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1
[URL]
2
Protocol=unreal
3
Name=Player
4
Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
5
LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
6
LocalOptions=
7
TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
8
MapExt=umap
9
EXEName=ShooterGame.exe
10
DebugEXEName=DEBUG-ShooterGame.exe
11
SaveExt=usa
12
Port=7777
13
PeerPort=7778
14
GameName=Dirty Bomb
15
GameNameShort=EG
16
DevEntryMap=Frontend.umap
17
TestingEntryMap=FuncTest_EmptyMap.umap
18
GameName_RUS=Dirty Bomb
19
20
[Engine.ScriptPackages]
21
EngineNativePackages=Core
22
EngineNativePackages=Engine
23
EngineNativePackages=GFxUI
24
EngineNativePackages=GameFramework
25
NetNativePackages=IpDrv
26
NetNativePackages=WinDrv
27
EditorPackages=UnrealEd
28
ScaleformEditorPackages=GFxUIEditor
29
EngineNativePackages=SubstanceAir
30
EditorPackages=SubstanceAirEd
31
NativePackages=AkAudio
32
NativePackages=SDEngine
33
NativePackages=SDPCEngine
34
NativePackages=ShooterGame
35
36
[Engine.Engine]
37
AllowAMDEyefinity=False
38
NetworkDevice=IpDrv.TcpNetDriver
39
FallbackNetworkDevice=IpDrv.TcpNetDriver
40
ServerQueryDriver=IpDrv.ServerQueryDrvUDP
41
ConsoleClassName=ShooterGame.SGConsole
42
GameViewportClientClassName=ShooterGame.SGGameViewportClient
43
LocalPlayerClassName=ShooterGame.SGLocalPlayer
44
DataStoreClientClassName=Engine.DataStoreClient
45
Language=INT
46
bAllowMatureLanguage=FALSE
47
GameEngine=ShooterGame.SGEngine
48
EditorEngine=ShooterEditor.SGEditorEngine
49
UnrealEdEngine=ShooterEditor.SGEditorEngine
50
Client=WinDrv.WindowsClient
51
Render=Render.Render
52
Input=Engine.Input
53
Canvas=Engine.Canvas
54
TinyFontName=EngineFonts.TinyFont
55
SmallFontName=EngineFonts.SmallFont
56
MediumFontName=EngineFonts.SmallFont
57
LargeFontName=EngineFonts.SmallFont
58
SubtitleFontName=EngineFonts.SmallFont
59
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
60
DefaultMaterialName=EngineMaterials.DefaultMaterial
61
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
62
DefaultTextureName=EngineMaterials.DefaultDiffuse
63
SkinBRDFTextureName=EngineMaterials.BeckmannMap
64
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
65
GeomMaterialName=EngineDebugMaterials.GeomMaterial
66
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
67
TickMaterialName=EditorMaterials.Tick_Mat
68
CrossMaterialName=EditorMaterials.Cross_Mat
69
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
70
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
71
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
72
ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
73
ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
74
RandomAngleTextureName=EngineMaterials.RandomAngles
75
RandomNormalTextureName=EngineMaterials.RandomNormal2
76
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
77
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
78
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
79
LightMapDensityNormalName=EngineMaterials.DefaultNormal
80
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
81
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
82
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
83
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
84
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
85
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
86
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
87
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
88
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
89
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
90
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
91
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
92
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
93
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
94
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
95
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
96
DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
97
LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
98
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
99
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
100
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
101
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
102
ProcBuildingLODColorTexelsPerWorldUnit=0.075
103
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
104-
MaxProcBuildingLODColorTextureSize=64
104+
MaxProcBuildingLODColorTextureSize=1024
105-
MaxProcBuildingLODLightingTextureSize=8
105+
MaxProcBuildingLODLightingTextureSize=256
106
UseProcBuildingLODTextureCropping=True
107
ForcePowerOfTwoProcBuildingLODTextures=True
108
bCombineSimilarMappings=False
109
MaxRMSDForCombiningMappings=6.0
110-
ImageReflectionTextureSize=32
110+
ImageReflectionTextureSize=1024
111-
TerrainMaterialMaxTextureCount=4
111+
TerrainMaterialMaxTextureCount=16
112
TerrainTessellationCheckCount=6
113
TerrainTessellationCheckBorder=2.0
114-
TerrainTessellationCheckDistance=64.0
114+
TerrainTessellationCheckDistance=4096.0
115
BeginUPTryCount=200000
116-
bStaticDecalsEnabled=False
116+
bStaticDecalsEnabled=True
117-
bDynamicDecalsEnabled=False
117+
bDynamicDecalsEnabled=True
118
bForceStaticTerrain=False
119
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
120
LightComplexityColors=(R=0,G=0,B=0,A=1)
121
LightComplexityColors=(R=0,G=255,B=0,A=1)
122
LightComplexityColors=(R=63,G=191,B=0,A=1)
123
LightComplexityColors=(R=127,G=127,B=0,A=1)
124
LightComplexityColors=(R=191,G=63,B=0,A=1)
125
LightComplexityColors=(R=255,G=0,B=0,A=1)
126
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
127
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
128
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
129
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
130
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
131
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
132
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
133
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
134
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
135-
MaxPixelShaderAdditiveComplexityCount=10
135+
MaxPixelShaderAdditiveComplexityCount=900
136-
TimeBetweenPurgingPendingKillObjects=0
136+
TimeBetweenPurgingPendingKillObjects=60
137-
bUseTextureStreaming=False
137+
bUseTextureStreaming=True
138-
bUseBackgroundLevelStreaming=False
138+
bUseBackgroundLevelStreaming=True
139
bSubtitlesEnabled=True
