SHOW:
|
|
- or go back to the newest paste.
| 1 | /// @description Movement code | |
| 2 | ||
| 3 | //Inputs | |
| 4 | keyMoveRight = keyboard_check_direct(vk_right); | |
| 5 | keyMoveLeft = -keyboard_check_direct(vk_left); | |
| 6 | keyJump = keyboard_check_pressed(ord("Z"));
| |
| 7 | keyJumpHold = keyboard_check_direct(ord("Z"));
| |
| 8 | ||
| 9 | //Direction and speed: | |
| 10 | move = keyMoveRight + keyMoveLeft; | |
| 11 | ||
| 12 | hsp = move * moveSpeed; | |
| 13 | ||
| 14 | //Limit fallspeed: | |
| 15 | if (vsp >= maxFallSpeed){
| |
| 16 | vsp = maxFallSpeed; | |
| 17 | } | |
| 18 | else{
| |
| 19 | vsp += grav; | |
| 20 | } | |
| 21 | ||
| 22 | //Jumping | |
| 23 | if place_meeting(x, y + 1, objBlock) && keyJump{
| |
| 24 | ||
| 25 | vsp += jumpSpeed; | |
| 26 | } | |
| 27 | if place_meeting(x, y + 1, objPlatform) && keyJump{
| |
| 28 | ||
| 29 | vsp += jumpSpeed; | |
| 30 | } | |
| 31 | ||
| 32 | //Jump boosting | |
| 33 | if keyJumpHold && vsp < 0{
| |
| 34 | ||
| 35 | vsp += jumpHoldBoost; | |
| 36 | } | |
| 37 | ||
| 38 | //Horizontal collision | |
| 39 | if (place_meeting(x + hsp,y,objBlock)){
| |
| 40 | ||
| 41 | while (!place_meeting(x + sign(hsp),y,objBlock)){
| |
| 42 | ||
| 43 | x += sign(hsp); | |
| 44 | } | |
| 45 | hsp = 0; | |
| 46 | } | |
| 47 | ||
| 48 | //Vertical collision | |
| 49 | if (place_meeting(x ,y + vsp,objBlock)){
| |
| 50 | ||
| 51 | while (!place_meeting(x,y + sign(vsp),objBlock)){
| |
| 52 | ||
| 53 | y += sign(vsp); | |
| 54 | } | |
| 55 | vsp = 0; | |
| 56 | } | |
| 57 | ||
| 58 | //Diagonal collision | |
| 59 | if (place_meeting(x + hsp, y + vsp, objBlock)){
| |
| 60 | ||
| 61 | while(!place_meeting(x + sign(hsp), y + sign(vsp), objBlock)){
| |
| 62 | ||
| 63 | x += sign(hsp); | |
| 64 | y += sign(vsp); | |
| 65 | } | |
| 66 | hsp = 0; | |
| 67 | vsp = 0; | |
| 68 | } | |
| 69 | ||
| 70 | //Move object | |
| 71 | if !moveLock{
| |
| 72 | x += hsp; | |
| 73 | } | |
| 74 | y += vsp; | |
| 75 | ||
| 76 | ///Shooting | |
| 77 | keyShoot = keyboard_check_pressed(ord("X"));
| |
| 78 | var shootDir = 0; | |
| 79 | ||
| 80 | //Get last moved direction: | |
| 81 | ||
| 82 | if !moveLock{
| |
| 83 | if -keyMoveLeft{
| |
| 84 | lastMove = -1; | |
| 85 | } | |
| 86 | else if keyMoveRight{
| |
| 87 | lastMove = 1; | |
| 88 | } | |
| 89 | } | |
| 90 | ||
| 91 | shootDir = scrGetShootDirection(); | |
| 92 | ||
| 93 | if keyShoot scrCreateBullet(x, y, shootDir); | |
| 94 | ||
| 95 | ||
| 96 | ///Deflecting | |
| 97 | ||
| 98 | var keyDeflectCharge = keyboard_check_direct(ord("C"));
| |
| 99 | var keyDeflect = keyboard_check_released(ord("C"));
| |
| 100 | ||
| 101 | //Create deflect hitbox: | |
| 102 | ||
| 103 | var deflectHitboxWidth = 42; | |
| 104 | ||
