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| 1 | - | Name = "xSoulStealerx" |
| 1 | + | Name = "overhaleren" |
| 2 | Colors = {"Cyan", "Black"}
| |
| 3 | Plrs = game:GetService("Players")
| |
| 4 | ||
| 5 | - | me = Plrs[KeroroGunso2016] |
| 5 | + | me = Plrs[overhaleren] |
| 6 | char = me.Character | |
| 7 | Modelname = "xGun" | |
| 8 | Toolname = "xGun" | |
| 9 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
| |
| 10 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 11 | selected = false | |
| 12 | Hurt = false | |
| 13 | Deb = true | |
| 14 | Able = true | |
| 15 | Prop = {Damage = 30}
| |
| 16 | ||
| 17 | ToolIcon = "" | |
| 18 | MouseIc = "" | |
| 19 | MouseDo = "" | |
| 20 | ||
| 21 | Add = {
| |
| 22 | Sphere = function(P) | |
| 23 | local m = Instance.new("SpecialMesh",P)
| |
| 24 | m.MeshType = "Sphere" | |
| 25 | return m | |
| 26 | end, | |
| 27 | BF = function(P) | |
| 28 | local bf = Instance.new("BodyForce",P)
| |
| 29 | bf.force = Vector3.new(0, P:GetMass()*147, 0) | |
| 30 | return bf | |
| 31 | end, | |
| 32 | BP = function(P) | |
| 33 | local bp = Instance.new("BodyPosition",P)
| |
| 34 | bp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 35 | bp.P = 14000 | |
| 36 | return bp | |
| 37 | end, | |
| 38 | BG = function(P) | |
| 39 | local bg = Instance.new("BodyGyro",P)
| |
| 40 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 41 | bg.P = 14000 | |
| 42 | return bg | |
| 43 | end, | |
| 44 | Mesh = function(P, ID, x, y, z) | |
| 45 | local m = Instance.new("SpecialMesh")
| |
| 46 | m.MeshId = ID | |
| 47 | m.Scale = Vector3.new(x, y, z) | |
| 48 | m.Parent = P | |
| 49 | return m | |
| 50 | end, | |
| 51 | Sound = function(P, ID, vol, pitch) | |
| 52 | local s = Instance.new("Sound")
| |
| 53 | s.SoundId = ID | |
| 54 | s.Volume = vol | |
| 55 | s.Pitch = pitch | |
| 56 | s.Parent = P | |
| 57 | return s | |
| 58 | end | |
| 59 | } | |
| 60 | ||
| 61 | function find(tab, arg) | |
| 62 | local ah = nil | |
| 63 | for i,v in pairs(tab) do | |
| 64 | if v == arg then | |
| 65 | ah = v | |
| 66 | end | |
| 67 | end | |
| 68 | return ah | |
| 69 | end | |
| 70 | ||
| 71 | function getAllParts(from) | |
| 72 | local t = {}
| |
| 73 | function getParts(where) | |
| 74 | for i, v in pairs(where:children()) do | |
| 75 | if v:IsA("BasePart") then
| |
| 76 | if v.Parent ~= char and v.Parent.Parent ~= char then | |
| 77 | table.insert(t, v) | |
| 78 | end | |
| 79 | end | |
| 80 | getParts(v) | |
| 81 | end | |
| 82 | end | |
| 83 | getParts(workspace) | |
| 84 | return t | |
| 85 | end | |
| 86 | ||
| 87 | function RayCast(pos1, pos2, maxDist, forward) | |
| 88 | local list = getAllParts(workspace) | |
| 89 | local pos0 = pos1 | |
| 90 | for dist = 1, maxDist, forward do | |
| 91 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p | |
| 92 | for _, v in pairs(list) do | |
| 93 | local pos3 = v.CFrame:pointToObjectSpace(pos0) | |
| 94 | local s = v.Size | |
| 95 | if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then | |
