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1 | --void Script bbuilder fe script converter V2 | |
2 | ||
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | local RealPlayer = Player | |
6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
7 | ||
8 | --[[screw bumper cars now we have... | |
9 | ||
10 | ||
11 | ||
12 | ||
13 | A REAL FUCKING CAR HOLY SHIT!!!!1!1]]-- | |
14 | ||
15 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
16 | secondcolor = "Really black" | |
17 | ||
18 | wait(1 / 60) | |
19 | Effects = { } | |
20 | local Player = game.Players.localPlayer | |
21 | local Character = Player.Character | |
22 | local Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
23 | local mouse = Player:GetMouse() | |
24 | local LeftArm = Character["Left Arm"] | |
25 | local RightArm = Character["Right Arm"] | |
26 | local LeftLeg = Character["Left Leg"] | |
27 | local RightLeg = Character["Right Leg"] | |
28 | local Head = Character.Head | |
29 | local Torso = Character.Torso | |
30 | local cam = game.Workspace.CurrentCamera | |
31 | local RootPart = Character.HumanoidRootPart | |
32 | local RootJoint = RootPart.RootJoint | |
33 | local equipped = true | |
34 | local attack = false | |
35 | local Anim = 'Idle' | |
36 | local idle = 0 | |
37 | local attacktype = 1 | |
38 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
39 | local velocity = RootPart.Velocity.y | |
40 | local sine = 0 | |
41 | local change = 1 | |
42 | local grabbed = false | |
43 | local cn = CFrame.new | |
44 | local mr = math.rad | |
45 | local angles = CFrame.Angles | |
46 | local ud = UDim2.new | |
47 | local c3 = Color3.new | |
48 | local dir = {w = 0, s = 0, a = 0, d = 0} | |
49 | Climbanim = false | |
50 | Runkey=false | |
51 | firemode = false | |
52 | inair = false | |
53 | blocking=false | |
54 | humHsave=0 | |
55 | humDsave=0 | |
56 | extralock=true | |
57 | lasthit = nil | |
58 | IKM = false | |
59 | ff = Instance.new("ForceField", game.Players.LocalPlayer.Character) | |
60 | ff.Visible = false | |
61 | HMDX = Humanoid.MoveDirection.X/3 | |
62 | HMDZ = Humanoid.MoveDirection.Z/3 | |
63 | local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(0,1,1)), | |
64 | ColorSequenceKeypoint.new(0.16, Color3.new(0,1,1)), | |
65 | ColorSequenceKeypoint.new(0.32, Color3.new(0,1,1)), | |
66 | ColorSequenceKeypoint.new(0.48, Color3.new(0.5,0,1)), | |
67 | ColorSequenceKeypoint.new(0.64, Color3.new(0.5,0,1)), | |
68 | ColorSequenceKeypoint.new(0.80, Color3.new(0.5,0,1)), | |
69 | ColorSequenceKeypoint.new(0.96, Color3.new(0.5,0,1)), | |
70 | ColorSequenceKeypoint.new(1, Color3.new(0.5,0,1))} | |
71 | local s = Instance.new("Sound",Character) | |
72 | s.Name = "BumperCarSound" | |
73 | s.SoundId = "http://www.roblox.com/asset/?id=532147820" | |
74 | s.Pitch = .7 | |
75 | s.Volume = 5 | |
76 | s.Looped = true | |
77 | s.archivable = false | |
78 | s.Parent = Character | |
79 | s:play() | |
80 | local airtime = Instance.new("Sound",Character) | |
81 | airtime.Name = "airtime" | |
82 | airtime.SoundId = "http://www.roblox.com/asset/?id=892076107" | |
83 | airtime.Volume = 5 | |
84 | airtime.archivable = false | |
85 | airtime.Parent = Character | |
86 | sflon = true | |
87 | bg2 = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart) | |
88 | game:GetService("RunService"):BindToRenderStep("ew", 0, function() | |
89 | if attack == true then | |
90 | bg2.D = 0 | |
91 | bg2.P = 0 | |
92 | bg2.maxTorque = Vector3.new(0,0,0) | |
93 | end | |
94 | if attack == false then | |
95 | bg2.D = 100 | |
96 | bg2.P = 9999 | |
97 | bg2.maxTorque = Vector3.new(1e+005,1e+000,1e+005)*math.huge | |
98 | bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position ,Vector3.new(game.Workspace.CurrentCamera.CoordinateFrame.p.x,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y,game.Workspace.CurrentCamera.CoordinateFrame.p.z)) * CFrame.Angles(0,math.rad(180),0) | |
99 | ||
100 | end | |
101 | end)--]] | |
102 | ||
103 | New = function(Object, Parent, Name, Data) | |
104 | local Object = Instance.new(Object) | |
105 | for Index, Value in pairs(Data or {}) do | |
106 | Object[Index] = Value | |
107 | end | |
108 | Object.Parent = Parent | |
109 | Object.Name = Name | |
110 | return Object | |
111 | end | |
112 | ||
113 | BumperCar = New("Model",Workspace,"BumperCar",{}) | |
114 | SwHandle = New("Part",BumperCar,"Handle",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.Metal,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 7.55000019, -36.9631157, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.5,0.5,0.5),}) | |
115 | Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.Metal,Size = Vector3.new(1.359, 0.416, 13.38),CFrame = CFrame.new(-5.16500664, 7.55000019, -36.9631157, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.7,0.7,0.7),}) | |
116 | wheel = New("Part",BumperCar,"wheels",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.DiamondPlate,Size = Vector3.new(6.5, 0.7, 6.5),CFrame = CFrame.new(-5.16500664, 8.15000019, -36.9631157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),}) | |
117 | wheel2 = New("Part",BumperCar,"idk",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.DiamondPlate,Size = Vector3.new(6.5, 0.7, 6.5),CFrame = CFrame.new(-5.16500664, 6.98000019, -36.9631157, 1, 0, 0, 0, 1, 0, 90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),}) | |
118 | body = New("Part",BumperCar,"car",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.Metal,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 9.75000019, -36.9631157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,1),}) | |
119 | glass = New("Part",BumperCar,"glass",{BrickColor = BrickColor.new("Pastel light blue"),Material = Enum.Material.Glass,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.18500664, 10.45000019, -35.7631157, 0.001, 0, 0, 0, 1, 0, 90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Transparency = 0.5,}) | |
120 | inside = New("Part",BumperCar,"inside",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 8.75000019, -36.9631157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.5,0.5,0.5),}) | |
121 | grille = New("Part",BumperCar,"grille",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.DiamondPlate,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 9.55000019, -29.9631157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.1,0.1,0.1),}) | |
122 | plate = New("Part",BumperCar,"plate",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.DiamondPlate,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 9.55000019, -44.7851157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1,1,1),}) | |
123 | rl = New("Part",BumperCar,"rl",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Neon,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.06500664, 9.45000019, -44.1751157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1,0,0),}) | |
124 | hl = New("Part",BumperCar,"hl",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Neon,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 9.55000019, -29.9651157, 1, 0, 0, 0, 1, 0, -90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1,1,1),}) | |
125 | ep = New("Part",BumperCar,"idk",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.DiamondPlate,Size = Vector3.new(18, 0.7, 6.5),CFrame = CFrame.new(-5.16500664, 12.98000019, -36.9631157, 1, 0, 0, 0, 1, 0, 90, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),}) | |
126 | hitbox = New("Part",BumperCar,"hitbox",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.Metal,Size = Vector3.new(6.5, 0.53, 16),CFrame = CFrame.new(-5.16500664, 10.05000019, -36.9631157, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.5,0.5,0.5),}) | |
127 | hitbox2 = New("Part",BumperCar,"hitbox2",{BrickColor = BrickColor.new("Really Blue"),Material = Enum.Material.Metal,Size = Vector3.new(6.5, 0.53, 6.5),CFrame = CFrame.new(-5.16500664, 11.55000019, -36.9631157, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.5,0.5,0.5),}) | |
128 | ||
129 | FrontPart = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(6, 6, 6),CFrame = CFrame.new(-5.16500664, 7.55000019, -31.9631157, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 0.999999821),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),Transparency = 1,}) | |
130 | ||
131 | ||
132 | ||
133 | ||
134 | ||
135 | ||
136 | ||
137 | ||
138 | ||
139 | ||
140 | ||
141 | ||
142 | local mesh2 = Instance.new("FileMesh") | |
143 | mesh2.Parent = body | |
144 | mesh2.MeshId = "rbxassetid://1432737948" | |
145 | local mesh = Instance.new("FileMesh") | |
146 | mesh.Parent = wheel | |
147 | mesh.MeshId = "rbxassetid://1432629613" | |
148 | local mesh3 = Instance.new("FileMesh") | |
149 | mesh3.Parent = glass | |
150 | mesh3.MeshId = "rbxassetid://1432810983" | |
151 | local mesh4 = Instance.new("FileMesh") | |
152 | mesh4.Parent = inside | |
153 | mesh4.MeshId = "rbxassetid://1432877497" | |
154 | local mesh5 = Instance.new("FileMesh") | |
155 | mesh5.Parent = grille | |
156 | mesh5.MeshId = "rbxassetid://1432898984" | |
157 | local mesh6 = Instance.new("FileMesh") | |
158 | mesh6.Parent = plate | |
159 | mesh6.MeshId = "rbxassetid://1432917470" | |
160 | local mesh7 = Instance.new("FileMesh") | |
161 | mesh7.Parent = rl | |
162 | mesh7.MeshId = "rbxassetid://1432942116" | |
163 | local mesh8 = Instance.new("FileMesh") | |
164 | mesh8.Parent = hl | |
165 | mesh8.MeshId = "rbxassetid://1432958104" | |
166 | local Light = Instance.new("SpotLight",hl) | |
167 | Light.Angle = 90; | |
168 | Light.Brightness = 100; | |
169 | Light.Face = Enum.NormalId.Left; | |
170 | Light.Range = 30; | |
171 | local lt2 = Instance.new('PointLight',rl) | |
172 | lt2.Range = 8 | |
173 | lt2.Brightness = 100 | |
174 | lt2.Color = Color3.new(1,0,0) | |
175 | lt2.Enabled = true | |
176 | lt2.Shadows = true | |
177 | ep.Transparency = 1 | |
178 | particle = Instance.new("ParticleEmitter",ep) | |
179 | particle.Enabled = false | |
180 | particle.EmissionDirection = "Bottom" | |
181 | particle.Lifetime = NumberRange.new(2.5,2.501) | |
182 | particle.Rate = 1500 | |
183 | particle.Texture = "rbxassetid://241629053" | |
184 | particle.Color = ColorSequence.new(Color3.new(0,0,1)) | |