140
bSubtitlesForcedOff=FALSE
141
ScoutClassName=ShooterGame.PVEScout
142
DefaultPostProcessName=Post_Process.PPC_Default
143
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
144
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
145
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
146
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
147
DefaultSoundName=EngineSounds.WhiteNoise
148
bOnScreenKismetWarnings=FALSE
149
bEnableKismetLogging=FALSE
150
bAllowDebugViewmodesOnConsoles=FALSE
151
CameraRotationThreshold=45.0
152
CameraTranslationThreshold=10000
153
PrimitiveProbablyVisibleTime=8.0
154
PercentUnoccludedRequeries=0.125
155
MaxOcclusionPixelsFraction=0.1
156
MinTextureDensity=0.0
157
IdealTextureDensity=13.0
158
MaxTextureDensity=55.0
159
MinLightMapDensity=0.0
160
IdealLightMapDensity=0.05
161
MaxLightMapDensity=0.2
162
RenderLightMapDensityGrayscaleScale=1.0
163
RenderLightMapDensityColorScale=1.0
164
bRenderLightMapDensityGrayscale=false
165
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
166
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
167
bDisablePhysXHardwareSupport=True
168
DemoRecordingDevice=Engine.DemoRecDriver
169
bPauseOnLossOfFocus=FALSE
170-
MaxFluidNumVerts=1048576
170+
MaxFluidNumVerts=1024
171
FluidSimulationTimeLimit=30.0
172
MaxParticleResize=0
173
MaxParticleResizeWarn=0
174
bCheckParticleRenderSize=True
175
MaxParticleVertexMemory=400
176
NetClientTicksPerSecond=200
177
MaxTrackedOcclusionIncrement=0.10
178
TrackedOcclusionStepSize=0.10
179-
MipFadeInSpeed0=0.0
179+
MipFadeInSpeed0=0.3
180-
MipFadeOutSpeed0=0.0
180+
MipFadeOutSpeed0=0.1
181-
MipFadeInSpeed1=0.0
181+
MipFadeInSpeed1=2.0
182-
MipFadeOutSpeed1=0.0
182+
MipFadeOutSpeed1=1.0
183
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
184
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
185
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
186-
PhysXGpuHeapSize=256
186+
PhysXGpuHeapSize=32
187-
PhysXMeshCacheSize=16
187+
PhysXMeshCacheSize=8
188
bShouldGenerateSimpleLightmaps=TRUE
189
bUseNormalMapsForSimpleLightMaps=TRUE
190-
bSmoothFrameRate=True
190+
bSmoothFrameRate=False
191-
MinSmoothedFrameRate=144
191+
MinSmoothedFrameRate=120
192
MaxSmoothedFrameRate=150
193
bCheckForMultiplePawnsSpawnedInAFrame=FALSE
194
NumPawnsAllowedToBeSpawnedInAFrame=2
195
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
196
DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
197
bEnableOnScreenDebugMessages=true
198
AllowScreenDoorFade=False
199
AllowNvidiaStereo3d=False
200
EnableMatineePostProcessMaterialParam=False
201
IgnoreSimulatedFuncWarnings=Tick
202
NearClipPlane=3.0
203
bUseStreamingPause=false
204
bKeepAllMaterialQualityLevelsLoaded=True
205
bUseRecastNavMesh=TRUE
206
bEnableColorClear=TRUE
207
DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
208
WorldInfoClassName=ShooterGame.SGWorldInfo
209
AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
210
AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
211
AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
212
213
[Engine.SeqAct_Interp]
214
RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
215
216
[Engine.StreamingMovies]
217
RenderPriorityPS3=1001
218
SuspendGameIO=True
219
220
[Engine.ISVHacks]
221
DisableATITextureFilterOptimizationChecks=True
222
UseMinimalNVIDIADriverShaderOptimization=True
223
PumpWindowMessagesWhenRenderThreadStalled=False
224
225
[Engine.GameEngine]
226
MaxDeltaTime=0
227
DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
228
DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
229
230
[Engine.DemoRecDriver]
231
AllowDownloads=True
232
DemoSpectatorClass=ShooterGame.SGDemoController
233
MaxClientRate=25000
234
ConnectionTimeout=15.0
235
InitialConnectTimeout=30.0
236
ConnectionIssueTimeout=30.0
237
AckTimeout=1.0
238
KeepAliveTime=1.0
239
SimLatency=0
240
RelevantTimeout=5.0
241
SpawnPrioritySeconds=1.0
242
ServerTravelPause=4.0
243
NetServerMaxTickRate=100
244
LanServerMaxTickRate=100
245
MaxRewindPoints=30
246
RewindPointInterval=1.0
247
NumRecentRewindPoints=7
248
249
[Engine.PackagesToAlwaysCook]
250
Package=ShooterEntry
251
Package=Loading
252
Package=Frontend
253
Package=Lobby
254
Package=BarkEvents
255
SeekFreePackage=LoadingScreen_default
256
SeekFreePackage=LoadingScreen_EXE_Overground
257
SeekFreePackage=LoadingScreen_EXE_Rebar
258
SeekFreePackage=LoadingScreen_EXE_Sandlot
259
SeekFreePackage=LoadingScreen_EXE_Warehouse
260
SeekFreePackage=LoadingScreen_OBJ_Bridge
261
SeekFreePackage=LoadingScreen_OBJ_Canal
262
SeekFreePackage=LoadingScreen_OBJ_Battersea
263
SeekFreePackage=LoadingScreen_OBJ_Map_6
264
SeekFreePackage=LoadingScreen_OBJ_Victoria
265
SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
266
SeekFreePackage=LoadingScreen_OBJ_Trainyard
267
SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
268
SeekFreePackage=LoadingScreen_OBJ_Whitechapel
269
SeekFreePackage=LoadingScreen_NUF_Map01
270
SeekFreePackage=LoadingScreen_NUF_Map02
271
SeekFreePackage=LoadingScreen_NUF_Map03
272
SeekFreePackage=LoadingScreen_NUF_Map04
273
SeekFreePackage=LoadingScreen_NUF_Map05
274
275
[Engine.StartupPackages]
276
bSerializeStartupPackagesFromMemory=TRUE
277
bFullyCompressStartupPackages=FALSE
278
Package=EngineMaterials
279
Package=EngineDebugMaterials
280
Package=EngineSounds
281
Package=EngineFonts
282
Package=SoundClassesAndModes
283
Package=Soldier_01_Gameplay
284-
Package=Soldier_02_Gameplay
284+
285-
Package=Soldier_03_Gameplay
285+
286
Package=Engineer_01_Gameplay
287
Package=Engineer_02_Gameplay
288
Package=FieldOps_01_Gameplay
289
Package=FieldOps_02_Gameplay
290
Package=CovertOps_01_Gameplay
291
Package=SharedCharacters_Gameplay
292
Package=CharacterPreview_01_Gameplay
293
Package=AssaultRifle_01_Gameplay
294
Package=AssaultRifle_02_Gameplay
295
Package=AssaultRifle_03_Gameplay
296
Package=AssaultRifle_04_Gameplay
297
Package=CricketBat_01_Gameplay
298
Package=GrenadeLauncher_01_Gameplay
299
Package=Grenade_01_Gameplay
300
Package=Grenade_02_Gameplay
301
Package=Grenade_05_Gameplay
302
Package=HeavyMachineGun_01_Gameplay
303
Package=Knife_01_Gameplay
304
Package=Knife_02_Gameplay
305
Package=Katana_01_Gameplay
306
Package=MachineGun_01_Gameplay
307
Package=MachineGun_02_Gameplay
308
Package=MachinePistol_01_Gameplay
309
Package=MachinePistol_02_Gameplay
310
Package=MachinePistol_03_Gameplay
311
Package=MachinePistol_04_Gameplay
312
Package=MountedMG_01_Gameplay
