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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.2) | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | Player = game:GetService("Players").LocalPlayer
| |
| 12 | PlayerGui = Player.PlayerGui | |
| 13 | Cam = workspace.CurrentCamera | |
| 14 | Backpack = Player.Backpack | |
| 15 | Character = Player.Character | |
| 16 | Humanoid = Character.Humanoid | |
| 17 | Mouse = Player:GetMouse() | |
| 18 | RootPart = Character["HumanoidRootPart"] | |
| 19 | Torso = Character["Torso"] | |
| 20 | Head = Character["Head"] | |
| 21 | RightArm = Character["Right Arm"] | |
| 22 | LeftArm = Character["Left Arm"] | |
| 23 | RightLeg = Character["Right Leg"] | |
| 24 | LeftLeg = Character["Left Leg"] | |
| 25 | RootJoint = RootPart["RootJoint"] | |
| 26 | Neck = Torso["Neck"] | |
| 27 | RightShoulder = Torso["Right Shoulder"] | |
| 28 | LeftShoulder = Torso["Left Shoulder"] | |
| 29 | RightHip = Torso["Right Hip"] | |
| 30 | LeftHip = Torso["Left Hip"] | |
| 31 | local sick = Instance.new("Sound",Character)
| |
| 32 | sick.SoundId = "rbxassetid://965804171" | |
| 33 | sick.Looped = true | |
| 34 | sick.Pitch = 1 | |
| 35 | sick.Volume = 1 | |
| 36 | sick:Play() | |
| 37 | local sick2 = Instance.new("Sound",Character)
| |
| 38 | sick2.SoundId = "rbxassetid://590156873" | |
| 39 | sick2.Looped = true | |
| 40 | sick2.Pitch = 1 | |
| 41 | sick2.Volume = 3 | |
| 42 | Humanoid.DisplayDistanceType = "None" | |
| 43 | ||
| 44 | IT = Instance.new | |
| 45 | CF = CFrame.new | |
| 46 | VT = Vector3.new | |
| 47 | RAD = math.rad | |
| 48 | C3 = Color3.new | |
| 49 | UD2 = UDim2.new | |
| 50 | BRICKC = BrickColor.new | |
| 51 | ANGLES = CFrame.Angles | |
| 52 | EULER = CFrame.fromEulerAnglesXYZ | |
| 53 | COS = math.cos | |
| 54 | ACOS = math.acos | |
| 55 | SIN = math.sin | |
| 56 | ASIN = math.asin | |
| 57 | ABS = math.abs | |
| 58 | MRANDOM = math.random | |
| 59 | FLOOR = math.floor | |
| 60 | ||
| 61 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 62 | naeeym2.AlwaysOnTop = true | |
| 63 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 64 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 65 | naeeym2.Adornee = Character.Head | |
| 66 | naeeym2.Name = "Name" | |
| 67 | naeeym2.PlayerToHideFrom = Player | |
| 68 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 69 | tecks2.BackgroundTransparency = 1 | |
| 70 | tecks2.TextScaled = true | |
| 71 | tecks2.BorderSizePixel = 0 | |
| 72 | tecks2.Text = Player.Name | |
| 73 | tecks2.Font = "Fantasy" | |
| 74 | tecks2.TextSize = 20 | |
| 75 | tecks2.TextStrokeTransparency = 1 | |
| 76 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 77 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
| 78 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 79 | tecks2.Parent = naeeym2 | |
| 80 | ||
| 81 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 82 | local NEWMESH = IT(MESH) | |
| 83 | if MESH == "SpecialMesh" then | |
| 84 | NEWMESH.MeshType = MESHTYPE | |
| 85 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 86 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 87 | end | |
| 88 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 89 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 90 | end | |
| 91 | end | |
| 92 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 93 | NEWMESH.Scale = SCALE | |
| 94 | NEWMESH.Parent = PARENT | |
| 95 | return NEWMESH | |
| 96 | end | |
| 97 | ||
| 98 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 99 | local NEWPART = IT("Part")
| |
| 100 | NEWPART.formFactor = FORMFACTOR | |
| 101 | NEWPART.Reflectance = REFLECTANCE | |
| 102 | NEWPART.Transparency = TRANSPARENCY | |
| 103 | NEWPART.CanCollide = false | |
| 104 | NEWPART.Locked = true | |
| 105 | NEWPART.Anchored = true | |
| 106 | if ANCHOR == false then | |
| 107 | NEWPART.Anchored = false | |
| 108 | end | |
| 109 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 110 | NEWPART.Name = NAME | |
| 111 | NEWPART.Size = SIZE | |
| 112 | NEWPART.Position = Torso.Position | |
| 113 | NEWPART.Material = MATERIAL | |
| 114 | NEWPART:BreakJoints() | |
| 115 | NEWPART.Parent = PARENT | |
| 116 | return NEWPART | |
| 117 | end | |
| 118 | ||
| 119 | --//=================================\\ | |
| 120 | --|| CUSTOMIZATION | |
| 121 | --\\=================================// | |
| 122 | ||
| 123 | Player_Size = 1 --Size of the player. | |
| 124 | Animation_Speed = 3 | |
| 125 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 126 | ||
| 127 | local Speed = 16 | |
| 128 | local Effects2 = {}
| |
| 129 | ||
| 130 | --//=================================\\ | |
| 131 | --|| END OF CUSTOMIZATION | |
| 132 | --\\=================================// | |
| 133 | ||
| 134 | local function weldBetween(a, b) | |
| 135 | local weldd = Instance.new("ManualWeld")
| |
| 136 | weldd.Part0 = a | |
| 137 | weldd.Part1 = b | |
| 138 | weldd.C0 = CFrame.new() | |
| 139 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 140 | weldd.Parent = a | |
| 141 | return weldd | |
| 142 | end | |
| 143 | ||
| 144 | --//=================================\\ | |
| 145 | --|| USEFUL VALUES | |
| 146 | --\\=================================// | |
| 147 | ||
| 148 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 149 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 150 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 151 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 152 | local CHANGEDEFENSE = 0 | |
| 153 | local CHANGEDAMAGE = 0 | |
| 154 | local CHANGEMOVEMENT = 0 | |
| 155 | local ANIM = "Idle" | |
| 156 | local ATTACK = false | |
| 157 | local EQUIPPED = false | |
| 158 | local HOLD = false | |
| 159 | local COMBO = 1 | |
| 160 | local Rooted = false | |
| 161 | local SINE = 0 | |
| 162 | local KEYHOLD = false | |
| 163 | local CHANGE = 2 / Animation_Speed | |
| 164 | local WALKINGANIM = false | |
| 165 | local WALK = 0 | |
| 166 | local VALUE1 = false | |
| 167 | local VALUE2 = "Normal" | |
| 168 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 169 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 170 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 171 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 172 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 173 | WEAPONGUI.Name = "Weapon GUI" | |
| 174 | local Weapon = IT("Model")
| |
| 175 | Weapon.Name = "Adds" | |
| 176 | local Effects = IT("Folder", Weapon)
| |
| 177 | Effects.Name = "Effects" | |
| 178 | local ANIMATOR = Humanoid.Animator | |
| 179 | local ANIMATE = Character.Animate | |
| 180 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 181 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 182 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 183 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 184 | local UNANCHOR = true | |
| 185 | ||
| 186 | local SKILLTEXTCOLOR = C3(0.3,0,0.4) | |
| 187 | ||
| 188 | --//=================================\\ | |
| 189 | --\\=================================// | |
| 190 | ||
| 191 | ||
| 192 | --//=================================\\ | |
| 193 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 194 | --\\=================================// | |
| 195 | ||
| 196 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 197 | ArtificialHB.Name = "ArtificialHB" | |
| 198 | ||
