1286 | if ms:sub(1, 12) == "unwhitelist-" then | |
1287 | for i,v in pairs(whitelist) do | |
1288 | if ms:sub(13) == v then | |
1289 | table.remove(whitelist, i) | |
1290 | break | |
1291 | end | |
1292 | end | |
1293 | end | |
1294 | end | |
1295 | end | |
1296 | end | |
1297 | end | |
1298 | end | |
1299 | ) | |
1300 | local magicpos = nil | |
1301 | game:GetService("RunService").Heartbeat:connect(function() | |
1302 | ||
1303 | pcall(function() | |
1304 | ||
1305 | local void = char:GetChildren() | |
1306 | for _,pl in pairs(whitelist) do | |
1307 | if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then | |
1308 | for i,v in pairs(game.Players[pl].Character:GetChildren()) do | |
1309 | table.insert(void, v) | |
1310 | end | |
1311 | end | |
1312 | end | |
1313 | for i,v in pairs(game.Players:GetPlayers()) do | |
1314 | if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then | |
1315 | v:LoadCharacter() | |
1316 | end | |
1317 | end | |
1318 | char.Humanoid.Health = math.huge | |
1319 | tick = tick + 0.01 | |
1320 | if not set then | |
1321 | root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1) | |
1322 | magicpos = char.Torso.CFrame | |
1323 | else | |
1324 | root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05) | |
1325 | end | |
1326 | local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size)) | |
1327 | for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do | |
1328 | if v.Name ~= "Base" then | |
1329 | v:Destroy() | |
1330 | end | |
1331 | end | |
1332 | a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1333 | b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1334 | c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2) | |
1335 | d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2) | |
1336 | a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1337 | b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1338 | c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2) | |
1339 | d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2) | |
1340 | aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2) | |
1341 | bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2) | |
1342 | cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2) | |
1343 | dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2) | |
1344 | z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1345 | x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1346 | c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90)) | |
1347 | v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90)) | |
1348 | b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0) | |
1349 | n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0) | |
1350 | end | |
1351 | ) | |
1352 | end | |
1353 | ) | |
1354 | --=<=Skin=>=-- | |
1355 | Player=owner | |
1356 | local p = owner | |
1357 | local char = p.Character | |
1358 | local larm = char["Left Arm"] | |
1359 | local rarm = char["Right Arm"] | |
1360 | local lleg = char["Left Leg"] | |
1361 | local rleg = char["Right Leg"] | |
1362 | local hed = char.Head | |
1363 | local torso = char.Torso | |
1364 | local hum = char.Humanoid | |
1365 | local cam = game.Workspace.CurrentCamera | |
1366 | local root = char.HumanoidRootPart | |
1367 | local deb = false | |
1368 | local shot = 0 | |
1369 | local debris=game:service"Debris" | |
1370 | local l = game:GetService("Lighting") | |
1371 | local rs = game:GetService("RunService").RenderStepped | |
1372 | ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
1373 | math.randomseed(os.time()) | |
1374 | for i,v in pairs(char:children()) do | |
1375 | if v:IsA("Hat") then | |
1376 | v:Destroy() | |
1377 | end | |
1378 | end | |
1379 | for i,v in pairs (hed:GetChildren()) do | |
1380 | if v:IsA("Sound") then | |
1381 | v:Destroy() | |
1382 | end | |
1383 | end | |
1384 | ---------------------------------------------------- | |
1385 | Debounces = { | |
1386 | CanAttack = true; | |
1387 | NoIdl = false; | |
1388 | Slashing = false; | |
1389 | Slashed = false; | |
1390 | RPunch = false; | |
1391 | RPunched = false; | |
1392 | LPunch = false; | |
1393 | LPunched = false; | |
1394 | } | |
1395 | local Touche = {char.Name, } | |
1396 | ---------------------------------------------------- | |
1397 | hed.face.Texture = "" | |
1398 | char["Body Colors"].HeadColor = BrickColor.new("Institutional white") | |
1399 | char["Body Colors"].TorsoColor = BrickColor.new("Institutional white") | |
1400 | char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white") | |
1401 | char["Body Colors"].RightArmColor = BrickColor.new("Institutional white") | |
1402 | char["Body Colors"].RightLegColor = BrickColor.new("Institutional white") | |
1403 | char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white") | |
1404 | ---------------------------------------------------- | |
1405 | ypcall(function() | |
1406 | char.Shirt:Destroy() | |
1407 | char.Pants:Destroy() | |
1408 | shirt = Instance.new("Shirt", char) | |
1409 | shirt.Name = "Shirt" | |
1410 | pants = Instance.new("Pants", char) | |
1411 | pants.Name = "Pants" | |
1412 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0" | |
1413 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0" | |
1414 | end) |