313
Package=MountedMG_02_Gameplay
314
Package=Pistol_01_Gameplay
315
Package=Pistol_02_Gameplay
316
Package=Pistol_03_Gameplay
317
Package=Pistol_04_Gameplay
318
Package=Pistol_05_Gameplay
319
Package=Pistol_06_Gameplay
320
Package=ReviveGun_01_Gameplay
321
Package=RocketLauncher_01_Gameplay
322
Package=Shotgun_01_Gameplay
323
Package=Shotgun_02_Gameplay
324
Package=Shotgun_03_Gameplay
325
Package=SniperRifle_01_Gameplay
326
Package=SniperRifle_02_Gameplay
327
Package=SniperRifle_03_Gameplay
328
Package=StickyMine_01_Gameplay
329
Package=StickyBomb_01_Gameplay
330
Package=SubMachineGun_01_Gameplay
331
Package=SubMachineGun_02_Gameplay
332
Package=SubMachineGun_03_Gameplay
333
Package=SubMachineGun_04_Gameplay
334
Package=SubMachineGun_05_Gameplay
335
Package=Ironsight_01_Gameplay
336
Package=Ironsight_02_Gameplay
337
Package=Ironsight_03_Gameplay
338
Package=Ironsight_04_Gameplay
339
Package=Ironsight_05_Gameplay
340
Package=Ironsight_06_Gameplay
341
Package=Ironsight_07_Gameplay
342
Package=Ironsight_08_Gameplay
343
Package=Magazine_01_Gameplay
344
Package=Magazine_02_Gameplay
345
Package=Magazine_03_Gameplay
346
Package=Magazine_04_Gameplay
347
Package=Magazine_05_Gameplay
348
Package=Magazine_06_Gameplay
349
Package=Magazine_07_Gameplay
350
Package=Magazine_08_Gameplay
351
Package=Magazine_09_Gameplay
352
Package=RedDot_01_Gameplay
353
Package=Scope_01_Gameplay
354
Package=Scope_02_Gameplay
355
Package=Scope_04_Gameplay
356
Package=Silencer_01_Gameplay
357
Package=Silencer_02_Gameplay
358
Package=Trinket_Gameplay
359
Package=AirStrikeMarker_01_Gameplay
360
Package=AirStrikeMarker_02_Gameplay
361
Package=AmmoPack_01_Gameplay
362
Package=AmmoStation_01_Gameplay
363
Package=C4_01_Gameplay
364
Package=C4Wireless_01_Gameplay
365
Package=ConcussionGrenade_01_Gameplay
366
Package=DeployableCover_01_Gameplay
367
Package=HackingDevice_01_Gameplay
368
Package=HealingStation_01_Gameplay
369
Package=HealthPack_01_Gameplay
370
Package=HealthPack_02_Gameplay
371
Package=HeartbeatSensor_01_Gameplay
372
Package=Mine_01_Gameplay
373
Package=Molotov_01_Gameplay
374
Package=ObjectiveCarryItem_01_Gameplay
375
Package=PDA_01_Gameplay
376
Package=SupplyCrate_01_Gameplay
377
Package=ThirdEyeCam_01_Gameplay
378
Package=ThirdEyeDevice_01_Gameplay
379
Package=Turret_01_Gameplay
380
Package=EmpGrenade_01_Gameplay
381
Package=SmokeGrenade_01_Gameplay
382
Package=FragGrenade_01_Gameplay
383
Package=ActiveCamo_01_Gameplay
384
Package=ActiveHealingAura_01_Gameplay
385
Package=Blowtorch_01_Gameplay
386
Package=Defibs_01_Gameplay
387
Package=Martyrdom_01_Gameplay
388
Package=IRGoggles_01_Gameplay
389
Package=LaserPainter_01_Gameplay
390
Package=OrbitalLaser_01_Gameplay
391
Package=Pliers_01_Gameplay
392
Package=SelfRevive_01_Gameplay
393
Package=Screwdriver_01_Gameplay
394
Package=ArtilleryStrike_01_Gameplay
395
Package=Perks
396
Package=Augments
397
NoncombinedPackage=SGVars
398
Package=SGFonts
399
Package=SGBitmapFonts
400
Package=HudTextureRenderTargets
401
Package=Post_Process
402
Package=PhysicalMaterial
403
Package=SGLoadingScreen
404
405
[Engine.PackagesToForceCookPerMap]
406
407
[Core.System]
408
MaxObjectsNotConsideredByGC=33476
409
SizeOfPermanentObjectPool=0
410
StaleCacheDays=30
411
MaxStaleCacheSize=10
412
MaxOverallCacheSize=30
413
PackageSizeSoftLimit=300
414
AsyncIOBandwidthLimit=0
415
CachePath=..\..\ShooterGame\Cache
416
CacheExt=.uxx
417
Paths=..\..\Engine\Content
418
ScriptPaths=..\..\ShooterGame\Script
419
FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
420
CutdownPaths=..\..\ShooterGame\CutdownPackages
421
CutdownPaths=..\..\ShooterGame\Script
422
ScreenShotPath=..\..\ShooterGame\ScreenShots
423
LocalizationPaths=..\..\Engine\Localization
424
Extensions=upk
425
Extensions=u
426
Extensions=umap
427
SaveLocalizedCookedPackagesInSubdirectories=FALSE
428
TextureFileCacheExtension=tfc
429
bDisablePromptToRebuildScripts=FALSE
430
Suppress=Dev
431
Suppress=DevAbsorbFuncs
432
Suppress=DevAnim
433
Suppress=DevAssetDataBase
434
Suppress=DevAudio
435
Suppress=DevAudioVerbose
436
Suppress=DevBind
437
Suppress=DevBsp
438
Suppress=DevCamera
439
Suppress=DevCollision
440
Suppress=DevCompile
441
Suppress=DevComponents
442
Suppress=DevConfig
443
Suppress=DevCooking
444
Suppress=DevCrossLevel
445
Suppress=DevDataStore
446
Suppress=DevDecals
447
Suppress=DevFaceFX
448
Suppress=DevGFxUI
449
Suppress=DevGFxUIWarning
450
Suppress=DevGarbage
451
Suppress=DevKill
452
Suppress=DevLevelTools
453
Suppress=DevLightmassSolver
454
Suppress=DevLoad
455
Suppress=DevMovie
456
Suppress=DevNavMesh
457
Suppress=DevNavMeshWarning
458
Suppress=DevNet
459
Suppress=DevNetTraffic
460
Suppress=DevOnline
461
Suppress=DevPath
462
Suppress=DevReplace
463
Suppress=DevSHA
464
Suppress=DevSave
465
Suppress=DevSound
466
Suppress=DevStats
467
Suppress=DevStreaming
468
Suppress=DevTick
469
Suppress=DevUI
470
Suppress=DevUIAnimation
471
Suppress=DevUIFocus
472
Suppress=DevUIStates
473
Suppress=DevUIStyles
474
Suppress=DevMCP
475
Suppress=DevHTTP
476
Suppress=DevBeacon
477
Suppress=DevBeaconGame
478
Suppress=DevOnlineGame
479
Suppress=DevMatchmaking
480
Suppress=DevPing
481
Suppress=DevWebUI
482
Suppress=DevAsyncLoad
483
Suppress=GameStats
484
Suppress=Input
485
Suppress=Inventory
486
Suppress=Localization
487
Suppress=LocalizationWarning
488
Suppress=PlayerManagement
489
Suppress=PlayerMove
490
Paths=..\..\ShooterGame\Content
491
Paths=..\..\ShooterGame\__Trashcan
492
LocalizationPaths=..\..\ShooterGame\Localization
493
SavePath=..\..\ShooterGame\Save
494
SeekFreePCPaths=..\..\ShooterGame\CookedPC
495
SeekFreePCExtensions=xxx
496
Suppress=DevWebUIScript
497
Suppress=DevFireline
498
499
[Engine.Client]
500
DisplayGamma=2.2
501
MinDesiredFrameRate=35.000000
502
InitialButtonRepeatDelay=0.2
503-
MinDesiredFrameRate=144.000000
503+
504
505
[WinDrv.WindowsClient]
506
AudioDeviceClass=XAudio2.XAudio2Device
507
MinAllowableResolutionX=720
508
MinAllowableResolutionY=576
509
MaxAllowableResolutionX=0
510
MaxAllowableResolutionY=0
511
MinAllowableRefreshRate=0
512
MaxAllowableRefreshRate=0
513
ParanoidDeviceLostChecking=1
514
AllowJoystickInput=1
515
UseRawMouseInput=1
516
517
[XAudio2.XAudio2Device]
518
MaxChannels=32
519
CommonAudioPoolSize=0
520
MinCompressedDurationGame=5
521
MinCompressedDurationEditor=4
522
LowPassFilterResonance=0.9
523
WorkAroundXDKRegression=TRUE
524
525
[ALAudio.ALAudioDevice]
526
MaxChannels=32
527
CommonAudioPoolSize=0