| 199 | script:WaitForChild("ArtificialHB")
| |
| 200 | ||
| 201 | frame = Frame_Speed | |
| 202 | tf = 0 | |
| 203 | allowframeloss = false | |
| 204 | tossremainder = false | |
| 205 | lastframe = tick() | |
| 206 | script.ArtificialHB:Fire() | |
| 207 | ||
| 208 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 209 | tf = tf + s | |
| 210 | if tf >= frame then | |
| 211 | if allowframeloss then | |
| 212 | script.ArtificialHB:Fire() | |
| 213 | lastframe = tick() | |
| 214 | else | |
| 215 | for i = 1, math.floor(tf / frame) do | |
| 216 | script.ArtificialHB:Fire() | |
| 217 | end | |
| 218 | lastframe = tick() | |
| 219 | end | |
| 220 | if tossremainder then | |
| 221 | tf = 0 | |
| 222 | else | |
| 223 | tf = tf - frame * math.floor(tf / frame) | |
| 224 | end | |
| 225 | end | |
| 226 | end) | |
| 227 | ||
| 228 | --//=================================\\ | |
| 229 | --\\=================================// | |
| 230 | ||
| 231 | ||
| 232 | ||
| 233 | ||
| 234 | ||
| 235 | --//=================================\\ | |
| 236 | --|| SOME FUNCTIONS | |
| 237 | --\\=================================// | |
| 238 | ||
| 239 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 240 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 241 | end | |
| 242 | ||
| 243 | function PositiveAngle(NUMBER) | |
| 244 | if NUMBER >= 0 then | |
| 245 | NUMBER = 0 | |
| 246 | end | |
| 247 | return NUMBER | |
| 248 | end | |
| 249 | ||
| 250 | function NegativeAngle(NUMBER) | |
| 251 | if NUMBER <= 0 then | |
| 252 | NUMBER = 0 | |
| 253 | end | |
| 254 | return NUMBER | |
| 255 | end | |
| 256 | ||
| 257 | function Swait(NUMBER) | |
| 258 | if NUMBER == 0 or NUMBER == nil then | |
| 259 | ArtificialHB.Event:wait() | |
| 260 | else | |
| 261 | for i = 1, NUMBER do | |
| 262 | ArtificialHB.Event:wait() | |
| 263 | end | |
| 264 | end | |
| 265 | end | |
| 266 | ||
| 267 | function QuaternionFromCFrame(cf) | |
| 268 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 269 | local trace = m00 + m11 + m22 | |
| 270 | if trace > 0 then | |
| 271 | local s = math.sqrt(1 + trace) | |
| 272 | local recip = 0.5 / s | |
| 273 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 274 | else | |
| 275 | local i = 0 | |
| 276 | if m11 > m00 then | |
| 277 | i = 1 | |
| 278 | end | |
| 279 | if m22 > (i == 0 and m00 or m11) then | |
| 280 | i = 2 | |
| 281 | end | |
| 282 | if i == 0 then | |
| 283 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 284 | local recip = 0.5 / s | |
| 285 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 286 | elseif i == 1 then | |
| 287 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 288 | local recip = 0.5 / s | |
| 289 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 290 | elseif i == 2 then | |
| 291 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 292 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 293 | end | |
| 294 | end | |
| 295 | end | |
| 296 | ||
| 297 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 298 | local xs, ys, zs = x + x, y + y, z + z | |
| 299 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 300 | local xx = x * xs | |
| 301 | local xy = x * ys | |
| 302 | local xz = x * zs | |
| 303 | local yy = y * ys | |
| 304 | local yz = y * zs | |
| 305 | local zz = z * zs | |
| 306 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 307 | end | |
| 308 | ||
| 309 | function QuaternionSlerp(a, b, t) | |
| 310 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 311 | local startInterp, finishInterp; | |
| 312 | if cosTheta >= 0.0001 then | |
| 313 | if (1 - cosTheta) > 0.0001 then | |
| 314 | local theta = ACOS(cosTheta) | |
| 315 | local invSinTheta = 1 / SIN(theta) | |
| 316 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 317 | finishInterp = SIN(t * theta) * invSinTheta | |
| 318 | else | |
| 319 | startInterp = 1 - t | |
| 320 | finishInterp = t | |
| 321 | end | |
| 322 | else | |
| 323 | if (1 + cosTheta) > 0.0001 then | |
| 324 | local theta = ACOS(-cosTheta) | |
| 325 | local invSinTheta = 1 / SIN(theta) | |
| 326 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 327 | finishInterp = SIN(t * theta) * invSinTheta | |
| 328 | else | |
| 329 | startInterp = t - 1 | |
| 330 | finishInterp = t | |
| 331 | end | |
| 332 | end | |
| 333 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 334 | end | |
| 335 | ||
| 336 | function Clerp(a, b, t) | |
| 337 | local qa = {QuaternionFromCFrame(a)}
| |
| 338 | local qb = {QuaternionFromCFrame(b)}
| |
| 339 | local ax, ay, az = a.x, a.y, a.z | |
| 340 | local bx, by, bz = b.x, b.y, b.z | |
| 341 | local _t = 1 - t | |
| 342 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 343 | end | |
| 344 | ||
| 345 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 346 | local frame = IT("Frame")
| |
| 347 | frame.BackgroundTransparency = TRANSPARENCY | |
| 348 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 349 | frame.Position = POSITION | |
| 350 | frame.Size = SIZE | |
| 351 | frame.BackgroundColor3 = COLOR | |
| 352 | frame.BorderColor3 = BORDERCOLOR | |
| 353 | frame.Name = NAME | |
| 354 | frame.Parent = PARENT | |
| 355 | return frame | |
| 356 | end | |
| 357 | ||
| 358 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 359 | local label = IT("TextLabel")
| |
| 360 | label.BackgroundTransparency = 1 | |
| 361 | label.Size = UD2(1, 0, 1, 0) | |
| 362 | label.Position = UD2(0, 0, 0, 0) | |
| 363 | label.TextColor3 = TEXTCOLOR | |
| 364 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 365 | label.TextTransparency = TRANSPARENCY | |
| 366 | label.FontSize = TEXTFONTSIZE | |
| 367 | label.Font = TEXTFONT | |
| 368 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 369 | label.TextScaled = false | |
| 370 | label.Text = TEXT | |
| 371 | label.Name = NAME | |
| 372 | label.Parent = PARENT | |
| 373 | return label | |
| 374 | end | |
| 375 | ||
| 376 | function NoOutlines(PART) | |
| 377 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 378 | end | |
| 379 | ||
| 380 | ||
| 381 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 382 | local NEWWELD = IT(TYPE) | |
| 383 | NEWWELD.Part0 = PART0 | |
| 384 | NEWWELD.Part1 = PART1 | |
| 385 | NEWWELD.C0 = C0 | |
| 386 | NEWWELD.C1 = C1 | |
| 387 | NEWWELD.Parent = PARENT | |
| 388 | return NEWWELD | |
| 389 | end | |
| 390 | ||
| 391 | local SOUND = IT("Sound",nil)
| |
| 392 | ||
| 393 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 394 | local NEWSOUND = nil | |
| 395 | coroutine.resume(coroutine.create(function() | |
| 396 | NEWSOUND = SOUND:Clone() | |
| 397 | NEWSOUND.Parent = PARENT | |
| 398 | NEWSOUND.Volume = VOLUME | |
| 399 | NEWSOUND.Pitch = PITCH | |
| 400 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 401 | Swait() | |
| 402 | NEWSOUND:play() | |
| 403 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 404 | end)) | |
| 405 | return NEWSOUND | |
| 406 | end | |
| 407 | ||
| 408 | function CFrameFromTopBack(at, top, back) | |
| 409 | local right = top:Cross(back) | |
| 410 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 411 | end | |
| 412 | ||
| 413 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 414 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 415 | local mesh = IT("SpecialMesh",wave)
| |
| 416 | mesh.MeshType = "FileMesh" | |
| 417 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 418 | mesh.Scale = SIZE | |
