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--[[
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	-Created by Vaeb.
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5
]]
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_G.scanRemotes = true
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9
_G.ignoreNames = {
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	Event = true;
11
	MessagesChanged = true;
12
}
13
14
setreadonly(getrawmetatable(game), false)
15
local pseudoEnv = {}
16
local gameMeta = getrawmetatable(game)
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18
local tabChar = "      "
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20
local function getSmaller(a, b, notLast)
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	local aByte = a:byte() or -1
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	local bByte = b:byte() or -1
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	if aByte == bByte then
24
		if notLast and #a == 1 and #b == 1 then
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			return -1
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		elseif #b == 1 then
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			return false
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		elseif #a == 1 then
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			return true
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		else
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			return getSmaller(a:sub(2), b:sub(2), notLast)
32
		end
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	else
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		return aByte < bByte
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	end
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end
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local function parseData(obj, numTabs, isKey, overflow, noTables, forceDict)
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	local objType = typeof(obj)
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	local objStr = tostring(obj)
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	if objType == "table" then
42
		if noTables then
43
			return objStr
44
		end
45
		local isCyclic = overflow[obj]
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		overflow[obj] = true
47
		local out = {}
48
		local nextIndex = 1
49
		local isDict = false
50
		local hasTables = false
51
		local data = {}
52
53
		for key, val in next, obj do
54
			if not hasTables and typeof(val) == "table" then
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				hasTables = true
56
			end
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58
			if not isDict and key ~= nextIndex then
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				isDict = true
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			else
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				nextIndex = nextIndex + 1
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			end
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			data[#data+1] = {key, val}
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		end
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		if isDict or hasTables or forceDict then
68
			out[#out+1] = (isCyclic and "Cyclic " or "") .. "{"
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			table.sort(data, function(a, b)
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				local aType = typeof(a[2])
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				local bType = typeof(b[2])
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				if bType == "string" and aType ~= "string" then
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					return false
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				end
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				local res = getSmaller(aType, bType, true)
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				if res == -1 then
77
					return getSmaller(tostring(a[1]), tostring(b[1]))
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				else
79
					return res
80
				end
81
			end)
82
			for i = 1, #data do
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				local arr = data[i]
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				local nowKey = arr[1]
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				local nowVal = arr[2]
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				local parseKey = parseData(nowKey, numTabs+1, true, overflow, isCyclic)
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				local parseVal = parseData(nowVal, numTabs+1, false, overflow, isCyclic)
88
				if isDict then
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					local nowValType = typeof(nowVal)
90
					local preStr = ""
91
					local postStr = ""
92
					if i > 1 and (nowValType == "table" or typeof(data[i-1][2]) ~= nowValType) then
93
						preStr = "\n"
94
					end
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					if i < #data and nowValType == "table" and typeof(data[i+1][2]) ~= "table" and typeof(data[i+1][2]) == nowValType then
96
						postStr = "\n"
97
					end
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					out[#out+1] = preStr .. string.rep(tabChar, numTabs+1) .. parseKey .. " = " .. parseVal .. ";" .. postStr
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				else
100
					out[#out+1] = string.rep(tabChar, numTabs+1) .. parseVal .. ";"
101
				end
102
			end
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			out[#out+1] = string.rep(tabChar, numTabs) .. "}"
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		else
105
			local data2 = {}
106
			for i = 1, #data do
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				local arr = data[i]
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				local nowVal = arr[2]
109
				local parseVal = parseData(nowVal, 0, false, overflow, isCyclic)
110
				data2[#data2+1] = parseVal
111
			end
112
			out[#out+1] = "{" .. table.concat(data2, ", ") .. "}"
113
		end
114
115
		return table.concat(out, "\n")
116
	else
117
		local returnVal = nil
118
		if (objType == "string" or objType == "Content") and (not isKey or tonumber(obj:sub(1, 1))) then
119
			local retVal = '"' .. objStr .. '"'
120
			if isKey then
121
				retVal = "[" .. retVal .. "]"
122
			end
123
			returnVal = retVal
124
		elseif objType == "EnumItem" then
125
			returnVal = "Enum." .. tostring(obj.EnumType) .. "." .. obj.Name
126
		elseif objType == "Enum" then
127
			returnVal = "Enum." .. objStr
128
		elseif objType == "Instance" then
129
			returnVal = obj.Parent and obj:GetFullName() or obj.ClassName
130
		elseif objType == "CFrame" then
131
			returnVal = "CFrame.new(" .. objStr .. ")"
132
		elseif objType == "Vector3" then
133
			returnVal = "Vector3.new(" .. objStr .. ")"
134
		elseif objType == "Vector2" then
135
			returnVal = "Vector2.new(" .. objStr .. ")"
136
		elseif objType == "UDim2" then
137
			returnVal = "UDim2.new(" .. objStr:gsub("[{}]", "") .. ")"
138
		elseif objType == "BrickColor" then
139
			returnVal = "BrickColor.new(\"" .. objStr .. "\")"
140
		elseif objType == "Color3" then
141
			returnVal = "Color3.new(" .. objStr .. ")"
142
		elseif objType == "NumberRange" then
143
			returnVal = "NumberRange.new(" .. objStr:gsub("^%s*(.-)%s*$", "%1"):gsub(" ", ", ") .. ")"
144
		elseif objType == "PhysicalProperties" then
145
			returnVal = "PhysicalProperties.new(" .. objStr .. ")"
146
		else
147
			returnVal = objStr
148
		end
149
		return returnVal
150
	end
151
end
152
153
function tableToString(t)
154
	return parseData(t, 0, false, {}, nil, false)
155
end
156
157
local detectClasses = {
158
	BindableEvent = true;
159
	BindableFunction = true;
160
	RemoteEvent = true;
161
	RemoteFunction = true;
162
}
163
164
local classMethods = {
165
	BindableEvent = "Fire";
166
	BindableFunction = "Invoke";
167
	RemoteEvent = "FireServer";
168
	RemoteFunction = "InvokeServer";
169
}
170
171
local realMethods = {}
172
173
for name, enabled in next, detectClasses do
174
	if enabled then
175
		realMethods[classMethods[name]] = Instance.new(name)[classMethods[name]]
176
	end
177
end
178
179
for key, value in next, gameMeta do pseudoEnv[key] = value end
180
181
local incId = 0
182
183
local function getValues(self, key, ...)
184
	return {realMethods[key](self, ...)}
185
end
186
187
gameMeta.__index, gameMeta.__namecall = function(self, key)
188
	if not realMethods[key] or _G.ignoreNames[self.Name] or not _G.scanRemotes then return pseudoEnv.__index(self, key) end
189
	return function(_, ...)
190
		incId = incId + 1
191
		local nowId = incId
192
		local strId = "[RemoteSpy_" .. nowId .. "]"
193
194
		local allPassed = {...}
195
		local returnValues = {}
196
197
		local ok, data = pcall(getValues, self, key, ...)
198
199
		if ok then
200
			returnValues = data
201
			print("\n" .. strId .. " ClassName: " .. self.ClassName .. " | Path: " .. self:GetFullName() .. " | Method: " .. key .. "\n" .. strId .. " Packed Arguments: " .. tableToString(allPassed) .. "\n" .. strId .. " Packed Returned: " .. tableToString(returnValues) .. "\n")
202
		else
203
			print("\n" .. strId .. " ClassName: " .. self.ClassName .. " | Path: " .. self:GetFullName() .. " | Method: " .. key .. "\n" .. strId .. " Packed Arguments: " .. tableToString(allPassed) .. "\n" .. strId .. " Packed Returned: [ERROR] " .. data .. "\n")
204
		end
205
206
		return unpack(returnValues)
207
	end
208
end
209
210
print("\nRan Vaeb's RemoteSpy\n")
211
-- Created by Nebula_Zorua --
212
-- Boreldi --
213
-- I was bored --
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-- Discord: Nebula the Zorua#6969
215
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
216
217
wait(1/60)
218
219
--// Shortcut Variables \\--
220
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
221
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
222
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
223
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
224
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
225
local R3 = {N=Region3.new}
226
local De = S.Debris
227
local WS = workspace
228
local Lght = S.Lighting
229
local RepS = S.ReplicatedStorage
230
local IN = Instance.new
231
local Plrs = S.Players
232
233
--// Initializing \\--
234
local Plr = Plrs.LocalPlayer
235
local Char = Plr.Character
236
local Hum = Char:FindFirstChildOfClass'Humanoid'
237
local RArm = Char["Right Arm"]
238
local LArm = Char["Left Arm"]
239
local RLeg = Char["Right Leg"]
240
local LLeg = Char["Left Leg"]	
241
local Root = Char:FindFirstChild'HumanoidRootPart'
242
local Torso = Char.Torso
243
local Head = Char.Head
244
local NeutralAnims = true
245
local Attack = false
246
local Debounces = {Debounces={}}
247
local Mouse = Plr:GetMouse()
248
local Hit = {}
249
local Sine = 0
250
local Change = 1
251
local BloodPuddles = {}
252
253
local Effects = IN("Folder",Char)
254
Effects.Name = "Effects"
255
256
257
--// Debounce System \\--
258
259
260
function Debounces:New(name,cooldown)
261
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
262
	setmetatable(aaaaa,{__index = Debounces})
263
	Debounces.Debounces[name] = aaaaa
264
	return aaaaa
265
end
266
267
function Debounces:Use(overrideUsable)
268
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
269
	if(self.Usable or overrideUsable)then
270
		self.Usable = false
271
		self.CoolingDown = true
272
		local LastUse = time()
273
		self.LastUse = LastUse
274
		delay(self.Cooldown or 2,function()
275
			if(self.LastUse == LastUse)then
276
				self.CoolingDown = false
277
				self.Usable = true
278
			end
279
		end)
280
	end
281
end
282
283
function Debounces:Get(name)
284
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
285
	for i,v in next, Debounces.Debounces do
286
		if(i == name)then
287
			return v;
288
		end
289
	end
290
end
291
292
function Debounces:GetProgressPercentage()
293
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
294
	if(self.CoolingDown and not self.Usable)then
295
		return math.max(
296
			math.floor(
297
				(
298
					(time()-self.LastUse)/self.Cooldown or 2
299
				)*100
300
			)
301
		)
302
	else
303
		return 100
304
	end
305
end
306
307
--// Instance Creation Functions \\--
308
local baseSound = IN("Sound")
309
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
310
	local Sound = baseSound:Clone()
311
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
312
	Sound.Pitch = pitch or 1
313
	Sound.Volume = volume or 1
314
	Sound.Looped = looped or false
315
	if(autoPlay)then
316
		coroutine.wrap(function()
317
			repeat wait() until Sound.IsLoaded
318
			Sound.Playing = autoPlay or false
319
		end)()
320
	end
321
	if(not looped and effect)then
322
		Sound.Stopped:connect(function()
323
			Sound.Volume = 0
324
			Sound:destroy()
325
		end)
326
	elseif(effect)then
327
		warn("Sound can't be looped and a sound effect!")
328
	end
329
	Sound.Parent =parent or Torso
330
	return Sound
331
end
332
function Part(parent,color,material,size,cframe,anchored,cancollide)
333
	local part = IN("Part")
334
	part.Parent = parent or Char
335
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
336
	part.Material = material or Enum.Material.SmoothPlastic
337
	part.TopSurface,part.BottomSurface=10,10
338
	part.Size = size or V3.N(1,1,1)
339
	part.CFrame = cframe or CF.N(0,0,0)
340
	part.CanCollide = cancollide or false
341
	part.Anchored = anchored or false
342
	return part
343
end
344
345
function Weld(part0,part1,c0,c1)
346
	local weld = IN("Weld")
347
	weld.Parent = part0
348
	weld.Part0 = part0
349
	weld.Part1 = part1
350
	weld.C0 = c0 or CF.N()
351
	weld.C1 = c1 or CF.N()
352
	return weld
353
end
354
355
function Mesh(parent,meshtype,meshid,textid,scale,offset)
356
	local part = IN("SpecialMesh")
357
	part.MeshId = meshid or ""
358
	part.TextureId = textid or ""
359
	part.Scale = scale or V3.N(1,1,1)
360
	part.Offset = offset or V3.N(0,0,0)
361
	part.MeshType = meshtype or Enum.MeshType.Sphere
362
	part.Parent = parent
363
	return part
364
end
365
366
NewInstance = function(instance,parent,properties)
367
	local inst = Instance.new(instance)
368
	inst.Parent = parent
369
	if(properties)then
370
		for i,v in next, properties do
371
			pcall(function() inst[i] = v end)
372
		end
373
	end
374
	return inst;
375
end
376
377
function Clone(instance,parent,properties)
378
	local inst = instance:Clone()
379
	inst.Parent = parent
380
	if(properties)then
381
		for i,v in next, properties do
382
			pcall(function() inst[i] = v end)
383
		end
384
	end
385
	return inst;
386
end
387
388
function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
389
	local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
390
	local Sound = IN("Sound")
391
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
392
	Sound.Pitch = pitch or 1
393
	Sound.Volume = volume or 1
394
	Sound.Looped = looped or false
395
	if(autoPlay)then
396
		coroutine.wrap(function()
397
			repeat wait() until Sound.IsLoaded
398
			Sound.Playing = autoPlay or false
399
		end)()
400
	end
401
	if(not looped and effect)then
402
		Sound.Stopped:connect(function()
403
			Sound.Volume = 0
404
			soundPart:destroy()
405
		end)
406
	elseif(effect)then
407
		warn("Sound can't be looped and a sound effect!")
408
	end
409
	Sound.Parent = soundPart
410
	return Sound
411
end
412
413
414
--// Extended ROBLOX tables \\--
415
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
416
--// Require stuff \\--
417
function CamShake(who,times,intense,origin) 
418
	coroutine.wrap(function()
419
		if(script:FindFirstChild'CamShake')then
420
			local cam = script.CamShake:Clone()
421
			cam:WaitForChild'intensity'.Value = intense
422
			cam:WaitForChild'times'.Value = times
423
			
