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1
For_ClassName=string.reverse"ihS-ihS yB tidE "
2-
Cho_Neos=string.reverse"s1GunKeinnoB"
2+
Cho_Neos=string.reverse")("
3-
Then_Mare=string.reverse")drocsiD("
3+
Then_Mare=string.reverse")djroese("
4-
Osakaru=string.reverse")xolboR("
4+
Osakaru=string.reverse")("
5
6
Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
7
Bonniee.Visible = false
8
local nel = game.Players.LocalPlayer.Character.Humanoid
9
nel.MaxHealth = math.huge
10
local ran,err = ypcall(function()
11
        plr = game:service'Players'.LocalPlayer
12
        char = plr.Character
13
        mouse = plr:GetMouse()
14
        humanoid = char:findFirstChild("Humanoid")
15
        torso = char:findFirstChild("Torso")
16
        head = char.Head
17
        ra = char:findFirstChild("Right Arm")
18
        la = char:findFirstChild("Left Arm")
19
        rl = char:findFirstChild("Right Leg")
20
        ll = char:findFirstChild("Left Leg")
21
        rs = torso:findFirstChild("Right Shoulder")
22
        ls = torso:findFirstChild("Left Shoulder")
23
        rh = torso:findFirstChild("Right Hip")
24
        lh = torso:findFirstChild("Left Hip")
25
        neck = torso:findFirstChild("Neck")
26
        rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
27
        anim = char:findFirstChild("Animate")
28
        rootpart = char:findFirstChild("HumanoidRootPart")
29
        camera = workspace.CurrentCamera
30
        do --Removing ROBLOX's new Looped bug >_>
31
            local function rec(x)
32
                for i,v in pairs(x:children()) do
33
                    if v:IsA'Animation' then
34
                        v.AnimationId = 'rbxassetid://28159255'
35
                    end
36
                    rec(v)
37
                end
38
            end
39
            rec(anim) --the Animate script
40
        end
41
42
        humanoid.Jump = true
43
44
        wait(.4)
45
46
47
        if anim then
48
        anim:Destroy()
49
        end
50
         
51
         
52
        rj.C0 = CFrame.new()
53
        rj.C1 = CFrame.new()
54
         
55
        plr = game.Players.LocalPlayer
56
        super_annoying = Instance.new("Sound",plr.Character)
57
        super_annoying.SoundId = "http://www.roblox.com/asset/?id=338009685" -- Press Z To Open
58
        super_annoying.Volume = math.huge
59
        super_annoying.Looped = true
60
        barrel_roll = Instance.new("Sound",plr.Character)
61
        barrel_roll.SoundId = "http://www.roblox.com/asset/?id=271559953" -- Press X To Open
62
        barrel_roll.Volume = math.huge
63
        barrel_roll.Looped = true
64
        dubstep_gun = Instance.new("Sound",plr.Character)
65
        dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=409850382" -- Press C To Open
66
        dubstep_gun.Volume = math.huge
67
        dubstep_gun.Looped = true
68
        you_are_pirate = Instance.new("Sound",plr.Character)
69
        you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=150401052" -- Press V To Open
70
        you_are_pirate.Volume = math.huge
71
        you_are_pirate.Looped = true
72
        cant_touch = Instance.new("Sound",plr.Character)
73
        cant_touch.SoundId = "http://www.roblox.com/asset/?id=682332680" -- Press B To Open
74
        cant_touch.Volume = math.huge
75
        cant_touch.Looped = true
76
        gangy_style = Instance.new("Sound",plr.Character)
77
        gangy_style.SoundId = "http://www.roblox.com/asset/?id=144334729" -- Press N To Open
78
        gangy_style.Volume = math.huge
79
        gangy_style.Looped = true
80
        fox_say = Instance.new("Sound",plr.Character)
81
        fox_say.SoundId = "http://www.roblox.com/asset/?id=344783382" -- Press M To Open
82
        fox_say.Volume = math.huge
83
        fox_say.Looped = true
84
        durk = Instance.new("Sound",plr.Character)
85
        durk.SoundId = "http://www.roblox.com/asset/?id=379729974" -- Press F To Open
86
        durk.Volume = math.huge
87
        durk.Looped = true
88
        sax_guy = Instance.new("Sound",plr.Character)
89
        sax_guy.SoundId = "http://www.roblox.com/asset/?id=472628451" -- Press G To Open
90
        sax_guy.Volume = math.huge
91
        sax_guy.Looped = true
92
        heman = Instance.new("Sound",plr.Character)
93
        heman.SoundId = "http://www.roblox.com/asset/?id=155076577" -- Press H To Open
94
        heman.Volume = math.huge
95
        heman.Looped = true
96
        justin = Instance.new("Sound",plr.Character)
97
        justin.SoundId = "http://www.roblox.com/asset/?id=317775091" -- Press J To Open
98
        justin.Volume = math.huge
99
        justin.Looped = true
100
        brony_music = Instance.new("Sound",plr.Character)
101
        brony_music.SoundId = "http://www.roblox.com/asset/?id=736875922" -- Press K To Open
102
        brony_music.Volume = math.huge
103
        brony_music.Looped = true
104
        spitfire = Instance.new("Sound",plr.Character)
105
        spitfire.SoundId = "http://www.roblox.com/asset/?id=207061217" -- Press L To Open
106
        spitfire.Volume = math.huge
107
        spitfire.Looped = true
108
        burn_dem = Instance.new("Sound",plr.Character)
109
        burn_dem.SoundId = "http://www.roblox.com/asset/?id=323972259" -- Press R To Open
110
        burn_dem.Volume = math.huge
111
        burn_dem.Looped = true
112
        aj = Instance.new("Sound",plr.Character)
113
        aj.SoundId = "rbxassetid://149811427" -- Press T To Open
114
        aj.Volume = math.huge
115
        aj.Looped = true
116
         