| 419 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 420 | wave.CFrame = CFRAME | |
| 421 | coroutine.resume(coroutine.create(function(PART) | |
| 422 | for i = 1, WAIT do | |
| 423 | Swait() | |
| 424 | mesh.Scale = mesh.Scale + GROW | |
| 425 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 426 | if DOESROT == true then | |
| 427 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 428 | end | |
| 429 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 430 | if wave.Transparency > 0.99 then | |
| 431 | wave:remove() | |
| 432 | end | |
| 433 | end | |
| 434 | end)) | |
| 435 | end | |
| 436 | ||
| 437 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,DOESTRAIL) | |
| 438 | local wave = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 439 | local mesh = IT("SpecialMesh",wave)
| |
| 440 | mesh.MeshType = "FileMesh" | |
| 441 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 442 | mesh.Scale = SIZE | |
| 443 | wave.CFrame = CFRAME | |
| 444 | coroutine.resume(coroutine.create(function(PART) | |
| 445 | for i = 1, WAIT do | |
| 446 | Swait() | |
| 447 | if DOESTRAIL == true then | |
| 448 | Trail(wave) | |
| 449 | end | |
| 450 | mesh.Scale = mesh.Scale + GROW | |
| 451 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 452 | if DOESROT == true then | |
| 453 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 454 | end | |
| 455 | wave.Transparency = wave.Transparency + (0.2/WAIT) | |
| 456 | if wave.Transparency > 0.99 then | |
| 457 | wave:remove() | |
| 458 | end | |
| 459 | end | |
| 460 | end)) | |
| 461 | end | |
| 462 | ||
| 463 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 464 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 465 | local mesh = IT("SpecialMesh",wave)
| |
| 466 | mesh.MeshType = "Sphere" | |
| 467 | mesh.Scale = SIZE | |
| 468 | mesh.Offset = VT(0,0,0) | |
| 469 | wave.CFrame = CFRAME | |
| 470 | coroutine.resume(coroutine.create(function(PART) | |
| 471 | for i = 1, WAIT do | |
| 472 | Swait() | |
| 473 | mesh.Scale = mesh.Scale + GROW | |
| 474 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 475 | if wave.Transparency > 0.99 then | |
| 476 | wave:remove() | |
| 477 | end | |
| 478 | end | |
| 479 | end)) | |
| 480 | end | |
| 481 | ||
| 482 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 483 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 484 | local mesh = IT("BlockMesh",wave)
| |
| 485 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 486 | coroutine.resume(coroutine.create(function(PART) | |
| 487 | for i = 1, WAIT do | |
| 488 | Swait() | |
| 489 | mesh.Scale = mesh.Scale + GROW | |
| 490 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 491 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 492 | if wave.Transparency > 0.99 then | |
| 493 | wave:remove() | |
| 494 | end | |
| 495 | end | |
| 496 | end)) | |
| 497 | end | |
| 498 | ||
| 499 | function MakeForm(PART,TYPE) | |
| 500 | if TYPE == "Cyl" then | |
| 501 | local MSH = IT("CylinderMesh",PART)
| |
| 502 | elseif TYPE == "Ball" then | |
| 503 | local MSH = IT("SpecialMesh",PART)
| |
| 504 | MSH.MeshType = "Sphere" | |
| 505 | elseif TYPE == "Wedge" then | |
| 506 | local MSH = IT("SpecialMesh",PART)
| |
| 507 | MSH.MeshType = "Wedge" | |
| 508 | end | |
| 509 | end | |
| 510 | ||
| 511 | function CheckTableForString(Table, String) | |
| 512 | for i, v in pairs(Table) do | |
| 513 | if string.find(string.lower(String), string.lower(v)) then | |
| 514 | return true | |
| 515 | end | |
| 516 | end | |
| 517 | return false | |
| 518 | end | |
| 519 | ||
| 520 | function CheckIntangible(Hit) | |
| 521 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 522 | if Hit and Hit.Parent then | |
| 523 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 524 | return true | |
| 525 | end | |
| 526 | end | |
| 527 | return false | |
| 528 | end | |
| 529 | ||
| 530 | Debris = game:GetService("Debris")
| |
| 531 | ||
| 532 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 533 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 534 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 535 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 536 | if RayHit and CheckIntangible(RayHit) then | |
| 537 | if DelayIfHit then | |
| 538 | wait() | |
| 539 | end | |
| 540 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 541 | end | |
| 542 | return RayHit, RayPos, RayNormal | |
| 543 | end | |
| 544 | ||
| 545 | function turnto(position) | |
| 546 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 547 | end | |
| 548 | ||
| 549 | --//=================================\\ | |
| 550 | --|| WEAPON CREATION | |
| 551 | --\\=================================// | |
| 552 | ||
| 553 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Wistband part", VT(1.015,0.15,1.015),false) | |
| 554 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 555 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.035,0.1,1.035),false) | |
| 556 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 557 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.035,0.1,1.035),false) | |
| 558 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 559 | MakeForm(part,"Wedge") | |
| 560 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.025,0.05,1.025),false) | |
| 561 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.22, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 562 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.025,0.1,1.025),false) | |
| 563 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 564 | MakeForm(part,"Wedge") | |
| 565 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(0.8,0.05,0.8),false) | |
| 566 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 567 | MakeForm(part,"Cyl") | |
| 568 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Wistband part", VT(0.81,0.05,0.81),false) | |
| 569 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.49, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 570 | MakeForm(part,"Cyl") | |
| 571 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.5,0.05,0.5),false) | |
| 572 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.51, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 573 | MakeForm(part,"Cyl") | |
| 574 | local blade = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "Wistband part", VT(0.5,0.05,0.5),false) | |
| 575 | local armweld = CreateWeldOrSnapOrMotor("Weld", blade, RightArm, blade, CF(0.52, -0.306, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 576 | CreateMesh("SpecialMesh", blade, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
| |
| 577 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.2,0.05,0.2),false) | |
| 578 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 579 | MakeForm(part,"Ball") | |
| 580 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(0.15,0.06,0.15),false) | |
| 581 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 582 | MakeForm(part,"Ball") | |
| 583 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Wistband part", VT(0.1,0.07,0.1),false) | |
| 584 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 585 | MakeForm(part,"Ball") | |
| 586 | ||
| 587 | for _, c in pairs(Weapon:GetChildren()) do | |
| 588 | if c.ClassName == "Part" then | |
| 589 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 590 | end | |
