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| 1 | settings: | |
| 2 | # Self explanatory, isn't it? | |
| 3 | enabled: true | |
| 4 | ||
| 5 | # Mode for the plugin to work. | |
| 6 | ||
| 7 | # 0 stands for BALANCED. | |
| 8 | # The server chosen is the first one found with the lowest player count. | |
| 9 | ||
| 10 | # 1 stands for RANDOM. | |
| 11 | # The server chosen is completely random. | |
| 12 | # Using http://goo.gl/eo9oJL (java.security.SecureRandom) | |
| 13 | ||
| 14 | # 2 stands for MIXED. | |
| 15 | # The server chosen is randomly, but only the servers with the lowest player count (In case more than one found). Generally slower. | |
| 16 | # Using http://goo.gl/vA6EFp (java.util.Random) | |
| 17 | ||
| 18 | # Make sure you put a valid mode. | |
| 19 | mode: 2 | |
| 20 | ||
| 21 | # Check if the server is online or not? Chances are that the server is offline and the player couldn't connect. | |
| 22 | server_check: | |
| 23 | # If it's false the plugin wouldn't check if it's okay to connect the player to it or not. | |
| 24 | enabled: true | |
| 25 | ||
| 26 | # Retry intents when trying to fetch a valid connection. | |
| 27 | retry_intents: 5 | |
| 28 | ||
| 29 | # The amount of milliseconds before checking again all the servers. | |
| 30 | task_interval: 5000 | |
| 31 | ||
| 32 | # Delay when executing commands. | |
| 33 | delay: | |
| 34 | # If its enabled the connection will be delayed for X seconds, if not the player will connect immediately. | |
| 35 | enabled: true | |
| 36 | ||
| 37 | # The amount of time before connecting the player. | |
| 38 | seconds: 5 | |
| 39 | ||
| 40 | # Placeholders: {server} (The target name), {time} (The amount of time before connecting).
| |
| 41 | message: '&cSeras conectado a {server} en {time} segundos'
| |
| 42 | ||
| 43 | # Servers where the commands of this plugin are disabled on. | |
| 44 | server_deny: | |
| 45 | # If its enabled, the players inside any of the servers specified wouldn't be able to execute commands. | |
| 46 | enabled: false | |
| 47 | ||
| 48 | # The servers where the commands wouldn't work. | |
| 49 | servers: | |
| 50 | - 'DeniedServer' | |
| 51 | ||
| 52 | # The message when the player executes a command inside any of the denied servers. | |
| 53 | message: '&cThis command is disabled here.' | |
| 54 | ||
| 55 | # This commands takes care of connecting the player to a server inside the backend of the group of the player. | |
| 56 | join_command: | |
| 57 | # If it's disabled, the command wouldn't register. | |
| 58 | enabled: false | |
| 59 | ||
| 60 | # The name for the command, slash isn't necessary. | |
| 61 | command: 'join' | |
| 62 | ||
| 63 | # The permission for the command, leave blank for none. | |
| 64 | permission: '' | |
| 65 | ||
| 66 | # Aliases for the command. | |
| 67 | aliases: | |
| 68 | - 'match' | |
| 69 | ||
| 70 | # This commands takes care of connecting the player to a server inside the backend of the group of the player. | |
| 71 | # In case an extra argument is provided, it will connect the player to a server inside the backend of the group that the player provided. | |
| 72 | lobby_command: | |
| 73 | # If it's disabled, the command wouldn't register. | |
| 74 | enabled: true | |
| 75 | ||
| 76 | # The name for the command, slash isn't necessary. | |
| 77 | command: 'lobby' | |
| 78 | ||
| 79 | # The permission for the command, leave blank for none. | |
| 80 | permission: '' | |
| 81 | ||
| 82 | # Aliases for the command. | |
| 83 | aliases: | |
| 84 | - 'hub' | |
| 85 | - 'leave' | |
| 86 | ||
| 87 | # Messages, you can use color codes and specific placeholders for each message. Colors at http://minecraft.gamepedia.com/Formatting_codes | |
| 88 | messages: | |
| 89 | # Sent when the player isn't inside a group. Out of bounds. | |
| 90 | command_unavailable: '&cEste comando no puede ser usado ahora' | |
| 91 | ||
| 92 | # Sent when no server has been found for connecting. | |
| 93 | connect_failure: '&cNingun Servidor encontrado! Intentalo despues!' | |
| 94 | ||
| 95 | # Sent when no group has been found with a name. | |
| 96 | # Placeholders: {group} (The group name).
| |
| 97 | undefined_group: '&cNingun grupo de servidores llamado {group}'
| |
| 98 | ||
| 99 | # Sent when the player is connecting to a server. | |
| 100 | # Placeholders: {server} (The target name).
| |
| 101 | connecting_message: | |
| 102 | enabled: true | |
| 103 | text: '&aConectando a {server}...'
| |
| 104 | ||
| 105 | # Sent when the player has connected to a server. | |
| 106 | # Placeholders: {server} (The target name).
| |
| 107 | connected_message: | |
| 108 | enabled: true | |
| 109 | text: '&aAhora estas en {server}'
| |
| 110 | groups: | |
| 111 | # | |
| 112 | # The '@' symbol before a group name adds all the frontend servers in the group specified group, only usable inside backend. | |
| 113 | # Example: In this case @skywars would include SkywarsHub1, SkywarsHub2, SkywarsHub3. | |
| 114 | # | |
| 115 | # The '*' symbol after a name adds all the servers that start with it (inside bungee's config.yml). | |
| 116 | # Example: In this case Hub* would include Hub1, Hub2, Hub3, etc. | |
| 117 | # | |
| 118 | main: # It's recommended to not edit this one. | |
| 119 | # If it's not enabled, it wouldn't register. | |
| 120 | enabled: true | |
| 121 | servers: | |
| 122 | # This is the list of the servers that are "public" for the player, mainly the hubs. | |
| 123 | frontend: | |
| 124 | - 'lobby*' | |
| 125 | # This is the list of the server that are "protected" for the player, like the minigames servers or more hubs. | |
| 126 | backend: | |
| 127 | - | - '@skywars' |
| 127 | + | - '' |
| 128 | - | - '@survivalgames' |
| 128 | + |