424
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
425
			cam.Parent = who
426
			wait()
427
			cam.Disabled = false
428
		elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
429
			local intensity = intense
430
			if(Hum and not Hum:FindFirstChild'CamShaking')then
431
				local cam = workspace.CurrentCamera
432
				local oCO = Hum.CameraOffset
433
				local cs = Instance.new("BoolValue",Hum)
434
				cs.Name = "CamShaking"
435
				for i = 1, times do
436
					local camDistFromOrigin
437
					if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
438
						camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25
439
					elseif(typeof(origin) == 'Vector3')then
440
						camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25
441
					end
442
					if(camDistFromOrigin)then
443
						intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
444
					end
445
					--cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
446
					if(Hum)then
447
						Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
448
					end
449
					swait()
450
				end
451
				if(Hum)then
452
					Hum.CameraOffset = oCO
453
				end
454
				cs:destroy()
455
			end
456
		end
457
	end)()
458
end
459
460
461
function CamShakeAll(times,intense,origin)
462
	for _,v in next, Plrs:players() do
463
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
464
	end
465
end
466
467
function ServerScript(code)
468
	if(script:FindFirstChild'Loadstring')then
469
		local load = script.Loadstring:Clone()
470
		load:WaitForChild'Sauce'.Value = code
471
		load.Disabled = false
472
		load.Parent = workspace
473
	elseif(NS and typeof(NS) == 'function')then
474
		NS(code,workspace)
475
	else
476
		warn("no serverscripts lol")
477
	end	
478
end
479
480
function LocalOnPlayer(who,code)
481
	ServerScript([[
482
		wait()
483
		script.Parent=nil
484
		if(not _G.Http)then _G.Http = game:service'HttpService' end
485
		