| 591 | end | |
| 592 | ||
| 593 | Weapon.Parent = Character | |
| 594 | ||
| 595 | Humanoid.Died:connect(function() | |
| 596 | ATTACK = true | |
| 597 | end) | |
| 598 | ||
| 599 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 600 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 601 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 602 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 603 | ||
| 604 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkage Shurikens", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1") | |
| 605 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Darkage Surge", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2") | |
| 606 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Shadow Sneak", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 3") | |
| 607 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Rage of Darkage", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 4") | |
| 608 | ||
| 609 | --//=================================\\ | |
| 610 | --|| DAMAGE FUNCTIONS | |
| 611 | --\\=================================// | |
| 612 | ||
| 613 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 614 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 615 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 616 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 617 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 618 | BODYPOSITION.P = 2000 | |
| 619 | BODYPOSITION.D = 100 | |
| 620 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 621 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 622 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 623 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 624 | BILLBOARDGUI.Adornee = STATPART | |
| 625 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 626 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 627 | BILLBOARDGUI.AlwaysOnTop = false | |
| 628 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 629 | TEXTLABEL.BackgroundTransparency = 1 | |
| 630 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 631 | TEXTLABEL.Text = TEXT | |
| 632 | TEXTLABEL.Font = "Fantasy" | |
| 633 | TEXTLABEL.FontSize="Size42" | |
| 634 | TEXTLABEL.TextColor3 = COLOR | |
| 635 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 636 | TEXTLABEL.TextScaled = true | |
| 637 | TEXTLABEL.TextWrapped = true | |
| 638 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 639 | if LABELTYPE == "Normal" then | |
| 640 | for i = 1, 30 do | |
| 641 | Swait() | |
| 642 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 643 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 644 | end | |
| 645 | elseif LABELTYPE == "Debuff" then | |
| 646 | for i = 1, 30 do | |
| 647 | Swait() | |
| 648 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 649 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 650 | end | |
| 651 | elseif LABELTYPE == "Shock" then | |
| 652 | local ORIGIN = STATPART.Position | |
| 653 | for i = 1, 30 do | |
| 654 | Swait() | |
| 655 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 656 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 657 | end | |
| 658 | end | |
| 659 | THEPART.Parent = nil | |
| 660 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 661 | end | |
| 662 | ||
| 663 | --//=================================\\ | |
| 664 | --|| DAMAGING | |
| 665 | --\\=================================// | |
| 666 | ||
| 667 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 668 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 669 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 670 | local dmg = math.random(min,max) | |
| 671 | if humanoid.Health > 0 then | |
| 672 | if beserk == true then | |
| 673 | humanoid.Health = 0 | |
| 674 | else | |
| 675 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
| |
| 676 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 677 | if math.random(1,100) < critrate+1 then | |
| 678 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 679 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 680 | else | |
| 681 | humanoid.Health = humanoid.Health - dmg | |
| 682 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 683 | end | |
| 684 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 685 | defence.Name = ("HitBy"..Player.Name)
| |
| 686 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 687 | end | |
| 688 | end | |
| 689 | end | |
| 690 | end | |
| 691 | ||
| 692 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 693 | local dmg = math.random(min,max) | |
| 694 | for i,v in ipairs(workspace:GetChildren()) do | |
| 695 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 696 | local body = v:GetChildren() | |
| 697 | for part = 1, #body do | |
| 698 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 699 | if(body[part].Position - position).Magnitude < radius then | |
| 700 | if v.ClassName == "Model" then | |
| 701 | if v:FindFirstChild("Humanoid") then
| |
| 702 | if v.Humanoid.Health ~= 0 then | |
| 703 | if CanBeDodgedByJumping == true then | |
| 704 | if body[part].Position.Y < position.Y+5 then | |
| 705 | if math.random(1,100) < critrate+1 then | |
| 706 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 707 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 708 | else | |
| 709 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 710 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 711 | end | |
| 712 | local defence = Instance.new("BoolValue",v)
| |
| 713 | defence.Name = ("HitBy"..Player.Name)
| |
| 714 | end | |
| 715 | else | |
| 716 | if beserk == true then | |
| 717 | v.Humanoid.Health = 0 | |
| 718 | end | |
| 719 | if math.random(1,100) < critrate+1 then | |
| 720 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 721 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 722 | else | |
| 723 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 724 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 725 | end | |
| 726 | local defence = Instance.new("BoolValue",v)
| |
| 727 | defence.Name = ("HitBy"..Player.Name)
| |
| 728 | end | |
| 729 | end | |
| 730 | end | |
| 731 | end | |
| 732 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 733 | end | |
| 734 | end | |
| 735 | end | |
| 736 | end | |
| 737 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 738 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 739 | end | |
| 740 | end | |
| 741 | end | |
| 742 | ||
| 743 | --//=================================\\ | |
| 744 | --|| ATTACK FUNCTIONS AND STUFF | |
| 745 | --\\=================================// | |
| 746 | ||
| 747 | local asd = Instance.new("ParticleEmitter")
| |
| 748 | asd.Color = ColorSequence.new(Color3.new(0, 0, 0)) | |
| 749 | asd.LightEmission = .1 | |
| 750 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 751 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 4),NumberSequenceKeypoint.new(1, 8)})
| |
| 752 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 753 | asd.Transparency = bbb | |
| 754 | asd.Size = aaa | |
| 755 | asd.ZOffset = .9 | |
| 756 | asd.Acceleration = Vector3.new(0, 0, 0) | |
| 757 | asd.LockedToPart = false | |
| 758 | asd.EmissionDirection = "Back" | |
| 759 | asd.Lifetime = NumberRange.new(1, 2) | |
| 760 | asd.Rotation = NumberRange.new(-100, 100) | |
