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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local sick = Instance.new("Sound",Character) | |
32 | sick.SoundId = "rbxassetid://965804171" | |
33 | sick.Looped = true | |
34 | sick.Pitch = 1 | |
35 | sick.Volume = 1 | |
36 | sick:Play() | |
37 | local sick2 = Instance.new("Sound",Character) | |
38 | sick2.SoundId = "rbxassetid://590156873" | |
39 | sick2.Looped = true | |
40 | sick2.Pitch = 1 | |
41 | sick2.Volume = 3 | |
42 | Humanoid.DisplayDistanceType = "None" | |
43 | ||
44 | IT = Instance.new | |
45 | CF = CFrame.new | |
46 | VT = Vector3.new | |
47 | RAD = math.rad | |
48 | C3 = Color3.new | |
49 | UD2 = UDim2.new | |
50 | BRICKC = BrickColor.new | |
51 | ANGLES = CFrame.Angles | |
52 | EULER = CFrame.fromEulerAnglesXYZ | |
53 | COS = math.cos | |
54 | ACOS = math.acos | |
55 | SIN = math.sin | |
56 | ASIN = math.asin | |
57 | ABS = math.abs | |
58 | MRANDOM = math.random | |
59 | FLOOR = math.floor | |
60 | ||
61 | local naeeym2 = Instance.new("BillboardGui",Character) | |
62 | naeeym2.AlwaysOnTop = true | |
63 | naeeym2.Size = UDim2.new(5,35,2,35) | |
64 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
65 | naeeym2.Adornee = Character.Head | |
66 | naeeym2.Name = "Name" | |
67 | naeeym2.PlayerToHideFrom = Player | |
68 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
69 | tecks2.BackgroundTransparency = 1 | |
70 | tecks2.TextScaled = true | |
71 | tecks2.BorderSizePixel = 0 | |
72 | tecks2.Text = Player.Name | |
73 | tecks2.Font = "Fantasy" | |
74 | tecks2.TextSize = 20 | |
75 | tecks2.TextStrokeTransparency = 1 | |
76 | tecks2.TextColor3 = Color3.new(0,0,0) | |
77 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
78 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
79 | tecks2.Parent = naeeym2 | |
80 | ||
81 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
82 | local NEWMESH = IT(MESH) | |
83 | if MESH == "SpecialMesh" then | |
84 | NEWMESH.MeshType = MESHTYPE | |
85 | if MESHID ~= "nil" and MESHID ~= "" then | |
86 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
87 | end | |
88 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
89 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
90 | end | |
91 | end | |
92 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
93 | NEWMESH.Scale = SCALE | |
94 | NEWMESH.Parent = PARENT | |
95 | return NEWMESH | |
96 | end | |
97 | ||
98 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
99 | local NEWPART = IT("Part") | |
100 | NEWPART.formFactor = FORMFACTOR | |
101 | NEWPART.Reflectance = REFLECTANCE | |
102 | NEWPART.Transparency = TRANSPARENCY | |
103 | NEWPART.CanCollide = false | |
104 | NEWPART.Locked = true | |
105 | NEWPART.Anchored = true | |
106 | if ANCHOR == false then | |
107 | NEWPART.Anchored = false | |
108 | end | |
109 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
110 | NEWPART.Name = NAME | |
111 | NEWPART.Size = SIZE | |
112 | NEWPART.Position = Torso.Position | |
113 | NEWPART.Material = MATERIAL | |
114 | NEWPART:BreakJoints() | |
115 | NEWPART.Parent = PARENT | |
116 | return NEWPART | |
117 | end | |
118 | ||
119 | --//=================================\\ | |
120 | --|| CUSTOMIZATION | |
121 | --\\=================================// | |
122 | ||
123 | Player_Size = 1 --Size of the player. | |
124 | Animation_Speed = 3 | |
125 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
126 | ||
127 | local Speed = 16 | |
128 | local Effects2 = {} | |
129 | ||
130 | --//=================================\\ | |
131 | --|| END OF CUSTOMIZATION | |
132 | --\\=================================// | |
133 | ||
134 | local function weldBetween(a, b) | |
135 | local weldd = Instance.new("ManualWeld") | |
136 | weldd.Part0 = a | |
137 | weldd.Part1 = b | |
138 | weldd.C0 = CFrame.new() | |
139 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
140 | weldd.Parent = a | |
141 | return weldd | |
142 | end | |
143 | ||
144 | --//=================================\\ | |
145 | --|| USEFUL VALUES | |
146 | --\\=================================// | |
147 | ||
148 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
149 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
150 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
151 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
152 | local CHANGEDEFENSE = 0 | |
153 | local CHANGEDAMAGE = 0 | |
154 | local CHANGEMOVEMENT = 0 | |
155 | local ANIM = "Idle" | |
156 | local ATTACK = false | |
157 | local EQUIPPED = false | |
158 | local HOLD = false | |
159 | local COMBO = 1 | |
160 | local Rooted = false | |
161 | local SINE = 0 | |
162 | local KEYHOLD = false | |
163 | local CHANGE = 2 / Animation_Speed | |
164 | local WALKINGANIM = false | |
165 | local WALK = 0 | |
166 | local VALUE1 = false | |
167 | local VALUE2 = "Normal" | |
168 | local ROBLOXIDLEANIMATION = IT("Animation") | |
169 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
170 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
171 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
172 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
173 | WEAPONGUI.Name = "Weapon GUI" | |
174 | local Weapon = IT("Model") | |
175 | Weapon.Name = "Adds" | |
176 | local Effects = IT("Folder", Weapon) | |
177 | Effects.Name = "Effects" | |
178 | local ANIMATOR = Humanoid.Animator | |
179 | local ANIMATE = Character.Animate | |
180 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
181 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
182 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
183 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
184 | local UNANCHOR = true | |
185 | ||
186 | local SKILLTEXTCOLOR = C3(0.3,0,0.4) | |
187 | ||
188 | --//=================================\\ | |
189 | --\\=================================// | |
190 | ||
191 | ||
192 | --//=================================\\ | |
193 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
194 | --\\=================================// | |
195 | ||
196 | ArtificialHB = Instance.new("BindableEvent", script) | |
197 | ArtificialHB.Name = "ArtificialHB" | |
198 | ||
199 | script:WaitForChild("ArtificialHB") | |
200 | ||
201 | frame = Frame_Speed | |
202 | tf = 0 | |
203 | allowframeloss = false | |
204 | tossremainder = false | |
205 | lastframe = tick() | |
206 | script.ArtificialHB:Fire() | |
207 | ||
208 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
209 | tf = tf + s | |
210 | if tf >= frame then | |
211 | if allowframeloss then | |
212 | script.ArtificialHB:Fire() | |
213 | lastframe = tick() | |
214 | else | |
215 | for i = 1, math.floor(tf / frame) do | |
216 | script.ArtificialHB:Fire() | |
217 | end | |
218 | lastframe = tick() | |
219 | end | |
220 | if tossremainder then | |
221 | tf = 0 | |
222 | else | |
223 | tf = tf - frame * math.floor(tf / frame) | |
224 | end | |
225 | end | |
226 | end) | |
227 | ||