185 | ||
186 | particle.Size = NumberSequence.new(1.4,1.41) | |
187 | local all,last = {} | |
188 | function scan(p) | |
189 | for _,v in pairs(p:GetChildren()) do | |
190 | if (v:IsA("BasePart")) then | |
191 | if (last) then | |
192 | local w = Instance.new("Weld") | |
193 | w.Part0,w.Part1 = last,v | |
194 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
195 | w.Parent = last | |
196 | end | |
197 | table.insert(all,v) | |
198 | last = v | |
199 | end | |
200 | scan(v) | |
201 | end | |
202 | end | |
203 | scan(BumperCar) | |
204 | ||
205 | ||
206 | for _,v in pairs(all) do v.Anchored = false v.CanCollide = false end | |
207 | wheel2.Transparency = 1 | |
208 | wheel2.CanCollide = true | |
209 | hitbox.CanCollide = true | |
210 | hitbox.Transparency = 1 | |
211 | hitbox2.CanCollide = true | |
212 | hitbox2.Transparency = 1 | |
213 | BumperCar.Parent = Character | |
214 | ||
215 | local Services = { | |
216 | ||
217 | ||
218 | SoundService = game:GetService("SoundService"); | |
219 | Players = game:GetService("Players"); | |
220 | Debris = game:GetService("Debris"); | |
221 | Workspace = game:GetService("Workspace"); | |
222 | Lighting = game:GetService("Lighting"); | |
223 | HttpService = game:GetService("HttpService"); | |
224 | InsertService = game:GetService("InsertService"); | |
225 | ||
226 | } | |
227 | ||
228 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
229 | Humanoid.Animator:Destroy() | |
230 | Character.Animate:Destroy() | |
231 | ||
232 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
233 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
234 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
235 | ||
236 | ||
237 | ||
238 | SWW = Instance.new("Weld") | |
239 | SWW.Name = "SWW" | |
240 | SWW.Part0 = Torso | |
241 | SWW.C0 = cn(0, -2.6, -1)*angles(math.rad(-0),math.rad(-180),math.rad(0)) | |
242 | SWW.C1 = cn(0, 0, 0) | |
243 | SWW.Part1 = SwHandle | |
244 | SWW.Parent = Torso | |
245 | ||
246 | RSH, LSH = nil, nil | |
247 | ||
248 | RW = Instance.new("Weld") | |
249 | LW = Instance.new("Weld") | |
250 | ||
251 | RH = Torso["Right Hip"] | |
252 | LH = Torso["Left Hip"] | |
253 | ||
254 | RSH = Torso["Right Shoulder"] | |
255 | LSH = Torso["Left Shoulder"] | |
256 | ||
257 | RSH.Parent = nil | |
258 | LSH.Parent = nil | |
259 | ||
260 | RW.Name = "RW" | |
261 | RW.Part0 = Torso | |
262 | RW.C0 = cn(1.5, 0.5, 0) | |
263 | RW.C1 = cn(0, 0.5, 0) | |
264 | RW.Part1 = RightArm | |
265 | RW.Parent = Torso | |
266 | ||
267 | LW.Name = "LW" | |
268 | LW.Part0 = Torso | |
269 | LW.C0 = cn(-1.5, 0.5, 0) | |
270 | LW.C1 = cn(0, 0.5, 0) | |
271 | LW.Part1 = LeftArm | |
272 | LW.Parent = Torso | |
273 | ||
274 | function clerp(a, b, t) | |
275 | local qa = { | |
276 | QuaternionFromCFrame(a) | |
277 | } | |
278 | local qb = { | |
279 | QuaternionFromCFrame(b) | |
280 | } | |
281 | local ax, ay, az = a.x, a.y, a.z | |
282 | local bx, by, bz = b.x, b.y, b.z | |
283 | local _t = 1 - t | |
284 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
285 | end | |
286 | ||
287 | function QuaternionFromCFrame(cf) | |
288 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
289 | local trace = m00 + m11 + m22 | |
290 | if trace > 0 then | |
291 | local s = math.sqrt(1 + trace) | |
292 | local recip = 0.5 / s | |
293 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
294 | else | |
295 | local i = 0 | |
296 | if m11 > m00 then | |
297 | i = 1 | |
298 | end | |
299 | if m22 > (i == 0 and m00 or m11) then | |
300 | i = 2 | |
301 | end | |
302 | if i == 0 then | |
303 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
304 | local recip = 0.5 / s | |
305 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
306 | elseif i == 1 then | |
307 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
308 | local recip = 0.5 / s | |
309 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
310 | elseif i == 2 then | |
311 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
312 | local recip = 0.5 / s | |
313 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
314 | end | |
315 | end | |
316 | end | |
317 | ||
318 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
319 | local xs, ys, zs = x + x, y + y, z + z | |
320 | local wx, wy, wz = w * xs, w * ys, w * zs | |
321 | local xx = x * xs | |
322 | local xy = x * ys | |
323 | local xz = x * zs | |
324 | local yy = y * ys | |
325 | local yz = y * zs | |
326 | local zz = z * zs | |
327 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
328 | end | |
329 | ||
330 | function QuaternionSlerp(a, b, t) | |
331 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
332 | local startInterp, finishInterp; | |
333 | if cosTheta >= 0.0001 then | |
334 | if (1 - cosTheta) > 0.0001 then | |
335 | local theta = math.acos(cosTheta) | |
336 | local invSinTheta = 1 / math.sin(theta) | |
337 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
338 | finishInterp = math.sin(t * theta) * invSinTheta | |
339 | else | |
340 | startInterp = 1 - t | |
341 | finishInterp = t | |
342 | end | |
343 | else | |
344 | if (1 + cosTheta) > 0.0001 then | |
345 | local theta = math.acos(-cosTheta) | |
346 | local invSinTheta = 1 / math.sin(theta) | |
347 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
348 | finishInterp = math.sin(t * theta) * invSinTheta | |
349 | else | |
350 | startInterp = t - 1 | |
351 | finishInterp = t | |
352 | end | |
353 | end | |
354 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
355 | end | |
356 | ||
357 | function swait(num) | |
358 | if num == 0 or num == nil then | |
359 | game:service'RunService'.RenderStepped:wait(0) | |
360 | else | |
361 | for i = 0, num do | |
362 | game:service'RunService'.RenderStepped:wait(0) | |
363 | end | |
364 | end | |
365 | end | |
366 | ||
367 | local RbxUtility = LoadLibrary("RbxUtility") | |
368 | local Create = RbxUtility.Create | |
369 | ||
370 | function RemoveOutlines(part) | |
371 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
372 | end | |
373 | ||
374 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
375 | local Part = Create("Part"){ | |
376 | formFactor = FormFactor, | |
377 | Parent = Parent, | |
378 | Reflectance = Reflectance, | |
379 | Transparency = Transparency, | |
380 | CanCollide = false, | |
381 | Locked = true, | |
382 | BrickColor = BrickColor.new(tostring(BColor)), | |
383 | Name = Name, | |
384 | Size = Size, | |
385 | Material = Material, | |
386 | } | |
387 | RemoveOutlines(Part) | |
388 | return Part | |
389 | end | |
390 | ||
391 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
392 | local Msh = Create(Mesh){ | |
393 | Parent = Part, | |
394 | Offset = OffSet, | |
395 | Scale = Scale, | |
396 | } | |
397 | if Mesh == "SpecialMesh" then | |
398 | Msh.MeshType = MeshType | |
399 | Msh.MeshId = MeshId | |
400 | end | |
401 | return Msh | |
402 | end | |
403 | ||
404 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
405 | local Weld = Create("Weld"){ | |
406 | Parent = Parent, | |
407 | Part0 = Part0, | |
408 | Part1 = Part1, | |
409 | C0 = C0, | |
410 | C1 = C1, | |
411 | } | |
412 | return Weld | |
413 | end | |
414 | ||
415 | function rayCast(Position, Direction, Range, Ignore) | |
416 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
417 | end | |
418 | ||
419 | function CreateSound(id, par, vol, pit) | |
420 | coroutine.resume(coroutine.create(function() | |
421 | local sou = Instance.new("Sound", par or workspace) | |
422 | sou.Volume = vol | |
423 | sou.Pitch = pit or 1 | |
424 | sou.SoundId = id | |
425 | wait() | |
426 | sou:play() | |
427 | game:GetService("Debris"):AddItem(sou, 6) | |
428 | end)) | |
429 | end | |
430 | function CreateSong(id, par, vol, pit) | |
431 | coroutine.resume(coroutine.create(function() | |
432 | sou2 = Instance.new("Sound", par or workspace) | |
433 | sou2.Volume = vol | |
434 | sou2.Pitch = 1 | |
435 | sou2.SoundId = id | |
436 | wait() | |
437 | sou2:play() | |
438 | sou2.Looped = true | |
439 | end)) | |
440 | end | |
441 | ||
442 | local function getclosest(obj, distance) | |
443 | local last, lastx = distance + 1 | |
444 | for i, v in pairs(workspace:GetChildren()) do | |
445 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
446 | local t = v.Torso | |
447 | local dist = (t.Position - obj.Position).magnitude | |
448 | if dist <= distance then | |
449 | if dist < last then | |
450 | last = dist | |
451 | lastx = v | |
452 | end | |
453 | end | |
454 | end | |
455 | end | |
456 | return lastx | |
457 | end | |
458 | ||
459 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
460 | for i, v in pairs(hit:GetChildren()) do | |
461 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
462 | local find = v:FindFirstChild("Hitz") | |
463 | if not find then | |
464 | if v.Parent:findFirstChild("Head") then | |
465 | local BillG = Create("BillboardGui"){ | |
466 | Parent = v.Parent.Head, | |
467 | Size = UDim2.new(1, 0, 1, 0), | |
468 | Adornee = v.Parent.Head, | |
469 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
470 | } | |
471 | local TL = Create("TextLabel"){ | |
472 | Parent = BillG, | |
473 | Size = UDim2.new(3, 3, 3, 3), | |
474 | BackgroundTransparency = 1, | |
475 | Text = tostring(damage).."-", | |
476 | TextColor3 = Color1.Color, | |
477 | TextStrokeColor3 = Color2.Color, | |
478 | TextStrokeTransparency = 0, | |
479 | TextXAlignment = Enum.TextXAlignment.Center, | |
480 | TextYAlignment = Enum.TextYAlignment.Center, | |
481 | FontSize = Enum.FontSize.Size18, | |
482 | Font = "ArialBold", | |
483 | } | |
484 | coroutine.resume(coroutine.create(function() | |
485 | wait(1) | |
486 | for i = 0, 1, .1 do | |
487 | wait(.1) | |
488 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
489 | end | |
490 | BillG:Destroy() | |
491 | end)) | |
492 | end | |
493 | v.Health = v.Health - damage | |
494 | local bool = Create("BoolValue"){ | |
495 | Parent = v, | |
496 | Name = 'Hitz', | |
497 | } | |
498 | if HSound ~= nil and HPitch ~= nil then | |
499 | CreateSound(HSound, hit, 1, HPitch) | |
500 | end | |
501 | game:GetService("Debris"):AddItem(bool, cooldown) | |
502 | end | |
503 | end | |
504 | end | |
505 | end | |
506 | ||
507 | ||
