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| 1 | --[[ | |
| 2 | ||
| 3 | CEIRIOS' SOUND VISUALIZER | |
| 4 | ||
| 5 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 6 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 7 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 8 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 9 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 10 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 11 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 12 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 13 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 14 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 15 | ||
| 16 | CEIRIOS' SOUND VISUALIZER | |
| 17 | ||
| 18 | There are several commands for this; | |
| 19 | Prefix - the symbol before saying a command, make sure it is 1 character long, the default is @. | |
| 20 | Color - the default color when the Rainbow command isn't active. | |
| 21 | Body - how high up or low the parts are from the HumanoidRootPart. | |
| 22 | Rainbow - depicts if the parts and pointlights are changing colors or not. | |
| 23 | Global - if the music is in the workspace or not. | |
| 24 | Angle - used to create shapes with the visualizer. | |
| 25 | Goal - [DON'T GO OVER 1 OR BELOW 0, IT'LL LAG THE GAME] how fast the parts reach their destination point. | |
| 26 | Split - another command to help create shapes with the visualizer. | |
| 27 | Parts - how many parts there're in the visualizer. | |
| 28 | Disp - how far away the parts are from the player. | |
| 29 | Power - how much the PlaybackLoudness is divided by. (depicts how long the parts get.) | |
| 30 | Material - the material of the parts. | |
| 31 | Play - changes the SoundId of the music, ex: Play 226205163 | |
| 32 | Don't forget the Prefix before Play. | |
| 33 | Pause - pauses the sound. | |
| 34 | Resume - resumes the sound. | |
| 35 | Tpos - how far it is into the sound. | |
| 36 | MaxDis - how far the sound reaches in distance. | |
| 37 | Emit - how far before the sound starts getting quiet. | |
| 38 | Vol - how loud the sound is. | |
| 39 | Pitch - defines the pitch of the sound. | |
| 40 | Follow - changes who the parts follow. | |
| 41 | Whitelist - allows other people to use the commands above, including this one. | |
| 42 | ||
| 43 | Made entirely by Ceirios. | |
| 44 | ||
| 45 | ||
| 46 | ||
| 47 | ||
| 48 | ||
| 49 | ||
| 50 | ||
| 51 | ||
| 52 | ||
| 53 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 54 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 55 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 56 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 57 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 58 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 59 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 60 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
| 61 | ||
| 62 | ]]-- | |
| 63 | ||
| 64 | local Follow='LocalPlayer' | |
| 65 | local Plr=game.Players[Follow] | |
| 66 | local Char=Plr.Character | |
| 67 | local RootPart=Char.HumanoidRootPart | |
| 68 | ||
| 69 | local Parts=Instance.new('Model')
| |
| 70 | Parts.Parent=Char | |
| 71 | ||
| 72 | local Whitelist={}
| |
| 73 | ||
| 74 | Whitelist[Plr.Name]={Name=Plr.Name,UserId=Plr.UserId}
| |
| 75 | ||
| 76 | local Settings={
| |
| 77 | - | Prefix='@', |
| 77 | + | Prefix=':', |
| 78 | Color='Light blue', | |
| 79 | Body=-3, | |
| 80 | - | Rainbow=false, |
| 80 | + | Rainbow=true, |
| 81 | - | Global=false, |
| 81 | + | Global=true, |
| 82 | - | Angle=24, |
| 82 | + | Angle=1, |
| 83 | Goal=.15, | |
| 84 | Split=2, | |
| 85 | Parts=0, | |
| 86 | Disposition=4, | |
| 87 | Power=450, | |
| 88 | Material='Neon', | |
| 89 | Colors={
| |
| 90 | Color3.fromRGB(244,66,66), | |
| 91 | Color3.fromRGB(244,149,66), | |
| 92 | Color3.fromRGB(244,203,66), | |
| 93 | Color3.fromRGB(83,244,66), | |
| 94 | Color3.fromRGB(66,244,212), | |
| 95 | Color3.fromRGB(66,152,244), | |
| 96 | Color3.fromRGB(107,66,244), | |
| 97 | Color3.fromRGB(229,66,244) | |
| 98 | } | |
| 99 | } | |
| 100 | ||
| 101 | function Sound(Name,Looped,Pitch,Volume,ID,Parent) | |
| 102 | local Snd=Instance.new('Sound')
| |
| 103 | Snd.Name=Name | |
| 104 | Snd.SoundId='rbxassetid://'..ID | |
| 105 | Snd.Looped=Looped | |
| 106 | Snd.PlaybackSpeed=Pitch | |
| 107 | Snd.Volume=Volume | |
| 108 | Snd.EmitterSize=10 | |
| 109 | Snd.MaxDistance=100 | |
| 110 | Snd.Parent=Parent | |
| 111 | ||
| 112 | return Snd | |
| 113 | end | |
| 114 | ||