117
        Instance.new("HumanoidController", game:service'ControllerService')
118
        Instance.new("SkateboardController", game:service'ControllerService')
119
        Instance.new("VehicleController", game:service'ControllerService')
120
         
121
         
122
         
123
         
124
        --minimize
125
        rh.Parent = nil
126
        lh.Parent = nil
127
        rs.Parent = nil
128
        ls.Parent = nil
129
        neck.Parent = nil
130
        rj.Parent = nil
131
         
132
         
133
        rl.FormFactor = "Custom"
134
        ll.FormFactor = "Custom"
135
        ra.FormFactor = "Custom"
136
        la.FormFactor = "Custom"
137
        torso.FormFactor = "Custom"
138
        head.FormFactor = "Custom"
139
        rootpart.FormFactor = "Custom"
140
         
141
         
142
         
143
         
144
        rootpart.Size = Vector3.new(.4, .4, .2)
145
        rl.Size = Vector3.new(.2, .4, .2)
146
        ll.Size = Vector3.new(.2, .4, .2)
147
        ra.Size = Vector3.new(.2, .4, .2)
148
        la.Size = Vector3.new(.2, .4, .2)
149
        torso.Size = Vector3.new(.4, .4, .2)
150
        head.Size = Vector3.new(.4, .2, .2)
151
         
152
        rh.Parent = torso
153
        lh.Parent = torso
154
        rs.Parent = torso
155
        ls.Parent = torso
156
        neck.Parent = torso
157
        rj.Parent = rootpart
158
         
159
         
160
        if torso:findFirstChild("roblox") then
161
            local p = Instance.new("Part", char)
162
            p.FormFactor = "Custom"
163
            p.Size = torso.Size
164
            p.Transparency = 1
165
            p:BreakJoints()
166
            local w = Instance.new("Weld", char)
167
            w.Part0 = p
168
            w.Part1 = torso
169
            torso:findFirstChild("roblox").Parent = p
170
        end
171
         
172
         
173
        --[[mesh1 = Instance.new("SpecialMesh", torso)
174
        mesh1.Name = "Mesh"
175
        mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
176
        mesh1.MeshId = "rbxasset://fonts/torso.mesh"
177
        mesh2 = Instance.new("SpecialMesh", la)
178
        mesh2.Name = "Mesh"
179
        mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
180
        mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
181
        mesh3 = Instance.new("SpecialMesh", ra)
182
        mesh3.Name = "Mesh"
183
        mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
184
        mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
185
        mesh4 = Instance.new("SpecialMesh", ll)
186
        mesh4.Name = "Mesh"
187
        mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
188
        mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
189
        mesh5 = Instance.new("SpecialMesh", rl)
190
        mesh5.Name = "Mesh"
191
        mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
192
        mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
193
         