486
		local Http = _G.Http or game:service'HttpService'
487
		
488
		local source = ]].."[["..code.."]]"..[[
489
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
490
		local asd = Http:PostAsync(link,source)
491
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
492
		local ID = Http:JSONDecode(asd).Result.Require_ID
493
		local vs = require(ID).VORTH_SCRIPT
494
		vs.Parent = game:service'Players'.]]..who.Name..[[.Character
495
	]])
496
end
497
498
499
--// Customization \\--
500
501
local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
502
local Remove_Hats = true
503
local Remove_Clothing = true
504
local PlayerSize = 1
505
local DamageColor = BrickColor.new'Really red'
506
local MusicID = 1718183351
507
local God = false
508
local Muted = false
509
local angerCounter = 1; -- lower = faster
510
local angry = false
511
512
local WalkSpeed = 16
513
514
--// Weapon and GUI creation, and Character Customization \\--
515
516
if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
517
if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
518
519
local rule = Part(Char,BrickColor.new'Linen',Enum.Material.Wood,V3.N(.2,.5,4),CF.N(),false,false)
520
local rd = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Right'})
521
local ld = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Left'})
522
523
if(PlayerSize ~= 1)then
524
	for _,v in next, Char:GetDescendants() do
525
		if(v:IsA'BasePart')then
526
			v.Size = v.Size * PlayerSize
527
		end
528
	end
529
end
530
531
532
local Music = Sound(Char,MusicID,1,3,true,false,true)
533
Music.Name = 'Music'
534
535
--// Stop animations \\--
536
for _,v in next, Hum:GetPlayingAnimationTracks() do
537
	v:Stop();
538
end
539
540
pcall(game.Destroy,Char:FindFirstChild'Animate')
541
pcall(game.Destroy,Hum:FindFirstChild'Animator')
542
543
--// Joints \\--
544
545
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
546
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
547
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
548
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
549
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
550
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
551
local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=rule,C0=CF.N(0,-1,-1)})
552
553
local LSC0 = LS.C0
554
local RSC0 = RS.C0
555
local NKC0 = NK.C0
556
local LHC0 = LH.C0
557
local RHC0 = RH.C0
558
local RJC0 = RJ.C0
559
560
--// Artificial HB \\--
561
562
local ArtificialHB = IN("BindableEvent", script)
563
ArtificialHB.Name = "Heartbeat"
564
565
script:WaitForChild("Heartbeat")
566
567
local tf = 0
568
local allowframeloss = false
569
local tossremainder = false
570
local lastframe = tick()
571
local frame = 1/Frame_Speed
572
ArtificialHB:Fire()
573
574
game:GetService("RunService").Heartbeat:connect(function(s, p)
575
	tf = tf + s
576
	if tf >= frame then
577
		if allowframeloss then
578
			script.Heartbeat:Fire()
579
			lastframe = tick()
580
		else
581
			for i = 1, math.floor(tf / frame) do
582
				ArtificialHB:Fire()
583
			end
584
			lastframe = tick()
585
		end
586
		if tossremainder then
587
			tf = 0
588
		else
589
			tf = tf - frame * math.floor(tf / frame)
590
		end
591
	end
592
end)
593
594
function swait(num)
595
	if num == 0 or num == nil then
596
		ArtificialHB.Event:wait()
597
	else
598
		for i = 0, num do
599
			ArtificialHB.Event:wait()
600
		end
601
	end
602
end
603
604
605
--// Effect Function(s) \\--
606
607
function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
608
	local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
609
	local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
610
	local Scale = 1
611
	local speeder = Speed
612
	if(Type == "Multiply")then
613
		Scale = 1*Inc
614
	elseif(Type == "Divide")then
615
		Scale = 1/Inc
616
	end
617
	coroutine.wrap(function()
618
		for i = 0,10/Lifetime,.1 do
619
			