| 115 | local Music=Sound('Music',true,1,1,0,RootPart)
| |
| 116 | ||
| 117 | function Part(Num) | |
| 118 | Settings.Parts=Num | |
| 119 | ||
| 120 | for i,v in pairs(Parts:GetChildren()) do | |
| 121 | v:Destroy() | |
| 122 | end | |
| 123 | ||
| 124 | for i=1,Num do | |
| 125 | local P=Instance.new('Part')
| |
| 126 | local Light=Instance.new('PointLight')
| |
| 127 | Light.Brightness=10 | |
| 128 | Light.Range=10 | |
| 129 | Light.Parent=P | |
| 130 | P.BrickColor=BrickColor.new(Settings.Color) | |
| 131 | P.Transparency=0 | |
| 132 | P.Anchored=true | |
| 133 | P.CanCollide=false | |
| 134 | P.Material=Settings.Material | |
| 135 | P.Size=Vector3.new(.2,.2,.2) | |
| 136 | P.CFrame=CFrame.new(RootPart.CFrame.X,RootPart.CFrame.Y+Settings.Body,RootPart.CFrame.Z) | |
| 137 | P.Locked=true | |
| 138 | P.Parent=Parts | |
| 139 | end | |
| 140 | end | |
| 141 | ||
| 142 | Part(31) | |
| 143 | ||
| 144 | function ColorChange() | |
| 145 | while game:GetService'RunService'.RenderStepped:wait() do | |
| 146 | local Color=Settings.Colors[math.random(1,#Settings.Colors)] | |
| 147 | for i,v in pairs(Parts:GetChildren()) do | |
| 148 | v.Material=Settings.Material | |
| 149 | if Settings.Rainbow==false then | |
| 150 | v.BrickColor=BrickColor.new(Settings.Color) | |
| 151 | v.PointLight.Color=Color3.fromRGB(255,255,255) | |
| 152 | else | |
| 153 | v.BrickColor=BrickColor.new(Color) | |
| 154 | v.PointLight.Color=Color | |
| 155 | end | |
| 156 | end | |
| 157 | end | |
| 158 | end | |
| 159 | ||
| 160 | local Rad=0 | |
| 161 | ||
| 162 | function Rot() | |
| 163 | while game:GetService'RunService'.RenderStepped:wait() do | |
| 164 | Rad=Rad+1 | |
| 165 | ||
| 166 | if Rad>=360 then | |
| 167 | Rad=0 | |
| 168 | end | |
| 169 | ||
| 170 | for i,v in pairs(Parts:GetChildren()) do | |
| 171 | v.CFrame=v.CFrame:Lerp(CFrame.new(RootPart.CFrame.X,RootPart.CFrame.Y+Settings.Body,RootPart.CFrame.Z)*CFrame.Angles(0,math.rad((360/Settings.Parts)*((i+(i*Settings.Angle))/Settings.Split)+Rad),0)*CFrame.new(0,0,Settings.Disposition+(v.Size.Z)),Settings.Goal) | |
| 172 | end | |
| 173 | end | |
| 174 | end | |
| 175 | ||
| 176 | function Size() | |
| 177 | while game:GetService'RunService'.RenderStepped:wait() do | |
| 178 | for i,v in pairs(Parts:GetChildren()) do | |
| 179 | v.Size=v.Size:Lerp(Vector3.new(.2,.2,(Music.PlaybackLoudness/Settings.Power)*math.random(4,8)),Settings.Goal) | |
| 180 | end | |
| 181 | end | |
| 182 | end | |
| 183 | ||
| 184 | spawn(Rot) | |
| 185 | spawn(Size) | |
| 186 | spawn(ColorChange) | |
| 187 | ||
| 188 | function Chatted(Speaker,Message) | |
| 189 | for i,v in pairs(Whitelist) do | |
| 190 | if v.Name==Speaker.Name or v.UserId==Speaker.UserId then | |
| 191 | if Message:sub(1,6):lower():match(Settings.Prefix..'play ') then | |
| 192 | Music.SoundId='rbxassetid://'..Message:sub(7) | |
| 193 | Music:Play() | |
| 194 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'pause') then | |
| 195 | Music:Pause() | |
| 196 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'resume') then | |
| 197 | Music:Resume() | |
| 198 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'tpos ') then | |
| 199 | Music.TimePosition=tonumber(Message:sub(7)) | |
| 200 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'emit ') then | |
| 201 | Music.EmitterSize=tonumber(Message:sub(7)) | |
| 202 | elseif Message:sub(1,5):lower():match(Settings.Prefix..'vol ') then | |
| 203 | Music.Volume=tonumber(Message:sub(6)) | |
| 204 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'pitch ') then | |
| 205 | Music.PlaybackSpeed=tonumber(Message:sub(8)) | |
| 206 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'maxdis ') then | |
| 207 | Music.MaxDistance=tonumber(Message:sub(9)) | |
| 208 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'prefix ') then | |
| 209 | Settings.Prefix=Message:sub(9) | |
| 210 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'angle ') then | |
| 211 | Settings.Angle=tonumber(Message:sub(8)) | |
| 212 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'split ') then | |
| 213 | Settings.Split=tonumber(Message:sub(8)) | |
| 214 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'goal ') then | |
| 215 | Settings.Goal=tonumber(Message:sub(7)) | |
| 216 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'color ') then | |
| 217 | Settings.Color=Message:sub(8) | |
| 218 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'body ') then | |
| 219 | Settings.Body=tonumber(Message:sub(7)) | |
| 220 | elseif Message:sub(1,10):lower():match(Settings.Prefix..'material ') then | |