| 96 | return pos0, v | |
| 97 | end | |
| 98 | end | |
| 99 | end | |
| 100 | return pos0, nil | |
| 101 | end | |
| 102 | ||
| 103 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
| 104 | local p = Instance.new("Part")
| |
| 105 | p.formFactor = "Custom" | |
| 106 | p.Anchored = Anchor | |
| 107 | p.CanCollide = Collide | |
| 108 | p.Transparency = Tran | |
| 109 | p.Reflectance = Ref | |
| 110 | p.BrickColor = BrickColor.new(Color) | |
| 111 | for _, Surf in pairs(Surfaces) do | |
| 112 | p[Surf] = "Smooth" | |
| 113 | end | |
| 114 | p.Size = Vector3.new(X, Y, Z) | |
| 115 | if Break then | |
| 116 | p:BreakJoints() | |
| 117 | else p:MakeJoints() end | |
| 118 | p.Parent = Parent | |
| 119 | return p | |
| 120 | end | |
| 121 | ||
| 122 | function Weld(p0, p1, x, y, z, a, b, c) | |
| 123 | local w = Instance.new("Weld")
| |
| 124 | w.Parent = p0 | |
| 125 | w.Part0 = p0 | |
| 126 | w.Part1 = p1 | |
| 127 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) | |
| 128 | return w | |
| 129 | end | |
| 130 | ||
| 131 | function ComputePos(pos1, pos2) | |
| 132 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
| 133 | return CFrame.new(pos1, pos3) | |
| 134 | end | |
| 135 | ||
| 136 | function getHumanoid(c) | |
| 137 | local h = nil | |
| 138 | for i,v in pairs(c:children()) do | |
| 139 | if v:IsA("Humanoid") and c ~= char then
| |
| 140 | if v.Health > 0 then | |
| 141 | h = v | |
| 142 | end | |
| 143 | end | |
| 144 | end | |
| 145 | return h | |
| 146 | end | |
| 147 | ||
| 148 | for i,v in pairs(char:children()) do | |
| 149 | if v.Name == Modelname then | |
| 150 | v:remove() | |
| 151 | end | |
| 152 | end | |
| 153 | ||
| 154 | torso = char.Torso | |
| 155 | neck = torso.Neck | |
| 156 | hum = char.Humanoid | |
| 157 | Rarm = char["Right Arm"] | |
| 158 | Larm = char["Left Arm"] | |
| 159 | Rleg = char["Right Leg"] | |
| 160 | Lleg = char["Left Leg"] | |
| 161 | ||
| 162 | hc = Instance.new("Humanoid")
| |
| 163 | hc.Health = 0 | |
| 164 | hc.MaxHealth = 0 | |
| 165 | ||
| 166 | slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8) | |
| 167 | hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6) | |
| 168 | charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65) | |
| 169 | boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3) | |
| 170 | smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35) | |
| 171 | boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18) | |
| 172 | ||
| 173 | function PlaySound(sound, pitch, vol) | |
| 174 | local s = sound:clone() | |
| 175 | if pitch ~= nil then | |
| 176 | if tonumber(pitch) then | |
| 177 | s.Pitch = tonumber(pitch) | |
| 178 | end | |
| 179 | end | |
| 180 | if vol ~= nil then | |
| 181 | if tonumber(vol) then | |
| 182 | s.Volume = tonumber(vol) | |
| 183 | end | |
| 184 | end | |
| 185 | s.Parent = torso | |
| 186 | s.PlayOnRemove = true | |
| 187 | coroutine.resume(coroutine.create(function() | |
| 188 | wait() | |
| 189 | s:remove() | |
| 190 | end)) | |
| 191 | end | |