528
MinCompressedDurationGame=5
529
MinCompressedDurationEditor=4
530
LowPassFilterResonance=0.9
531
//DeviceName=Generic Software
532
533
[Engine.Player]
534
ConfiguredInternetSpeed=15000
535
ConfiguredLanSpeed=20000
536-
ConfiguredInternetSpeed=50000
536+
537-
ConfiguredLanSpeed=50000
537+
538
PP_MidTonesMultiplier=1.0
539
PP_ShadowsMultiplier=1.0
540
541
[IpDrv.TcpNetDriver]
542
AllowDownloads=True
543
AllowPeerConnections=False
544
AllowPeerVoice=False
545
ConnectionTimeout=30.0
546
InitialConnectTimeout=90.0
547
ConnectionIssueTimeout=1.5
548
AckTimeout=1.0
549
KeepAliveTime=0.2
550
MaxClientRate=15000
551
MaxInternetClientRate=15000
552
RelevantTimeout=5.0
553
SpawnPrioritySeconds=1.0
554
ServerTravelPause=4.0
555
NetServerMaxTickRate=60.0
556
LanServerMaxTickRate=35
557
DownloadManagers=IpDrv.HTTPDownload
558
DownloadManagers=Engine.ChannelDownload
559
NetConnectionClassName=IpDrv.TcpipConnection
560
561
[IpDrv.ServerQueryDrvUDP]
562
ServerQueryPort=7877
563
MaxQueriesPerSecond=10
564
ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
565
566
[IpServer.UdpServerQuery]
567
GameName=ut
568
569
[IpDrv.UdpBeacon]
570
DoBeacon=True
571
BeaconTime=0.50
572
BeaconTimeout=5.0
573
BeaconProduct=ut
574
ServerBeaconPort=8777
575
BeaconPort=9777
576
577
[TextureStreaming]
578
MinTextureResidentMipCount=7
579
PoolSize=160
580
MemoryMargin=20
581-
PoolSize=99999999
581+
582
HysteresisLimit=20
583
DropMipLevelsLimit=16
584
StopIncreasingLimit=12
585-
DropMipLevelsLimit=1
585+
586
MinEvictSize=10
587
MinFudgeFactor=1
588
FudgeFactorIncreaseRateOfChange=0.5
589
FudgeFactorDecreaseRateOfChange=-0.4
590-
FudgeFactorIncreaseRateOfChange=0.0
590+
591-
FudgeFactorDecreaseRateOfChange=0.0
591+
592
MaxTimeToGuaranteeMinMipCount=12
593
UseTextureFileCache=TRUE
594
LoadMapTimeLimit=20.0
595
LightmapStreamingFactor=0.04
596
ShadowmapStreamingFactor=0.04
597-
LightmapStreamingFactor=0.00
597+
MaxLightmapRadius=2000.0
598-
ShadowmapStreamingFactor=0.00
598+
AllowStreamingLightmaps=True
599-
MaxLightmapRadius=0000.0
599+
600-
AllowStreamingLightmaps=False
600+
UsePriorityStreaming=True
601
bAllowSwitchingStreamingSystem=False
602-
UsePriorityStreaming=False
602+
UseDynamicStreaming=True
603
bEnableAsyncDefrag=False
604-
UseDynamicStreaming=False
604+
605
MaxDefragRelocations=256
606
MaxDefragDownShift=128
607-
MaxDefragRelocations=64
607+
608-
MaxDefragDownShift=8
608+
609
610
[StreamByURL]
611
PostLoadPause=6.0
612
613
[UnrealEd.EditorEngine]
614
LocalPlayerClassName=ShooterGame.SGLocalPlayer
615
bSubtitlesEnabled=True
616
GridEnabled=True
617
SnapScaleEnabled=True
618
ScaleGridSize=5
619
SnapVertices=False
620
SnapDistance=10.000000
621
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
622
RotGridEnabled=True
623
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
624
GameCommandLine=-log
625
FOVAngle=90.000000
626
GodMode=True
627
AutoSaveDir=..\..\ShooterGame\Autosaves
628
InvertwidgetZAxis=True
629
UseAxisIndicator=True
630
MatineeCurveDetail=0.1
631
Client=WinDrv.WindowsClient
632
CurrentGridSz=4
633
bUseMayaCameraControls=True
634
bPrefabsLocked=True
635
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
636
EditorOnlyContentPackages=EditorMeshes
637
EditorOnlyContentPackages=EditorMaterials
638
EditorOnlyContentPackages=EditorResources
639
EditPackagesInPath=..\..\Development\Src
640
EditPackages=Core
641
EditPackages=Engine
642
EditPackages=GFxUI
643
EditPackages=AkAudio
644
EditPackages=GameFramework
645
EditPackages=UnrealEd
646
EditPackages=GFxUIEditor
647
EditPackages=IpDrv
648
EditPackages=WinDrv
649
EditPackages=OnlineSubsystemPC
650
EditPackages=OnlineSubsystemGameSpy
651
EditPackages=OnlineSubsystemLive
652
EditPackages=OnlineSubsystemSteamworks
653
bBuildReachSpecs=FALSE
654
EditPackages=SubstanceAir
655
EditPackages=SubstanceAirEd
656
bGroupingActive=TRUE
657
bCustomCameraAlignEmitter=TRUE
658
CustomCameraAlignEmitterDistance=100.0
659
bDrawSocketsInGMode=FALSE
660
bSmoothFrameRate=FALSE
661
MinSmoothedFrameRate=5
662
MaxSmoothedFrameRate=120
663
FarClippingPlane=0
664
TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
665
EditPackagesOutPath=..\..\ShooterGame\Script
666
FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
667
EditPackages=SDEngine
668
EditPackages=SDPCEngine
669
EditPackages=SDPS3Engine
670
EditPackages=SDEditor
671
EditPackages=ShooterGame
672
EditPackages=ShooterEditor
673
EditPackages=ShooterGameContent
674
InEditorGameURLOptions=
675
676
[UnrealEd.UnrealEdEngine]
677
AutoSaveIndex=0
678
PackagesToBeFullyLoadedAtStartup=EditorMaterials
679
PackagesToBeFullyLoadedAtStartup=EditorMeshes
680
PackagesToBeFullyLoadedAtStartup=EditorResources
681
PackagesToBeFullyLoadedAtStartup=EngineMaterials
682
PackagesToBeFullyLoadedAtStartup=EngineFonts
683
PackagesToBeFullyLoadedAtStartup=EngineResources
684
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
685
PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
686
687
[Engine.DataStoreClient]
688
GlobalDataStoreClasses=Engine.UIDataStore_Strings
689
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
690
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
691
GlobalDataStoreClasses=Engine.UIDataStore_Registry
692
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
693
PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
694
PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
695
696
[DevOptions.Shaders]
697
AutoReloadChangedShaders=True
698
bAllowMultiThreadedShaderCompile=True
699
bAllowDistributedShaderCompile=False
700
bAllowDistributedShaderCompileForBuildPCS=True
701
NumUnusedShaderCompilingThreads=1
702
ThreadedShaderCompileThreshold=1
703
MaxShaderJobBatchSize=30
704
PrecompileShadersJobThreshold=40000
705
bDumpShaderPDBs=True
706
bPromptToRetryFailedShaderCompiles=True
707
708
[DevOptions.Debug]
709
ShowSelectedLightmap=False
710
711
[StatNotifyProviders]
712
BinaryFileStatNotifyProvider=true
713
XmlStatNotifyProvider=false
714
CsvStatNotifyProvider=false
715
StatsNotifyProvider_UDP=true
716
PIXNamedCounterProvider=false
717
718
[StatNotifyProviders.StatNotifyProvider_UDP]
719
ListenPort=13000
720
721
[RemoteControl]
722
SuppressRemoteControlAtStartup=False
723
724
[LogFiles]
725
PurgeLogsDays=3
726
LogTimes=True
727
728
[AnimationCompression]
729
CompressCommandletVersion=2	// Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
730
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
731