| 761 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 762 | asd.Speed = NumberRange.new(6) | |
| 763 | asd.Enabled = false | |
| 764 | asd.Drag = 3 | |
| 765 | asd.VelocitySpread = 10000 | |
| 766 | ||
| 767 | function poofcloud(pos,amount) | |
| 768 | local prt = CreatePart(3, Effects, "Neon", 0, 1, "Royal purple", "Poof", VT(0,0,0)) | |
| 769 | prt.Anchored = true | |
| 770 | prt.CFrame = CF(pos) | |
| 771 | local prtcl = asd:Clone() | |
| 772 | prtcl.Parent = prt | |
| 773 | prtcl:Emit(amount) | |
| 774 | CreateSound("966888080", prt, 6, (math.random(12,16)/10))
| |
| 775 | coroutine.resume(coroutine.create(function() | |
| 776 | wait(3) | |
| 777 | prt:remove() | |
| 778 | end)) | |
| 779 | end | |
| 780 | ||
| 781 | function Vanish() | |
| 782 | tecks2.TextTransparency = 1 | |
| 783 | poofcloud(Torso.Position,50) | |
| 784 | g = Character:GetChildren() | |
| 785 | for i = 1, #g do | |
| 786 | if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then | |
| 787 | g[i].Transparency = 1 | |
| 788 | Head.face.Transparency = 1 | |
| 789 | elseif g[i].ClassName == "Accessory" then | |
| 790 | g[i].Handle.Transparency = 1 | |
| 791 | end | |
| 792 | end | |
| 793 | g = Weapon:GetChildren() | |
| 794 | for i = 1, #g do | |
| 795 | if g[i].ClassName == "Part" then | |
| 796 | g[i].Transparency = 1 | |
| 797 | end | |
| 798 | end | |
| 799 | end | |
| 800 | ||
| 801 | function Trail(Part) | |
| 802 | local TRAIL = Part:Clone() | |
| 803 | TRAIL.CanCollide = false | |
| 804 | TRAIL.Anchored = true | |
| 805 | TRAIL.Parent = Effects | |
| 806 | TRAIL.Name = "Trail" | |
| 807 | local TRANS = Part.Transparency | |
| 808 | coroutine.resume(coroutine.create(function() | |
| 809 | for i = 1, 20 do | |
| 810 | Swait() | |
| 811 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
| 812 | end | |
| 813 | TRAIL:remove() | |
| 814 | end)) | |
| 815 | end | |
| 816 | ||
| 817 | function Appear() | |
| 818 | tecks2.TextTransparency = 0 | |
| 819 | poofcloud(Torso.Position,50) | |
| 820 | g = Character:GetChildren() | |
| 821 | for i = 1, #g do | |
| 822 | if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then | |
| 823 | g[i].Transparency = 0 | |
| 824 | Head.face.Transparency = 0 | |
| 825 | elseif g[i].ClassName == "Accessory" then | |
| 826 | g[i].Handle.Transparency = 0 | |
| 827 | end | |
| 828 | end | |
| 829 | g = Weapon:GetChildren() | |
| 830 | for i = 1, #g do | |
| 831 | if g[i].ClassName == "Part" then | |
| 832 | g[i].Transparency = 0 | |
| 833 | end | |
| 834 | end | |
| 835 | end | |
| 836 | ||
| 837 | function AttackTemplate() | |
| 838 | ATTACK = true | |
| 839 | Rooted = false | |
| 840 | for i=0, 1, 0.1 / Animation_Speed do | |
| 841 | Swait() | |
| 842 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 843 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
| 844 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 845 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 846 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 847 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed) | |
| 848 | end | |
| 849 | ATTACK = false | |
| 850 | Rooted = false | |
| 851 | end | |
| 852 | ||
| 853 | function DarkageShuriken() | |
| 854 | ATTACK = true | |
| 855 | Rooted = false | |
| 856 | for i=0, 1, 0.1 / Animation_Speed do | |
| 857 | Swait() | |
| 858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed) | |
| 863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed) | |
| 864 | end | |
| 865 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 866 | Swait() | |
| 867 | MagicBlock(3,10,blade.CFrame,"Royal purple",VT(-0.1,-0.1,-0.1)) | |
| 868 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 872 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed) | |
| 873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed) | |
| 874 | end | |
| 875 | local ANGLE = 15 | |
| 876 | for i = 1, 3 do | |
| 877 | local SHURIKEN = CreatePart(3, Effects, "Marble", 0, 0.3, "Royal purple", "Shuriken", VT(0.5,0.05,0.5),false) | |
| 878 | local MESH = CreateMesh("SpecialMesh", SHURIKEN, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
| |
| 879 | SHURIKEN.CFrame = CF(RootPart.Position,Mouse.Hit.p) * CF(0,0,-4) * ANGLES(RAD(0),RAD(ANGLE),RAD(0)) | |
| 880 | ANGLE = ANGLE - 15 | |
| 881 | SHURIKEN.Anchored = true | |
| 882 | SHURIKEN.Parent = Effects | |
| 883 | SHURIKEN.CanCollide = true | |
| 884 | MESH.Scale = MESH.Scale * 5 | |
| 885 | MESH.Offset = MESH.Offset * 5 | |
| 886 | SHURIKEN.Size = SHURIKEN.Size * 5 | |
| 887 | coroutine.resume(coroutine.create(function() | |
| 888 | local TOUCHED = false | |
| 889 | local CFRAME = SHURIKEN.CFrame | |
| 890 | local LOOP = 1 | |
| 891 | local HIT = SHURIKEN.Touched:Connect(function(hit) | |
| 892 | if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
| 893 | TOUCHED = true | |
| 894 | end | |
| 895 | end) | |
| 896 | repeat | |
| 897 | Swait() | |
| 898 | Trail(SHURIKEN) | |
| 899 | LOOP = LOOP + 1 | |
| 900 | SHURIKEN.CFrame = CFRAME * CF(0,0,-LOOP) * ANGLES(RAD(0),RAD(LOOP*15),RAD(0)) | |
| 901 | MESH.Scale = MESH.Scale * 1.01 | |
| 902 | MESH.Offset = MESH.Offset * 1.01 | |
| 903 | SHURIKEN.Size = SHURIKEN.Size * 1.01 | |
| 904 | until TOUCHED == true or LOOP >= 250 | |
| 905 | SHURIKEN.CanCollide = false | |
| 906 | HIT:disconnect() | |
| 907 | if LOOP >= 250 and TOUCHED == false then | |
| 908 | for i = 1, 50 do | |
| 909 | Swait() | |
| 910 | MESH.Scale = MESH.Scale * 0.9 | |
| 911 | MESH.Offset = MESH.Offset * 0.9 | |
| 912 | SHURIKEN.Size = SHURIKEN.Size * 0.9 | |
| 913 | end | |
| 914 | elseif TOUCHED == true then | |
| 915 | AoEDamage(SHURIKEN.Position,SHURIKEN.Size.X,35,45,7,false,3,1.2,false) | |
| 916 | CreateSound("444667859", SHURIKEN, 3, (math.random(12,16)/10))
| |
| 917 | for i = 1, 10 do | |
| 918 | Swait() | |
| 919 | MagicBlock(SHURIKEN.Size.Y*5,5,SHURIKEN.CFrame,"Royal purple",VT(SHURIKEN.Size.Y/15,SHURIKEN.Size.Y/15,SHURIKEN.Size.Y/15)) | |
| 920 | SHURIKEN.CFrame = SHURIKEN.CFrame * ANGLES(RAD(0),RAD(15),RAD(0)) | |
| 921 | MESH.Scale = MESH.Scale * 1.03 | |
| 922 | MESH.Offset = MESH.Offset * 1.03 | |
| 923 | SHURIKEN.Size = SHURIKEN.Size * 1.03 | |
| 924 | SHURIKEN.Transparency = SHURIKEN.Transparency + 0.1 | |
| 925 | end | |
| 926 | end | |
| 927 | wait(5) | |
| 928 | SHURIKEN:remove() | |
| 929 | end)) | |
| 930 | end | |
| 931 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 932 | Swait() | |
| 933 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 934 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 935 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 936 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 937 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 938 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
| 939 | end | |
| 940 | ATTACK = false | |
| 941 | Rooted = false | |
| 942 | end | |
| 943 | ||
| 944 | function DarkageStorm() | |
| 945 | ATTACK = true | |
| 946 | Rooted = false | |
| 947 | for i=0, 1, 0.1 / Animation_Speed do | |
| 948 | Swait() | |
| 949 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 952 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 953 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed) | |
| 954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed) | |
| 955 | end | |
| 956 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 957 | Swait() | |