| 192 | ||
| 193 | Mo = Instance.new("Model")
| |
| 194 | Mo.Name = Modelname | |
| 195 | ||
| 196 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 197 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 198 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 199 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 200 | ||
| 201 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
| 202 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
| 203 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
| 204 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
| 205 | ||
| 206 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 207 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 208 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 209 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 210 | ||
| 211 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 212 | HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0) | |
| 213 | HW = Weld(HB, nil, 0, -0.2, 0, math.pi/2, 0, 0) | |
| 214 | ||
| 215 | TH = Weld(torso, nil, -0.3, -0.25, 1.5, math.rad(-60), 0, math.rad(-45)) | |
| 216 | THMain = TH.C1 | |
| 217 | ||
| 218 | BG = Add.BG(nil) | |
| 219 | ||
| 220 | RAWStand, LAWStand, RLWStand, LLWStand, HWStand, NeckStand = nil | |
| 221 | ||
| 222 | handle = Part(Mo, false, false, 0, 0, Colors[2], 0.6, 1.6, 0.6, true) | |
| 223 | Instance.new("SpecialMesh",handle)
| |
| 224 | handle.Name = "Handle" | |
| 225 | ||
| 226 | tip1 = Part(Mo, false, false, 0, 0, Colors[2], 1, 0.8, 1, true) | |
| 227 | Instance.new("SpecialMesh",tip1)
| |
| 228 | Weld(handle, tip1, 0, -0.1, 1, math.rad(-90), 0, 0) | |
| 229 | ||
| 230 | tip2 = Part(Mo, false, false, 0, 0, Colors[2], 0.6, 0.8, 0.6, true) | |
| 231 | Instance.new("SpecialMesh",tip2)
| |
| 232 | Weld(tip1, tip2, 0, -0.4, 0, 0, 0, 0) | |
| 233 | ||
| 234 | tip3 = Part(Mo, false, false, 0, 0, Colors[2], 1.2, 0.3, 1.2, true) | |
| 235 | Instance.new("CylinderMesh",tip3)
| |
| 236 | Weld(tip2, tip3, 0, -0.3, 0, 0, 0, 0) | |
| 237 | ||
| 238 | for i = 0, 360, 22.5 do | |
| 239 | local tip4 = Part(Mo, false, false, 0, 0, Colors[1], 0.2, 1, 0.2, true) | |
| 240 | Instance.new("BlockMesh",tip4).Scale = Vector3.new(1, 1, 0.9)
| |
| 241 | local w = Weld(tip3, tip4, -0.35, 0, 0, 0, 0, 0) | |
| 242 | w.C0 = CFrame.new(0, 0.65, 0) * CFrame.Angles(0, math.rad(i), 0) | |
| 243 | local tip5 = Part(Mo, false, false, 0, 0, Colors[2], 0.35, 0.2, 0.25, true) | |
| 244 | Instance.new("BlockMesh",tip5)
| |
| 245 | local w2 = Weld(tip4, tip5, -0.05, -0.6, 0, 0, 0, 0) | |
| 246 | local tip7 = Part(Mo, false, false, 0, 0, Colors[2], 0.2, 0.4, 0.2, true) | |
| 247 | Instance.new("BlockMesh",tip7).Scale = Vector3.new(1, 1, 1)
| |
| 248 | Weld(tip5, tip7, 0.1, -0.3, 0, 0, 0, 0) | |
| 249 | local tip8 = Part(Mo, false, false, 0, 0, Colors[2], 0.35, 0.2, 0.25, true) | |
| 250 | Instance.new("BlockMesh",tip8)
| |
| 251 | Weld(tip5, tip8, 0, -0.5, 0, 0, 0, 0) | |
| 252 | end | |
| 253 | ||
| 254 | for i = 0, 360, 90 do | |