194
         
195
        --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
196
         
197
        ls.C0 = CFrame.new(-.3,.1,0)
198
        ls.C1 = CFrame.new(0,.1,0)
199
        rs.C0 = CFrame.new(.3,.1,0)
200
        rs.C1 = CFrame.new(0,.1,0)
201
        rh.C0 = CFrame.new(.1,-.2,0)
202
        rh.C1 = CFrame.new(0, .2, 0)
203
        lh.C0 = CFrame.new(-.1,-.2,0)
204
        lh.C1 = CFrame.new(0, .2, 0)
205
        neck.C0 = CFrame.new(0,.2,0)
206
        neck.C1 = CFrame.new(0,-.1,0)
207
         
208
        bodyc = char:findFirstChild("Body Colors")
209
        if bodyc then
210
            bodyc:Destroy()
211
        end
212
     
213
        wait(1)
214
         
215
        local body = {}
216
        for i,v in pairs(char:children()) do
217
            if v:IsA'BasePart' then
218
            print(v.Name)
219
                body[v.Name] = {Color = v.BrickColor}
220
            end
221
        end
222
     
223
        print(body.Torso)
224
        function restorecolors()
225
            for _,bp in pairs(char:children()) do
226
                if bp:IsA("BasePart") then
227
                    bp.BrickColor = body[bp.Name].Color
228
                end
229
            end
230
        end
231
     
232
         
233
        local LightForTorso = Instance.new("PointLight", head)
234
        LightForTorso.Color = torso.BrickColor.Color
235
        LightForTorso.Range = 7
236
        LightForTorso.Brightness = 1.5
237
         
238
         
239
         
240
         
241
        local slidecount = 0
242
        local slidecountmax = 0
243
        local anim = ""
244
        local lastanim = anim
245
        local speed = 0
246
        local looking = false
247
        local dancing = false
248
        local superannoying = false
249
        local barrelroll = false
250
        local dubstepgun = false
251
        local foxie = false
252
        local durka = false
253
        local saxguy = false
254
        local heya = false
255
        local jb = false
256
        local bronymusic = false
257
        local sheddy = false
258
        local burndem = false
259
        local global_wait = 0
260
         
261
        count = 0
262
        countspeed = 1
263
        sine = 0
264
        sinespeed = 1
265
         
266
         
267
         
268
        humanoid.WalkSpeed = 11
269
         
270
         
271
        local controllerService = game:GetService("ControllerService")
272
        local controller = controllerService:GetChildren()[1]
273
         
274
         
275
        local colors = {"White", "Really black"}
276
         
277
        humanoid.Died:connect(function()
278
            for cframe_parts = 0, 100 do
279
                local p = Instance.new("Part")
280
                p.FormFactor = "Custom"
281
                p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
282
                p.Size = Vector3.new(1, 1, 1)
283
                Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
284
                p.Locked = true
285
                p.CanCollide = false
286
                p.Anchored = true
287
                p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
288
                p.Parent = workspace
289
            game:service'Debris':AddItem(p, 5)
290
            coroutine.wrap(function()
291
            while wait() do
292
                if p ~= nil then
293
                    p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
294
                    p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
295
                    p.Transparency = p.Transparency + 0.015
296
                else
297
                    break
298
                end
299
            end
300
        end)()
301
        end
302
        for _,v in pairs(char:children()) do
303
            if v:IsA("Part") then
304
                v:Destroy()
305
            end
306
        end
307
         
308
        end)
309
         
310
         
311
        mouse.KeyDown:connect(function(k)
312
           
313
            if string.byte(k) == 50 then
314
               
315
                if dancing then return end
316
                sitting = not sitting
317
                if sitting then
318
                        local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
319
                local hitz,enz = workspace:FindPartOnRay(ray, char)
320
           
321
               
322
                     if hitz then
323
                controller.Parent = nil
324
                humanoid.WalkSpeed = 0
325
                    coroutine.wrap(function()
326
                        while wait() do
327
                            humanoid.PlatformStand = true
328
                            if sitting == false then humanoid.PlatformStand = false break end
329
                        end
330
                    end)()
331
                rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
332
                lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
333
                rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
334
                ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
335
                rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
336
               
337
                      miniweld = Instance.new("Weld", char)
338
                        miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
339
                        miniweld.Part0 = hitz
340
                        miniweld.Part1 = rootpart
341
                    else
342
                        sitting = false
343
                        return
344
                        end
345
            else
346
                if miniweld then
347
                    miniweld:Destroy()
348
                end
349
                controller.Parent = controllerService
350
                humanoid.PlatformStand = false
351
                humanoid.WalkSpeed = 11
352
            end
353
        end
354
         