228 | --//=================================\\ | |
229 | --\\=================================// | |
230 | ||
231 | ||
232 | ||
233 | ||
234 | ||
235 | --//=================================\\ | |
236 | --|| SOME FUNCTIONS | |
237 | --\\=================================// | |
238 | ||
239 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
240 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
241 | end | |
242 | ||
243 | function PositiveAngle(NUMBER) | |
244 | if NUMBER >= 0 then | |
245 | NUMBER = 0 | |
246 | end | |
247 | return NUMBER | |
248 | end | |
249 | ||
250 | function NegativeAngle(NUMBER) | |
251 | if NUMBER <= 0 then | |
252 | NUMBER = 0 | |
253 | end | |
254 | return NUMBER | |
255 | end | |
256 | ||
257 | function Swait(NUMBER) | |
258 | if NUMBER == 0 or NUMBER == nil then | |
259 | ArtificialHB.Event:wait() | |
260 | else | |
261 | for i = 1, NUMBER do | |
262 | ArtificialHB.Event:wait() | |
263 | end | |
264 | end | |
265 | end | |
266 | ||
267 | function QuaternionFromCFrame(cf) | |
268 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
269 | local trace = m00 + m11 + m22 | |
270 | if trace > 0 then | |
271 | local s = math.sqrt(1 + trace) | |
272 | local recip = 0.5 / s | |
273 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
274 | else | |
275 | local i = 0 | |
276 | if m11 > m00 then | |
277 | i = 1 | |
278 | end | |
279 | if m22 > (i == 0 and m00 or m11) then | |
280 | i = 2 | |
281 | end | |
282 | if i == 0 then | |
283 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
284 | local recip = 0.5 / s | |
285 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
286 | elseif i == 1 then | |
287 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
288 | local recip = 0.5 / s | |
289 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
290 | elseif i == 2 then | |
291 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
292 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
293 | end | |
294 | end | |
295 | end | |
296 | ||
297 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
298 | local xs, ys, zs = x + x, y + y, z + z | |
299 | local wx, wy, wz = w * xs, w * ys, w * zs | |
300 | local xx = x * xs | |
301 | local xy = x * ys | |
302 | local xz = x * zs | |
303 | local yy = y * ys | |
304 | local yz = y * zs | |
305 | local zz = z * zs | |
306 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
307 | end | |
308 | ||
309 | function QuaternionSlerp(a, b, t) | |
310 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
311 | local startInterp, finishInterp; | |
312 | if cosTheta >= 0.0001 then | |
313 | if (1 - cosTheta) > 0.0001 then | |
314 | local theta = ACOS(cosTheta) | |
315 | local invSinTheta = 1 / SIN(theta) | |
316 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
317 | finishInterp = SIN(t * theta) * invSinTheta | |
318 | else | |
319 | startInterp = 1 - t | |
320 | finishInterp = t | |
321 | end | |
322 | else | |
323 | if (1 + cosTheta) > 0.0001 then | |
324 | local theta = ACOS(-cosTheta) | |
325 | local invSinTheta = 1 / SIN(theta) | |
326 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
327 | finishInterp = SIN(t * theta) * invSinTheta | |
328 | else | |
329 | startInterp = t - 1 | |
330 | finishInterp = t | |
331 | end | |
332 | end | |
333 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
334 | end | |
335 | ||
336 | function Clerp(a, b, t) | |
337 | local qa = {QuaternionFromCFrame(a)} | |
338 | local qb = {QuaternionFromCFrame(b)} | |
339 | local ax, ay, az = a.x, a.y, a.z | |
340 | local bx, by, bz = b.x, b.y, b.z | |
341 | local _t = 1 - t | |
342 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
343 | end | |
344 | ||
345 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
346 | local frame = IT("Frame") | |
347 | frame.BackgroundTransparency = TRANSPARENCY | |
348 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
349 | frame.Position = POSITION | |
350 | frame.Size = SIZE | |
351 | frame.BackgroundColor3 = COLOR | |
352 | frame.BorderColor3 = BORDERCOLOR | |
353 | frame.Name = NAME | |
354 | frame.Parent = PARENT | |
355 | return frame | |
356 | end | |
357 | ||
358 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
359 | local label = IT("TextLabel") | |
360 | label.BackgroundTransparency = 1 | |
361 | label.Size = UD2(1, 0, 1, 0) | |
362 | label.Position = UD2(0, 0, 0, 0) | |
363 | label.TextColor3 = TEXTCOLOR | |
364 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
365 | label.TextTransparency = TRANSPARENCY | |
366 | label.FontSize = TEXTFONTSIZE | |
367 | label.Font = TEXTFONT | |
368 | label.BorderSizePixel = BORDERSIZEPIXEL | |
369 | label.TextScaled = false | |
370 | label.Text = TEXT | |
371 | label.Name = NAME | |
372 | label.Parent = PARENT | |
373 | return label | |
374 | end | |
375 | ||
376 | function NoOutlines(PART) | |
377 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
378 | end | |
379 | ||
380 | ||
381 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
382 | local NEWWELD = IT(TYPE) | |
383 | NEWWELD.Part0 = PART0 | |
384 | NEWWELD.Part1 = PART1 | |
385 | NEWWELD.C0 = C0 | |
386 | NEWWELD.C1 = C1 | |
387 | NEWWELD.Parent = PARENT | |
388 | return NEWWELD | |
389 | end | |
390 | ||
391 | local SOUND = IT("Sound",nil) | |
392 | ||
393 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
394 | local NEWSOUND = nil | |
395 | coroutine.resume(coroutine.create(function() | |
396 | NEWSOUND = SOUND:Clone() | |
397 | NEWSOUND.Parent = PARENT | |
398 | NEWSOUND.Volume = VOLUME | |
399 | NEWSOUND.Pitch = PITCH | |
400 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
401 | Swait() | |
402 | NEWSOUND:play() | |
403 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
404 | end)) | |
405 | return NEWSOUND | |
406 | end | |
407 | ||
408 | function CFrameFromTopBack(at, top, back) | |
409 | local right = top:Cross(back) | |
410 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
411 | end | |
412 | ||
413 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
414 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
415 | local mesh = IT("SpecialMesh",wave) | |
416 | mesh.MeshType = "FileMesh" | |
417 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
418 | mesh.Scale = SIZE | |
419 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
420 | wave.CFrame = CFRAME | |
421 | coroutine.resume(coroutine.create(function(PART) | |
422 | for i = 1, WAIT do | |
423 | Swait() | |
424 | mesh.Scale = mesh.Scale + GROW | |
425 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
426 | if DOESROT == true then | |
427 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
428 | end | |
429 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
430 | if wave.Transparency > 0.99 then | |
431 | wave:remove() | |
432 | end | |
433 | end | |
434 | end)) | |
435 | end | |
436 | ||
437 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,DOESTRAIL) | |
438 | local wave = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