| 255 | local tip6 = Part(Mo, false, false, 0, 0, Colors[2], 0.2, 1, 0.2, true) | |
| 256 | Instance.new("BlockMesh",tip6)
| |
| 257 | local w = Weld(tip3, tip6, -0.45, 0, 0, 0, 0, 0) | |
| 258 | w.C0 = CFrame.new(0, 0.65, 0) * CFrame.Angles(0, math.rad(i), 0) | |
| 259 | end | |
| 260 | ||
| 261 | ||
| 262 | Mo.Parent = char | |
| 263 | TH.Part1 = handle | |
| 264 | ||
| 265 | if script.Parent.className ~= "HopperBin" then | |
| 266 | h = Instance.new("HopperBin",me.Backpack)
| |
| 267 | h.Name = Toolname | |
| 268 | h.TextureId = ToolIcon | |
| 269 | script.Parent = h | |
| 270 | end | |
| 271 | ||
| 272 | bin = script.Parent | |
| 273 | ||
| 274 | function detach(bool) | |
| 275 | LLW.C0 = CFrame.new(0, 0, 0) | |
| 276 | RLW.C0 = CFrame.new(0, 0, 0) | |
| 277 | LAW.C0 = CFrame.new(0, 0, 0) | |
| 278 | RAW.C0 = CFrame.new(0, 0, 0) | |
| 279 | if bool then | |
| 280 | LLW.Part1 = nil | |
| 281 | RLW.Part1 = nil | |
| 282 | RAW.Part1 = nil | |
| 283 | LAW.Part1 = nil | |
| 284 | TH.Part1 = handle | |
| 285 | HW.Part1 = nil | |
| 286 | end | |
| 287 | end | |
| 288 | ||
| 289 | function attach() | |
| 290 | RAW.Part1 = Rarm | |
| 291 | LAW.Part1 = Larm | |
| 292 | RLW.Part1 = Rleg | |
| 293 | LLW.Part1 = Lleg | |
| 294 | end | |
| 295 | ||
| 296 | function normal() | |
| 297 | neck.C0 = NeckStand | |
| 298 | RAW.C0 = RAWStand | |
| 299 | LAW.C0 = LAWStand | |
| 300 | RLW.C0 = RLWStand | |
| 301 | LLW.C0 = LLWStand | |
| 302 | RAW.C1 = CFrame.new(0, 0.5, 0) | |
| 303 | LAW.C1 = CFrame.new(0, 0.5, 0) | |
| 304 | RLW.C1 = CFrame.new(0, 0.8, 0) | |
| 305 | LLW.C1 = CFrame.new(0, 0.8, 0) | |
| 306 | HW.C0 = HWStand | |
| 307 | end | |
| 308 | ||
| 309 | function idleanim() | |
| 310 | attach() | |
| 311 | for i = 0, 1, 0.03 do | |
| 312 | RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0) | |
| 313 | LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) | |
| 314 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) | |
| 315 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) | |
| 316 | neck.C0 = NeckStand * CFrame.Angles(0, 0, 0) | |
| 317 | if selected == false or torso.Velocity.magnitude > 2 or Able == false then break end | |
| 318 | wait() | |
| 319 | end | |
| 320 | wait() | |
| 321 | for i = 1, 0, -0.02 do | |
| 322 | RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0) | |
| 323 | LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) | |
| 324 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) | |
| 325 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) | |
| 326 | neck.C0 = NeckStand * CFrame.Angles(0, 0, 0) | |
| 327 | if selected == false or torso.Velocity.magnitude > 2 or Able == false then break end | |
| 328 | wait() | |
| 329 | end | |
| 330 | normal() | |
| 331 | end | |
| 332 | ||
| 333 | function runanim() | |
| 334 | RLW.Part1 = nil | |
| 335 | LLW.Part1 = nil | |
| 336 | end | |
| 337 | ||
| 338 | --[[coroutine.resume(coroutine.create(function() | |
| 339 | while true do | |
| 340 | wait() | |
| 341 | if selected and Able == true then | |