620
			if(Type == "Multiply")then
621
				Scale = Scale - 0.01*Inc/Lifetime
622
			elseif(Type == "Divide")then
623
				Scale = Scale - 0.01/Inc*Lifetime
624
			end
625
			speeder = speeder - 0.01*Speed*Lifetime
626
			fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
627
			fxP.Transparency = fxP.Transparency + 0.01*Lifetime
628
			if(Axis == 'x')then
629
				fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
630
			elseif(Axis == 'y')then
631
				fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
632
			elseif(Axis == 'z')then
633
				fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
634
			elseif(Axis == 'xyz')then
635
				fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
636
			elseif(Axis == 'yz')then
637
				fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
638
			elseif(Axis == 'xz')then
639
				fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
640
			else
641
				fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
642
			end
643
			if(fxP.Transparency >= 1)then break end
644
			swait()
645
		end
646
		fxP:destroy()
647
	end)()
648
	return fxP
649
end
650
651
function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId)
652
	local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false)
653
	local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
654
655
	local Scale = 1
656
	if(Type == "Multiply")then
657
		Scale = 1*Inc
658
	elseif(Type == "Divide")then
659
		Scale = 1/Inc
660
	end
661
	coroutine.wrap(function()
662
		for i = 0,10/Lifetime,.1 do
663
664
			if(Type == "Multiply")then
665
				Scale = Scale - 0.01*Inc/Lifetime
666
			elseif(Type == "Divide")then
667
				Scale = Scale - 0.01/Inc*Lifetime
668
			end
669
			fxP.Transparency = fxP.Transparency + 0.01*Lifetime
670
			fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
671
			swait()
672
		end
673
		fxP:destroy()
674
	end)()
675
end
676
677
function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
678
	local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
679
	local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
680
	local Scale = 1
681
	local speeder = Speed
682
	if(Type == "Multiply")then
683
		Scale = 1*Inc
684
	elseif(Type == "Divide")then
685
		Scale = 1/Inc
686
	end
687
	coroutine.wrap(function()
688
		for i = 0,10/Lifetime,.1 do
689
			if(Type == "Multiply")then
690
				Scale = Scale - 0.01*Inc/Lifetime
691
			elseif(Type == "Divide")then
692
				Scale = Scale - 0.01/Inc*Lifetime
693
			end
694
			if(Fade)then
695
				fxP.Transparency = i/(10/Lifetime)
696
			end
697
			speeder = speeder - 0.01*Speed*Lifetime/10
698
			fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
699
			fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
700
			swait()
701
		end
702
		fxP:destroy()
703
	end)()
704
end
705
706
function Bezier(startpos, pos2, pos3, endpos, t)
707
	local A = startpos:lerp(pos2, t)
708
	local B  = pos2:lerp(pos3, t)
709
	local C = pos3:lerp(endpos, t)
710
	local lerp1 = A:lerp(B, t)
711
	local lerp2 = B:lerp(C, t)
712
	local cubic = lerp1:lerp(lerp2, t)
713
	return cubic
714
end
715
function Puddle(hit,pos,norm,data)
716
	local material = data.Material or Enum.Material.SmoothPlastic
717
	local color = data.Color or BrickColor.new'Crimson'
718
	local size = data.Size or 1
719
		
720
	if(hit.Name ~= 'BloodPuddle')then
721
		local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
722
		local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
723
		BloodPuddles[Puddle] = 0
724
	else
725
		local cyl = hit:FindFirstChild'CylinderMesh'
726
		if(cyl)then
727
			BloodPuddles[hit] = 0
728
			cyl.Scale = cyl.Scale + V3.N(size,0,size)
729
			hit.Transparency = 0
730
		end
731
	end
732
end
733
734
function Droplet(data)
735
	--ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
736
	local Size = data.Size or 1
737
	local Color = data.Color or BrickColor.new'Crimson'
738
	local StudsPerFrame = data.Speed or 1
739
	local Shape = data.Shape or 'Ball'
740
	local Frames = (data.Frames or 160)+1
741
	local Pos = data.Origin or Root.CFrame
742
	local Direction = data.Direction or Root.CFrame.lookVector*100000
743
	local Material = data.Material or Enum.Material.SmoothPlastic
744
	local Drop = data.Drop or .05
745
	local Ignorelist = data.Ignorelist or nil
746
	
747
	local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
748
	local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
749
	if(Shape == 'Ball')then
750
		BMesh.MeshType = Enum.MeshType.Sphere
751
	elseif(Shape == 'Head')then
752
		BMesh.MeshType = Enum.MeshType.Head
753
	elseif(Shape == 'Cylinder')then
754
		BMesh.MeshType = Enum.MeshType.Cylinder
755
	end
756
	