439 | local mesh = IT("SpecialMesh",wave) | |
440 | mesh.MeshType = "FileMesh" | |
441 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
442 | mesh.Scale = SIZE | |
443 | wave.CFrame = CFRAME | |
444 | coroutine.resume(coroutine.create(function(PART) | |
445 | for i = 1, WAIT do | |
446 | Swait() | |
447 | if DOESTRAIL == true then | |
448 | Trail(wave) | |
449 | end | |
450 | mesh.Scale = mesh.Scale + GROW | |
451 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
452 | if DOESROT == true then | |
453 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
454 | end | |
455 | wave.Transparency = wave.Transparency + (0.2/WAIT) | |
456 | if wave.Transparency > 0.99 then | |
457 | wave:remove() | |
458 | end | |
459 | end | |
460 | end)) | |
461 | end | |
462 | ||
463 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
464 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
465 | local mesh = IT("SpecialMesh",wave) | |
466 | mesh.MeshType = "Sphere" | |
467 | mesh.Scale = SIZE | |
468 | mesh.Offset = VT(0,0,0) | |
469 | wave.CFrame = CFRAME | |
470 | coroutine.resume(coroutine.create(function(PART) | |
471 | for i = 1, WAIT do | |
472 | Swait() | |
473 | mesh.Scale = mesh.Scale + GROW | |
474 | wave.Transparency = wave.Transparency + (1/WAIT) | |
475 | if wave.Transparency > 0.99 then | |
476 | wave:remove() | |
477 | end | |
478 | end | |
479 | end)) | |
480 | end | |
481 | ||
482 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
483 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
484 | local mesh = IT("BlockMesh",wave) | |
485 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
486 | coroutine.resume(coroutine.create(function(PART) | |
487 | for i = 1, WAIT do | |
488 | Swait() | |
489 | mesh.Scale = mesh.Scale + GROW | |
490 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
491 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
492 | if wave.Transparency > 0.99 then | |
493 | wave:remove() | |
494 | end | |
495 | end | |
496 | end)) | |
497 | end | |
498 | ||
499 | function MakeForm(PART,TYPE) | |
500 | if TYPE == "Cyl" then | |
501 | local MSH = IT("CylinderMesh",PART) | |
502 | elseif TYPE == "Ball" then | |
503 | local MSH = IT("SpecialMesh",PART) | |
504 | MSH.MeshType = "Sphere" | |
505 | elseif TYPE == "Wedge" then | |
506 | local MSH = IT("SpecialMesh",PART) | |
507 | MSH.MeshType = "Wedge" | |
508 | end | |
509 | end | |
510 | ||
511 | function CheckTableForString(Table, String) | |
512 | for i, v in pairs(Table) do | |
513 | if string.find(string.lower(String), string.lower(v)) then | |
514 | return true | |
515 | end | |
516 | end | |
517 | return false | |
518 | end | |
519 | ||
520 | function CheckIntangible(Hit) | |
521 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
522 | if Hit and Hit.Parent then | |
523 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
524 | return true | |
525 | end | |
526 | end | |
527 | return false | |
528 | end | |
529 | ||
530 | Debris = game:GetService("Debris") | |
531 | ||
532 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
533 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
534 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
535 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
536 | if RayHit and CheckIntangible(RayHit) then | |
537 | if DelayIfHit then | |
538 | wait() | |
539 | end | |
540 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
541 | end | |
542 | return RayHit, RayPos, RayNormal | |
543 | end | |
544 | ||
545 | function turnto(position) | |
546 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
547 | end | |
548 | ||
549 | --//=================================\\ | |
550 | --|| WEAPON CREATION | |
551 | --\\=================================// | |
552 | ||
553 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Wistband part", VT(1.015,0.15,1.015),false) | |
554 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
555 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.035,0.1,1.035),false) | |
556 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
557 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.035,0.1,1.035),false) | |
558 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
559 | MakeForm(part,"Wedge") | |
560 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.025,0.05,1.025),false) | |
561 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.22, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
562 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.025,0.1,1.025),false) | |
563 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
564 | MakeForm(part,"Wedge") | |
565 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(0.8,0.05,0.8),false) | |
566 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
567 | MakeForm(part,"Cyl") | |
568 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Wistband part", VT(0.81,0.05,0.81),false) | |
569 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.49, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
570 | MakeForm(part,"Cyl") | |
571 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.5,0.05,0.5),false) | |
572 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.51, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
573 | MakeForm(part,"Cyl") | |
574 | local blade = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "Wistband part", VT(0.5,0.05,0.5),false) | |
575 | local armweld = CreateWeldOrSnapOrMotor("Weld", blade, RightArm, blade, CF(0.52, -0.306, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
576 | CreateMesh("SpecialMesh", blade, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05)) | |
577 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.2,0.05,0.2),false) | |
578 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
579 | MakeForm(part,"Ball") | |
580 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(0.15,0.06,0.15),false) | |
581 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
582 | MakeForm(part,"Ball") | |
583 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Wistband part", VT(0.1,0.07,0.1),false) | |
584 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
585 | MakeForm(part,"Ball") | |
586 | ||
587 | for _, c in pairs(Weapon:GetChildren()) do | |
588 | if c.ClassName == "Part" then | |
589 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
590 | end | |
591 | end | |
592 | ||
593 | Weapon.Parent = Character | |
594 | ||
595 | Humanoid.Died:connect(function() | |
596 | ATTACK = true | |
597 | end) | |
598 | ||
599 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
600 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
601 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
602 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
603 | ||
604 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkage Shurikens", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1") | |