355
            if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
356
                superannoying = false
357
                barrelroll = false
358
                heya = false
359
                dubstepgun = false
360
                youpirate = false
361
                canttouch = false
362
                gangnam = false
363
                sheddy = false
364
                durka = false
365
                saxguy = false
366
                foxie = false
367
                burndem = false
368
                bronymusic = false
369
                brony_music:stop()
370
                fox_say:stop()
371
                spitfire:stop()
372
                heman:stop()
373
                justin:stop()
374
                jb = false
375
                durk:stop()
376
                        restorecolors()
377
                burn_dem:stop()
378
                if hat then
379
                hat:Destroy()
380
            end
381
            sax_guy:stop()
382
                gangy_style:stop()
383
                cant_touch:stop()
384
                you_are_pirate:stop()
385
                dubstep_gun:stop()
386
                super_annoying:stop()
387
                barrel_roll:stop()
388
                dancing = false
389
                global_wait = 0
390
                LightForTorso.Color = torso.BrickColor.Color
391
            end
392
           
393
        if k == "z" then
394
        if dancing then return end
395
            if not sitting then
396
            dancing = true
397
            superannoying = true
398
            super_annoying:play()
399
            end
400
        end
401
        if k == "k" then
402
            if dancing then return end
403
            if not sitting then
404
                dancing = true
405
                sheddy = true
406
                spitfire:play()
407
            end
408
        end
409
         
410
        if k == "n" then
411
        if dancing then return end
412
            if not sitting then
413
                dancing = true
414
                gangnam = true
415
                gangy_style:play()
416
            end
417
        end
418
         
419
        if k == "r" then
420
            if dancing then return end
421
            if not sitting then
422
                dancing = true
423
                burndem = true
424
                burn_dem:play()
425
            end
426
        end
427
         
428
         
429
        if k == "x" then
430
        if dancing then return end
431
            if not sitting then
432
                dancing = true
433
            barrelroll = true
434
            barrel_roll:play()
435
            hat = Instance.new("Part", char)
436
            hat.FormFactor = "Custom"
437
            hat.CanCollide = false
438
            hat.Size = torso.Size
439
            hat.Locked = true
440
            hat:breakJoints()
441
            local hatmesh = Instance.new("SpecialMesh", hat)
442
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
443
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
444
            hatmesh.Scale = Vector3.new(.22, .2, .22)
445
            local hatweld = Instance.new("Weld", hat)
446
            hatweld.Part0 = hat
447
            hatweld.Part1 = torso
448
        end
449
        end
450
        if k == "h" then
451
              if dancing then return end
452
            if not sitting then
453
                dancing = true
454
                heman:play()
455
                heya = true
456
            hat = Instance.new("Part", char)
457
            hat.FormFactor = "Custom"
458
            hat.CanCollide = false
459
            hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
460
            hat.Locked = true
461
            hat.BrickColor = BrickColor.new("Hot pink")
462
            hat:breakJoints()
463
            local hatweld = Instance.new("Weld", hat)
464
            hatweld.Part0 = hat
465
            hatweld.Part1 = torso
466
        end
467
        end
468
        if k == "j" then
469
            if dancing then return end
470
            if not sitting then
471
                dancing = true
472
                justin:play()
473
                jb = true
474
            hat = Instance.new("Part", char)
475
            hat.FormFactor = "Custom"
476
            hat.CanCollide = false
477
            hat.Size = head.Size
478
            hat.Locked = true
479
            hat.BrickColor = BrickColor.new("Hot pink")
480
            hat:breakJoints()
481
                local hatmesh = Instance.new("SpecialMesh", hat)
482
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
483
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
484
            hatmesh.Scale = Vector3.new(.23, .23, .23)
485
            local hatweld = Instance.new("Weld", hat)
486
            hatweld.Part0 = hat
487
            hatweld.Part1 = head
488
            hatweld.C0 = CFrame.new(0.025, -0.05, 0)
489
        end
490
        end
491
        if k == "c" then
492
        if dancing then return end
493
            if not sitting then
494
                dancing = true
495
                dubstepgun = true
496
                dubstep_gun:play()
497
            end
498
        end
499
        if k == "v" then
500
        if dancing then return end
501
                if not sitting then
502
        dancing = true
503
        youpirate = true
504
        you_are_pirate:play()
505
            hat = Instance.new("Part", char)
506
            hat.FormFactor = "Custom"
507
            hat.CanCollide = false
508
            hat.Size = head.Size
509
            hat.Locked = true
510
            hat:breakJoints()
511
            local hatmesh = Instance.new("SpecialMesh", hat)
512
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
513
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
514
            hatmesh.Scale = Vector3.new(.2, .2, .2)
515
            local hatweld = Instance.new("Weld", hat)
516
            hatweld.Part0 = hat
517
            hatweld.Part1 = head
518
            hatweld.C0 = CFrame.new(0, -0.15, 0)
519
        end
520
        end
521
        if k == "m" then
522
        if dancing then return end
523
            if not sitting then
524
            dancing = true
525
            canttouch = true
526
            cant_touch:play()
527
        end
528
        end
529
        if k == "b" then
530
            if dancing then return end
531
            if not sitting then
532
                dancing = true
533
                bronymusic = true
534
                brony_music:play()
535
                for _,bp in pairs(char:children()) do
536
                    if bp:IsA("BasePart") then
537
                        bp.BrickColor = BrickColor.new("Lavender")
538
                    end
539
            end
540
            hat = Instance.new("Part", char)
541
            hat.FormFactor = "Custom"
542
            hat.CanCollide = false
543
            hat.Size = head.Size
544
            hat.Locked = true
545
            hat.BrickColor = BrickColor.new("Lavender")
546
            hat:breakJoints()
547
            local hatmesh = Instance.new("SpecialMesh", hat)
548
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
549
            hatmesh.Scale = Vector3.new(.1, .2, .1)
550
            local hatweld = Instance.new("Weld", hat)
551
            hatweld.Part0 = hat
552
            hatweld.Part1 = head
553
            hatweld.C0 = CFrame.new(0, -0.1, 0.05)
554
            end
555
        end
556
         