TranslationCompressionFormat=0
732
RotationCompressionFormat=1
733
AlternativeCompressionThreshold=1.f
734
ForceRecompression=False
735
bOnlyCheckForMissingSkeletalMeshes=False
736
KeyEndEffectorsMatchName=IK
737
KeyEndEffectorsMatchName=eye
738
KeyEndEffectorsMatchName=weapon
739
KeyEndEffectorsMatchName=hand
740
KeyEndEffectorsMatchName=attach
741
KeyEndEffectorsMatchName=camera
742
743
[IpDrv.OnlineSubsystemCommonImpl]
744
MaxLocalTalkers=1
745
MaxRemoteTalkers=16
746
bIsUsingSpeechRecognition=false
747
748
[IpDrv.OnlineGameInterfaceImpl]
749
LanAnnouncePort=14001
750
LanQueryTimeout=5.0
751
LanPacketPlatformMask=1
752
753
[OnlineSubsystemLive.OnlineSubsystemLive]
754
LanAnnouncePort=14001
755
VoiceNotificationDelta=0.2
756
757
[Engine.StaticMeshCollectionActor]
758
bCookOutStaticMeshActors=TRUE
759
MaxStaticMeshComponents=100
760
761
[Engine.StaticLightCollectionActor]
762
bCookOutStaticLightActors=TRUE
763
MaxLightComponents=100
764
765
[CpuUsage]
766
SamplingRate=250
767
768
[LiveSock]
769
bUseVDP=True
770
bUseSecureConnections=true
771
MaxDgramSockets=64
772
MaxStreamSockets=16
773
DefaultRecvBufsizeInK=256
774
DefaultSendBufsizeInK=256
775
SystemLinkPort=14000
776
777
[CustomStats]
778
LD=Streaming fudge factor
779
LD=FrameTime
780
LD=Terrain Smooth Time
781
LD=Terrain Render Time
782
LD=Decal Render Time
783
LD=Terrain Triangles
784
LD=Decal Triangles
785
LD=Decal Draw Calls
786
LD=Static Mesh Tris
787
LD=Skel Mesh Tris
788
LD=Skel Verts CPU Skin
789
LD=Skel Verts GPU Skin
790
LD=30+ FPS
791
LD=Total CPU rendering time
792
LD=Total GPU rendering time
793
LD=Occluded primitives
794
LD=Projected shadows
795
LD=Visible static mesh elements
796
LD=Visible dynamic primitives
797
LD=Texture Pool Size
798
LD=Physical Memory Used
799
LD=Virtual Memory Used
800
LD=Audio Memory Used
801
LD=Texture Memory Used
802
LD=360 Texture Memory Used
803
LD=Animation Memory
804
LD=Vertex Lighting Memory
805
LD=StaticMesh Vertex Memory
806
LD=StaticMesh Index Memory
807
LD=SkeletalMesh Vertex Memory
808
LD=SkeletalMesh Index Memory
809
LD=Decal Vertex Memory
810
LD=Decal Index Memory
811
LD=Decal Interaction Memory
812
MEMLEAN=Virtual Memory Used
813
MEMLEAN=Audio Memory Used
814
MEMLEAN=Animation Memory
815
MEMLEAN=FaceFX Cur Mem
816
MEMLEAN=Vertex Lighting Memory
817
MEMLEAN=StaticMesh Vertex Memory
818
MEMLEAN=StaticMesh Index Memory
819
MEMLEAN=SkeletalMesh Vertex Memory
820
MEMLEAN=SkeletalMesh Index Memory
821
MEMLEAN=Decal Vertex Memory
822
MEMLEAN=Decal Index Memory
823
MEMLEAN=Decal Interaction Memory
824
MEMLEAN=VertexShader Memory
825
MEMLEAN=PixelShader Memory
826
GameThread=Async Loading Time
827
GameThread=Audio Update Time
828
GameThread=FrameTime
829
GameThread=HUD Time
830
GameThread=Input Time
831
GameThread=Kismet Time
832
GameThread=Move Actor Time
833
GameThread=RHI Game Tick
834
GameThread=RedrawViewports
835
GameThread=Script time
836
GameThread=Tick Time
837
GameThread=Update Components Time
838
GameThread=World Tick Time
839
GameThread=Async Work Wait
840
GameThread=PerFrameCapture
841
GameThread=DynamicLightEnvComp Tick
842
Mobile=ES2 Draw Calls
843
Mobile=ES2 Draw Calls (UP)
844
Mobile=ES2 Triangles Drawn
845
Mobile=ES2 Triangles Drawn (UP)
846
Mobile=ES2 Program Count
847
Mobile=ES2 Program Count (PP)
848
Mobile=ES2 Program Changes
849
Mobile=ES2 Uniform Updates (Bytes)
850
Mobile=ES2 Base Texture Binds
851
Mobile=ES2 Detail Texture Binds
852
Mobile=ES2 Lightmap Texture Binds
853
Mobile=ES2 Environment Texture Binds
854
Mobile=ES2 Bump Offset Texture Binds
855
Mobile=Frustum Culled primitives
856
Mobile=Statically occluded primitives
857
SplitScreen=Processed primitives
858
SplitScreen=Mesh draw calls
859
SplitScreen=Mesh Particles
860
SplitScreen=Particle Draw Calls
861
862
[MemorySplitClassesToTrack]
863
Class=AnimSequence
864
Class=AudioComponent
865
Class=AudioDevice
866
Class=BrushComponent
867
Class=CylinderComponent
868
Class=DecalComponent
869
Class=DecalManager
870
Class=DecalMaterial
871
Class=Font
872
Class=Level
873
Class=Material
874
Class=MaterialInstanceConstant
875
Class=MaterialInstanceTimeVarying
876
Class=Model
877
Class=ModelComponent
878
Class=MorphTarget
879
Class=NavigationMeshBase
880
Class=ParticleModule
881
Class=ParticleSystemComponent
882
Class=PathNode
883
Class=ProcBuilding_SimpleLODActor
884
Class=RB_BodyInstance
885
Class=RB_BodySetup
886
Class=ReachSpec
887
Class=Sequence
888
Class=SkeletalMesh
889
Class=SkeletalMeshComponent
890
Class=SoundCue
891
Class=SoundNode
892
Class=SoundNodeWave
893
Class=StaticMesh
894
Class=StaticMeshActor
895
Class=StaticMeshCollectionActor
896
Class=StaticMeshComponent
897
Class=Terrain
898
Class=TerrainComponent
899
Class=Texture2D
900
Class=UIRoot
901
902
[MemLeakCheckExtraExecsToRun]
903
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
904
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
905
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
906
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
907
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
908
Cmd=lightenv list volumes
909
Cmd=lightenv list transition
910
Cmd=ListThreads
911
912
[ConfigCoalesceFilter]
913
FilterOut=ShooterEngine.ini
914
FilterOut=ShooterEditor.ini
915
FilterOut=ShooterInput.ini
916
FilterOut=ShooterLightmass.ini
917
FilterOut=ShooterGame.ini
918
FilterOut=ShooterGameDedicatedServer.ini
919
FilterOut=ShooterUI.ini
920
FilterOut=ShooterCompat.ini
921
FilterOut=ShooterEngineG4WLive.ini
922
FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
923
FilterOut=ShooterEngineNoLive.ini
924
FilterOut=ShooterEngineNoLiveDedicatedServer.ini
925
FilterOut=ShooterEditorKeyBindings.ini
926
FilterOut=ShooterEditorUserSettings.ini
927
FilterOut=ShooterEngineGameSpy.ini
928
FilterOut=ShooterEngineSteamworks.ini
929
FilterOut=Descriptions.int
930
FilterOut=Editor.int
931
FilterOut=EditorTips.int
932
FilterOut=UnrealEd.int
933
FilterOut=WinDrv.int
934
FilterOut=XWindow.int
935
FilterOut=GfxUIEditor.int
936
FilterOut=Properties.int
937
938
[TaskPerfTracking]
939
bUseTaskPerfTracking=FALSE
940
RemoteConnectionIP=10.1.20.20
941
ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
942
RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
943
944
[TaskPerfMemDatabase]
945
bUseTaskPerfMemDatabase=TRUE
946
RemoteConnectionIP=192.168.0.39
947
ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
948
RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