| 221 | Settings.Material=Message:sub(11) | |
| 222 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'global') then | |
| 223 | if Settings.Global==false then | |
| 224 | Settings.Global=true | |
| 225 | Music.Parent=workspace | |
| 226 | else | |
| 227 | Settings.Global=false | |
| 228 | Music.Parent=RootPart | |
| 229 | end | |
| 230 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'disp ') then | |
| 231 | Settings.Disposition=tonumber(Message:sub(7)) | |
| 232 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'parts ') then | |
| 233 | Part(tonumber(Message:sub(8))) | |
| 234 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'power ') then | |
| 235 | Settings.Power=tonumber(Message:sub(8)) | |
| 236 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'follow ') then | |
| 237 | for i,v in pairs(game.Players:GetPlayers()) do | |
| 238 | if v.Name:lower():match(Message:sub(9):lower()) then | |
| 239 | Follow=v.Name | |
| 240 | Plr=game.Players[Follow] | |
| 241 | Char=Plr.Character | |
| 242 | RootPart=Char.HumanoidRootPart | |
| 243 | if Settings.Global==false then | |
| 244 | Music.Parent=RootPart | |
| 245 | end | |
| 246 | end | |
| 247 | end | |
| 248 | elseif Message:sub(1,11):lower():match(Settings.Prefix..'whitelist ') then | |
| 249 | for i,v in pairs(game.Players:GetPlayers()) do | |
| 250 | if v.Name:lower():match(Message:sub(12):lower()) then | |
| 251 | Whitelist[v.Name]={Name=v.Name,UserId=v.UserId}
| |
| 252 | end | |
| 253 | end | |
| 254 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'rainbow') then | |
| 255 | if Settings.Rainbow==false then | |
| 256 | Settings.Rainbow=true | |
| 257 | else | |
| 258 | Settings.Rainbow=false | |
| 259 | end | |
| 260 | end | |
| 261 | end | |
| 262 | end | |
| 263 | end | |
| 264 | ||
| 265 | game.Players.PlayerAdded:connect(function(Plyr) | |
| 266 | Plyr.Chatted:connect(function(Message) Chatted(Plyr,Message) end) | |
| 267 | end) | |
| 268 | ||
| 269 | for i,v in pairs(game.Players:GetPlayers()) do | |
| 270 | v.Chatted:connect(function(Message) Chatted(v,Message) end) | |
| 271 | end | |
| 272 | ||
| 273 | --[[ | |
| 274 | ||
| 275 | CEIRIOS' SOUND VISUALIZER | |
| 276 | ||
| 277 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 278 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 279 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 280 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 281 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 282 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 283 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 284 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 285 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 286 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
| 287 | ||
| 288 | CEIRIOS' SOUND VISUALIZER | |
| 289 | ||
| 290 | There are several commands for this; | |
| 291 | Prefix - the symbol before saying a command, make sure it is 1 character long, the default is @. | |
| 292 | Color - the default color when the Rainbow command isn't active. | |
| 293 | Body - how high up or low the parts are from the HumanoidRootPart. | |
| 294 | Rainbow - depicts if the parts and pointlights are changing colors or not. | |
| 295 | Global - if the music is in the workspace or not. | |
| 296 | Angle - used to create shapes with the visualizer. | |
| 297 | Goal - [DON'T GO OVER 1 OR BELOW 0, IT'LL LAG THE GAME] how fast the parts reach their destination point. | |
| 298 | Split - another command to help create shapes with the visualizer. | |
| 299 | Parts - how many parts there're in the visualizer. | |
| 300 | Disp - how far away the parts are from the player. | |
| 301 | Power - how much the PlaybackLoudness is divided by. (depicts how long the parts get.) | |
| 302 | Material - the material of the parts. | |
| 303 | Play - changes the SoundId of the music, ex: Play 226205163 | |
| 304 | Don't forget the Prefix before Play. | |
| 305 | Pause - pauses the sound. | |
| 306 | Resume - resumes the sound. | |
| 307 | Tpos - how far it is into the sound. | |
| 308 | MaxDis - how far the sound reaches in distance. | |
| 309 | Emit - how far before the sound starts getting quiet. | |
| 310 | Vol - how loud the sound is. | |
| 311 | Pitch - defines the pitch of the sound. | |
| 312 | Follow - changes who the parts follow. | |
| 313 | Whitelist - allows other people to use the commands above, including this one. | |
| 314 | ||
| 315 | Made entirely by Ceirios. | |
| 316 | ||
| 317 | ]]-- |