| 342 | if torso.Velocity.magnitude < 2 then | |
| 343 | idleanim() | |
| 344 | wait() | |
| 345 | else | |
| 346 | runanim() | |
| 347 | wait() | |
| 348 | end | |
| 349 | end | |
| 350 | end | |
| 351 | end))]] | |
| 352 | ||
| 353 | function selectanim() | |
| 354 | RAW.Part1 = Rarm | |
| 355 | for i = 0, 1, 0.14 do | |
| 356 | RAW.C0 = CFrame.Angles(math.rad(100*i), math.rad(-10*i), math.rad(-70*i)) * CFrame.new(0.6*i, -1*i, 0) | |
| 357 | neck.C0 = necko * CFrame.Angles(math.rad(-25*i), 0, math.rad(30*i)) | |
| 358 | wait() | |
| 359 | end | |
| 360 | HW.C0 = CFrame.Angles(0, math.rad(70), math.rad(40)) * CFrame.new(0, 0, -0.8) | |
| 361 | HW.Part1 = handle | |
| 362 | TH.Part1 = nil | |
| 363 | LAW.Part1 = Larm | |
| 364 | for i = 0, 1, 0.14 do | |
| 365 | RAW.C0 = CFrame.Angles(math.rad(100), math.rad(-10-15*i), math.rad(-70+60*i)) * CFrame.new(0.6-0.6*i, -1+1*i, 0) | |
| 366 | LAW.C0 = CFrame.Angles(math.rad(35*i), math.rad(20*i), math.rad(-25*i)) | |
| 367 | neck.C0 = necko * CFrame.Angles(math.rad(-25+5*i), 0, math.rad(30-55*i)) | |
| 368 | HW.C0 = CFrame.Angles(0, math.rad(70-70*i), math.rad(40+80*i)) * CFrame.new(0, 0, -0.8+0.6*i) | |
| 369 | wait() | |
| 370 | end | |
| 371 | for i = 0, 1, 0.1 do | |
| 372 | RAW.C0 = CFrame.Angles(math.rad(100-10*i), math.rad(-10-15+25*i), math.rad(-10+55*i)) * CFrame.new(-0.8*i, 0, 0.05*i) | |
| 373 | LAW.C0 = CFrame.Angles(math.rad(35+55*i), math.rad(20-20*i), math.rad(-25+90*i)) * CFrame.new(-0.3*i, -1.2*i, 0) | |
| 374 | neck.C0 = necko * CFrame.Angles(math.rad(-20+20*i), 0, math.rad(30-55-20*i)) | |
| 375 | HW.C0 = CFrame.Angles(0, 0, math.rad(120+60*i)) * CFrame.new(0, 0, -0.2+0.6*i) | |
| 376 | wait() | |
| 377 | end | |
| 378 | if RAWStand == nil then | |
| 379 | RAWStand = RAW.C0 | |
| 380 | LAWStand = LAW.C0 | |
| 381 | RLWStand = RLW.C0 | |
| 382 | LLWStand = LLW.C0 | |
| 383 | HWStand = HW.C0 | |
| 384 | NeckStand = neck.C0 | |
| 385 | end | |
| 386 | BG.Parent = torso | |
| 387 | end | |
| 388 | ||
| 389 | function deselanim() | |
| 390 | BG.Parent = nil | |
| 391 | for i = 1, 0, -0.1 do | |
| 392 | RAW.C0 = CFrame.Angles(math.rad(100-10*i), math.rad(-10-15+25*i), math.rad(-10+55*i)) * CFrame.new(-0.8*i, 0, 0.05*i) | |
| 393 | LAW.C0 = CFrame.Angles(math.rad(35+55*i), math.rad(20-20*i), math.rad(-25+90*i)) * CFrame.new(-0.3*i, -1.2*i, 0) | |
| 394 | neck.C0 = necko * CFrame.Angles(math.rad(-20+20*i), 0, math.rad(30-55-20*i)) | |
| 395 | HW.C0 = CFrame.Angles(0, 0, math.rad(120+60*i)) * CFrame.new(0, 0, -0.2+0.6*i) | |
| 396 | wait() | |
| 397 | end | |
| 398 | for i = 1, 0, -0.14 do | |
| 399 | RAW.C0 = CFrame.Angles(math.rad(100), math.rad(-10-15*i), math.rad(-70+60*i)) * CFrame.new(0.6-0.6*i, -1+1*i, 0) | |
| 400 | LAW.C0 = CFrame.Angles(math.rad(35*i), math.rad(20*i), math.rad(-25*i)) | |
| 401 | neck.C0 = necko * CFrame.Angles(math.rad(-25+5*i), 0, math.rad(30-55*i)) | |
| 402 | HW.C0 = CFrame.Angles(0, math.rad(70-70*i), math.rad(40+80*i)) * CFrame.new(0, 0, -0.8+0.6*i) | |
| 403 | wait() | |