508 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
509 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
510 | prt.Anchored = true | |
511 | prt.CFrame = cframe | |
512 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
513 | game:GetService("Debris"):AddItem(prt, 10) | |
514 | if Type == 1 or Type == nil then | |
515 | table.insert(Effects, { | |
516 | prt, | |
517 | "Block1", | |
518 | delay, | |
519 | x3, | |
520 | y3, | |
521 | z3, | |
522 | msh | |
523 | }) | |
524 | elseif Type == 2 then | |
525 | table.insert(Effects, { | |
526 | prt, | |
527 | "Block2", | |
528 | delay, | |
529 | x3, | |
530 | y3, | |
531 | z3, | |
532 | msh | |
533 | }) | |
534 | elseif Type == 3 then | |
535 | table.insert(Effects, { | |
536 | prt, | |
537 | "Block3", | |
538 | delay, | |
539 | x3, | |
540 | y3, | |
541 | z3, | |
542 | msh | |
543 | }) | |
544 | end | |
545 | end | |
546 | ||
547 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
548 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
549 | prt.Anchored = true | |
550 | prt.CFrame = cframe | |
551 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
552 | game:GetService("Debris"):AddItem(prt, 10) | |
553 | table.insert(Effects, { | |
554 | prt, | |
555 | "Cylinder", | |
556 | delay, | |
557 | x3, | |
558 | y3, | |
559 | z3, | |
560 | msh | |
561 | }) | |
562 | end | |
563 | ||
564 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
565 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
566 | prt.Anchored = true | |
567 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
568 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
569 | game:GetService("Debris"):AddItem(prt, 10) | |
570 | table.insert(Effects, { | |
571 | prt, | |
572 | "Cylinder", | |
573 | delay, | |
574 | x3, | |
575 | y3, | |
576 | z3, | |
577 | msh | |
578 | }) | |
579 | end | |
580 | ||
581 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
582 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
583 | prt.Anchored = true | |
584 | prt.CFrame = cframe | |
585 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
586 | game:GetService("Debris"):AddItem(prt, 10) | |
587 | table.insert(Effects, { | |
588 | prt, | |
589 | "Cylinder", | |
590 | delay, | |
591 | x3, | |
592 | y3, | |
593 | z3, | |
594 | msh | |
595 | }) | |
596 | end | |
597 | ||
598 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
599 | local prt = CreatePart(3, workspace,"Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
600 | prt.Anchored = true | |
601 | prt.CFrame = cframe | |
602 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
603 | game:GetService("Debris"):AddItem(prt, 10) | |
604 | table.insert(Effects, { | |
605 | prt, | |
606 | "Cylinder", | |
607 | delay, | |
608 | x3, | |
609 | y3, | |
610 | z3, | |
611 | msh | |
612 | }) | |
613 | end | |
614 | ||
615 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
616 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
617 | prt.Anchored = true | |
618 | prt.CFrame = cframe | |
619 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
620 | game:GetService("Debris"):AddItem(prt, 10) | |
621 | table.insert(Effects, { | |
622 | prt, | |
623 | "Cylinder", | |
624 | delay, | |
625 | x3, | |
626 | y3, | |
627 | z3, | |
628 | msh | |
629 | }) | |
630 | end | |
631 | ||
632 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
633 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
634 | prt.Anchored = true | |
635 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
636 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
637 | local num = math.random(10, 50) / 1000 | |
638 | game:GetService("Debris"):AddItem(prt, 10) | |
639 | table.insert(Effects, { | |
640 | prt, | |
641 | "Shatter", | |
642 | num, | |
643 | prt.CFrame, | |
644 | math.random() - math.random(), | |
645 | 0, | |
646 | math.random(50, 100) / 100 | |
647 | }) | |
648 | end | |
649 | ||
650 | ||
651 | ||
652 | ||
653 | for i = 0, 1, 0.05 do | |
654 | swait() | |
655 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
656 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
657 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
658 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
659 | if Torsovelocity > 2 then | |
660 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
661 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
662 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
663 | elseif Torsovelocity < 1 then | |
664 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
665 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
666 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
667 | end | |
668 | end | |
669 | attack = false | |
670 | ||
671 | ||
672 | ||
673 | game:GetService'RunService'.Stepped:connect(function() | |
674 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
675 | velocity = RootPart.Velocity.y | |
676 | sine = sine + change | |
677 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
678 | if equipped == true or equipped == false then | |
679 | if RootPart.Velocity.y > -1 and hit == nil then | |
680 | Anim = "Jump" | |
681 | inair = true | |
682 | ||
683 | if attack == false then | |
684 | s.Pitch = 1 | |
685 | s.Volume = 5 | |
686 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(15), math.rad(0), math.rad(0)), .1) | |
687 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
688 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15)), 0.1) | |
689 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15)), 0.1) | |
690 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
691 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
692 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
693 | end | |
694 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
695 | Anim = "Fall" | |
696 | inair = true | |
697 | ||
698 | if attack == false then | |
699 | s.Pitch = .7 | |
700 | s.Volume = 5 | |
701 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
702 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
703 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(180 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(45)), 0.05) | |
704 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(180 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-45)), 0.05) | |
705 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
706 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
707 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
708 | end | |
709 | elseif Torsovelocity < 1 and hit ~= nil then | |
710 | Anim = "Idle" | |
711 | ||
712 | inair = false | |
713 | if attack == false then | |
714 | s.Pitch = .7 | |
715 | s.Volume = 5 | |
716 | change = 0.8 | |
717 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
718 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
719 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
720 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
721 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
722 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
723 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
724 | end --]] | |
725 | ||
726 | elseif Torsovelocity > 1 and hit ~= nil then | |
727 | Anim = "Walk" | |
728 | - | Humanoid.WalkSpeed = 60 |
728 | + | |
729 | ||
730 | if attack == false and Runkey == true then | |
731 | s.Pitch = 1.2 | |
732 | s.Volume = 5 | |
733 | ||
734 | change = 1 | |
735 | Humanoid.WalkSpeed = 100 | |
736 | Humanoid.JumpPower = 105 | |
737 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(-45), math.rad(0) + RootPart.RotVelocity.Y/40, math.rad(2 * math.cos(sine / 1))), .4) | |
738 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(35 - 1 * math.cos(sine / 4)), math.rad(0), math.rad(-0) + RootPart.RotVelocity.Y/20), .2) | |
739 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(25 - 1 * math.cos(sine / 4)), math.rad(0), math.rad(-45)), 0.2) | |
740 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(25 + 1 * math.cos(sine / 4)), math.rad(0), math.rad(45)), 0.2) | |
741 | RH.C0 = clerp(RH.C0, cn(.6, -1, 0) * RHCF * angles(math.rad(6), math.rad(0), math.rad(45 + .05 * math.cos(sine / 25))), .4) | |
742 | LH.C0 = clerp(LH.C0, cn(-.6, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-45 + .05 * math.cos(sine / 25))), .4) | |
743 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1,1) * angles(math.rad(-45),math.rad(-180),math.rad(0)), 0.4) | |
744 | end | |
745 | if attack == false and Runkey == false then | |
746 | s.Pitch = .8 | |
747 | s.Volume = 5 | |
748 | change = 0.65 | |
749 | Humanoid.WalkSpeed = 30 | |
750 | Humanoid.JumpPower = 50 | |
751 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(.5 * math.cos(sine / 1))), .3) | |
752 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0) + RootPart.RotVelocity.Y/20), .1) | |
753 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
754 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
755 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
756 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
757 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
758 | end | |
759 | ||
760 | function onClimbing(speed) | |
761 | if attack == false then | |
762 | attack = true | |
763 | Climbanim= true | |
764 | Humanoid.WalkSpeed = 14 | |
765 | while Climbanim == true do | |
766 | for i = 0, 0, 0.1 do | |
767 | swait() | |
768 | ||
769 | change = 0.5 | |
770 | ||
771 | ||
772 | ||
773 | if RootPart.Velocity.y > .01 then | |
774 | s.Pitch = .9 | |
775 | s.Volume = 5 | |
776 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -1.1) * angles(math.rad(-90), math.rad(0), math.rad(0)), .3) | |
777 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
778 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
779 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
780 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
781 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
782 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
783 | end | |
784 | ||
785 | ||
786 | ||
787 | ||
788 | if RootPart.Velocity.y < .5 and RootPart.Velocity.y > -0.5 then | |
789 | s.Pitch = .7 | |
790 | s.Volume = 5 | |