557
        if k == "l" then
558
        if dancing then return end
559
        if not sitting then
560
            dancing = true
561
            foxie = true
562
            fox_say:play()
563
            hat = Instance.new("Part", char)
564
            hat.FormFactor = "Custom"
565
            hat.CanCollide = false
566
            hat.Size = head.Size
567
            hat.Locked = true
568
            hat:breakJoints()
569
            local hatmesh = Instance.new("SpecialMesh", hat)
570
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
571
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
572
            hatmesh.Scale = Vector3.new(.2, .2, .2)
573
            local hatweld = Instance.new("Weld", hat)
574
            hatweld.Part0 = hat
575
            hatweld.Part1 = head
576
            hatweld.C0 = CFrame.new(0, -0.1, 0)
577
            end
578
           
579
        end
580
        if k == "f" then
581
        if dancing then return end
582
            if not sitting then
583
            dancing = true
584
            durka = true
585
            durk:play()
586
        end
587
        end
588
        if k == "g" then
589
            if dancing then return end
590
            if not sitting then
591
                dancing = true
592
                saxguy = true
593
                sax_guy:play()
594
                    hat = Instance.new("Part", char)
595
            hat.FormFactor = "Custom"
596
            hat.CanCollide = false
597
            hat.Size = head.Size
598
            hat.Locked = true
599
            hat:breakJoints()
600
            local hatmesh = Instance.new("SpecialMesh", hat)
601
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
602
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
603
            hatmesh.Scale = Vector3.new(.25, .25, .25)
604
            local hatweld = Instance.new("Weld", hat)
605
            hatweld.Part0 = hat
606
            hatweld.Part1 = la
607
            hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
608
            end
609
        end
610
         
611
           
612
         
613
         
614
            if k == "q" then
615
                if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
616
                if sitting then return end
617
                looking = true
618
                rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
619
            end
620
            if k == "e" then
621
                if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
622
                if sitting then return end
623
                        looking = true
624
                rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
625
            end
626
            if k == "t" then
627
                if dancing then return end
628
                if sitting then return end
629
                dancing = true
630
                aj:play()
631
            end
632
            if string.byte(k) == 48 or string.byte(k) == 47 then
633
                        if sitting then return end
634
                humanoid.WalkSpeed = 18
635
            end
636
            if string.byte(k) == 52 then
637
                if sitting then return end
638
                humanoid.WalkSpeed = 6
639
                end
640
        end)
641
         