757
	coroutine.wrap(function()
758
		for i = 1, Frames do
759
			Pos = Pos * CF.N(0,-(Drop*i),0)
760
			local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame)
761
			if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
762
				Puddle(hit,pos,norm,data)
763
				break;
764
			else
765
				Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
766
			end
767
			swait()
768
		end
769
		Bullet:destroy()
770
	end)()
771
end
772
773
function SphereFX(duration,color,scale,pos,endScale,increment)
774
	return Effect{
775
		Effect='ResizeAndFade',
776
		Color=color,
777
		Size=scale,
778
		Mesh={MeshType=Enum.MeshType.Sphere},
779
		CFrame=pos,
780
		FXSettings={
781
			EndSize=endScale,
782
			EndIsIncrement=increment
783
		}
784
	}
785
end
786
787
function BlastFX(duration,color,scale,pos,endScale,increment)
788
	return Effect{
789
		Effect='ResizeAndFade',
790
		Color=color,
791
		Size=scale,
792
		Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
793
		CFrame=pos,
794
		FXSettings={
795
			EndSize=endScale,
796
			EndIsIncrement=increment
797
		}
798
	}
799
end
800
801
function BlockFX(duration,color,scale,pos,endScale,increment)
802
	return Effect{
803
		Effect='ResizeAndFade',
804
		Color=color,
805
		Size=scale,
806
		CFrame=pos,
807
		FXSettings={
808
			EndSize=endScale,
809
			EndIsIncrement=increment
810
		}
811
	}
812
end
813
814
function ShootBullet(data)
815
	--ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
816
	local Size = data.Size or V3.N(2,2,2)
817
	local Color = data.Color or BrickColor.new'Crimson'
818
	local StudsPerFrame = data.Speed or 10
819
	local Shape = data.Shape or 'Ball'
820
	local Frames = data.Frames or 160
821
	local Pos = data.Origin or Torso.CFrame
822
	local Direction = data.Direction or Mouse.Hit
823
	local Material = data.Material or Enum.Material.Neon
824
	local OnHit = data.HitFunction or function(hit,pos)
825
		Effect{
826
			Effect='ResizeAndFade',
827
			Color=Color,
828
			Size=V3.N(10,10,10),
829
			Mesh={MeshType=Enum.MeshType.Sphere},
830
			CFrame=CF.N(pos),
831
			FXSettings={
832
				EndSize=V3.N(.05,.05,.05),
833
				EndIsIncrement=true
834
			}
835
		}
836
		for i = 1, 5 do
837
			local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
838
			Effect{
839
				Effect='Fade',
840
				Frames=65,
841
				Size=V3.N(5,5,10),
842
				CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
843
				Mesh = {MeshType=Enum.MeshType.Sphere},
844
				Material=Enum.Material.Neon,
845
				Color=Color,
846
				MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
847
			}	
848
		end
849
	end	
850
	
851
	local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
852
	local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
853
	if(Shape == 'Ball')then
854
		BMesh.MeshType = Enum.MeshType.Sphere
855
	elseif(Shape == 'Head')then
856
		BMesh.MeshType = Enum.MeshType.Head
857
	elseif(Shape == 'Cylinder')then
858
		BMesh.MeshType = Enum.MeshType.Cylinder
859
	end
860
	
861
	coroutine.wrap(function()
862
		for i = 1, Frames+1 do
863
			local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
864
			if(hit)then
865
				OnHit(hit,pos,norm,dist)
866
				break;
867
			else
868
				Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
869
			end
870
			swait()
871
		end
872
		Bullet:destroy()
873
	end)()
874
	
875
end
876
877
878
function Zap(data)
879
	local sCF,eCF = data.StartCFrame,data.EndCFrame
880
	assert(sCF,"You need a start CFrame!")
881
	assert(eCF,"You need an end CFrame!")
882
	local parts = data.PartCount or 15
883
	local zapRot = data.ZapRotation or {-5,5}
884
	local startThick = data.StartSize or 3;
885
	local endThick = data.EndSize or startThick/2;
886
	local color = data.Color or BrickColor.new'Electric blue'
887
	local delay = data.Delay or 35
888
	local delayInc = data.DelayInc or 0
889
	local lastLightning;
890
	local MagZ = (sCF.p - eCF.p).magnitude
891
	local thick = startThick
892
	local inc = (startThick/parts)-(endThick/parts)
893
	
894
	for i = 1, parts do
895
		local pos = sCF.p
896
		if(lastLightning)then
897
			pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
898
		end
899
		delay = delay + delayInc
900
		local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
901
		local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
902
		if(parts == i)then
903
			local MagZ = (pos-eCF.p).magnitude
904
			zapPart.Size = V3.N(endThick,endThick,MagZ)
905
			zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
906
			Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
907
		else
908
			zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
909
		end
910
		
911
		lastLightning = zapPart
912
		Effect{Effect='Fade',Manual=zapPart,Frames=delay}
913
		
914
		thick=thick-inc
915
		
916
	end
917
end
918
919
function Zap2(data)
920
	local Color = data.Color or BrickColor.new'Electric blue'
921
	local StartPos = data.Start or Torso.Position
922
	local EndPos = data.End or Mouse.Hit.p
923
	local SegLength = data.SegL or 2
924
	local Thicc = data.Thickness or 0.5
925
	local Fades = data.Fade or 45
926
	local Parent = data.Parent or Effects
927
	local MaxD = data.MaxDist or 200
928
	local Branch = data.Branches or false
929
	local Material = data.Material or Enum.Material.Neon
930
	local Raycasts = data.Raycasts or false
931
	local Offset = data.Offset or {0,360}
932
	local AddMesh = (data.Mesh == nil and true or data.Mesh)
933
	if((StartPos-EndPos).magnitude > MaxD)then
934
		EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
935
	end
936
	local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
937
	if(Raycasts)then
938
		hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)	
939
	end
940
	local segments = dist/SegLength
941
	local model = IN("Model",Parent)
942
	model.Name = 'Lightning'
943
	local Last;
944
	for i = 1, segments do
945
		local size = (segments-i)/25
946
		local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
947
		if(AddMesh)then IN("CylinderMesh",prt) end
948
		if(Last and math.floor(segments) == i)then
949
			local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
950
			prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
951
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)	
952
		elseif(not Last)then
953
			prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)	
954
		else
955
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
956
		end
957
		Last = prt
958
		if(Branch)then
959
			local choice = M.RNG(1,7+((segments-i)*2))
960
			if(choice == 1)then
961
				local LastB;
962
				for i2 = 1,M.RNG(2,5) do
963
					local size2 = ((segments-i)/35)/i2
964
					local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
965
					if(AddMesh)then IN("CylinderMesh",prt) end
966
					if(not LastB)then
967
						prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
968
					else
969
						prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
970
					end
971
					LastB = prt
972
				end
973
			end
974
		end
975
	end
976
	if(Fades > 0)then
977
		coroutine.wrap(function()
978
			for i = 1, Fades do
979
				for _,v in next, model:children() do
980
					if(v:IsA'BasePart')then
981
						v.Transparency = (i/Fades)
982
					end
983
				end
984
				swait()
985
			end
986
			model:destroy()
987
		end)()
988
	else
989
		S.Debris:AddItem(model,.01)
990
	end
991
	return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
992
end
993
994
function Tween(obj,props,time,easing,direction,repeats,backwards)
995
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
996
	local tween = S.TweenService:Create(obj, info, props)
997
	