791 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -1.1) * angles(math.rad(-90), math.rad(0), math.rad(0)), .1) | |
792 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
793 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
794 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
795 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
796 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
797 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
798 | end | |
799 | ||
800 | ||
801 | if RootPart.Velocity.y < -1 then | |
802 | s.Pitch = .9 | |
803 | s.Volume = 5 | |
804 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -1.1) * angles(math.rad(-90), math.rad(0), math.rad(180)), .3) | |
805 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
806 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
807 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
808 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
809 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
810 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) end | |
811 | ||
812 | end | |
813 | if Torsovelocity > 1 then | |
814 | Climbanim = false | |
815 | end | |
816 | end | |
817 | attack = false | |
818 | end | |
819 | end | |
820 | Humanoid.Climbing:connect(onClimbing) | |
821 | ||
822 | ||
823 | ||
824 | end | |
825 | end | |
826 | ||
827 | ||
828 | if #Effects > 0 then | |
829 | for e = 1, #Effects do | |
830 | if Effects[e] ~= nil then | |
831 | local Thing = Effects[e] | |
832 | if Thing ~= nil then | |
833 | local Part = Thing[1] | |
834 | local Mode = Thing[2] | |
835 | local Delay = Thing[3] | |
836 | local IncX = Thing[4] | |
837 | local IncY = Thing[5] | |
838 | local IncZ = Thing[6] | |
839 | if Thing[1].Transparency <= 1 then | |
840 | if Thing[2] == "Block1" then | |
841 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
842 | local Mesh = Thing[1].Mesh | |
843 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
844 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
845 | elseif Thing[2] == "Block2" then | |
846 | Thing[1].CFrame = Thing[1].CFrame+Vector3.new(0,-.0,0) | |
847 | local Mesh = Thing[7] | |
848 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
849 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
850 | elseif Thing[2] == "Block3" then | |
851 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))+Vector3.new(0,.15,0) | |
852 | local Mesh = Thing[7] | |
853 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
854 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
855 | elseif Thing[2] == "Cylinder" then | |
856 | local Mesh = Thing[1].Mesh | |
857 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
858 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
859 | elseif Thing[2] == "Blood" then | |
860 | local Mesh = Thing[7] | |
861 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
862 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
863 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
864 | elseif Thing[2] == "Elec" then | |
865 | local Mesh = Thing[1].Mesh | |
866 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
867 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
868 | elseif Thing[2] == "Disappear" then | |
869 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
870 | elseif Thing[2] == "Shatter" then | |
871 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
872 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
873 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
874 | Thing[6] = Thing[6] + Thing[5] | |
875 | end | |
876 | else | |
877 | Part.Parent = nil | |
878 | table.remove(Effects, e) | |
879 | end | |
880 | end | |
881 | end | |
882 | end | |
883 | end | |
884 | end) | |
885 | ||
886 | ||
887 | Effects = { | |
888 | Block = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
889 | ||
890 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
891 | prt.Anchored = true | |
892 | prt.CFrame = cframe | |
893 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
894 | game:GetService("Debris"):AddItem(prt, 10) | |
895 | if Type == 1 or Type == nil then | |
896 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
897 | else | |
898 | if Type == 2 then | |
899 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
900 | else | |
901 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh}) | |
902 | end | |
903 | end | |
904 | end | |
905 | } | |
906 | , | |
907 | Sphere = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
908 | ||
909 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
910 | prt.Anchored = true | |
911 | prt.CFrame = cframe | |
912 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
913 | game:GetService("Debris"):AddItem(prt, 10) | |
914 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
915 | end | |
916 | } | |
917 | , | |
918 | Cylinder = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
919 | ||
920 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
921 | prt.Anchored = true | |
922 | prt.CFrame = cframe | |
923 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
924 | game:GetService("Debris"):AddItem(prt, 10) | |
925 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
926 | end | |
927 | } | |
928 | , | |
929 | Wave = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
930 | ||
931 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
932 | prt.Anchored = true | |
933 | prt.CFrame = cframe | |
934 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1/60, y1/60, z1/60)) | |
935 | game:GetService("Debris"):AddItem(prt, 10) | |
936 | table.insert(Effects, {prt, "Cylinder", delay, x3/60, y3/60, z3/60, msh}) | |
937 | end | |
938 | } | |
939 | , | |
940 | Ring = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
941 | ||
942 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
943 | prt.Anchored = true | |
944 | prt.CFrame = cframe | |
945 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
946 | game:GetService("Debris"):AddItem(prt, 10) | |
947 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
948 | end | |
949 | } | |
950 | , | |
951 | Break = {Create = function(brickcolor, cframe, x1, y1, z1) | |
952 | ||
953 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
954 | prt.Anchored = true | |
955 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
956 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
957 | local num = math.random(10, 50) / 1000 | |
958 | game:GetService("Debris"):AddItem(prt, 10) | |
959 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) | |
960 | end | |
961 | } | |
962 | } | |
963 | ||
964 | ||
965 | ||
966 | RemoveOutlines = function(part) | |
967 | ||
968 | part.TopSurface = 10 | |
969 | end | |
970 | ||
971 | CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
972 | ||
973 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
974 | RemoveOutlines(Part) | |
975 | return Part | |
976 | end | |
977 | ||
978 | CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
979 | ||
980 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
981 | if Mesh == "SpecialMesh" then | |
982 | Msh.MeshType = MeshType | |
983 | Msh.MeshId = MeshId | |
984 | end | |
985 | return Msh | |
986 | end | |
987 | ||
988 | CreateWeld = function(Parent, Part0, Part1, C0, C1) | |
989 | ||
990 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) | |
991 | return Weld | |
992 | end | |
993 | ||
994 | ||
995 | ||
996 | ||
997 | WSHM = {'White',"Pastel light red"} | |
998 | WSH = WSHM[math.random(1,#WSHM)] | |
999 | ||
1000 | ||
1001 | IcePartFunk = function(HPart,aria,Min,Max) | |
1002 | ||
1003 | IcePart = Instance.new("Part",HPart) | |
1004 | IcePart.Size = Vector3.new(math.random(Min, Max),math.random(Min, Max),math.random(Min, Max)) | |
1005 | IcePart.CanCollide = false | |
1006 | IuW = Instance.new("Weld") | |
1007 | IuW.Name = "GuW" | |
1008 | IuW.Part0 = HPart | |
1009 | IuW.C0 = cn(math.random(-aria, aria),math.random(-aria, aria),math.random(-aria, aria))*angles( math.random(-180, 180),math.random(-180, 180),math.random(-180, 180)) | |
1010 | IuW.C1 = cn(0, math.random(-aria/2, aria/2), 0) | |
1011 | IuW.Part1 = IcePart | |
1012 | IuW.Parent = HPart | |
1013 | IcePart.Transparency = .85 | |
1014 | IcePart.Material= "Neon" | |
1015 | WSH = WSHM[math.random(1,#WSHM)] | |
1016 | IcePart.BrickColor = BrickColor.new(""..WSH) | |
1017 | ||
1018 | RemoveOutlines(IcePart) | |
1019 | game:GetService("Debris"):AddItem(IuW, 4) | |
1020 | game:GetService("Debris"):AddItem(IcePart, 6) | |
1021 | ||
1022 | ||
1023 | end | |
1024 | --[[ | |
1025 | GroundPartFunk2 = function(Hit,HPart,color,aria,Min,Max) | |
1026 | ||
1027 | IcePart2 = Instance.new("Part",HPart) | |
1028 | IcePart2.Size = Vector3.new(math.random(Min, Max),math.random(Min, Max),math.random(Min, Max)) | |
1029 | IcePart2.CanCollide = false | |
1030 | RemoveOutlines(IcePart2) | |
1031 | IcePart2.Anchored = true | |
1032 | ||
1033 | ||
1034 | ||
1035 | IcePart2.CFrame=CFrame.new(Hit.Position* Vector3.new(math.random(-aria, aria),math.random(-aria, aria),math.random(-aria, aria))) | |
1036 | ||
1037 | ||
1038 | ||
1039 | ||
1040 | ||
1041 | ||
1042 | IcePart2.Transparency = .85 | |
1043 | IcePart2.Material= "Neon" | |
1044 | ||
1045 | IcePart2.BrickColor = BrickColor.new(""..color) | |
1046 | ||
1047 | ||
1048 | ||
1049 | game:GetService("Debris"):AddItem(IcePart2, 6) | |
1050 | ||
1051 | ||
1052 | end | |
1053 | --]] | |
1054 | GroundPartFunk2 = function(Hit,HPart,color,aria,Min,Max,num) | |
1055 | ||
1056 | IcePart2 = Instance.new("Part",HPart) | |
1057 | IcePart2.Size = Vector3.new(math.random(Min, Max),math.random(Min, Max),math.random(Min, Max)) | |
1058 | IcePart2.CanCollide = false | |
1059 | RemoveOutlines(IcePart2) | |
1060 | IcePart2.Anchored = true | |
1061 | game:GetService("Debris"):AddItem(IcePart2, .4) | |
1062 | IcePart2.Transparency = .3 | |
1063 | IcePart2.Material= "Neon" | |
1064 | IcePart2.BrickColor = BrickColor.new(""..color) | |
1065 | ||
1066 | IcePart2.CFrame=CFrame.new(Hit.Position+ Vector3.new(math.random(-aria, aria),math.random(-aria, 0),math.random(-aria, aria)))*angles(math.rad(math.random(-45, 45)),math.rad(math.random(-45, 45)),math.rad(math.random(-45, 45))) | |