605 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Darkage Surge", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2") | |
606 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Shadow Sneak", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 3") | |
607 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Rage of Darkage", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 4") | |
608 | ||
609 | --//=================================\\ | |
610 | --|| DAMAGE FUNCTIONS | |
611 | --\\=================================// | |
612 | ||
613 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
614 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
615 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
616 | local BODYGYRO = IT("BodyGyro", STATPART) | |
617 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
618 | BODYPOSITION.P = 2000 | |
619 | BODYPOSITION.D = 100 | |
620 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
621 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
622 | game:GetService("Debris"):AddItem(STATPART ,5) | |
623 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
624 | BILLBOARDGUI.Adornee = STATPART | |
625 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
626 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
627 | BILLBOARDGUI.AlwaysOnTop = false | |
628 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
629 | TEXTLABEL.BackgroundTransparency = 1 | |
630 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
631 | TEXTLABEL.Text = TEXT | |
632 | TEXTLABEL.Font = "Fantasy" | |
633 | TEXTLABEL.FontSize="Size42" | |
634 | TEXTLABEL.TextColor3 = COLOR | |
635 | TEXTLABEL.TextStrokeTransparency = 1 | |
636 | TEXTLABEL.TextScaled = true | |
637 | TEXTLABEL.TextWrapped = true | |
638 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
639 | if LABELTYPE == "Normal" then | |
640 | for i = 1, 30 do | |
641 | Swait() | |
642 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
643 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
644 | end | |
645 | elseif LABELTYPE == "Debuff" then | |
646 | for i = 1, 30 do | |
647 | Swait() | |
648 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
649 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
650 | end | |
651 | elseif LABELTYPE == "Shock" then | |
652 | local ORIGIN = STATPART.Position | |
653 | for i = 1, 30 do | |
654 | Swait() | |
655 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
656 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
657 | end | |
658 | end | |
659 | THEPART.Parent = nil | |
660 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
661 | end | |
662 | ||
663 | --//=================================\\ | |
664 | --|| DAMAGING | |
665 | --\\=================================// | |
666 | ||
667 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
668 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
669 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
670 | local dmg = math.random(min,max) | |
671 | if humanoid.Health > 0 then | |
672 | if beserk == true then | |
673 | humanoid.Health = 0 | |
674 | else | |
675 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
676 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
677 | if math.random(1,100) < critrate+1 then | |
678 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
679 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
680 | else | |
681 | humanoid.Health = humanoid.Health - dmg | |
682 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
683 | end | |
684 | local defence = Instance.new("BoolValue",hit.Parent) | |
685 | defence.Name = ("HitBy"..Player.Name) | |
686 | game:GetService("Debris"):AddItem(defence, 0.5) | |
687 | end | |
688 | end | |
689 | end | |
690 | end | |
691 | ||
692 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
693 | local dmg = math.random(min,max) | |
694 | for i,v in ipairs(workspace:GetChildren()) do | |
695 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
696 | local body = v:GetChildren() | |
697 | for part = 1, #body do | |
698 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
699 | if(body[part].Position - position).Magnitude < radius then | |
700 | if v.ClassName == "Model" then | |
701 | if v:FindFirstChild("Humanoid") then | |
702 | if v.Humanoid.Health ~= 0 then | |
703 | if CanBeDodgedByJumping == true then | |
704 | if body[part].Position.Y < position.Y+5 then | |
705 | if math.random(1,100) < critrate+1 then | |
706 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
707 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
708 | else | |
709 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
710 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
711 | end | |
712 | local defence = Instance.new("BoolValue",v) | |
713 | defence.Name = ("HitBy"..Player.Name) | |
714 | end | |
715 | else | |
716 | if beserk == true then | |
717 | v.Humanoid.Health = 0 | |
718 | end | |
719 | if math.random(1,100) < critrate+1 then | |
720 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
721 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
722 | else | |
723 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
724 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
725 | end | |
726 | local defence = Instance.new("BoolValue",v) | |
727 | defence.Name = ("HitBy"..Player.Name) | |
728 | end | |
729 | end | |
730 | end | |
731 | end | |
732 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
733 | end | |
734 | end | |
735 | end | |
736 | end | |
737 | if v:FindFirstChild("HitBy"..Player.Name) then | |
738 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
739 | end | |
740 | end | |
741 | end | |
742 | ||
743 | --//=================================\\ | |
744 | --|| ATTACK FUNCTIONS AND STUFF | |
745 | --\\=================================// | |
746 | ||
747 | local asd = Instance.new("ParticleEmitter") | |
748 | asd.Color = ColorSequence.new(Color3.new(0, 0, 0)) | |
749 | asd.LightEmission = .1 | |
750 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
751 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 4),NumberSequenceKeypoint.new(1, 8)}) | |
752 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
753 | asd.Transparency = bbb | |
754 | asd.Size = aaa | |
755 | asd.ZOffset = .9 | |
756 | asd.Acceleration = Vector3.new(0, 0, 0) | |
757 | asd.LockedToPart = false | |
758 | asd.EmissionDirection = "Back" | |
759 | asd.Lifetime = NumberRange.new(1, 2) | |
760 | asd.Rotation = NumberRange.new(-100, 100) | |
761 | asd.RotSpeed = NumberRange.new(-100, 100) | |
762 | asd.Speed = NumberRange.new(6) | |
763 | asd.Enabled = false | |
764 | asd.Drag = 3 | |
765 | asd.VelocitySpread = 10000 | |
766 | ||
767 | function poofcloud(pos,amount) | |
768 | local prt = CreatePart(3, Effects, "Neon", 0, 1, "Royal purple", "Poof", VT(0,0,0)) | |
769 | prt.Anchored = true | |
770 | prt.CFrame = CF(pos) | |
771 | local prtcl = asd:Clone() | |
772 | prtcl.Parent = prt | |
773 | prtcl:Emit(amount) | |