949
950
[MemoryPools]
951
FLightPrimitiveInteractionInitialBlockSize=512
952
FModShadowPrimitiveInteractionInitialBlockSize=512
953
954
[SystemSettings]
955
bFirstRun=FALSE
956
bUseMaxQualityMode=False
957
StaticDecals=False
958
DynamicDecals=True
959
UnbatchedDecals=False
960
DecalCullDistanceScale=1.000000
961
DynamicLights=False
962
DynamicShadows=False
963
LightEnvironmentShadows=False
964
CompositeDynamicLights=True
965
SHSecondaryLighting=False
966
DirectionalLightmaps=False
967
MotionBlur=False
968
MotionBlurPause=False
969
MotionBlurSkinning=0
970
DepthOfField=False
971
AmbientOcclusion=False
972
Bloom=False
973
bAllowLightShafts=False
974
bUseARGB8=False
975
Distortion=False
976
FilteredDistortion=False
977
DropParticleDistortion=False
978
bAllowDownsampledTranslucency=False
979
SpeedTreeLeaves=False
980
SpeedTreeFronds=False
981
OnlyStreamInTextures=False
982
LensFlares=False
983-
OnlyStreamInTextures=True
983+
984
FloatingPointRenderTargets=True
985
OneFrameThreadLag=True
986
UseVsync=False
987
UpscaleScreenPercentage=True
988
Borderless=False
989
Fullscreen=True
990
AllowD3D11=False
991
AllowOpenGL=False
992
AllowRadialBlur=False
993
AllowSubsurfaceScattering=False
994
AllowImageReflections=False
995
AllowImageReflectionShadowing=False
996
bAllowSeparateTranslucency=False
997
bAllowPostprocessMLAA=False
998
bAllowHighQualityMaterials=False
999
bAllowWeatherEffect=False
1000
bAllowPostProcess=False
1001
SkeletalMeshLODBias=0
1002
ParticleLODBias=0
1003-
SkeletalMeshLODBias=-1
1003+
1004-
ParticleLODBias=-1
1004+
1005
ShadowFilterQualityBias=0
1006
MaxAnisotropy=0
1007
MaxMultiSamples=0
1008
bAllowD3D9MSAA=False
1009
bAllowTemporalAA=False
1010
TemporalAA_MinDepth=500.000000
1011
TemporalAA_StartDepthVelocityScale=100.000000
1012-
TemporalAA_MinDepth=1.000000
1012+
MinShadowResolution=64
1013-
TemporalAA_StartDepthVelocityScale=1.000000
1013+
MinPreShadowResolution=8
1014-
MinShadowResolution=16
1014+
MaxShadowResolution=1120
1015-
MinPreShadowResolution=0
1015+
MaxWholeSceneDominantShadowResolution=1344
1016-
MaxShadowResolution=64
1016+
ShadowFadeResolution=128
1017-
MaxWholeSceneDominantShadowResolution=0
1017+
PreShadowFadeResolution=16
1018-
ShadowFadeResolution=0
1018+
1019-
PreShadowFadeResolution=0
1019+
1020
ResY=768
1021
ScreenPercentage=100.000000
1022
SceneCaptureStreamingMultiplier=1.000000
1023
ShadowTexelsPerPixel=1.273240
1024
PreShadowResolutionFactor=0.500000
1025-
ShadowTexelsPerPixel=0.000000
1025+
1026-
PreShadowResolutionFactor=0.000000
1026+
1027
bAllowHardwareShadowFiltering=False
1028
TessellationFactorMultiplier=1.000000
1029
bEnableForegroundShadowsOnWorld=False
1030
bEnableForegroundSelfShadowing=False
1031
bAllowWholeSceneDominantShadows=False
1032
bUseConservativeShadowBounds=False
1033
ShadowFilterRadius=2.000000
1034
ShadowDepthBias=0.012000
1035-
ShadowFilterRadius=0.000000
1035+
1036-
ShadowDepthBias=0.000000
1036+
1037
CSMSplitSoftTransitionDistanceScale=4.000000
1038
CSMSplitDepthBiasScale=0.500000
1039
CSMMinimumFOV=40.000000
1040
CSMFOVRoundFactor=4.000000
1041
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
1042
UnbuiltNumWholeSceneDynamicShadowCascades=3
1043
WholeSceneShadowUnbuiltInteractionThreshold=50
1044
bAllowFracturedDamage=True
1045
NumFracturedPartsScale=1.000000
1046-
bAllowFracturedDamage=False
1046+
1047
FractureRadialSpawnChanceScale=1.000000
1048
FractureCullDistanceScale=1.000000
1049
bForceCPUAccessToGPUSkinVerts=false
1050
bDisableSkeletalInstanceWeights=false
1051
HighPrecisionGBuffers=False
1052
MobileFeatureLevel=0
1053
MobileFog=False
1054
MobileSpecular=False
1055
MobileBumpOffset=True
1056
MobileNormalMapping=True
1057
MobileEnvMapping=True
1058
MobileRimLighting=True
1059
MobileColorBlending=True
1060
MobileVertexMovement=True
1061-
MobileColorBlending=False
1061+
MobileLODBias=-0.5
1062-
MobileVertexMovement=False
1062+
1063-
MobileLODBias=100
1063+
1064
MobileUsePreprocessedShaders=True
1065
MobileFlashRedForUncachedShaders=False
1066-
MobileUsePreprocessedShaders=False
1066+
MobileWarmUpPreprocessedShaders=True
1067
MobileCachePreprocessedShaders=False
1068-
MobileWarmUpPreprocessedShaders=False
1068+
1069
MobileUseCPreprocessorOnShaders=True
1070
MobileLoadCPreprocessedShaders=True
1071-
MobileUseCPreprocessorOnShaders=False
1071+
MobileSharePixelShaders=True
1072-
MobileLoadCPreprocessedShaders=False
1072+
MobileShareVertexShaders=True
1073-
MobileSharePixelShaders=False
1073+
MobileShareShaderPrograms=True
1074-
MobileShareVertexShaders=False
1074+
1075-
MobileShareShaderPrograms=False
1075+
1076
MobileVertexScratchBufferSize=150
1077
MobileIndexScratchBufferSize=10
1078
ApexLODResourceBudget=1000000020040877300000.000000
1079
ApexDestructionMaxChunkIslandCount=2147483647
1080
ApexDestructionMaxChunkSeparationLOD=1.000000
1081
bEnableParallelAPEXClothingFetch=False
1082
TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1083
TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1084-
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1084+
TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1085-
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1085+
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1086-
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1086+
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1087-
TEXTUREGROUP_Character=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1087+
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1088-
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1088+
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1089-
TEXTUREGROUP_CharacterSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1089+
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1090-
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1090+
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1091-
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1091+
TEXTUREGROUP_Vehicle=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1092-
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1092+
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1093-
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1093+
TEXTUREGROUP_VehicleSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1094-
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1094+
TEXTUREGROUP_Cinematic=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1095-
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1095+