| 958 | CreateSwirl(VT(1,1,1),15,blade.CFrame,true,4,"Royal purple",VT(0.5,0.5,0.5)) | |
| 959 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,1),0) | |
| 960 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,0.6),0) | |
| 961 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Really black",VT(0.001,0.001,1),0) | |
| 962 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 964 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 965 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 966 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed) | |
| 967 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed) | |
| 968 | end | |
| 969 | CreateSound("444667859", blade, 3, (math.random(6,8)/10))
| |
| 970 | coroutine.resume(coroutine.create(function() | |
| 971 | local FRAME = CF(RootPart.Position,Mouse.Hit.p) | |
| 972 | for i = 1, 75 do | |
| 973 | Swait(5) | |
| 974 | FRAME = FRAME * CF(0,0,-6) | |
| 975 | CreateSwirl(VT(i,i,i),15,FRAME*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Really black",VT(-0.1,-0.1,-0.1),true) | |
| 976 | CreateSwirl(VT(i,i,i),15,FRAME*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Royal purple",VT(-0.1,-0.1,-0.1),true) | |
| 977 | AoEDamage(FRAME.p,i*1.5,4,10,0,false,0,1.2,false) | |
| 978 | end | |
| 979 | end)) | |
| 980 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 981 | Swait() | |
| 982 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 986 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 987 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
| 988 | end | |
| 989 | ATTACK = false | |
| 990 | Rooted = false | |
| 991 | end | |
| 992 | ||
| 993 | function DarkageSurge() | |
| 994 | ATTACK = true | |
| 995 | Rooted = true | |
| 996 | for i=0, 1, 0.1 / Animation_Speed do | |
| 997 | Swait() | |
| 998 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 999 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1000 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1001 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1002 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1003 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
| 1004 | end | |
| 1005 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1006 | Swait() | |
| 1007 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,1),0) | |
| 1008 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1009 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1010 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1011 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1012 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1013 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
| 1014 | end | |
| 1015 | coroutine.resume(coroutine.create(function() | |
| 1016 | local SHURIKEN = CreatePart(3, Effects, "Marble", 0, 0.8, "Royal purple", "Shuriken", VT(0.5,0.05,0.5)) | |
| 1017 | local MESH = CreateMesh("SpecialMesh", SHURIKEN, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
| |
| 1018 | SHURIKEN.CFrame = RootPart.CFrame*CF(0,-5,0) | |
| 1019 | SHURIKEN.Parent = Effects | |
| 1020 | MESH.Scale = MESH.Scale * 50 | |
| 1021 | MESH.Offset = MESH.Offset * 50 | |
| 1022 | SHURIKEN.Size = SHURIKEN.Size * 50 | |
| 1023 | CreateSound("971126018", SHURIKEN, 7, 0.6)
| |
| 1024 | for i = 1, 85 do | |
| 1025 | Swait() | |
| 1026 | AoEDamage(SHURIKEN.Position,SHURIKEN.Size.X/1.5,1,1,0,false,3,1.2,false) | |
| 1027 | local FRAME = CF(VT(SHURIKEN.Position.X+MRANDOM(-SHURIKEN.Size.X/2,SHURIKEN.Size.X/2),SHURIKEN.Position.Y,SHURIKEN.Position.Z+MRANDOM(-SHURIKEN.Size.X/2,SHURIKEN.Size.X/2))) | |
| 1028 | MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Royal purple",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y,SHURIKEN.Size.Y/4),0) | |
| 1029 | MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Really black",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y,SHURIKEN.Size.Y/4),0) | |
| 1030 | MagicSphere(VT(0.6,0.6,0.6),15,CF(SHURIKEN.Position),"Royal purple",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y*2,SHURIKEN.Size.Y/4),0) | |
| 1031 | MagicSphere(VT(0.2,0.2,0.2),15,CF(SHURIKEN.Position),"Really black",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y*2,SHURIKEN.Size.Y/4),0) | |
| 1032 | MESH.Scale = MESH.Scale * 1.01 | |
| 1033 | MESH.Offset = MESH.Offset * 1.01 | |
| 1034 | SHURIKEN.Size = SHURIKEN.Size * 1.01 | |
| 1035 | Trail(SHURIKEN) | |
| 1036 | SHURIKEN.CFrame = SHURIKEN.CFrame * ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 1037 | end | |
| 1038 | for i = 1, 50 do | |
| 1039 | Swait() | |
| 1040 | MESH.Scale = MESH.Scale * 0.9 | |
| 1041 | MESH.Offset = MESH.Offset * 0.9 | |
| 1042 | SHURIKEN.Size = SHURIKEN.Size * 0.9 | |
| 1043 | end | |
| 1044 | SHURIKEN:remove() | |
| 1045 | end)) | |
| 1046 | ATTACK = false | |
| 1047 | Rooted = false | |
| 1048 | end | |
| 1049 | ||
| 1050 | function DarkageBlades() | |
| 1051 | ATTACK = true | |
| 1052 | Rooted = true | |
| 1053 | local MESHID = "86297695" | |
| 1054 | local TEXTURE = "86290910" | |
| 1055 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1056 | Swait() | |
| 1057 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1061 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1062 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
| 1063 | end | |
| 1064 | local BLADEHOLDER = IT("Folder",Effects)
| |
| 1065 | BLADEHOLDER.Name = "Blades" | |
| 1066 | local BLADE1 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Royal purple", "Katana", VT(0.5,4,0.5)) | |
| 1067 | local MESH = CreateMesh("SpecialMesh", BLADE1, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0))
| |
| 1068 | BLADE1.CanCollide = true | |
| 1069 | BLADE1.CFrame = RootPart.CFrame * CF(-5,3,0)*ANGLES(RAD(180),RAD(0),RAD(0)) | |
| 1070 | local BLADE2 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Royal purple", "Katana", VT(0.5,4,0.5)) | |
| 1071 | local MESH = CreateMesh("SpecialMesh", BLADE2, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0))
| |
| 1072 | BLADE2.CanCollide = true | |
| 1073 | BLADE2.CFrame = RootPart.CFrame * CF(5,0,0)*ANGLES(RAD(180),RAD(0),RAD(180)) | |
| 1074 | local BLADE3 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Royal purple", "Katana", VT(0.5,4,0.5)) | |
| 1075 | local MESH = CreateMesh("SpecialMesh", BLADE3, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0))
| |
| 1076 | BLADE3.CanCollide = true | |
| 1077 | BLADE3.CFrame = RootPart.CFrame * CF(-5,-3,0)*ANGLES(RAD(180),RAD(0),RAD(0)) | |
| 1078 | coroutine.resume(coroutine.create(function() | |
| 1079 | for i = 1, 100 do | |
| 1080 | Swait() | |
| 1081 | BLADE1.Transparency = BLADE1.Transparency - 0.01 | |
| 1082 | BLADE2.Transparency = BLADE1.Transparency | |
| 1083 | BLADE3.Transparency = BLADE1.Transparency | |
| 1084 | end | |
| 1085 | end)) | |
| 1086 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1087 | Swait() | |
| 1088 | BLADE1.CFrame = RootPart.CFrame * CF(-5,3,0)*ANGLES(RAD(180),RAD(0),RAD(0)) | |
| 1089 | BLADE2.CFrame = RootPart.CFrame * CF(5,0,0)*ANGLES(RAD(180),RAD(0),RAD(180)) | |
| 1090 | BLADE3.CFrame = RootPart.CFrame * CF(-5,-3,0)*ANGLES(RAD(180),RAD(0),RAD(0)) | |
| 1091 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,1),0) | |
| 1092 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1093 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1094 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1095 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1096 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