774 | CreateSound("966888080", prt, 6, (math.random(12,16)/10)) | |
775 | coroutine.resume(coroutine.create(function() | |
776 | wait(3) | |
777 | prt:remove() | |
778 | end)) | |
779 | end | |
780 | ||
781 | function Vanish() | |
782 | tecks2.TextTransparency = 1 | |
783 | poofcloud(Torso.Position,50) | |
784 | g = Character:GetChildren() | |
785 | for i = 1, #g do | |
786 | if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then | |
787 | g[i].Transparency = 1 | |
788 | Head.face.Transparency = 1 | |
789 | elseif g[i].ClassName == "Accessory" then | |
790 | g[i].Handle.Transparency = 1 | |
791 | end | |
792 | end | |
793 | g = Weapon:GetChildren() | |
794 | for i = 1, #g do | |
795 | if g[i].ClassName == "Part" then | |
796 | g[i].Transparency = 1 | |
797 | end | |
798 | end | |
799 | end | |
800 | ||
801 | function Trail(Part) | |
802 | local TRAIL = Part:Clone() | |
803 | TRAIL.CanCollide = false | |
804 | TRAIL.Anchored = true | |
805 | TRAIL.Parent = Effects | |
806 | TRAIL.Name = "Trail" | |
807 | local TRANS = Part.Transparency | |
808 | coroutine.resume(coroutine.create(function() | |
809 | for i = 1, 20 do | |
810 | Swait() | |
811 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
812 | end | |
813 | TRAIL:remove() | |
814 | end)) | |
815 | end | |
816 | ||
817 | function Appear() | |
818 | tecks2.TextTransparency = 0 | |
819 | poofcloud(Torso.Position,50) | |
820 | g = Character:GetChildren() | |
821 | for i = 1, #g do | |
822 | if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then | |
823 | g[i].Transparency = 0 | |
824 | Head.face.Transparency = 0 | |
825 | elseif g[i].ClassName == "Accessory" then | |
826 | g[i].Handle.Transparency = 0 | |
827 | end | |
828 | end | |
829 | g = Weapon:GetChildren() | |
830 | for i = 1, #g do | |
831 | if g[i].ClassName == "Part" then | |
832 | g[i].Transparency = 0 | |
833 | end | |
834 | end | |
835 | end | |
836 | ||
837 | function AttackTemplate() | |
838 | ATTACK = true | |
839 | Rooted = false | |
840 | for i=0, 1, 0.1 / Animation_Speed do | |
841 | Swait() | |
842 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
843 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
844 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
845 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
846 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
847 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed) | |
848 | end | |
849 | ATTACK = false | |
850 | Rooted = false | |
851 | end | |
852 | ||
853 | function DarkageShuriken() | |
854 | ATTACK = true | |
855 | Rooted = false | |
856 | for i=0, 1, 0.1 / Animation_Speed do | |
857 | Swait() | |
858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed) | |
863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed) | |
864 | end | |
865 | for i=0, 1.5, 0.1 / Animation_Speed do | |
866 | Swait() | |
867 | MagicBlock(3,10,blade.CFrame,"Royal purple",VT(-0.1,-0.1,-0.1)) | |
868 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
872 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed) | |
873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed) | |
874 | end | |
875 | local ANGLE = 15 | |
876 | for i = 1, 3 do | |
877 | local SHURIKEN = CreatePart(3, Effects, "Marble", 0, 0.3, "Royal purple", "Shuriken", VT(0.5,0.05,0.5),false) | |
878 | local MESH = CreateMesh("SpecialMesh", SHURIKEN, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05)) | |
879 | SHURIKEN.CFrame = CF(RootPart.Position,Mouse.Hit.p) * CF(0,0,-4) * ANGLES(RAD(0),RAD(ANGLE),RAD(0)) | |
880 | ANGLE = ANGLE - 15 | |
881 | SHURIKEN.Anchored = true | |
882 | SHURIKEN.Parent = Effects | |
883 | SHURIKEN.CanCollide = true | |
884 | MESH.Scale = MESH.Scale * 5 | |
885 | MESH.Offset = MESH.Offset * 5 | |
886 | SHURIKEN.Size = SHURIKEN.Size * 5 | |
887 | coroutine.resume(coroutine.create(function() | |
888 | local TOUCHED = false | |
889 | local CFRAME = SHURIKEN.CFrame | |
890 | local LOOP = 1 | |
891 | local HIT = SHURIKEN.Touched:Connect(function(hit) | |
892 | if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
893 | TOUCHED = true | |
894 | end | |
895 | end) | |
896 | repeat | |
897 | Swait() | |
898 | Trail(SHURIKEN) | |
899 | LOOP = LOOP + 1 | |
900 | SHURIKEN.CFrame = CFRAME * CF(0,0,-LOOP) * ANGLES(RAD(0),RAD(LOOP*15),RAD(0)) | |
901 | MESH.Scale = MESH.Scale * 1.01 | |
902 | MESH.Offset = MESH.Offset * 1.01 | |
903 | SHURIKEN.Size = SHURIKEN.Size * 1.01 | |
904 | until TOUCHED == true or LOOP >= 250 | |
905 | SHURIKEN.CanCollide = false | |
906 | HIT:disconnect() | |
907 | if LOOP >= 250 and TOUCHED == false then | |
908 | for i = 1, 50 do | |
909 | Swait() | |
910 | MESH.Scale = MESH.Scale * 0.9 | |
911 | MESH.Offset = MESH.Offset * 0.9 | |
912 | SHURIKEN.Size = SHURIKEN.Size * 0.9 | |
913 | end | |
914 | elseif TOUCHED == true then | |
915 | AoEDamage(SHURIKEN.Position,SHURIKEN.Size.X,35,45,7,false,3,1.2,false) | |
916 | CreateSound("444667859", SHURIKEN, 3, (math.random(12,16)/10)) | |
917 | for i = 1, 10 do | |
918 | Swait() | |
919 | MagicBlock(SHURIKEN.Size.Y*5,5,SHURIKEN.CFrame,"Royal purple",VT(SHURIKEN.Size.Y/15,SHURIKEN.Size.Y/15,SHURIKEN.Size.Y/15)) | |
920 | SHURIKEN.CFrame = SHURIKEN.CFrame * ANGLES(RAD(0),RAD(15),RAD(0)) | |
921 | MESH.Scale = MESH.Scale * 1.03 | |
922 | MESH.Offset = MESH.Offset * 1.03 | |
923 | SHURIKEN.Size = SHURIKEN.Size * 1.03 | |
924 | SHURIKEN.Transparency = SHURIKEN.Transparency + 0.1 | |
925 | end | |
926 | end | |
927 | wait(5) | |
928 | SHURIKEN:remove() | |
929 | end)) | |
930 | end | |
931 | for i=0, 0.4, 0.1 / Animation_Speed do | |
932 | Swait() | |
933 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
934 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
935 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
936 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
937 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
938 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
939 | end | |
940 | ATTACK = false | |
941 | Rooted = false | |
942 | end | |
943 | ||
944 | function DarkageStorm() | |
945 | ATTACK = true | |
946 | Rooted = false | |
947 | for i=0, 1, 0.1 / Animation_Speed do | |
948 | Swait() | |
949 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
952 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
953 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed) | |
954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed) | |
955 | end | |
956 | for i=0, 1.5, 0.1 / Animation_Speed do | |
957 | Swait() | |
958 | CreateSwirl(VT(1,1,1),15,blade.CFrame,true,4,"Royal purple",VT(0.5,0.5,0.5)) | |
959 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,1),0) | |
960 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,0.6),0) | |
961 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Really black",VT(0.001,0.001,1),0) | |
962 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