1096-
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1096+
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1097
TEXTUREGROUP_Skybox=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1098-
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1098+
TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1099-
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1099+
TEXTUREGROUP_Lightmap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1100-
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1100+
TEXTUREGROUP_Shadowmap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
1101-
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1101+
TEXTUREGROUP_RenderTarget=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1102-
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
1102+
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1103-
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1103+
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1104-
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1104+
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1105-
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1105+
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1106-
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1106+
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1107-
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1107+
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
1108-
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1108+
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
1109-
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
1109+
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1110-
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
1110+
1111-
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
1111+
1112
ResX=1280
1113
ResY=720
1114
1115
[SystemSettingsSplitScreen2]
1116
bAllowWholeSceneDominantShadows=False
1117
bAllowLightShafts=False
1118
DetailMode=1
1119
1120
[SystemSettingsMobile]
1121
BasedOn=SystemSettings
1122
Fullscreen=True
1123
DirectionalLightmaps=False
1124-
Fullscreen=TRUE
1124+
1125
SHSecondaryLighting=False
1126
StaticDecals=True
1127
DynamicDecals=False
1128-
StaticDecals=FALSE
1128+
1129-
DynamicDecals=FALSE
1129+
1130-
UnbatchedDecals=FALSE
1130+
1131
DepthOfField=FALSE
1132
AmbientOcclusion=FALSE
1133
Bloom=FALSE
1134
Distortion=FALSE
1135
FilteredDistortion=FALSE
1136
DropParticleDistortion=TRUE
1137
FloatingPointRenderTargets=FALSE
1138
MaxAnisotropy=2
1139
bAllowLightShafts=FALSE
1140
DynamicShadows=False
1141
1142
[SystemSettingsMobileTextureBias]
1143
BasedOn=SystemSettingsMobile
1144
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1145
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1146-
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1146+
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1147-
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1147+
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1148-
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1148+
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1149-
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1149+
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1150-
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1150+
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1151-
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1151+
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1152-
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1152+
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1153-
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1153+
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1154-
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1154+
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1155-
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1155+
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1156-
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1156+
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1157-
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1157+
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
1158-
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1158+
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1159-
TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
1159+
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1160-
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1160+
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1161-
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1161+
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1162-
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1162+
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
1163-
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1163+
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1164-
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
1164+
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1165-
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1165+
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1166-
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1166+
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1167-
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1167+
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1168-
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1168+
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1169-
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1169+
1170-
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1170+
1171
BasedOn=SystemSettingsMobileTextureBias
1172
MobileEnableMSAA=True
1173
1174
[SystemSettingsIPhone4]
1175
BasedOn=SystemSettingsMobile
1176
MobileContentScaleFactor=2.0
1177
1178
[SystemSettingsIPodTouch4]
1179
BasedOn=SystemSettingsMobileTextureBias
1180
MobileContentScaleFactor=2.0
1181
1182
[SystemSettingsIPad]
1183
BasedOn=SystemSettingsMobileTextureBias
1184
MobileFeatureLevel=1
1185
MobileFog=False
1186
MobileSpecular=False
1187
MobileBumpOffset=False
1188
MobileNormalMapping=False
1189
MobileEnvMapping=False
1190
MobileRimLighting=False
1191
MobileContentScaleFactor=0.9375
1192
1193
[SystemSettingsIPad2]
1194
BasedOn=SystemSettingsMobile
1195
MobileEnableMSAA=True
1196
1197
[SystemSettingsAndroid]
1198
BasedOn=SystemSettingsMobileTextureBias
1199
1200
[Engine.PhysicsLODVerticalEmitter]