| 105 | //x1 | |
| 106 | deflectHitbox[0] = x + (10 * lastMove); | |
| 107 | //y1 | |
| 108 | deflectHitbox[1] = y - 18; | |
| 109 | //x2 | |
| 110 | deflectHitbox[2] = x + ((10 + deflectHitboxWidth) * lastMove); | |
| 111 | //y2 | |
| 112 | deflectHitbox[3] = (y - 18) + sprite_height; | |
| 113 | ||
| 114 | //Charge deflect: | |
| 115 | if keyDeflectCharge{
| |
| 116 | ||
| 117 | moveLock = true; | |
| 118 | deflectCharge ++; | |
| 119 | } | |
| 120 | ||
| 121 | //Swing for deflects: | |
| 122 | if keyDeflect{
| |
| 123 | ||
| 124 | with(collision_rectangle(deflectHitbox[0], deflectHitbox[1], deflectHitbox[2], deflectHitbox[3], objDeflectable, true, true)){
| |
| 125 | ||
| 126 | scrDeflect(); | |
| 127 | } | |
| 128 | with(collision_rectangle(deflectHitbox[0], deflectHitbox[1], deflectHitbox[2], deflectHitbox[3], objEnemyProjectile, true, true)){
| |
| 129 | ||
| 130 | scrDeflect(); | |
| 131 | } | |
| 132 | moveLock = false; | |
| 133 | deflectCharge = 0; | |
| 134 | } | |
| 135 | ||
| 136 | //Cap power | |
| 137 | if deflectCharge > deflectChargeMax{
| |
| 138 | ||
| 139 | deflectCharge = deflectChargeMax; | |
| 140 | } | |
| 141 | ||
| 142 | ||
| 143 | ///Animation handling | |
| 144 | ||
| 145 | //Direction | |
| 146 | image_xscale = lastMove; | |
| 147 | ||
| 148 | //Running | |
| 149 | if move != 0{
| |
| 150 | ||
| 151 | sprite_index = sprPlayerRunning; | |
| 152 | } | |
| 153 | //Idle | |
| 154 | else{
| |
| 155 | global.jumping = false; | |
| 156 | sprite_index = sprIdle; | |
| 157 | } | |
| 158 | ||
| 159 | //Jumping: | |
| 160 | if vsp < 0{
| |
| 161 | global.jumping = true; | |
| 162 | sprite_index = sprJump; | |
| 163 | } | |
| 164 | ||
| 165 | //Falling | |
| 166 | ||
| 167 | //Deflect charge: | |
| 168 | if keyDeflectCharge{
| |
| 169 | ||
| 170 | sprite_index = sprChargeDeflect; | |
| 171 | } | |
| 172 | ||
| 173 | //Allow passage through platform | |
| 174 | ||
| 175 | //Vertical | |
| 176 | if (place_meeting(x ,y + vsp,objPlatform)){
| |
| 177 | ||
| 178 | while (!place_meeting(x,y + sign(vsp),objPlatform)){
| |
| 179 | ||
| 180 | y += sign(vsp); | |
| 181 | } | |
| 182 | vsp = 0; | |
| 183 | } | |
| 184 | ||
| 185 | //Diagonal | |
| 186 | if (place_meeting(x + hsp, y + vsp, objPlatform)){
| |
| 187 | ||
| 188 | while(!place_meeting(x + sign(hsp), y + sign(vsp), objPlatform)){
| |
| 189 | ||
| 190 | x += sign(hsp); | |
| 191 | y += sign(vsp); | |
| 192 | } | |
| 193 | hsp = 0; | |
| 194 | vsp = 0; | |
| 195 | } | |
| 196 | ||
| 197 | //Horizontal | |
| 198 | if (place_meeting(x + hsp,y,objPlatform)){
| |
| 199 | ||
| 200 | while (!place_meeting(x + sign(hsp),y,objPlatform)){
| |
| 201 | ||
| 202 | x += sign(hsp); | |
| 203 | } | |
| 204 | hsp = 0; | |
| 205 | } |