642
        mouse.KeyUp:connect(function(k)
643
            if string.byte(k) == 48 or string.byte(k) == 47 then
644
                if sitting then return end
645
                humanoid.WalkSpeed = 11
646
            end
647
            if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
648
                superannoying = false
649
                barrelroll = false
650
                heya = false
651
                dubstepgun = false
652
                youpirate = false
653
                canttouch = false
654
                gangnam = false
655
                sheddy = false
656
                durka = false
657
                saxguy = false
658
                foxie = false
659
                burndem = false
660
                bronymusic = false
661
                aj:stop()
662
                brony_music:stop()
663
                fox_say:stop()
664
                spitfire:stop()
665
                heman:stop()
666
                justin:stop()
667
                jb = false
668
                durk:stop()
669
                        restorecolors()
670
                burn_dem:stop()
671
                if hat then
672
                hat:Destroy()
673
            end
674
            sax_guy:stop()
675
                gangy_style:stop()
676
                cant_touch:stop()
677
                you_are_pirate:stop()
678
                dubstep_gun:stop()
679
                super_annoying:stop()
680
                barrel_roll:stop()
681
                dancing = false
682
                global_wait = 0
683
                LightForTorso.Color = torso.BrickColor.Color
684
            end
685
           
686
           
687
                if k == "q" then
688
                    if looking then
689
                if sitting then return end
690
                rj.C0 = CFrame.new()
691
                looking = false
692
                end
693
            end
694
           
695
                if k == "e" then
696
                    if looking then
697
                if sitting then return end
698
                rj.C0 = CFrame.new()
699
                        looking = false
700
                end
701
            end
702
        end)
703
         
704
         
705
        game:service'RunService'.Stepped:connect(function()
706
            count = (count % 100) + (countspeed/2)
707
            angle = math.pi * math.sin(math.pi*2/100*count)
708
         
709
            if slidecount < slidecountmax then
710
            slidecount = slidecount + speed
711
            end
712
            if slidecount > slidecountmax then
713
            slidecount = slidecount - speed
714
            end  
715
        if global_wait == 380 then global_wait = 0 end
716
         
717
        sine = sine + sinespeed
718
        if not dancing then
719
                if not sitting then
720
                    local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
721
            local hitz, enz = workspace:FindPartOnRay(ray, char)
722
                if not hitz then
723
                        ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
724
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
725
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.28, 0, 0)
726
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
727
            if not looking then
728
            rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
729
            end
730
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
731
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
732
           
733
        -- idle anim
734
         
735
        anim = "Idle"
736
        if anim ~= lastanim then
737
            if lastanim == "Walking" then
738
                speed = 0.5
739
                slidecount = 1
740
                slidecountmax = 0
741
            elseif lastanim == "Running" then
742
                speed = 2.5
743
                slidecount = 5
744
                slidecountmax = 0
745
            else
746
        slidecount = 0
747
        slidecountmax = 0
748
        end
749
        end
750
        countspeed = 1
751
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.02, 0, 0)
752
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
753
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.01, 0, 0)
754
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
755
            if not looking then
756
            rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
757
            end
758
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
759
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
760
            looking = false
761
        -- walk anim
762
        anim = "Walking"
763
        if anim ~= lastanim then
764
        speed = 0.2
765
        slidecount = 0
766
        slidecountmax = 1
767
            if lastanim == "Running" then
768
                slidecount = 5
769
                end
770
        end
771
        countspeed = 6
772
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
773
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
774
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
775
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
776
            rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
777
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
778
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
779
            --run anim
780
            anim = "Running"
781
        if anim ~= lastanim then
782
        speed = 1
783
        slidecount = 0
784
        slidecountmax = 5
785
            if lastanim == "Walking" then
786
                slidecount = 1
787
            end
788
        end
789
         
790
        looking = false
791
        countspeed = 9
792
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
793
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
794
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
795
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
796
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
797
            rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
798
        end
799
         
800
        lastanim = anim
801
        else
802
        countspeed = 1
803
                    local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
804
            local hitz, enz = workspace:FindPartOnRay(ray, char)
805
                if not hitz then
806
                rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
807
                lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
808
                rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
809
                ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
810
                rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
811
                else
812
                rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
813
                lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
814
                rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
815
                ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
816
                rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
817
            end
818
           