964 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
965 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
966 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed) | |
967 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed) | |
968 | end | |
969 | CreateSound("444667859", blade, 3, (math.random(6,8)/10)) | |
970 | coroutine.resume(coroutine.create(function() | |
971 | local FRAME = CF(RootPart.Position,Mouse.Hit.p) | |
972 | for i = 1, 75 do | |
973 | Swait(5) | |
974 | FRAME = FRAME * CF(0,0,-6) | |
975 | CreateSwirl(VT(i,i,i),15,FRAME*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Really black",VT(-0.1,-0.1,-0.1),true) | |
976 | CreateSwirl(VT(i,i,i),15,FRAME*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Royal purple",VT(-0.1,-0.1,-0.1),true) | |
977 | AoEDamage(FRAME.p,i*1.5,4,10,0,false,0,1.2,false) | |
978 | end | |
979 | end)) | |
980 | for i=0, 0.4, 0.1 / Animation_Speed do | |
981 | Swait() | |
982 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
986 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
987 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
988 | end | |
989 | ATTACK = false | |
990 | Rooted = false | |
991 | end | |
992 | ||
993 | function DarkageSurge() | |
994 | ATTACK = true | |
995 | Rooted = true | |
996 | for i=0, 1, 0.1 / Animation_Speed do | |
997 | Swait() | |
998 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
999 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1000 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1001 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1002 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1003 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
1004 | end | |
1005 | for i=0, 3, 0.1 / Animation_Speed do | |
1006 | Swait() | |
1007 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,1),0) | |
1008 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1009 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1010 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1011 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1012 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1013 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
1014 | end | |
1015 | coroutine.resume(coroutine.create(function() | |
1016 | local SHURIKEN = CreatePart(3, Effects, "Marble", 0, 0.8, "Royal purple", "Shuriken", VT(0.5,0.05,0.5)) | |
1017 | local MESH = CreateMesh("SpecialMesh", SHURIKEN, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05)) | |
1018 | SHURIKEN.CFrame = RootPart.CFrame*CF(0,-5,0) | |
1019 | SHURIKEN.Parent = Effects | |
1020 | MESH.Scale = MESH.Scale * 50 | |
1021 | MESH.Offset = MESH.Offset * 50 | |
1022 | SHURIKEN.Size = SHURIKEN.Size * 50 | |
1023 | CreateSound("971126018", SHURIKEN, 7, 0.6) | |
1024 | for i = 1, 85 do | |
1025 | Swait() | |
1026 | AoEDamage(SHURIKEN.Position,SHURIKEN.Size.X/1.5,1,1,0,false,3,1.2,false) | |
1027 | local FRAME = CF(VT(SHURIKEN.Position.X+MRANDOM(-SHURIKEN.Size.X/2,SHURIKEN.Size.X/2),SHURIKEN.Position.Y,SHURIKEN.Position.Z+MRANDOM(-SHURIKEN.Size.X/2,SHURIKEN.Size.X/2))) | |
1028 | MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Royal purple",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y,SHURIKEN.Size.Y/4),0) | |
1029 | MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Really black",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y,SHURIKEN.Size.Y/4),0) | |
1030 | MagicSphere(VT(0.6,0.6,0.6),15,CF(SHURIKEN.Position),"Royal purple",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y*2,SHURIKEN.Size.Y/4),0) | |
1031 | MagicSphere(VT(0.2,0.2,0.2),15,CF(SHURIKEN.Position),"Really black",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y*2,SHURIKEN.Size.Y/4),0) | |
1032 | MESH.Scale = MESH.Scale * 1.01 | |
1033 | MESH.Offset = MESH.Offset * 1.01 | |
1034 | SHURIKEN.Size = SHURIKEN.Size * 1.01 | |
1035 | Trail(SHURIKEN) | |
1036 | SHURIKEN.CFrame = SHURIKEN.CFrame * ANGLES(RAD(0),RAD(i),RAD(0)) | |
1037 | end | |
1038 | for i = 1, 50 do | |
1039 | Swait() | |
1040 | MESH.Scale = MESH.Scale * 0.9 | |
1041 | MESH.Offset = MESH.Offset * 0.9 | |
1042 | SHURIKEN.Size = SHURIKEN.Size * 0.9 | |
1043 | end | |
1044 | SHURIKEN:remove() | |
1045 | end)) | |
1046 | ATTACK = false | |
1047 | Rooted = false | |
1048 | end | |
1049 | ||
1050 | function DarkageBlades() | |
1051 | ATTACK = true | |
1052 | Rooted = true | |
1053 | local MESHID = "86297695" | |
1054 | local TEXTURE = "86290910" | |
1055 | for i=0, 1, 0.1 / Animation_Speed do | |
1056 | Swait() | |
1057 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1061 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1062 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
1063 | end | |
1064 | local BLADEHOLDER = IT("Folder",Effects) | |
1065 | BLADEHOLDER.Name = "Blades" | |
1066 | local BLADE1 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Royal purple", "Katana", VT(0.5,4,0.5)) | |
1067 | local MESH = CreateMesh("SpecialMesh", BLADE1, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0)) | |
1068 | BLADE1.CanCollide = true | |
1069 | BLADE1.CFrame = RootPart.CFrame * CF(-5,3,0)*ANGLES(RAD(180),RAD(0),RAD(0)) | |
1070 | local BLADE2 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Royal purple", "Katana", VT(0.5,4,0.5)) | |
1071 | local MESH = CreateMesh("SpecialMesh", BLADE2, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0)) | |
1072 | BLADE2.CanCollide = true | |
1073 | BLADE2.CFrame = RootPart.CFrame * CF(5,0,0)*ANGLES(RAD(180),RAD(0),RAD(180)) | |
1074 | local BLADE3 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Royal purple", "Katana", VT(0.5,4,0.5)) | |
1075 | local MESH = CreateMesh("SpecialMesh", BLADE3, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0)) | |
1076 | BLADE3.CanCollide = true | |
1077 | BLADE3.CFrame = RootPart.CFrame * CF(-5,-3,0)*ANGLES(RAD(180),RAD(0),RAD(0)) | |
1078 | coroutine.resume(coroutine.create(function() | |
1079 | for i = 1, 100 do | |
1080 | Swait() | |
1081 | BLADE1.Transparency = BLADE1.Transparency - 0.01 | |
1082 | BLADE2.Transparency = BLADE1.Transparency | |
1083 | BLADE3.Transparency = BLADE1.Transparency | |
1084 | end | |
1085 | end)) | |
1086 | for i=0, 3, 0.1 / Animation_Speed do | |
1087 | Swait() | |
1088 | BLADE1.CFrame = RootPart.CFrame * CF(-5,3,0)*ANGLES(RAD(180),RAD(0),RAD(0)) | |
1089 | BLADE2.CFrame = RootPart.CFrame * CF(5,0,0)*ANGLES(RAD(180),RAD(0),RAD(180)) | |
1090 | BLADE3.CFrame = RootPart.CFrame * CF(-5,-3,0)*ANGLES(RAD(180),RAD(0),RAD(0)) | |
1091 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,1),0) | |
1092 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1093 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1094 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1095 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1096 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
1098 | end | |
1099 | for i= 1, 15 do | |
1100 | Swait() | |
1101 | Trail(BLADE1) | |