998
	tween:Play()
999
end
1000
1001
function Effect(data)
1002
	local FX = data.Effect or 'ResizeAndFade'
1003
	local Parent = data.Parent or Effects
1004
	local Color = data.Color or C3.N(0,0,0)
1005
	local Size = data.Size or V3.N(1,1,1)
1006
	local MoveDir = data.MoveDirection or nil
1007
	local MeshData = data.Mesh or nil
1008
	local SndData = data.Sound or nil
1009
	local Frames = data.Frames or 45
1010
	local Manual = data.Manual or nil
1011
	local Material = data.Material or nil
1012
	local CFra = data.CFrame or Torso.CFrame
1013
	local Settings = data.FXSettings or {}
1014
	local Shape = data.Shape or Enum.PartType.Block
1015
	local Snd,Prt,Msh;
1016
	local RotInc = data.RotInc or {0,0,0}
1017
	if(typeof(RotInc) == 'number')then
1018
		RotInc = {RotInc,RotInc,RotInc}
1019
	end
1020
	coroutine.wrap(function()
1021
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
1022
			Prt = Manual
1023
		else
1024
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
1025
			Prt.Shape = Shape
1026
		end
1027
		if(typeof(MeshData) == 'table')then
1028
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
1029
		elseif(typeof(MeshData) == 'Instance')then
1030
			Msh = MeshData:Clone()
1031
			Msh.Parent = Prt
1032
		elseif(Shape == Enum.PartType.Block)then
1033
			Msh = Mesh(Prt,Enum.MeshType.Brick)
1034
		end
1035
		if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
1036
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
1037
		end
1038
		if(Snd)then
1039
			repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
1040
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
1041
		end
1042
		Size = (Msh and Msh.Scale or Size)
1043
		local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
1044
		
1045
		local MoveSpeed = nil;
1046
		if(MoveDir)then
1047
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
1048
		end
1049
		if(FX ~= 'Arc')then
1050
			for Frame = 1, Frames do
1051
				if(FX == "Fade")then
1052
					Prt.Transparency  = (Frame/Frames)
1053
				elseif(FX == "Resize")then
1054
					if(not Settings.EndSize)then
1055
						Settings.EndSize = V3.N(0,0,0)
1056
					end
1057
					if(Settings.EndIsIncrement)then
1058
						if(Msh)then
1059
							Msh.Scale = Msh.Scale + Settings.EndSize
1060
						else
1061
							Prt.Size = Prt.Size + Settings.EndSize
1062
						end					
1063
					else
1064
						if(Msh)then
1065
							Msh.Scale = Msh.Scale - grow/Frames
1066
						else
1067
							Prt.Size = Prt.Size - grow/Frames
1068
						end
1069
					end 
1070
				elseif(FX == "ResizeAndFade")then
1071
					if(not Settings.EndSize)then
1072
						Settings.EndSize = V3.N(0,0,0)
1073
					end
1074
					if(Settings.EndIsIncrement)then
1075
						if(Msh)then
1076
							Msh.Scale = Msh.Scale + Settings.EndSize
1077
						else
1078
							Prt.Size = Prt.Size + Settings.EndSize
1079
						end					
1080
					else
1081
						if(Msh)then
1082
							Msh.Scale = Msh.Scale - grow/Frames
1083
						else
1084
							Prt.Size = Prt.Size - grow/Frames
1085
						end
1086
					end 
1087
					Prt.Transparency = (Frame/Frames)
1088
				end
1089
				if(Settings.RandomizeCFrame)then
1090
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
1091
				else
1092
					Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc))
1093
				end
1094
				if(MoveDir and MoveSpeed)then
1095
					local Orientation = Prt.Orientation
1096
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
1097
					Prt.Orientation = Orientation
1098
				end
1099
				swait()
1100
			end
1101
			Prt:destroy()
1102
		else
1103
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
1104
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
1105
			if(start and endP)then
1106
				local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1107
				local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1108
				for Frame = 0, 1, (Settings.Speed or 0.01) do
1109
					if(Settings.Home)then
1110
						endP = Settings.Home.CFrame
1111
					end
1112
					Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
1113
				end
1114
				if(Settings.RemoveOnGoal)then
1115
					Prt:destroy()
1116
				end
1117
			else
1118
				Prt:destroy()
1119
				assert(start,"You need a start position!")
1120
				assert(endP,"You need a start position!")
1121
			end
1122
		end
1123
	end)()
1124
	return Prt,Msh,Snd
1125
end
1126
function SoulSteal(whom)
1127
	local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
1128
	print(torso)
1129
	if(torso and torso:IsA'BasePart')then
1130
		local Model = Instance.new("Model",Effects)
1131
		Model.Name = whom.Name.."'s Soul"
1132
		whom:BreakJoints()
1133
		local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
1134
		Soul.Name = 'Head'
1135
		NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
1136
		Effect{
1137
			Effect="Arc",
1138
			Manual = Soul,
1139
			FXSettings={
1140
				Start=torso.CFrame,
1141
				Home = Torso,
1142
				RemoveOnGoal = true,
1143
			}
1144
		}
1145
		local lastPoint = Soul.CFrame.p
1146
	