819
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
820
        end
821
        else
822
        if superannoying then
823
        countspeed = 5
824
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
825
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
826
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
827
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
828
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
829
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
830
        elseif barrelroll then
831
            countspeed = 5
832
            sinespeed = 0.1
833
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
834
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
835
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, 0, -math.abs(angle*0.03))
836
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
837
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
838
            rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
839
        elseif dubstepgun then
840
        global_wait = (global_wait % 380) + 1
841
            countspeed = 5
842
            if global_wait < 249 - 40 then
843
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
844
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
845
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
846
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
847
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
848
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
849
        elseif global_wait > 249 - 40 then
850
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
851
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
852
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
853
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
854
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
855
            rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
856
            end
857
        elseif youpirate then
858
        global_wait = (global_wait % 380) + 1
859
            countspeed = 5
860
            if global_wait < 79 then
861
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
862
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
863
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
864
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
865
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
866
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
867
        elseif global_wait < 299 then
868
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
869
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
870
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
871
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
872
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
873
            rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
874
        elseif global_wait > 299 then
875
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
876
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
877
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
878
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
879
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
880
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
881
            end
882
        elseif canttouch then
883
            countspeed = 5
884
        global_wait = (global_wait % 160) + 1
885
        if global_wait == 160 then global_wait = 0 end
886
            if global_wait < 39 then
887
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
888
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
889
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
890
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
891
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
892
            rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
893
        elseif global_wait < 79 then
894
             ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
895
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
896
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
897
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
898
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
899
            rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
900
        elseif global_wait < 119 then
901
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(0.01, 0, 0.17)
902
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
903
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
904
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
905
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
906
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
907
            torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
908
        elseif global_wait > 119 then
909
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(0.01, 0, 0.17)
910
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
911
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
912
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
913
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
914
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
915
            torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
916
        end
917
        elseif gangnam then
918
        countspeed = 5
919
        if global_wait == 180 then global_wait = 0 end
920
        global_wait = (global_wait % 180) + 1
921
        if global_wait < 89 then
922
            ls.C0 = CFrame.new(-.2,.1,-.1)  * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
923
            rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
924
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
925
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
926
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
927
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
928
            elseif global_wait > 89 then
929
            ls.C0 = CFrame.new(-.2,.1,-.1)  * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
930
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
931
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
932
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
933
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
934
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
935
        end
936
        elseif foxie then
937
        countspeed = 5
938
        global_wait = (global_wait % 380) + 2
939
        if global_wait < 89 then
940
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
941
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
942
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
943
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
944
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
945
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
946
            elseif global_wait > 89 then
947
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
948
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
949
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
950
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
951
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
952
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
953
        end
954
        elseif durka then
955
        countspeed = 2
956
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
957
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
958
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
959
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
960
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
961
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
962
        elseif saxguy then
963
            countspeed = 5
964
            ls.C0 = CFrame.new(-.25,.1,-.1)  * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
965
            rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
966
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
967
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
968
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
969
            rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
970
        elseif heya then
971
             countspeed = 5
972
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
973
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
974
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
975
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
976
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
977
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
978
        elseif jb then
979
                 countspeed = 5
980
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
981
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
982
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
983
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
984
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
985
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
986
        elseif bronymusic then
987
                     countspeed = 5
988
            ls.C0 = CFrame.new(-.1,.1,-.15)  * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
989
            rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
990
            lh.C0 = CFrame.new(-.1,-.25,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
991
            rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
992
            neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
993
            rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
994
        elseif sheddy then
995
            countspeed = 7
996
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
997
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
998
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
999
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
1000
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
1001
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
1002
        elseif burndem then
1003
            countspeed = 4
1004
             ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
1005
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
1006
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
1007
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
1008
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
1009
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
1010
        elseif aj.IsPlaying then
1011
            countspeed = 5
1012
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
1013
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
1014
            lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0)  * CFrame.Angles(angle*0.05, 0, -0.06)
1015
            rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
1016
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
1017
            rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
1018
        end
1019
        end
1020
        end)
1021
         
1022
         warn(For_ClassName.." #4817 "..Then_Mare)
1023
warn(Cho_Neos.."  "..Osakaru)
1024
        plr.Chatted:connect(function(msg)
1025
            game:service'Chat':Chat(head, msg, 1)
1026
            if msg == "die/" then
1027
                char:breakJoints()
1028
            end
1029
        end)
1030
         
1031
        end)
1032
        if not ran and err then
1033
            print(err)
1034
        end