| 1098 | end | |
| 1099 | for i= 1, 15 do | |
| 1100 | Swait() | |
| 1101 | Trail(BLADE1) | |
| 1102 | Trail(BLADE2) | |
| 1103 | Trail(BLADE3) | |
| 1104 | BLADE1.CFrame = BLADE1.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0)) | |
| 1105 | BLADE2.CFrame = BLADE2.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0)) | |
| 1106 | BLADE3.CFrame = BLADE3.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0)) | |
| 1107 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1111 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
| 1113 | end | |
| 1114 | coroutine.resume(coroutine.create(function() | |
| 1115 | for i = 1, 25 do | |
| 1116 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE1, 2, MRANDOM(8,12)/10) | |
| 1117 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE2, 2, MRANDOM(8,12)/10) | |
| 1118 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE3, 2, MRANDOM(8,12)/10) | |
| 1119 | AoEDamage(BLADE1.Position,15,15,25,2,false,3,1.2,false) | |
| 1120 | AoEDamage(BLADE2.Position,15,15,25,2,false,3,1.2,false) | |
| 1121 | AoEDamage(BLADE3.Position,15,15,25,2,false,3,1.2,false) | |
| 1122 | CreateSwirl(VT(10,10,10),15,BLADE1.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false) | |
| 1123 | CreateSwirl(VT(10,10,10),15,BLADE2.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false) | |
| 1124 | CreateSwirl(VT(10,10,10),15,BLADE3.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false) | |
| 1125 | for i= 1, 5 do | |
| 1126 | BLADE1.CFrame = BLADE1.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150))) | |
| 1127 | BLADE2.CFrame = BLADE2.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150))) | |
| 1128 | BLADE3.CFrame = BLADE3.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150))) | |
| 1129 | end | |
| 1130 | Swait() | |
| 1131 | end | |
| 1132 | coroutine.resume(coroutine.create(function() | |
| 1133 | for i = 1, 100 do | |
| 1134 | Swait() | |
| 1135 | BLADE1.Transparency = BLADE1.Transparency + 0.01 | |
| 1136 | BLADE2.Transparency = BLADE1.Transparency | |
| 1137 | BLADE3.Transparency = BLADE1.Transparency | |
| 1138 | end | |
| 1139 | end)) | |
| 1140 | end)) | |
| 1141 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1142 | Swait() | |
| 1143 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1144 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1145 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1146 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1147 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
| 1149 | end | |
| 1150 | ATTACK = false | |
| 1151 | Rooted = false | |
| 1152 | end | |
| 1153 | ||
| 1154 | function RageOfDarkage() | |
| 1155 | ATTACK = true | |
| 1156 | Rooted = true | |
| 1157 | for i=0, 4, 0.1 / Animation_Speed do | |
| 1158 | Swait() | |
| 1159 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,1),0) | |
| 1160 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,0.6),0) | |
| 1161 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Really black",VT(0.001,0.001,1),0) | |
| 1162 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1163 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1164 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(45), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(-45), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1167 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1169 | end | |
| 1170 | CreateSound("971126018", Torso, 7, 0.6)
| |
| 1171 | sick:Stop() | |
| 1172 | MagicSphere(VT(0.6,0.6,0.6),155,CF(Torso.Position),"Royal purple",VT(0.4,0.4,0.4),0) | |
| 1173 | MagicSphere(VT(0.2,0.2,0.2),155,CF(Torso.Position),"Really black",VT(0.4,0.4,0.4),0) | |
| 1174 | for i=0, 4, 0.1 / Animation_Speed do | |
| 1175 | Swait() | |
| 1176 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1178 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1179 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1180 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1181 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1182 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1183 | end | |
| 1184 | tecks2.Text = Player.Name..", the rage of Darkage" | |
| 1185 | VALUE2 = "Rage" | |
| 1186 | SKILL1TEXT.Text = "[Z] Darkage Storm" | |
| 1187 | SKILL2TEXT.Text = "[B] Darkage Blades" | |
| 1188 | SKILL4TEXT.Text = "[V] Cool down" | |
| 1189 | sick2:Play() | |
| 1190 | ATTACK = false | |
| 1191 | Rooted = false | |
| 1192 | end | |
| 1193 | ||
| 1194 | --//=================================\\ | |
| 1195 | --|| ASSIGN THINGS TO KEYS | |
| 1196 | --\\=================================// | |
| 1197 | ||
| 1198 | function MouseDown(Mouse) | |
| 1199 | if ATTACK == false then | |
| 1200 | end | |
| 1201 | end | |
| 1202 | ||
| 1203 | function MouseUp(Mouse) | |
| 1204 | HOLD = false | |
| 1205 | end | |
| 1206 | ||
| 1207 | function KeyDown(Key) | |
| 1208 | KEYHOLD = true | |
| 1209 | if Key == "z" and ATTACK == false then | |
| 1210 | if VALUE2 == "Normal" then | |
| 1211 | DarkageShuriken() | |
| 1212 | elseif VALUE2 == "Rage" then | |
| 1213 | DarkageStorm() | |
| 1214 | end | |
| 1215 | end | |
| 1216 | ||
| 1217 | if Key == "b" and ATTACK == false then | |
| 1218 | if VALUE2 == "Normal" then | |
| 1219 | DarkageSurge() | |
| 1220 | elseif VALUE2 == "Rage" then | |
| 1221 | DarkageBlades() | |
| 1222 | end | |
| 1223 | end | |
| 1224 | ||
| 1225 | if Key == "c" and ATTACK == false then | |
| 1226 | if VALUE1 == false then | |
| 1227 | Vanish() | |
| 1228 | VALUE1 = true | |
| 1229 | elseif VALUE1 == true then | |
| 1230 | Appear() | |
| 1231 | VALUE1 = false | |
| 1232 | end | |
| 1233 | end | |
| 1234 | ||
| 1235 | if Key == "v" and ATTACK == false and VALUE1 == false then | |
| 1236 | if VALUE2 == "Normal" then | |
| 1237 | RageOfDarkage() | |
| 1238 | elseif VALUE2 == "Rage" then | |
| 1239 | VALUE2 = "Normal" | |
| 1240 | sick:Play() | |
| 1241 | sick2:Stop() | |
| 1242 | tecks2.Text = Player.Name | |
| 1243 | SKILL1TEXT.Text = "[Z] Darkage Shurikens" | |
| 1244 | SKILL2TEXT.Text = "[B] Darkage Surge" | |
| 1245 | SKILL4TEXT.Text = "[V] Rage of Darkage" | |
| 1246 | end | |
| 1247 | end | |
| 1248 | ||
| 1249 | if Key == "x" and ATTACK == false then | |
| 1250 | end | |
| 1251 | end | |
| 1252 | ||
| 1253 | function KeyUp(Key) | |
| 1254 | KEYHOLD = false | |
| 1255 | end | |
| 1256 | ||
| 1257 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1258 | MouseDown(NEWKEY) | |
| 1259 | end) | |
| 1260 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1261 | MouseUp(NEWKEY) | |
| 1262 | end) | |
| 1263 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1264 | KeyDown(NEWKEY) | |
| 1265 | end) | |
| 1266 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1267 | KeyUp(NEWKEY) | |
| 1268 | end) | |
| 1269 | ||
| 1270 | --//=================================\\ | |
| 1271 | --\\=================================// | |
| 1272 | ||
| 1273 | ||
| 1274 | function unanchor() | |
| 1275 | if UNANCHOR == true then | |
| 1276 | g = Character:GetChildren() | |
| 1277 | for i = 1, #g do | |
| 1278 | if g[i].ClassName == "Part" then | |
| 1279 | g[i].Anchored = false | |
| 1280 | end | |
| 1281 | end | |
| 1282 | end | |
| 1283 | end | |
| 1284 | ||