1147
		for i = 0, 1, 0.01 do 
1148
				local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
1149
				local mag = (lastPoint - Soul.Position).magnitude
1150
				Effect{
1151
					Effect = "Fade",
1152
					CFrame = point * CF.N(0, mag/2, 0),
1153
					Size = V3.N(.5,mag+.5,.5),
1154
					Color = Soul.BrickColor
1155
				}
1156
				lastPoint = Soul.CFrame.p
1157
			swait()
1158
		end
1159
		for i = 1, 5 do
1160
			Effect{
1161
				Effect="Fade",
1162
				Color = BrickColor.new'Really red',
1163
				MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
1164
			}	
1165
		end
1166
	end
1167
end
1168
1169
--// Other Functions \\ --
1170
1171
function CastRay(startPos,endPos,range,ignoreList)
1172
	local ray = Ray.new(startPos,(endPos-startPos).unit*range)
1173
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
1174
	return part,pos,norm,(pos and (startPos-pos).magnitude)
1175
end
1176
1177
function getRegion(point,range,ignore)
1178
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
1179
end
1180
1181
function clerp(startCF,endCF,alpha)
1182
	return startCF:lerp(endCF, alpha)
1183
end
1184
1185
function GetTorso(char)
1186
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
1187
end
1188
1189
1190
function ShowDamage(Pos, Text, Time, Color)
1191
	coroutine.wrap(function()
1192
	local Rate = (1 / Frame_Speed)
1193
	local Pos = (Pos or Vector3.new(0, 0, 0))
1194
	local Text = (Text or "")
1195
	local Time = (Time or 2)
1196
	local Color = (Color or Color3.new(1, 0, 1))
1197
	local EffectPart = NewInstance("Part",Effects,{
1198
		Material=Enum.Material.SmoothPlastic,
1199
		Reflectance = 0,
1200
		Transparency = 1,
1201
		BrickColor = BrickColor.new(Color),
1202
		Name = "Effect",
1203
		Size = Vector3.new(0,0,0),
1204
		Anchored = true,
1205
		CFrame = CF.N(Pos)
1206
	})
1207
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
1208
		Size = UDim2.new(1.25, 0, 1.25, 0),
1209
		Adornee = EffectPart,
1210
	})
1211
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
1212
		BackgroundTransparency = 1,
1213
		Size = UDim2.new(1, 0, 1, 0),
1214
		Text = Text,
1215
		Font = "Bodoni",
1216
		TextColor3 = Color,
1217
		TextStrokeColor3 = Color3.new(0,0,0),
1218
		TextStrokeTransparency=0,
1219
		TextScaled = true,
1220
	})
1221
	S.Debris:AddItem(EffectPart, (Time))
1222
	EffectPart.Parent = workspace
1223
	delay(0, function()
1224
		Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
1225
		local Frames = (Time / Rate)
1226
		for Frame = 1, Frames do
1227
			swait()
1228
			local Percent = (Frame / Frames)
1229
			TextLabel.TextTransparency = Percent
1230
			TextLabel.TextStrokeTransparency = Percent
1231
		end
1232
		if EffectPart and EffectPart.Parent then
1233
			EffectPart:Destroy()
1234
		end
1235
	end) end)()
1236
end
1237
1238
function DealDamage(data)
1239
	local Who = data.Who;
1240
	local MinDam = data.MinimumDamage or 15;
1241
	local MaxDam = data.MaximumDamage or 30;
1242
	local MaxHP = data.MaxHP or 1e5; 
1243
	
1244
	local DB = data.Debounce or .2;
1245
	
1246
	local CritData = data.Crit or {}
1247
	local CritChance = CritData.Chance or 0;
1248
	local CritMultiplier = CritData.Multiplier or 1;
1249
	
1250
	local DamageEffects = data.DamageFX or {}
1251
	local DamageType = DamageEffects.Type or "Normal"
1252
	local DeathFunction = DamageEffects.DeathFunction
1253
	
1254
	assert(Who,"Specify someone to damage!")	
1255
	
1256
	local Humanoid = Who:FindFirstChildOfClass'Humanoid'
1257
	local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
1258
	
1259
	local canHit = true
1260
	if(Humanoid)then
1261
		for _, p in pairs(Hit) do
1262
			if p[1] == Humanoid then
1263
				if(time() - p[2] <= DB) then
1264
					canHit = false
1265
				else
1266
					Hit[_] = nil
1267
				end
1268
			end
1269
		end
1270
		if(canHit)then
1271
			table.insert(Hit,{Humanoid,time()})
1272
			local HitTorso = GetTorso(Who)
1273
			local player = S.Players:GetPlayerFromCharacter(Who)
1274
			if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then
1275
				if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
1276
					print'Got kill'
1277
					Humanoid.Health = 0;
1278
					Who:BreakJoints();
1279
					if(DeathFunction)then DeathFunction(Who,Humanoid) end
1280
				else
1281
					local  c = Instance.new("ObjectValue",Hum)
1282
					c.Name = "creator"
1283
					c.Value = Plr
1284
					S.Debris:AddItem(c,0.35)	
1285
					if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
1286
						ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
1287
					end
1288
					if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
1289
					Humanoid.Health = Humanoid.Health - DoneDamage
1290
					
1291
					if(DamageType == 'Knockback' and HitTorso)then
1292
						local up = DamageEffects.KnockUp or 25
1293
						local back = DamageEffects.KnockBack or 25
1294
						local origin = DamageEffects.Origin or Root
1295
						local decay = DamageEffects.Decay or .5;
1296
						
