View difference between Paste ID: xcPstEyJ and mRKfStge
SHOW: | | - or go back to the newest paste.
1
settings:
2
    # Self explanatory, isn't it?
3
    enabled: true
4
5
    # Mode for the plugin to work.
6
7
    # 0 stands for BALANCED.
8
    # The server chosen is the first one found with the lowest player count.
9
10
    # 1 stands for RANDOM.
11
    # The server chosen is completely random.
12
    # Using http://goo.gl/eo9oJL (java.security.SecureRandom)
13
14
    # 2 stands for MIXED.
15
    # The server chosen is randomly, but only the servers with the lowest player count (In case more than one found). Generally slower.
16
    # Using http://goo.gl/vA6EFp (java.util.Random)
17
18
    # Make sure you put a valid mode.
19
    mode: 2
20
21
    # Check if the server is online or not? Chances are that the server is offline and the player couldn't connect.
22
    server_check:
23
        # If it's false the plugin wouldn't check if it's okay to connect the player to it or not.
24
        enabled: true
25
26
        # Retry intents when trying to fetch a valid connection.
27
        retry_intents: 5
28
29
        # The amount of milliseconds before checking again all the servers.
30
        task_interval: 5000
31
32
    # Delay when executing commands.
33
    delay:
34
        # If its enabled the connection will be delayed for X seconds, if not the player will connect immediately.
35
        enabled: true
36
37
        # The amount of time before connecting the player.
38
        seconds: 5
39
40
        # Placeholders: {server} (The target name), {time} (The amount of time before connecting).
41
        message: '&cSeras conectado a {server} en {time} segundos'
42
43
    # Servers where the commands of this plugin are disabled on.
44
    server_deny:
45
        # If its enabled, the players inside any of the servers specified wouldn't be able to execute commands.
46
        enabled: false
47
48
        # The servers where the commands wouldn't work.
49
        servers:
50
            - 'DeniedServer'
51
52
        # The message when the player executes a command inside any of the denied servers.
53
        message: '&cThis command is disabled here.'
54
55
    # This commands takes care of connecting the player to a server inside the backend of the group of the player.
56
    join_command:
57
        # If it's disabled, the command wouldn't register.
58
        enabled: false
59
60
        # The name for the command, slash isn't necessary.
61
        command: 'join'
62
63
        # The permission for the command, leave blank for none.
64
        permission: ''
65
66
        # Aliases for the command.
67
        aliases:
68
            - 'match'
69
70
    # This commands takes care of connecting the player to a server inside the backend of the group of the player.
71
    # In case an extra argument is provided, it will connect the player to a server inside the backend of the group that the player provided.
72
    lobby_command:
73
        # If it's disabled, the command wouldn't register.
74
        enabled: true
75
76
        # The name for the command, slash isn't necessary.
77
        command: 'lobby'
78
79
        # The permission for the command, leave blank for none.
80
        permission: ''
81
82
        # Aliases for the command.
83
        aliases:
84
            - 'hub'
85
            - 'leave'
86
87
    # Messages, you can use color codes and specific placeholders for each message. Colors at http://minecraft.gamepedia.com/Formatting_codes
88
    messages:
89
        # Sent when the player isn't inside a group. Out of bounds.
90
        command_unavailable: '&cEste comando no puede ser usado ahora'
91
92
        # Sent when no server has been found for connecting.
93
        connect_failure: '&cNingun Servidor encontrado! Intentalo despues!'
94
95
        # Sent when no group has been found with a name.
96
        # Placeholders: {group} (The group name).
97
        undefined_group: '&cNingun grupo de servidores llamado {group}'
98
99
        # Sent when the player is connecting to a server.
100
        # Placeholders: {server} (The target name).
101
        connecting_message:
102
            enabled: true
103
            text: '&aConectando a {server}...'
104
105
        # Sent when the player has connected to a server.
106
        # Placeholders: {server} (The target name).
107
        connected_message:
108
            enabled: true
109
            text: '&aAhora estas en {server}'
110
groups:
111
    #
112
    # The '@' symbol before a group name adds all the frontend servers in the group specified group, only usable inside backend.
113
    # Example: In this case @skywars would include SkywarsHub1, SkywarsHub2, SkywarsHub3.
114
    #
115
    # The '*' symbol after a name adds all the servers that start with it (inside bungee's config.yml).
116
    # Example: In this case Hub* would include Hub1, Hub2, Hub3, etc.
117
    #
118
    main: # It's recommended to not edit this one.
119
        # If it's not enabled, it wouldn't register.
120
        enabled: true
121
        servers:
122
            # This is the list of the servers that are "public" for the player, mainly the hubs.
123
            frontend:
124
                - 'lobby*'
125
            # This is the list of the server that are "protected" for the player, like the minigames servers or more hubs.
126
            backend:
127-
                - '@skywars'
127+
               - ''
128-
                - '@survivalgames'
128+