1067 | for i = 0,num do | |
1068 | if num > 1 then | |
1069 | GroundPartFunk2(Hit,HPart,color,aria,Min,Max,0) | |
1070 | end | |
1071 | end | |
1072 | ||
1073 | ||
1074 | ||
1075 | ||
1076 | ||
1077 | ||
1078 | ||
1079 | ||
1080 | ||
1081 | ||
1082 | ||
1083 | end | |
1084 | ||
1085 | ||
1086 | ||
1087 | ||
1088 | ||
1089 | SpikeMeshId = 1033714 | |
1090 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
1091 | ||
1092 | ||
1093 | local Part = Instance.new("Part", Parent) | |
1094 | Part.Name = Name | |
1095 | Part.BrickColor = BrickColor.new(Color) | |
1096 | Part.Size = Size | |
1097 | Part.Material = Material | |
1098 | Part.Transparency = Transparency | |
1099 | Part.CanCollide = false | |
1100 | RemoveOutlines(Part) | |
1101 | ||
1102 | local Mesh = Instance.new("SpecialMesh", Part) | |
1103 | Mesh.MeshType = "Sphere" | |
1104 | Mesh.Scale = Scale | |
1105 | ||
1106 | return Mesh and Part | |
1107 | ||
1108 | end | |
1109 | ||
1110 | ||
1111 | ||
1112 | ||
1113 | ||
1114 | ||
1115 | ||
1116 | ||
1117 | CFuncs = { | |
1118 | Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1119 | ||
1120 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
1121 | RemoveOutlines(Part) | |
1122 | return Part | |
1123 | end | |
1124 | } | |
1125 | , | |
1126 | Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1127 | ||
1128 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
1129 | if Mesh == "SpecialMesh" then | |
1130 | Msh.MeshType = MeshType | |
1131 | Msh.MeshId = MeshId | |
1132 | end | |
1133 | return Msh | |
1134 | end | |
1135 | } | |
1136 | , | |
1137 | Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1138 | ||
1139 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
1140 | if Mesh == "SpecialMesh" then | |
1141 | Msh.MeshType = MeshType | |
1142 | Msh.MeshId = MeshId | |
1143 | end | |
1144 | return Msh | |
1145 | end | |
1146 | } | |
1147 | , | |
1148 | Weld = {Create = function(Parent, Part0, Part1, C0, C1) | |
1149 | ||
1150 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) | |
1151 | return Weld | |
1152 | end | |
1153 | } | |
1154 | , | |
1155 | Sound = {Create = function(id, par, vol, pit) | |
1156 | ||
1157 | coroutine.resume(coroutine.create(function() | |
1158 | ||
1159 | local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace}) | |
1160 | wait() | |
1161 | S:play() | |
1162 | game:GetService("Debris"):AddItem(S, 6) | |
1163 | end | |
1164 | )) | |
1165 | end | |
1166 | } | |
1167 | , | |
1168 | ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1169 | ||
1170 | local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread}) | |
1171 | return fp | |
1172 | end | |
1173 | } | |
1174 | } | |
1175 | ||
1176 | ||
1177 | ||
1178 | ||
1179 | ||
1180 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1181 | ||
1182 | if hit.Parent == nil then | |
1183 | return | |
1184 | end | |
1185 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1186 | for _,v in pairs(hit.Parent:children()) do | |
1187 | if v:IsA("Humanoid") then | |
1188 | h.MaxHealth = 100 | |
1189 | h = v | |
1190 | end | |
1191 | end | |
1192 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
1193 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
1194 | return | |
1195 | end | |
1196 | local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h}) | |
1197 | game:GetService("Debris"):AddItem(c, 0.5) | |
1198 | if HitSound ~= nil and HitPitch ~= nil then | |
1199 | CreateSound(HitSound, hit, 1, HitPitch) | |
1200 | end | |
1201 | local Damage = math.random(minim, maxim) | |
1202 | local blocked = false | |
1203 | local block = hit.Parent:findFirstChild("Block") | |
1204 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
1205 | blocked = true | |
1206 | block.Value = block.Value - 1 | |
1207 | print(block.Value) | |
1208 | end | |
1209 | if blocked == false then | |
1210 | h.Health = h.Health - Damage | |
1211 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1212 | else | |
1213 | h.Health = h.Health - Damage / 2 | |
1214 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1215 | end | |
1216 | if hit.Parent:FindFirstChild("Torso") ~= nil then | |
1217 | lasthit = hit.Parent.Torso | |
1218 | end | |
1219 | if Type == "Knockdown" then | |
1220 | local hum = hit.Parent.Humanoid | |
1221 | hum.PlatformStand = true | |
1222 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1223 | ||
1224 | swait(.2) | |
1225 | HHumanoid.PlatformStand = false | |
1226 | end | |
1227 | ), hum) | |
1228 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1229 | local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 50, maxForce = Vector3.new(80000, 80000, 80000), Parent = hit}) | |
1230 | local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) | |
1231 | game:GetService("Debris"):AddItem(bodvol, 0.1) | |
1232 | game:GetService("Debris"):AddItem(rl, 0.1) | |
1233 | elseif Type == "Normal" then | |
1234 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback}) | |
1235 | if knockback > 0 then | |
1236 | vp.Parent = hit.Parent.Torso | |
1237 | end | |
1238 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1239 | elseif Type == "Impale" then | |
1240 | ||
1241 | local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Really red", Vector3.new(1,2,1), "Neon", .2, Vector3.new(.5,25,.5)) | |
1242 | Spike.Anchored = true | |
1243 | Spike.Rotation = Vector3.new(math.random(-45,45), 0 , math.random(-45,45)) | |
1244 | Spike.Position = hit.Parent.Torso.Position | |
1245 | ||
1246 | Services.Debris:AddItem(Spike, 4) | |
1247 | ||
1248 | ||
1249 | ||
1250 | ||
1251 | ||
1252 | ||
1253 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, .8, 2) | |
1254 | hit.Parent.Humanoid.PlatformStand = true | |
1255 | ||
1256 | ||
1257 | swait(1) | |
1258 | hit.Parent.Humanoid.PlatformStand = false | |
1259 | elseif Type == "Up" then | |
1260 | local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
1261 | game:GetService("Debris"):AddItem(bodyVelocity, 0.1) | |
1262 | local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
1263 | game:GetService("Debris"):AddItem(bodyVelocity, .1) | |
1264 | ||
1265 | ||
1266 | ||
1267 | elseif Type == "UltSlice" then | |
1268 | ||
1269 | BlockEffect( BrickColor.new("Really red"), SwHandle.CFrame * cn(0, 1.8, 0), 16, 141, .5, 0,0,0, 0.01,2) | |
1270 | BlockEffect( BrickColor.new("Really red"), Head.CFrame, 21, 21, 21, 0,0,0, 0.01,2) | |
1271 | BlockEffect( BrickColor.new("Really red"), Torso.CFrame, 41, 41, 21, 0,0,0, 0.01,2) | |
1272 | BlockEffect( BrickColor.new("Really red"), RightArm.CFrame, 21, 41, 21, 0,0,0, 0.01,2) | |
1273 | BlockEffect( BrickColor.new("Really red"), LeftArm.CFrame, 21, 41, 21, 0,0,0, 0.01,2) | |
1274 | BlockEffect( BrickColor.new("Really red"), RightLeg.CFrame, 21, 41, 21, 0,0,0, 0.01,2) | |
1275 | BlockEffect( BrickColor.new("Really red"), LeftLeg.CFrame, 21, 41, 21, 0,0,0, 0.01,2) | |
1276 | ||
1277 | ||
1278 | elseif Type == "Slice" then | |
1279 | local bp2 = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Head.Position, Parent = hit.Parent.Torso}) | |
1280 | game:GetService("Debris"):AddItem(bp2, 1) | |
1281 | ||
1282 | if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then | |
1283 | for i = 1,10 do | |
1284 | Effects.Break.Create (BrickColor.new("Really red"), hit.Parent.HumanoidRootPart.CFrame, 10, .5, .5) | |
1285 | ||
1286 | ||
1287 | end | |
1288 | end | |
1289 | ||
1290 | ||
1291 | ||
1292 | ||
1293 | elseif Type == "Snare" then | |
1294 | local bp = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
1295 | game:GetService("Debris"):AddItem(bp, 1) | |
1296 | elseif Type == "Slowness" then | |
1297 | local SpeedSave=hit.Parent.Humanoid.WalkSpeed | |
1298 | ||
1299 | for i = 1,25 do | |
1300 | hit.Parent.Humanoid.WalkSpeed = 4 | |
1301 | IcePartFunk(hit.Parent.Torso,.55,0.1,1) | |
1302 | end | |
1303 | wait(4) | |
1304 | hit.Parent.Humanoid.WalkSpeed = SpeedSave | |
1305 | elseif Type == "Firedmg" then | |
1306 | ||
1307 | for i = 1,math.random(1, 6) do | |
1308 | if hit.Parent:FindFirstChild("Torso") ~= nil then | |
1309 | BlockEffect( BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05,3) | |
1310 | BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05,3) | |
1311 | BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035,3) | |
1312 | ||
1313 | ||
1314 | ||
1315 | wait(.1) | |
1316 | end | |
1317 | end | |
1318 | ||
1319 | elseif Type == "Freeze" then | |
1320 | local bp = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
1321 | game:GetService("Debris"):AddItem(bp, 4) | |
1322 | for i=1,25 do | |
1323 | IcePartFunk(hit.Parent.Torso,1,1.5,2) | |
1324 | end | |
1325 | elseif Type == "Freeze2" then | |
1326 | local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
1327 | local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame}) | |
1328 | hit.Parent.Torso.Anchored = true | |
1329 | coroutine.resume(coroutine.create(function(Part) | |
1330 | ||
1331 | swait(1.5) | |
1332 | Part.Anchored = false | |
1333 | end | |
1334 | ), hit.Parent.Torso) | |
1335 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1336 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1337 | end | |
1338 | local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true}) | |
1339 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1340 | c = Instance.new("ObjectValue") | |
1341 | c.Name = "creator" | |
1342 | c.Value = Player | |
1343 | c.Parent = h | |
1344 | game:GetService("Debris"):AddItem(c, 0.5) | |
1345 | end | |
1346 | end | |
1347 | ||
1348 | ShowDamage = function(Pos, Text, Time, Color) | |
1349 | ||
1350 | local Rate = 0.033333333333333 | |
1351 | if not Pos then | |
1352 | local Pos = Vector3.new(0, 0, 0) | |
1353 | end | |
1354 | local Text = Text or "" | |
1355 | local Time = Time or 2 | |
1356 | if not Color then | |
1357 | local Color = Color3.new(1, 0, 1) | |
1358 | end | |
1359 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1360 | EffectPart.Anchored = true | |
1361 | local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart}) | |
1362 | local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui}) | |
1363 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