1297
						local bfos = Instance.new("BodyVelocity",HitTorso)
1298
						bfos.P = 20000	
1299
						bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
1300
						bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
1301
						S.Debris:AddItem(bfos,decay)
1302
					end
1303
				end
1304
			end
1305
		end
1306
	end		
1307
end
1308
1309
function Kill(whom,hum)
1310
	whom:breakJoints()
1311
	swait()
1312
	angerCounter = 1
1313
	local t = GetTorso(whom)
1314
	if(t)then
1315
		SoundPart(1846449729,1,1,false,true,true,t.CFrame)
1316
	end
1317
	whom:destroy()
1318
end
1319
1320
function AOEDamage(where,range,options)
1321
	local hit = {}
1322
	for _,v in next, getRegion(where,range,{Char}) do
1323
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
1324
			local callTable = {Who=v.Parent}
1325
			hit[v.Parent] = true
1326
			for _,v in next, options do callTable[_] = v end
1327
			DealDamage(callTable)
1328
		end
1329
	end
1330
	return hit
1331
end
1332
1333
function AOEKill(where,range)
1334
	local hit = {}
1335
	local closest,closestHum,closestDist=nil,nil,0;
1336
	for _,v in next, getRegion(where,range,{Char}) do
1337
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
1338
			local dist = (closest == nil and math.huge) or (closest.CFrame.p-Root.CFrame.p).magnitude
1339
			if(dist > closestDist)then
1340
				closest = GetTorso(v.Parent)
1341
				closestHum = v.Parent:FindFirstChildOfClass'Humanoid'
1342
				closestDist = dist
1343
			end
1344
		end
1345
	end
1346
	if(closest)then
1347
		Kill(closest.Parent,closestHum)
1348
	end
1349
	return closest
1350
end
1351
1352
function CheckAOE(where,range)
1353
	local hit = {}
1354
	for _,v in next, getRegion(where,range,{Char}) do
1355
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
1356
			return true
1357
		end
1358
	end
1359
	return false
1360
end
1361
1362
function AOEHeal(where,range,amount)
1363
	local healed = {}
1364
	for _,v in next, getRegion(where,range,{Char}) do
1365
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
1366
		if(hum and not healed[hum])then
1367
			hum.Health = hum.Health + amount
1368
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
1369
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
1370
			end
1371
		end
1372
	end
1373
end
1374
1375
1376
--// Wrap it all up \\--
1377
1378
Mouse.KeyDown:connect(function(k)
1379
	if(k == 'f')then
1380
		angry = not angry
1381
	end	
1382
end)
1383
1384
local idle = 0;
1385
local gat = 0;
1386
local smacked = false;
1387
while true do
1388
	swait()
1389
	Sine = Sine + Change
1390
	if(not Music or not Music.Parent)then
1391
		local tp = (Music and Music.TimePosition)
1392
		Music = Sound(Char,MusicID,1,10,true,false,true)
1393
		Music.Name = 'Music'
1394
		Music.TimePosition = tp
1395
	end
1396
	Music.SoundId = "rbxassetid://"..MusicID
1397
	Music.Parent = Torso
1398
	Music.Pitch = 1
1399
	Music.Volume = 3
1400
	if(not angry)then
1401
		Music:Resume()
1402
	else
1403
		Music:Pause()
1404
	end
1405
	
1406
	Torso.BrickColor = BrickColor.new'Bright green'
1407
	Head.BrickColor = BrickColor.new'Pastel brown'
1408
	RArm.BrickColor = BrickColor.new'Bright green'
1409
	LArm.BrickColor = BrickColor.new'Bright green'
1410
	RLeg.BrickColor = BrickColor.new'Deep blue'
1411
	LLeg.BrickColor = BrickColor.new'Deep blue'
1412
	if(God)then
1413
		Hum.MaxHealth = 1e100
1414
		Hum.Health = 1e100
1415
		if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
1416
		Hum.Name = M.RNG()*100
1417
	end
1418
	
1419
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
1420
	
1421
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
1422
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
1423
	if(not Effects or not Effects.Parent)then
1424
		Effects = IN("Model",Char)
1425
		Effects.Name = "Effects"
1426
	end																																																																																																				
1427
1428
	Hum.WalkSpeed = WalkSpeed
1429
	if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
1430
	if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
1431
	
1432
	if(angry)then
1433
		local AOE = CheckAOE(Torso.CFrame.p,100)
1434
		if(not AOE)then
1435
			angerCounter = math.min(angerCounter+.005,4)
1436
		end	
1437
		rule.Transparency = 0
1438
		ld.Transparency = 0
1439
		rd.Transparency = 0
1440
		idle = idle + 1
1441
		
1442
		if(idle < (angerCounter*15))then
1443
			WalkSpeed = 0
1444
			gat = 0
1445
			NK.C0 = NKC0
1446
			RJ.C0 = RJC0
1447
			LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
1448
			RS.C0 = RSC0*CF.A(M.R(90),0,0)
1449
			LH.C0 = LHC0
1450
			RH.C0 = RHC0
1451
			smacked = false
1452
		else
1453
			AOEKill(Torso.CFrame.p,3)
1454
			WalkSpeed = 24
1455
			local fat = (idle - (angerCounter*15))
1456
			if(fat > 9)then
1457
				gat = gat - 10
1458
				if(not smacked)then
1459
					CamShakeAll(15,15,rule)
1460
					smacked = true
1461
					Sound(rule,1804495872,1,3,false,true,true)
1462
				end
1463
			else
1464
				gat = gat + 10
1465
			end
1466
			if(gat <= 0)then
1467
				idle = 0
1468
			end
1469
			NK.C0 = NKC0
1470
			RJ.C0 = RJC0
1471
			LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
1472
			RS.C0 = RSC0*CF.A(M.R(90),M.R(gat),0)
1473
			LH.C0 = LHC0
1474
			RH.C0 = RHC0
1475
		end
1476
	else
1477
		idle = 0
1478
		gat = 0
1479
		rule.Transparency = 1
1480
		ld.Transparency = 1
1481
		rd.Transparency = 1
1482
		WalkSpeed = 0
1483
		NK.C0 = NKC0
1484
		RJ.C0 = RJC0
1485
		LS.C0 = LSC0
1486
		RS.C0 = RSC0
1487
		LH.C0 = LHC0
1488
		RH.C0 = RHC0
1489
		smacked = false
1490
	end
1491
	for i,v in next, BloodPuddles do
1492
		local mesh = i:FindFirstChild'CylinderMesh'
1493
		BloodPuddles[i] = v + 1
1494
		if(not mesh or i.Transparency >= 1)then
1495
			i:destroy() 
1496
			BloodPuddles[i] = nil
1497
		elseif(v >= Frame_Speed*4)then
1498
			local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
1499
			i.Transparency = trans
1500
	            if(mesh.Scale.Z > 0)then
1501
	                mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
1502
	            end
1503
		else
1504
			i.Transparency = 0
1505
		end
1506
	end
1507
end