1201
ParticlePercentage=100
1202
1203
[Engine.OnlineSubsystem]
1204
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
1205
AsyncMinCompletionTime=0.0
1206
1207
[Engine.OnlineRecentPlayersList]
1208
MaxRecentPlayers=100
1209
MaxRecentParties=5
1210
1211
[VoIP]
1212
VolumeThreshold=0.1
1213
bHasVoiceEnabled=true
1214
1215
[FullScreenMovie]
1216
bForceNoMovies=FALSE
1217
LoadMapMovie=SGLoadingScreen.OBJLoading
1218
bShouldStopMovieAtEndOfLoadMap=TRUE
1219
1220
[IPDrv.WebConnection]
1221
MaxValueLength=512
1222
MaxLineLength=4096
1223
1224
[IPDrv.WebServer]
1225
ApplicationPaths[0]=/ServerAdmin
1226
ApplicationPaths[1]=/images
1227
ListenPort=80
1228
MaxConnections=18
1229
ExpirationSeconds=86400
1230
bEnabled=false
1231
1232
[IPDrv.WebResponse]
1233
IncludePath=/Web
1234
CharSet=iso-8859-1
1235
1236
[TextureTracking]
1237
#TextureName=T_GD_Traffic_Crosswalk_01
1238
1239
[AnimNotify]
1240
Trail_MaxSampleRate=200.0
1241
1242
[Engine.UIDataStore_OnlinePlayerData]
1243
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
1244
PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
1245
ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
1246
ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
1247
StorageProviderClassName=SDEngine.SDStorageProvider
1248
ProfileDataExtension=.ue3profile
1249
1250
[Engine.LocalPlayer]
1251
EyefinityFOVThreshold=140.0
1252
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
1253
1254
[MobileSupport]
1255
bShouldCachePVRTCTextures=False
1256
bShouldFlattenMaterials=False
1257
FlattenedTextureResolutionBias=0
1258
UDKRemotePort=41765
1259
UDKRemotePortPIE=41766
1260
1261
[Engine.GameViewportClient]
1262
bDebugNoGFxUI=FALSE
1263
bUseHardwareCursorWhenWindowed=TRUE
1264
1265
[ContentComparisonReferenceTypes]
1266
+Class=AnimSet
1267
+Class=SkeletalMesh
1268
+Class=SoundCue
1269
+Class=StaticMesh
1270
+Class=ParticleSystem
1271
+Class=Texture2D
1272
1273
[Engine.HttpFactory]
1274
HttpRequestClassName=WinDrv.HttpRequestWindows
1275
1276
[IpDrv.OnlineImageDownloaderWeb]
1277
MaxSimultaneousDownloads=8
1278
MaxRetryCount=4
1279
1280
[Configuration]
1281
1282
[SDEngine.SDEngineExtensions]
1283
HttpClassName=ShooterGame.SGHttp
1284
ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
1285
1286
[SDEngine.SDGameEngine]
1287
bForceFrontEndVSync=TRUE
1288
1289
[ShooterGame.SGEngine]
1290
1291
[ShooterGame.SGEngineExtensions]
1292
m_DedicatedServerAutoProfileTime=10.0
1293
m_DedicatedServerAutoProfileCooldown=180.0
1294
m_DedicatedServerAutoProfileNumPlayers=10
1295
1296
[OnlineSubsystemPC.OnlineSubsystemPC]
1297
ProfileDataDirectory=.\Shooter\SaveData
1298
ProfileDataExtension=.ue3profile
1299
1300
[SDEngine.SDProfile]
1301
bDisableOfflineSaves=false
1302
bDisableOnlineSaves=false
1303
bUseMostRecentSave=false
1304
1305
[SDEngine.SDOnlineSubsystem]
1306
ProfileDataDirectory=.\Shooter\SaveData
1307
ProfileDataExtension=.ue3profile
1308
1309
[SDEngine.SDVisibilityManager]
1310
m_VisibilityValidityTime=0.2f
1311
1312
[SDPCEngine.SDOnlineSubsystemFireline]
1313
m_SettingsClassName=SDEngine.SDFirelineSettings
1314
m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
1315
m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
1316
m_ServerHeartbeatGap=25.0
1317
m_ClientHeartbeatGap=240.0
1318
m_JoinTimeout=30.0
1319
m_RequestRetryCooldownTimeMultiplier=2.0
1320
m_RequestMaxRetry=6
1321
m_MaxUnansweredHeartbeatAllowed=3
1322
m_ManifestIndexName=index
1323
1324
[SDPCEngine.SDOnlineGameInterfaceFireline]
1325
m_SessionRetryTimeCooldownMultiplier=2.0
1326
m_SessionRetryTimeCooldownMax=960.0
1327
1328
[SDPCEngine.SDOnlinePlayerInterfaceFireline]
1329
m_MaxLoginStepTime=60.0
1330
1331-
m_MaxLoginStepTime=30.0
1331+
1332
FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
1333
1334
[Windows.StandardUser]
1335
MyDocumentsSubDirName=UnrealEngine3
1336
1337
[OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
1338
bHasGameSpyAccount=true
1339
EncryptedProductKey=NotForShip
1340
ProfileDataDirectory=../ShooterGame/SaveData
1341
ProfileDataExtension=.ue3profile
1342
ProductID=11097
1343
NamespaceID=40
1344
PartnerID=33
1345
GameID=1727
1346
StatsVersion=7
1347
NickStatsKeyId=1
1348
PlaceStatsKeyId=2
1349
LocationUrlsForInvites=shooterpc
1350
LocationUrl=shooterpc
1351
bShouldUseMcp=true
1352
1353
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
1354
bUseVAC=true
1355
GameDir=unrealtest
1356
GameVersion=1.0.0.0
1357
Region=255
1358
CurrentNotificationPosition=8
1359
ResetStats=0
1360
1361
[SDEngine.SDGameStatsManager]
1362
GAME_STATS_VERSION=19
1363
1364
[GameplayStats.JSON]
1365
Enabled=false
1366
CommandLine=stats
1367
1368
[GameplayStats.Fireline]
1369
Enabled=true
1370
1371
[GameplayStats.Echo]
1372
Enabled=true
1373
PlaytestOnly=true
1374
Frequency=5.0
1375
ContentEncoding=zlib
1376
MonitorUpload=true
1377
MonitorUploadFrequency=10.0
1378
CommandLine=stats
1379
1380
[GameplayStats.Unreal]
1381
Enabled=true
1382
Frequency=0.25
1383
CommandLine=stats
1384
1385
[PacketSimulationSettings]
1386
PktLoss=0
1387
PktLag=0
1388
PktLagVariance=0
1389
1390
[SDAudioPackages]
1391
PackageNames=SFX.pck
1392
PackageNames=Default.pck
1393
1394
[SDSoundSystem]
1395
uIOMemorySize=8192
1396
fTargetAutoStmBufferLength=380
1397
fMaxCacheRatio=2.0
1398
uDefaultPoolSize=16384
1399
uLEngineDefaultPoolSize=32768
1400
uCommandQueueSize=192
1401
HDREnable=1
1402
HDREnableBoost=0
1403
HDRSettingIndex=1
1404
HDRMaxSize0=35
1405
HDRMinSize0=26
1406
HDRReleaseRate0=20
1407
HDRMaxSize1=65
1408
HDRMinSize1=48
1409
HDRReleaseRate1=30
1410
HDRMaxSize2=68
1411
HDRMinSize2=45
1412
HDRReleaseRate2=20
1413
MuteOnLostFocus=1
1414
OcclusionMinValue=0.25
1415
OcclusionMaxValue=0.75
1416
OcclusionMinDistance=512
1417
OcclusionMaxDistance=20000
1418
1419
[SDTestServer]
1420
Dedicated=true
1421
Listen=false
1422
1423
[ShooterGame.SGDTServer]
1424
m_DTPort=7999
1425
m_DTLogging=false
1426
1427
[ShooterGame.SGClientVoice]
1428
m_DTPort=8432
1429
m_DTLogging=false
1430
1431
[SDEngine.SDFirelineBatchUpdateObject]
1432
m_MaxUpdateAttempts=5
1433
m_BaseRetryDelay=1.7f
1434
1435
[SDEngine.SDCoherentUIManager]
1436
m_bUseWebCache=true
1437
m_WebCacheDir=WebCache
1438
1439
[IniVersion]
1440
0=1424464723.000000
1441
1=1428593745.000000
1442
1443-
1=1427336463.000000
1443+
1444
MeasuredCPUScore=70.098648
1445
CompatLevelComposite=4
1446-
MeasuredCPUScore=73.805199
1446+
1447
CompatLevelGPU=4
1448
CompatLevelGPUFix=0