1364 | EffectPart.Parent = game:GetService("Workspace") | |
1365 | delay(0, function() | |
1366 | ||
1367 | local Frames = Time / Rate | |
1368 | for Frame = 1, Frames do | |
1369 | wait(Rate) | |
1370 | local Percent = Frame / Frames | |
1371 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1372 | TextLabel.TextTransparency = Percent | |
1373 | end | |
1374 | if EffectPart and EffectPart.Parent then | |
1375 | EffectPart:Destroy() | |
1376 | end | |
1377 | end | |
1378 | ) | |
1379 | end | |
1380 | ||
1381 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
1382 | ||
1383 | for _,c in pairs(workspace:children()) do | |
1384 | local hum = c:findFirstChildOfClass("Humanoid") | |
1385 | if hum ~= nil then | |
1386 | local head = c:findFirstChild("Head") | |
1387 | if head ~= nil then | |
1388 | local targ = head.Position - Part.Position | |
1389 | local mag = targ.magnitude | |
1390 | if mag <= magni and c.Name ~= Player.Name then | |
1391 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.001, "http://www.roblox.com/asset/?id=0", 1.2) | |
1392 | end | |
1393 | end | |
1394 | end | |
1395 | end | |
1396 | end | |
1397 | MagniKILL = function(Part, magni, knock, Type) | |
1398 | ||
1399 | for _,c in pairs(workspace:children()) do | |
1400 | local hum = c:findFirstChildOfClass("Humanoid") | |
1401 | if hum ~= nil then | |
1402 | local head = c:findFirstChild("Head") | |
1403 | if head ~= nil then | |
1404 | local targ = head.Position - Part.Position | |
1405 | local mag = targ.magnitude | |
1406 | if mag <= magni and c.Name ~= Player.Name then | |
1407 | hum.Health = 0 | |
1408 | end | |
1409 | end | |
1410 | end | |
1411 | end | |
1412 | end | |
1413 | EffectModel = Instance.new("Model", Character) | |
1414 | EffectModel.Name = "Effects" | |
1415 | ||
1416 | BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1417 | ||
1418 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1419 | prt.Anchored = true | |
1420 | prt.CFrame = cframe | |
1421 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1422 | game:GetService("Debris"):AddItem(prt, 10) | |
1423 | if Type == 1 or Type == nil then | |
1424 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
1425 | else | |
1426 | if Type == 2 then | |
1427 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
1428 | else | |
1429 | if Type == 3 then | |
1430 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh}) | |
1431 | end | |
1432 | end | |
1433 | end | |
1434 | end | |
1435 | CreateSound = function(id, par, vol, pit) | |
1436 | ||
1437 | coroutine.resume(coroutine.create(function() | |
1438 | ||
1439 | local sou = Instance.new("Sound", par or workspace) | |
1440 | sou.Volume = vol | |
1441 | sou.Pitch = pit or 1 | |
1442 | sou.SoundId = id | |
1443 | swait() | |
1444 | sou:play() | |
1445 | game:GetService("Debris"):AddItem(sou, 6) | |
1446 | end | |
1447 | )) | |
1448 | end | |
1449 | ||
1450 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1451 | ||
1452 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1453 | prt.Anchored = true | |
1454 | prt.CFrame = cframe | |
1455 | prt.Material = "Neon" | |
1456 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1457 | game:GetService("Debris"):AddItem(prt, 10) | |
1458 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1459 | ||
1460 | for i = 0, 6, delay do | |
1461 | swait() | |
1462 | Part.Transparency = i | |
1463 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
1464 | end | |
1465 | Part.Parent = nil | |
1466 | end | |
1467 | ), prt, msh) | |
1468 | end | |
1469 | ||
1470 | shoottraildd = function(mouse, partt, SpreadAmount) | |
1471 | ||
1472 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount/10, SpreadAmount/10), math.random(-SpreadAmount, SpreadAmount)) | |
1473 | local MainPos = mouse + Vector3.new(0, 6, 0)+RootPart.CFrame.lookVector*-2 | |
1474 | local MainPos2 = mouse + SpreadVectors | |
1475 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1476 | local speed = 100 | |
1477 | local num = 1 | |
1478 | coroutine.resume(coroutine.create(function() | |
1479 | ||
1480 | repeat | |
1481 | swait() | |
1482 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1483 | local mag = (MainPos - pos).magnitude | |
1484 | Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, -0, 0, -0, 10) | |
1485 | MainPos = MainPos + MouseLook.lookVector * speed | |
1486 | num = num - 1 | |
1487 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1488 | if hit ~= nil then | |
1489 | num = 0 | |
1490 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1491 | refpart.Anchored = true | |
1492 | refpart.CFrame = CFrame.new(pos) | |
1493 | game:GetService("Debris"):AddItem(refpart, 2) | |
1494 | end | |
1495 | do | |
1496 | if num <= 0 then | |
1497 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1498 | refpart.Anchored = true | |
1499 | refpart.CFrame = CFrame.new(pos) | |
1500 | if hit ~= nil then | |
1501 | ||
1502 | ||
1503 | ||
1504 | GroundPartFunk2(refpart,EffectModel,"Really red",1,.1,2,2) | |
1505 | BlockEffect( BrickColor.new("Really red"), refpart.CFrame, 70, 70, 70, -.5, -.5, -.5, 0.05) | |
1506 | -- BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.07) | |
1507 | -- BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.07) | |
1508 | MagniDamage(refpart, 6, 10, 25, 0, "Slice") | |
1509 | end | |
1510 | game:GetService("Debris"):AddItem(refpart, 0) | |
1511 | end | |
1512 | end | |
1513 | until num <= 0 | |
1514 | end | |
1515 | )) | |
1516 | end | |
1517 | ||
1518 | shoottraildd2 = function(mouse, partt, SpreadAmount) | |
1519 | ||
1520 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1521 | local MainPos = partt.Position | |
1522 | local MainPos2 = mouse + SpreadVectors | |
1523 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1524 | local speed = 1000 | |
1525 | local num = 1 | |
1526 | coroutine.resume(coroutine.create(function() | |
1527 | ||
1528 | repeat | |
1529 | swait() | |
1530 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1531 | local mag = (MainPos - pos).magnitude | |
1532 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15) | |
1533 | MainPos = MainPos + MouseLook.lookVector * speed | |
1534 | num = num - 1 | |
1535 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1536 | if hit ~= nil then | |
1537 | num = 0 | |
1538 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1539 | refpart.Anchored = true | |
1540 | refpart.CFrame = CFrame.new(pos) | |
1541 | game:GetService("Debris"):AddItem(refpart, 2) | |
1542 | end | |
1543 | do | |
1544 | if num <= 0 then | |
1545 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1546 | refpart.Anchored = true | |
1547 | refpart.CFrame = CFrame.new(pos) | |
1548 | if hit ~= nil then | |
1549 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1550 | BlockEffect( BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05) | |
1551 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
1552 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
1553 | MagniKILL(refpart, 80, 0, "Normal") | |
1554 | end | |
1555 | game:GetService("Debris"):AddItem(refpart, 0) | |
1556 | end | |
1557 | end | |
1558 | until num <= 0 | |
1559 | end | |
1560 | )) | |
1561 | end | |
1562 | ||
1563 | shoottraildd3 = function(mouse, partt, SpreadAmount, dmg) | |
1564 | ||
1565 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1566 | local MainPos = partt.Position | |
1567 | local MainPos2 = mouse + SpreadVectors | |
1568 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1569 | local speed = 200 | |
1570 | local num = 0 | |
1571 | coroutine.resume(coroutine.create(function() | |
1572 | ||
1573 | repeat | |
1574 | swait() | |
1575 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1576 | local mag = (MainPos - pos).magnitude | |
1577 | Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05) | |
1578 | MainPos = MainPos + MouseLook.lookVector * speed | |
1579 | num = num - 1 | |
1580 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1581 | if hit ~= nil then | |
1582 | num = 0 | |
1583 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1584 | refpart.Anchored = true | |
1585 | refpart.CFrame = CFrame.new(pos) | |
1586 | BlockEffect(BrickColor.new("Pastel light red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1587 | game:GetService("Debris"):AddItem(refpart, 2) | |
1588 | end | |
1589 | do | |
1590 | if num <= 0 then | |
1591 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1592 | refpart.Anchored = true | |
1593 | refpart.CFrame = CFrame.new(pos) | |
1594 | if hit ~= nil then | |
1595 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1596 | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
1597 | BlockEffect(BrickColor.new("Pastel light red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1598 | ||
1599 | ||
1600 | MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness") | |
1601 | ||
1602 | end | |
1603 | game:GetService("Debris"):AddItem(refpart, 0) | |
1604 | end | |
1605 | end | |
1606 | until num <= 0 | |
1607 | end | |
1608 | )) | |
1609 | end | |
1610 | ||
1611 | shoottraildd4 = function(mouse, partt, SpreadAmount, dmg) | |
1612 | ||
1613 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1614 | local MainPos = partt.Position | |
1615 | local MainPos2 = mouse + SpreadVectors | |
1616 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1617 | local speed = 150 | |
1618 | local num = 1 | |
1619 | coroutine.resume(coroutine.create(function() | |
1620 | ||
1621 | repeat | |
1622 | swait() | |
1623 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1624 | local mag = (MainPos - pos).magnitude | |
1625 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15) | |
1626 | MainPos = MainPos + MouseLook.lookVector * speed | |
1627 | num = num - 1 | |
1628 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1629 | if hit ~= nil then | |
1630 | num = 0 | |
1631 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1632 | refpart.Anchored = true | |
1633 | refpart.CFrame = CFrame.new(pos) | |
1634 | game:GetService("Debris"):AddItem(refpart, 2) | |
1635 | end | |
1636 | do | |
1637 | if num <= 0 then | |
1638 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1639 | refpart.Anchored = true | |