| 1285 | ||
| 1286 | --//=================================\\ | |
| 1287 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1288 | --\\=================================// | |
| 1289 | ||
| 1290 | Humanoid.Changed:connect(function(Jump) | |
| 1291 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1292 | Humanoid.Jump = false | |
| 1293 | end | |
| 1294 | end) | |
| 1295 | ||
| 1296 | Humanoid.HipHeight = 2 | |
| 1297 | Speed = 45 | |
| 1298 | local FF = IT("ForceField",Character)
| |
| 1299 | FF.Visible = false | |
| 1300 | ||
| 1301 | while true do | |
| 1302 | Swait() | |
| 1303 | ANIMATE.Parent = nil | |
| 1304 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1305 | IDLEANIMATION:Play() | |
| 1306 | SINE = SINE + CHANGE | |
| 1307 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1308 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1309 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1310 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -3, 0))).lookVector, 7 * Player_Size, Character) | |
| 1311 | local WALKSPEEDVALUE = 3 | |
| 1312 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1313 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1314 | --Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1315 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1316 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1317 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1318 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1319 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1320 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1321 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1322 | end | |
| 1323 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1324 | ANIM = "Jump" | |
| 1325 | if ATTACK == false then | |
| 1326 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1327 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1328 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1329 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1330 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1331 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1332 | end | |
| 1333 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1334 | ANIM = "Fall" | |
| 1335 | if ATTACK == false then | |
| 1336 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1337 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1338 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1340 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1342 | end | |
| 1343 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1344 | ANIM = "Idle" | |
| 1345 | if ATTACK == false then | |
| 1346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 1347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
| 1348 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1349 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1350 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed) | |
| 1352 | end | |
| 1353 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1354 | ANIM = "Walk" | |
| 1355 | WALK = WALK + 1 / Animation_Speed | |
| 1356 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1357 | WALK = 0 | |
| 1358 | if WALKINGANIM == true then | |
| 1359 | WALKINGANIM = false | |
| 1360 | elseif WALKINGANIM == false then | |
| 1361 | WALKINGANIM = true | |
| 1362 | end | |
| 1363 | end | |
| 1364 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1365 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1366 | if ATTACK == false then | |
| 1367 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1368 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1369 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1370 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1371 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1372 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed) | |
| 1373 | end | |
| 1374 | end | |
| 1375 | unanchor() | |
| 1376 | Humanoid.MaxHealth = "inf" | |
| 1377 | Humanoid.Health = "inf" | |
| 1378 | if Rooted == false then | |
| 1379 | Disable_Jump = false | |
| 1380 | Humanoid.WalkSpeed = Speed | |
| 1381 | elseif Rooted == true then | |
| 1382 | Disable_Jump = true | |
| 1383 | Humanoid.WalkSpeed = 0 | |
| 1384 | end | |
| 1385 | local MATHS = {"0","1"}
| |
| 1386 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 1387 | Humanoid.PlatformStand = false | |
| 1388 | if Head:FindFirstChildOfClass("Sound") then
| |
| 1389 | Head:FindFirstChildOfClass("Sound"):remove()
| |
| 1390 | end | |
| 1391 | armweld.C1 = Clerp(armweld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(SINE*10), RAD(0)), 0.15 / Animation_Speed) | |
| 1392 | if VALUE1 == true then | |
| 1393 | local HOLDER = IT("Folder",Cam)
| |
| 1394 | HOLDER.Name = "Trail" | |
| 1395 | Debris:AddItem(HOLDER,0.05) | |
| 1396 | g = Character:GetChildren() | |
| 1397 | for i = 1, #g do | |
| 1398 | if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then | |
| 1399 | local shadow = g[i]:Clone() | |
| 1400 | shadow.CFrame = g[i].CFrame | |
| 1401 | shadow.Transparency = 0.9 | |
| 1402 | shadow.Color = C3(0,0,0) | |
| 1403 | shadow:ClearAllChildren() | |
| 1404 | if g[i].Name == "Head" then | |
| 1405 | local MESH = Head.Mesh:Clone() | |
| 1406 | MESH.Parent = shadow | |
| 1407 | end | |
| 1408 | shadow.Anchored = true | |
| 1409 | shadow.CanCollide = false | |
| 1410 | shadow.Material = "SmoothPlastic" | |
| 1411 | shadow.Parent = HOLDER | |
| 1412 | end | |
| 1413 | end | |
| 1414 | g = Weapon:GetChildren() | |
| 1415 | for i = 1, #g do | |
| 1416 | if g[i].ClassName == "Part" then | |
| 1417 | local shadow = g[i]:Clone() | |
| 1418 | shadow.CFrame = g[i].CFrame | |
| 1419 | shadow.Transparency = 0.9 | |
| 1420 | shadow.Color = C3(0,0,0) | |
| 1421 | shadow:ClearAllChildren() | |
| 1422 | if g[i]:FindFirstChild("Mesh") then
| |
| 1423 | local CLONE = g[i].Mesh:Clone() | |
| 1424 | CLONE.Parent = shadow | |
| 1425 | end | |
| 1426 | shadow.Parent = HOLDER | |
| 1427 | shadow.Anchored = true | |
| 1428 | shadow.CanCollide = false | |
| 1429 | shadow.Material = "SmoothPlastic" | |
| 1430 | end | |
| 1431 | end | |
| 1432 | else | |
| 1433 | MagicBlock(0.1,10,blade.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Royal purple",VT(0.1,0.1,0.1)) | |
| 1434 | end | |
| 1435 | if VALUE2 == "Rage" and VALUE1 == false then | |
| 1436 | local FRAME = CF(VT(Torso.Position.X+MRANDOM(-15,15),Torso.Position.Y,Torso.Position.Z+MRANDOM(-15,15))) | |
| 1437 | AoEDamage(FRAME.p,4,3,6,0,false,3,1.2,false) | |
| 1438 | AoEDamage(blade.Position,5,35,35,25,false,3,1.2,false) | |
| 1439 | MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Royal purple",VT(0.1,6,0.1),0) | |
| 1440 | MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Really black",VT(0.1,6,0.1),0) | |
| 1441 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,0.6),0) | |
| 1442 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Really black",VT(0.001,0.001,1),0) | |
| 1443 | end | |
| 1444 | end | |
| 1445 | ||
| 1446 | --//=================================\\ | |
| 1447 | --\\=================================// | |
| 1448 | ||
| 1449 | ||
| 1450 | ||
| 1451 | ||
| 1452 | ||
| 1453 | --//====================================================\\-- | |
| 1454 | --|| END OF SCRIPT | |
| 1455 | --\\====================================================//-- |