1102 | Trail(BLADE2) | |
1103 | Trail(BLADE3) | |
1104 | BLADE1.CFrame = BLADE1.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0)) | |
1105 | BLADE2.CFrame = BLADE2.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0)) | |
1106 | BLADE3.CFrame = BLADE3.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0)) | |
1107 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1111 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
1113 | end | |
1114 | coroutine.resume(coroutine.create(function() | |
1115 | for i = 1, 25 do | |
1116 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE1, 2, MRANDOM(8,12)/10) | |
1117 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE2, 2, MRANDOM(8,12)/10) | |
1118 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE3, 2, MRANDOM(8,12)/10) | |
1119 | AoEDamage(BLADE1.Position,15,15,25,2,false,3,1.2,false) | |
1120 | AoEDamage(BLADE2.Position,15,15,25,2,false,3,1.2,false) | |
1121 | AoEDamage(BLADE3.Position,15,15,25,2,false,3,1.2,false) | |
1122 | CreateSwirl(VT(10,10,10),15,BLADE1.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false) | |
1123 | CreateSwirl(VT(10,10,10),15,BLADE2.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false) | |
1124 | CreateSwirl(VT(10,10,10),15,BLADE3.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false) | |
1125 | for i= 1, 5 do | |
1126 | BLADE1.CFrame = BLADE1.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150))) | |
1127 | BLADE2.CFrame = BLADE2.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150))) | |
1128 | BLADE3.CFrame = BLADE3.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150))) | |
1129 | end | |
1130 | Swait() | |
1131 | end | |
1132 | coroutine.resume(coroutine.create(function() | |
1133 | for i = 1, 100 do | |
1134 | Swait() | |
1135 | BLADE1.Transparency = BLADE1.Transparency + 0.01 | |
1136 | BLADE2.Transparency = BLADE1.Transparency | |
1137 | BLADE3.Transparency = BLADE1.Transparency | |
1138 | end | |
1139 | end)) | |
1140 | end)) | |
1141 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1142 | Swait() | |
1143 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1144 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1145 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1146 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1147 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed) | |
1149 | end | |
1150 | ATTACK = false | |
1151 | Rooted = false | |
1152 | end | |
1153 | ||
1154 | function RageOfDarkage() | |
1155 | ATTACK = true | |
1156 | Rooted = true | |
1157 | for i=0, 4, 0.1 / Animation_Speed do | |
1158 | Swait() | |
1159 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,1),0) | |
1160 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,0.6),0) | |
1161 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Really black",VT(0.001,0.001,1),0) | |
1162 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1163 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1164 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(45), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(-45), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1167 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1169 | end | |
1170 | CreateSound("971126018", Torso, 7, 0.6) | |
1171 | sick:Stop() | |
1172 | MagicSphere(VT(0.6,0.6,0.6),155,CF(Torso.Position),"Royal purple",VT(0.4,0.4,0.4),0) | |
1173 | MagicSphere(VT(0.2,0.2,0.2),155,CF(Torso.Position),"Really black",VT(0.4,0.4,0.4),0) | |
1174 | for i=0, 4, 0.1 / Animation_Speed do | |
1175 | Swait() | |
1176 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1178 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1179 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1180 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1181 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1182 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1183 | end | |
1184 | tecks2.Text = Player.Name..", the rage of Darkage" | |
1185 | VALUE2 = "Rage" | |
1186 | SKILL1TEXT.Text = "[Z] Darkage Storm" | |
1187 | SKILL2TEXT.Text = "[B] Darkage Blades" | |
1188 | SKILL4TEXT.Text = "[V] Cool down" | |
1189 | sick2:Play() | |
1190 | ATTACK = false | |
1191 | Rooted = false | |
1192 | end | |
1193 | ||
1194 | --//=================================\\ | |
1195 | --|| ASSIGN THINGS TO KEYS | |
1196 | --\\=================================// | |
1197 | ||
1198 | function MouseDown(Mouse) | |
1199 | if ATTACK == false then | |
1200 | end | |
1201 | end | |
1202 | ||
1203 | function MouseUp(Mouse) | |
1204 | HOLD = false | |
1205 | end | |
1206 | ||
1207 | function KeyDown(Key) | |
1208 | KEYHOLD = true | |
1209 | if Key == "z" and ATTACK == false then | |
1210 | if VALUE2 == "Normal" then | |
1211 | DarkageShuriken() | |
1212 | elseif VALUE2 == "Rage" then | |
1213 | DarkageStorm() | |
1214 | end | |
1215 | end | |
1216 | ||
1217 | if Key == "b" and ATTACK == false then | |
1218 | if VALUE2 == "Normal" then | |
1219 | DarkageSurge() | |
1220 | elseif VALUE2 == "Rage" then | |
1221 | DarkageBlades() | |
1222 | end | |
1223 | end | |
1224 | ||
1225 | if Key == "c" and ATTACK == false then | |
1226 | if VALUE1 == false then | |
1227 | Vanish() | |
1228 | VALUE1 = true | |
1229 | elseif VALUE1 == true then | |
1230 | Appear() | |
1231 | VALUE1 = false | |
1232 | end | |
1233 | end | |
1234 | ||
1235 | if Key == "v" and ATTACK == false and VALUE1 == false then | |
1236 | if VALUE2 == "Normal" then | |
1237 | RageOfDarkage() | |
1238 | elseif VALUE2 == "Rage" then | |
1239 | VALUE2 = "Normal" | |
1240 | sick:Play() | |
1241 | sick2:Stop() | |
1242 | tecks2.Text = Player.Name | |
1243 | SKILL1TEXT.Text = "[Z] Darkage Shurikens" | |
1244 | SKILL2TEXT.Text = "[B] Darkage Surge" | |
1245 | SKILL4TEXT.Text = "[V] Rage of Darkage" | |
1246 | end | |
1247 | end | |
1248 | ||
1249 | if Key == "x" and ATTACK == false then | |
1250 | end | |
1251 | end | |
1252 | ||
1253 | function KeyUp(Key) | |
1254 | KEYHOLD = false | |
1255 | end | |
1256 | ||
1257 | Mouse.Button1Down:connect(function(NEWKEY) | |
1258 | MouseDown(NEWKEY) | |
1259 | end) | |
1260 | Mouse.Button1Up:connect(function(NEWKEY) | |
1261 | MouseUp(NEWKEY) | |
1262 | end) | |
1263 | Mouse.KeyDown:connect(function(NEWKEY) | |
1264 | KeyDown(NEWKEY) | |
1265 | end) | |
1266 | Mouse.KeyUp:connect(function(NEWKEY) | |
1267 | KeyUp(NEWKEY) | |
1268 | end) | |
1269 | ||
1270 | --//=================================\\ | |
1271 | --\\=================================// | |
1272 | ||
1273 | ||
1274 | function unanchor() | |
1275 | if UNANCHOR == true then | |
1276 | g = Character:GetChildren() | |
1277 | for i = 1, #g do | |
1278 | if g[i].ClassName == "Part" then | |
1279 | g[i].Anchored = false | |
1280 | end | |
1281 | end | |
1282 | end | |
1283 | end | |
1284 | ||
1285 | ||
1286 | --//=================================\\ | |
1287 | --|| WRAP THE WHOLE SCRIPT UP | |
1288 | --\\=================================// | |