1640 | refpart.CFrame = CFrame.new(pos) | |
1641 | if hit ~= nil then | |
1642 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1643 | BlockEffect( BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
1644 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1645 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1646 | MagniDamage(refpart, 6, dmg, dmg, 0, "Normal") | |
1647 | end | |
1648 | game:GetService("Debris"):AddItem(refpart, 0) | |
1649 | end | |
1650 | end | |
1651 | until num <= 0 | |
1652 | end | |
1653 | )) | |
1654 | end | |
1655 | ||
1656 | ||
1657 | ||
1658 | ||
1659 | ||
1660 | ||
1661 | ||
1662 | HitpartFunk3 = function(HPart3,Xv,Yv,Zv) | |
1663 | ||
1664 | Hitpart3 = Instance.new("Part",HPart3) | |
1665 | RemoveOutlines(Hitpart3) | |
1666 | Hitpart3.Size = Vector3.new(1,1,1) | |
1667 | Hitpart3.CanCollide = false | |
1668 | HuW3 = Instance.new("Weld") | |
1669 | HuW3.Name = "GuW" | |
1670 | HuW3.Part0 = HPart3 | |
1671 | HuW3.C0 = cn(Xv, Yv, Zv) | |
1672 | HuW3.C1 = cn(0, 0, 0) | |
1673 | HuW3.Part1 = Hitpart3 | |
1674 | HuW3.Parent = HPart3 | |
1675 | Hitpart3.Transparency = 1 | |
1676 | game:GetService("Debris"):AddItem(Hitpart3, 20) | |
1677 | end | |
1678 | ||
1679 | HitpartFunk2 = function(HPart2,Xv,Yv,Zv) | |
1680 | ||
1681 | Hitpart2 = Instance.new("Part",HPart2) | |
1682 | RemoveOutlines(Hitpart2) | |
1683 | Hitpart2.Size = Vector3.new(1,1,1) | |
1684 | Hitpart2.CanCollide = false | |
1685 | HuW2 = Instance.new("Weld") | |
1686 | HuW2.Name = "GuW" | |
1687 | HuW2.Part0 = HPart2 | |
1688 | HuW2.C0 = cn(Xv, Yv, Zv) | |
1689 | HuW2.C1 = cn(0, 0, 0) | |
1690 | HuW2.Part1 = Hitpart2 | |
1691 | HuW2.Parent = HPart2 | |
1692 | Hitpart2.Transparency = 1 | |
1693 | game:GetService("Debris"):AddItem(Hitpart2, 20) | |
1694 | end | |
1695 | ||
1696 | ||
1697 | HitpartFunk = function(HPart,Min,Max,Xv,Yv,Zv,atype,kb) | |
1698 | ||
1699 | Hitpart = Instance.new("Part",HPart) | |
1700 | RemoveOutlines(Hitpart) | |
1701 | Hitpart.Size = Vector3.new(1,1,1) | |
1702 | Hitpart.CanCollide = false | |
1703 | HuW = Instance.new("Weld") | |
1704 | HuW.Name = "GuW" | |
1705 | HuW.Part0 = HPart | |
1706 | HuW.C0 = cn(Xv, Yv, Zv) | |
1707 | HuW.C1 = cn(0, 0, 0) | |
1708 | HuW.Part1 = Hitpart | |
1709 | HuW.Parent = HPart | |
1710 | Hitpart.Transparency = 1 | |
1711 | game:GetService("Debris"):AddItem(Hitpart2, 20) | |
1712 | MagniDamage(Hitpart, 4.5, Min, Max, kb, atype) | |
1713 | ||
1714 | end | |
1715 | HitpartFunk4 = function(HPart,Min,Max,Xv,Yv,Zv,atype,kb) | |
1716 | ||
1717 | Hitpart4 = Instance.new("Part",HPart) | |
1718 | RemoveOutlines(Hitpart4) | |
1719 | Hitpart4.Size = Vector3.new(1,1,1) | |
1720 | Hitpart4.CanCollide = false | |
1721 | HuW4 = Instance.new("Weld") | |
1722 | HuW4.Name = "HuW4" | |
1723 | HuW4.Part0 = HPart | |
1724 | HuW4.C0 = cn(Xv, Yv, Zv) | |
1725 | HuW4.C1 = cn(0, 0, 0) | |
1726 | HuW4.Part1 = Hitpart4 | |
1727 | HuW4.Parent = HPart | |
1728 | Hitpart4.Transparency = 1 | |
1729 | game:GetService("Debris"):AddItem(Hitpart4, 1.5) | |
1730 | MagniDamage(Hitpart4, 6.5, Min, Max, kb, atype) | |
1731 | ||
1732 | end | |
1733 | ||
1734 | ||
1735 | HitboxFunction = function(Pose,lifetime,siz1,siz2,siz3,Radie,Min,Max,kb,atype) | |
1736 | ||
1737 | Hitboxpart = Instance.new("Part",Character) | |
1738 | RemoveOutlines(Hitboxpart) | |
1739 | Hitboxpart.Size = Vector3.new(siz1,siz2,siz3) | |
1740 | Hitboxpart.CanCollide = false | |
1741 | Hitboxpart.Transparency = 1 | |
1742 | Hitboxpart.Anchored = true | |
1743 | Hitboxpart.CFrame = Pose | |
1744 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
1745 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
1746 | ||
1747 | end | |
1748 | ||
1749 | ||
1750 | wait2 = false | |
1751 | ||
1752 | ||
1753 | combo = 1 | |
1754 | ||
1755 | ||
1756 | ||
1757 | ||
1758 | duljump = false | |
1759 | duljump2 = false | |
1760 | jumpatck = false | |
1761 | mouse.KeyDown:connect(function(k) | |
1762 | if k == "0" then | |
1763 | CFuncs['Sound'].Create("rbxassetid://891338458",Character,6,1) | |
1764 | Runkey = true | |
1765 | end | |
1766 | if k == "x" then | |
1767 | airtime:play() | |
1768 | end | |
1769 | if k == "c" then | |
1770 | CFuncs['Sound'].Create("rbxassetid://892075913",Character,6,1) | |
1771 | end | |
1772 | if k == "q" and attack == false then | |
1773 | attack = true | |
1774 | Humanoid.WalkSpeed = 0 | |
1775 | IKM = true | |
1776 | body.BrickColor = BrickColor.new("New Yeller") | |
1777 | body.Color = Color3.new(1,1,0) | |
1778 | body.Reflectance = 0 | |
1779 | particle.LightEmission = 0.3 | |
1780 | particle.Texture = "rbxassetid://241629053" | |
1781 | particle.Color = ColorSequence.new(Color3.new(1,1,0)) | |
1782 | particle.Enabled = true | |
1783 | CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75) | |
1784 | wait(0.1) | |
1785 | CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75) | |
1786 | wait(1) | |
1787 | particle.Enabled = false | |
1788 | wait(2) | |
1789 | Humanoid.WalkSpeed = 30 | |
1790 | attack = false | |
1791 | end | |
1792 | ||
1793 | if k == "t" and attack == false then | |
1794 | attack = true | |
1795 | IKM = false | |
1796 | Humanoid.WalkSpeed = 0 | |
1797 | body.BrickColor = BrickColor.new("Really red") | |
1798 | body.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
1799 | body.Reflectance = 0.5 | |
1800 | particle.LightEmission = 0.3 | |
1801 | particle.Texture = "rbxassetid://241629053" | |
1802 | particle.Color = ColorSequence.new(Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))) | |
1803 | particle.Enabled = true | |
1804 | CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75) | |
1805 | wait(0.1) | |
1806 | CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75) | |
1807 | wait(1) | |
1808 | particle.Enabled = false | |
1809 | wait(2) | |
1810 | Humanoid.WalkSpeed = 30 | |
1811 | attack = false | |
1812 | end | |
1813 | ||
1814 | if k == "y" and attack == false then | |
1815 | attack = true | |
1816 | IKM = true | |
1817 | Humanoid.WalkSpeed = 0 | |
1818 | body.BrickColor = BrickColor.new("Really red") | |
1819 | body.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
1820 | body.Reflectance = 0.5 | |
1821 | particle.LightEmission = 0.9 | |
1822 | particle.Texture = "rbxassetid://280516525" | |
1823 | particle.Color = ColorSequence.new(ColorsArray) | |
1824 | particle.Enabled = true | |
1825 | CFuncs['Sound'].Create("rbxassetid://168615093",Character,5,1) | |
1826 | wait(0.1) | |
1827 | CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75) | |
1828 | wait(1) | |
1829 | particle.Enabled = false | |
1830 | wait(2) | |
1831 | Humanoid.WalkSpeed = 30 | |
1832 | attack = false | |
1833 | end | |
1834 | ||
1835 | if k == "r" and attack == false then | |
1836 | attack = true | |
1837 | Humanoid.WalkSpeed = 0 | |
1838 | IKM = false | |
1839 | body.BrickColor = BrickColor.new("Really Blue") | |
1840 | body.Color = Color3.new(0,0,1) | |
1841 | body.Reflectance = 0 | |
1842 | particle.LightEmission = 0.3 | |
1843 | particle.Texture = "rbxassetid://241629053" | |
1844 | particle.Color = ColorSequence.new(Color3.new(0,0,1)) | |
1845 | particle.Enabled = true | |
1846 | CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75) | |
1847 | wait(0.1) | |
1848 | CFuncs['Sound'].Create("rbxassetid://843338638",Character,5,0.75) | |
1849 | wait(1) | |
1850 | particle.Enabled = false | |
1851 | wait(2) | |
1852 | Humanoid.WalkSpeed = 30 | |
1853 | attack = false | |
1854 | end | |
1855 | ||
1856 | if k == "e" and attack == false then | |
1857 | attack = true | |
1858 | ||
1859 | Humanoid.WalkSpeed = 0 | |
1860 | ||
1861 | CreateSound("http://www.roblox.com/asset/?id=135305162", Torso, 5, 1) | |
1862 | ||
1863 | for i = 0, 2, 0.1 do | |
1864 | swait() | |
1865 | ||
1866 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
1867 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
1868 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(135 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2) | |
1869 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(135 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2) | |
1870 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
1871 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
1872 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
1873 | ||
1874 | ||
1875 | ||
1876 | end | |
1877 | ||
1878 | for i = 0, 4, 0.1 do | |
1879 | swait() | |
1880 | ||
1881 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
1882 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
1883 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(25)), 0.05) | |
1884 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-25)), 0.05) | |
1885 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
1886 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
1887 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
1888 | ||
1889 | ||
1890 | ||
1891 | end | |
1892 | for i = 0, 1 do | |
1893 | for i = 0, 1, 0.1 do | |
1894 | swait() | |
1895 | ||
1896 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
1897 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
1898 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
1899 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
1900 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
1901 | LH.C0 = clerp(LH.C0, cn(-1, -1 ,0)* LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
1902 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
1903 | ||
1904 | ||
1905 | ||
1906 | end | |
1907 | for i = 0, 1, 0.1 do | |
1908 | swait() | |
1909 | ||
1910 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
1911 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
1912 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
1913 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1) | |
1914 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
1915 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
1916 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1) | |
1917 | ||
1918 | ||
1919 | ||
1920 | end | |
1921 | end | |
1922 | ||
1923 | Humanoid.WalkSpeed = 30 | |
1924 | ||
1925 | attack = false | |
1926 | ||
1927 | ||
1928 | ||
1929 | ||
1930 | end | |