| 404 | end | |
| 405 | HW.Part1 = nil | |
| 406 | LAW.Part1 = nil | |
| 407 | TH.Part1 = handle | |
| 408 | for i = 1, 0, -0.14 do | |
| 409 | RAW.C0 = CFrame.Angles(math.rad(100*i), math.rad(-10*i), math.rad(-70*i)) * CFrame.new(0.6*i, -1*i, 0) | |
| 410 | neck.C0 = necko * CFrame.Angles(math.rad(-25*i), 0, math.rad(30*i)) | |
| 411 | wait() | |
| 412 | end | |
| 413 | neck.C0 = necko | |
| 414 | detach(true) | |
| 415 | end | |
| 416 | ||
| 417 | function fire() | |
| 418 | local ball = Part(workspace, false, false, 0, 0, Colors[1], 1, 1, 1, true) | |
| 419 | Add.BF(ball) | |
| 420 | Add.Sphere(ball) | |
| 421 | ball.CFrame = tip1.CFrame * CFrame.new(0, 1.5, 0) | |
| 422 | local cf = CFrame.new(handle.Position, handle.CFrame * CFrame.new(0, 0, -5).p) | |
| 423 | ball.Velocity = cf.lookVector * -80 | |
| 424 | local w1, w2, w3 = RAW.C0, LAW.C0 | |
| 425 | for i = 0, 1, 0.5 do | |
| 426 | RAW.C0 = w1 * CFrame.Angles(math.rad(25*i), 0, 0) | |
| 427 | LAW.C0 = w2 * CFrame.Angles(math.rad(25*i), 0, 0) | |
| 428 | HW.C0 = HWStand * CFrame.Angles(math.rad(-20*i), 0, 0) | |
| 429 | wait() | |
| 430 | end | |
| 431 | for i = 1, 0, -0.2 do | |
| 432 | RAW.C0 = w1 * CFrame.Angles(math.rad(25*i), 0, 0) | |
| 433 | LAW.C0 = w2 * CFrame.Angles(math.rad(25*i), 0, 0) | |
| 434 | HW.C0 = HWStand * CFrame.Angles(math.rad(-20*i), 0, 0) | |
| 435 | wait() | |
| 436 | end | |
| 437 | end | |
| 438 | ||
| 439 | ||
| 440 | function select(mouse) | |
| 441 | selectanim() | |
| 442 | selected = true | |
| 443 | mouse.KeyDown:connect(function(key) | |
| 444 | key = key:lower() | |
| 445 | if key == "q" then | |
| 446 | end | |
| 447 | end) | |
| 448 | local hold = false | |
| 449 | mouse.Button1Down:connect(function() | |
| 450 | hold = true | |
| 451 | coroutine.resume(coroutine.create(function() | |
| 452 | mouse.Button1Up:wait() | |
| 453 | hold = false | |
| 454 | end)) | |
| 455 | while hold do | |
| 456 | local pos = torso.CFrame * CFrame.new(0, 0.85, 0).p | |
| 457 | local offset = (pos.Y - mouse.Hit.p.Y) / 60 | |
| 458 | local mag = (pos - mouse.Hit.p).magnitude / 80 | |
| 459 | offset = offset / mag | |
| 460 | if offset > 1 then offset = 1 elseif offset < -1 then offset = -1 end | |
| 461 | RAW.C0 = RAWStand * CFrame.Angles(-offset, 0, 0) * CFrame.new(0, 0, 0) | |
| 462 | LAW.C0 = LAWStand * CFrame.Angles(-offset/1.5, 0, offset/5) * CFrame.new(0, 0, 0) | |
| 463 | neck.C0 = NeckStand * CFrame.Angles(offset/1.6, 0, 0) | |
| 464 | wait() | |
| 465 | end | |
| 466 | fire() | |
| 467 | LAW.C0 = LAWStand | |
| 468 | RAW.C0 = RAWStand | |
| 469 | neck.C0 = NeckStand | |
| 470 | end) | |
| 471 | while selected do | |
| 472 | BG.cframe = ComputePos(torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(45), 0) | |
| 473 | wait() | |
| 474 | end | |
| 475 | end | |
| 476 | ||
| 477 | function deselect(mouse) | |
| 478 | selected = false | |
| 479 | deselanim() | |
| 480 | end | |
| 481 | ||
| 482 | bin.Selected:connect(select) | |
| 483 | bin.Deselected:connect(deselect) |