1289 | ||
1290 | Humanoid.Changed:connect(function(Jump) | |
1291 | if Jump == "Jump" and (Disable_Jump == true) then | |
1292 | Humanoid.Jump = false | |
1293 | end | |
1294 | end) | |
1295 | ||
1296 | Humanoid.HipHeight = 2 | |
1297 | Speed = 45 | |
1298 | local FF = IT("ForceField",Character) | |
1299 | FF.Visible = false | |
1300 | ||
1301 | while true do | |
1302 | Swait() | |
1303 | ANIMATE.Parent = nil | |
1304 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1305 | IDLEANIMATION:Play() | |
1306 | SINE = SINE + CHANGE | |
1307 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1308 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1309 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1310 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -3, 0))).lookVector, 7 * Player_Size, Character) | |
1311 | local WALKSPEEDVALUE = 3 | |
1312 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1313 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1314 | --Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1315 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1316 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1317 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1318 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1319 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1320 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1321 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1322 | end | |
1323 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1324 | ANIM = "Jump" | |
1325 | if ATTACK == false then | |
1326 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1327 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1328 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1329 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1330 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1331 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1332 | end | |
1333 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1334 | ANIM = "Fall" | |
1335 | if ATTACK == false then | |
1336 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1337 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1338 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1340 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1342 | end | |
1343 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1344 | ANIM = "Idle" | |
1345 | if ATTACK == false then | |
1346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
1348 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1349 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1350 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed) | |
1352 | end | |
1353 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1354 | ANIM = "Walk" | |
1355 | WALK = WALK + 1 / Animation_Speed | |
1356 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1357 | WALK = 0 | |
1358 | if WALKINGANIM == true then | |
1359 | WALKINGANIM = false | |
1360 | elseif WALKINGANIM == false then | |
1361 | WALKINGANIM = true | |
1362 | end | |
1363 | end | |
1364 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1365 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1366 | if ATTACK == false then | |
1367 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1368 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1369 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1370 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1371 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1372 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed) | |
1373 | end | |
1374 | end | |
1375 | unanchor() | |
1376 | Humanoid.MaxHealth = "inf" | |
1377 | Humanoid.Health = "inf" | |
1378 | if Rooted == false then | |
1379 | Disable_Jump = false | |
1380 | Humanoid.WalkSpeed = Speed | |
1381 | elseif Rooted == true then | |
1382 | Disable_Jump = true | |
1383 | Humanoid.WalkSpeed = 0 | |
1384 | end | |
1385 | local MATHS = {"0","1"} | |
1386 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1387 | Humanoid.PlatformStand = false | |
1388 | if Head:FindFirstChildOfClass("Sound") then | |
1389 | Head:FindFirstChildOfClass("Sound"):remove() | |
1390 | end | |
1391 | armweld.C1 = Clerp(armweld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(SINE*10), RAD(0)), 0.15 / Animation_Speed) | |
1392 | if VALUE1 == true then | |
1393 | local HOLDER = IT("Folder",Cam) | |
1394 | HOLDER.Name = "Trail" | |
1395 | Debris:AddItem(HOLDER,0.05) | |
1396 | g = Character:GetChildren() | |
1397 | for i = 1, #g do | |
1398 | if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then | |
1399 | local shadow = g[i]:Clone() | |
1400 | shadow.CFrame = g[i].CFrame | |
1401 | shadow.Transparency = 0.9 | |
1402 | shadow.Color = C3(0,0,0) | |
1403 | shadow:ClearAllChildren() | |
1404 | if g[i].Name == "Head" then | |
1405 | local MESH = Head.Mesh:Clone() | |
1406 | MESH.Parent = shadow | |
1407 | end | |
1408 | shadow.Anchored = true | |
1409 | shadow.CanCollide = false | |
1410 | shadow.Material = "SmoothPlastic" | |
1411 | shadow.Parent = HOLDER | |
1412 | end | |
1413 | end | |
1414 | g = Weapon:GetChildren() | |
1415 | for i = 1, #g do | |
1416 | if g[i].ClassName == "Part" then | |
1417 | local shadow = g[i]:Clone() | |
1418 | shadow.CFrame = g[i].CFrame | |
1419 | shadow.Transparency = 0.9 | |
1420 | shadow.Color = C3(0,0,0) | |
1421 | shadow:ClearAllChildren() | |
1422 | if g[i]:FindFirstChild("Mesh") then | |
1423 | local CLONE = g[i].Mesh:Clone() | |
1424 | CLONE.Parent = shadow | |
1425 | end | |
1426 | shadow.Parent = HOLDER | |
1427 | shadow.Anchored = true | |
1428 | shadow.CanCollide = false | |
1429 | shadow.Material = "SmoothPlastic" | |
1430 | end | |
1431 | end | |
1432 | else | |
1433 | MagicBlock(0.1,10,blade.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Royal purple",VT(0.1,0.1,0.1)) | |
1434 | end | |
1435 | if VALUE2 == "Rage" and VALUE1 == false then | |
1436 | local FRAME = CF(VT(Torso.Position.X+MRANDOM(-15,15),Torso.Position.Y,Torso.Position.Z+MRANDOM(-15,15))) | |
1437 | AoEDamage(FRAME.p,4,3,6,0,false,3,1.2,false) | |
1438 | AoEDamage(blade.Position,5,35,35,25,false,3,1.2,false) | |
1439 | MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Royal purple",VT(0.1,6,0.1),0) | |
1440 | MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Really black",VT(0.1,6,0.1),0) | |
1441 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal purple",VT(0.001,0.001,0.6),0) | |
1442 | MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Really black",VT(0.001,0.001,1),0) | |
1443 | end | |
1444 | end | |
1445 | ||
1446 | --//=================================\\ | |
1447 | --\\=================================// | |
1448 | ||
1449 | ||
1450 | ||
1451 | ||
1452 | ||
1453 | --//====================================================\\-- | |
1454 | --|| END OF SCRIPT | |
1455 | --\\====================================================//-- |