1931 | ||
1932 | ||
1933 | ||
1934 | ||
1935 | ||
1936 | ||
1937 | ||
1938 | ||
1939 | ||
1940 | ||
1941 | ||
1942 | ||
1943 | ||
1944 | ||
1945 | ||
1946 | ||
1947 | ||
1948 | end) | |
1949 | hitwait = false | |
1950 | function onTouch(part) | |
1951 | ||
1952 | local humanoid = part.Parent:findFirstChildOfClass("Humanoid") | |
1953 | local model = part.Parent | |
1954 | local torso = part.Parent:FindFirstChild("Torso") | |
1955 | local head = part.Parent:findFirstChild("Head") | |
1956 | local leftleg = part.Parent:findFirstChild("Left Leg") | |
1957 | local rightleg = part.Parent:findFirstChild("Right Leg") | |
1958 | local leftarm = part.Parent:findFirstChild("Left Arm") | |
1959 | local rightarm = part.Parent:findFirstChild("Right Arm") | |
1960 | ||
1961 | if hitwait == false and attack == false and model.Name == "Effects" == false and Runkey == true then | |
1962 | ||
1963 | hitwait = true | |
1964 | ||
1965 | ||
1966 | ||
1967 | ||
1968 | if (humanoid ~=nil) and humanoid.Health >0.01 and Torsovelocity > 1 then | |
1969 | ||
1970 | if IKM == true then | |
1971 | Effects.Sphere.Create(BrickColor.new("Really black"), FrontPart.CFrame * cn(0, -0, 0), 50, 50, 50, 40,40,40, 0.1) | |
1972 | Effects.Sphere.Create(BrickColor.new("Really red"), FrontPart.CFrame * cn(0, -0, 0), 50, 50, 50, 20,20,20, 0.05) | |
1973 | model:BreakJoints() | |
1974 | CFuncs['Sound'].Create("rbxassetid://247264335",Character,4,1) | |
1975 | local sel = math.random(3) | |
1976 | if sel == 1 then | |
1977 | CFuncs['Sound'].Create("rbxassetid://247264308",Character,4,1) | |
1978 | end | |
1979 | if sel == 2 then | |
1980 | CFuncs['Sound'].Create("rbxassetid://247264326",Character,4,1) | |
1981 | end | |
1982 | if sel == 3 then | |
1983 | CFuncs['Sound'].Create("rbxassetid://247264316",Character,4,1) | |
1984 | end | |
1985 | ||
1986 | else | |
1987 | Effects.Sphere.Create(BrickColor.new("White"), FrontPart.CFrame * cn(0, -0, 2), 100, 100, .1, 12,12,0, 0.1) | |
1988 | Effects.Sphere.Create(BrickColor.new("White"), FrontPart.CFrame * cn(0, -0, 2), 100, 100, 20, 1,1,1, 0.08) | |
1989 | MagniDamage(FrontPart, 6.5, 30, 35, .3, "Knockdown") | |
1990 | CFuncs['Sound'].Create("rbxassetid://247264335",Character,4,1) | |
1991 | local sel = math.random(3) | |
1992 | if sel == 1 then | |
1993 | CFuncs['Sound'].Create("rbxassetid://247264308",Character,4,1) | |
1994 | end | |
1995 | if sel == 2 then | |
1996 | CFuncs['Sound'].Create("rbxassetid://247264326",Character,4,1) | |
1997 | end | |
1998 | if sel == 3 then | |
1999 | CFuncs['Sound'].Create("rbxassetid://247264316",Character,4,1) | |
2000 | end | |
2001 | end | |
2002 | ||
2003 | attack = true | |
2004 | Humanoid.WalkSpeed = 0 | |
2005 | local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 1, 0)-RootPart.CFrame.lookVector*1500, P = 50000, maxForce = Vector3.new(80000, 80000, 80000), Parent = Torso}) | |
2006 | ||
2007 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.11) | |
2008 | ||
2009 | for i = 0, .5, 0.1 do | |
2010 | swait() | |
2011 | ||
2012 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -0.5) * angles(math.rad(1), math.rad(0), math.rad(0)), .2) | |
2013 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1) | |
2014 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2) | |
2015 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2) | |
2016 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1) | |
2017 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1) | |
2018 | SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.3) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.3) | |
2019 | ||
2020 | ||
2021 | ||
2022 | end | |
2023 | ||
2024 | ||
2025 | Humanoid.WalkSpeed = 30 | |
2026 | end | |
2027 | attack = false | |
2028 | wait(.08) | |
2029 | hitwait = false | |
2030 | end | |
2031 | ||
2032 | end | |
2033 | FrontPart.Touched:connect(onTouch) | |
2034 | ||
2035 | ||
2036 | ||
2037 | mouse.KeyUp:connect(function(k) | |
2038 | if k == "0"then | |
2039 | Runkey = false | |
2040 | ||
2041 | end | |
2042 | ||
2043 | ||
2044 | ||
2045 | ||
2046 | ||
2047 | ||
2048 | end) | |
2049 | ||
2050 | humHsave = Humanoid.Health | |
2051 | function GainCharge(Humanoid) | |
2052 | if Humanoid.Health == 0 then | |
2053 | equipped = false | |
2054 | end | |
2055 | if blocking == true then | |
2056 | ||
2057 | humDsave = Humanoid.Health | |
2058 | humDsave = humHsave - humDsave | |
2059 | if humDsave >0.01 then | |
2060 | ||
2061 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 1, .5) | |
2062 | BlockEffect( BrickColor.new("Really red"), Torso.CFrame, 42, 42, 22, 0.1,0.1,0.1, 0.02,2) | |
2063 | BlockEffect( BrickColor.new("Really red"), RightArm.CFrame, 22, 42, 22, 0.1,0.1,0.1, 0.02,2) | |
2064 | BlockEffect( BrickColor.new("Really red"), LeftArm.CFrame, 22, 42, 22, 0.1,0.1,0.1, 0.02,2) | |
2065 | BlockEffect( BrickColor.new("Really red"), RightLeg.CFrame, 22, 42, 22, 0.1,0.1,0.1, 0.02,2) | |
2066 | BlockEffect( BrickColor.new("Really red"), LeftLeg.CFrame, 22, 42, 22, 0.1,0.1,0.1, 0.02,2) | |
2067 | humDsave = humDsave/3 | |
2068 | end | |
2069 | if humDsave <0 then | |
2070 | ||
2071 | ||
2072 | Effects.Sphere.Create(BrickColor.new("Lime green"), RootPart.CFrame * cn(0, -2.97, 0), 10, 5, 10, 15,-.1,15, 0.05) | |
2073 | --[[ | |
2074 | BlockEffect( BrickColor.new("Lime green"), Torso.CFrame, 41, 41, 21, 0,0,0, 0.1,2) | |
2075 | BlockEffect( BrickColor.new("Lime green"), RightArm.CFrame, 21, 41, 21, 0,0,0, 0.1,2) | |
2076 | BlockEffect( BrickColor.new("Lime green"), LeftArm.CFrame, 21, 41, 21, 0,0,0, 0.1,2) | |
2077 | BlockEffect( BrickColor.new("Lime green"), RightLeg.CFrame, 21, 41, 21, 0,0,0, 0.1,2) | |
2078 | BlockEffect( BrickColor.new("Lime green"), LeftLeg.CFrame, 21, 41, 21, 0,0,0, 0.1,2) | |
2079 | --]] | |
2080 | humDsave = humDsave*2.5 | |
2081 | end | |
2082 | ||
2083 | humHsave = humHsave - humDsave | |
2084 | ||
2085 | ||
2086 | ||
2087 | ||
2088 | end | |
2089 | ||
2090 | end | |
2091 | ||
2092 | Humanoid.HealthChanged:connect(function() GainCharge(Humanoid) end) | |
2093 | ||
2094 | ||
2095 | OnDeath = function() | |
2096 | ||
2097 | equipped = false | |
2098 | ||
2099 | ||
2100 | ||
2101 | end | |
2102 | ||
2103 | Humanoid.Died:connect(function()OnDeath(Character)end) | |
2104 | ||
2105 | ||
2106 | ||
2107 | print('This fucking masterpiece was totally not created by xiaxiaokid.') | |
2108 | local music=Instance.new('Sound',inside) | |
2109 | music.Name='ok music' | |
2110 | music.Volume=7 | |
2111 | music.Pitch=1 | |
2112 | music.Looped=true | |
2113 | music.SoundId = "rbxassetid://737286463" | |
2114 | local gui=Instance.new('ScreenGui',Player.PlayerGui) | |
2115 | gui.Name='you make me cri' | |
2116 | local topFrame=Instance.new('Frame',gui) | |
2117 | topFrame.Name='TopFrame' | |
2118 | topFrame.Size=UDim2.new(1,0,1,0) | |
2119 | topFrame.BorderSizePixel=0 | |
2120 | topFrame.BackgroundTransparency=1 | |
2121 | local choiceFrame=Instance.new('Frame',topFrame) | |
2122 | choiceFrame.Size=UDim2.new(.4,0,.05,0) | |
2123 | choiceFrame.Draggable=true | |
2124 | choiceFrame.BackgroundTransparency=.7 | |
2125 | choiceFrame.Position=UDim2.new(.5,0,.775,0) | |
2126 | choiceFrame.BackgroundColor3=Color3.new(0,0,0) | |
2127 | choiceFrame.BorderColor3=Color3.new(0,0,0) | |
2128 | local innerFrame3=Instance.new('Frame',choiceFrame) | |
2129 | innerFrame3.Size=UDim2.new(.5,0,1,0) | |
2130 | innerFrame3.Position=UDim2.new(.5,0,0,0) | |
2131 | innerFrame3.Draggable=true | |
2132 | innerFrame3.BackgroundTransparency=.9 | |
2133 | innerFrame3.BackgroundColor3=Color3.new(0,0,0) | |
2134 | innerFrame3.BorderColor3=Color3.new(0,0,0) | |
2135 | local innerFrame4=Instance.new('Frame',choiceFrame) | |
2136 | innerFrame4.Size=UDim2.new(.5,0,1,0) | |
2137 | innerFrame4.Draggable=false | |
2138 | innerFrame4.BackgroundTransparency=.5 | |
2139 | innerFrame4.Position=UDim2.new(.5,0,1,1) | |
2140 | innerFrame4.BackgroundColor3=Color3.new(0,0,0) | |
2141 | innerFrame4.BorderColor3=Color3.new(0,0,0) | |
2142 | local musicID=Instance.new('TextBox',innerFrame4) | |
2143 | musicID.Size=UDim2.new(.8,0,.7,0) | |
2144 | musicID.Position=UDim2.new(.1,0,.15,0) | |
2145 | musicID.BackgroundTransparency=.7 | |
2146 | musicID.Visible=true | |
2147 | musicID.Text="Music ID (press enter to use the audio)" | |
2148 | musicID.TextScaled=true | |
2149 | musicID.TextStrokeTransparency=0 | |
2150 | musicID.TextColor3=Color3.new(0,255,255) | |
2151 | musicID.BackgroundColor3=Color3.new(0,0,0) | |
2152 | musicID.BorderColor3=Color3.new(0,0,0) | |
2153 | musicID.FocusLost:connect(function(ent) | |
2154 | if ent then | |
2155 | music.SoundId="http://www.roblox.com/asset?id="..musicID.Text | |
2156 | end | |
2157 | end) | |
2158 | local bt3=Instance.new('TextButton',innerFrame3) | |
2159 | bt3.Draggable=false | |
2160 | bt3.BackgroundTransparency=.9 | |
2161 | bt3.BackgroundColor3=Color3.new(0,0,0) | |
2162 | bt3.Size=UDim2.new(.5,0,1,0) | |
2163 | bt3.Text="Play" | |
2164 | bt3.TextStrokeTransparency=0 | |
2165 | bt3.TextColor3=Color3.new(0,255,255) | |
2166 | bt3.TextScaled=true | |
2167 | bt3.Font="SciFi" | |
2168 | bt3.MouseButton1Click:connect(function() | |
2169 | if not music.IsPlaying then | |
2170 | musicID.Visible=false | |
2171 | music:play'' | |
2172 | innerFrame4.Visible=false | |
2173 | end | |
2174 | end) | |
2175 | local bt4=Instance.new('TextButton',innerFrame3) | |
2176 | bt4.Draggable=false | |
2177 | bt4.BackgroundTransparency=.9 | |
2178 | bt4.BackgroundColor3=Color3.new(0,0,0) | |
2179 | bt4.Size=UDim2.new(.5,0,1,0) | |
2180 | bt4.Position=UDim2.new(.5,0,0,0) | |
2181 | bt4.Text="Stop" | |
2182 | bt4.TextStrokeTransparency=0 | |
2183 | bt4.TextColor3=Color3.new(0,255,255) | |
2184 | bt4.TextScaled=true | |
2185 | bt4.Font="SciFi" | |
2186 | bt4.MouseButton1Click:connect(function() | |
2187 | if music.IsPlaying then | |
2188 | music:stop'' | |
2189 | musicID.Visible=true | |
2190 | innerFrame4.Visible=true | |
2191 | end | |
2192 | end) | |
2193 | while true do | |
2194 | swait() | |
2195 | Humanoid.Name = "fnwihjfbewuhgbewjhgbrjhge" | |
2196 | Humanoid.MaxHealth = math.huge | |
2197 | Humanoid.Health = math.huge | |
2198 | end |